Why the physical body presence is important in virtual reality worlds. This was my presentation at ICEEFest-2016, panel 'The spectacular world of VR & AR': http://www.iceefest.com/agenda-2016/
Here is the link to the ppt-file, where the videos are playable: https://www.dropbox.com/s/rqz1d63lry5ega8/User-as-Center-of-Virtual-World-updated.pptx?dl=1
2. Virtual objects in real
environment
User sees him/her-self
Simple interaction with the
environment
Easily accepted by users
Visible to public
Augmented reality
3. Real world is mixed with
virtual environment
User sees him/her-self
Interaction via controllers or
gestures
Easily accepted by users
Usually visible to public
Mixed reality
4. Immersive computer-simulated
worlds
User doesn’t see him/her-self
Interaction with virtual
environment via controllers
Easily accepted by users, but
doesn’t always seem natural
Hidden from public
Virtual reality
5. Immersion comes at a price –
you’re missing there
Disorientation - reason for VR
sickness
Other users are missing too
Where are you?
6. Gaze only interaction
Touchpad, buttons
Interaction with hand
controllers
How about more human
interaction
How do you interact?
7. Partial solutions – arms, hands,
head
Why not see your body
as avatar
as mesh
People like to be present in the
virtual scene
Your virtual body
8. Use your full body
Move around in VR
See what you do
Use your voice
Include more senses
Interact naturally
9. Combine the technologies
Use different sensors
Kinect
LeapMotion & Orion
RealSense, PMD
Myo
Surround sound
Haptic & other senses
Untether
Underlying magic
10. Virtual Reality Augmented & Mixed Reality Sensors and Cameras
Oculus Rift & Touch Microsoft Hololens Microsoft Kinect
Samsung Gear-VR Meta - Meta-2 LeapMotion
HTC Vive Epson Moverio Myo
Playstation VR Transparent displays Intel RealSense
Google - Daydream Mirror displays PMD
Magic Leap Flexible displays Facebook – 360 videos
Opti Track Facebook – Surround 360 cam
Nvidia – GTX 1080, 1070 Samsung – Gear 360 camera
AMD – GPU RX480 Google – Jump 360 camera
Technology - on the rise in 2016
11. VR & AR draws user attention
immediately
Immersion allows new kinds of
product ads and try-outs
It gives your product a
competitive advantage
Timing is right, market is hot!
We’re lucky to live now and
shape it.
Seize the opportunity
12. Thank you for your attention!
“My experience with VR - in particular, with HTC’s Vive - tells me this is the
next big thing. The proof, for me, is people’s excitement when they use the
tech - it’s to a degree I haven’t witnessed with a new technology before.
When we set up an HTC Vive here at the PCWorld office, people practically
lined up to try it out. Several coworkers even trucked in friends and
family after hours to experience virtual reality through the PC-powered
headset.
That didn’t happen with 3D gaming; it didn’t happen with multi-monitor
gaming. I can tell you no one drove 25 miles to check out an iPad, or even
a $12,000 gaming PC, either.”
http://www.pcworld.com/article/3067756/hardware/im-a-believer-how-htcs-vive-convinced-me-that-vr-has-legs.html
Gordon Mah Ung, Executive
Editor, PCWorld
More information: https://rfilkov.com/