The IEOL Integration and Education Online Project aimed to explore using social media (Web 2.0 tools) in adult education between 2009-2011. Partner organizations would exchange experiences using social media, compare approaches, and produce best practices. The project involved teachers studying social media uses, producing social media-based courses for adult learners, and evaluating the process. Expected outcomes included teachers learning to use social media, courses being launched, and a final dossier of best practices. Partner organizations had various e-learning experiences and would collaborate online using tools like blogs, wikis, and Skype.
This document provides an overview of a workshop about modeling digital age technology and learning. It includes an introduction to the facilitator and standard being addressed. The facilitator demonstrates several Web 2.0 tools that can be used to address the standard, including Corkboard.me for anonymous participant responses and a wiki for sharing resources. Google Apps and wikis are presented as tools for collaboration, communication, and modeling technology use in the classroom. Participants provide examples of how they might use various apps and tools in their teaching.
This document discusses using Web 2.0 tools to address modeling digital age technology and learning standards. It introduces wikis as a tool that can demonstrate, collaborate, communicate and model. Examples of educational wikis are provided. The facilitator demonstrates using Corkboard.me for anonymous participant responses and Google Apps for collaboration. Participants provide ideas for using tools like wikis and Google Apps in their classrooms. Resources on digital literacy and educational technology standards are referenced.
This document discusses various web 2.0 tools that can be used for education including wikis, blogs, and videos. It provides examples of how these tools can be used for language arts, biology, journalism, history, art, and music. Specific tools mentioned include wikis, blogs, and videos from CommonCraft which can be used to introduce complex topics. Google search engines are also discussed as a tool for classroom use with links provided to Google resources for education.
Ci 350 project based learning presentationMegan Wooten
This document discusses project-based learning (PBL). It defines PBL as an instructional approach where students gain knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging and complex question, problem, or challenge. It notes benefits of PBL include teaching 21st century skills like collaboration and time management. An example given is a civics class project where students create their own countries and governments and learn about civics terms. The role of technology in PBL projects is also discussed.
This document introduces the concepts of Webquest 2.0 and collaborative blended learning models for continuing professional training opportunities in small and medium-sized enterprises (SMEs). Webquest 2.0 involves collaborative online projects using asynchronous and synchronous Web 2.0 technologies to combine collaborative and self-paced learning. The document also presents research questions about using Webquest 2.0 for human resource management, collaborative blended learning models in SMEs, Web 2.0-enhanced working environments, and communities of practice. It describes trainings conducted in Poland and the UK with various participants and discusses results and issues found.
The Flat Classroom Project aims to flatten classroom walls by connecting middle and high school students from around the world using web 2.0 tools. Founded in 2006, it allows students to collaborate globally on real-world topics based on Thomas Friedman's book "The World is Flat." Students discuss concepts like globalization, outsourcing, and how the internet and web tools connect people worldwide. Participants are required to introduce themselves, write a collaborative report using a wiki, create a personal multimedia response, and reflect on their experience.
Web 2.0 tools in the school of the 21st centuryadamstepinski
The document discusses the use of Web 2.0 tools in 21st century schools. It argues that these tools can be used for collaboration, presentations, surveys, and creative projects. Examples of specific tools are provided, such as Google Docs, VoiceThread, and Prezi. The document also outlines best practices for designing motivating interdisciplinary projects using these tools, such as making topics relevant to students' lives and allowing student autonomy and choice in technologies.
The IEOL Integration and Education Online Project aimed to explore using social media (Web 2.0 tools) in adult education between 2009-2011. Partner organizations would exchange experiences using social media, compare approaches, and produce best practices. The project involved teachers studying social media uses, producing social media-based courses for adult learners, and evaluating the process. Expected outcomes included teachers learning to use social media, courses being launched, and a final dossier of best practices. Partner organizations had various e-learning experiences and would collaborate online using tools like blogs, wikis, and Skype.
This document provides an overview of a workshop about modeling digital age technology and learning. It includes an introduction to the facilitator and standard being addressed. The facilitator demonstrates several Web 2.0 tools that can be used to address the standard, including Corkboard.me for anonymous participant responses and a wiki for sharing resources. Google Apps and wikis are presented as tools for collaboration, communication, and modeling technology use in the classroom. Participants provide examples of how they might use various apps and tools in their teaching.
This document discusses using Web 2.0 tools to address modeling digital age technology and learning standards. It introduces wikis as a tool that can demonstrate, collaborate, communicate and model. Examples of educational wikis are provided. The facilitator demonstrates using Corkboard.me for anonymous participant responses and Google Apps for collaboration. Participants provide ideas for using tools like wikis and Google Apps in their classrooms. Resources on digital literacy and educational technology standards are referenced.
This document discusses various web 2.0 tools that can be used for education including wikis, blogs, and videos. It provides examples of how these tools can be used for language arts, biology, journalism, history, art, and music. Specific tools mentioned include wikis, blogs, and videos from CommonCraft which can be used to introduce complex topics. Google search engines are also discussed as a tool for classroom use with links provided to Google resources for education.
Ci 350 project based learning presentationMegan Wooten
This document discusses project-based learning (PBL). It defines PBL as an instructional approach where students gain knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging and complex question, problem, or challenge. It notes benefits of PBL include teaching 21st century skills like collaboration and time management. An example given is a civics class project where students create their own countries and governments and learn about civics terms. The role of technology in PBL projects is also discussed.
This document introduces the concepts of Webquest 2.0 and collaborative blended learning models for continuing professional training opportunities in small and medium-sized enterprises (SMEs). Webquest 2.0 involves collaborative online projects using asynchronous and synchronous Web 2.0 technologies to combine collaborative and self-paced learning. The document also presents research questions about using Webquest 2.0 for human resource management, collaborative blended learning models in SMEs, Web 2.0-enhanced working environments, and communities of practice. It describes trainings conducted in Poland and the UK with various participants and discusses results and issues found.
The Flat Classroom Project aims to flatten classroom walls by connecting middle and high school students from around the world using web 2.0 tools. Founded in 2006, it allows students to collaborate globally on real-world topics based on Thomas Friedman's book "The World is Flat." Students discuss concepts like globalization, outsourcing, and how the internet and web tools connect people worldwide. Participants are required to introduce themselves, write a collaborative report using a wiki, create a personal multimedia response, and reflect on their experience.
Web 2.0 tools in the school of the 21st centuryadamstepinski
The document discusses the use of Web 2.0 tools in 21st century schools. It argues that these tools can be used for collaboration, presentations, surveys, and creative projects. Examples of specific tools are provided, such as Google Docs, VoiceThread, and Prezi. The document also outlines best practices for designing motivating interdisciplinary projects using these tools, such as making topics relevant to students' lives and allowing student autonomy and choice in technologies.
Project based learning (PBL) is an instructional approach that uses real-world challenges to engage students in critical thinking, collaboration, and communication. Through PBL, students work to solve complex, open-ended problems and develop 21st century skills such as leadership, time management, and collaboration. Examples of PBL include having students create their own countries with unique governments and economies to learn civics concepts. Technology plays an important role in PBL by allowing students to share information, get feedback, and present their work through tools like Facebook, Edmodo, and digital storytelling.
Project based learning (PBL) is an instructional approach that uses real-world problems as the context for students to gain knowledge and skills. Through PBL, students engage in an extended inquiry process in response to complex questions and challenges. This helps develop skills like collaboration, time management, and leadership. PBL improves student engagement and prepares them for 21st century careers by making them responsible for their own learning. An example is a civics class where students each create their own country and relate course concepts like government structures to their imaginary nation. Technology can enhance PBL by allowing students to represent their work through tools like Photoshop, social media, and video.
Project based learning (PBL) is an instructional approach that engages students in learning essential knowledge and life-enhancing skills through an extended, student-influenced inquiry process structured around complex, authentic questions and carefully designed products and tasks. PBL incorporates collaboration, critical thinking, problem solving, and allows students to take greater responsibility for their own learning. When implemented effectively, PBL improves student engagement and prepares students for 21st century careers by developing skills like collaboration, project management and leadership.
An Introduction to Teaching With Social Mediasociamigo
Check out this simple introduction on about teaching social media. Free MP3 Podcast reveals how to use social media to sell more stuff. Find out more at www.sociamigo.com/mp3
Enrichment 2.0 Gifted Education For The 21st CenturyMichelle Eckstein
The document discusses how Web 2.0 technologies can be used to meet the needs of gifted students in the 21st century. It describes tools like wikis, blogs, and video/photo sharing that allow for collaboration. Joseph Renzulli's Enrichment Cluster model is adapted for online use, with students researching topics of interest and creating real-world products. Examples of online clusters offered by the Gifted Kids Network are provided.
Digital literacies and learning design syllabus webCristina Costa
This document outlines the sessions of a module on Digital Literacies and Learning Design. The module introduces participants to concepts around digital literacies and learner-centered design. Sessions include discussions on topics like digital natives, creating learning contexts, challenges of embedding technology, and open educational resources. Participants complete tasks like setting up blogs and online profiles, reading articles, and commenting on posts. They also plan and work on a learning design project to apply the concepts. The final session involves reflecting on teachers' digital literacy needs and how to stay up-to-date with web developments.
Social Media for Education: In PracticeTarahHarvey1
This document provides a collection of lesson plans that utilize various social media platforms as learning tools in K-12 classrooms. It includes lessons that use wikis, social networks, vlogs, blogs, microblogs, and podcasts to encourage collaboration, idea sharing, and real-world connections between course content and current events. The lessons are arranged alphabetically and provide the grade level, content area, link to additional resources, and brief description of the social media-based student activities.
This document discusses using wikis for collaboration in education. It introduces Roberto Garza, who will demonstrate how to navigate and create wikis. Wikis allow students to engage in individual and group work through publishing class materials, sharing assignments, and collaborating on projects. Teachers can give students their own wiki pages and use wikis to keep parents informed. Wikis help meet education standards by allowing digital collaboration. The activity demonstrated creating wiki pages to brainstorm academic goals by subject and grade level. Participants also created their own wikis to add content, files and links.
Open Educational Resources, relation with FLOSS; a pilot program for Romanian teachers about using OER and new technologies in education
Presentation at eLiberatica, Brasov, Romania - 2007
Citations: http://scholar.google.com/scholar?q=%22Open+Educational+Resources+and+FLOSS%22+holotescu&btnG=&hl=en&as_sdt=0%2C5
The document discusses developing student-centered learning networks using social technologies. It focuses on moving students to the center, building connections between students as peers and collaborators, connecting students to external experts, and using social networking tools to foster cohesion and identity. Examples discussed include using social bookmarking tools like Diigo for sharing and evaluating resources, leveraging the Microsoft Live@EDU suite for collaboration and project management, and using web publishing tools like Google Sites and WordPress.com to easily create websites for sharing work.
Emerging technologies and Web 2.0 allow for new forms of communication, collaboration, documentation, generation, and interaction. Web 2.0 tools like blogs, wikis, social bookmarking, and virtual communities support sharing ideas, working with others, collecting evidence over time, creating new materials, and exchanging information.
Without being exhaustive, the following table offers a wide range of tools and technologies that can be used by students and teachers to make teaching and learning more interactive.
This lesson plan aims to teach students about responsibly accessing, creating, and sharing information online through a series of activities focused on four themes: using information from the web for schoolwork, identifying fake or unreliable websites, safe internet surfing, and privacy on social networks. Students will work in groups to research their assigned theme, create a mind map of ideas, and develop a final project like a video or simulation. The plan incorporates tools for collaboration like Google Docs. Formative assessment includes student reflections after each lesson. The goal is for students to improve digital skills while learning about credibility, privacy, and their online reputation.
The MI-LIFE program is a professional learning program for Michigan school leaders funded by a grant from Microsoft. The program aims to stimulate, inspire, and challenge school leaders to question their assumptions about administration, teaching, and learning. It uses an innovative, learner-centered approach with practical application. The program content and delivery are creative, multi-dimensional, and collaborative. It recognizes the busy lives of school administrators with its time commitment.
eTwinning is a free online platform that allows teachers and students aged 3-18 from 32 European countries to collaborate on projects across various subject areas using online tools like blogs, wikis and live chat. The platform provides hundreds of categorized project ideas, a partner finding tool, virtual classrooms for each project, and support resources to facilitate international educational partnerships. Teachers can apply for quality labels for successful projects and gain professional development opportunities through online networking, webinars and workshops.
European Commission Webinar on Open BadgesIlona Buchem
This document discusses open badges and virtual mobility skills in higher education. It describes the Open Badge Network project which aims to develop, assess, and recognize virtual mobility skills using open badges. The Open Virtual Mobility project and Learning Hub are introduced as ways to provide mini-MOOCs on virtual mobility competencies such as digital literacy, self-regulated learning, and intercultural skills. Open badges can be earned through Open Virtual Mobility MOOCs and displayed on platforms like Bestr.
This document discusses using Web 2.0 technologies to support learning in social studies. It defines Web 2.0 as Internet-based, social technologies like Wikipedia, blogs, and social media that allow collaborative learning. The author describes an action research project where middle school students used various Web 1.0 and 2.0 tools to connect with Russian history and culture over one school year. These included online journals, e-postcards, websites, and public performances. The research aims to expand students' world views through engaging experiences and allow teachers to grow professionally by applying new skills to their students.
Teaching and Learning with Social Media WorkshopJoshua Murdock
This is a workshop conduct with faculty at various college to discuss how to implement social media in education. The Teaching and Learning with Social Media Workshop is conduct by Professor Josh. For more information visit http://professorjosh.com or @professorjosh on Twitter.
Web 2.0 allows for user-generated content and collaboration in online communities, challenging traditional education. It enables easy sharing of content with a global audience anywhere, anytime. Key characteristics include developing an online identity, personalizing spaces, creating and consuming user-generated content, and social participation through feedback and content development. While it promotes knowledge sharing and engagement, there are also risks like the digital divide and potential for unproductive or negative experiences online that must be addressed. Web 2.0 tools discussed for educational use include blogs, wikis, podcasts, social networking, social bookmarking, YouTube, Flickr, RSS feeds, and more.
This document discusses educational technology and tools for teachers. It provides information on developing professional learning networks, using SMART technologies and social studies, Moodle professional development, using social media, student productivity, and connecting digitally. Recommendations are made for exploring new teaching paradigms using media and staying connected in the digital age.
This document describes a project using Second Life to teach foreign language courses at Victoria University of Wellington in New Zealand. It began with a small group exploring Second Life in 2008 and expanded to include language courses for French, Spanish, and Italian from 2011-2012. Students met in Second Life for 2-hour sessions twice a week over 5-10 weeks and conducted activities like interviews, discussions, and role plays with native speakers. Student feedback was generally positive about being immersed in the virtual environment, though some struggled with the interface or found early morning sessions distracting. The document concludes with recommendations for supporting such virtual world language education projects.
This document discusses the benefits and uses of blogs for learning. It outlines that blogs can promote scholarly writing, act as a personal space for reflection, and link learning communities. The document provides examples of using blogs for reflection, evaluation, reformulation of ideas, and higher-order thinking skills like analysis and creation. It also provides guidance on planning blog-based learning, including considerations for individual or group work, private or public blogs, objectives, scaffolding, and assessments.
Project based learning (PBL) is an instructional approach that uses real-world challenges to engage students in critical thinking, collaboration, and communication. Through PBL, students work to solve complex, open-ended problems and develop 21st century skills such as leadership, time management, and collaboration. Examples of PBL include having students create their own countries with unique governments and economies to learn civics concepts. Technology plays an important role in PBL by allowing students to share information, get feedback, and present their work through tools like Facebook, Edmodo, and digital storytelling.
Project based learning (PBL) is an instructional approach that uses real-world problems as the context for students to gain knowledge and skills. Through PBL, students engage in an extended inquiry process in response to complex questions and challenges. This helps develop skills like collaboration, time management, and leadership. PBL improves student engagement and prepares them for 21st century careers by making them responsible for their own learning. An example is a civics class where students each create their own country and relate course concepts like government structures to their imaginary nation. Technology can enhance PBL by allowing students to represent their work through tools like Photoshop, social media, and video.
Project based learning (PBL) is an instructional approach that engages students in learning essential knowledge and life-enhancing skills through an extended, student-influenced inquiry process structured around complex, authentic questions and carefully designed products and tasks. PBL incorporates collaboration, critical thinking, problem solving, and allows students to take greater responsibility for their own learning. When implemented effectively, PBL improves student engagement and prepares students for 21st century careers by developing skills like collaboration, project management and leadership.
An Introduction to Teaching With Social Mediasociamigo
Check out this simple introduction on about teaching social media. Free MP3 Podcast reveals how to use social media to sell more stuff. Find out more at www.sociamigo.com/mp3
Enrichment 2.0 Gifted Education For The 21st CenturyMichelle Eckstein
The document discusses how Web 2.0 technologies can be used to meet the needs of gifted students in the 21st century. It describes tools like wikis, blogs, and video/photo sharing that allow for collaboration. Joseph Renzulli's Enrichment Cluster model is adapted for online use, with students researching topics of interest and creating real-world products. Examples of online clusters offered by the Gifted Kids Network are provided.
Digital literacies and learning design syllabus webCristina Costa
This document outlines the sessions of a module on Digital Literacies and Learning Design. The module introduces participants to concepts around digital literacies and learner-centered design. Sessions include discussions on topics like digital natives, creating learning contexts, challenges of embedding technology, and open educational resources. Participants complete tasks like setting up blogs and online profiles, reading articles, and commenting on posts. They also plan and work on a learning design project to apply the concepts. The final session involves reflecting on teachers' digital literacy needs and how to stay up-to-date with web developments.
Social Media for Education: In PracticeTarahHarvey1
This document provides a collection of lesson plans that utilize various social media platforms as learning tools in K-12 classrooms. It includes lessons that use wikis, social networks, vlogs, blogs, microblogs, and podcasts to encourage collaboration, idea sharing, and real-world connections between course content and current events. The lessons are arranged alphabetically and provide the grade level, content area, link to additional resources, and brief description of the social media-based student activities.
This document discusses using wikis for collaboration in education. It introduces Roberto Garza, who will demonstrate how to navigate and create wikis. Wikis allow students to engage in individual and group work through publishing class materials, sharing assignments, and collaborating on projects. Teachers can give students their own wiki pages and use wikis to keep parents informed. Wikis help meet education standards by allowing digital collaboration. The activity demonstrated creating wiki pages to brainstorm academic goals by subject and grade level. Participants also created their own wikis to add content, files and links.
Open Educational Resources, relation with FLOSS; a pilot program for Romanian teachers about using OER and new technologies in education
Presentation at eLiberatica, Brasov, Romania - 2007
Citations: http://scholar.google.com/scholar?q=%22Open+Educational+Resources+and+FLOSS%22+holotescu&btnG=&hl=en&as_sdt=0%2C5
The document discusses developing student-centered learning networks using social technologies. It focuses on moving students to the center, building connections between students as peers and collaborators, connecting students to external experts, and using social networking tools to foster cohesion and identity. Examples discussed include using social bookmarking tools like Diigo for sharing and evaluating resources, leveraging the Microsoft Live@EDU suite for collaboration and project management, and using web publishing tools like Google Sites and WordPress.com to easily create websites for sharing work.
Emerging technologies and Web 2.0 allow for new forms of communication, collaboration, documentation, generation, and interaction. Web 2.0 tools like blogs, wikis, social bookmarking, and virtual communities support sharing ideas, working with others, collecting evidence over time, creating new materials, and exchanging information.
Without being exhaustive, the following table offers a wide range of tools and technologies that can be used by students and teachers to make teaching and learning more interactive.
This lesson plan aims to teach students about responsibly accessing, creating, and sharing information online through a series of activities focused on four themes: using information from the web for schoolwork, identifying fake or unreliable websites, safe internet surfing, and privacy on social networks. Students will work in groups to research their assigned theme, create a mind map of ideas, and develop a final project like a video or simulation. The plan incorporates tools for collaboration like Google Docs. Formative assessment includes student reflections after each lesson. The goal is for students to improve digital skills while learning about credibility, privacy, and their online reputation.
The MI-LIFE program is a professional learning program for Michigan school leaders funded by a grant from Microsoft. The program aims to stimulate, inspire, and challenge school leaders to question their assumptions about administration, teaching, and learning. It uses an innovative, learner-centered approach with practical application. The program content and delivery are creative, multi-dimensional, and collaborative. It recognizes the busy lives of school administrators with its time commitment.
eTwinning is a free online platform that allows teachers and students aged 3-18 from 32 European countries to collaborate on projects across various subject areas using online tools like blogs, wikis and live chat. The platform provides hundreds of categorized project ideas, a partner finding tool, virtual classrooms for each project, and support resources to facilitate international educational partnerships. Teachers can apply for quality labels for successful projects and gain professional development opportunities through online networking, webinars and workshops.
European Commission Webinar on Open BadgesIlona Buchem
This document discusses open badges and virtual mobility skills in higher education. It describes the Open Badge Network project which aims to develop, assess, and recognize virtual mobility skills using open badges. The Open Virtual Mobility project and Learning Hub are introduced as ways to provide mini-MOOCs on virtual mobility competencies such as digital literacy, self-regulated learning, and intercultural skills. Open badges can be earned through Open Virtual Mobility MOOCs and displayed on platforms like Bestr.
This document discusses using Web 2.0 technologies to support learning in social studies. It defines Web 2.0 as Internet-based, social technologies like Wikipedia, blogs, and social media that allow collaborative learning. The author describes an action research project where middle school students used various Web 1.0 and 2.0 tools to connect with Russian history and culture over one school year. These included online journals, e-postcards, websites, and public performances. The research aims to expand students' world views through engaging experiences and allow teachers to grow professionally by applying new skills to their students.
Teaching and Learning with Social Media WorkshopJoshua Murdock
This is a workshop conduct with faculty at various college to discuss how to implement social media in education. The Teaching and Learning with Social Media Workshop is conduct by Professor Josh. For more information visit http://professorjosh.com or @professorjosh on Twitter.
Web 2.0 allows for user-generated content and collaboration in online communities, challenging traditional education. It enables easy sharing of content with a global audience anywhere, anytime. Key characteristics include developing an online identity, personalizing spaces, creating and consuming user-generated content, and social participation through feedback and content development. While it promotes knowledge sharing and engagement, there are also risks like the digital divide and potential for unproductive or negative experiences online that must be addressed. Web 2.0 tools discussed for educational use include blogs, wikis, podcasts, social networking, social bookmarking, YouTube, Flickr, RSS feeds, and more.
This document discusses educational technology and tools for teachers. It provides information on developing professional learning networks, using SMART technologies and social studies, Moodle professional development, using social media, student productivity, and connecting digitally. Recommendations are made for exploring new teaching paradigms using media and staying connected in the digital age.
This document describes a project using Second Life to teach foreign language courses at Victoria University of Wellington in New Zealand. It began with a small group exploring Second Life in 2008 and expanded to include language courses for French, Spanish, and Italian from 2011-2012. Students met in Second Life for 2-hour sessions twice a week over 5-10 weeks and conducted activities like interviews, discussions, and role plays with native speakers. Student feedback was generally positive about being immersed in the virtual environment, though some struggled with the interface or found early morning sessions distracting. The document concludes with recommendations for supporting such virtual world language education projects.
This document discusses the benefits and uses of blogs for learning. It outlines that blogs can promote scholarly writing, act as a personal space for reflection, and link learning communities. The document provides examples of using blogs for reflection, evaluation, reformulation of ideas, and higher-order thinking skills like analysis and creation. It also provides guidance on planning blog-based learning, including considerations for individual or group work, private or public blogs, objectives, scaffolding, and assessments.
The immersive language pilot project on Second Life was initiated in 2012 and involved the use of Second Life for 3 language programmes taught at Victoria University of Wellington’s School of Language and Cultures. The intend of this project is – to provide opportunities to interact naturally with native speakers, – to enhance students’ cultural awareness by exploring various sims (RL and fantasy), – to (informally) measure students oral and written input and output compared to what they get in class – to gauge their level of engagement and motivation when immersed in a 3D virtual environment. Following the success of the project, lecturers have expressed their interest in continuing the project in the second trimester of 2013 and is currently in the planning phase. This presentation is a report of findings collated in the first stage of the project: this includes students and tutors impressions on their experience throughout the trimester and recommendations for implementation of such project in a university environment.
The document outlines a lesson plan for teaching English to elementary/pre-intermediate level students. The lesson involves watching a short film called "A Day in the Life of..." and then completing follow up activities to practice English skills like speaking, writing, and listening comprehension. Key activities include introducing characters, watching the film with and without sound to make predictions, answering comprehension questions, writing a summary, and telling their own story. The goal is for students to practice using past tenses and sequencing words to discuss narratives.
This document proposes a project to use a global simulation set in a virtual 3D environment to encourage situated language practice for students. It discusses theoretical frameworks of situated learning and outlines a pedagogical framework following Bates' SECTIONS model. The background discusses a prior project using a virtual world without a global simulation structure, which students found engaging but lacked TL communication. The proposed project aims to address this by generating authentic learning situations through role-playing characters in a simulated building universe.
A Language Technology Specialist has expertise across several areas including language acquisition principles, teaching principles, and technical expertise. They work with various technologies in language labs and online environments. The specialist must consider both the benefits and limitations of different technologies for language learning. It is important for the specialist to take ownership of various technical and instructional aspects when implementing technology tools to ensure good usage and a backup plan. Multimedia tools that combine text, audio, images, and video can be used creatively to develop learning materials and tasks.
The document discusses the author Mathew and provides no other information. It contains only the name "Mathew" repeated multiple times without any other context or details.
This document provides an overview of Web 2.0 tools and their use in education. It discusses how Web 2.0 enables socialization, collaboration, creativity, authenticity, and sharing among students. Popular Web 2.0 tools mentioned include blogs, wikis, podcasting, social bookmarking, social networks, and video sharing sites. The document also outlines how Web 2.0 tools can be used for personal reflection, seeking feedback, and limited only by one's imagination in education.
The document discusses the impact of open content and web 2.0 tools on e-learning and learner participation. It explores examples of open information communities like Wikipedia that allow collaborative knowledge creation. It also examines how tools like videos, social networking, and e-books can empower learners and foster participation through activities like creating content and interacting with others online in knowledge-sharing networks on a global scale.
The document discusses using social media tools and Web 2.0 technologies to engage students in learning. It introduces concepts like the changing nature of students from Generation X and Y and how they access and share information online. Various social media tools are described that can be used for teaching and learning, including social networking, bookmarking, blogging, media sharing, and wikis. The document advocates integrating these tools to make education more relevant and encourage collaboration, communication, and user-generated content.
Learning Tools for Web 2.0:Integration vs. FrustrationSharonGS
The document discusses the integration and frustration of using Web 2.0 tools for learning. It provides examples of tools like wikis, podcasting, blogging, and VoiceThread that can be integrated into learning. However, teachers and students can become frustrated by the number of tools, reliability issues, public nature of tools, and lack of technical skills. The document recommends strategies like choosing well-known tools, creating a personal learning environment, and using tools to learn about tools to move from frustration to integration.
The document discusses the future of education and how social media and Web 2.0 tools can be integrated into teaching and learning. It defines social media and Web 2.0 technologies as read-write platforms that allow users to create and share content. Various social media tools are described, including social networking, bookmarking, wikis, blogs, and media sharing, along with examples of tools for each category. Potential uses of social media for both formal education and informal learning are outlined.
The document discusses active learning and how it can be facilitated through online tools. It defines active learning as anything other than passive listening, and emphasizes learner-centered and collaborative approaches. It then provides examples of active learning tools like wikis, discussion forums, and the Moodle platform. It encourages shifting away from purely content-focused e-learning towards more social and collaborative models of c-learning.
Educational tools of Web 2.0 like Flickr, Delicious, and Bubbleshare can expand curriculum by supporting a new collaborative learning environment. Web 2.0 represents a shift from static to social web where users can create and share knowledge. Common Web 2.0 tools for classrooms include social bookmarking sites to share research bookmarks, photo sharing sites to post presentations, and wikis or blogs for collaborative document writing and discussion.
Exploring Web 2.0 to support online learning communities: where technology me...Jon Rosewell
A presentation to kick off a workshop at ICL2009 conference, given by Giselle Ferreira, Wendy Fisher, Jon Rosewell & Karen Kear, The Open University. http://www.open.ac.uk/blogs/terg/
The document summarizes key points from a professional development workshop for teachers on learning and technology in the 21st century. It discusses trends in technology like cloud computing, ebooks, and mobile devices. It encourages teachers to explore one-to-one classroom resources, learn new skills and strategies in short chunks of time daily, and build personal learning networks to continuously refine their practice and stay current on innovations in education.
This document summarizes resources for online learning, including the changing role of the web in education. It discusses learning objects, open educational resources, and repositories that can be used to find and share multimedia content, videos, and other materials under open licenses. Guidelines are provided for creating blogs and integrating online resources and learning objects into courses.
OER (Open Educational Resources) – Resurse Educaționale Deschise și MOOC (Ma...Diana Andone
OER (Open Educational Resources) – Resurse Educaționale Deschise și MOOC (Massive Open Online Courses)
Presentation during Open Education Week 2014 in Timisoara, Romania, 13 March 2014
#OpenEducationWk
CTE 680 Web 2.0 Tools to Enhance Higher EducationBrian King
A powerpoint exported from my Keynote if you want to view this in more of a slideshow like setting. It may look weird as I haven't looked at it in PowerPoint and not all of the features may have exported properly. If you have Apple Keynote and want a file of my original presentation please email brianjosephking@gmail.com.
Thank you.
This gives knowledge about web 2.0 tools and its role in education. It also explains about the tools benefits and challenges in the field of education in teaching and learning process. It also throws few tools of internet as examples to give a clear cut for the viewers
This five-day graduate course teaches teachers how to effectively integrate technology into their curriculum. Participants will learn tools for archiving, sharing, organizing information online. They will also learn how to find and evaluate media resources and conduct advanced online research. The course covers using blogs, wikis and other collaboration tools for reflection and building a personal learning network. By the end, teachers will create a technology-infused lesson plan incorporating tools taught in the course.
This 9-week graduate course teaches teachers how to build a "technology tool belt" to maximize technology use in their classrooms. The course is divided into 5 phases that teach skills like archiving, media literacy, research techniques, reflection and collaboration tools, and building a personal learning network. Students will learn how to use various web tools and create a technology-integrated curriculum unit. Assessment includes creating an archiving tool, setting up a wiki, developing an online reader, writing blog posts, creating multimedia reflections, participating in social networks, and presenting the curriculum unit. The course aims to help teachers select appropriate technology, address gaps in student performance, and enhance teaching practices using technology standards.
An introduction to the HASL Spring 2012 Conference that outlines what tools are available for participants, how they might be used, and how participants can access these tools & ideas via the Conference Wiki & the Edmodo group 24/7.
The document describes a workshop on designing learning spaces with Web 2.0 tools. The workshop aims to provide an overview of how Web 2.0 tools can be integrated into formal, non-formal and informal learning environments. The agenda includes case studies of Web 2.0 tool integration, a discussion of various Web 2.0 tools and models of their use in education, and a question and answer session.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Creative Commons provides free copyright licenses that allow creators to choose how others can use their work. Creators can select licenses that allow others to share, remix, and use their work either commercially or noncommercially. The different license options include attribution, which requires credit; share alike, which requires derivative works to have the same license; noncommercial, which only allows noncommercial use; and no derivative works, which does not allow adaptations of the original.
This document discusses different learning theories and how they relate to game-based learning. It covers behaviourist, cognitivist, constructivist, and situated learning models. Behaviourist games focus on reinforcement, while constructivist games emphasize puzzles, interaction, reflection and open learning environments. The situated perspective views learning as occurring through social interaction and participation in authentic contexts. The document also outlines challenges for educators in integrating games and provides recommendations for good game design elements based on learning theories.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
2. Affordances of web20
Democratisation of the web: User generated content
W, W & W
Rich Media Content
Complex social interactions
Socialisation - develop relationships with real people
with language
Collaboration - to construct and share real knowledge
with others.
Creativity - create genuine products, combine media
Authenticity - activities are real and motivating
Sharing - share what they create and learn together
Source: Web-20-tools-for-Teachers by Nik Peachey
4. If we allow students to …
Own and direct their experience
Participate, collaborate, network
Produce, co-create, repurpose and share
Access multiple sources
Use a variety of tools they already use to learn
Create their own PLN and PLEs
Find & OWN tools they need to do so
7. So you are now using
Blogs
Wikis
Twitter
Anything else?
Storybird
Flickr
Vocaroo
Google aps (scholar, translate, maps, earth, hangout)
8. Find some tools:
Langwitches slideshare: 70 tools 70 minutes
Go2Web20
Cool Tools for Schools
Nik Peachey’s TechBlog
Google web20 for education
Then start re-designing your content:
http://www.phoebe.ox.ac.uk/
9. Task for Thursday 29 November
In your Special Interest Groups:
1. Open Nik Peachey’s web20 tools for teachers
Examine the structure of the tool presentations
2. Check the list of proposed tools to explore on
Primary and Junior High: http://bit.ly/TeUNyG
Senior High and Higher Ed: http://bit.ly/10DrPyq
3. Fill-in the table for each tool
Description Bloom’s Skills Application
4. Select one tool and present it following Nik Peachey’s
model – a word doc is on Blackboard to get you started. Create a
model, upload it to your ictesol wiki along with your findings
5. Present it to the class on Thursday