Virtual Reality and Augmented Reality are two types of modern technologies that are gradually and increasingly being used in our life. Hence, it is important that we understand what they are about and the difference between the two.
Augmented reality (AR) , is a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.[1][2] Augmentation techniques are typically performed in real-time real time and in semantic context with environmental elements, such as overlaying supplemental information like scores over a live video feed of a sporting event.
Introduction about Augmented Reality. This slides will provide knowledge about how Augmented Reality will work virtually using VR Glasses, Google Glass,etc.
Augmented reality (AR) , is a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.[1][2] Augmentation techniques are typically performed in real-time real time and in semantic context with environmental elements, such as overlaying supplemental information like scores over a live video feed of a sporting event.
Introduction about Augmented Reality. This slides will provide knowledge about how Augmented Reality will work virtually using VR Glasses, Google Glass,etc.
AUGMENTED REALITY :-By superimposing virtual imagery, sound and theoretically even other sensorial enrichment over real-world environments in real-time, augmented reality serves as a tool to ever more enhance a human being’s awareness and performance.
Originally developed for military applications, the technology has since been transferred to civilian domains such as the medical field, the automobile or leisure industries and many more. While already in place and constantly receiving improvement, augmented reality still faces many shortcomings that limit its effectiveness and portability.
Seminar report on augmented and virtual realityDheeraj Chauhan
A Seminar report on VIRTUAL AND AUGMENTED REALITY which gives you a proper Understanding of these two technology .If u want to learn that how these technology work then go through it
AR is a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.
Presented By,
Glory J
Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. video games) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR.
This thesis is described about VR and functions. virtual reality (VR) is a amazing and interesting topic at the current time. This is not really new. It defines the advantage and disadvantage of VR and uses of VR in various field. Virtual Reality (VR) literally makes it possible to experience anything, anywhere, anytime. It is the immersive type of reality technology and can convince the human brain that it is somewhere it is really not. We discuss here about VR, uses, history, application, advantage, disadvantage of VR
User as center and challenge in the virtual worldsRumen Filkov
Why the physical body presence is important in virtual reality worlds. This was my presentation at ICEEFest-2016, panel 'The spectacular world of VR & AR': http://www.iceefest.com/agenda-2016/
Here is the link to the ppt-file, where the videos are playable: https://www.dropbox.com/s/rqz1d63lry5ega8/User-as-Center-of-Virtual-World-updated.pptx?dl=1
AUGMENTED REALITY :-By superimposing virtual imagery, sound and theoretically even other sensorial enrichment over real-world environments in real-time, augmented reality serves as a tool to ever more enhance a human being’s awareness and performance.
Originally developed for military applications, the technology has since been transferred to civilian domains such as the medical field, the automobile or leisure industries and many more. While already in place and constantly receiving improvement, augmented reality still faces many shortcomings that limit its effectiveness and portability.
Seminar report on augmented and virtual realityDheeraj Chauhan
A Seminar report on VIRTUAL AND AUGMENTED REALITY which gives you a proper Understanding of these two technology .If u want to learn that how these technology work then go through it
AR is a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.
Presented By,
Glory J
Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. video games) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR.
This thesis is described about VR and functions. virtual reality (VR) is a amazing and interesting topic at the current time. This is not really new. It defines the advantage and disadvantage of VR and uses of VR in various field. Virtual Reality (VR) literally makes it possible to experience anything, anywhere, anytime. It is the immersive type of reality technology and can convince the human brain that it is somewhere it is really not. We discuss here about VR, uses, history, application, advantage, disadvantage of VR
User as center and challenge in the virtual worldsRumen Filkov
Why the physical body presence is important in virtual reality worlds. This was my presentation at ICEEFest-2016, panel 'The spectacular world of VR & AR': http://www.iceefest.com/agenda-2016/
Here is the link to the ppt-file, where the videos are playable: https://www.dropbox.com/s/rqz1d63lry5ega8/User-as-Center-of-Virtual-World-updated.pptx?dl=1
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
Collection of news, press releases, case studies, contributors, devices, diagrams, market statistics, and interpretations for virtual reality (VR) news as of Q1 2016
Augmented reality is a technology that works on computer vision based recognition algorithms to augmented sound, video, graphics and other sensor based inputs on real world objects using camera of your device.
Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the concept. Jaron Lanier coined the term Virtual Reality in 1987. Today Virtual Reality plays a big part in the everyday lives of the world’s population.
Whereas virtual reality replaces what people see and experience, augmented reality actually adds to it. Using devices such as HTC Vive, Oculus Rift, and Google Cardboard, VR covers and replaces users' field of vision entirely, while AR projects images in front of them in a fixed area.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
2. Virtual and Augmented Reality
• Augmented reality and virtual reality are two of the ways that technology can
change the way you look at the world. The terms can be confusing.
Sometimes people think AR and VR are the same thing.
• Augmented reality and virtual reality are increasingly used in technology, so
knowing the difference is important.
3. Virtual Reality
(VR)
• Virtual Reality is defined as "the use of
computer technology to create a
simulated environment.“
• When you view VR, you are viewing a
completely different reality than the one
in front of you. Virtual reality may be
artificial, such as an animated scene, or an
actual place that has been photographed
and included in a virtual reality app.
• It is the interaction with a fake world that
users interact with via VR helmet or
goggles that contain sensors. You are
inserted into the film or game.
4. Augmented
Reality (AR)
• Augmented reality is defined as "an enhanced
version of reality created by the use of
technology to add digital information on an
image of something.“
• AR is also used in apps for smartphones and
tablets. AR apps use your phone's camera to
show you a view of the real world in front of
you, then put a layer of information,
including text and/or images, on top of that
view.
• It is the blending of VR and real life. Images
are created through certain applications that
blend with the real world around us, the game
or movie being inserted into reality.
5. VR & AR Headsets
The two main VR and AR headsets are
Oculus Rift and Google glass.
6. Google Glass
• It is designed to offer hands free display
technology to the general public.
• Google glass uses voice commands to
access information from phones or the
internet.
• Google glass adds an augmented reality
overlay to whatever you’re looking at and
brings forth relevant information from
multiple google sources.
• It was released first in Canada in 2015
costing approximately, 1,500$.
7. Capabalities:
• Light weight
• Instant Photos
• Linked to smartphone and home devices
• Built in GPS
• Converts Currency
• Predictive software (predicts traffic and restaurant reservations)
Limitations:
• Poor sound quality
• Google glass becomes cluttered
• Misinterprets commands
• Information overload
• Basic camera function
• Should not be used by children under the age of 13
• Can’t use the product if you’ve had eye surgery
8. Oculus rift
• It is the premier VR technology on the
market.
• Designed to revolutionize the way the
world thinks of video interaction and
gaming.
• Provides a high resolution total
immersion experience for the user.
• Oculus rift developers released kits for
enthusiast gamers and developers in 2012
costing approximately 250$.
9. Capabilities:
• Provides a 110-degree field of vision and is capable of tracking head movement
upto 1/20th of a millisecond.
• The rift can alter perceptions in the long term to treat patients with addiction,
depression, anxiety disorders, eating disorders, phobias and personality disorders.
Limitation:
• Motion sickness, headaches and nausea sickness
• Hard to separate game from real life
• Brain activity can be affected by unnatural movements
• Long term eyesight damage
10. Future Predictions
• The potential of these technologies are endless. For example, we would be able to
show the world to someone through another’s eyes.
• Sports fans would be able to wear a device that would incorporate aspects of both
technologies. Using a Google glass and the sensory immersion technology of the
Oculus Rift, the fan would be able to actually experience the sensations of being the
player.
• On the other hand, it can also put a bully in the victims shoes, By using Virtual or
Augmented reality, human beings would be able to develop a deeper empathy for
the oppressed and people who are victims.
11. Future Prediction
• In addition, Google glass has endless possibilities for developing apps to aid
those who are hard of hearing; through apps such as voice command text
messaging, the hearing impaired population would be provided further social
liberty.
• The Oculus Rift is a technology that has no ceiling and over time, can evolve
to allow someone to exist and live a separate life inside a virtual reality.
12. Conclusion
There is a high probability that this technology might not only
be the future of technology but also the future of human race.
This technology allows us to live multiple lives simultaneously.