Our slides from the Rapid Prototype with VicHealth Tue 12 August 2014. Participants included representatives from sporting clubs and associations, health and fitness professionals, policy makers, entrepreneurs and change makers. The Rapid Prototype Workshop was the second of a two-part workshop series to build capability in the sector to generate and implement innovative ideas to get Victorians active, and to help applicants for the VicHealth Innovation Challenge to develop their ideas to get the inactive active and reach the hard to reach. Participants were led through a human-centred design approach, developed personas and prototyped concepts for programs, services and campaigns. Learn more about the VicHealth Innovation Challenge here: http://challenge.vichealth.vic.gov.au/
Doing Something Good slides from VicHealth Innovation Challenge - Alcohol: Ideas Jam.
Doing Something Good are working with VicHealth to help those interested in taking on the Innovation Challenge Alcohol to develop their big ideas and build their capability to make a real impact.
The Innovation Challenge – Alcohol: Ideas Jam was a one day practical, outcomes-driven workshop for participants to:
> explore key trends and identify opportunities
> discover socially innovative initiatives and approaches already making a difference
> develop an understanding of the needs and motivations of your target audience
Rapid Prototyping
> help you develop their pitch and design a prototype
> learn about and apply the principles and practices of design thinking and Lean Startup to develop and test their idea
We covered the principles of developing innovative ideas with impact, and how to apply these processes to the development of ideas for the Innovation Challenge: Alcohol. Methodologies used included Design Thinking, Lean Startup and Rapid Prototyping.
Read more about the Ideas Jam at http://doingsomethinggood.com.au/vichealth-innovation-challenge-alcohol-ideas-jam/
Find out more about the VicHealth Innovation Challenge Alcohol at http://www.vichealth.vic.gov.au/Programs-and-Projects/Alcohol-Misuse/Programs/Innovation-Challenge.aspx#.VGGMiFOUdqY
This course covers what is Innovation and why everything needs to start with alignment.
If you don’t know where you’re going... Chances are you won’t get where you want to go.
Alignment is the foundation of effective growth and Innovation. It is about finding what is important to you (MISSION) and matching this with what the market wants (NEEDS) and plan to deliver and extract value. It is also about an honest assessment of who you are. (CULTURE)
Deliverables: After this course you will be able to identify 3-4 True North priorities for your company /division (True north) priorities can be:
1. Changing what you are doing and why
2. Changing how you work to generate or extract more value
3. How to work smarter and / or get your culture supporting your innovation objectives
Based on 4 years of research with over 400 companies - there are companies that succeed and companies that fail. The biggest difference between winners and losers is smart winners make good, even mediocre, ideas great over time.
This lecture introduces the ABCs of Innovation
A = Alignment
B = Build ideas
C = Communicate and Check
S = Learning Systems
And explains why a systematic application of these stages of development can help you build ideas faster while reducing the risks of failure.
The document discusses building a winning culture through unleashing productivity. It argues that the old paradigm of viewing employees as interchangeable parts is disengaging and that leaders must instead unleash each person's unique talents. It identifies three main productivity problems in the modern workplace: an overwhelming number of decisions, constant distraction, and personal energy crises. It then outlines a five-step approach leaders can take to address these problems by helping people focus on priorities, manage technology use, and avoid burnout.
Once you know what you want to do it is time to build ideas that have a chance to deliver on your objectives. Contrary to the belief that the ability to build ideas is limited to a select few, there are tools, techniques that can help any team build better ideas.
Better problem formulation
Effectuation (looking for ideas at home with the resources you have)
Systematic search for stimulus and diversity
Techniques to continue building ideas
With these tools and techniques the process is clear, but clear does not mean easy. Removal of fear and an ongoing action focus is the “secret sauce” that can pull everything together.
Deliverable: New ideas that have a good chance of being on strategy; meaningful and unique
The Power of Appreciative Inquiry - a talk delivered at the University of C...John Mauremootoo
Excerpt from the PowerPoint presentation given by John Mauremootoo at a workshop to introduce Appreciative Inquiry to the Centre for Pollination studies for them to assess its value as an organisational development paradigm.
CYCLES Course (4): Communication and CheckBryan Cassady
Phoenix Retreats offers a new approach to addiction treatment using psilocybin and ibogaine, which have shown cure rates of 50-70% in research with John Hopkins, compared to 5-15% for traditional treatment. It aims to help people replace addictive habits with holistic methods and support from nature. Storytyping is used to illustrate a story of someone who doubted the approach but saw its success with prisoners and prostitutes. Pretotyping ideas are discussed like simulating the core experience to validate market interest before fully developing the treatment program.
The document summarizes key themes and questions from Day 2 of an event on creativity and design. Some of the themes discussed included reframing problems, the need for both order and disorder in creativity, and transforming fear of change into positive energy. Questions focused on topics like balancing breadth and depth in creativity, measuring creativity, and resisting the urge to immediately solve problems.
Doing Something Good slides from VicHealth Innovation Challenge - Alcohol: Ideas Jam.
Doing Something Good are working with VicHealth to help those interested in taking on the Innovation Challenge Alcohol to develop their big ideas and build their capability to make a real impact.
The Innovation Challenge – Alcohol: Ideas Jam was a one day practical, outcomes-driven workshop for participants to:
> explore key trends and identify opportunities
> discover socially innovative initiatives and approaches already making a difference
> develop an understanding of the needs and motivations of your target audience
Rapid Prototyping
> help you develop their pitch and design a prototype
> learn about and apply the principles and practices of design thinking and Lean Startup to develop and test their idea
We covered the principles of developing innovative ideas with impact, and how to apply these processes to the development of ideas for the Innovation Challenge: Alcohol. Methodologies used included Design Thinking, Lean Startup and Rapid Prototyping.
Read more about the Ideas Jam at http://doingsomethinggood.com.au/vichealth-innovation-challenge-alcohol-ideas-jam/
Find out more about the VicHealth Innovation Challenge Alcohol at http://www.vichealth.vic.gov.au/Programs-and-Projects/Alcohol-Misuse/Programs/Innovation-Challenge.aspx#.VGGMiFOUdqY
This course covers what is Innovation and why everything needs to start with alignment.
If you don’t know where you’re going... Chances are you won’t get where you want to go.
Alignment is the foundation of effective growth and Innovation. It is about finding what is important to you (MISSION) and matching this with what the market wants (NEEDS) and plan to deliver and extract value. It is also about an honest assessment of who you are. (CULTURE)
Deliverables: After this course you will be able to identify 3-4 True North priorities for your company /division (True north) priorities can be:
1. Changing what you are doing and why
2. Changing how you work to generate or extract more value
3. How to work smarter and / or get your culture supporting your innovation objectives
Based on 4 years of research with over 400 companies - there are companies that succeed and companies that fail. The biggest difference between winners and losers is smart winners make good, even mediocre, ideas great over time.
This lecture introduces the ABCs of Innovation
A = Alignment
B = Build ideas
C = Communicate and Check
S = Learning Systems
And explains why a systematic application of these stages of development can help you build ideas faster while reducing the risks of failure.
The document discusses building a winning culture through unleashing productivity. It argues that the old paradigm of viewing employees as interchangeable parts is disengaging and that leaders must instead unleash each person's unique talents. It identifies three main productivity problems in the modern workplace: an overwhelming number of decisions, constant distraction, and personal energy crises. It then outlines a five-step approach leaders can take to address these problems by helping people focus on priorities, manage technology use, and avoid burnout.
Once you know what you want to do it is time to build ideas that have a chance to deliver on your objectives. Contrary to the belief that the ability to build ideas is limited to a select few, there are tools, techniques that can help any team build better ideas.
Better problem formulation
Effectuation (looking for ideas at home with the resources you have)
Systematic search for stimulus and diversity
Techniques to continue building ideas
With these tools and techniques the process is clear, but clear does not mean easy. Removal of fear and an ongoing action focus is the “secret sauce” that can pull everything together.
Deliverable: New ideas that have a good chance of being on strategy; meaningful and unique
The Power of Appreciative Inquiry - a talk delivered at the University of C...John Mauremootoo
Excerpt from the PowerPoint presentation given by John Mauremootoo at a workshop to introduce Appreciative Inquiry to the Centre for Pollination studies for them to assess its value as an organisational development paradigm.
CYCLES Course (4): Communication and CheckBryan Cassady
Phoenix Retreats offers a new approach to addiction treatment using psilocybin and ibogaine, which have shown cure rates of 50-70% in research with John Hopkins, compared to 5-15% for traditional treatment. It aims to help people replace addictive habits with holistic methods and support from nature. Storytyping is used to illustrate a story of someone who doubted the approach but saw its success with prisoners and prostitutes. Pretotyping ideas are discussed like simulating the core experience to validate market interest before fully developing the treatment program.
The document summarizes key themes and questions from Day 2 of an event on creativity and design. Some of the themes discussed included reframing problems, the need for both order and disorder in creativity, and transforming fear of change into positive energy. Questions focused on topics like balancing breadth and depth in creativity, measuring creativity, and resisting the urge to immediately solve problems.
Help your team discover needs and nurture your next great innovation. Discover proven methods for cultivating your team's full potential including:
* Essential ingredients for creating an optimal environment
* Tips for empowering all members to confidently contribute
* Expert insights to identify true user needs
This document summarizes the key discussions and activities from Day 2 of an Institute on Asian Consumer Insight event focused on creativity and design. It includes:
- A discussion of questions from Day 1 around developing and exercising creativity.
- An activity on reframing resistance to change in a positive light.
- An exploration of growth mindset and how intelligence and personal traits can change.
- Activities focused on reframing problems as "wicked" problems, asking powerful questions, and exploring participants' creative selves.
The document concludes with sharing of exemplary reports, and an individual reflection activity to identify key lessons and next action steps.
The document summarizes a presentation on Metrics 3.0 given by Andy Cleff at the 2017 Mile High Agile conference in Denver. It discusses 12 rules for selecting and using metrics, including measuring for a purpose, shrinking the unknown, seeking to improve, delighting stakeholders, distrusting numbers, setting imprecise targets, owning metrics, avoiding connecting metrics to rewards, promoting values and transparency, visualizing and humanizing metrics, measuring early and often, and trying something new. It also provides examples of metrics for software teams and encourages attendees to brainstorm and discuss metrics for their own organizations.
This document discusses appreciative inquiry and positive change. It provides an overview of appreciative inquiry principles and methods, including focusing on strengths rather than deficiencies, generative questions, and envisioning ideal futures. Examples are given of appreciative inquiry topics and processes used in organizational change initiatives.
Doing Something Good facilitated this second event in Vicsport's 'Forward Thinking' series, addressing the changing business of community sport, and innovative approaches to getting more Victorian's physically active through sport.
Innovation in Action on 19 March was a practical workshop aimed at improving the capability of organisations in the community sport sector to be innovative, and generate game-changing ideas simply and quickly.
The Innovation in Action workshop provided participants with an opportunity to:
> Discover how top innovators approach problem solving
> Learn how you can apply cutting edge and easy to use design principles and methodologies to generate innovative ideas for community sport products, services and programs
> Participate in a practical ‘rapid prototyping’ team challenge to design innovative community sport membership models simply and quickly
The next big disruption in lifelong learning will be by design. We are innately trained and poised to have a global impact on how other people can survive and thrive, whether they are designers or not. In this talk from AIGA Seattle's Into the Woods 2012 conference, David Sherwin points out opportunities and shares tools he's gathered to encourage people to be better critical thinkers and problem solvers, using the activity areas of the Collective Action Toolkit as a frame (which at the time was still a work in progress).
On 17 February 2015, Doing Something Good facilitated a half day Insights and Innovation Lab in partnership with Vicsport and VicHealth to explore the changing business of community sport, and how clubs, associations and other service providers might respond effectively to emerging trends and the needs of Victorians to engage them in sport.
We make decisions every day driven by cognitive biases designed to save time and energy. These mental shortcuts serve us well. Marketers have used this knowledge to build successful marketing strategies for many years. This knowledge can also be used to build engaging products. Behavioral design provides a model for thinking about forming habits and motivating users. Identifying these user stories are critical to build lasting products. They link core user needs with business outcomes. These ideas drive products such as Facebook, Instagram, and Twitter. In this talk, we’ll explore using behavioral design to build an engagement loop and better backlog. Iʼll share how to integrate these ideas into an Agile development process.
We are proud to announce our eighth Innovation Excellence Weekly for Slideshare. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to nearly 5,000 innovation-related articles.
Here is our inaugural issue of Innovation Excellence Weekly. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to nearly 5,000 innovation-related articles.
Want to change the world but not sure where to begin? This simple guide - The Creative Activist Toolkit - takes you step-by-step through the beginning stages of social innovation and helps you avoid common mistakes. (We will enable downloading when toolkit is finalized - sometime in May 2011.)
We are proud to announce our 37th Innovation Excellence Weekly for Slideshare. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to 5,500+ innovation-related articles.
We are proud to announce our twenty-sixth Innovation Excellence Weekly for Slideshare. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to 5,000+ innovation-related articles.
We are proud to announce our 35th Innovation Excellence Weekly for Slideshare. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to 5,500+ innovation-related articles.
Making Ideas Happen Workshop for Vicsport as part of their Forward Thinking series for the Victorian community sport sectors. In the workshop we covered:
- what makes a good idea (desirability, feasibility & viability)
- reducing risk by taking the Lean Startup approach
- designing for your target audience
- identifying and testing assumptions and hypotheses
- user research
The document summarizes a panel discussion on managing innovation. It provides details on the moderator, panelists and their organizations. It also summarizes the panel's discussion on topics like where to look for innovation, how to foster creativity, and how to handle failure. The document concludes with the questions discussed and useful resources recommended for further reading.
This investment presentation outlines an opportunity in the skateboarding mobile application market. It discusses the large size of the streetwear and skateboarding industries, and proposes an app that allows users to record and share tricks, find local skate spots, and participate in competitions. The app would partner with brands and shops. Competitors are identified, and the presentation highlights the proposed app's competitive advantages like community features and intellectual property. Financial projections through 2019 show rapid user and revenue growth. An angel investment of $350,000 is requested to fund initial development and operations.
Social Studies Teachers' Quest for a Vertically-Articulated Career PathReynaldo Inocian
This document discusses a study on the career paths of social studies teachers in the Philippines who earned Master's degrees between 2000-2013. It found that teachers had diverse demographic profiles, motivations for pursuing further education were varied, and earning a Master's provided significant benefits. However, enrollment numbers in Master of Arts in Education in Social Studies at Cebu Normal University declined in some years due to work pressures causing students to transfer or migrate for jobs. The study aims to understand how further education can help teachers advance in a vertically-articulated career path and ensure professional excellence.
Help your team discover needs and nurture your next great innovation. Discover proven methods for cultivating your team's full potential including:
* Essential ingredients for creating an optimal environment
* Tips for empowering all members to confidently contribute
* Expert insights to identify true user needs
This document summarizes the key discussions and activities from Day 2 of an Institute on Asian Consumer Insight event focused on creativity and design. It includes:
- A discussion of questions from Day 1 around developing and exercising creativity.
- An activity on reframing resistance to change in a positive light.
- An exploration of growth mindset and how intelligence and personal traits can change.
- Activities focused on reframing problems as "wicked" problems, asking powerful questions, and exploring participants' creative selves.
The document concludes with sharing of exemplary reports, and an individual reflection activity to identify key lessons and next action steps.
The document summarizes a presentation on Metrics 3.0 given by Andy Cleff at the 2017 Mile High Agile conference in Denver. It discusses 12 rules for selecting and using metrics, including measuring for a purpose, shrinking the unknown, seeking to improve, delighting stakeholders, distrusting numbers, setting imprecise targets, owning metrics, avoiding connecting metrics to rewards, promoting values and transparency, visualizing and humanizing metrics, measuring early and often, and trying something new. It also provides examples of metrics for software teams and encourages attendees to brainstorm and discuss metrics for their own organizations.
This document discusses appreciative inquiry and positive change. It provides an overview of appreciative inquiry principles and methods, including focusing on strengths rather than deficiencies, generative questions, and envisioning ideal futures. Examples are given of appreciative inquiry topics and processes used in organizational change initiatives.
Doing Something Good facilitated this second event in Vicsport's 'Forward Thinking' series, addressing the changing business of community sport, and innovative approaches to getting more Victorian's physically active through sport.
Innovation in Action on 19 March was a practical workshop aimed at improving the capability of organisations in the community sport sector to be innovative, and generate game-changing ideas simply and quickly.
The Innovation in Action workshop provided participants with an opportunity to:
> Discover how top innovators approach problem solving
> Learn how you can apply cutting edge and easy to use design principles and methodologies to generate innovative ideas for community sport products, services and programs
> Participate in a practical ‘rapid prototyping’ team challenge to design innovative community sport membership models simply and quickly
The next big disruption in lifelong learning will be by design. We are innately trained and poised to have a global impact on how other people can survive and thrive, whether they are designers or not. In this talk from AIGA Seattle's Into the Woods 2012 conference, David Sherwin points out opportunities and shares tools he's gathered to encourage people to be better critical thinkers and problem solvers, using the activity areas of the Collective Action Toolkit as a frame (which at the time was still a work in progress).
On 17 February 2015, Doing Something Good facilitated a half day Insights and Innovation Lab in partnership with Vicsport and VicHealth to explore the changing business of community sport, and how clubs, associations and other service providers might respond effectively to emerging trends and the needs of Victorians to engage them in sport.
We make decisions every day driven by cognitive biases designed to save time and energy. These mental shortcuts serve us well. Marketers have used this knowledge to build successful marketing strategies for many years. This knowledge can also be used to build engaging products. Behavioral design provides a model for thinking about forming habits and motivating users. Identifying these user stories are critical to build lasting products. They link core user needs with business outcomes. These ideas drive products such as Facebook, Instagram, and Twitter. In this talk, we’ll explore using behavioral design to build an engagement loop and better backlog. Iʼll share how to integrate these ideas into an Agile development process.
We are proud to announce our eighth Innovation Excellence Weekly for Slideshare. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to nearly 5,000 innovation-related articles.
Here is our inaugural issue of Innovation Excellence Weekly. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to nearly 5,000 innovation-related articles.
Want to change the world but not sure where to begin? This simple guide - The Creative Activist Toolkit - takes you step-by-step through the beginning stages of social innovation and helps you avoid common mistakes. (We will enable downloading when toolkit is finalized - sometime in May 2011.)
We are proud to announce our 37th Innovation Excellence Weekly for Slideshare. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to 5,500+ innovation-related articles.
We are proud to announce our twenty-sixth Innovation Excellence Weekly for Slideshare. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to 5,000+ innovation-related articles.
We are proud to announce our 35th Innovation Excellence Weekly for Slideshare. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to 5,500+ innovation-related articles.
Making Ideas Happen Workshop for Vicsport as part of their Forward Thinking series for the Victorian community sport sectors. In the workshop we covered:
- what makes a good idea (desirability, feasibility & viability)
- reducing risk by taking the Lean Startup approach
- designing for your target audience
- identifying and testing assumptions and hypotheses
- user research
The document summarizes a panel discussion on managing innovation. It provides details on the moderator, panelists and their organizations. It also summarizes the panel's discussion on topics like where to look for innovation, how to foster creativity, and how to handle failure. The document concludes with the questions discussed and useful resources recommended for further reading.
This investment presentation outlines an opportunity in the skateboarding mobile application market. It discusses the large size of the streetwear and skateboarding industries, and proposes an app that allows users to record and share tricks, find local skate spots, and participate in competitions. The app would partner with brands and shops. Competitors are identified, and the presentation highlights the proposed app's competitive advantages like community features and intellectual property. Financial projections through 2019 show rapid user and revenue growth. An angel investment of $350,000 is requested to fund initial development and operations.
Social Studies Teachers' Quest for a Vertically-Articulated Career PathReynaldo Inocian
This document discusses a study on the career paths of social studies teachers in the Philippines who earned Master's degrees between 2000-2013. It found that teachers had diverse demographic profiles, motivations for pursuing further education were varied, and earning a Master's provided significant benefits. However, enrollment numbers in Master of Arts in Education in Social Studies at Cebu Normal University declined in some years due to work pressures causing students to transfer or migrate for jobs. The study aims to understand how further education can help teachers advance in a vertically-articulated career path and ensure professional excellence.
A Startup Enxuta Eric Ries Portuguese Edition PT BR*****
The document discusses the benefits of meditation for reducing stress and anxiety. It notes that meditation can help calm the mind and body by lowering heart rate and easing muscle tension. Regular meditation of 10-20 minutes per day is recommended to experience stress-relieving benefits.
Rapid Prototyping - Experiencing UX Meetup - Des Moines - August 24, 2015Hannah Deering
Strategies on creating prototypes more quickly and cheaply in order to better explore, validate & communicate designs. Presentation given at the August Des Moines UX Meetup.
http://www.meetup.com/Experiencing-UX-DSM/events/224078491/
O documento discute como as agências digitais precisam se reinventar para sobreviver no futuro. Sugere que agências devem se concentrar em criar histórias e experiências para os consumidores em vez de focar em mídias específicas. Também recomenda que agências formem parcerias, mudem a forma como trabalham e foquem em conexões em vez de controlar todos os aspectos de uma campanha.
A 5-minute beginner's guide to prototyping for UI, wireframes, and web design. Learn the basics and best practices of the prototype process to apply to a solid user experience strategy. Whether designing for a mobile application or website, those initial steps of jotting down layouts and conducting usability testing are imperative to creating an intuitive experience.
PPT consist of,
1) What is relative CTR?
2) Where will you get this Metrics?
3) Why Numbers are in 1x Format?
4) Why does Relative CTR matter?
5) How to optimize Relative CTR?
Request everyone to go through attached PPT and share your thoughts, understanding or any questions on the same.
The document discusses India's goal of increasing the pace of road construction to 30 km per day and then 100 km per day. It notes that the planned budget allocation for roads and highways has increased 22%, but this and additional borrowing may not be enough to achieve the target pace. Private sector investment of Rs. 30,000 crore will be key. Recent policy changes could help boost private investment but key issues like delays in approvals still need to be addressed to control project costs and meet ambitious construction targets.
The document discusses research into enhancing the energy absorption of thin-walled hexagonal tubes through the use of trigger mechanisms. Triggers in circular, rectangular, and elliptical shapes were applied to the tubes at various positions and distributions. Finite element simulations found that elliptical triggers at 10% reduction positioned 50mm from the front provided the best enhancement, increasing energy absorption by 8% and crush force efficiency by 13% while decreasing peak force by 2.5%. The optimal trigger design helps improve vehicle safety by better absorbing impact energy during collisions.
The document describes the functions and types of operating systems. It discusses personal computer OSes like MS-DOS, Windows, Mac OS, and Linux. It also covers network operating systems and large computer OSes. The key functions of an OS include managing system resources and providing a user interface. It describes OS concepts like multiprocessing, multiprogramming, timesharing, and virtual memory. Utility programs are also discussed which perform secondary tasks to support the OS.
District 1190 provides tuition on its website for Rotary members. The summary outlines general steps to access the tuition: members should follow the link to District 1190 from the Rotary Lancaster website, which will direct them to the Rotary RIBI 1190 site where they can sign in using their login details listed in the club directory. Once signed in, members can access tuition and other member materials, and should remember to log out after their session.
Este documento resume varios puntos gramaticales del inglés incluyendo: el uso de los cuantificadores "some" y "any", las preposiciones de lugar y tiempo, el presente perfecto, el estilo reportado, la voz pasiva, los adverbios de frecuencia y las preposiciones "for" y "since". También incluye ejemplos para ilustrar cada punto.
Our services are uniquely formulated by experts to help clients gain prominence and boost their online ranking status. We are a digital marketing company that can be contacted via our website or by phone for our services in India, the US, UK, and Australia.
VicHealth Physical Activity Innovation Challenge Futures JamDoing Something Good
1. The Australian Sports Commission conducted market research to better understand participation in sport and physical activity. They identified 10 consumer segments among Australian adults based on their motivations, attitudes, needs and barriers related to sport participation.
2. Two key segments that show potential for increasing club membership are "Sidelined Sportsters" - lapsed members who value team sports but lack time/money, and "Club Wary" - those interested in casual sports but concerned about club commitments and social pressures.
3. To attract these segments, clubs may need to offer more flexible options that address concerns around time, cost and commitment levels.
Building Innovation Habits
If innovation is not happening regularly in your organization, you need to re-think what you are doing to promote and enable innovation. The natural tendency is for leaders to start with a focus on motivating. When companies announce new innovation strategies, too many people see these actions as the “flavour of the month”. Without the skills and systems to make innovation happen little changes. A better solution is to first, focus on building systems to make innovation easier, then culture and lastly, business strategy.
A lot of new advances in behavioural science has shown motivation and willpower it a notoriously unsuccessful way to build habits. The state of the art is quite simple. Habits are built on behaviour. You need to make behaviour possible then reinforce the behaviour to create habits.
What is important, useful, new, or counterintuitive about your idea?
-------------------------------------------------------------------------------
Businesses almost always focus on motivating employees first. When the task is difficult like making innovation happen, the step should be making things easier. Then there is room to work on motivation.
Managers also need to be aware of the waves of willingness and learn to take hard action when willingness, so things will continue when willingness is low.
Why do managers need to know about it? How can your idea be applied today?
-------------------------------------------------------------------------------
Behaviour happens when people are willing, able and ready. Until you are getting the right behaviours, it doesn’t make sense to work on building habits. Why: Habits are essentially reinforced behaviours. If your company is willing and able to innovate (The right behaviours are possible), focus on triggering behaviours and reinforcing behaviours to build habits. If not (and most companies are here), follow this simple 4-step process: Step 1 Identify / Step 2 Facilitate / Step 3 Trigger / Step 4 Reinforcement
Trends From the Trenches - Are the FUGS — Fear, Uncertainty, Greed—Getting Yo...Andrea Simon
Healthcare Innovation: Trends From The Trenches
Are the FUGS — Fear, Uncertainty, Greed—Getting You Down?
Featured Speakers:
Andrea (Andi) Simon, PhD and President of Simon Associates Management Consultants
Kriss Barlow, RN, MBA and Principal of Barlow/McCarthy
The opening webinar takes an in-depth look at “Trends from the Trenches,” the major changes Andi and Kriss see taking place in healthcare today. And Change is Pain. What’s more, the FUGs—Fear, Uncertainty, Greed—get in the way of you “seeing, feeling, thinking and doing” in new ways. This webinar will give you practical tools to get rid of the “FUGs” and get you moving again.
Andi will discuss the very real pain of change, as well as the trends she is seeing in the field. She will then offer 6 ways you and your team can successfully innovate to respond to the dramatic changes confronting your organization. Kriss will examine the often-overwhelming challenges faced by physicians and healthcare providers at all levels of the industry, and share 2 case studies of companies that have undergone successful change.
This document outlines the process and activities for a challenge to develop solutions that create impact. It involves defining problems, ideating concepts, testing feasibility, and delivering solutions through converging and diverging phases. Participants are guided to define target users, partners, and scope of impact. The process focuses on understanding needs, benefits, resources, and touchpoints through user research. It aims to develop solutions in collaboration with partners and users to maximize real-world impact.
ImagineNation LAST Generating Creative Conversations Presentation Janet Sernack
A creative conversation transfers ideas from one mind to another, it also allows you to reveal and remove all obstacles in the way of making creative ideas and inventions happen. It even allows you to see opportunities, realise possibilities and easily solves real-life, personal and business problems.
It’s not that we’ve forgotten how to hold genuine conversations. The problem is much deeper. We’ve stopped learning how to hold a genuine conversation.
The good news is we can all learn it. All this ability demands is the ability to be observant, having a core skill-set and following the four key steps in the generative discovery cycle.
The document discusses implementing a mindfulness meditation program in an organization. It begins by stating the purpose is to evaluate resistance to such a program. It then provides background information on mindfulness meditation, including its benefits. Examples are given of companies that have successfully incorporated mindfulness programs. Research supporting the use of mindfulness in improving qualities like empathy, self-awareness, and brain function is also summarized. The document outlines the research project conducted by "Team Onyx" which surveyed employees to analyze resistance to mindfulness programs based on age, gender, and industry.
Persuasion architectures: Nudging People to do the Right ThingUser Vision
Review of some of the most popular commercial and public sector persuasion methodologies. Plus some reasons why they may not work and some criticisms, and a comparison of how supermarkets persuade us, offline.
This document summarizes notes from an innovation workshop held at the University of Lagos Guest House in Nigeria. It includes brainstorming questions, definitions of key innovation terms, barriers and drivers of innovation, and characteristics of an "Innovator Next" - someone with a high propensity to innovate. Participants were encouraged to think creatively and develop their innovative skills through conceptual and network thinking.
This document discusses overcoming barriers to innovation within large organizations. It outlines strategies for identifying supporters of new ideas, building evidence to gain approval, and empowering others to advocate on behalf of initiatives. Specific techniques are presented for recruiting "landing zones" to champion concepts, conducting stakeholder feedback sessions, and facilitating execution by removing roadblocks. The goal is to leverage the capabilities of AARP and UnitedHealthcare to create collaborative innovation through a shared vision and accountability framework.
This document discusses entrepreneurship and provides advice for starting a business in Pakistan. It begins by identifying a problem that many graduates in Pakistan do not have job opportunities despite their qualifications. It then discusses four types of mindsets for employment and discusses the differences between a businessman and entrepreneur. The document provides tips for starting a business, including understanding your target market, personal finances, and marketing strategies. It also lists some potential business ideas in the biotechnology industry in Pakistan.
A presentation intended for social designers, social marketers and change agents who want to assist people in learning new behaviors rather than trying to change them.
.Change Management1We are often resist.docxhoney725342
.
Change Management
1
We are often resistant to change
https://www.youtube.com/watch?v=tIJNusYZXMA
2
Change in your organization—Getting started
4 Ps Group Exercise (15 min)
Decide on 1 major org change within the group
On flip chart paper create 4 columns
Project Name- what is the project?
Purpose- why are we changing?
Particulars- what are we changing?
People- who will be changing?
4Ps ContinuedProject NamePurposeParticularsPeople
Finally, consider:
What % of the Purpose is dependent on the People doing their jobs differently?
Change Models to Consider
Diffusion of Innovation and Attributes of Change Success (E. Rogers)
Adoption of change will vary among groups
Considerations for predicting success of the change
8 Steps for Leading Change (J. Kotter)
Moving forward and enacting the change
Roger’s Diffusion of Innovations
Roger’s Diffusion of Innovation
Dancing Man
Video
Roger’s Diffusion of Innovation
http://www.youtube.com/watch?v=fW8amMCVAJQ
8
5 Attributes that Determine the Success of the Change
Relative Advantage
Compatibility
Complexity
Trialability
Observability
Roger’s Diffusion of Innovation
Why do certain innovations spread more quickly than others?
Why do others fail? Diffusion scholars recognize five qualities that determine the success of an innovation.
Relative Advantage
The degree to which an innovation is perceived as being better than the idea it supersedes
“ How will this make my life easier/better?”
Roger’s Diffusion of Innovation
This is the degree to which an innovation is perceived as better than
the idea it supersedes by a particular group of users, measured in
terms that matter to those users, like economic advantage, social
prestige, convenience, or satisfaction. The greater the perceived
relative advantage of an innovation, the more rapid its rate of
adoption is likely to be.
Compatibility
The degree to which an innovation is perceived as consistent with the existing values, past experiences, & needs of potential adopters
“How well does it fit?”
Roger’s Diffusion of Innovation
This is the degree to which an innovation is perceived as being
consistent with the values, past experiences, and needs of potential
adopters. An idea that is incompatible with their values, norms or
practices will not be adopted as rapidly as an innovation that is
compatible.
Complexity
The degree to which an innovation is perceived as relatively difficult to understand and use
“If you can’t explain it, they won’t try it.”
Roger’s Diffusion of Innovation
This is the degree to which an innovation is perceived as difficult to
understand and use. New ideas that are simpler to understand are
adopted more rapidly than innovations that require the adopter to
develop new skills and understandings.
Trialability
The degree to which an innovation may be experimented with on a limited basis
“Can I try it out before I buy it?”
Roger’s Diffusion of Innov ...
The document discusses 12 steps to achieving a successful life, including taking responsibility for your actions, having positive self-esteem, believing in yourself, associating with successful people, having clear goals and visions, and taking daily actions to achieve your goals. It also discusses the importance of being assertive, involving employees in quality improvement efforts, and empowering employees.
The document discusses 12 steps to achieving a successful life, including taking responsibility for your actions, having positive self-esteem, believing in yourself, associating with successful people, having clear goals and visions, and taking daily actions to achieve your goals. It also discusses the importance of being assertive, involving employees in quality improvement efforts, and empowering employees.
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Local Food Launchpad applications close Friday 22 July. Find out more and apply at http://doingsomethinggood.com.au/local-food-launchpad-2016/
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This document provides an introduction to concepts for developing a business model, including customers and value propositions. It discusses workshops on shaping good ideas through human-centered design and introduction to the Business Model Canvas. The key activities are to identify customer segments and develop value propositions for the business by getting to know customers, their needs and pain points. The document encourages prototyping ideas and testing them with customers to gain insights.
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Produced by The Distance Consulting Company. http://www.nickols.us/
Original at http://www.providersedge.com/docs/km_articles/copstartupkit.pdf
1. The document describes a concept development workshop hosted by VicHealth to generate ideas to reduce harmful alcohol consumption in Victoria.
2. The workshop covers topics like business model canvases, lean startup methodology, design thinking, and analyzing consumption data to understand the problem. Participants will work on developing their ideas and business models.
3. The goal is for participants to leave with an initial business model canvas for their idea to submit to VicHealth, with insights into testing and improving their concept before the selection panel.
This document provides guidance for developing concepts for the Vichealth Innovation Challenge on alcohol. It discusses starting with identifying why the problem is important and the current situation's impact. It also covers getting to know the target audience, identifying the problem being solved, prototyping and testing ideas, and developing personas. Assumptions should be tested through methods like landing pages, blog posts, emails, surveys, and prototypes to gather feedback from the target audience.
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1. designing & testing ideas to
GET MORE VICTORIANS ACTIVE
rapid PROTOTYPE
WORKSHOP
#VHinnov
2. welcome
join the conversation on twitter with
@VicHealth
@DoingSomeGood
#VHinnov
DAVID HOOD
@DavidAHood
JULIAN WATERS-LYNCH
@jwaterslynch
doingsomething
good
3.
4. why the innovation challenge?
Less than a third of Australians get enough physical activity every
day. While many of us play traditional club sport to keep active, it’s
not the answer for everybody.
Recent trends show that participation is shifting. People are
gravitating towards individual and fitness- based sports. Lifestyle,
adventure and alternative sports are on the increase and people are
choosing to participate in activities such as jogging, aerobics, cycling,
group fitness training, fun runs and even military obstacle courses!
More and more people are looking for flexible, social and less
structured ways to get active. So, let’s give it to them!
5. what is the innovation challenge?
The VicHealth is looking for new ideas to get more Victorians
physically active.
We’re challenging you to take sport and physical activity in a
new direction.
You could share in a pool of $400,000 in start-up funding to
test your big idea and make a big impact.
challenge.vichealth.vic.gov.au
6. what are VicHealth looking for?
Ideas that address the following criteria:
1. Get more people physically active
2. Point of difference: be clever, timely and unique.
3. Equity: reach the hard to reach and move the hard to move.
4. Scalability: able to be expanded, upscaled or transferred
5. Sustainability: will be able to stand on its own two feet.
6. Partners: recruited a project team that brings a unique perspective
7. Sharable: documented your project so we can share it online
8. Ready to roll!: must be able to test within 12 months
7. FUTURES JAMThe future of sport & physical activity:
Understanding trends & market opportunities
#VHinnov
review
8. shaping great ideas
Start with
why
Why are you doing this? What do you believe you can change? What do
you believe you can make different/better/easier? What do you believe is
possible?
Build your understanding
of the context
1 What is the current situation? Who does it impact? What is it’s impact on
people, the planet, the economy? What are the possible causes? Observe.
Listen. Learn. Enquire.
Identify your target
audience
Who are you designing your service or product for? Be specific. Who
believe’s what you believe? It’s not everybody.
Get to know your target
audience
3 Seek to understand their needs and aspirations, what motivates them and
their challenges. Develop user personas and user journeys to provide
valuable insights.
Identify the problem you
are solving
How does your idea help your target audience to get what they need or
what they value? How does it help them to overcome challenges and
barriers?
Prototype and
test ideas
Gain insights into customers’ needs by designing and deploying the
smallest amount of functionality possible (AKA your minimum viable
product/service). Evolve the solution based on insights provided by
engaged early adopters.
1
2
3
4
5
6
10. why use a human-centred design approach?
“Because it can help your organization connect better with
the people you serve. It can transform data into actionable
ideas. It can help you to see new opportunities. It can help to
increase the speed and effectiveness of creating new
solutions.”
!
http://www.ideo.com/work/human-centered-design-toolkit/
23. "Lean Startup" is a system for developing
a business, product or service in the most
efficient way possible to reduce the risk
of failure.
It is an approach that treats all ideas as
having assumptions (or hypotheses) that
must be validated by rapid
experimentation in the marketplace. The
approach relies on scientific
experimentation, iterative product
releases, and customers feedback to
generate validated learning.
24. The key is to identify
assumptions - would
people actually buy or do
this? Not by building the
whole product, but by
building a Minimum
Viable Product (MVP).
One of the most important
of these hypotheses is
always: what will the
customer care about?
25. shaping great ideas
Start with
why
Why are you doing this? What do you believe you can change? What do
you believe you can make different/better/easier? What do you believe is
possible?
Build your understanding
of the context
1 What is the current situation? Who does it impact? What is it’s impact on
people, the planet, the economy? What are the possible causes? Observe.
Listen. Learn. Enquire.
Identify your target
audience
Who are you designing your service or product for? Be specific. Who
believe’s what you believe? It’s not everybody.
Get to know your target
audience
3 Seek to understand their needs and aspirations, what motivates them and
their challenges. Develop user personas and user journeys to provide
valuable insights.
Identify the problem you
are solving
How does your idea help your target audience to get what they need or
what they value? How does it help them to overcome challenges and
barriers?
Prototype and
test ideas
Gain insights into customers’ needs by designing and deploying the
smallest amount of functionality possible (AKA your minimum viable
product/service). Evolve the solution based on insights provided by
engaged early adopters.
1
2
3
4
5
6
26.
27. 1. Be present.
Focus on what you’re doing right now and pay
attention to every aspect of what you’re doing: to your
body, your senses, your thoughts.
2. Accept everything as an offer.
Receive thoughts, ideas, questions or comments of
others as a gift.
3. There are no mistakes.
Only invitations into a new level of creativity: breaking
patterns and allowing new ones to emerge.
4. Make everyone else look good.
You do not have to defend or justify yourself or your
position - others will do that for you and you do that
for others.
5. Be changed by what is said.
Accept your reaction as an opportunity to take a new
or expanded perspective to inspire new ideas.
6. Keep the energy going.
No matter what is given, or what happens, accept it
and keep moving.
7. Serve the good of the whole.
Always carry the question, "How can I best serve this
situation?"
8. Yes and ...
Fully accept what is happening and what is being
offered, and add a NEW piece of information - that is
what allows it to be adaptive, move forward and stay
generative.
Inspired by 7 Basic Improv Principles with thanks to Michelle James (creativeemergence.com)
creative jammin’ principles
38. EMPATHY MAP
What am I seeing?
What am I saying & doing?
What am I hearing?
How am I thinking
& feeling?
Pain Gain
Fears | Frustrations | Obstacles Wants/Needs | Measures of Success
Persona:
http://www.gamestorming.com/core-games/empathy-mapping/
39. EMPATHY MAP
What do I see?
What do I say and do?
What do I hear?
How do I feel?
Pain Gain
Fears | Frustrations | Obstacles Wants/Needs | Measures of Success
Persona:AngelaSchwindt(SidelinedSporster)
44. After I [existing habit]
I will [new tiny behaviour]
And then [celebrate]
tiny habit
Formula
http://tinyhabits.com/
45. THE FUTURE OF AUSTRALIAN SPORT
SIX MEGATRENDS SHAPING THE SPORTS SECTOR
Probable
Plausible
Preferable
Possible
46. “The more people are
locked into committed &
contracted activities the
more time fragmented they
become. Consequently they
seek, often serendipitous,
opportunities to play or
watch sport that fit into a
busy schedule.”
47. 1. A PERFECT FIT
Participation rates in aerobics, running, walking, along
with gym membership, have all risen sharply over the
past decade while participation rates for many
organised sports have held constant or declined.
People are increasingly playing sport to get fit, rather
than getting fit to play sport.
For such people the notion of winning is changing.
They are more concerned with beating a personal
time or fitness target than beating a competitor.
49. The rise of lifestyle, adventure and alternative sports which are
particularly popular with younger generations. These sports
typically involve complex, advanced skills and have some
element of inherent danger and/or thrill seeking.
They are also characterised by a strong lifestyle element and
participants often obtain cultural self-identity and self-
expression through these sports. These sports are likely to
attract participants through generational change and greater
awareness via online content (e.g. YouTube, Facebook, Twitter).
There is strong viewer demand for extreme sports videos on
the internet and television. These sports are also finding their
way into the Olympic Games with the most recent addition
being BMX cycling introduced at the 2008 Beijing Olympics.
International associations for skateboarding and rock climbing
are making substantial efforts to have these included as
Olympic sports in the future.
2. FROM EXTREME TO MAINSTREAM
50. “The Homeless World Cup really
changed my life and introduced me to a
whole new culture and whole new
world.”
51. The broader benefits of sport are being increasingly
recognised by governments, companies and
communities. Sport can help achieve mental and physical
health, crime prevention, social development and
international cooperation objectives.
Sport for children and adults is an effective means of
helping to reduce the rising rates of obesity and chronic
illness. If managed appropriately, it can be an effective
mechanism to help achieve social inclusion for
marginalised groups and reduce crime rates.
Sport can also build bridges to other countries and
achieve overseas aid, peace, development and foreign
policy objectives.
3. MORE THAN JUST SPORT
52. “It's not the disability that defines you; its how
you deal with the challenges the disability
presents you with. We have an obligation to
the abilities we DO have, not the disability”
53. Currently 14% of Australians are over 65. This is
forecast to reach 25% by 2056.
!
18.5% of Australians have a disability and 52% of
people over 60 have a disability.
!
25% of Australians are foreign-born and Australia
will become more multicultural in the future.
Different cultures have different sporting
preferences and recreation habits.
!
This will change the types of sports we play and
how we play them. To retain strong participation
rates, sports of the future will need to cater for
senior citizens.
4. EVERYBODY’S GAME
55. developing prototypes
A prototype is:
• a simple simulation of the experience of a new product or service that a user
can interact with
• a mockup that makes an idea tangible and real
Prototyping:
• serves to provide specifications for a real, working system rather than a
theoretical one
• provides a way to help surface questions about the desirability, usability, and
feasibility of your idea
• helps to spot problems
• allows designers to fail early (rather than a product or service to fail later)
• saves money and tim
56. Iteratively making
and testing a series
of prototypes can
help you gain a
deeper
understanding of
your users and help
you refine your
solutions.
57. why rapid prototyping?
• design and test concepts (MVP) quickly and effectively
• taps into knowledge, skills and insights of whole team and
larger groups
• builds capability to work openly and collaboratively
• forces creativity with constraints
• straightforward
• dynamic
• fun
61. the design challenge
• How might we make it easier or more fun for people to get
active?
• How might we enable them to achieve their goals through
regular activity?
• What else do they value that they might get through
physical activity?
• How might we help them to overcome obstacles and
challenges to getting active?
62. applying for the innovation challenge?
Think about:
1. How will your idea get more people physically active?
2. How is it different to anything else out there?
3. How are you taking advantage of market trends?
4. Who will you recruit to be on your project team?
5. How will your project be sustainable in time?
64. 1. KEEP IT SIMPLE
2. You don’t have to think of everything.
3. Focus on your market segment and the insights from your
persona.
4. What problem are you solving for them and what value is
your idea to them.
5. Be able to explain your idea quickly and simply.
6. Asign roles. Who’s the scribe? The designer? The user?
7. Test internally as you go…
round one: design
15
min
66. 1. You have 10 minutes to explain your idea to
members of other teams.
2. Your team mates will split up and go to other tables
and hear about the idea they’ve come up with.
Things to consider:
1. Is the idea engaging? Can you see where it would create
value for the target audience?
2. Is it easy to get? What was hard to understand?
3. What smart things have other teams done that you can
steal?
round one: test
10
min
68. 1. Incorporate feedback and ideas from people
who came to your table. Share it with your team
mates.
2. Incorporate what your team mates have learned from
other teams.
3. Start to refine and develop different elements
of your idea. How do people access your product
or service? How do they find out about it? How does
your persona feel when they use it? What do they love
about it?
round two: design
10
min
70. 1. You have another 10 minutes to explain your
idea to members of other teams.
2. Your team mates will split up again and go to other tables
and see how other the team’s ideas have developed.
Things to consider:
1. How will this idea get more people physically active?
2. How is it different to anything else out there?
3. How are they taking advantage of market trends?
4. How will this project be sustainable in time?
round two: test
10
min
73. 1. Your pitch is allowed to be up to 2 minutes long.
2. Decide on a name for your product/service/
campaign.
3. Identify the problem you’re solving.
4. Identify your target audience and the value you’re creating for
them (why they’re going to love it).
5. Explain how it works - your target audience and other key
stakeholders need to understand.
6. Decide on the format. A standard sales pitch, a demonstration
or a story board of your user journey?
pitch design
10
min
74.
75. what makes a great pitch?
1. Start with why.
1. What’s the problem you’re solving.?
2. Why is it important?
3. What’s the impact? Use memorable facts, figures, anecdotes and
metaphors.
2. What’s your solution?
3. Who’s your audience?
4. What do they value?
5. How is your idea different from others out there?
76. what makes a great pitch?
6. Who are you partnering with?
7. What are you building on that already exists?
8. Where are you in the stage of implementing your idea?
9. What do you need to take the next step?
10. How can we help you get there? What would you like us to do?
11. Share your passion.
12. Finish with your tagline.
78. the 30 second pitch
http://techcrunch.com/2010/11/03/madlibs-pitch-adeo-ressi-founder-institute/
[We/my organisation/project] is
developing a [defined offering] to
help [target audience] to
[solve a problem] with
[secret sauce].
81. what are VicHealth looking for?
Ideas that address the following criteria:
1. Get more people physically active
2. Point of difference: be clever, timely and unique.
3. Equity: reach the hard to reach and move the hard to move.
4. Scalability: able to be expanded, upscaled or transferred
5. Sustainability: will be able to stand on its own two feet.
6. Partners: recruited a project team that brings a unique perspective
7. Sharable: documented your project so we can share it online
8. Ready to roll!: must be able to test within 12 months
82. applying for the innovation challenge
Think about:
1. How will your idea get more people physically active?
2. How is it different to anything else out there?
3. How are you taking advantage of market trends?
4. Who will you recruit to be on your project team?
5. How will your project be sustainable in time?
83. applying for the innovation challenge
Stage 1: Produce and submit your video pitch
Two minute pitch videos to be submitted by Friday 29 August
Videos will be reviewed by a VicHealth shortlisting committee.
Stage 2: Shortlisted pitches will develop a business plan
Pitches to be shortlisted (week of) Monday 1 September.
If your idea is shortlisted, you will be asked to develop a simple business plan to
explore your idea in more detail (week of) Monday 8 September.
Stage 3: Present to an Assessment Panel
Shortlisted applicants will then be invited to present to an assessment panel on
Tuesday 30 September.
http://challenge.vichealth.vic.gov.au/about.html
84. applying for the innovation challenge
• Don’t worry about the quality of your video, VicHealth will
be assessing the quality of the idea, not the quality of the
footage.
• VicHealth do not expect you to develop professional quality
videos. Make it cheap and cheerful. Just talk to a camera.
You can even record yourself on your smart phone!
challenge.vichealth.vic.gov.au
85. welcome
join the conversation on twitter with
@VicHealth
@DoingSomeGood
#VHinnov
DAVID HOOD
@DavidAHood
JULIAN WATERS-LYNCH
@jwaterslynch
doingsomething
good