SlideShare a Scribd company logo
Supervised by 
Dr. Noor ShakerEng. Mohammad Shaker 
Designed, Implemented and Tested by 
RawanAl-OmariWalaaBaghdadiZeinaAl-Helwani 
F.I.T.E of Damascus, Syria –AI Department 2014
Content 
•Motivation and Work scope 
•This Study 
•Psychology Study 
•The Game 
•Data Collection 
•Data Analysis 
•Result Analysis 
•Implementation Tools 
•Future Perspectives 
•Demo
Introduction 
Motivation and Work Scope
We should put children in an environment where 
they want to learnand where we can naturally 
discovertheir true passions 
The Element, Ken Robinson
18-35 
39% 
>36 
31% 
Gamer 
Age 
Hours Spent 
Daily 
7 
5 
3 
30% 
<18 
Hours Spent Playing (By Age Segment)
A Survey 
Discuss it 
Indirect Influence 
Ignore it 
41% 
52% 
6% 
If you noticed a problem in your child behavior, what do you do?
A Survey 
In case you want a product to inspect and alter your child behavior, what would it be? 
Survey 
Intelligent robot (a bot) 
Game 
6% 
11% 
83%
On a Mission
Similar Studies 
Conflict resolution 
Village Game 
Anti-bullying 
FearNotGame
Content 
•Motivation and Work scope 
•This Study 
•Psychology Study 
•The Game 
•Data Collection 
•Data Analysis 
•Result Analysis 
•Implementation Tools 
•Future Perspectives 
•Demo
Psychologists and Parents Opinions 
Assessments Reference 
Measuring violence-related attitudes, 
behaviors and Influences among youths 
170 assessments 
Social 
Fantasy 
Conduct 
Problems
Questionnaire to Game Scenario 
Question 
Answer
Questionnaire to Game Scenario 
Question 
Game Scenario
Questionnaire to Game Scenario 
“Do you help other 
kids in need?”
Content 
•Motivation and Work scope 
•This Study 
•Psychology Study 
•The Game 
•Data Collection 
•Data Analysis 
•Result Analysis 
•Implementation Tools 
•Future Perspectives 
•Demo
The Game 
Design 
(Artist) 
Mechanism 
(Programmer)
Game Environments 
Park 
School 
Kitchen
Player Interaction
Player Goal (2 Models) 
With (green)positive/ (red)negative score 
Goal: solve all cases 
Goal: solve all cases 
Without score
Content 
•Motivation and Work scope 
•This Study 
•Psychology Study 
•The Game 
•Data Collection 
•Data Analysis 
•Result Analysis 
•Implementation Tools 
•Future Perspectives 
•Demo
System Diagram 
Game 
Player
System Diagram 
Game 
Player 
Data 
Collection
System Diagram 
Game 
Player 
Data 
Collection 
Statistical 
Features
System Diagram 
Game 
Player 
Data 
Collection 
Statistical 
Features 
Feature 
Selection
System Diagram 
Game 
Player 
Data 
Collection 
Statistical 
Features 
Feature 
Selection 
Models 
(Decision Trees, 
Clustering)
KhubaraaAl-MustakbalInstitute 
Data Collection 
8-12 years old children 
100 players [50 males, 50 females]
Recorded Log (32 features, every 5 seconds) 
•General 
•Inventory items 
•Gameplay areas 
•Cases in all areas 
•Wrong tools usage 
•Time 
•Current time 
•Game Time in a specific area 
•Area-specific 
•Visible cases (to the player) in current area 
•Solved cases 
•Case-specific 
•Solved or not 
•Player reaction to the case (the player’s answer) 
•Wrong items used on the case 
And more.
Recorded Features (37 overall) 
•Pre-game questionnaire 
•Name 
•Age 
•Gender 
•Daily playing hours 
•#Brothers 
•#Sisters 
•Post-game questionnaire 
•Favorite place 
•Were there missing tools? 
•Did you find the tools sufficient? 
•Challenge% 
•Area-specific features 
•Order of solved cases in the area 
•Game Time during the area 
•Game Time to solve the case 
•#Revisited 
•#Used items to solve each case 
•#Wrong items selected 
•Game-specific features 
•Order of solved cases 
•Answers of solved cases 
•Game Time during the game
Content 
•Motivation and Work scope 
•This Study 
•Psychology Study 
•The Game 
•Data Collection 
•Data Analysis 
•Result Analysis 
•Implementation Tools 
•Future Perspectives 
•Demo
Eight-Model Comparison
Eight-Model Comparison
Eight-Model Comparison
Feature Selection 
Data Analysis 
Decision 
Tree 
Data 
Clustering
Conduct Problems Selected Features 
With score 
•Playing Hours 
•Game Time 
•Social Fantasy Score 
•#Wrong Items Case1 
•#Revisited2 
•TT Solve3 
•TT Solve9 
•#Revisited10 
•Park3 
•School2 
•School3 
Without score 
•Playing Hours 
•Social Fantasy Score 
•#Revisited2 
•TT Solve5 
•#Wrong Items Case7 
•#Revisited9 
•TT Solve10 
•#Revisited10 
•Kitchen2 
•Best-First Feature Selection (BFS) on 8 Models
Decision Tree(Conduct Problems) 
Males & Females With/ Without Score 
Without Score 
With Score
Clustering (Conduct Problems) 
Males & Females With Score
(Males & Females Without Score) Model -Microsoft Clustering 
Clustering (Conduct Problems) 
Males & Females Without Score
Clustering (Conduct Problems) 
Cluster1 (22 child) 
Cluster2 (11 child) 
Cluster3 (8 child) 
Cluster4 (8child) 
Cluster5(3 child) 
WrongItemsCase1=0 
High Schoolscore 
Direct game playing(no revisited) 
TT Solve9, 
Revisited10=0 
School3 
1/3>= Social Fantasy 
AvgPlaying Hours 
Park3 
TT Solve3 
School2 
No WrongItemsCase1 
TT Solve9 
Revisited10=0 
Avg<=Game Time 
TT Solve3 
Revisited2 
1/3 <= Social Fantasy 
Park3 
School3 
Avg<=Playing Hours 
Revisited10=0 
WrongItemsCase1=0 
School2 
TT Solve3 
Park3 
Game Time 
Avg<=Playing Hours 
1/3 <= Social Fantasy 
Repeated Revisited2 
School3 
TT Solve9 
School2 
TT Solve3 
WrongItemsCase1=0 
Max Playing Hours 
Avg<= Game Time 
TT Solve9 
0<=Social Fantasy 
Revisited10=0 
Park3 
Avg<=Revisited2 
Revisited10=0 
Mid Social Fantasy 
Park3 
TT Solve3=0 
School2 
Max Game Time 
1 <= Revisited2 
LowTTSolve9 
WrongItemsCase1=0 
LowPlaying Hours 
School3 
Males & Females With Score
Clustering (Conduct Problems) 
Cluster1 (22 child) 
Cluster2 (11 child) 
Cluster3 (8 child) 
Cluster4 (8child) 
Cluster5(3 child) 
WrongItemsCase1=0 
High Schoolscore 
Direct game playing(no revisited) 
TT Solve9, 
Revisited10=0 
School3 
1/3>= Social Fantasy 
AvgPlaying Hours 
Park3 
TT Solve3 
School2 
No WrongItemsCase1 
TT Solve9 
Revisited10=0 
Avg<=Game Time 
TT Solve3 
Revisited2 
1/3 <= Social Fantasy 
Park3 
School3 
Avg<=Playing Hours 
Revisited10=0 
WrongItemsCase1=0 
School2 
TT Solve3 
Park3 
Game Time 
Avg<=Playing Hours 
1/3 <= Social Fantasy 
Repeated Revisited2 
School3 
TT Solve9 
School2 
TT Solve3 
WrongItemsCase1=0 
Max Playing Hours 
Avg<= Game Time 
TT Solve9 
0<=Social Fantasy 
Revisited10=0 
Park3 
Avg<=Revisited2 
Revisited10=0 
Mid Social Fantasy 
Park3 
TT Solve3=0 
School2 
Max Game Time 
1 <= Revisited2 
LowTTSolve9 
WrongItemsCase1=0 
LowPlaying Hours 
School3 
Males & Females With Score
Clustering (Conduct Problems) 
Males & Females Without Score 
Cluster1 (17 child) 
Cluster2 (10 child) 
Cluster3 (8 child) 
Cluster4 (8child) 
Cluster5(4 child) 
Revisited2 =0 , 
Kitchen2 
Avg>= Solve5 
Max Playing Hours 
WrongItemsCase7=0 
Revisited9=0 
Revisited10=0 
HighSolve10 
1/3<=Social Fantasy 
WrongItemsCase7=0 
Revisited10=0 
Mid Social Fantasy 
Kitchen2 
Revisited2=0 
Revisited9=0 
Avg>=Playing Hours 
Avg>=TTSolve10 
Avg>=TT Solve5 
1/3 <=TT Solve10 
Kitchen2 
Revisited2=0 
Avg<= Playing Hours 
LowTTSolve5 
Revisited9=0 
1/3>=Social Fantasy 
Revisited10=0 
WrongItemsCase7=0 
WrongItemsCase7=0 , 
Revisited2=0 
Kitchen2 
LowTTSolve10 
TT Solve5=0 
Avg>=Playing Hours 
Revisited9=moreThan1 
1/3>=Social Fantasy 
Revisited10=0 
Revisited10=0 
Revisited2=0 
Revisited9=moreThan1 
low<=Playing Hours 
LowTTSolve5 
Kitchen2 
1/3<=Social Fantasy 
WrongItemsCase7=0 
LowTTSolve10 
Cluster1 (22 child) 
Cluster2 (11 child) 
Cluster3 (8 child) 
Cluster4 (8child) 
Cluster5(3 child) 
WrongItemsCase1=0 
High Schoolscore 
Direct game playing(no revisited) 
TT Solve9, 
Revisited10=0 
School3 
1/3>= Social Fantasy 
AvgPlaying Hours 
Park3 
TT Solve3 
School2 
No WrongItemsCase1 
TT Solve9 
Revisited10=0 
Avg<=Game Time 
TT Solve3 
Revisited2 
1/3 <= Social Fantasy 
Park3 
School3 
Avg<=Playing Hours 
Revisited10=0 
WrongItemsCase1=0 
School2 
TT Solve3 
Park3 
Game Time 
Avg<=Playing Hours 
1/3 <= Social Fantasy 
Repeated Revisited2 
School3 
TT Solve9 
School2 
TT Solve3 
WrongItemsCase1=0 
Max Playing Hours 
Avg<= Game Time 
TT Solve9 
0<=Social Fantasy 
Revisited10=0 
Park3 
Avg<=Revisited2 
Revisited10=0 
Mid Social Fantasy 
Park3 
TT Solve3=0 
School2 
Max Game Time 
1 <= Revisited2 
LowTTSolve9 
WrongItemsCase1=0 
LowPlaying Hours 
School3 
Males & Females With Score
Clustering (Conduct Problems) 
Cluster1 (22 child) 
Cluster2 (11 child) 
Cluster3 (8 child) 
Cluster4 (8child) 
Cluster5(3 child) 
WrongItemsCase1=0 
High Schoolscore 
Direct game playing(no revisited) 
TT Solve9, 
Revisited10=0 
School3 
1/3>= Social Fantasy 
AvgPlaying Hours 
Park3 
TT Solve3 
School2 
No WrongItemsCase1 
TT Solve9 
Revisited10=0 
Avg<=Game Time 
TT Solve3 
Revisited2 
1/3 <= Social Fantasy 
Park3 
School3 
Avg<=Playing Hours 
Revisited10=0 
WrongItemsCase1=0 
School2 
TT Solve3 
Park3 
Game Time 
Avg<=Playing Hours 
1/3 <= Social Fantasy 
Repeated Revisited2 
School3 
TT Solve9 
School2 
TT Solve3 
WrongItemsCase1=0 
Max Playing Hours 
Avg<= Game Time 
TT Solve9 
0<=Social Fantasy 
Revisited10=0 
Park3 
Avg<=Revisited2 
Revisited10=0 
Mid Social Fantasy 
Park3 
TT Solve3=0 
School2 
Max Game Time 
1 <= Revisited2 
LowTTSolve9 
WrongItemsCase1=0 
LowPlaying Hours 
School3 
Cluster1 (17 child) 
Cluster2 (10 child) 
Cluster3 (8 child) 
Cluster4 (8child) 
Cluster5(4 child) 
Revisited2 =0 , 
Kitchen2 
Avg>= Solve5 
Max Playing Hours 
WrongItemsCase7=0 
Revisited9=0 
Revisited10=0 
HighSolve10 
1/3<=Social Fantasy 
WrongItemsCase7=0 
Revisited10=0 
Mid Social Fantasy 
Kitchen2 
Revisited2=0 
Revisited9=0 
Avg>=Playing Hours 
Avg>=TTSolve10 
Avg>=TT Solve5 
1/3 <=TT Solve10 
Kitchen2 
Revisited2=0 
Avg<= Playing Hours 
LowTTSolve5 
Revisited9=0 
1/3>=Social Fantasy 
Revisited10=0 
WrongItemsCase7=0 
WrongItemsCase7=0 , 
Revisited2=0 
Kitchen2 
LowTTSolve10 
TT Solve5=0 
Avg>=Playing Hours 
Revisited9=moreThan1 
1/3>=Social Fantasy 
Revisited10=0 
Revisited10=0 
Revisited2=0 
Revisited9=moreThan1 
low<=Playing Hours 
LowTTSolve5 
Kitchen2 
1/3<=Social Fantasy 
WrongItemsCase7=0 
LowTTSolve10 
Males & Females Without Score 
Males & Females With Score
Clustering (Conduct Problems) 
Cluster1 (22 child) 
Cluster2 (11 child) 
Cluster3 (8 child) 
Cluster4 (8child) 
Cluster5(3 child) 
WrongItemsCase1=0 
High Schoolscore 
Direct game playing(no revisited) 
TT Solve9, 
Revisited10=0 
School3 
1/3>= Social Fantasy 
AvgPlaying Hours 
Park3 
TT Solve3 
School2 
No WrongItemsCase1 
TT Solve9 
Revisited10=0 
Avg<=Game Time 
TT Solve3 
Revisited2 
1/3 <= Social Fantasy 
Park3 
School3 
Avg<=Playing Hours 
Revisited10=0 
WrongItemsCase1=0 
School2 
TT Solve3 
Park3 
Game Time 
Avg<=Playing Hours 
1/3 <= Social Fantasy 
Repeated Revisited2 
School3 
TT Solve9 
School2 
TT Solve3 
WrongItemsCase1=0 
Max Playing Hours 
Avg<= Game Time 
TT Solve9 
0<=Social Fantasy 
Revisited10=0 
Park3 
Avg<=Revisited2 
Revisited10=0 
Mid Social Fantasy 
Park3 
TT Solve3=0 
School2 
Max Game Time 
1 <= Revisited2 
LowTTSolve9 
WrongItemsCase1=0 
LowPlaying Hours 
School3 
Cluster1 (17 child) 
Cluster2 (10 child) 
Cluster3 (8 child) 
Cluster4 (8child) 
Cluster5(4 child) 
Revisited2 =0 , 
Kitchen2 
Avg>= Solve5 
Max Playing Hours 
WrongItemsCase7=0 
Revisited9=0 
Revisited10=0 
HighSolve10 
1/3<=Social Fantasy 
WrongItemsCase7=0 
Revisited10=0 
Mid Social Fantasy 
Kitchen2 
Revisited2=0 
Revisited9=0 
Avg>=Playing Hours 
Avg>=TTSolve10 
Avg>=TT Solve5 
1/3 <=TT Solve10 
Kitchen2 
Revisited2=0 
Avg<= Playing Hours 
LowTTSolve5 
Revisited9=0 
1/3>=Social Fantasy 
Revisited10=0 
WrongItemsCase7=0 
WrongItemsCase7=0 , 
Revisited2=0 
Kitchen2 
LowTTSolve10 
TT Solve5=0 
Avg>=Playing Hours 
Revisited9=moreThan1 
1/3>=Social Fantasy 
Revisited10=0 
Revisited10=0 
Revisited2=0 
Revisited9=moreThan1 
low<=Playing Hours 
LowTTSolve5 
Kitchen2 
1/3<=Social Fantasy 
WrongItemsCase7=0 
LowTTSolve10 
Males & Females Without Score 
Males & Females With Score
Clustering (Conduct Problems) 
Cluster1 (22 child) 
Cluster2 (11 child) 
Cluster3 (8 child) 
Cluster4 (8child) 
Cluster5(3 child) 
WrongItemsCase1=0 
High Schoolscore 
Direct game playing(no revisited) 
TT Solve9, 
Revisited10=0 
School3 
1/3>= Social Fantasy 
AvgPlaying Hours 
Park3 
TT Solve3 
School2 
No WrongItemsCase1 
TT Solve9 
Revisited10=0 
Avg<=Game Time 
TT Solve3 
Revisited2 
1/3 <= Social Fantasy 
Park3 
School3 
Avg<=Playing Hours 
Revisited10=0 
WrongItemsCase1=0 
School2 
TT Solve3 
Park3 
Game Time 
Avg<=Playing Hours 
1/3 <= Social Fantasy 
Repeated Revisited2 
School3 
TT Solve9 
School2 
TT Solve3 
WrongItemsCase1=0 
Max Playing Hours 
Avg<= Game Time 
TT Solve9 
0<=Social Fantasy 
Revisited10=0 
Park3 
Avg<=Revisited2 
Revisited10=0 
Mid Social Fantasy 
Park3 
TT Solve3=0 
School2 
Max Game Time 
1 <= Revisited2 
LowTTSolve9 
WrongItemsCase1=0 
LowPlaying Hours 
School3 
Cluster1 (17 child) 
Cluster2 (10 child) 
Cluster3 (8 child) 
Cluster4 (8child) 
Cluster5(4 child) 
Revisited2 =0 , 
Kitchen2 
Avg>= Solve5 
Max Playing Hours 
WrongItemsCase7=0 
Revisited9=0 
Revisited10=0 
HighSolve10 
1/3<=Social Fantasy 
WrongItemsCase7=0 
Revisited10=0 
Mid Social Fantasy 
Kitchen2 
Revisited2=0 
Revisited9=0 
Avg>=Playing Hours 
Avg>=TTSolve10 
Avg>=TT Solve5 
1/3 <=TT Solve10 
Kitchen2 
Revisited2=0 
Avg<= Playing Hours 
LowTTSolve5 
Revisited9=0 
1/3>=Social Fantasy 
Revisited10=0 
WrongItemsCase7=0 
WrongItemsCase7=0 , 
Revisited2=0 
Kitchen2 
LowTTSolve10 
TT Solve5=0 
Avg>=Playing Hours 
Revisited9=moreThan1 
1/3>=Social Fantasy 
Revisited10=0 
Revisited10=0 
Revisited2=0 
Revisited9=moreThan1 
low<=Playing Hours 
LowTTSolve5 
Kitchen2 
1/3<=Social Fantasy 
WrongItemsCase7=0 
LowTTSolve10 
Males & Females Without Score 
Males & Females With Score
Clustering (Conduct Problems) 
Cluster1 (22 child) 
Cluster2 (11 child) 
Cluster3 (8 child) 
Cluster4 (8child) 
Cluster5(3 child) 
WrongItemsCase1=0 
High Schoolscore 
Direct game playing(no revisited) 
TT Solve9, 
Revisited10=0 
School3 
1/3>= Social Fantasy 
AvgPlaying Hours 
Park3 
TT Solve3 
School2 
No WrongItemsCase1 
TT Solve9 
Revisited10=0 
Avg<=Game Time 
TT Solve3 
Revisited2 
1/3 <= Social Fantasy 
Park3 
School3 
Avg<=Playing Hours 
Revisited10=0 
WrongItemsCase1=0 
School2 
TT Solve3 
Park3 
Game Time 
Avg<=Playing Hours 
1/3 <= Social Fantasy 
Repeated Revisited2 
School3 
TT Solve9 
School2 
TT Solve3 
WrongItemsCase1=0 
Max Playing Hours 
Avg<= Game Time 
TT Solve9 
0<=Social Fantasy 
Revisited10=0 
Park3 
Avg<=Revisited2 
Revisited10=0 
Mid Social Fantasy 
Park3 
TT Solve3=0 
School2 
Max Game Time 
1 <= Revisited2 
LowTTSolve9 
WrongItemsCase1=0 
LowPlaying Hours 
School3 
Cluster1 (17 child) 
Cluster2 (10 child) 
Cluster3 (8 child) 
Cluster4 (8child) 
Cluster5(4 child) 
Revisited2 =0 , 
Kitchen2 
Avg>= Solve5 
Max Playing Hours 
WrongItemsCase7=0 
Revisited9=0 
Revisited10=0 
HighSolve10 
1/3<=Social Fantasy 
WrongItemsCase7=0 
Revisited10=0 
Mid Social Fantasy 
Kitchen2 
Revisited2=0 
Revisited9=0 
Avg>=Playing Hours 
Avg>=TT Solve10 
Avg>=TT Solve5 
1/3 <=TT Solve10 
Kitchen2 
Revisited2=0 
Avg<= Playing Hours 
LowTTSolve5 
Revisited9=0 
1/3>=Social Fantasy 
Revisited10=0 
WrongItemsCase7=0 
WrongItemsCase7=0 , 
Revisited2=0 
Kitchen2 
LowTTSolve10 
TT Solve5=0 
Avg>=Playing Hours 
Revisited9=moreThan1 
1/3>=Social Fantasy 
Revisited10=0 
Revisited10=0 
Revisited2=0 
Revisited9=moreThan1 
low<=Playing Hours 
LowTTSolve5 
Kitchen2 
1/3<=Social Fantasy 
WrongItemsCase7=0 
LowTTSolve10 
Males & Females Without Score 
Males & Females With Score
Content 
•Motivation and Work scope 
•This Study 
•Psychology Study 
•The Game 
•Data Collection 
•Data Analysis 
•Result Analysis 
•Implementation Tools 
•Future Perspectives 
•Demo
Correlations 
Female 
Male
Social Fantasy (without score) 
1.2x 
Female 
Male
Social Fantasy (with score) 
1.4x 
Female 
Male
Females, 3D Histogram 
Without score 
With score
Males, 3D Histogram 
Without score 
With score
T-test (Females vs. Males, Social Fantasy, With Score) 
Variable 1 
Variable 2 
Mean 
0.48 
0.688 
Variance 
0.077 
0.058 
Observations 
25 
25 
Hypothesized Mean Difference 
0 
df 
47 
t Stat 
-2.826 
P(T<=t) one-tail 
0.003 
t Critical one-tail 
1.677 
P(T<=t) two-tail 
0.006 
t Critical two-tail 
2.011 
0.006 < 0.05 
We reject the Null hypothesis
T-test 
Social Fantasy 
Femalesvs. Males 
0.006 < 0.05 
Femalesvs. Males 
0.074 > 0.05 
Conduct Problems 
Femalesvs. Males 
0.002< 0.05 
Femalesvs. Males 
0.100> 0.05
Content 
•Motivation and Work scope 
•This Study 
•Psychology Study 
•The Game 
•Data Collection 
•Data Analysis 
•Result Analysis 
•Implementation Tools 
•Future Perspectives 
•Demo
Unity3D Game Engine, scripting with C# 
Implementation Tools 
WEKA, Machine Learning Software 
Microsoft Business Intelligence Suite 
Matlabfor Analysis
Content 
•Motivation and Work scope 
•This Study 
•Psychology Study 
•The Game 
•Data Collection 
•Data Analysis 
•Result Analysis 
•Implementation Tools 
•Future Perspectives 
•Demo
Future Perspectives 
Personalizing the game content for each player, maximizing his/her social fantasy and conduct problems abilities. 
Direct the player to change his/her behavior by adding different interaction and influence techniques to the game. 
Comparing different model for capturing the behavior (recording facial expressions, heart beats, etc.)
Weebee on a Mission: A Serious Game for Better Understanding the Behavior Differences Between Children

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Weebee on a Mission: A Serious Game for Better Understanding the Behavior Differences Between Children

  • 1. Supervised by Dr. Noor ShakerEng. Mohammad Shaker Designed, Implemented and Tested by RawanAl-OmariWalaaBaghdadiZeinaAl-Helwani F.I.T.E of Damascus, Syria –AI Department 2014
  • 2. Content •Motivation and Work scope •This Study •Psychology Study •The Game •Data Collection •Data Analysis •Result Analysis •Implementation Tools •Future Perspectives •Demo
  • 4. We should put children in an environment where they want to learnand where we can naturally discovertheir true passions The Element, Ken Robinson
  • 5. 18-35 39% >36 31% Gamer Age Hours Spent Daily 7 5 3 30% <18 Hours Spent Playing (By Age Segment)
  • 6. A Survey Discuss it Indirect Influence Ignore it 41% 52% 6% If you noticed a problem in your child behavior, what do you do?
  • 7. A Survey In case you want a product to inspect and alter your child behavior, what would it be? Survey Intelligent robot (a bot) Game 6% 11% 83%
  • 8.
  • 10. Similar Studies Conflict resolution Village Game Anti-bullying FearNotGame
  • 11. Content •Motivation and Work scope •This Study •Psychology Study •The Game •Data Collection •Data Analysis •Result Analysis •Implementation Tools •Future Perspectives •Demo
  • 12. Psychologists and Parents Opinions Assessments Reference Measuring violence-related attitudes, behaviors and Influences among youths 170 assessments Social Fantasy Conduct Problems
  • 13. Questionnaire to Game Scenario Question Answer
  • 14. Questionnaire to Game Scenario Question Game Scenario
  • 15. Questionnaire to Game Scenario “Do you help other kids in need?”
  • 16. Content •Motivation and Work scope •This Study •Psychology Study •The Game •Data Collection •Data Analysis •Result Analysis •Implementation Tools •Future Perspectives •Demo
  • 17. The Game Design (Artist) Mechanism (Programmer)
  • 18. Game Environments Park School Kitchen
  • 20. Player Goal (2 Models) With (green)positive/ (red)negative score Goal: solve all cases Goal: solve all cases Without score
  • 21. Content •Motivation and Work scope •This Study •Psychology Study •The Game •Data Collection •Data Analysis •Result Analysis •Implementation Tools •Future Perspectives •Demo
  • 23. System Diagram Game Player Data Collection
  • 24. System Diagram Game Player Data Collection Statistical Features
  • 25. System Diagram Game Player Data Collection Statistical Features Feature Selection
  • 26. System Diagram Game Player Data Collection Statistical Features Feature Selection Models (Decision Trees, Clustering)
  • 27. KhubaraaAl-MustakbalInstitute Data Collection 8-12 years old children 100 players [50 males, 50 females]
  • 28. Recorded Log (32 features, every 5 seconds) •General •Inventory items •Gameplay areas •Cases in all areas •Wrong tools usage •Time •Current time •Game Time in a specific area •Area-specific •Visible cases (to the player) in current area •Solved cases •Case-specific •Solved or not •Player reaction to the case (the player’s answer) •Wrong items used on the case And more.
  • 29. Recorded Features (37 overall) •Pre-game questionnaire •Name •Age •Gender •Daily playing hours •#Brothers •#Sisters •Post-game questionnaire •Favorite place •Were there missing tools? •Did you find the tools sufficient? •Challenge% •Area-specific features •Order of solved cases in the area •Game Time during the area •Game Time to solve the case •#Revisited •#Used items to solve each case •#Wrong items selected •Game-specific features •Order of solved cases •Answers of solved cases •Game Time during the game
  • 30. Content •Motivation and Work scope •This Study •Psychology Study •The Game •Data Collection •Data Analysis •Result Analysis •Implementation Tools •Future Perspectives •Demo
  • 34. Feature Selection Data Analysis Decision Tree Data Clustering
  • 35. Conduct Problems Selected Features With score •Playing Hours •Game Time •Social Fantasy Score •#Wrong Items Case1 •#Revisited2 •TT Solve3 •TT Solve9 •#Revisited10 •Park3 •School2 •School3 Without score •Playing Hours •Social Fantasy Score •#Revisited2 •TT Solve5 •#Wrong Items Case7 •#Revisited9 •TT Solve10 •#Revisited10 •Kitchen2 •Best-First Feature Selection (BFS) on 8 Models
  • 36. Decision Tree(Conduct Problems) Males & Females With/ Without Score Without Score With Score
  • 37. Clustering (Conduct Problems) Males & Females With Score
  • 38. (Males & Females Without Score) Model -Microsoft Clustering Clustering (Conduct Problems) Males & Females Without Score
  • 39. Clustering (Conduct Problems) Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8child) Cluster5(3 child) WrongItemsCase1=0 High Schoolscore Direct game playing(no revisited) TT Solve9, Revisited10=0 School3 1/3>= Social Fantasy AvgPlaying Hours Park3 TT Solve3 School2 No WrongItemsCase1 TT Solve9 Revisited10=0 Avg<=Game Time TT Solve3 Revisited2 1/3 <= Social Fantasy Park3 School3 Avg<=Playing Hours Revisited10=0 WrongItemsCase1=0 School2 TT Solve3 Park3 Game Time Avg<=Playing Hours 1/3 <= Social Fantasy Repeated Revisited2 School3 TT Solve9 School2 TT Solve3 WrongItemsCase1=0 Max Playing Hours Avg<= Game Time TT Solve9 0<=Social Fantasy Revisited10=0 Park3 Avg<=Revisited2 Revisited10=0 Mid Social Fantasy Park3 TT Solve3=0 School2 Max Game Time 1 <= Revisited2 LowTTSolve9 WrongItemsCase1=0 LowPlaying Hours School3 Males & Females With Score
  • 40. Clustering (Conduct Problems) Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8child) Cluster5(3 child) WrongItemsCase1=0 High Schoolscore Direct game playing(no revisited) TT Solve9, Revisited10=0 School3 1/3>= Social Fantasy AvgPlaying Hours Park3 TT Solve3 School2 No WrongItemsCase1 TT Solve9 Revisited10=0 Avg<=Game Time TT Solve3 Revisited2 1/3 <= Social Fantasy Park3 School3 Avg<=Playing Hours Revisited10=0 WrongItemsCase1=0 School2 TT Solve3 Park3 Game Time Avg<=Playing Hours 1/3 <= Social Fantasy Repeated Revisited2 School3 TT Solve9 School2 TT Solve3 WrongItemsCase1=0 Max Playing Hours Avg<= Game Time TT Solve9 0<=Social Fantasy Revisited10=0 Park3 Avg<=Revisited2 Revisited10=0 Mid Social Fantasy Park3 TT Solve3=0 School2 Max Game Time 1 <= Revisited2 LowTTSolve9 WrongItemsCase1=0 LowPlaying Hours School3 Males & Females With Score
  • 41. Clustering (Conduct Problems) Males & Females Without Score Cluster1 (17 child) Cluster2 (10 child) Cluster3 (8 child) Cluster4 (8child) Cluster5(4 child) Revisited2 =0 , Kitchen2 Avg>= Solve5 Max Playing Hours WrongItemsCase7=0 Revisited9=0 Revisited10=0 HighSolve10 1/3<=Social Fantasy WrongItemsCase7=0 Revisited10=0 Mid Social Fantasy Kitchen2 Revisited2=0 Revisited9=0 Avg>=Playing Hours Avg>=TTSolve10 Avg>=TT Solve5 1/3 <=TT Solve10 Kitchen2 Revisited2=0 Avg<= Playing Hours LowTTSolve5 Revisited9=0 1/3>=Social Fantasy Revisited10=0 WrongItemsCase7=0 WrongItemsCase7=0 , Revisited2=0 Kitchen2 LowTTSolve10 TT Solve5=0 Avg>=Playing Hours Revisited9=moreThan1 1/3>=Social Fantasy Revisited10=0 Revisited10=0 Revisited2=0 Revisited9=moreThan1 low<=Playing Hours LowTTSolve5 Kitchen2 1/3<=Social Fantasy WrongItemsCase7=0 LowTTSolve10 Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8child) Cluster5(3 child) WrongItemsCase1=0 High Schoolscore Direct game playing(no revisited) TT Solve9, Revisited10=0 School3 1/3>= Social Fantasy AvgPlaying Hours Park3 TT Solve3 School2 No WrongItemsCase1 TT Solve9 Revisited10=0 Avg<=Game Time TT Solve3 Revisited2 1/3 <= Social Fantasy Park3 School3 Avg<=Playing Hours Revisited10=0 WrongItemsCase1=0 School2 TT Solve3 Park3 Game Time Avg<=Playing Hours 1/3 <= Social Fantasy Repeated Revisited2 School3 TT Solve9 School2 TT Solve3 WrongItemsCase1=0 Max Playing Hours Avg<= Game Time TT Solve9 0<=Social Fantasy Revisited10=0 Park3 Avg<=Revisited2 Revisited10=0 Mid Social Fantasy Park3 TT Solve3=0 School2 Max Game Time 1 <= Revisited2 LowTTSolve9 WrongItemsCase1=0 LowPlaying Hours School3 Males & Females With Score
  • 42. Clustering (Conduct Problems) Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8child) Cluster5(3 child) WrongItemsCase1=0 High Schoolscore Direct game playing(no revisited) TT Solve9, Revisited10=0 School3 1/3>= Social Fantasy AvgPlaying Hours Park3 TT Solve3 School2 No WrongItemsCase1 TT Solve9 Revisited10=0 Avg<=Game Time TT Solve3 Revisited2 1/3 <= Social Fantasy Park3 School3 Avg<=Playing Hours Revisited10=0 WrongItemsCase1=0 School2 TT Solve3 Park3 Game Time Avg<=Playing Hours 1/3 <= Social Fantasy Repeated Revisited2 School3 TT Solve9 School2 TT Solve3 WrongItemsCase1=0 Max Playing Hours Avg<= Game Time TT Solve9 0<=Social Fantasy Revisited10=0 Park3 Avg<=Revisited2 Revisited10=0 Mid Social Fantasy Park3 TT Solve3=0 School2 Max Game Time 1 <= Revisited2 LowTTSolve9 WrongItemsCase1=0 LowPlaying Hours School3 Cluster1 (17 child) Cluster2 (10 child) Cluster3 (8 child) Cluster4 (8child) Cluster5(4 child) Revisited2 =0 , Kitchen2 Avg>= Solve5 Max Playing Hours WrongItemsCase7=0 Revisited9=0 Revisited10=0 HighSolve10 1/3<=Social Fantasy WrongItemsCase7=0 Revisited10=0 Mid Social Fantasy Kitchen2 Revisited2=0 Revisited9=0 Avg>=Playing Hours Avg>=TTSolve10 Avg>=TT Solve5 1/3 <=TT Solve10 Kitchen2 Revisited2=0 Avg<= Playing Hours LowTTSolve5 Revisited9=0 1/3>=Social Fantasy Revisited10=0 WrongItemsCase7=0 WrongItemsCase7=0 , Revisited2=0 Kitchen2 LowTTSolve10 TT Solve5=0 Avg>=Playing Hours Revisited9=moreThan1 1/3>=Social Fantasy Revisited10=0 Revisited10=0 Revisited2=0 Revisited9=moreThan1 low<=Playing Hours LowTTSolve5 Kitchen2 1/3<=Social Fantasy WrongItemsCase7=0 LowTTSolve10 Males & Females Without Score Males & Females With Score
  • 43. Clustering (Conduct Problems) Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8child) Cluster5(3 child) WrongItemsCase1=0 High Schoolscore Direct game playing(no revisited) TT Solve9, Revisited10=0 School3 1/3>= Social Fantasy AvgPlaying Hours Park3 TT Solve3 School2 No WrongItemsCase1 TT Solve9 Revisited10=0 Avg<=Game Time TT Solve3 Revisited2 1/3 <= Social Fantasy Park3 School3 Avg<=Playing Hours Revisited10=0 WrongItemsCase1=0 School2 TT Solve3 Park3 Game Time Avg<=Playing Hours 1/3 <= Social Fantasy Repeated Revisited2 School3 TT Solve9 School2 TT Solve3 WrongItemsCase1=0 Max Playing Hours Avg<= Game Time TT Solve9 0<=Social Fantasy Revisited10=0 Park3 Avg<=Revisited2 Revisited10=0 Mid Social Fantasy Park3 TT Solve3=0 School2 Max Game Time 1 <= Revisited2 LowTTSolve9 WrongItemsCase1=0 LowPlaying Hours School3 Cluster1 (17 child) Cluster2 (10 child) Cluster3 (8 child) Cluster4 (8child) Cluster5(4 child) Revisited2 =0 , Kitchen2 Avg>= Solve5 Max Playing Hours WrongItemsCase7=0 Revisited9=0 Revisited10=0 HighSolve10 1/3<=Social Fantasy WrongItemsCase7=0 Revisited10=0 Mid Social Fantasy Kitchen2 Revisited2=0 Revisited9=0 Avg>=Playing Hours Avg>=TTSolve10 Avg>=TT Solve5 1/3 <=TT Solve10 Kitchen2 Revisited2=0 Avg<= Playing Hours LowTTSolve5 Revisited9=0 1/3>=Social Fantasy Revisited10=0 WrongItemsCase7=0 WrongItemsCase7=0 , Revisited2=0 Kitchen2 LowTTSolve10 TT Solve5=0 Avg>=Playing Hours Revisited9=moreThan1 1/3>=Social Fantasy Revisited10=0 Revisited10=0 Revisited2=0 Revisited9=moreThan1 low<=Playing Hours LowTTSolve5 Kitchen2 1/3<=Social Fantasy WrongItemsCase7=0 LowTTSolve10 Males & Females Without Score Males & Females With Score
  • 44. Clustering (Conduct Problems) Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8child) Cluster5(3 child) WrongItemsCase1=0 High Schoolscore Direct game playing(no revisited) TT Solve9, Revisited10=0 School3 1/3>= Social Fantasy AvgPlaying Hours Park3 TT Solve3 School2 No WrongItemsCase1 TT Solve9 Revisited10=0 Avg<=Game Time TT Solve3 Revisited2 1/3 <= Social Fantasy Park3 School3 Avg<=Playing Hours Revisited10=0 WrongItemsCase1=0 School2 TT Solve3 Park3 Game Time Avg<=Playing Hours 1/3 <= Social Fantasy Repeated Revisited2 School3 TT Solve9 School2 TT Solve3 WrongItemsCase1=0 Max Playing Hours Avg<= Game Time TT Solve9 0<=Social Fantasy Revisited10=0 Park3 Avg<=Revisited2 Revisited10=0 Mid Social Fantasy Park3 TT Solve3=0 School2 Max Game Time 1 <= Revisited2 LowTTSolve9 WrongItemsCase1=0 LowPlaying Hours School3 Cluster1 (17 child) Cluster2 (10 child) Cluster3 (8 child) Cluster4 (8child) Cluster5(4 child) Revisited2 =0 , Kitchen2 Avg>= Solve5 Max Playing Hours WrongItemsCase7=0 Revisited9=0 Revisited10=0 HighSolve10 1/3<=Social Fantasy WrongItemsCase7=0 Revisited10=0 Mid Social Fantasy Kitchen2 Revisited2=0 Revisited9=0 Avg>=Playing Hours Avg>=TTSolve10 Avg>=TT Solve5 1/3 <=TT Solve10 Kitchen2 Revisited2=0 Avg<= Playing Hours LowTTSolve5 Revisited9=0 1/3>=Social Fantasy Revisited10=0 WrongItemsCase7=0 WrongItemsCase7=0 , Revisited2=0 Kitchen2 LowTTSolve10 TT Solve5=0 Avg>=Playing Hours Revisited9=moreThan1 1/3>=Social Fantasy Revisited10=0 Revisited10=0 Revisited2=0 Revisited9=moreThan1 low<=Playing Hours LowTTSolve5 Kitchen2 1/3<=Social Fantasy WrongItemsCase7=0 LowTTSolve10 Males & Females Without Score Males & Females With Score
  • 45. Clustering (Conduct Problems) Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8child) Cluster5(3 child) WrongItemsCase1=0 High Schoolscore Direct game playing(no revisited) TT Solve9, Revisited10=0 School3 1/3>= Social Fantasy AvgPlaying Hours Park3 TT Solve3 School2 No WrongItemsCase1 TT Solve9 Revisited10=0 Avg<=Game Time TT Solve3 Revisited2 1/3 <= Social Fantasy Park3 School3 Avg<=Playing Hours Revisited10=0 WrongItemsCase1=0 School2 TT Solve3 Park3 Game Time Avg<=Playing Hours 1/3 <= Social Fantasy Repeated Revisited2 School3 TT Solve9 School2 TT Solve3 WrongItemsCase1=0 Max Playing Hours Avg<= Game Time TT Solve9 0<=Social Fantasy Revisited10=0 Park3 Avg<=Revisited2 Revisited10=0 Mid Social Fantasy Park3 TT Solve3=0 School2 Max Game Time 1 <= Revisited2 LowTTSolve9 WrongItemsCase1=0 LowPlaying Hours School3 Cluster1 (17 child) Cluster2 (10 child) Cluster3 (8 child) Cluster4 (8child) Cluster5(4 child) Revisited2 =0 , Kitchen2 Avg>= Solve5 Max Playing Hours WrongItemsCase7=0 Revisited9=0 Revisited10=0 HighSolve10 1/3<=Social Fantasy WrongItemsCase7=0 Revisited10=0 Mid Social Fantasy Kitchen2 Revisited2=0 Revisited9=0 Avg>=Playing Hours Avg>=TT Solve10 Avg>=TT Solve5 1/3 <=TT Solve10 Kitchen2 Revisited2=0 Avg<= Playing Hours LowTTSolve5 Revisited9=0 1/3>=Social Fantasy Revisited10=0 WrongItemsCase7=0 WrongItemsCase7=0 , Revisited2=0 Kitchen2 LowTTSolve10 TT Solve5=0 Avg>=Playing Hours Revisited9=moreThan1 1/3>=Social Fantasy Revisited10=0 Revisited10=0 Revisited2=0 Revisited9=moreThan1 low<=Playing Hours LowTTSolve5 Kitchen2 1/3<=Social Fantasy WrongItemsCase7=0 LowTTSolve10 Males & Females Without Score Males & Females With Score
  • 46. Content •Motivation and Work scope •This Study •Psychology Study •The Game •Data Collection •Data Analysis •Result Analysis •Implementation Tools •Future Perspectives •Demo
  • 48. Social Fantasy (without score) 1.2x Female Male
  • 49. Social Fantasy (with score) 1.4x Female Male
  • 50. Females, 3D Histogram Without score With score
  • 51. Males, 3D Histogram Without score With score
  • 52. T-test (Females vs. Males, Social Fantasy, With Score) Variable 1 Variable 2 Mean 0.48 0.688 Variance 0.077 0.058 Observations 25 25 Hypothesized Mean Difference 0 df 47 t Stat -2.826 P(T<=t) one-tail 0.003 t Critical one-tail 1.677 P(T<=t) two-tail 0.006 t Critical two-tail 2.011 0.006 < 0.05 We reject the Null hypothesis
  • 53. T-test Social Fantasy Femalesvs. Males 0.006 < 0.05 Femalesvs. Males 0.074 > 0.05 Conduct Problems Femalesvs. Males 0.002< 0.05 Femalesvs. Males 0.100> 0.05
  • 54. Content •Motivation and Work scope •This Study •Psychology Study •The Game •Data Collection •Data Analysis •Result Analysis •Implementation Tools •Future Perspectives •Demo
  • 55. Unity3D Game Engine, scripting with C# Implementation Tools WEKA, Machine Learning Software Microsoft Business Intelligence Suite Matlabfor Analysis
  • 56. Content •Motivation and Work scope •This Study •Psychology Study •The Game •Data Collection •Data Analysis •Result Analysis •Implementation Tools •Future Perspectives •Demo
  • 57. Future Perspectives Personalizing the game content for each player, maximizing his/her social fantasy and conduct problems abilities. Direct the player to change his/her behavior by adding different interaction and influence techniques to the game. Comparing different model for capturing the behavior (recording facial expressions, heart beats, etc.)