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As an instructional designer with a background in graphic design, I see a lot of poorly created materials due to the lack of an understanding of the of the SCIENCE behind visuals.
Design Principle Basics, UX Best Practices & 2016 Trends - Kuala Lumpur Marke...Freelance
Several basic design principles play an enormous role in the success rate or failure of marketing campaigns.
Learn how to take full advantage of these make-or-break factors – which largely determine whether customers are drawn in by featured content, or simply walk on by without even noticing it.
Download this colorful slide presentation, in which the ever-animated trainer Nikki Johnson highlights the basic principles of graphic design, simple UX best practices, and 2016 website trends, which all marketers should take to heart to position their work for maximum success.
Learn how to provide more constructive feedback to your design team as a marketing professional.
In the fall of 2018, I was asked to present a guest lecture to first year students enrolled in the Business Technology Management program at Ryerson University.
The Science of Visual Design: Creating Strong Graphics for IDJames Washok
As an instructional designer with a background in graphic design, I see a lot of poorly created materials due to the lack of an understanding of the of the SCIENCE behind visuals.
Design Principle Basics, UX Best Practices & 2016 Trends - Kuala Lumpur Marke...Freelance
Several basic design principles play an enormous role in the success rate or failure of marketing campaigns.
Learn how to take full advantage of these make-or-break factors – which largely determine whether customers are drawn in by featured content, or simply walk on by without even noticing it.
Download this colorful slide presentation, in which the ever-animated trainer Nikki Johnson highlights the basic principles of graphic design, simple UX best practices, and 2016 website trends, which all marketers should take to heart to position their work for maximum success.
Learn how to provide more constructive feedback to your design team as a marketing professional.
In the fall of 2018, I was asked to present a guest lecture to first year students enrolled in the Business Technology Management program at Ryerson University.
[SIGGRAPH ASIA 2011 Course]How to write a siggraph paperI-Chao Shen
I found this slide on the forum. Thx for the guy that wrote most of the content down for us to review. Hope everyone can learn and think a lot from it!
Improving conceptual understanding in developmentSebastian Helzle
Todays web and app projects are not just pieces of code.
Every change a developer creates can affect performance, usability, stability and even the relationship to the customer.
In this talk I will discuss the necessity for agile development teams to have a better understanding of what makes their product really great in the end and how recurring conceptual phases can help in this.
In this presentation we’ll discuss the importance of critique and a language for discussing design. It can be easy to complain about the way things are and theorize on the way things should be. Progress comes from understanding why something is the way it is and then examining how it meets or does not meet its desired goals. This is critique. Critique is not about describing how bad something is, or proposing the ultimate solution. Critique is a dialogue, a conversation that takes place to better understand how we got to where we are, how close we are to getting where we want to go and what we have left to do to get there.
The contents of this presentation will focus on:
understanding critique
best practices for incorporating critiques into a design practice
identifying common challenges to critique and ways to improve our ability to deliver, collect and receive critique
Student will be able to learn the basic concepts of deign thinking along with 5 phases of Design Thinking Process. This PPT covers the following topics: Introduction to design thinking, Need for design thinking, Design and Business, The Design Process, Design Brief, Visualization, Four Questions & Ten Tools, Explore
STEEP Analysis, Strategic Priorities, Activity System, Stakeholder Mapping, Opportunity Framing.
[SIGGRAPH ASIA 2011 Course]How to write a siggraph paperI-Chao Shen
I found this slide on the forum. Thx for the guy that wrote most of the content down for us to review. Hope everyone can learn and think a lot from it!
Improving conceptual understanding in developmentSebastian Helzle
Todays web and app projects are not just pieces of code.
Every change a developer creates can affect performance, usability, stability and even the relationship to the customer.
In this talk I will discuss the necessity for agile development teams to have a better understanding of what makes their product really great in the end and how recurring conceptual phases can help in this.
In this presentation we’ll discuss the importance of critique and a language for discussing design. It can be easy to complain about the way things are and theorize on the way things should be. Progress comes from understanding why something is the way it is and then examining how it meets or does not meet its desired goals. This is critique. Critique is not about describing how bad something is, or proposing the ultimate solution. Critique is a dialogue, a conversation that takes place to better understand how we got to where we are, how close we are to getting where we want to go and what we have left to do to get there.
The contents of this presentation will focus on:
understanding critique
best practices for incorporating critiques into a design practice
identifying common challenges to critique and ways to improve our ability to deliver, collect and receive critique
Student will be able to learn the basic concepts of deign thinking along with 5 phases of Design Thinking Process. This PPT covers the following topics: Introduction to design thinking, Need for design thinking, Design and Business, The Design Process, Design Brief, Visualization, Four Questions & Ten Tools, Explore
STEEP Analysis, Strategic Priorities, Activity System, Stakeholder Mapping, Opportunity Framing.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
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This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
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1. Exploring Graphics
By Mr. Berdinka
Technology Education Department
Northern Lebanon High School
Chapter 3 – The Design Process
2. Chapter 3 – Design
Objectives of Chapter 3:
1. Define design as it pertains to visual content
2. Explore the Design Process and the steps within
3. Identify what “Sketching” is and its role in the design process
4. Explore various guidelines that can assist a designer in
creating more effective design
5. Compare and contrast good vs. bad designs
3. 1. What is Design?
• A word that has several meanings:
• A plan or drawing to show look or function
• An arrangement of detail for decoration
• The act of creating something new or unique
• The means of creating a meaningful arrangement of content
Design is about communicating feelings through visual
sensations and unique experiences.
4. 2. What company comes to mind that has
excelled in “Design”?
• Apple
• High quality product in both form and function
• Capitalized on both the aesthetics as well as emotional feeling
when using a product – being happy
• Less is More – clean and simple with modern flare
• Standing out from the crowd (trend setter)
• Developing and sense of “Class” through innovation and quality
5. Words that correlate to Design
Traditionally, design has been to improve the visual appearance and function of
messages and information.
6. 3. Why follow a Process?
• The Design Process:
• A sequence of steps to direct the flow of ideas, information, and
work product in an efficient manner
• What are the benefits:
• Prevent having to redo things
• So you don’t forget things
• Account for all the important parts
• Acts as a checklist
11. Alt #4 - 8 Step
Design Process
Begin at the
first step and
work up.
12.
13. 1. Analyze the problem
2. Research
3. Brainstorm and Conceptualize
4. Draft Production
5. Gain Feedback
6. Develop Finished Product
7. Delivery
Creating a Logo
Usingthedesignprocess
14. 5. Ask the “Right” Question
• Using the steps identified above, write a question that you
would need to ask/answer, 1 for each of the 7 steps.
• Identify the problem
• Identify criteria and constraints
• Conduct research and brainstorm possible solutions
• Explore existing solution and develop an approach
• Design approach
• Refine the design
• Implement the solution
15. Guidelines for effective graphic design:
• Take into account the customer philosophy and desires
• Does not limit to one concept, design, or direction
• Accounts for all gender, racial, age, and geographic concerns
• Avoided being to similar or outlandish (in a weird way)
• Is unique yet fits within the expected range of possibility
• Used color effectively to highlight or accentuate, not distract
• Sometimes simple is best
• Follow industry guidelines and practices
• Some recommendations are even backed by science
• Ex. Eye movement as someone looks at a website
6. Successful and Effective Design
16. • Personal influences - based on experiences and personal
preference
• Thinking there is only one design
• Creating or pursuing only one design
• Relying on what has already been done (copycat)
• Forcing design content even though it doesn’t belong
• Not using feedback to gauge or improve a design
• Creating a conflicting, controversial, or ethically disconnected
design
• Limited creativity
• Confusing, distracting, or just plain wrong
7. Things that can negatively impact
the design process:
17. 8. What function do “Principles”
serve in graphic design?
• Principles are guidelines that are commonly accepted as a
right or wrong way of doing things, they describe the correct
way of doing things
• Guidelines are not the law and at times can be modified,
tweaked, or altogether ignored if the required end product
requires such changes
• There are many guidelines to graphic design and knowing
them all takes time; chances are if it looks right it is ok and if it
looks wrong – its wrong
18. 9. Things to help a designer
• Design Guidelines
• A set of recommendations on how to apply design principles to
provide a more complete and positive experience
• Achieve better balance and visual appeal
• Be less likely to cause confusion or turn off/away the audience
• Reduce the number of potential problems with a design
• Enhance the consistency of multiple work product
“Design guidelines are sets of
recommendations towards good practice in
design. They are intended to provide clear
instructions to designers and developers on
how to adopt specific principles.” —
www.interaction-design.org
19. The basics:
• Simple drawings using pencil and paper
• Method to communicate ideas in a visual manner
• A fundamental skill when learning to draw
• An important step in the design process
• Begins the documentation process (legal rights)
• Can range from very rough and basic (doodle) to very elaborate (detailed drawing)
• **Note: Generally does not include color until revision phase of design process
10. What is Sketching?
26. Just the Beginning
General Advice when sketching:
A. Learn the basics – shapes are critical
B. Takes time and practice
-Think of a musician playing scales
C. Start simple
D. Experiment
E. Use proper technique
27. What is a simple sketch
you do on a regular basis?
Answer: Write your name
Lines are the basic of all design elements.
34. Common Design Guidelines
1. Use the correct Document Layout for the type of communication
you are creating.
2. Create a title that is Clear, Large, Bold, and Concise
3. Use margins effectively to set proper spacing around and within
text/graphic elements
• Top = .5” Around pictures = .125” - .25”
• Sides = .75” Center Margin between Columns = .5”
• Bottom = 1”
4. Use color as an enhancement tool with proper Color Schemes
• Generally 3 is acceptable (at times 4, but not more than 5)
• Example: Complementary Colors
5. Avoid Poor Legibility
6. Remain consistent within a work product
7. Balance is key: top to bottom, side to side, empty space to used
space
35. Guidelines Continued
8. Maintain proper proportions – don’t distort
9. Maintain a level of professionalism – quality in, quality out
10. Establish adequate Hierarchy – not everything can be
important
• Most Important
• Important
• Less Important
• Least Important
11. Grammar, Spelling, Punctuation
12. Use alignment correctly
Alignment - Formatting
36. General Don’ts of Design
• Do not have a 1 word line (hanger)
• Do not have text over text or graphics (if it can’t be read)
• Do not have columns be too narrow/wide
• Do not have a 1 line sentence
• Do not use more than 3 fonts in a visual space
• Do not have too many pictures
• Do not have too many things bold/italics
• Do not use too many colors
• Only underline at the top of a List (or Book Title)
• If everything is special, nothing is special