Computer applications and interactive design have evolved over time. Early computers required users to directly operate machines with limited interfaces. Over time, interaction designers created more meaningful relationships between users and technology. Now, applications allow users to create documents, spreadsheets, and more for productivity. Interactive design considers how users will interact with products and services through visual, physical, temporal, and behavioral dimensions. Major milestones included the creation of ENIAC in 1946, Sketchpad in 1963, the computer mouse in 1964, and early software programs in the 1970s and 1980s that emphasized ease of use. Interactive design continues to improve people's experience with technology.
This lesson teaches proper procedures for installing devices, systems, and operating systems on personal computers. It covers safety precautions like using personal protective equipment (PPE) like goggles, gloves, and aprons. It also details important anti-static and safety rules when working on computer hardware, such as using an anti-static wrist strap and surge protector, disconnecting power before working, and not eating or smoking. At the end, there is a quiz and activity to test understanding of these safety procedures.
The document discusses the key components of a computer system. It explains that as an aspiring computer technician, it is important to understand the operating system and devices that make up the computer. The operating system is the most important program that runs tasks like input/output and coordinates different programs and users. It also describes common computer devices like the motherboard, CPU, memory, power supply, hard drive and optical drive. Understanding these components is crucial for technicians to properly install, troubleshoot and repair computer systems.
CSS CORE 1 - INSTALL & CONFIGURE COMPUTER SYSTEMS AND NETWORKSEric Talamisan
The document provides learning materials for installing and configuring computer systems. It contains 5 learning outcomes covering assembling computer hardware, preparing installers, installing operating systems and device drivers, installing application software, and conducting testing and documentation. Each learning outcome includes information sheets, job sheets, and self-checks to help students complete the activities and demonstrate their knowledge and skills. The document was prepared by Mr. Eric M. Talamisan as a trainer for the Computer Systems Servicing NC II course.
CSS L11 - INTRODUCTION TO COMPUTER NETWORKSMarvin Bronoso
CSS L11 - INTRODUCTION TO COMPUTER NETWORKS
After this lesson module the student will be able to . . .
○ Understand the function of computer network.
○ Discuss how the computer network works.
○ Enumerate and explain the different devices use in computer networking.
○ Differentiate the types of computer network
This document provides information about personal entrepreneurial competencies (PECs). It begins by outlining the three learning outcomes for the lesson, which are to identify one's PECs suited for industry demands, do an oral presentation on the importance of PECs using presentation tools, and create infographics on PECs using computer applications. It then defines key terms like entrepreneur, competency, and entrepreneurship. The document categorizes 10 PECs into three clusters: achievement, planning, and power. Each PEC is then defined in more detail. The document concludes by providing guidance on how to design effective PowerPoint slides, focusing on keeping them simple, using titles and formatting consistently, and incorporating images where possible.
This document discusses the Computer Systems Servicing course for the National Certificate Level II Qualification. It provides an introduction and explains the relevance of learning about computer systems servicing. Some key points made include:
- Understanding basic concepts of computer hardware servicing is important for starting a successful business in that industry.
- There is growing demand for computer repair technicians due to everyday technology use and the need to service hardware, software, and network infrastructure.
- Obtaining the National Certificate Level II Qualification in Computer Systems Servicing makes one competent to work as a computer repair technician in roles involving installation, troubleshooting, and maintenance of systems.
This document discusses an introduction to computer education. It covers the module objectives which are to identify computer hardware and software functions, prepare and use appropriate hardware and software for tasks, transfer files between systems accurately, and maintain computer systems. It then discusses in detail various computer components like input devices, output devices, storage devices, types of computers and their characteristics. The document provides definitions and examples of different computer hardware, software, components and their uses to understand basic computer operations.
The document provides an overview of the Grade 7/8 exploratory course on Information and Communications Technology - Computer Hardware Servicing. The course covers seven key lessons: 1) Personal Entrepreneurial Competencies, 2) Environment and Market concepts, 3) Use of Hand Tools and Equipment, 4) Maintaining tools and equipment, 5) Performing measurements and calculations, 6) Preparing and interpreting technical drawings, and 7) Practicing occupational health and safety procedures. For each lesson, the document outlines the relevant content standards, performance standards, learning competencies, and codes. The overall aim is for students to gain foundational knowledge and skills related to a future career in computer hardware servicing.
This lesson teaches proper procedures for installing devices, systems, and operating systems on personal computers. It covers safety precautions like using personal protective equipment (PPE) like goggles, gloves, and aprons. It also details important anti-static and safety rules when working on computer hardware, such as using an anti-static wrist strap and surge protector, disconnecting power before working, and not eating or smoking. At the end, there is a quiz and activity to test understanding of these safety procedures.
The document discusses the key components of a computer system. It explains that as an aspiring computer technician, it is important to understand the operating system and devices that make up the computer. The operating system is the most important program that runs tasks like input/output and coordinates different programs and users. It also describes common computer devices like the motherboard, CPU, memory, power supply, hard drive and optical drive. Understanding these components is crucial for technicians to properly install, troubleshoot and repair computer systems.
CSS CORE 1 - INSTALL & CONFIGURE COMPUTER SYSTEMS AND NETWORKSEric Talamisan
The document provides learning materials for installing and configuring computer systems. It contains 5 learning outcomes covering assembling computer hardware, preparing installers, installing operating systems and device drivers, installing application software, and conducting testing and documentation. Each learning outcome includes information sheets, job sheets, and self-checks to help students complete the activities and demonstrate their knowledge and skills. The document was prepared by Mr. Eric M. Talamisan as a trainer for the Computer Systems Servicing NC II course.
CSS L11 - INTRODUCTION TO COMPUTER NETWORKSMarvin Bronoso
CSS L11 - INTRODUCTION TO COMPUTER NETWORKS
After this lesson module the student will be able to . . .
○ Understand the function of computer network.
○ Discuss how the computer network works.
○ Enumerate and explain the different devices use in computer networking.
○ Differentiate the types of computer network
This document provides information about personal entrepreneurial competencies (PECs). It begins by outlining the three learning outcomes for the lesson, which are to identify one's PECs suited for industry demands, do an oral presentation on the importance of PECs using presentation tools, and create infographics on PECs using computer applications. It then defines key terms like entrepreneur, competency, and entrepreneurship. The document categorizes 10 PECs into three clusters: achievement, planning, and power. Each PEC is then defined in more detail. The document concludes by providing guidance on how to design effective PowerPoint slides, focusing on keeping them simple, using titles and formatting consistently, and incorporating images where possible.
This document discusses the Computer Systems Servicing course for the National Certificate Level II Qualification. It provides an introduction and explains the relevance of learning about computer systems servicing. Some key points made include:
- Understanding basic concepts of computer hardware servicing is important for starting a successful business in that industry.
- There is growing demand for computer repair technicians due to everyday technology use and the need to service hardware, software, and network infrastructure.
- Obtaining the National Certificate Level II Qualification in Computer Systems Servicing makes one competent to work as a computer repair technician in roles involving installation, troubleshooting, and maintenance of systems.
This document discusses an introduction to computer education. It covers the module objectives which are to identify computer hardware and software functions, prepare and use appropriate hardware and software for tasks, transfer files between systems accurately, and maintain computer systems. It then discusses in detail various computer components like input devices, output devices, storage devices, types of computers and their characteristics. The document provides definitions and examples of different computer hardware, software, components and their uses to understand basic computer operations.
The document provides an overview of the Grade 7/8 exploratory course on Information and Communications Technology - Computer Hardware Servicing. The course covers seven key lessons: 1) Personal Entrepreneurial Competencies, 2) Environment and Market concepts, 3) Use of Hand Tools and Equipment, 4) Maintaining tools and equipment, 5) Performing measurements and calculations, 6) Preparing and interpreting technical drawings, and 7) Practicing occupational health and safety procedures. For each lesson, the document outlines the relevant content standards, performance standards, learning competencies, and codes. The overall aim is for students to gain foundational knowledge and skills related to a future career in computer hardware servicing.
This document provides information about a module on computer peripheral devices, including expectations, a pre-test, lesson content, and post-test. The lesson defines peripheral devices as auxiliary devices that connect to and work with computers. It categorizes peripherals as input, output, or input/output devices and provides examples of each type. The lesson describes common input devices like the mouse, keyboard, webcam, and joystick. It also discusses output devices such as the monitor, speakers, projector, and printer. The activities and tests are designed to help learners identify and understand the functions of various computer peripherals.
The document provides learning materials for installing and configuring computer systems, including:
1) Assembling computer hardware according to safety procedures and checking components.
2) Installing operating systems and device drivers following manufacturer instructions.
3) Testing installations to ensure proper function and conformance to requirements, documenting results.
CSS L01 - Introduction to Computer System Servicing (NCII)Marvin Bronoso
The document provides information about Computer Systems Servicing (CSS) NCII. It begins by explaining how CSS NCII upgraded and expanded upon the previous Computer Hardware Servicing (CHS) NCII qualification. The document then outlines the key differences between CHS NCII and CSS NCII, noting the expanded modules and competencies covered in CSS NCII. It proceeds to discuss occupational safety and health policies and procedures for computer system servicing, listing 12 specific safety guidelines to follow.
Hi po. For those who are looking for Grade 9 module, kindly check this one courtesy of http://www.docstoc.com/docs/158825073/Kto12TLE-ICT-Computer-Hardware-Servicing. Sana makatulong po . :)
The document is a learning module that teaches students about computer hardware components. It contains information on the system unit, motherboard, CPU, RAM, ROM, and expansion slots. The module includes activities to identify components of the system unit and motherboard. It provides descriptions of the main components and their functions, such as the CPU processes instructions, RAM is temporary memory, and ROM stores permanent programs.
Computer Hardware Servicing Learning Module v.2.0Bogs De Castro
This document provides an introduction to the hardware components of a computer system. It identifies and describes the major internal and external hardware components, including the system unit, motherboard, CPU, memory, expansion bus, power supply, hard drive, optical drives, input devices like keyboards and mice, and other adapters. The objectives are to familiarize students with the important computer hardware, their functions, and basic servicing skills. Hands-on activities and exercises are provided to help students develop skills in assembling, installing, and servicing computer hardware.
TLE ICT CSS 10 Weekly budget of lessonLeonel Rivas
This document outlines the weekly budget of lessons for a Computer Systems Servicing NC II course for Grade 10 students. Over the course of 4 weeks, students will learn about network designs and topologies, how to classify them, and how understanding these concepts impacts network interconnectivity. Students will also learn how to check network connectivity using commands like Ping, Netstat, and Ipconfig. They will watch instructional videos, install a terminal emulator on their phones, and practice using the commands to diagnose network issues. The goal is for students to understand how to set up computer networks based on procedures and hardware requirements and diagnose/repair any problems in the network system.
This course is designed to develop the knowledge, skills, and attitudes of a Computer Service Technician according to industry standards, covering topics such as installing, maintaining, configuring, diagnosing computer systems and networks. The course also focuses on workplace communication, teamwork, professionalism, health and safety, and includes hands-on training in installing, troubleshooting, configuring and maintaining computer systems and networks.
CSS NC II Module : Set-up Computer NetworksEric Talamisan
The document discusses setting up computer networks, including defining a network as a collection of connected computers and equipment. It describes the three basic types of networks - local area networks within a building, metropolitan area networks spanning a city, and wide area networks distributing information over thousands of miles. The key hardware components are identified as network interface cards that connect computers to the network via cables.
Computer Assembly and Disassembly (2nd Lesson part 2).pptJonathanOcampo23
The document provides steps for assembling various computer hardware components including the motherboard, CPU, heatsink, RAM, floppy disk drive, hard disk, CD-ROM drive, video card, and chassis fan. It explains each component and the correct sequence for installation. For example, it lists the 10 steps for installing the motherboard as: 1) remove side panel, 2) take a look inside, 3) examine motherboard, 4) set jumpers, 5) circle screw holes, 6) remove metal plates, 7) align screw holes and mounts, 8) plug in connectors, 9) plug in power, 10) double check work. The document emphasizes handling components properly and following procedures to avoid damage
The document provides information about maintaining hand tools, computer equipment, and electronic systems. It outlines four learning competencies, which are to identify different tools and their functions, work collaboratively to prepare a safety brochure, follow procedures for cleaning and simple repairs, and determine common malfunctions. The document defines various tools, including those for electrostatic discharge protection, hand tools, cleaning, and diagnostics. It also defines computer equipment and electronic systems.
Lesson 2 in Computer Systems Servicing that is aligned to DepEd's K-12 program and the TESDA. Check the video on my YouTube channel - Joel Tiemsin. Please don't forget to subscribe.
PowerPoint files can be shared to my YouTube subscribers. Just email me at mjtiemsin@gmail.com.
Website: https://www.jlt24.com/
YouTube Channel: https://www.youtube.com/channel/UCeekQj8lI45sqchbwaYWMtA?view_as=subscriber
LO 1.1 discusses unlocking occupational health and safety procedures using computer applications for awareness. LO 1.2 lists enumerating hazards and risks that may occur in workstations through skits. LO 1.3 decodes the meanings of hazard and risk warning symbols and the importance of personal protective equipment. The document provides definitions for occupational health and safety, computer security, cybersecurity, data encryption, and other terms. It also lists general safety guidelines for working with computers.
The document provides information about the Computer System Servicing NC II program. It discusses the key competencies covered in the program which include installing, configuring and maintaining computer systems and networks. The program enhances students' skills in computer operations, applications, and hardware and software support. It also identifies important skills, traits and attitudes needed like technical skills, computer literacy, problem solving and patience. Assessment methods involve written tests, hands-on activities and interviews.
The document provides instructions for a lesson on installing the Windows 7 operating system. It outlines the objectives, standards, and procedures to follow. The lesson will involve a PowerPoint presentation defining key terms, a video demonstration of the installation steps, and an evaluation where students create their own video explaining how to install Windows 7 and are rated on content, video quality, and procedure accuracy. Students are also assigned to research installing device drivers as homework.
Computer Systems Servicing National Certificate Level II (NC II).
BASIC COMPETENCIES
Participate in Workplace Communication
Work in Team Environment
Practice Career Professionalism
Practice Occupational Health and Safety Procedures
Note: References/Source not included, forgot to attached po.. Credits to all those original owner of the information.. No intentions of copyright infringement..
This document outlines the curriculum for a Grade 10 specialization course in Computer System Servicing. The course aims to teach students two core competencies: 1) configuring computer systems and networks, and 2) maintaining computer systems and networks. Over three quarters, students will learn about personal entrepreneurial skills, developing products and selecting business ideas, configuring computer systems and networks, and maintaining computer and network systems. Key topics include safety procedures, networking fundamentals, troubleshooting, and technical documentation.
This lesson plan is for a 10th grade Computer Systems Servicing class and focuses on occupational health and safety procedures when configuring computer systems. The objectives are to familiarize students with and apply proper OHS procedures. The lesson includes activities like a pre-test on safety questions, discussing safety guidelines and procedures through information sheets and example situations, and identifying personal protective equipment. The goal is for students to understand important safety practices like turning off power before opening cases, keeping workspaces organized, and knowing what to do in emergency situations like fires. Following safety procedures helps protect both technicians and equipment from potential injuries or damage.
This document provides a learning module on dynamic computer applications and interactive graphics for grade 7 science class. It contains 7 lessons that cover topics such as fundamentals of dynamic computer applications, personal entrepreneurial competencies, occupational health and safety procedures, computer operations and internet navigation, and digital imaging and interactive designing. Each lesson includes learning outcomes, performance standards, materials, definitions, activities to assess student knowledge, and references. The document is intended to help students understand processes of product design and development using computers as a design tool.
This document discusses common computer problems and solutions. It describes how to check the POST at startup for hardware errors, monitor operating system load time for hard drive issues, and check for graphics driver or card failures once the OS loads. It also provides tips on performing an auditory test to check processor and RAM performance, inspecting newly installed hardware and software for conflicts, monitoring CPU and RAM usage, and listening for hard drive or cooling fan noises. Additional recommendations include running virus and malware scans, trying safe mode to isolate operating system issues, checking power connections, and diagnosing network connection problems.
This document outlines a course on human-computer interaction (HCI) at Malla Reddy College of Engineering & Technology. It introduces HCI and the importance of user interface design. Good design benefits users through improved productivity and satisfaction. The course covers interface history, principles, design processes, screen design elements, and interaction tools. The objectives are to teach interface design concepts and strategies to help future designers make informed decisions.
OVID Construction Plc, established in 2013, is a Design and Build (DB) company with G -1 building construction license. It is legally registered and operates in Ethiopia, Djibouti, and Kenya having over 7,000 permanent and temporary employees including highly experienced staff from different areas of specialization. The founder has brought in vast industrial experience and knowledge and values a cost-effective yet efficient approach to construction.
OVID is ISO 90001:2015 certified, and the quality management system (QMS) is one of the competencies of the company. The company which is in the process of upgrading itself to the level of OVID Corporate Group incorporating, OVID IT Solution, Integrated Health Group (IHG), Ovid Real Estate and Ovid Import and Trading.
OVID Construction has introduced several advanced building technology systems, which makes the company different and unique from other construction companies. Our company is the pioneer in introducing Ready-Mix concrete, Magnesium board/panel technology, Light Gauge Steel, K Span, and Kum Kang building system to Ethiopia and maybe East Africa. (Ovid-Construction, 2023)
Even with its swift expansion, construction firms in Ethiopia have encountered numerous project setbacks due to inadequate material management. Delays in projects are often the result of initial planning deficiencies, subpar procurement processes, transportation hold-ups, and damage to materials due to insufficient storage facilities (Asres, 2017). These obstacles become evident in projects through work interruptions due to lack of materials, excess materials at the site, inadequate storage space for materials, unregulated material wastage, onsite material damage, and incorrect material purchases. The ultimate consequence is the failure of the project.
Inefficient practices in managing materials during the execution of projects have led to a surge in abandoned projects due to escalating costs and unrealistic timelines. A multitude of these incomplete construction endeavors pose a severe risk to public safety, with some even collapsing, leading to tragic loss of life and property. This situation also presents a substantial financial hazard concerning investment in construction projects. Tekletsadiq (2018) identified poor administration and ineffective implementation as key factors contributing to project failures. While the study focused on store management, it did not address issues related to transportation management, which significantly impacts material management. Therefore, it is crucial to understand the interplay between storage and transportation processes.
A study by Yigrem (2022) examined how material management affects the performance of some real estate firms in Adama. The results showed that project abandonment was mainly caused by poor material handling, unreliable transportation, inadequate storage, and procurement processes. Therefore, the planning, storage, transportation, and procurement of an organizatio
This document provides information about a module on computer peripheral devices, including expectations, a pre-test, lesson content, and post-test. The lesson defines peripheral devices as auxiliary devices that connect to and work with computers. It categorizes peripherals as input, output, or input/output devices and provides examples of each type. The lesson describes common input devices like the mouse, keyboard, webcam, and joystick. It also discusses output devices such as the monitor, speakers, projector, and printer. The activities and tests are designed to help learners identify and understand the functions of various computer peripherals.
The document provides learning materials for installing and configuring computer systems, including:
1) Assembling computer hardware according to safety procedures and checking components.
2) Installing operating systems and device drivers following manufacturer instructions.
3) Testing installations to ensure proper function and conformance to requirements, documenting results.
CSS L01 - Introduction to Computer System Servicing (NCII)Marvin Bronoso
The document provides information about Computer Systems Servicing (CSS) NCII. It begins by explaining how CSS NCII upgraded and expanded upon the previous Computer Hardware Servicing (CHS) NCII qualification. The document then outlines the key differences between CHS NCII and CSS NCII, noting the expanded modules and competencies covered in CSS NCII. It proceeds to discuss occupational safety and health policies and procedures for computer system servicing, listing 12 specific safety guidelines to follow.
Hi po. For those who are looking for Grade 9 module, kindly check this one courtesy of http://www.docstoc.com/docs/158825073/Kto12TLE-ICT-Computer-Hardware-Servicing. Sana makatulong po . :)
The document is a learning module that teaches students about computer hardware components. It contains information on the system unit, motherboard, CPU, RAM, ROM, and expansion slots. The module includes activities to identify components of the system unit and motherboard. It provides descriptions of the main components and their functions, such as the CPU processes instructions, RAM is temporary memory, and ROM stores permanent programs.
Computer Hardware Servicing Learning Module v.2.0Bogs De Castro
This document provides an introduction to the hardware components of a computer system. It identifies and describes the major internal and external hardware components, including the system unit, motherboard, CPU, memory, expansion bus, power supply, hard drive, optical drives, input devices like keyboards and mice, and other adapters. The objectives are to familiarize students with the important computer hardware, their functions, and basic servicing skills. Hands-on activities and exercises are provided to help students develop skills in assembling, installing, and servicing computer hardware.
TLE ICT CSS 10 Weekly budget of lessonLeonel Rivas
This document outlines the weekly budget of lessons for a Computer Systems Servicing NC II course for Grade 10 students. Over the course of 4 weeks, students will learn about network designs and topologies, how to classify them, and how understanding these concepts impacts network interconnectivity. Students will also learn how to check network connectivity using commands like Ping, Netstat, and Ipconfig. They will watch instructional videos, install a terminal emulator on their phones, and practice using the commands to diagnose network issues. The goal is for students to understand how to set up computer networks based on procedures and hardware requirements and diagnose/repair any problems in the network system.
This course is designed to develop the knowledge, skills, and attitudes of a Computer Service Technician according to industry standards, covering topics such as installing, maintaining, configuring, diagnosing computer systems and networks. The course also focuses on workplace communication, teamwork, professionalism, health and safety, and includes hands-on training in installing, troubleshooting, configuring and maintaining computer systems and networks.
CSS NC II Module : Set-up Computer NetworksEric Talamisan
The document discusses setting up computer networks, including defining a network as a collection of connected computers and equipment. It describes the three basic types of networks - local area networks within a building, metropolitan area networks spanning a city, and wide area networks distributing information over thousands of miles. The key hardware components are identified as network interface cards that connect computers to the network via cables.
Computer Assembly and Disassembly (2nd Lesson part 2).pptJonathanOcampo23
The document provides steps for assembling various computer hardware components including the motherboard, CPU, heatsink, RAM, floppy disk drive, hard disk, CD-ROM drive, video card, and chassis fan. It explains each component and the correct sequence for installation. For example, it lists the 10 steps for installing the motherboard as: 1) remove side panel, 2) take a look inside, 3) examine motherboard, 4) set jumpers, 5) circle screw holes, 6) remove metal plates, 7) align screw holes and mounts, 8) plug in connectors, 9) plug in power, 10) double check work. The document emphasizes handling components properly and following procedures to avoid damage
The document provides information about maintaining hand tools, computer equipment, and electronic systems. It outlines four learning competencies, which are to identify different tools and their functions, work collaboratively to prepare a safety brochure, follow procedures for cleaning and simple repairs, and determine common malfunctions. The document defines various tools, including those for electrostatic discharge protection, hand tools, cleaning, and diagnostics. It also defines computer equipment and electronic systems.
Lesson 2 in Computer Systems Servicing that is aligned to DepEd's K-12 program and the TESDA. Check the video on my YouTube channel - Joel Tiemsin. Please don't forget to subscribe.
PowerPoint files can be shared to my YouTube subscribers. Just email me at mjtiemsin@gmail.com.
Website: https://www.jlt24.com/
YouTube Channel: https://www.youtube.com/channel/UCeekQj8lI45sqchbwaYWMtA?view_as=subscriber
LO 1.1 discusses unlocking occupational health and safety procedures using computer applications for awareness. LO 1.2 lists enumerating hazards and risks that may occur in workstations through skits. LO 1.3 decodes the meanings of hazard and risk warning symbols and the importance of personal protective equipment. The document provides definitions for occupational health and safety, computer security, cybersecurity, data encryption, and other terms. It also lists general safety guidelines for working with computers.
The document provides information about the Computer System Servicing NC II program. It discusses the key competencies covered in the program which include installing, configuring and maintaining computer systems and networks. The program enhances students' skills in computer operations, applications, and hardware and software support. It also identifies important skills, traits and attitudes needed like technical skills, computer literacy, problem solving and patience. Assessment methods involve written tests, hands-on activities and interviews.
The document provides instructions for a lesson on installing the Windows 7 operating system. It outlines the objectives, standards, and procedures to follow. The lesson will involve a PowerPoint presentation defining key terms, a video demonstration of the installation steps, and an evaluation where students create their own video explaining how to install Windows 7 and are rated on content, video quality, and procedure accuracy. Students are also assigned to research installing device drivers as homework.
Computer Systems Servicing National Certificate Level II (NC II).
BASIC COMPETENCIES
Participate in Workplace Communication
Work in Team Environment
Practice Career Professionalism
Practice Occupational Health and Safety Procedures
Note: References/Source not included, forgot to attached po.. Credits to all those original owner of the information.. No intentions of copyright infringement..
This document outlines the curriculum for a Grade 10 specialization course in Computer System Servicing. The course aims to teach students two core competencies: 1) configuring computer systems and networks, and 2) maintaining computer systems and networks. Over three quarters, students will learn about personal entrepreneurial skills, developing products and selecting business ideas, configuring computer systems and networks, and maintaining computer and network systems. Key topics include safety procedures, networking fundamentals, troubleshooting, and technical documentation.
This lesson plan is for a 10th grade Computer Systems Servicing class and focuses on occupational health and safety procedures when configuring computer systems. The objectives are to familiarize students with and apply proper OHS procedures. The lesson includes activities like a pre-test on safety questions, discussing safety guidelines and procedures through information sheets and example situations, and identifying personal protective equipment. The goal is for students to understand important safety practices like turning off power before opening cases, keeping workspaces organized, and knowing what to do in emergency situations like fires. Following safety procedures helps protect both technicians and equipment from potential injuries or damage.
This document provides a learning module on dynamic computer applications and interactive graphics for grade 7 science class. It contains 7 lessons that cover topics such as fundamentals of dynamic computer applications, personal entrepreneurial competencies, occupational health and safety procedures, computer operations and internet navigation, and digital imaging and interactive designing. Each lesson includes learning outcomes, performance standards, materials, definitions, activities to assess student knowledge, and references. The document is intended to help students understand processes of product design and development using computers as a design tool.
This document discusses common computer problems and solutions. It describes how to check the POST at startup for hardware errors, monitor operating system load time for hard drive issues, and check for graphics driver or card failures once the OS loads. It also provides tips on performing an auditory test to check processor and RAM performance, inspecting newly installed hardware and software for conflicts, monitoring CPU and RAM usage, and listening for hard drive or cooling fan noises. Additional recommendations include running virus and malware scans, trying safe mode to isolate operating system issues, checking power connections, and diagnosing network connection problems.
This document outlines a course on human-computer interaction (HCI) at Malla Reddy College of Engineering & Technology. It introduces HCI and the importance of user interface design. Good design benefits users through improved productivity and satisfaction. The course covers interface history, principles, design processes, screen design elements, and interaction tools. The objectives are to teach interface design concepts and strategies to help future designers make informed decisions.
OVID Construction Plc, established in 2013, is a Design and Build (DB) company with G -1 building construction license. It is legally registered and operates in Ethiopia, Djibouti, and Kenya having over 7,000 permanent and temporary employees including highly experienced staff from different areas of specialization. The founder has brought in vast industrial experience and knowledge and values a cost-effective yet efficient approach to construction.
OVID is ISO 90001:2015 certified, and the quality management system (QMS) is one of the competencies of the company. The company which is in the process of upgrading itself to the level of OVID Corporate Group incorporating, OVID IT Solution, Integrated Health Group (IHG), Ovid Real Estate and Ovid Import and Trading.
OVID Construction has introduced several advanced building technology systems, which makes the company different and unique from other construction companies. Our company is the pioneer in introducing Ready-Mix concrete, Magnesium board/panel technology, Light Gauge Steel, K Span, and Kum Kang building system to Ethiopia and maybe East Africa. (Ovid-Construction, 2023)
Even with its swift expansion, construction firms in Ethiopia have encountered numerous project setbacks due to inadequate material management. Delays in projects are often the result of initial planning deficiencies, subpar procurement processes, transportation hold-ups, and damage to materials due to insufficient storage facilities (Asres, 2017). These obstacles become evident in projects through work interruptions due to lack of materials, excess materials at the site, inadequate storage space for materials, unregulated material wastage, onsite material damage, and incorrect material purchases. The ultimate consequence is the failure of the project.
Inefficient practices in managing materials during the execution of projects have led to a surge in abandoned projects due to escalating costs and unrealistic timelines. A multitude of these incomplete construction endeavors pose a severe risk to public safety, with some even collapsing, leading to tragic loss of life and property. This situation also presents a substantial financial hazard concerning investment in construction projects. Tekletsadiq (2018) identified poor administration and ineffective implementation as key factors contributing to project failures. While the study focused on store management, it did not address issues related to transportation management, which significantly impacts material management. Therefore, it is crucial to understand the interplay between storage and transportation processes.
A study by Yigrem (2022) examined how material management affects the performance of some real estate firms in Adama. The results showed that project abandonment was mainly caused by poor material handling, unreliable transportation, inadequate storage, and procurement processes. Therefore, the planning, storage, transportation, and procurement of an organizatio
The document describes the development of a mobile scientific calculator application. It will allow students to solve mathematical problems and view the step-by-step solutions on their mobile phones. The application will be created using Java programming on the NetBeans platform to ensure it can run on mobile devices. An iterative development process will be used to analyze requirements, design interfaces, code functions, test the application, and repeat the process to continuously improve the software. The goal is to provide students with an affordable alternative to physical scientific calculators that displays solutions to help learning.
The document is a thesis written by Muhammad Amir Irfan bin Mazian for his Bachelor's degree in Information Technology (Informatics Media) from Universiti Sultan Zainal Abidin in 2018. The thesis proposes developing an augmented reality mobile application called E-Library to provide an interactive experience for visitors of the university's main library. E-Library would allow users to explore a 3D model of the library and access information about its facilities in the real world using AR technologies like Unity and Vuforia. The goal is to make the library map and resources more engaging for users compared to traditional 2D printed maps.
User Interface Analysis and Design focuses on anticipating what users need to do. The goal is to translate how a machine works into how a person thinks through concepts from interaction design, visual design, and information architecture. UI design is an iterative process that involves user and task analysis, interface design with prototypes, and evaluation to refine the design based on usability testing. Key aspects of UI design include following principles like minimizing memory load, allowing undo and recovery from errors, and providing guidance for user diversity.
A paradigm is a way of thinking about the world. The document discusses several paradigm shifts in human-computer interaction, including: from batch processing to time-sharing and interactive computing; from command-line interfaces to graphical displays and direct manipulation; and from personal computing to ubiquitous computing. These paradigm shifts represent new ways of conceptualizing the relationship between humans and computers that emerged with technological advances, enabling new forms of usability and interaction.
fsdfgList of Course Work Subjects
S.NO SEM SUBJECT CODE SUBJECT TITLE ELECTIVE/CORE CREDIT
1 1 22MC202 MACHINE LEARNING
TECHNIQUES CORE 3
2 1 22PRM01
RESEARCH METHODOLOGY AND
IPR CORE 3
3 1 22MC302
ADVANCED ARTIFICIAL
INTELLIGENCE ELECTIVE 3
4 3 22MC209 ADVANCED INTERNET OF THINGS CORE 3
5 3
22PVD30 SYSTEM LEVEL HARDWARE SOFTWARE CODESIGN ELECTIVE 3
6 3 22MC324
INFORMATION RETRIEVAL
TECHNIQUES ELECTIVE 3
22MC202 MACHINE LEARNING TECHNIQUES
Course Objective 1. To introduce students to the basic concepts and techniques of Machine Learning.
2. To have a thorough understanding of the Supervised and Unsupervised learning techniques
3. To implement linear and non-linear learning models
4. To implement distance-based clustering techniques
5. To understand graphical models of machine learning algorithms
Unit I FUNDAMENTALS OF MACHINE LEARNING 9
Learning – Types of Machine Learning – Supervised Learning – The Brain and the Neuron – Design a Learning System – Perspectives and Issues in Machine Learning – Concept Learning Task – Concept Learning as Search – Finding a Maximally Specific Hypothesis – Version Spaces and the Candidate Elimination Algorithm – Linear Discriminants – Perceptron – Linear Separability – Linear regression.
Unit II LINEAR MODELS 9
Multi-layer Perceptron – Going Forwards – Going Backwards: Back Propagation Error – Multi-layer Perceptron in Practice – Examples of using the MLP – Overview – Deriving Back-Propagation – Radial Basis Functions and Splines – Concepts – RBF Network – Curse of Dimensionality – Interpolations and Basis Functions – Support Vector Machines
Unit III DISTANCE-BASED MODELS 9
Nearest neighbor models – K-means – clustering around medoids – silhouettes – hierarchical clustering
– Density based methods- Grid based methods- Advanced cluster analysis- k-d trees – locality sensitive hashing – non-parametric regression – bagging and random forests – boosting – meta learning
Unit IV
TREE AND RULE MODELS
9
Decision trees – learning decision trees – ranking and probability estimation trees – regression trees
– clustering trees – learning ordered rule lists – learning unordered rule lists – descriptive rule
learning – Mining Frequent patterns, Association and Correlations, advanced association rule techniques-first order rule learning
Unit V
REINFORCEMENT LEARNING AND GRAPHICAL MODELS
9
Reinforcement Learning – Overview – Getting Lost Example – Markov Decision Process, Markov Chain Monte Carlo Methods – Sampling – Proposal Distribution – Markov Chain Monte Carlo – Graphical Models – Bayesian Networks – Markov Random Fields – Hidden Markov Models –
Tracking Methods.
TOTAL HOURS: 45 PERIODS
CO1 Understanding distinguish between, supervised, unsupervised and semi- supervised learning
CO2 Apply the appropriate machine learning strategy for any given problem
Course Outcome
CO3 Suggestion of using supervised, unsupervised or semi-superv
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The document discusses the evolution of user interface design from the 1970s to the 1990s. It notes that early screen design in the 1970s contained unclear headings and required manuals for understanding. Screens in the 1980s began following design guidelines and provided clearer headings and prompts. Screens in the 1990s incorporated graphics and used menus, buttons, and other controls rather than function keys to provide an intuitive interface. The document traces how interface design has focused on improving clarity, organization, and usability over time.
The document discusses the evolution of user interface design from the 1970s to the 1990s. It notes that early screen design in the 1970s lacked guidelines and clarity, requiring users to tolerate unclear messages. In the 1980s, more design guidelines emerged, improving element arrangement and providing user assistance through clear headings and context-sensitive help. By the 1990s, the addition of graphics further enhanced screen design through improved grouping, menus to replace function keys, and interactive controls that removed the need for users to memorize commands.
This document discusses the importance of computers in human life and management until 2020. It covers several topics related to human-computer interaction (HCI) including the goals of HCI research, the relationship between humans and computers, differences between the human brain and computers, resources used for interaction, and interface analysis and specification. The key goals of HCI research are to create computer interfaces that are more usable and understandable in order to maximize effectiveness and efficiency. Understanding how humans use technology and creating tools to enable building appropriate interfaces are important to achieving this goal.
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Concept computing is the next paradigm for Internet and enterprise software. Concept computing is a:
-- Paradigm shift from information-centric to knowledge-driven patterns of computing.
-- Spectrum of knowledge representation, from search to knowing.
-- Synthesis of AI, semantic, model-driven, mobile, and User interface technologies.
-- Solution Architecture where every aspect of computing is semantic and directly model-driven.
-- Development methodology where Every stage of the solution lifecycle becomes semantic, model-driven & super-productive.
-- New domain where value multiplies.
The document provides an introduction to information technology and software applications. It discusses:
- The increasing prevalence of computers and how software contributed to this growth.
- The shifts in computing paradigms from host-centric to client-server to network-centric models.
- Common types of application software including word processors, spreadsheets, databases, and presentations.
- How application software transforms raw data into useful information for users, with examples involving student records and smart cards.
The document is a chapter from a book about digital art, experience, interfaces, and interaction. It discusses different types of user interfaces such as command line, menu driven, and graphical user interfaces. It also covers principles of effective interface design including Shneiderman's eight golden rules of interface design and tips for consistency, navigation, labeling, and reducing errors. The chapter provides an overview of key concepts in interface design.
This document discusses open-ended tools and their uses in teaching and learning language skills. It begins by defining open-ended tools as those that can be accessed freely and used to create or combine elements to make something new. Some examples of open-ended tools discussed are word processing software, slide presentation software, electronic reference materials, and tablet/phone apps. The document then explores how these different tools can be used specifically to teach and enhance language skills, such as allowing students to easily edit writing, create presentations, access information from anywhere, and more.
The document provides the curriculum guide for the subject Creative Technologies for Grade 7 learners under the Special Program in Science (Secondary) in the Department of Education Region VII – Central Visayas, Philippines. Creative Technologies is a contextualized Technology and Livelihood Education subject that aims to support the research interests of scientifically inclined learners. The curriculum is project-based, with half of learner time spent on laboratory work developing various projects applying ideas in different fields. By the end of Grade 7, learners will understand product design and development processes and apply engineering design methodologies to solve real-world problems using computer design tools and 3D printing.
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2. 2
Control Number
KIDAPAWAN CITY NATIONAL HIGH SCHOOL
SELF-LEARNING MODULE
STE – Computer Science 7
Quarter 1/ Week 1
Name: __________________________________________ Grade and Section: ___________
Subject Teacher: ________________________________ LRN: ______________________
I. Objectives:
1.1.Define the concepts and principles in dynamic computer applications and interactive designs
1.2.Unfold the historical footprints of various computer applications and interactive designs
1.3.Discuss the importance of Dynamic Computer Applications and interactive designs
1.4.Discuss the importance of Dynamic Computer
II. Subject Matter:
Fundamentals of Dynamic Computer Applications and Interactive Graphics
(DCAI)
III. Learning Resources:
Curriculum Guide: Junior High School (JHS) Special Science Program (SSP)
TLE- (Creative technologies) Learning Competency 1.1, 1.2, 1.3 and 1.4, page
4
Media/Internet sources:
https://www.interaction-design.org/literature/topics/interaction-design
https://www.slideshare.net/MoiraZahra/history-of-interactive-design
IV. Procedure/Learning Activities: Encircle the correct letter of your choice on each item.
1. An application software use for program used for the production, storage and
printing of pages of writing is called___________.
a. Microsoft word b. Microsoft excel c. Microsoft powerpoint d. Microsoft access
2. The software used to create slides with recordings, narrations, transitions and
other features in order to present information is known as____.
a. Microsoft word b. Microsoft excel c. Microsoft powerpoint d. Microsoft
access
Lesson 1A Nature of Dynamic Computer Applications & Interactive Design
An application is any program, or group of programs, that is designed for the end user. It is used
for creating documents, spreadsheets, databases, and publications, doing online research, sending
email, designing graphics, running businesses, and also playing games.
Today, many applications are delivered as Web applications. The code for these applications
resides on a Web server, and users access the application via a Web browser. Common examples of
Web applications include Web-based email, social media platforms, wikis and online auctions.
Interaction designers strive to create meaningful relationships between people and the products
and services that they use, from computers to mobile devices to appliances and beyond.
________________________________________________________________________________
JP Laurel corner Quirino Drive Brgy. Poblacion, Kidapawan City Name of Writer: ROMINIC C. CHENG
Telephone No.: (064) 5724144 / (064) 5779654 Subject :COMPUTER SCIENCE
Website: depedkidapawancity.com Email: kidapawan.city@deped.gov.ph Grade Level :GRADE 8
Let’s
Rewiew
Department of Education
Region XII
KIDAPAWAN CITY DIVISION
JP Laurel St. Kidapawan City
3. 3
Interaction Design (IxD) is the design of interactive products and services in which a designer’s
focus goes beyond the item in development to include the way users will interact with it. Thus, close
scrutiny of users’ needs, limitations and contexts, etc. empowers designers to customize output to suit
precise demands. It involves five dimensions:
• Words (1D) encompass text, such as button labels, which help give users the right amount of
information.
• Visual representations (2D) are graphical elements such as images, typography and icons that
aid in user interaction.
• Physical objects/space (3D) refers to the medium through which users interact with the product
or service—for instance, a laptop via a mouse, or a mobile phone via fingers.
• Time (4D) relates to media that changes with time, such as animations, videos and sounds.
• Behavior (5D) is concerned with how the previous four dimensions define the interactions a
product affords—for instance, how users can perform actions on a website, or how users can
operate a car. Behavior also refers to how the product reacts to the users’ inputs and provides
feedback.
Exercise 1. Give your own definition of computer application and interactive design based on
how you understand its concepts.
Definition
Computer Application
Interactive Design
Lesson 1B Brief History of Interactive Design
The term “interactive design” came about when there were actual interfaces to design but
before, individuals who work with interactive machine focused on “operating the machine”.
To operate the machine, people had to adapt and speak the language of the machine.
Designers were not really important at this point since the communication involved was mainly worker
+ machine. Essentially the worker was considered to be yet another component in a system of
production.
In 1946, ENIAC was a modular computer, composed of individual panels to perform different
functions. Twenty of these modules were accumulators, which could not only add and subtract but
hold a ten digit decimal number in memory.
The Sketchpad was a major breakthrough in the development of computer graphics invented
by Ivan Sutherland in 1963 which is considered to be the ancestor of modern computer-aided drafting
(CAD) programs.
4. 4
Douglas Carl Engelbert in 1964 invented the computer mouse out of his work on the challenges
of human-computer interaction.
The designers of MITS Altair 8800 microcomputer in 1975 based on the Intel 8080 CPU sold
by mail order through advertisements in Popular Electronics and other hobbyist magazine.
The use of software is becoming popular in 1979 like Visicalc, the first spreadsheet, by Dan
Bricklin and wordstar (creating, storing and editing word documents) by Seymour Robenstein and John
Barnaby. Companies started to emphasize the ease of learning, ease of use, reduce errors, and save
time.
In 1984, the commercial which is based around one of the Two Minute Hate Scenes, in which
Apples case, the young women in red shorts is suggesting Apple Macintosh will give people freedom
in computing.
Mitch Kapor in 1990 create a software design manifesto, a program that should not have any
bugs which exhibits its function. At this time, the theory of design for software began.
Exercise 2. Write the important applications/inventions/concepts that emerge on a particular yea
Historical footprints of computer applications and interactive designs
1. 1946
2. 1963
3. 1964
4. 1975
5. 1979
6. 1984
7. 1990
Lesson 1C Advantages of Dynamic Computer Applications and Interactive Design
1. Basic productivity and presentation tools are computer software programs which allow a
user to create specific items quickly and easily as opposed to creating the same items by hand.
This includes:
Word Processing - is a software program that creates documents using text and/or graphics.
An example would be Microsoft Word.
Spreadsheets - quickly organize numerical information and allows the creator to input formulas
into the spreadsheet for easy calculation. An example would be Microsoft Excel.
Databases - allow the user to save collections of information in one easily accessible place.
This allows the user to find information about a specific topic much faster versus searching the
internet. An example of a database would be Galileo and Acess
Desktop publishing – is the production of printed matter such as reports, advertising matter,
company magazine etc. An example of this is the publisher.
Presentation - gives you access to the familiar slideshow maker tool. Create, edit, view, present,
or share presentations quickly and easily from anywhere. An example of this are the powerpoint
and prezi.
Photo Editor- refers to modifying or improving digital or traditional photographic images using
different techniques, tools or software. Adobe Photoshop, Paint, are some of the example.
5. 5
2. Graphic Interface software- A GUI displays objects that convey information, and represent
actions that can be taken by the user. This includes: Adobe after effects, Webflow and many
more
Exercise 3 Fill-in each item briefly with the importance of Computer Applications and Interactive
Design
Productivity Tool/Graphic Interface
Software
Importance
1.Photo Editor
2.Desktop Publishing
3.Spreedsheets
4.Word Processing
5. Graphic Interface Software
Make a 5 slide powerpoint presentation describing of you and your family with
the following components:
1st
slide – Title with picture using paint software, and background design
Make a powerpoint Presentation containing the following for each slide:
1st
Slide – All about yourself with your picture, description and background
designL
2nd
slide – Parents with pictures, short description about them and background
design
3rd
Slide - Brother/s or sister/s with picture, description and background design
4th
Slide – Other family members with picture, description and background
design
➢ Computer applications is designed for end user to create documents,
spreadsheets, database, publication, doing online research, sending email,
designing graphics, running businesses, and also playing games.
➢ Interactive design is essential to create meaningful relationship between
people, products and services that they can use.
➢ It evolved from a simple computer applications to a complicated interactive
technology wherein the interactive technology emerge such as touch screen,
3D and the like.
➢ Basic productivity and presentation tools are computer software programs
which allow a user to create specific items quickly and easily as opposed to
creating the same items by hand like word processing, databases, desktop
publishing, presentation and photoeding.
➢ Graphic Interface software conveys information, and represent actions that
can be taken by the user. This includes: Adobe after effects, Webflow and
many more
➢
Let’s do it
R
E
M
E
M
B
E
R
6. 6
Exemplary
4
Exceeds
Standard
3
Adequately
Meets Standard
2
Below
Standard
1
Student
Score
12 points
Organization •All Slides
followed the
proper
contents
assigned for
each slide
•3 of the slides
followed the
assigned
contents
•only 2 of the slides
followed the
assigned contents
• 1 or no
slides
followed the
assigned
contents
Content •Contains 4
pictures
•All slides
has
description
• Contains 3
pictures
•3 of the slides
has description
•Contains 2
pictures
• 2 of the slides has
description
•Contains 1
or no pictures
• 1 or no slide
description
Ideas /
description
All slides
were
thoroughly
described
Only 3 of the
slides has
description
Only 2 of the slides
has description
Only 1 or no
the slides has
description
V. EVALUATION/ ASSESSMENT:
Below are the questions about dynamic computer applications and interactive designs. Write the
letter of your choice on the line before each item.
______1. Interaction Design is ________________.
a. the design of interactive products and services in which a designer’s focus goes beyond
the item in development to include the way users will interact with it.
b. the art and science of enhancing the interior of a space in order to create a polished and
more aesthetically pleasing environment.
c. the key to creating an outdoor oasis, whether you have a tiny courtyard in an urban area
or a sprawling estate in the country.
d. any of the various tasks involved in creating a web page.
______2.Computer applications __________.
a. Is an electronic digital computers substantially broadened the range of problems that
could be handled
b. is a collection of programs designed to operate, control, and extend the processing
capabilities of the computer itself.
c. is the physical components that a computer system requires to function. It encompasses
everything with a circuit board that operates within a PC
d. is designed for end user to create documents, spreadsheets, database, publication, doing
online research, sending email, designing graphics, running businesses, and also playing
games.
______3. Which dimensions of interactive design refers to the medium through which users interact
with the product or service for instance, a laptop via a mouse, or a mobile phone via
fingers?
a. Words (1D) c. Physical objects/space (3D)
b. Visual representations (2D) d. Time (4D)
_______4. What dimensions of interactive design are graphical elements such as images, typography
and icons that aid in user interaction.
a.Words (1D) c. Physical objects/space (3D)
b. Visual representations (2D) d. Time (4D)
7. 7
_______5. This dimension of interactive design is concerned with how the previous four dimensions
define the interactions a product affords—for instance, how users can perform actions on a
website, or how users can operate a car. Behavior also refers to how the product reacts to
the users’ inputs and provides feedback.
a.Words (2D) c. Physical objects/space (4D)
b. Visual representations (3D) d. Time (5D)
_____6.It is a modular computer, composed of individual panels to perform different functions.
Twenty of these modules were accumulators, which could not only add and subtract but
hold a ten digit decimal number in memory created in 1946
a. ENIAC c. Sketchpad
b. MITS Altair 8800 microcomputer d. Visicalc
_ ____7. This was a major breakthrough in the development of computer graphics in 1963 which is
considered to be the ancestor of modern computer-aided drafting (CAD) programs.
a. ENIAC c. Sketchpad
b. MITS Altair 8800 microcomputer d. Visicalc
______8. A software design manifesto, a program that should not have any bugs which exhibits its
function. What year did this theory of design for software began?
a. 1963 b. 1964 c. 1979 d. 1990
______9. Out of his work on the challenges of human-computer interaction the computer mouse was
created, who invented it?
a. Dan Bricklin c. Seymour Robenstein and John Barnaby
b. Douglas Carl Engelbert d. Ivan Sutherland
______10.Who created the Visicalc, the first spreadsheet?
a. Dan Bricklin c. Seymour Robenstein and John Barnaby
b. Douglas Carl Engelbert d. Ivan Sutherland
______11. What year did designers of MITS Altair 8800 microcomputer based on the Intel 8080
CPU sold by mail order through advertisements in Popular Electronics and other hobbyist
magazine?
a. 1963 b. 1964 c. 1975 d. 1979
_______12. Which of the following computer applications produce printed matter such as reports,
advertising matter, company magazine etc.?
a. Microsoft Access b. Microsof Excel c. Microsoft Publisher d. Microsoft powerpoint
_______13. What basic productivity and presentation tools modifying or improving digital or
traditional photographic images using different techniques, tools or software.
a. Adobe photoshop c. Prezi
b. Galileo d. Word
_______14. What productivity and presentation tools quickly organize numerical information and
allows the creator to input formulas into the spreadsheet for easy calculation?
a. Microsoft Access b. Microsof Excel c. Microsoft Publisher d. Microsoft powerpoint
_______15. Which of the following application displays objects that convey information, and
represent actions that can be taken by the user.
a. adobe Photoshop b. adobe after effects c. galileo d. prezi
VI. ENRICHMENT
Give 5 characteristic of a good Personal Entrepreneurial Competencies and give a short
description for each.
Noted By:
________________________________________
Name and Signature of Parent/Guardian
Date: __________________________