Who is Maq the Gnome? He has an important story to tell us about Quest Atlantis and needs your help to unlock the mysteries of the new OTAK. Can you help?
The TechnoSpirit Project: Macquarie University Learning & Teaching WeekLucy Barrow
TechnoSpirit is a virtual world program created by Our Virtual Worlds to teach spiritual and personal growth lessons. Students explore an interactive 3D simulation and complete tasks to learn outcomes like mindfulness, compassion, and community building. The TechnoSpirit simulation was designed and built by Our Virtual Worlds staff to provide an engaging digital space for facilitating workshops and achieving learning goals.
The document summarizes the 2011 DEECD Innovation Showcase event which was held on May 13th at the Melbourne Convention Centre. It featured forward-thinking practitioners from Victoria who shared innovations making a difference in their educational settings. A few examples of innovations presented included the use of point-of-view cameras by Indigenous students, engaging students through tools like wikis and blogs, using video conferencing to provide access to students in isolated areas, and utilizing virtual worlds programs. The closing session of the event was described as colorful, exciting, inspiring, emotional, hilarious and life changing.
These display items accompany the full document, the Begonia Island Code of Conduct. Members of the school's Virtual Worlds Project Team suggested words to describe what kind of place they wanted their virtual world to be.
Virtual Worlds, Expanding Learning Horizons Conference, August 2010Lucy Barrow
Presentation for our Virtual Worlds session at the 2010 Expanding Learning Horizons Conference, For in-world resources, please visit our OpenSim space, Begonia Gardens, at ReactionGrid. To register for a ReactionGrid account, please go to
elearning and library_resources_web_versionLucy Barrow
Libraries are collaborating on eLearning by taking risks and being enthusiastic. They are working together on digital learning initiatives and trying new technologies with a passionate spirit of experimentation. This cooperative approach supported by a willingness to take chances aims to advance eLearning opportunities.
This document is a glossary of search engine optimization (SEO) terms that provides definitions for common SEO concepts and strategies. It explains terminology such as backlinks, keywords, meta tags, page rank, and usability which are all important factors for websites to rank highly in search engine results. The glossary acts as a helpful reference guide for people looking to better understand the key elements involved in search engine optimization.
The document discusses IAS 38 and the accounting for intangible assets. It provides definitions and outlines the scope and recognition criteria for intangible assets according to IAS 38. Specifically, it states that an intangible asset must be identifiable, provide control over a resource, and have future economic benefits to be recognized. It also notes that intangible assets acquired in a business combination form part of goodwill.
A Code of Conduct outlines principles and expectations that members of a group must follow. The Begonia Island Code of Conduct was established by students and staff to ensure the online space is safe and special for the Ballarat Grammar community by referencing the school's existing conduct policies and values.
The TechnoSpirit Project: Macquarie University Learning & Teaching WeekLucy Barrow
TechnoSpirit is a virtual world program created by Our Virtual Worlds to teach spiritual and personal growth lessons. Students explore an interactive 3D simulation and complete tasks to learn outcomes like mindfulness, compassion, and community building. The TechnoSpirit simulation was designed and built by Our Virtual Worlds staff to provide an engaging digital space for facilitating workshops and achieving learning goals.
The document summarizes the 2011 DEECD Innovation Showcase event which was held on May 13th at the Melbourne Convention Centre. It featured forward-thinking practitioners from Victoria who shared innovations making a difference in their educational settings. A few examples of innovations presented included the use of point-of-view cameras by Indigenous students, engaging students through tools like wikis and blogs, using video conferencing to provide access to students in isolated areas, and utilizing virtual worlds programs. The closing session of the event was described as colorful, exciting, inspiring, emotional, hilarious and life changing.
These display items accompany the full document, the Begonia Island Code of Conduct. Members of the school's Virtual Worlds Project Team suggested words to describe what kind of place they wanted their virtual world to be.
Virtual Worlds, Expanding Learning Horizons Conference, August 2010Lucy Barrow
Presentation for our Virtual Worlds session at the 2010 Expanding Learning Horizons Conference, For in-world resources, please visit our OpenSim space, Begonia Gardens, at ReactionGrid. To register for a ReactionGrid account, please go to
elearning and library_resources_web_versionLucy Barrow
Libraries are collaborating on eLearning by taking risks and being enthusiastic. They are working together on digital learning initiatives and trying new technologies with a passionate spirit of experimentation. This cooperative approach supported by a willingness to take chances aims to advance eLearning opportunities.
This document is a glossary of search engine optimization (SEO) terms that provides definitions for common SEO concepts and strategies. It explains terminology such as backlinks, keywords, meta tags, page rank, and usability which are all important factors for websites to rank highly in search engine results. The glossary acts as a helpful reference guide for people looking to better understand the key elements involved in search engine optimization.
The document discusses IAS 38 and the accounting for intangible assets. It provides definitions and outlines the scope and recognition criteria for intangible assets according to IAS 38. Specifically, it states that an intangible asset must be identifiable, provide control over a resource, and have future economic benefits to be recognized. It also notes that intangible assets acquired in a business combination form part of goodwill.
A Code of Conduct outlines principles and expectations that members of a group must follow. The Begonia Island Code of Conduct was established by students and staff to ensure the online space is safe and special for the Ballarat Grammar community by referencing the school's existing conduct policies and values.
Implementing a Virtual Worlds Project - Tech Talk Tuesdays, August 2010Lucy Barrow
This presentation was created for a Tech Talk Tuesdays online webinar held in August 2010 in Elluminate. During this presentation, we revisit some of the items covered at the Jokaydia Unconference and also look at how the school's Virtual Worlds Program has continued to develop over the last three months.
The document discusses the school's early experiences with virtual worlds, including introducing the virtual world Quest Atlantis, exploring other virtual worlds, using OpenSim hosted by ReactionGrid, creating their own private grid called Begonia Island, the role of the project team, early highlights of using virtual worlds, and how support is essential when implementing new technologies. The document provides resources for further information on the topic of using virtual worlds.
Quest Atlantis Student Information Session - Teacher NotesLucy Barrow
The document provides information about QA, an educational virtual world program. It discusses who uses QA, why the school is using it, how students will be represented in QA with avatars and usernames, when students can access it, what they will do in QA, behavior expectations, consequences for misbehavior, and the next steps for students to get started. The document emphasizes that QA aims to be a fun learning tool for topics like cybersafety, all interactions are monitored, and appropriate behavior is expected.
Quest Atlantis Student Information SessionLucy Barrow
This introductory slideshow is used as part of our school's QA Student Information Session. Please note, comprehensive teacher notes are also available to accompany this slideshow.
A podcast is a digital audio file, or series of such files, that is distributed over the Internet for playback on portable media players and personal computers. Users can subscribe to podcasts using software applications that allow for automatic downloading of new episodes. Podcasting allows individuals and organizations to communicate information to interested audiences on a regular basis and on their own schedule through the distribution of audio files.
How Can We Use Virtual Worlds in Education?Lucy Barrow
The presentation is a basic introduction for teachers to show them the different tools and features that are available for use with their students as part of our OpenSim Virtual Worlds Project, Begonia Island.
This document proposes creating a private virtual world for a school community using the OpenSim platform hosted by ReactionGrid. Students would join a project team to help build the virtual space, learning skills like 3D modeling and object creation. The goals are to promote creativity, showcase student work, and allow new ways for students and teachers to interact. The initial costs are about $1500 for setup and $1350 for annual maintenance. Students would help build areas for subjects like maths and science as well as social spaces. Teachers would be trained to use the virtual world for teaching.
ICT Professional Learning Teams IntroductionLucy Barrow
This slideshow is an introduction to our new ICT Professional Learning Teams Project. It is designed to "get staff thinking" about why they are participating in the project.
This slideshow accompanies Albert and Jayden's original composition, Harper's Escape, a beautiful piece illustrating a scene from the novel, Thursday's Child.
This document describes 3 mini-games created based on the book "The Tin Horse" by Janette Turner Hospital. The first game has the player help Tin escape after getting buried in a mudslide. The second has the player guide Tin through a maze to rescue Caffy who fell down a well. The third puts the player as Harper trying to escape from Tin in an underground labyrinth. Each game includes visuals of characters, objects, and quotes from the book to connect it to the story.
Inside The Reader’s Mind Sketches By SamLucy Barrow
While waiting for her computers to load and during classes, Sam did some sketches and planned her photos for a final presentation. She used this time to develop ideas and organize her creative work. Sam then shared this presentation with others, explaining how she used spare moments to prepare her project. She hoped people would find her planning process interesting and enjoy the presentation.
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Implementing a Virtual Worlds Project - Tech Talk Tuesdays, August 2010Lucy Barrow
This presentation was created for a Tech Talk Tuesdays online webinar held in August 2010 in Elluminate. During this presentation, we revisit some of the items covered at the Jokaydia Unconference and also look at how the school's Virtual Worlds Program has continued to develop over the last three months.
The document discusses the school's early experiences with virtual worlds, including introducing the virtual world Quest Atlantis, exploring other virtual worlds, using OpenSim hosted by ReactionGrid, creating their own private grid called Begonia Island, the role of the project team, early highlights of using virtual worlds, and how support is essential when implementing new technologies. The document provides resources for further information on the topic of using virtual worlds.
Quest Atlantis Student Information Session - Teacher NotesLucy Barrow
The document provides information about QA, an educational virtual world program. It discusses who uses QA, why the school is using it, how students will be represented in QA with avatars and usernames, when students can access it, what they will do in QA, behavior expectations, consequences for misbehavior, and the next steps for students to get started. The document emphasizes that QA aims to be a fun learning tool for topics like cybersafety, all interactions are monitored, and appropriate behavior is expected.
Quest Atlantis Student Information SessionLucy Barrow
This introductory slideshow is used as part of our school's QA Student Information Session. Please note, comprehensive teacher notes are also available to accompany this slideshow.
A podcast is a digital audio file, or series of such files, that is distributed over the Internet for playback on portable media players and personal computers. Users can subscribe to podcasts using software applications that allow for automatic downloading of new episodes. Podcasting allows individuals and organizations to communicate information to interested audiences on a regular basis and on their own schedule through the distribution of audio files.
How Can We Use Virtual Worlds in Education?Lucy Barrow
The presentation is a basic introduction for teachers to show them the different tools and features that are available for use with their students as part of our OpenSim Virtual Worlds Project, Begonia Island.
This document proposes creating a private virtual world for a school community using the OpenSim platform hosted by ReactionGrid. Students would join a project team to help build the virtual space, learning skills like 3D modeling and object creation. The goals are to promote creativity, showcase student work, and allow new ways for students and teachers to interact. The initial costs are about $1500 for setup and $1350 for annual maintenance. Students would help build areas for subjects like maths and science as well as social spaces. Teachers would be trained to use the virtual world for teaching.
ICT Professional Learning Teams IntroductionLucy Barrow
This slideshow is an introduction to our new ICT Professional Learning Teams Project. It is designed to "get staff thinking" about why they are participating in the project.
This slideshow accompanies Albert and Jayden's original composition, Harper's Escape, a beautiful piece illustrating a scene from the novel, Thursday's Child.
This document describes 3 mini-games created based on the book "The Tin Horse" by Janette Turner Hospital. The first game has the player help Tin escape after getting buried in a mudslide. The second has the player guide Tin through a maze to rescue Caffy who fell down a well. The third puts the player as Harper trying to escape from Tin in an underground labyrinth. Each game includes visuals of characters, objects, and quotes from the book to connect it to the story.
Inside The Reader’s Mind Sketches By SamLucy Barrow
While waiting for her computers to load and during classes, Sam did some sketches and planned her photos for a final presentation. She used this time to develop ideas and organize her creative work. Sam then shared this presentation with others, explaining how she used spare moments to prepare her project. She hoped people would find her planning process interesting and enjoy the presentation.
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!