This is an assignment I had for a communications course, the topic I chose was virtual communities and the online world. It was a really interesting topic to research and present a report on.
TED Fuller event | digital user-generated content - My tales from the fieldDr Mariann Hardey
Workshop presentation for TEDfuller event at University Lincoln on user-generated content and digital technology. Pitfalls and opportunities for social researchers.
TED Fuller event | digital user-generated content - My tales from the fieldDr Mariann Hardey
Workshop presentation for TEDfuller event at University Lincoln on user-generated content and digital technology. Pitfalls and opportunities for social researchers.
Today we find ourselves confronted by an overwhelming frequency of radical transformation and information overload. Extracting meaning from this paradigm and accordingly, addressing opportunities and challenges arising through ubiquitous connection and socialisation, has become the conversation of our time. The Third Place Manifesto addresses this change with a view to 'rediscovering' context within persistently disruptive and emergent social ecosystems.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
The recent rise of the commons and the sharing economy seems to suggest a growing recognition of the fact that our health, happiness, and security depend greatly on the planet and people around us.
On the Commons highlights the many ways, new and old, that people connect and collaborate to advance the common good and develop greater economic autonomy in our new e-book Sharing Revolution: The essential economics of the commons by Jessica Conrad.
Our final day of lecture/discussion will be spent talking about new and social media, and how these programs are influencing the way we share information and interact with one another. No doubt, social media has become a major player in the media landscape and we will attempt to explore some of the history of this research so that we can understand the future of these programs.
Social Media + Community Planning is a presentation originally given to the Midwest Section of the American Planning Association meeting on June 11, 2010
As social media tools reach greater levels of ubiquity, technology and conversations are meshing in new and interesting ways.
Planning professionals can leverage the tools of the social web to better engage communities in meaningful conversations, strategically listen, and help make informed decisions for programs and procedures.
From social networking, photo and video sharing, blogging, and more, planners have new tools to understand.
Anil Dash (CEO, Glitch)
The whole world has become keenly aware of how tech is transforming culture; from misinformation to harassment and abuse to privacy leaks. Trust in tech is at an all time low. But an old fashioned idea about an internet made by and for ordinary people might give us a new way forward.
How to Grow your own Social Media EcosystemAlterian
How to Grow your own Social Media Ecosystem
Presented by: Saul Severe, Global Social Media Manager, BitDefender
If Social Media is the interactive current, then a well-grown digital ecosystem is the processor of choice. Social media platforms and interaction methodologies are changing swiftly; how do you effectively remain a part of the conversation in such an environment? How does a brand create quantifiable influence as the social web exponentially expands?
This webinar will address the advantages of developing your own social media ecosystem -- the qualitative and quantitative advantages of doing so, as well as the strategic advantages. Social media ecosystems are a staple of the internet. Attend this webinar to learn the core principles of social media ecosystems, identify their unique attributes, and how to grow a social media ecosystem of your own.
Saul Severe began his professional career as a multimedia systems engineer with smaller software start-ups and larger companies such as Sony Electronics. Saul made the switch to marketing where he has worked with companies such as HP and Commission Junction. He is currently BitDefender’s Global Manager of Social Media Communications.
The Life, Death and Afterlife of Virtual Worlds for Education & TrainingAllen Partridge
This is the 2012 LearnX Presentation that I did in Melbourne. Some of the slides may seem a bit odd out of context, but you'll get the gist of it if you're just patient. ;)
Films:
1. https://www.youtube.com/watch?v=dy-Rs7YCEig
2. https://www.youtube.com/watch?v=aO-T3loOpZA
3. Internal movie not on media
4. https://www.youtube.com/watch?v=CR4GXN9B_Lc
Today we find ourselves confronted by an overwhelming frequency of radical transformation and information overload. Extracting meaning from this paradigm and accordingly, addressing opportunities and challenges arising through ubiquitous connection and socialisation, has become the conversation of our time. The Third Place Manifesto addresses this change with a view to 'rediscovering' context within persistently disruptive and emergent social ecosystems.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
The recent rise of the commons and the sharing economy seems to suggest a growing recognition of the fact that our health, happiness, and security depend greatly on the planet and people around us.
On the Commons highlights the many ways, new and old, that people connect and collaborate to advance the common good and develop greater economic autonomy in our new e-book Sharing Revolution: The essential economics of the commons by Jessica Conrad.
Our final day of lecture/discussion will be spent talking about new and social media, and how these programs are influencing the way we share information and interact with one another. No doubt, social media has become a major player in the media landscape and we will attempt to explore some of the history of this research so that we can understand the future of these programs.
Social Media + Community Planning is a presentation originally given to the Midwest Section of the American Planning Association meeting on June 11, 2010
As social media tools reach greater levels of ubiquity, technology and conversations are meshing in new and interesting ways.
Planning professionals can leverage the tools of the social web to better engage communities in meaningful conversations, strategically listen, and help make informed decisions for programs and procedures.
From social networking, photo and video sharing, blogging, and more, planners have new tools to understand.
Anil Dash (CEO, Glitch)
The whole world has become keenly aware of how tech is transforming culture; from misinformation to harassment and abuse to privacy leaks. Trust in tech is at an all time low. But an old fashioned idea about an internet made by and for ordinary people might give us a new way forward.
How to Grow your own Social Media EcosystemAlterian
How to Grow your own Social Media Ecosystem
Presented by: Saul Severe, Global Social Media Manager, BitDefender
If Social Media is the interactive current, then a well-grown digital ecosystem is the processor of choice. Social media platforms and interaction methodologies are changing swiftly; how do you effectively remain a part of the conversation in such an environment? How does a brand create quantifiable influence as the social web exponentially expands?
This webinar will address the advantages of developing your own social media ecosystem -- the qualitative and quantitative advantages of doing so, as well as the strategic advantages. Social media ecosystems are a staple of the internet. Attend this webinar to learn the core principles of social media ecosystems, identify their unique attributes, and how to grow a social media ecosystem of your own.
Saul Severe began his professional career as a multimedia systems engineer with smaller software start-ups and larger companies such as Sony Electronics. Saul made the switch to marketing where he has worked with companies such as HP and Commission Junction. He is currently BitDefender’s Global Manager of Social Media Communications.
The Life, Death and Afterlife of Virtual Worlds for Education & TrainingAllen Partridge
This is the 2012 LearnX Presentation that I did in Melbourne. Some of the slides may seem a bit odd out of context, but you'll get the gist of it if you're just patient. ;)
Films:
1. https://www.youtube.com/watch?v=dy-Rs7YCEig
2. https://www.youtube.com/watch?v=aO-T3loOpZA
3. Internal movie not on media
4. https://www.youtube.com/watch?v=CR4GXN9B_Lc
This is an assignment I had for a communications course, the topic I chose was virtual communities and the online world. It was a really interesting topic to research and present a report on.
Identify has employed RFID technology to enhance marathon timing. Our solution is developed with the intention to reduce manual operation on time recording or etc.
The solution is designed for spa, water park and fitness center or etc. With RFID, it can increase the efficiency and convenience for visitor to turn all process to be cashless operation.
Keynote at http://www.coburg-connecting-conference.de/home/start.html about Knowmads and different education. At the white slides, in order:
1. http://www.youtube.com/watch?v=VRi8_fXz1D8
2. http://www.youtube.com/watch?v=UvEiSa6_EPA
3. http://www.youtube.com/watch?v=tZ7Y1-0bNeQ
4. http://www.youtube.com/watch?v=eL2lWn7oup4
5. http://www.youtube.com/watch?v=iIBsGFanr94
My keynote at this weekend.
Movies:
Alan Watts Choice https://www.youtube.com/watch?v=D7CH9cRN8Rg
Alan Watts Live Fully now: https://www.youtube.com/watch?v=HdqVF7-8wng
Charles Eisenstein https://www.youtube.com/watch?v=CR4GXN9B_Lc
Our Fleet Visibility Solution employs RFID technology to enhance the visibility on fleet management. It has two levels of identification covering vehicle and container such as trailer, roll crate or etc. An RFID tag is affixed to individual asset (vehicle and container) and each tag is associated with the information in the backend system. RFID readers are installed on the strategic areas including entrance, loading bay, weighbridge and exit. When trucks and their containers enter the site, their arrivals are automatically recorded by RFID reader. Next to loading process, the reader at the loading bay will automatically verify the arrival of trucks or containers when they approach to the bay. In weighting process, all weighing operation is operated without human intervention when the tags being read by the reader at the weighbridge. When their tags are read by the reader at the exit, the system automatically record their exit time.
The solution has been developed in separate modules in order to cover larger target groups. Client can choose to implement only the module which is useful for them. In terms of identification, although the solution is developed to identify both trucks and containers, clients have an option to identify only trucks or their containers. Besides the selection on identification level, clients also can choose to implement only the software features which meet their requirement. For example, clients have choices to implement only the readers at the entrance and exit. Some clients may be interested to automate weighting process so they can choose to implement only reader at the weighbridge.
The main benefits are reducing manual operation and provide full visibility on the assets.
6 années au siège du Groupe Banque populaire comme Responsable Webdesign / AMOA
« Médiatrice » entre la technique, la pertinence et l’esthétisme !
Présentation "Métier" auprès de la Direction des Technologies pour expliquer la démarche d'un projet, les différentes étapes. L'objectif était de sensibiliser les développeurs pour arriver à travailler ensemble, leur faire prendre conscience qu'il est important d'être solliciter en amont et valoriser leur travail.
Cyberspace and IdentityAuthor(s) Sherry TurkleReviewed wo.docxtheodorelove43763
Cyberspace and Identity
Author(s): Sherry Turkle
Reviewed work(s):
Source: Contemporary Sociology, Vol. 28, No. 6 (Nov., 1999), pp. 643-648
Published by: American Sociological Association
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Looking Toward Cyberspace:
Beyond Grounded Sociology
Cyberspace and Identity
SHERRY TURKLE
Program in Science, Technology, and Society
Massachusetts Institute of Bechnolo<gy
We come to see ourselves differently as we catch
sight of our images in the mirror of the machine.
Over a decade ago, when I first called the com-
puter a "second self" (1984), these identity-
transforming relationships were most usually
one-on-one, a person alone with a machine.1
This is no longer the case. A rapidly expanding
system of networks, collectively known as the
Internet, links millions of people together in
new spaces that are changing the way we think,
the nature of our sexuality, the form of our com-
munities, our very identities. In cyberspace, we
are learning to live in virtual worlds. We may
find ourselves alone as we navigate virtual
oceans, unravel virtual mysteries, and engineer
virtual skyscrapers. But increasingly, when we
step through the looking glass, other people are
there as well.
Over the past decade, I have been engaged in
the ethnographic and clinical study of how peo-
ple negotiate the virtual and the "real" as they
represent themselves on computer screens
linked through the Internet. For many people,
such experiences challenge what they have tra-
ditionally called "identity," which they are
moved to recast in terms of multiple windows
and parallel lives. Online life is not the only fac-
tor that is pushing them in this direction; there
is no simple sense in which computers are caus-
ing a shift in notions of identity. It is, rather,
that today's life on the screen dramatizes and
concretizes a range of cultural trends tha.
Presentation a BGIedu (Bainbridge Graduate Institute) alumni workshop "Introduction to the Social Web". Topics included Shared Language, Definitions of Social Web, Social Networking, Social Media, Web 2.0, Blogs, etc.
Sociology of the Internet and New Media.pptxSandykaFundaa
• Social Construction of Technology,
• Digital inequalities – Digital Divide and Access,
• Economy of New Media - Intellectual value;
• digital media ethics,
• new media and popular culture.
INFLUENCE OF SOCIAL NETWORKING SITES ON PERSONAL AND PROFESSIONAL LIVES OF PE...IAEME Publication
The project “Influence of Social Networking Sites on personal and professional lives of people” mainly focuses on the impact of these sites on the people and the disturbance it causes to their lives in both personal and professional. The social networking sites are gaining a lot of popularity these days with almost all of the educated youth using one or the other such site. In this age of globalization, the world has become too small a place thanks to the electronic media and portals. These have played a crucial role in bridging boundaries and crossing the seas and enabling them to communicate on a common platform.
metpde netnography dan cara melakukan analisis dengan metode analisis netnografi dan memprosesnya melalui internet serta mengakji apakah metpde ini bisa di uji dengan wawancara, forum grup diskusi dan peetanyaan kepada pelaku
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
3. “Community” – has long been defined as a
group of interacting people living in a common
location.
However as technology evolves, the way we perceive
our communities change, they are no longer reliant
of a similar location and can be redefined as:
4. A network of people who have something in
common and interact on a regular basis in a
holistic way, offering a sense of belonging and
togetherness between differing groups of people.
5. So at what point in history did our communities evolve
from this classic neighbourhood setting to…
7. At the birth of:
COMPUTER MEDIATED COMMUNICATIONS
(CMC)
The communication process that occurs through the use of
two or more networked computers:
Examples:
Instant Messenger
Chat Rooms
Emails
Social Networking Websites
Virtual World Websites
8.
9. The creation of CMC technology and social networking
websites has lead social researchers and academics to ask
themselves the question:
Can communities form online?
10. Social researcher Benedict Anderson
coined the term ‘Imagined Community’ –
“All communities larger than primordial
villages of face-to-face contact are
imagined” (1983, pp. 18)
12. This question is determined by what people
perceive as the correct definition of community,
do people have to have physical face-to-face
interaction to be deemed part of a community?
Author Howard Rheingold (1994), describes virtual
communities as “cultural aggregations that emerge
when enough people bump into each other often
enough in cyberspaces”.
13. How is this image of a community really that
different to an image of a online community?
14. Online community members
partake in regular social and
daily tasks that they would
perform in their everyday lives,
whilst visiting their online world.
15. They perform jobs, shop, clean their
(virtual) houses, visit friends, go out for
coffee, and many other daily activities
usually performed during their real lives..
17. Personal Learning sites such as ‘Delicious’ rank Second Life as the most used
Virtual Community on the Internet as it has the highest number of attributed
tags. Facebook is ranked as the most commonly used Social Networking Site.
18. SECOND LIFE
•Launched June 30, 2003
•Community of Residents, interact with each other
through the use of AVATARS
•3D World
•Linden dollar (L$) can be used to buy, sell, rent or
trade land or goods and services with other users
19.
20. AVATARS:
A key factor in Second Life’s popularity is the
use of Avatars
“The only limit is your imagination”
21. - Avatars display patrons personalities in the online
world.
- They give users an opportunity to create and
disguise themselves as anyone or thing that they
have ever dreamt of becoming.
- Second Life even lets you recreate your identity in
the body of any animal existing or nonexistent.
22. Through the use of avatars Second Life users are able to act
out their daily life online and experience both the good
and bad sides of social life.
“We chat, argue, engage in intellectual
intercourse, perform acts of commerce,
exchange knowledge, share emotional support,
make plans, brainstorm, gossip, feud, fall in
love, find friends, lose them, create a little high
art and a lot of idle talk” (Rheingold, 1994).
24. Events in Cyberspace can have
concrete effects in real life, of both
the pleasant and less pleasant
varieties.
25. “Participating in a virtual community
has not solved life's problems for me,
but served as an AID, a COMFORT, and
an INSPIRATION at times.”
26. I participate in “wide-ranging, intellectually
stimulating, professionally rewarding, sometimes
painful, and often intensely emotional ongoing
interchange with dozens of new friends, hundreds of
colleagues, thousands of acquaintances”
All whilst sitting, physically isolated in my room.
27. If all these raw feelings and emotions can be produced
whilst sitting alone in an isolated room, and a sense of up
most community is met then who is really able to say that
virtual communities do not exist?
- They exist in the eye of the beholder -
If you believe a community can develop outside of physical
boundaries then you believe that virtual communities are
really and operating over thousands of websites on the
internet, involving millions of people from all over the
world!
28.
29. Overall the truth is, that technology is
forever changing and wont slow down for
anybody..
30. The word ‘COMMUNITY’ truly means somewhere
that individuals feel same and a sense of belonging,
the feeling that they are connecting with those
around them and can open up to them about the
triumphs and loses in their lives.
32. REFERENCES (Continued):
Abdul- Rahman, A. & Hailes, S. (2000) Supporting Trust in Virtual Communities,
Proceedings of the 33rd Hawaii International Conference on System Sciences, 2000
Feenberg, A. & Bakardjieva, M. (2004) Virtual Community: No ‘Killer Implication’, New
Media & Society, 6, 1, pp. 37-43. Viewed 4 October 2010,
http://educ.ubc.ca/faculty/bryson/565/FeenbergVirComm.pdf
Fox, N. & Roberts, C. (1999) GP’s in Cyberspace: the Sociology of a ‘Virtual Community’,
Blackwell Publishers, Oxford, UK
Fox, S. (2004) The New Imagined Community: Identifying and Exploring a Bidirectional
Continuum Integrating Virtual and Physical Communities through the Community
Embodiment Model (CEM), Journal of Communication Inquiry, 28, 1, pp. 47-62
Norton, B. (2001) Non-Participation, Imagined Communities and the Language Classroom,
Chapter 8 in, Learner Contributions to Language Learning, viewed on 3 October 2010
http://www.lerc.educ.ubc.ca/fac/norton/Breen%20%282001%29%20-
%20Nonparticipation,%20imagined%20communities,%20language%20classroom.pdf
Rheingold, H. (1994) A Slice of Life in My Virtual Community, in H. Rheingold (Ed.), Global
Networks: Computers and International Communication, pp. 57-80, MIT Press, Cambridge,
USA