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Minimising risk: - Focus on outcomes, not features
- Rapid iteration, not one design
- User feedback loops, not user testing after build
- Validating hypothesis’, not being opinion led
What is the process for?
What is the process?
Why should we strategise? - Shared product vision
- Identifies the desired outcomes
- Directs the design
1. Strategy
Previous collaboration points
- Product owner inception workshop
1. Strategy Proposed collaboration points
- Product owner inception workshop
- Hopes and fears workshop ( 30min - 1hr )
- User journey mapping workshop ( 1hr – 2 hrs )
- How might we / hypothesis workshop ( 1 - 2 hrs )
Previous outputs shared
- Product feature vision board (From product
owner)
Proposed outputs to be shared
- Product feature vision board (From product
owner)
- Hopes and fears outcomes
- Problem statement
- Hypothesis’ and expected outcomes
- Competitor analysis
Why should research be at the heart of
every project?
- Informs design
- Starts validating assumptions
- Reduces costs & development time
2. Research
Previous collaboration points
- None
2. Research Proposed collaboration points
- Stakeholder interviews ( 30min - 1hr per stakeholder )
Previous outputs shared
- None
Proposed outputs to be shared
(quantity and type of outputs dependant on project)
- Value UX proposition
- Competitor analysis report
- Survey report
- User testing report
- Relevant MVT testing results
- Stakeholder interview outcome
- Further relevant research
Why do we need to analyse the data? - Organises the ‘what’
- Draws insights
- Continues to validate assumptions / hypothesis
3. Analysis
Previous collaboration points
- None
3. Analysis Proposed collaboration points
- Persona workshop ( 30mins - 1 hr )
- User experience mapping workshop ( 1 – 2hrs )
Previous outputs shared
- Personas
Proposed outputs to be shared
- Heuristic review
- Affinity mapping
- Personas
- User experience mapping outcome
- Metrics analysis
- Session recording insights
Why low fidelity sketches? - Generates lots of ideas (fail-fast)
- Visualise ideas
- Communicates designs
- Better collaboration
- Faster iterations
4. Low Fidelity Sketch
Previous collaboration points
- None
4. Low Fidelity Sketch Proposed collaboration points
- Crazy 8’s session ( 2-3 hrs )
- Crazy 8’s design voting ( 5 - 10 mins )
Previous outputs shared
- None
Proposed outputs to be shared
- Crazy 8’s features output
- Crazy 8 designs
- Crazy 8’s voting outcome and reasoning
What’s the point of high fidelity
sketches?
- Shows how designs will work on screen
- Gives us the ability to User Test early on in
the process
- Can show user flows, interaction and
touchpoints
- Faster than designing on a computer
- Allows for more critique, as still very
‘rough’
5. High Fidelity Sketch
Previous collaboration points
- None
5. High Fidelity Sketch Proposed collaboration points
- Sketch walkthrough and voting ( 10 – 20 min )
- User journey walkthrough ( 30min – 1 hour )
Previous outputs shared
- None
Proposed outputs to be shared
- Sketch user flows
- User testing results
Why can’t we just build it? - Reduces the cost of learning
- Reduces the time taken to learn from the designs
- Allows us to validate majority of remaining
hypothesis through user testing
- Reduces development rework
6. Prototyping
But we want to build the next sparkling
new thing!
- Validates that we’re meeting expected outcomes
- Validates remaining hypothesis
- Gives insight for MVT and optimisation
7. Evaluation
- Hypothesis led
- Research driven
- Should have the ability to re-start the process loop /
drive change into dev
8. MVT and Optimisation
Change to current communication
points.
- Scrum of Scrums
- Get space on the board for UX work
- Improve existing space for current ABT tests to
include upcoming tests
- Bake in time to talk through existing test results
- Management Meetings
- Present back at key points in projects (e.g. post
user testing to show reason for design
direction)
- Communicate resource availability and
predicted timelines
- Communicate case studies of previous project
9. Further Actions
- UX Standups
- To be used to demo previous days work and open up
designs for critique on a daily basis
- Agreement in changing MVT traffic allocations.
- Product Standups
- Ensure a UX presence at all product stand ups
Thanks for listening!
Do you have any questions?

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Ux presentation - To get stakeholder buy in

  • 1.
  • 2. Minimising risk: - Focus on outcomes, not features - Rapid iteration, not one design - User feedback loops, not user testing after build - Validating hypothesis’, not being opinion led What is the process for?
  • 3. What is the process?
  • 4. Why should we strategise? - Shared product vision - Identifies the desired outcomes - Directs the design 1. Strategy
  • 5. Previous collaboration points - Product owner inception workshop 1. Strategy Proposed collaboration points - Product owner inception workshop - Hopes and fears workshop ( 30min - 1hr ) - User journey mapping workshop ( 1hr – 2 hrs ) - How might we / hypothesis workshop ( 1 - 2 hrs ) Previous outputs shared - Product feature vision board (From product owner) Proposed outputs to be shared - Product feature vision board (From product owner) - Hopes and fears outcomes - Problem statement - Hypothesis’ and expected outcomes - Competitor analysis
  • 6. Why should research be at the heart of every project? - Informs design - Starts validating assumptions - Reduces costs & development time 2. Research
  • 7. Previous collaboration points - None 2. Research Proposed collaboration points - Stakeholder interviews ( 30min - 1hr per stakeholder ) Previous outputs shared - None Proposed outputs to be shared (quantity and type of outputs dependant on project) - Value UX proposition - Competitor analysis report - Survey report - User testing report - Relevant MVT testing results - Stakeholder interview outcome - Further relevant research
  • 8. Why do we need to analyse the data? - Organises the ‘what’ - Draws insights - Continues to validate assumptions / hypothesis 3. Analysis
  • 9. Previous collaboration points - None 3. Analysis Proposed collaboration points - Persona workshop ( 30mins - 1 hr ) - User experience mapping workshop ( 1 – 2hrs ) Previous outputs shared - Personas Proposed outputs to be shared - Heuristic review - Affinity mapping - Personas - User experience mapping outcome - Metrics analysis - Session recording insights
  • 10. Why low fidelity sketches? - Generates lots of ideas (fail-fast) - Visualise ideas - Communicates designs - Better collaboration - Faster iterations 4. Low Fidelity Sketch
  • 11. Previous collaboration points - None 4. Low Fidelity Sketch Proposed collaboration points - Crazy 8’s session ( 2-3 hrs ) - Crazy 8’s design voting ( 5 - 10 mins ) Previous outputs shared - None Proposed outputs to be shared - Crazy 8’s features output - Crazy 8 designs - Crazy 8’s voting outcome and reasoning
  • 12. What’s the point of high fidelity sketches? - Shows how designs will work on screen - Gives us the ability to User Test early on in the process - Can show user flows, interaction and touchpoints - Faster than designing on a computer - Allows for more critique, as still very ‘rough’ 5. High Fidelity Sketch
  • 13. Previous collaboration points - None 5. High Fidelity Sketch Proposed collaboration points - Sketch walkthrough and voting ( 10 – 20 min ) - User journey walkthrough ( 30min – 1 hour ) Previous outputs shared - None Proposed outputs to be shared - Sketch user flows - User testing results
  • 14. Why can’t we just build it? - Reduces the cost of learning - Reduces the time taken to learn from the designs - Allows us to validate majority of remaining hypothesis through user testing - Reduces development rework 6. Prototyping
  • 15. But we want to build the next sparkling new thing! - Validates that we’re meeting expected outcomes - Validates remaining hypothesis - Gives insight for MVT and optimisation 7. Evaluation
  • 16. - Hypothesis led - Research driven - Should have the ability to re-start the process loop / drive change into dev 8. MVT and Optimisation
  • 17. Change to current communication points. - Scrum of Scrums - Get space on the board for UX work - Improve existing space for current ABT tests to include upcoming tests - Bake in time to talk through existing test results - Management Meetings - Present back at key points in projects (e.g. post user testing to show reason for design direction) - Communicate resource availability and predicted timelines - Communicate case studies of previous project 9. Further Actions - UX Standups - To be used to demo previous days work and open up designs for critique on a daily basis - Agreement in changing MVT traffic allocations. - Product Standups - Ensure a UX presence at all product stand ups
  • 18. Thanks for listening! Do you have any questions?

Editor's Notes

  1. CEO of Jaguar – Ralf Speth - If you think good design is expensive, you should look at the cost of bad design. We need to start focusing on the end user and how our solutions will achieve their desired outcomes.
  2. Aligns everyone into a shared product vision. Meaning: - fewer misunderstandings, - less rework - Less resource wastage during design
  3. Aligns to a shared product vision. Meaning fewer misunderstandings, less rework resource wastage during design process.
  4. UX without research is not really UX Research puts the user at the heart of every project Focus on Outcomes Feature focused = lose sight of why it’ll be beneficial to user
  5. Organises the what so that we can start understanding the why, this then allows us to start drawing the insight and opportunities from the research. Continues to validate our assumptions and hypothesis about the product and user