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Republic of the Philippines
Department of Education
REGION VII – CENTRAL VISAYAS
CURRICULUM AND LEARNING MANAGEMENT DIVISION
Special Program in Science (Secondary)
February 2023
Curriculum Guide
Creative Technologies
(Grade 7)
Learning Scope:
Creative Technologies is a contextualized Technology and Livelihood Education (TLE) subject for the Special Program in Science.
Learners in this program are known to be scientifically inclined. Hence, the topics included in this curriculum not only meet their interest
and intellectual capacity, but also aim to support the research that they will be doing all throughout their stay in the Special Program in
Science Secondary.
Creative Technologies is a project-based curriculum where learners study the theoretical and social context of their projects. Half
of the learners’ study time is allocated for laboratory work in developing a range of projects to apply ideas in the different fields.
At the end of Grade 7, learners understand the processes involved in product design and development, perform product research,
conceptual design, model creation, and ergonomic (user-friendly) design. Furthermore, they apply engineering design methodologies to
real-world societal problems using the computer as the central design tool and 3D printer in producing their tangible outputs.
Grade Level: GRADE 7 Quarter: FIRST
Subject Title: DYNAMIC COMPUTER APPLICATIONS & INTERACTIVE GRAPHICS No. of Hours: 30 hours
(3 hours / week)
Subject Description: The subject, Dynamic Computer Applications & Interactive Graphics, helps learners understand the processes involved in product
design and development, perform product research, conceptual design, model creation, and ergonomic (user-friendly) design. It also helps them apply
engineering design methodologies to real-world societal problems using the computer as the central design tool. It prepares them to effectively make, model,
create, and innovate concepts and ideas using various Dynamic Computer Applications and Interactive Designs. Moreover, it enables them to learn techniques
in presenting and evaluating their designed ideas through virtual prototyping and physical prototyping that demonstrate their abilities to design and modify
graphical images through engineering analysis, animation, and diagnostic feedback from the customers, end users, and industry-partners.
LESSON 1: COMPUTER OPERATIONS & INTERNET NAVIGATIONS (COIN)
CONTENT
CONTENT
STANDARD
PERFORMANCE
STANDARD LEARNING COMPETENCIES CODE
1. Basic Computer
System
(Hardware,
Software
Peopleware)
●Data Flow of
Hardware
(Input,
Process,
Storage,
Output)
2. Connection of
Peripheral
Devices and
Software
Operations
● Hardware
and Software
operations
and functions
● Operating
System
Features
The learners
demonstrate an
understanding of
concepts and
principles of basic
computer operations
and internet
navigation.
The learners
independently
operate Basic
Computer Operations
and Internal
Navigations.
The learners are able to:
1. identify the parts and functions of the
computer system
2. categorize and name input, output, process and
storage devices
3. discuss the data flow of computer hardware
through a demo
4. describe the computer’s peripheral devices
5. check basic peripheral devices if properly
connected
6. discuss operating system features and functions
7. perform basic operations of hardware and
software
SPS-CT7COIN -Ia-1
SPS-CT7COIN -Ia-2
SPS-CT7COIN -Ia-3
SPS-CT7COIN -Ia-4
SPS-CT7COIN -Ia-5
SPS-CT7COIN -Ia-6
SPS-CT7COIN -Ia-7
LESSON 2: FUNDAMENTALS OF DYNAMIC COMPUTER APPLICATIONS & INTERACTIVE GRAPHICS (DCAI)
CONTENT
CONTENT
STANDARD
PERFORMANCE
STANDARD LEARNING COMPETENCIES CODE
1. Fundamentals of
Dynamic
Computer
Applications &
Interactive
Designs
● Nature
● History
● Advantages
● Functions
and
Applications
The learners
demonstrate
an understanding
of the basic
concepts and
principles of
Dynamic
Computer
Applications &
Interactive
Designs.
The learners
independently design
infographics placed in
e-portfolios on the
various dynamic
computer
applications in the
industries.
The learners are able to:
8. define the concepts and principles in dynamic
computer applications, and interactive designs, and
historical footprints of various computer applications
and interactive designs
9. discuss the importance of Dynamic Computer
Applications and Interactive Designs (Productivity
and Presentation Tools such as Word Processing,
Spreadsheet, Publisher, PowerPoint, Paint, Adobe
Photoshop, and Graphic Interface Software)
10. perform the various dynamic computer applications
and interactive designs
11. create an e-portfolio on the use of dynamic
computer applications and interactive designs
12. design infographics on various dynamic computer
applications in the industries
SPS-CT7DCAI -Ib-8
SPS-CT7DCAI -Ib-9
SPS-CT7DCAI -Ib-10
SPS-CT7DCAI -Ib-11
SPS-CT7DCAI -Ib-12
LESSON 3: PERSONAL ENTREPRENEURIAL COMPETENCIES (PECS)
1. Personal
Competencies and
Skills (PECs) vis-
à-vis a practicing
industry employee
● Characteristics
● Attributes
● Lifestyle
● Skills
● Traits
The learners
demonstrate an
understanding of
one’s PECs that
suit the industry
demands.
The learners
independently report
the importance of
strengthening one’s
PECS using
productivity and
presentation tools
The learners are able to:
13. identify one’s PECs (characteristics, attributes,
lifestyle, skills, & traits) suited for industry
demands
14. report on the importance of PECs using productivity
and presentation tools
SPS-CT7PECS -Ic-13
SPS-CT7PECS -Ic-14
LESSON 4: OCCUPATIONAL HEALTH AND SAFETY PROCEDURES (OHS) (Continuation of Week 2)
CONTENT
CONTENT
STANDARD
PERFORMANCE
STANDARD LEARNING COMPETENCIES CODE
1. Practice
Occupational
Health & Safety
Procedures
● Hazards and
Risks Control in
Workplaces
● Hazards and
Risks Warning
Symbols
● Safety Regulations
and Contingency
Measures
● Operational
Health and
Safety
Procedures,
Practices and
Regulations.
The learners
demonstrate an
understanding of
concepts and
principles of
Occupational
Health and Safety
(OHS) Procedures in
relation to hazards
and risks in
workplaces.
The learners
independently create
a skit on Operational
Health & Safety
(OHS) Procedural
Plan
The learners are able to:
15. identify different hazards and risks that may occur
in workstations
16. enumerate the occupational health and safety
procedures
17. decode the meanings conveyed by different
hazards and risks warning symbols and importance
of Personal Protective Equipment (PPE)
18. create a skit on the Operational Health & Safety
(OHS) Procedural Plan to avoid hazards and risks
SPS-CT7OHS -Ic-15
SPS-CT7OHS -Ic-16
SPS-CT7OHS -Ic-17
SPS-CT7OHS -Ic-18
LESSON 5: USE AND MAINTAIN HAND TOOLS, COMPUTER EQUIPMENT AND ELECTRONIC SYSTEMS (MTCS)
1. Hand Tools,
Computer
Equipment &
Electronic Systems
● Safety Measures,
Proper Handling,
& Borrowing
Procedures
● Cleaning,
Tightening and
Simple Repair
Procedures
● Common
Malfunctions in
Tools & Equipment
The learners
demonstrate an
understanding of the
concepts
and underlying
principles of
maintaining hand
tools, computer
equipment and
electronic systems.
The learners
independently
perform
maintenance,
handling, and safety
care of hand tools,
computer equipment
and electronic
systems.
The learners are able to:
19. identify different hand tools, computer equipment
and electronic systems and their corresponding
functions
20. discuss collaboratively the safety measures,
proper handling, borrowing procedures of hand
tools, computer equipment, and electronic system
21. follow procedures in cleaning, tightening and
simple repair of hand tools, computer equipment
and electronic systems
22. determine common malfunctions of hand tools,
computer equipment and electronic systems during
unplanned or unusual circumstances
SPS-CT7MTCS -Id-19
SPS-CT7MTCS -Id-20
SPS-CT7MTCS -Id-21
SPS-CT7MTCS -Id-22
LESSON 6: PREPARE AND INTERPRET TECHNICAL DRAWING (PITD)
CONTENT
CONTENT
STANDARD
PERFORMANCE
STANDARD LEARNING COMPETENCIES CODE
1. Basic Symbols
and
Fundamental
Elements of
Technical
Drawing
●Schematic
Diagram
●Flowcharts
●Block Diagrams
●Layout Plans
●Loop Diagram
●Image
Structuring
●Hierarchical
Structure and
Navigation
The learners
demonstrate a holistic
understanding of
concepts and
principles in preparing
and interpreting
technical drawings
using available and
appropriate
Productivity Tools.
The learners
independently design
a blueprint for a
certain project using
fundamental
elements and
principles in technical
drawing enhanced
through different
productivity tools.
The learners are able to:
23. discuss the basic symbols used in preparing
charts, diagrams, layout plans, and image structure
using various Productivity Tools (e.g. Word
Processing, Spreadsheet, Presentation, and
Graphics Software)
24. use technical drawing tools in accordance with
the job and industry requirements
25. decode symbols used in flow charting, schematic
diagram, diagramming, plan lay outing, and image
structuring
26. construct flowcharts, diagrams, plan layouts and
image structures using various productivity tools
27. design a blueprint for a certain project applying
technical drawing through different productivity
tools
SPS-CT7PITD -Ie-23
SPS-CT7PITD – Ie-24
SPS-CT7PITD – Ie-25
SPS-CT7PITD – If- 26
SPS-CT7PITD – If-27
LESSON 7: DIGITAL IMAGING AND INTERACTIVE DESIGNING (DIID)
1. Digital Imaging and
Interactive
Designing
●Introduction to
Digital Imaging &
Interactive
Graphics
●Brief History of
Computer
Graphics
●Overview of the
Programmer’s
Model of
Interactive
Graphics and
Advantages of
Interactive
Graphics
●Image Editing and
Processing
●Interactive
Graphics in the
Future: Mode for
Interaction
The learners
demonstrate an
understanding of
the underlying
theories and
principles in Digital
Imaging and
Interactive
Designing.
The learners
independently
create an Intelligent
Machine Graphics
Design (IMaGeD)
using raster and
vector elements for
digital and non-
digital publishing to
express ideas,
insights, concepts,
and imaginations.
The learners are able to:
28. disclose the underlying theoretical backgrounds and
principles governing Digital Imaging and Interactive
Graphics
29. define Digital Imaging and Interactive Graphics using
graphic organizers and infographics
30. trace the historical footprints of Computer Graphics
through an oral report using infographics and/or
multimedia presentation
31. present the overview of the Programmer’s Model of
Interactive Graphics through digitally-created
interactive games (e.g. Jeopardy, Kakasa Ka Ba sa
Grade 5, Who Wants to Be a Millionaire, Game Ka
Na Ba? Word Craft, and the like)
32. modify raster and vector images using image-editing
tools (e.g. gimp, paint, photoshop for raster while
illustrator and Inkscape for vector images)
33. show creativity and ingenuity in digital imaging and
interactive designing
SPS-CT7DIID -Ig-28
SPS-CT7DIID – Ig-29
SPS-CT7DIID – Ig -30
SPS-CT7DIID – Ih -31
SPS-CT7DIID – Ih -32
SPS-CT7DIID – Ih -33
Grade Level: GRADE 7 Quarter: SECOND
Subject Title: 2D MODELING No. of Hours: 30 hours
(3 hours / week)
Subject Description: The subject, 2D Modeling, helps learners understand the processes involved in the concept and technical drawing relationship, multiple
part assembly drawings and drawings for documentation and library functions. It also prepares learners to effectively plan and create 2D technical drawings
with document labeling for navigation within a project and pipeline concept in hierarchical structure and functional layers.
LESSON 1. CONCEPT AND TECHNICAL DRAWING RELATIONSHIP (CTDR)
CONTENT
CONTENT
STANDARDS
PERFORMANCE
STANDARDS
LEARNING COMPETENCIES CODE
1. Principles of
2D Technical
Drawings
1.1 Sketch,
profile,
constraint and
dimension
techniques
1.2 orthographic
views
1.3 Perspective
drawings
1.4 Sectional and
material
views
The learners
demonstrate an
understanding of
the principles in 2D
technical drawings
using various
illustration
methods.
The learners
independently
create 2D technical
drawings using
various illustration
methods.
The learners are able to:
1. identify sources of information and relevant ideas
to enrich one’s own concept of 2D technical
drawings
2. draw preference setup
3. create simple parts by sketching outlines
4. create profile constrain and dimension sketched
outlines
5. extrude profiles into parts
6. view models from different viewpoints, revolve a
profile into a part and sweep a profile into a part
7. draw 2D technical drawings using:
● orthographic views
● Perspective drawings
● Sectional and material views
SPS-CT7CTDR -IIa -1
SPS-CT7CTDR -IIa-2
SSP-CT7CTDR -IIa-3
SPS-CT7CTDR -IIb-4
SPS-CT7CTDR -IIb-5
SPS-CT7CTDR -IIc-6
SPS-CT7CTDR -IIc-7
LESSON 2. MULTIPLE PART ASSEMBLY DRAWINGS (MPAD)
CONTENT
CONTENT
STANDARDS
PERFORMANCE
STANDARDS
LEARNING COMPETENCIES CODE
1. Understanding
Parts and
Assembly
Drawings
1.1 Cartesian
Plane
1.2 Joints
The learners
demonstrate an
understanding of the
underlying principles
in making simple 3D
parts, and importing
it for a 2D technical
drawing.
The learners
independently create
simple 3D parts, and
import them to 2D
technical drawings
using various digital
media formats.
The learners are able to:
8. identify the parts of the object to be
assembled
9. discuss the Cartesian plane and joints
10. modify 2D illustrations between two or
more-part assembly
11. create simple 3D parts for a 2D technical
drawing using a software
12. import 3D parts for a 2D technical drawing
using a software
13. produce a blueprint of the 3D object
SPS-CT7MPAD-IId-8
SPS-CT7MPAD -IId-9
SPS-CT7MPAD -IIe-10
SPS-CT7MPAD -IIe-11
SPS-CT7MPAD -IIf-12
SPS-CT7MPAD -IIf-13
LESSON 3. DRAWINGS FOR DOCUMENTATION AND LIBRARY FUNCTIONS (DDLF)
1. Concept of Pipeline
2. Structure and
Functional
Layers
The learners
demonstrate an
understanding of
the underlying
principles in
document labeling
for navigation within
a project and
pipeline concept.
The learners
independently plan
and arrange 2D
technical drawings
with document
labeling for
navigation within a
project and pipeline
concept in
hierarchical
structure and
functional layers.
The learners are able to:
14. define and discuss the concept pipeline and
its production processes
15. modify a prepared 2D illustrations for
documentation
16. label documents for navigation within a project
and pipeline concept in hierarchical structure
and functional layers
17. construct a simple flowchart synchronized with
a project structure
18. apply the principle of pipeline documentation in
a chosen project
SPS-CT7DDLF-IIg-14
SPS-CT7DDLF - IIg -15
SPS-CT7DDLF - IIh-16
SPS-CT7DDLF - IIh-17
SPS-CT7DDLF – IIh-18
Grade Level: GRADE 7 Quarter: THIRD
Core Subject Title: 3D MODELING No. of Hours: 30 hours
(3 hours / week)
Core Subject Description: The subject, 3D Modeling, helps learners understand the processes involved in the conversion of 2D technical drawings to 3D
models, objects assembly in the real world and digital world, and reacting objects and mock-up simulations. It also prepares learners to effectively create 3D
models from 2D technical drawings, and react in various simulation environments.
LESSON 1. CONVERSION OF 2D TECHNICAL DRAWINGS TO 3D MODELS (CTDM)
CONTENT
CONTENT
STANDARDS
PERFORMANCE
STANDARDS
LEARNING COMPETENCIES CODE
1. Key Concepts,
Uses and
Principles of 3D
Modeling
2. Types 3D
Modeling with
Software and their
Environment
3. Shapes and
Model- Based on
a Reference
4. 3D Digital Tools
5. Conversion of
2D Technical
Drawings to 3D
Models
The learners
demonstrate an
understanding of
the concepts and
underlying
principles in
applying quality
standards of 3D
model creation from
2D technical
drawings.
The learners
independently
produce 3D models
from 2D technical
drawings.
The learners are able to:
1. explain and demonstrate the 3D Model
Concepts
2. identify 3D model uses and principles
3. explain different 3D software and
their environment
4. discuss the different views of 3d modeling
(Wireframe, Surface and Solid)
5. identify and create types of 3D Modeling
(Parametric, Polygonal and NURB)
6. set a Model-based on a Reference
7. differentiate shapes and objects
8. create, edit, and render Shapes and
Objects
9. add dimensions to object Profile
10. create and set 2D Technical Drawing
11. demonstrate how to produce 3D models
using digital tools within a 3D software:
● Extrude ● Welds
● Lathes ● Spline Contours
● Lofts ● Booleans
12. convert and create 2D Technical Drawing to
3D Models
SPS-CT7CTDM-IIIa-1
SPS-CT7CTDM-IIIa-2
SPS-CT7CTDM-IIIa-3
SPS-CT7CTDM-IIIa -4
SPS-CT7CTDM-IIIa -5
SPS-CT7CTDM -IIIb -6
SPS-CT7CTDM -IIIb -7
SPS-CT7CTDM -IIIb -8
SPS-CT7CTDM-IIIb -9
SPS-CT7CTDM IIIb -10
SPS-CT7CTDM-IIIc -11
SPS-CT7CTDM-IIIc -12
LESSON 2. OBJECTS ASSEMBLY IN REAL WORLD AND DIGITAL WORLD (OADW)
CONTENT
CONTENT
STANDARDS
PERFORMANCE
STANDARDS
LEARNING COMPETENCIES CODE
1. Real World
Objects Assembly
vs. Digital World
Objects Assembly
2. Techniques in
Adding
Dimensions of an
Object using 3D
Models
3. Methods in 3D
Model Objects
Assembly
The learners
demonstrate an
understanding of
the underlying
principles in
applying quality
standards of real
and Digital 3D
model objects
assembly.
The learners
independently
produce and
assemble 3D model
objects.
The learners are able to:
13. explain and demonstrate real world and
digital world
14. identify measuring tools in the real world
and digital world
15. explain and identify hinges and pivots
16. create hinges and pivots in the real and
digital world
17. assemble two or more objects in the real
world
18. assemble two or more objects in the digital
world
SPS-CT7OADW - IIId-13
SPS-CT7OADW -IIId-14
SPS-CT7OADW -IIId-15
SPS-CT7OADW -IIId-16
SPS-CT7OADW -IIIe-17
SPS-CT7OADW -IIIe-18
LESSON 3. REACTING OBJECTS AND MOCK-UP SIMULATIONS (ROMS)
1. Reacting to
Digital Objects
and Real-World
Simulations
The learners
demonstrate an
understanding of the
underlying principles
in applying quality
standards of real
and digital world
objects interaction
through simulations
and observations.
The learners
independently
create 3D models
capable of reacting
in various
simulation
environments.
The learners able to:
19. simulate and analyze assembled real and
digital objects
20. observe and demonstrate behavior of real
and digital objects at rest and in action
21. determine the accuracy of hinges
22. prepare 3D objects to react to a real-world
simulation
23. prepare 3D objects to react to a digital
simulation
● Validate and finalize dimensions
● Convert objects into STL files
● Import STL File into CAD/CAM Software
SPS-CT7ROMS -IIIf-19
SPS-CT7ROMS -IIIf-20
SPS-CT7ROMS -IIIg-21
SPS-CT7ROMS -IIIg-22
SPS-CT7ROMS -IIIh-23
Grade Level: GRADE 7 Quarter: FOURTH
Core Subject Title: 3D PRINT OUTPUT AND ITS APPLICATION No. of Hours: 30 hours
(3 hours / week)
Core Subject Description: The subject, 3D Print Output and Its Application, helps learners understand the processes involved in 3D printing and its
components, preparing files for 3D printing, printing methods and printouts, and reacting objects and mock-up simulations. It also prepares learners to effectively
print 3D object models using 3D printer applications.
LESSON 1. 3D PRINTER AND ITS COMPONENTS (3DPR)
CONTENT CONTENT
STANDARDS
PERFORMANCE
STANDARDS
LEARNING COMPETENCIES CODE
1. Introduction to 3D
Printer
2. Basic Parts of a
3D Printer
3. Functions of the
basic parts of a
3D Printer
The learners
demonstrate
understanding of
the 3D printer and
its components.
The learners
independently
demonstrate
knowledge of a 3D
printer.
The learners are able to:
1. describe a 3D Printer
2. demonstrate the basic parts of a 3D printer
3. explain the functions of different parts of a
3D printer
SPS-CT73DPR -IVa-1
SPS-CT73DPR -IVa-2
SPS-CT73DPR -IVa-3
LESSON 2. PREPARING FILES FOR 3D PRINTING (PF3D)
1. Types and
Properties of
Filaments for a
3D Printer
● Filament
Groups
● Filament
Properties
2. Converting
and Importing
3D
Model/Files for
printing
The learners
demonstrate
understanding of
importing STL and
drawing files.
The learners
independently
demonstrate
knowledge and
skills in importing
quality STL and
drawing files.
The learners are able to:
4. describe the function of filaments
5. differentiate common filaments from
specialized according to characteristics and
function with possible 3D projects
6. set and modify printer settings according to
printing requirements
● Nozzle output (Diameter of nozzle)
● Temperature configurations
7. differentiate STL files and 3D Objects for
3D Printing
8. convert STL files from a 3D software
9. export STL files to a 3D printer from a 3D
software
SPS-CT7PF3D -IVb-4
SPS-CT7PF3D -IVb-5
SPS-CT7PF3D -IVb-6
SPS-CT7PF3D -IVc-7
SPS-CT7PF3D -IVc-8
SPS-CT7PF3D -IVc-9
LESSON 3. PRINTING METHODS AND PRINTOUTS (PMP)
CONTENT
CONTENT
STANDARDS
PERFORMANCE
STANDARDS
LEARNING COMPETENCIES CODE
1. Printing Methods
using a 3D
Printer
The learners
demonstrate
understanding of the
underlying principles
in applying quality
standards in printing
single object and
supported objects
and applying
common 3D printing
methods.
The learners
demonstrate
knowledge and
skills in
preparing and
printing 3D
objects.
The learners are able to:
10. explains the procedures in printing single
3D objects and supported objects
11. discuss the different printing methods for
single object and supported objects
12. apply appropriate printing methods for a
chosen project
13. evaluate the printout according to the set
requirements of a printing project
14. make a report and recommendation on the
quality of printout based on project
requirements
SPS-CT7PMP-IVd-g-10
SPS-CT7PMP -IVd-g-11
SPS-CT7PMP -IVd-g-12
SPS-CT7PMP -IVd-g-13
SPS-CT7PMP -IVd-g-14
Reviewed by:
CARMENCITA B. LOPEZ JENNIFER S. MIRASOL
EPSVR – Science EPSVR-Science
City of Naga Division Lapu-lapu City Division

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SPS-GRADE-7-ELECTIVE-CREATIVE-TECH-V2 (1).docx

  • 1. Republic of the Philippines Department of Education REGION VII – CENTRAL VISAYAS CURRICULUM AND LEARNING MANAGEMENT DIVISION Special Program in Science (Secondary) February 2023 Curriculum Guide Creative Technologies (Grade 7) Learning Scope: Creative Technologies is a contextualized Technology and Livelihood Education (TLE) subject for the Special Program in Science. Learners in this program are known to be scientifically inclined. Hence, the topics included in this curriculum not only meet their interest and intellectual capacity, but also aim to support the research that they will be doing all throughout their stay in the Special Program in Science Secondary. Creative Technologies is a project-based curriculum where learners study the theoretical and social context of their projects. Half of the learners’ study time is allocated for laboratory work in developing a range of projects to apply ideas in the different fields. At the end of Grade 7, learners understand the processes involved in product design and development, perform product research, conceptual design, model creation, and ergonomic (user-friendly) design. Furthermore, they apply engineering design methodologies to real-world societal problems using the computer as the central design tool and 3D printer in producing their tangible outputs.
  • 2. Grade Level: GRADE 7 Quarter: FIRST Subject Title: DYNAMIC COMPUTER APPLICATIONS & INTERACTIVE GRAPHICS No. of Hours: 30 hours (3 hours / week) Subject Description: The subject, Dynamic Computer Applications & Interactive Graphics, helps learners understand the processes involved in product design and development, perform product research, conceptual design, model creation, and ergonomic (user-friendly) design. It also helps them apply engineering design methodologies to real-world societal problems using the computer as the central design tool. It prepares them to effectively make, model, create, and innovate concepts and ideas using various Dynamic Computer Applications and Interactive Designs. Moreover, it enables them to learn techniques in presenting and evaluating their designed ideas through virtual prototyping and physical prototyping that demonstrate their abilities to design and modify graphical images through engineering analysis, animation, and diagnostic feedback from the customers, end users, and industry-partners. LESSON 1: COMPUTER OPERATIONS & INTERNET NAVIGATIONS (COIN) CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE 1. Basic Computer System (Hardware, Software Peopleware) ●Data Flow of Hardware (Input, Process, Storage, Output) 2. Connection of Peripheral Devices and Software Operations ● Hardware and Software operations and functions ● Operating System Features The learners demonstrate an understanding of concepts and principles of basic computer operations and internet navigation. The learners independently operate Basic Computer Operations and Internal Navigations. The learners are able to: 1. identify the parts and functions of the computer system 2. categorize and name input, output, process and storage devices 3. discuss the data flow of computer hardware through a demo 4. describe the computer’s peripheral devices 5. check basic peripheral devices if properly connected 6. discuss operating system features and functions 7. perform basic operations of hardware and software SPS-CT7COIN -Ia-1 SPS-CT7COIN -Ia-2 SPS-CT7COIN -Ia-3 SPS-CT7COIN -Ia-4 SPS-CT7COIN -Ia-5 SPS-CT7COIN -Ia-6 SPS-CT7COIN -Ia-7
  • 3. LESSON 2: FUNDAMENTALS OF DYNAMIC COMPUTER APPLICATIONS & INTERACTIVE GRAPHICS (DCAI) CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE 1. Fundamentals of Dynamic Computer Applications & Interactive Designs ● Nature ● History ● Advantages ● Functions and Applications The learners demonstrate an understanding of the basic concepts and principles of Dynamic Computer Applications & Interactive Designs. The learners independently design infographics placed in e-portfolios on the various dynamic computer applications in the industries. The learners are able to: 8. define the concepts and principles in dynamic computer applications, and interactive designs, and historical footprints of various computer applications and interactive designs 9. discuss the importance of Dynamic Computer Applications and Interactive Designs (Productivity and Presentation Tools such as Word Processing, Spreadsheet, Publisher, PowerPoint, Paint, Adobe Photoshop, and Graphic Interface Software) 10. perform the various dynamic computer applications and interactive designs 11. create an e-portfolio on the use of dynamic computer applications and interactive designs 12. design infographics on various dynamic computer applications in the industries SPS-CT7DCAI -Ib-8 SPS-CT7DCAI -Ib-9 SPS-CT7DCAI -Ib-10 SPS-CT7DCAI -Ib-11 SPS-CT7DCAI -Ib-12 LESSON 3: PERSONAL ENTREPRENEURIAL COMPETENCIES (PECS) 1. Personal Competencies and Skills (PECs) vis- à-vis a practicing industry employee ● Characteristics ● Attributes ● Lifestyle ● Skills ● Traits The learners demonstrate an understanding of one’s PECs that suit the industry demands. The learners independently report the importance of strengthening one’s PECS using productivity and presentation tools The learners are able to: 13. identify one’s PECs (characteristics, attributes, lifestyle, skills, & traits) suited for industry demands 14. report on the importance of PECs using productivity and presentation tools SPS-CT7PECS -Ic-13 SPS-CT7PECS -Ic-14
  • 4. LESSON 4: OCCUPATIONAL HEALTH AND SAFETY PROCEDURES (OHS) (Continuation of Week 2) CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE 1. Practice Occupational Health & Safety Procedures ● Hazards and Risks Control in Workplaces ● Hazards and Risks Warning Symbols ● Safety Regulations and Contingency Measures ● Operational Health and Safety Procedures, Practices and Regulations. The learners demonstrate an understanding of concepts and principles of Occupational Health and Safety (OHS) Procedures in relation to hazards and risks in workplaces. The learners independently create a skit on Operational Health & Safety (OHS) Procedural Plan The learners are able to: 15. identify different hazards and risks that may occur in workstations 16. enumerate the occupational health and safety procedures 17. decode the meanings conveyed by different hazards and risks warning symbols and importance of Personal Protective Equipment (PPE) 18. create a skit on the Operational Health & Safety (OHS) Procedural Plan to avoid hazards and risks SPS-CT7OHS -Ic-15 SPS-CT7OHS -Ic-16 SPS-CT7OHS -Ic-17 SPS-CT7OHS -Ic-18 LESSON 5: USE AND MAINTAIN HAND TOOLS, COMPUTER EQUIPMENT AND ELECTRONIC SYSTEMS (MTCS) 1. Hand Tools, Computer Equipment & Electronic Systems ● Safety Measures, Proper Handling, & Borrowing Procedures ● Cleaning, Tightening and Simple Repair Procedures ● Common Malfunctions in Tools & Equipment The learners demonstrate an understanding of the concepts and underlying principles of maintaining hand tools, computer equipment and electronic systems. The learners independently perform maintenance, handling, and safety care of hand tools, computer equipment and electronic systems. The learners are able to: 19. identify different hand tools, computer equipment and electronic systems and their corresponding functions 20. discuss collaboratively the safety measures, proper handling, borrowing procedures of hand tools, computer equipment, and electronic system 21. follow procedures in cleaning, tightening and simple repair of hand tools, computer equipment and electronic systems 22. determine common malfunctions of hand tools, computer equipment and electronic systems during unplanned or unusual circumstances SPS-CT7MTCS -Id-19 SPS-CT7MTCS -Id-20 SPS-CT7MTCS -Id-21 SPS-CT7MTCS -Id-22
  • 5. LESSON 6: PREPARE AND INTERPRET TECHNICAL DRAWING (PITD) CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE 1. Basic Symbols and Fundamental Elements of Technical Drawing ●Schematic Diagram ●Flowcharts ●Block Diagrams ●Layout Plans ●Loop Diagram ●Image Structuring ●Hierarchical Structure and Navigation The learners demonstrate a holistic understanding of concepts and principles in preparing and interpreting technical drawings using available and appropriate Productivity Tools. The learners independently design a blueprint for a certain project using fundamental elements and principles in technical drawing enhanced through different productivity tools. The learners are able to: 23. discuss the basic symbols used in preparing charts, diagrams, layout plans, and image structure using various Productivity Tools (e.g. Word Processing, Spreadsheet, Presentation, and Graphics Software) 24. use technical drawing tools in accordance with the job and industry requirements 25. decode symbols used in flow charting, schematic diagram, diagramming, plan lay outing, and image structuring 26. construct flowcharts, diagrams, plan layouts and image structures using various productivity tools 27. design a blueprint for a certain project applying technical drawing through different productivity tools SPS-CT7PITD -Ie-23 SPS-CT7PITD – Ie-24 SPS-CT7PITD – Ie-25 SPS-CT7PITD – If- 26 SPS-CT7PITD – If-27
  • 6. LESSON 7: DIGITAL IMAGING AND INTERACTIVE DESIGNING (DIID) 1. Digital Imaging and Interactive Designing ●Introduction to Digital Imaging & Interactive Graphics ●Brief History of Computer Graphics ●Overview of the Programmer’s Model of Interactive Graphics and Advantages of Interactive Graphics ●Image Editing and Processing ●Interactive Graphics in the Future: Mode for Interaction The learners demonstrate an understanding of the underlying theories and principles in Digital Imaging and Interactive Designing. The learners independently create an Intelligent Machine Graphics Design (IMaGeD) using raster and vector elements for digital and non- digital publishing to express ideas, insights, concepts, and imaginations. The learners are able to: 28. disclose the underlying theoretical backgrounds and principles governing Digital Imaging and Interactive Graphics 29. define Digital Imaging and Interactive Graphics using graphic organizers and infographics 30. trace the historical footprints of Computer Graphics through an oral report using infographics and/or multimedia presentation 31. present the overview of the Programmer’s Model of Interactive Graphics through digitally-created interactive games (e.g. Jeopardy, Kakasa Ka Ba sa Grade 5, Who Wants to Be a Millionaire, Game Ka Na Ba? Word Craft, and the like) 32. modify raster and vector images using image-editing tools (e.g. gimp, paint, photoshop for raster while illustrator and Inkscape for vector images) 33. show creativity and ingenuity in digital imaging and interactive designing SPS-CT7DIID -Ig-28 SPS-CT7DIID – Ig-29 SPS-CT7DIID – Ig -30 SPS-CT7DIID – Ih -31 SPS-CT7DIID – Ih -32 SPS-CT7DIID – Ih -33
  • 7. Grade Level: GRADE 7 Quarter: SECOND Subject Title: 2D MODELING No. of Hours: 30 hours (3 hours / week) Subject Description: The subject, 2D Modeling, helps learners understand the processes involved in the concept and technical drawing relationship, multiple part assembly drawings and drawings for documentation and library functions. It also prepares learners to effectively plan and create 2D technical drawings with document labeling for navigation within a project and pipeline concept in hierarchical structure and functional layers. LESSON 1. CONCEPT AND TECHNICAL DRAWING RELATIONSHIP (CTDR) CONTENT CONTENT STANDARDS PERFORMANCE STANDARDS LEARNING COMPETENCIES CODE 1. Principles of 2D Technical Drawings 1.1 Sketch, profile, constraint and dimension techniques 1.2 orthographic views 1.3 Perspective drawings 1.4 Sectional and material views The learners demonstrate an understanding of the principles in 2D technical drawings using various illustration methods. The learners independently create 2D technical drawings using various illustration methods. The learners are able to: 1. identify sources of information and relevant ideas to enrich one’s own concept of 2D technical drawings 2. draw preference setup 3. create simple parts by sketching outlines 4. create profile constrain and dimension sketched outlines 5. extrude profiles into parts 6. view models from different viewpoints, revolve a profile into a part and sweep a profile into a part 7. draw 2D technical drawings using: ● orthographic views ● Perspective drawings ● Sectional and material views SPS-CT7CTDR -IIa -1 SPS-CT7CTDR -IIa-2 SSP-CT7CTDR -IIa-3 SPS-CT7CTDR -IIb-4 SPS-CT7CTDR -IIb-5 SPS-CT7CTDR -IIc-6 SPS-CT7CTDR -IIc-7
  • 8. LESSON 2. MULTIPLE PART ASSEMBLY DRAWINGS (MPAD) CONTENT CONTENT STANDARDS PERFORMANCE STANDARDS LEARNING COMPETENCIES CODE 1. Understanding Parts and Assembly Drawings 1.1 Cartesian Plane 1.2 Joints The learners demonstrate an understanding of the underlying principles in making simple 3D parts, and importing it for a 2D technical drawing. The learners independently create simple 3D parts, and import them to 2D technical drawings using various digital media formats. The learners are able to: 8. identify the parts of the object to be assembled 9. discuss the Cartesian plane and joints 10. modify 2D illustrations between two or more-part assembly 11. create simple 3D parts for a 2D technical drawing using a software 12. import 3D parts for a 2D technical drawing using a software 13. produce a blueprint of the 3D object SPS-CT7MPAD-IId-8 SPS-CT7MPAD -IId-9 SPS-CT7MPAD -IIe-10 SPS-CT7MPAD -IIe-11 SPS-CT7MPAD -IIf-12 SPS-CT7MPAD -IIf-13 LESSON 3. DRAWINGS FOR DOCUMENTATION AND LIBRARY FUNCTIONS (DDLF) 1. Concept of Pipeline 2. Structure and Functional Layers The learners demonstrate an understanding of the underlying principles in document labeling for navigation within a project and pipeline concept. The learners independently plan and arrange 2D technical drawings with document labeling for navigation within a project and pipeline concept in hierarchical structure and functional layers. The learners are able to: 14. define and discuss the concept pipeline and its production processes 15. modify a prepared 2D illustrations for documentation 16. label documents for navigation within a project and pipeline concept in hierarchical structure and functional layers 17. construct a simple flowchart synchronized with a project structure 18. apply the principle of pipeline documentation in a chosen project SPS-CT7DDLF-IIg-14 SPS-CT7DDLF - IIg -15 SPS-CT7DDLF - IIh-16 SPS-CT7DDLF - IIh-17 SPS-CT7DDLF – IIh-18
  • 9. Grade Level: GRADE 7 Quarter: THIRD Core Subject Title: 3D MODELING No. of Hours: 30 hours (3 hours / week) Core Subject Description: The subject, 3D Modeling, helps learners understand the processes involved in the conversion of 2D technical drawings to 3D models, objects assembly in the real world and digital world, and reacting objects and mock-up simulations. It also prepares learners to effectively create 3D models from 2D technical drawings, and react in various simulation environments. LESSON 1. CONVERSION OF 2D TECHNICAL DRAWINGS TO 3D MODELS (CTDM) CONTENT CONTENT STANDARDS PERFORMANCE STANDARDS LEARNING COMPETENCIES CODE 1. Key Concepts, Uses and Principles of 3D Modeling 2. Types 3D Modeling with Software and their Environment 3. Shapes and Model- Based on a Reference 4. 3D Digital Tools 5. Conversion of 2D Technical Drawings to 3D Models The learners demonstrate an understanding of the concepts and underlying principles in applying quality standards of 3D model creation from 2D technical drawings. The learners independently produce 3D models from 2D technical drawings. The learners are able to: 1. explain and demonstrate the 3D Model Concepts 2. identify 3D model uses and principles 3. explain different 3D software and their environment 4. discuss the different views of 3d modeling (Wireframe, Surface and Solid) 5. identify and create types of 3D Modeling (Parametric, Polygonal and NURB) 6. set a Model-based on a Reference 7. differentiate shapes and objects 8. create, edit, and render Shapes and Objects 9. add dimensions to object Profile 10. create and set 2D Technical Drawing 11. demonstrate how to produce 3D models using digital tools within a 3D software: ● Extrude ● Welds ● Lathes ● Spline Contours ● Lofts ● Booleans 12. convert and create 2D Technical Drawing to 3D Models SPS-CT7CTDM-IIIa-1 SPS-CT7CTDM-IIIa-2 SPS-CT7CTDM-IIIa-3 SPS-CT7CTDM-IIIa -4 SPS-CT7CTDM-IIIa -5 SPS-CT7CTDM -IIIb -6 SPS-CT7CTDM -IIIb -7 SPS-CT7CTDM -IIIb -8 SPS-CT7CTDM-IIIb -9 SPS-CT7CTDM IIIb -10 SPS-CT7CTDM-IIIc -11 SPS-CT7CTDM-IIIc -12
  • 10. LESSON 2. OBJECTS ASSEMBLY IN REAL WORLD AND DIGITAL WORLD (OADW) CONTENT CONTENT STANDARDS PERFORMANCE STANDARDS LEARNING COMPETENCIES CODE 1. Real World Objects Assembly vs. Digital World Objects Assembly 2. Techniques in Adding Dimensions of an Object using 3D Models 3. Methods in 3D Model Objects Assembly The learners demonstrate an understanding of the underlying principles in applying quality standards of real and Digital 3D model objects assembly. The learners independently produce and assemble 3D model objects. The learners are able to: 13. explain and demonstrate real world and digital world 14. identify measuring tools in the real world and digital world 15. explain and identify hinges and pivots 16. create hinges and pivots in the real and digital world 17. assemble two or more objects in the real world 18. assemble two or more objects in the digital world SPS-CT7OADW - IIId-13 SPS-CT7OADW -IIId-14 SPS-CT7OADW -IIId-15 SPS-CT7OADW -IIId-16 SPS-CT7OADW -IIIe-17 SPS-CT7OADW -IIIe-18 LESSON 3. REACTING OBJECTS AND MOCK-UP SIMULATIONS (ROMS) 1. Reacting to Digital Objects and Real-World Simulations The learners demonstrate an understanding of the underlying principles in applying quality standards of real and digital world objects interaction through simulations and observations. The learners independently create 3D models capable of reacting in various simulation environments. The learners able to: 19. simulate and analyze assembled real and digital objects 20. observe and demonstrate behavior of real and digital objects at rest and in action 21. determine the accuracy of hinges 22. prepare 3D objects to react to a real-world simulation 23. prepare 3D objects to react to a digital simulation ● Validate and finalize dimensions ● Convert objects into STL files ● Import STL File into CAD/CAM Software SPS-CT7ROMS -IIIf-19 SPS-CT7ROMS -IIIf-20 SPS-CT7ROMS -IIIg-21 SPS-CT7ROMS -IIIg-22 SPS-CT7ROMS -IIIh-23
  • 11. Grade Level: GRADE 7 Quarter: FOURTH Core Subject Title: 3D PRINT OUTPUT AND ITS APPLICATION No. of Hours: 30 hours (3 hours / week) Core Subject Description: The subject, 3D Print Output and Its Application, helps learners understand the processes involved in 3D printing and its components, preparing files for 3D printing, printing methods and printouts, and reacting objects and mock-up simulations. It also prepares learners to effectively print 3D object models using 3D printer applications. LESSON 1. 3D PRINTER AND ITS COMPONENTS (3DPR) CONTENT CONTENT STANDARDS PERFORMANCE STANDARDS LEARNING COMPETENCIES CODE 1. Introduction to 3D Printer 2. Basic Parts of a 3D Printer 3. Functions of the basic parts of a 3D Printer The learners demonstrate understanding of the 3D printer and its components. The learners independently demonstrate knowledge of a 3D printer. The learners are able to: 1. describe a 3D Printer 2. demonstrate the basic parts of a 3D printer 3. explain the functions of different parts of a 3D printer SPS-CT73DPR -IVa-1 SPS-CT73DPR -IVa-2 SPS-CT73DPR -IVa-3 LESSON 2. PREPARING FILES FOR 3D PRINTING (PF3D) 1. Types and Properties of Filaments for a 3D Printer ● Filament Groups ● Filament Properties 2. Converting and Importing 3D Model/Files for printing The learners demonstrate understanding of importing STL and drawing files. The learners independently demonstrate knowledge and skills in importing quality STL and drawing files. The learners are able to: 4. describe the function of filaments 5. differentiate common filaments from specialized according to characteristics and function with possible 3D projects 6. set and modify printer settings according to printing requirements ● Nozzle output (Diameter of nozzle) ● Temperature configurations 7. differentiate STL files and 3D Objects for 3D Printing 8. convert STL files from a 3D software 9. export STL files to a 3D printer from a 3D software SPS-CT7PF3D -IVb-4 SPS-CT7PF3D -IVb-5 SPS-CT7PF3D -IVb-6 SPS-CT7PF3D -IVc-7 SPS-CT7PF3D -IVc-8 SPS-CT7PF3D -IVc-9
  • 12. LESSON 3. PRINTING METHODS AND PRINTOUTS (PMP) CONTENT CONTENT STANDARDS PERFORMANCE STANDARDS LEARNING COMPETENCIES CODE 1. Printing Methods using a 3D Printer The learners demonstrate understanding of the underlying principles in applying quality standards in printing single object and supported objects and applying common 3D printing methods. The learners demonstrate knowledge and skills in preparing and printing 3D objects. The learners are able to: 10. explains the procedures in printing single 3D objects and supported objects 11. discuss the different printing methods for single object and supported objects 12. apply appropriate printing methods for a chosen project 13. evaluate the printout according to the set requirements of a printing project 14. make a report and recommendation on the quality of printout based on project requirements SPS-CT7PMP-IVd-g-10 SPS-CT7PMP -IVd-g-11 SPS-CT7PMP -IVd-g-12 SPS-CT7PMP -IVd-g-13 SPS-CT7PMP -IVd-g-14 Reviewed by: CARMENCITA B. LOPEZ JENNIFER S. MIRASOL EPSVR – Science EPSVR-Science City of Naga Division Lapu-lapu City Division