This document provides an overview of visual communication design methodology. It discusses key aspects of the design process like research, concept development, refinement, and presentation. It also explores different forms of visual communication like pictograms, branding, typography, and dynamic/interactive identities. Designers must balance logic and creativity when solving problems. The goal is to develop innovative solutions through thorough research and an iterative process of ideation, testing, and refinement.
Destination Branding workshop run for the CommDe School of Design, Chulalongkorn University Bangkok.
Introduction and briefing presentation to 2nd and 3rd Year Design students, leading to the creation of a unique city brand for Bangkok.
Workshop conducted entirely in English.
VDIS10015 Developing Visual Imagery - Lecture 2Virtu Institute
In this lecture we will discuss how to develop and refine
drawing and other visual representation tools that can be
used to create original imagery. We will look at different
ways of creating image as well as ways to improve our
skills. These skills are physical but also cognitive tools for
professional practice. Our focus is on the development of
drawing rather than a particular level of drawing technique.
Design as visual communication (lecture on), TAW 2012Fabio Arangio
What makes design distinctive is the ability to build a visual structure so that we can predict the user’s experience of a product. That is made possible because design is an act of communication, a visual communication that speaks straight to our innate ability to comprehend symbols as meanings through shapes, colors, proportions and alignments in a given space.
Destination Branding workshop run for the CommDe School of Design, Chulalongkorn University Bangkok.
Introduction and briefing presentation to 2nd and 3rd Year Design students, leading to the creation of a unique city brand for Bangkok.
Workshop conducted entirely in English.
VDIS10015 Developing Visual Imagery - Lecture 2Virtu Institute
In this lecture we will discuss how to develop and refine
drawing and other visual representation tools that can be
used to create original imagery. We will look at different
ways of creating image as well as ways to improve our
skills. These skills are physical but also cognitive tools for
professional practice. Our focus is on the development of
drawing rather than a particular level of drawing technique.
Design as visual communication (lecture on), TAW 2012Fabio Arangio
What makes design distinctive is the ability to build a visual structure so that we can predict the user’s experience of a product. That is made possible because design is an act of communication, a visual communication that speaks straight to our innate ability to comprehend symbols as meanings through shapes, colors, proportions and alignments in a given space.
Graphic Design ( a Full leson, activities and quiz)Rojay Chambers
this power point seeks to explore art in a unique way as well as testing your competences in the field of Graphic Design and ultimately generate an individual creativity.
NUX Leeds - 26/03/2015 - The Role of the Graphic Designer in UXD - Simon Jone...Northern User Experience
Simon shared his thoughts with NUX Leeds on March 26th 2015 on the role of the graphic designer in the UXD process. Simon's talk promoted and argued for an integration and synthesis of UXD and Graphic Design disciplines. The talk addressed various factors characteristic of a Graphic Designer’s experience and education that can support and enrich the UXD process.
VDIS10019 2D & 3d Graphic Design - Basic Software for 3D RenderingVirtu Institute
This lecture is an overview of how to achieve some 3D effects to enrich your 3D Character design to be used on Cereal Box packaging. When digitising drawings for 3D rendering you can use
a combination of software tools to achieve your desired finish. For the purpose of this subject, it is recommended that you work in Photoshop and Illustrator.
Graphic Design ( a Full leson, activities and quiz)Rojay Chambers
this power point seeks to explore art in a unique way as well as testing your competences in the field of Graphic Design and ultimately generate an individual creativity.
NUX Leeds - 26/03/2015 - The Role of the Graphic Designer in UXD - Simon Jone...Northern User Experience
Simon shared his thoughts with NUX Leeds on March 26th 2015 on the role of the graphic designer in the UXD process. Simon's talk promoted and argued for an integration and synthesis of UXD and Graphic Design disciplines. The talk addressed various factors characteristic of a Graphic Designer’s experience and education that can support and enrich the UXD process.
VDIS10019 2D & 3d Graphic Design - Basic Software for 3D RenderingVirtu Institute
This lecture is an overview of how to achieve some 3D effects to enrich your 3D Character design to be used on Cereal Box packaging. When digitising drawings for 3D rendering you can use
a combination of software tools to achieve your desired finish. For the purpose of this subject, it is recommended that you work in Photoshop and Illustrator.
This eBook aims to provide a comprehensive guide to graphic design, covering both the fundamental principles and advanced techniques used by professional graphic designers. It also emphasizes the importance of ethical and responsible design practices in today's world. Whether you're a beginner looking to start a career in graphic design or an experienced designer seeking to enhance your skills, "Introduction to Graphic Design: A Comprehensive Guide" is your go-to resource for all things graphic design.
Treat your career like a design project. A brief overview of a coaching framework and career design workshop that enables managers and employees alike.
Graphic designers work with drawn, painted, photographed, or computer-generated images, but they also design the letterforms that make up various typefaces found in movie credits and TV ads; in books, magazines, and menus; and even on computer screens.
Designers create, choose, and organize these elements—typography, images, and the so-called “white space” around them—to communicate a message.
Graphic design is a part of your daily life. From humble things like gum wrappers to huge things like billboards, to the T-shirt you’re wearing, graphic design informs, persuades, organizes, stimulates, locates, identifies, attracts attention and provides pleasure.
Graphic design is a creative process that combines art and technology to communicate ideas. The designer works with a variety of communication tools in order to convey a message from a client to a specific audience. The main tools are image and typography.
Suppose you want to announce or sell something, inform or persuade someone, explain a complicated system or demonstrate a process. In other words, you have a message you want to communicate. How do you “send” it? You could tell people one by one or broadcast by radio or loudspeaker. That’s verbal communication.
But if you use any visual medium at all—if you make a poster; type a letter; create
a business logo, a magazine ad, or an album cover; even make a computer printout—
you are using a form of visual communication called graphic design.
Designers develop images to represent the ideas their clients want to communicate. Images can be incredibly powerful and compelling tools of communication, conveying not only information but also moods and emotions. People respond to images instinctively based on their personalities, associations, and previous experience.
For example, you know that a chili pepper is hot, and this knowledge in combination with the image creates a visual pun.
In the case of image-based design, the images must carry the entire message; there are few if any words to help. These images may be photographic, painted, drawn, or graphically rendered in many different ways. Image-based design is employed when
the designer determines that, in a particular case, a picture is indeed worth a thousand words.
Sketching As a Communication and Collaboration Tool.Aaron Irizarry
Product teams often consist of team members with various disciplines and approaches to product design, this can often present communication hurdles with team members (designers, devs, product managers, marketing,research, etc) as well as kinks in team collaboration. In this talk, Aaron will provide tools, tips, and insights into using sketching to help improve communication and collaboration within product teams.
The brand in 3D: signage design.
Conference presentation on signage design and the brand in 3D.
All images are copyright of their rightful owners, designers, creators and brands. They are used here in a purely pedagogic context for academic purposes. No reproduction authorised.
Brand Guidelines: defining the brand identity.
Conference in conjunction with guidelines design assignment.
All images are copyright of their rightful owners, designers, creators and brands. They are used here in a purely pedagogic context for educational purposes. No reproduction of this presentation is authorised.
What is visual communication design? keynotePaul Vickers
An introduction to Visual Communications. What is visual communications and its role in global design.
Presentation to students at the Ecole Bleue School of Design in Paris.
(all images are copyright of their rightful owners, creators and companies. They are used in a purely pedagogic context in a teaching environment. No reproduction of this presentation without authorisation).
Organic Cosmetics branding and packaging design workshop briefing for the Ecole de Design Nantes Atlantiques.
The assignment explores creating an alternative natural cosmetics brand and retail packaging design.
H20 - ecology the new luxury.
Branding, packaging, ecology design workshop on the theme of water.
For the Ecole de Design Nantes Atlantique.
By Paul Vickers, Creative Director.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
2. Paul Rand, American designer
“Design is so simple. That’s why it is so complicated.”
Keynotes Diaporamas
Paul Vickers
3. Ivan Chermayeff, American designer
“Design is directed toward human beings.
To design is to solve problems by identifying them
and executing the best solution.”
Keynotes Diaporamas
Paul Vickers
4. Antoine de Saint-Exupéry
“A designer knows he has achieved perfection
not when there is nothing left to add,
but when there is nothing left to take away.”
Keynotes Diaporamas
Paul Vickers
5. Debbie Millman - How to think like a graphic designer
“Design is one of the few disciplines that is a science
as well as an art. Effective, meaningful design requires
intellectual, rational rigour along with the ability to
elicit emotions and beliefs.
Thus, designers must balance both the logic and lyricism
of humanity every time they design something,
a task that requires a singularly mysterious skill..”
Keynotes Diaporamas
Paul Vickers
7. As designers our role is to resolve problems and develop creative solutions.
The solution is in the problem
8. A project starts with a client and a briefing
As designers we have clients. This is the difference between an artistic and a design project.
A project starts with a briefing. It can be a visual communications brief, a 3D design brief, an interior design brief,
or a combination of these disciplines if it is a global design project. It is written by the client or the designer.
The brief states the challenge, the objectives, the opportunities, the constraints, the market and the results target.
9. The blank sheet of paper syndrome and how to deal with it
The worst scenario is to be confronted by a blank sheet of paper. To find a solution you need stimuli, these come
through research and understanding the problem or challenge. Don't panic in-front of the blank page but
research the subject and start to understand the challenges, the solutions will come from your research.
10. Designers tools
The fundamental tools for the job include:
• brain, imagination, creativity
• sense of humour
• curiosity
• investment, commitment, hard work and organisation
• keeping your eyes open, keeping your mind open
• sketchbook and drawing tools
• camera
• model making and prototyping tools and materials
• and lastly a computer.
• the computer is just a tool like a pencil, it’s a powerful tool but it’s not a solution.
11. Designers fundamental tools pyramid
brain
eyes
pencil
sketchbook
internet research
computer, smartphone
travel
sense of
humour
culture: exhibitions, museums, books
camera
12. Research
To understand the problem, the challenge, you have to start by researching the subject, to fully understand it.
Hence the importance of your sketchbook to document your research and analysis, to explore the challenge, to
start your search of ideas and solutions. The sketchbook is a creative tool for exploration but it is not a mess.
13. Market research
Market research involves understanding the market: the who, what, where, why & when of the project.
It involves looking at and analysing the competitor products, brands, designs, proposals.
Why do some projects work and some fail? What are the strengths and weaknesses? the opportunities and threats?
What are the essential criteria for a successful design solution for the project? What are the objectives, the target?
15. Google image search
The automatic first response is a Google search. This provides an overview of the design landscape of the project.
16. Titre du slide composé en Museo Sans 700 18pt.
Pinterest, Niice, Designspiration, Instagram etc search
Some search engines provide a more design focused resource.
Create you own Pinterest pages by subject or theme to build your own resource of references.
17. Keyword research
Keyword research and word mapping use words to build ideas, make connections, search synonyms and develop
naming ideas for projects.
18. Presentation of your visual communications research
Example of the presentation of research and analysis for the branding and design of a restaurant, and the visual
territory research presenting the ideas and influences for the project.
By 3rd Year students Ecole Bleue, A5 format booklet with attention to layout, typography, with critical texts.
19. Mood boards
The mood board helps define the influences, visual language and ‘look & feel’ of the project.
Photographs, illustration, typography, textures & colours all help build a visual ‘snapshot’ of the subject.
20. Lateral thinking
If you have to design a logotype or a boutique facade and sign, dont just search for ‘logotypes’ or ‘signs’,
search for original, conceptual inspirations and references that can inspire your ideas and work.
An image of the sky, a bird, the colour blue, could be the inspiration for your design on a theme of liberty,
movement, travel, freedom, infinity etc… inspiration can come from anywhere.
21. Iconographic research and concept boards
Iconographic brainstorming uses images and the element of chance to create a visual universe that can inspire
the design concept. The final snapshot communicates the essential spirit of the project and idea.
22. Concept development and ideation
With an understanding of the brief and having researched extensively the subject, the creative ideation and
conceptual exploration can begin. Images and keywords from research are collated to form a concept board
or wall. Inspirations can come from anywhere.
Ideas are grouped by theme, links are created and the ‘concept’ begins to take shape.
23. Concept development and refinement
As the ideas and ‘concepts’ develop, the exploration becomes more focussed and defined.
The best idea are identified and the design development becomes more detailed, more precise, more tangible.
Logotypes move into typographic refinement, symbols are refined, rules are defined.
24. The detailing phase
Develop a maximum of concept sketches in the first creative phase of the project to explore as may options as
possible. The best ideas are then shortlisted for further development.
25. Titre du Keynote diaporama
The design development phase
Once the most interesting ideas are identified, start developing and refining them before selecting the best final
solution. The more options you have the greater chance of coming up with something unique and successful.
26. The detailing and finalisation phase
Finally, attention to detail in the finalisation and execution of the design is essential to communicate the idea with
precisely developed graphic & typographic precision and subtlety.
27. The design refinement and finalisation phase
Example of the presentation of design refinements, detailing, typographic research and layout for the logotype of
a photography museum. By 3rd Year students Ecole Bleue.
28. The design refinement and finalisation phase
Example of the presentation of design refinements, detailing, typographic research, colour and layout for the
logotype of a caviar brand. By 3rd Year students Ecole Bleue.
29. Typography
Typography will inevitably be part of your design solutions as there is a message to communicate.
There are 1.5 million typefaces available. And you may need to create a typeface specifically for your project!
30. Sketchbooks
Your visual communications sketchbook is a resource of ideas and sketches collected all year and becomes a
personal image bank that can inspire curent and future projects with visual references.
Everything visual communications should be included, sketches, typography, logos, packaging, signage, colours…
31. The final design presentation phase
Example of the presentation of final design work for a global design project. By 3rd Year students Ecole Bleue.
The brand or logotype is presented in its different versions, the applications and supports vary from business
cards to brochures and posters. Packaging and bags, signage and boutique facades can all be part of the project.
32. The final design presentation phase
Example of the presentation of final design work for a signage design project. By 3rd Year students Ecole Bleue.
Signage design includes 2D and 3D realisations and expression, typography, colours and materials, it includes
product design in the choice of supports, volume & shape of the signage.
33. Moving Brands, a UK & USA design agency, illustrate the creative process and their design methodology
well in this video of the development of the CX brand.
34. Forms of visual communications:
methods, processes, tools & techniques
The fundamental forms of expression in visual communications
35. Pictograms - writing using pictures to communicate the message, before the creation of written language.
Pictogram
36. Branding - the original identification process used to mark cattle & horses with their owners initials or monogram.
Branding
37. Rebus - a word puzzle using pictures to represent words. Egyptian hieroglyphics are the first rebus’s.
Rebus
38. Ambigram - word or logotype readable in opposite directions. Like a palindrome a word that can be read in
both directions: kayak, noon, radar, mama etc.
Ambigram
40. Onomatopoeia - a word that sounds like what it represents.
Onomatopoeia
41. Ideogram - a graphic symbol that represents an idea and is independent of any specific language.
Ideogram
42. Contemporary pictogram - writing using pictures to communicate the message.
Pictogram: universal
43. Figure & ground, positive & negative space: the art of communicating using both the positive black and
the negative white part of a visual or image, together to express the idea.
Figure/ground, positive/negative
44. The repeat pattern is created from the logotype or symbol and permits all-over motifs to be produced.
Repeat pattern
45. The brand or logotype can be part of a larger graphic system composed of several elements that can be
combined to create different expressions of the brand. This enables variety and diversity in expression.
Graphic system
46. Typographic & visual games, playing with the word or name to create meaning and communicate an idea.
Many brands and logotypes use this technique to create unique identities with a message.
Greek ‘logos’=word & ‘typos’=imprint or graphic mark.
Logotype
47. Logotype
Typographic & visual games, playing with the word or name to create meaning and communicate an idea.
Many brands and logotypes use this technique to create unique identities with a message.
48. The brand guidelines are the documents that specify the visual identity and its components, how it can
be used and applied to different supports. It enables precise specification of the identity in production.
Brand guidelines
49. Some identities are evolutive and flexible, changing and adapting in different applications, as opposed to rigid.
One constant common denominator interacts with a flexible component. Thus the Aol logo can superimpose
onto any image to become the brand.
Evolutive & flexible
50. Dynamic & interactive identity:
As most brands today live in the interactive world of web, video and film as well as the static world of print and
buildings, logotypes can be dynamic and interactive, constantly changing, evolving and moving.
51. Visual communications can be dynamic and interactive as well as static and printed.
Increasingly graphics and branding combines movement, video, animation and sound with messages,
type, colour and images.
Dynamic & interactive identity:
52. Interactive dynamic communications can use light, movement even water. The consumer can interact with them.
Dynamic & interactive identity:
53. Visual Communications design
Visual Communications is a concept, an idea, communicated by:
Words & names
Graphics
Logotypes & symbols
Typography
Imagery: illustration & photography
Colours
Patterns & repetition
Materials & textures
Light & shadow
Figure & ground
Positive & negative
Optical illusions & visual games
2D & 3D supports, volume
Moving images
Video & sound
Interactivity
Dynamic identities
The elements
Consumer input
The web, internet, mobile applications & devices
A brand can communicate using all the 5 senses.
It can communicate in 2D, 3D and 4D (time).