Virtual communities allow people to connect and share information online despite physical distances. They are formed when people with similar interests congregate online to share information, develop relationships, and express ideas. Examples include social media sites, online games like World of Warcraft, and blogs. While virtual communities enable global connections and support networks, some argue they could negatively impact users' real-world responsibilities if overused. Monitoring and self-control may help address risks to health and relationships posed by excessive virtual community use.
Keynote delivered at LSU Center for Computation and Technology's Virtual Worlds: New Realms for Culture, Creativity, Commerce, Computation, and Communication Conference.
Keynote delivered at LSU Center for Computation and Technology's Virtual Worlds: New Realms for Culture, Creativity, Commerce, Computation, and Communication Conference.
e-Health and the Social Web ("Web 2.0")/the 3-D Web: Looking to the future wi...Maged N. Kamel Boulos
The Social Web and the 3-D Web/virtual worlds and globes in Medicine and Health
e-Health and the Social Web/the 3-D Web: Looking to the future with sociable technologies and social software
Covers 3-D social networks and virtual worlds/the 3-D Web (including Second Life) and how they relate to Web 2.0 (M.N.K. Boulos - April 2007 - 32 slides)
Find out more at http://healthcybermap.org/sl.htm
This presentation was created to support a workshop I gave at *Learning in the New Decade*, a Pro-D event sponsored by School District 71, Comox Valley, British Columbia on February 8, 2010.
See more resources related to this presentation at: http://couros.wikispaces.com/sd71 .
Drawing on a survey of 7,213 adults in 19 countries, this presentation from communications company Havas Worldwide explores the ups and downs of life in the digital age and includes implications for marketers.
1/14/2009 | PresentationPresentation | Lee Rainie
Presented to HELIN Library Consortium - Bryant University
http://www.pewinternet.org/PPF/r/257/presentation_display.asp
This speech pulls together Pew Internet Project data about how people's use of the internet and cell phones has fundamentally changed the "information ecosystem" in 10 ways. Lee discusses how this has changed the role of libraries in the digital age and he points out ways that libraries can adapt to meet the expectations and demands of patrons.
Revolutionising Libraries with Social MediaJudy O'Connell
With the emergence of tools such as Twitter, Facebook, blogs, wikis, LinkedIn, virtual worlds and more, it has become important to offer a more customer-driven, socially rich and collaborative model of service and content delivery from our libraries.
Social media has few barriers. It's not about budget or acquiring the necessary tools.
What we need are experienced social media staff who can lead our libraries into participatory environments for the benefit of all.
Here you will find many key links and resources to support the workshop Revolutionising Libraries.
e-Health and the Social Web ("Web 2.0")/the 3-D Web: Looking to the future wi...Maged N. Kamel Boulos
The Social Web and the 3-D Web/virtual worlds and globes in Medicine and Health
e-Health and the Social Web/the 3-D Web: Looking to the future with sociable technologies and social software
Covers 3-D social networks and virtual worlds/the 3-D Web (including Second Life) and how they relate to Web 2.0 (M.N.K. Boulos - April 2007 - 32 slides)
Find out more at http://healthcybermap.org/sl.htm
This presentation was created to support a workshop I gave at *Learning in the New Decade*, a Pro-D event sponsored by School District 71, Comox Valley, British Columbia on February 8, 2010.
See more resources related to this presentation at: http://couros.wikispaces.com/sd71 .
Drawing on a survey of 7,213 adults in 19 countries, this presentation from communications company Havas Worldwide explores the ups and downs of life in the digital age and includes implications for marketers.
1/14/2009 | PresentationPresentation | Lee Rainie
Presented to HELIN Library Consortium - Bryant University
http://www.pewinternet.org/PPF/r/257/presentation_display.asp
This speech pulls together Pew Internet Project data about how people's use of the internet and cell phones has fundamentally changed the "information ecosystem" in 10 ways. Lee discusses how this has changed the role of libraries in the digital age and he points out ways that libraries can adapt to meet the expectations and demands of patrons.
Revolutionising Libraries with Social MediaJudy O'Connell
With the emergence of tools such as Twitter, Facebook, blogs, wikis, LinkedIn, virtual worlds and more, it has become important to offer a more customer-driven, socially rich and collaborative model of service and content delivery from our libraries.
Social media has few barriers. It's not about budget or acquiring the necessary tools.
What we need are experienced social media staff who can lead our libraries into participatory environments for the benefit of all.
Here you will find many key links and resources to support the workshop Revolutionising Libraries.
This is an assignment I had for a communications course, the topic I chose was virtual communities and the online world. It was a really interesting topic to research and present a report on.
INFLUENCE OF SOCIAL NETWORKING SITES ON PERSONAL AND PROFESSIONAL LIVES OF PE...IAEME Publication
The project “Influence of Social Networking Sites on personal and professional lives of people” mainly focuses on the impact of these sites on the people and the disturbance it causes to their lives in both personal and professional. The social networking sites are gaining a lot of popularity these days with almost all of the educated youth using one or the other such site. In this age of globalization, the world has become too small a place thanks to the electronic media and portals. These have played a crucial role in bridging boundaries and crossing the seas and enabling them to communicate on a common platform.
Today we find ourselves confronted by an overwhelming frequency of radical transformation and information overload. Extracting meaning from this paradigm and accordingly, addressing opportunities and challenges arising through ubiquitous connection and socialisation, has become the conversation of our time. The Third Place Manifesto addresses this change with a view to 'rediscovering' context within persistently disruptive and emergent social ecosystems.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Cyberspace and IdentityAuthor(s) Sherry TurkleReviewed wo.docxtheodorelove43763
Cyberspace and Identity
Author(s): Sherry Turkle
Reviewed work(s):
Source: Contemporary Sociology, Vol. 28, No. 6 (Nov., 1999), pp. 643-648
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Looking Toward Cyberspace:
Beyond Grounded Sociology
Cyberspace and Identity
SHERRY TURKLE
Program in Science, Technology, and Society
Massachusetts Institute of Bechnolo<gy
We come to see ourselves differently as we catch
sight of our images in the mirror of the machine.
Over a decade ago, when I first called the com-
puter a "second self" (1984), these identity-
transforming relationships were most usually
one-on-one, a person alone with a machine.1
This is no longer the case. A rapidly expanding
system of networks, collectively known as the
Internet, links millions of people together in
new spaces that are changing the way we think,
the nature of our sexuality, the form of our com-
munities, our very identities. In cyberspace, we
are learning to live in virtual worlds. We may
find ourselves alone as we navigate virtual
oceans, unravel virtual mysteries, and engineer
virtual skyscrapers. But increasingly, when we
step through the looking glass, other people are
there as well.
Over the past decade, I have been engaged in
the ethnographic and clinical study of how peo-
ple negotiate the virtual and the "real" as they
represent themselves on computer screens
linked through the Internet. For many people,
such experiences challenge what they have tra-
ditionally called "identity," which they are
moved to recast in terms of multiple windows
and parallel lives. Online life is not the only fac-
tor that is pushing them in this direction; there
is no simple sense in which computers are caus-
ing a shift in notions of identity. It is, rather,
that today's life on the screen dramatizes and
concretizes a range of cultural trends tha.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
2. PAGE 1
I‟m sure almost everyone has received or sent an
email, witnessed or been part of an online conversation
through such technologies as AIM messenger, and maybe
even used Skype to video chat with friends or family. All of
these online tools are different ways for people to
communicate with each other via the internet. These
technologies allow people to stay in touch as well as share
information, despite how much distance separates them.
However these new tools are merely products of a much
bigger idea known as virtual communities.
Virtual communities are much more than just sitting
on the computer and gossiping to a friend down the street.
“Virtual communities are collaborative virtual environments
where individuals and groups can mutually and rapidly share
information, knowledge, wisdom or interests in a surprisingly
realistic manner”( Tsekeris, C., & Koskinas, K , p39). These
online communities are built by the congregation of many
different but alike minds coming together in order to engage in
activities such as sharing information, developing bonds and
expressing cultural ideas. For example, Youtube a very
popular video sharing Web site that lets anyone upload short
videos for private or public viewing was recently involved in a
project called “It Gets Better.” “The It Gets Better initiative is
a YouTube-based initiative that seeks to offer support for
troubled LGBTQ (Lesbian, Gay, Bi, Trans, Queer) youth who
may be contemplating suicide”(Muller, p.269).
3. PAGE 2
This web space allows similar people to find one another
despite the distance between them and in this case offer support
for one another, in a time of need. This is a vital characteristic of
online virtual communities, the ability to offer support to others in
different parts of the world without physically being their rapidly
helps expand our ideas of what a community can really be. I
suppose when one thinks of a community they think of family and
friends of local proximity in which they communicate and interact
with daily. However with Virtual communities bonds can be made
and then trusts can be formed to the point where people can
share, work and even learn through these cyber worlds without
distance being a factor.
One such story exemplifies this idea. An article posted
on StatePress.com explains how one professor is allowing her
students to complete projects using the virtual reality game called
World of Warcraft. “We want them to get the experience of playing
together with different characters that have to take on different
roles to really get an experiential sense of how complex game
play is in that environment,” said English professor Elisabeth
Hayes (Huskinson, Jan. 2011). This sort of idea may seem
bizarre to most professors who are used to learning and teaching
from books, papers, and presentations. However with these new
technologies that are rapidly developing, educators are constantly
figuring out new uses for them. I admit it may seem untraditional
to teach students through ways of video gaming, but as John
McKight, assistant professor to Elisabeth Hayes states, “ I know
teenagers who are running thousand-person organizations [within
these games],” McKnight said.
4. PAGE 3
“They have to meet time-tables and budgets and schedules and
have spread-sheet management skills, demonstrating
responsibilities and a knowledge base better than most MBAs.”
So it seems as though there are no limits to what these virtual
communities can offer for the people that participate in them.
One interesting aspect of Virtual communities such as
World of Warcraft and other online games such as The Sims is
it‟s ability to make participants feel comfortable involving
themselves in the activities. “A good game should offer tollgates,
items, and background story, which will help gamers enter the
game more easily and to have more fun. Background story is
not a whole story, but just a beginning. Gamers will finish a whole
game by playing and making their own legends and stories”(
Qiaolei, J, p.27). These aspects of online worlds allow the
gamers to experience responsibility as well as accomplishment,
two characteristics expressed in the real world, now expressed
through cyberspace. In addition, Virtual worlds allow people
participating in the game the option to create an online
expression of themselves. In World of Warcraft players create
characters based on physical and mental attributes, which could
be either interpretation of the people playing or complete
imaginary beings. In the game The Sims players create online
avatars that are supposed to be characters rendered to the
physical appearance of their creators. These concepts are all
part of creating a social profile. Along with some sort of physical
interpretation, participants can also create written profiles
explaining specific interests and personal information they wish
5. PAGE 4
These profiles lead to alike people finding one another and
networking. A common connection between these virtual
worlds is also Blog sites for people who play the games.
Blogs are sites where people can post information,
comments, pictures, newsfeeds, and just about anything else
they desire for public viewing. After being posted, comments
and questions are then answered by other bloggers who have
something to say on the topic. These blogs are usually
organized into different categories so that like minded
individuals have a place to communicate with each other on
their chosen topics. Many bloggers as well as virtual world
participants devote much time into these activities which leads
to the question whether or not cyber realities are replacing
actual reality for people. This concept is surrounded by much
criticism due to the fact that some people fear that a person‟s
physical and mental health could be at stake by participating in
these events. One Dr. Charles Sophy states, “As a preteen or
teenager going through life's normal growth stages, blogging
can be very helpful in fostering a social network (even if it is
virtual), or providing an outlet for everyday frustrations. As is
true of any medium, exercised cautions and proper monitoring
are necessary to avoid the infiltration or entertaining of
unwanted negative elements in your teen‟s life, such as the
exposure of personal profile to perpetrators”(Sharecare.com).
In addition to such monitoring there have been many cases
where people get so infatuated within their virtual world they
forget how much money it costs to be part of such a site and or
6. PAGE 5
. An excerpt from Howard Rheingold‟s book, The Virtual
Community states,
“Over a period of months, I fell into the habit of spending an
hour or two every day gazing in fascination at this window into a
community that was creating itself right in front of my eyes. Although the
system was only a few months old, the air of camaraderie and pioneer
spirit was evident among the regulars. Those three-dollar hours crept up
on me in ten- to thirty-minute minivisits during the workday and hourlong
chunks in the evening. Still, my daily telecommunicating expenses were
less than the price of a couple of drinks or a double capuccino. The
cumulative economic impact of my new habit came home to me when
my first month's bill was over $100.”(Rheingold, ch. 2).
Both sides of this question have strong arguments. On the
one hand these new technologies are allowing people to
communicate with anyone, anywhere in the world, in a more
personal, efficient way, an issue that newspapers, and even
television could never resolve. However, staying by one‟s
computer and preoccupying oneself with virtual material, it is
possible that people may lose interest in their health,
responsibilities, family and friends. As Dr. Sophy explained
proper monitoring of these activities may be necessary for
younger participants but with practice and self restraint
these technologies can be used for countless reasons and
help us as a human race to not only reach out and share
with each other but learn from each other as well. Whether
we are communicating through the mail, over the phone, or
in a small virtual village while fighting goblins, the fact
remains that communication is vital to our survival and as
the times and technologies change so won‟t the ways of
sharing, learning, and living.
7. REFERENCE PAGE
Huskinson Harmony, “Professors hold class in „World of
Warcraft‟” StatePress.com , January 17, 2011
Muller, A. (2011). Virtual communities and translation into
physical reality in the 'It Gets Better'
project. Journal Of Media Practice, 12(3), 269-277.
doi:10.1386/jmpr.12.3.269_1
Qiaolei, J. (2008). Gamers' Lifecycle and Narrative
Structure: The Comparison of Online Gamers' Experiences
in the Legend of Mir II and World of Warcraft. China Media
Research, 4(2), 26-31.
Rheingold, H, “The Virtual Community” the electronic
version, http://www.rheingold.com/vc/book/2.html Ch.2 , 2nd
edition, MIT Press/
Dr. Sophy, C, “How can blogging affect my teen ,”
Sharecare.com
Tsekeris, C., & Koskinas, K. (2011). General Reflections on
Virtual Communities Research. China Media
Research, 7(1), 39-47.
8. LINKS
List of Popular Virtual Communities
World of Warcraft
post comments on my Facebook
June 23 ,2012