This document discusses how to integrate user experience design into the Scrum agile development process. Some key points:
- Scrum is an agile process that focuses on iterative development through short sprints, daily stand-ups, and retrospectives to improve. UX design fits well by focusing on user research, wireframes, and testing each sprint.
- Roles include the Product Owner who defines features and priorities, the Scrum Master who removes barriers for the team, and a cross-functional team that includes UX designers, developers, and QA.
- Each sprint the team commits to completing user stories or features in a "Definition of Done" state, with demos for the Product Owner.
"We are uncovering better ways of developing
software by doing it and helping others do it.
Through this work we have come to value:
Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
That is, while there is value in the items on
the right, we value the items on the left more."
This is the manifesto for Agile Software Development. Well, In this slide I tried to explain what actually agile is, what it's motive and the benefit at a glance. I rather used to explain by some meaningful picture then description. I also showed here the side by side methodology called Scrum, which is actually current trend at most of our software industries. Well, I guarantee it will not waste your time. Thank you.
Introduction to the scrum framework: roles, activities and artifacts.
Scrum is an agile methodology for project management, to create a high quality product.
www.nieldeckx.be
When I needed to do presentations of Scrum to executives and students, I started to look for existing ones. Most presentations I found were very good for detailed presentations or training. But what I was looking for was a presentation I could give in less than 15 minutes (or more if I wanted). Most of them also contained out dated content. For example, the latest changes in the Scrum framework were not present and what has been removed was still there.
UPDATE VERSION : https://www.slideshare.net/pmengal/scrum-in-ten-slides-v20-2018
"We are uncovering better ways of developing
software by doing it and helping others do it.
Through this work we have come to value:
Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
That is, while there is value in the items on
the right, we value the items on the left more."
This is the manifesto for Agile Software Development. Well, In this slide I tried to explain what actually agile is, what it's motive and the benefit at a glance. I rather used to explain by some meaningful picture then description. I also showed here the side by side methodology called Scrum, which is actually current trend at most of our software industries. Well, I guarantee it will not waste your time. Thank you.
Introduction to the scrum framework: roles, activities and artifacts.
Scrum is an agile methodology for project management, to create a high quality product.
www.nieldeckx.be
When I needed to do presentations of Scrum to executives and students, I started to look for existing ones. Most presentations I found were very good for detailed presentations or training. But what I was looking for was a presentation I could give in less than 15 minutes (or more if I wanted). Most of them also contained out dated content. For example, the latest changes in the Scrum framework were not present and what has been removed was still there.
UPDATE VERSION : https://www.slideshare.net/pmengal/scrum-in-ten-slides-v20-2018
There you can find about definition of agile model.Working of agile model.You can also find where to use agile model.Examples of agile model is also given here.
A brief and visual introduction to the Agile.
Learn the Agile mindset and the big 3 (Extreme Programming, Scrum, and Kanban). Be able to whiteboard a simple view of how each one works to get things done and make things happen.
Agile methodology is a framework for modern software development.
What is the philosophy behind Agile?
How does it differ from traditional project management strategies like waterfall?
What are the stages, meetings, tools, and team roles?
What is Scrum?
Scrum is an iterative and incremental agile software development framework for managing product development. Diceus is following this methodology in various of projects, which give us and our clients invaluable advantage during development life cycle. The result of this approach is always stable and successful product.
You could find more information about Scrum methodology and Business Intelligence in our blog:
http://blog.diceus.com/
My thoughts on Agile and how it helps in successful product delivery as guest speaker for Graduate level course : Innovations and Entrepreneurship in the Information Industry taught by Nancy Gilby
There you can find about definition of agile model.Working of agile model.You can also find where to use agile model.Examples of agile model is also given here.
A brief and visual introduction to the Agile.
Learn the Agile mindset and the big 3 (Extreme Programming, Scrum, and Kanban). Be able to whiteboard a simple view of how each one works to get things done and make things happen.
Agile methodology is a framework for modern software development.
What is the philosophy behind Agile?
How does it differ from traditional project management strategies like waterfall?
What are the stages, meetings, tools, and team roles?
What is Scrum?
Scrum is an iterative and incremental agile software development framework for managing product development. Diceus is following this methodology in various of projects, which give us and our clients invaluable advantage during development life cycle. The result of this approach is always stable and successful product.
You could find more information about Scrum methodology and Business Intelligence in our blog:
http://blog.diceus.com/
My thoughts on Agile and how it helps in successful product delivery as guest speaker for Graduate level course : Innovations and Entrepreneurship in the Information Industry taught by Nancy Gilby
Overview of SCRUM development process. I put this together to present to my company/group.
Most slides are "borrowed" from Alan Shalloway's presentation.
Scrum is not a new concept but it has gained a lot of popularity in the last few years. It is a very powerful agile project management methodology that, when used correctly, can help your team deliver better software faster than before. We will start with a brief overview of the process and look at some techniques and tools that will help you succeed, as well as common pitfalls that you should avoid. Come prepared for an interactive session where you will be encouraged to share your experiences with Scrum.
Join BostonPHP and Michael Bourque as he presents the concept of Scrum and shows why so many people are now deploying scrum to their development projects. Michael will take us through the process and talk about how his company, Parametric Technology Inc. (PTC) , is successfully applying Scrum.
I got a copy of this from the internet, and it was not written by me. yet I found this PPT quite helpful for you to understand the Scrum, so just enjoy it.
Originally presented at the Future of Web Design in San Francisco, Patrick Neeman talks about the different stages of the User Experience career path and where the opportunities lie for designers to grow and succeed.
With all the talk about mobile and the internet of things, the next last frontier of user experience is something that has been there all along: enterprise. Most designers avoid it, but it’s the biggest opportunity for most designers. Your company should be investing in it because your competitors are, and recognizing the return on investment includes a more efficient workforce. Patrick Neeman will discuss why companies are paying attention and uncover opportunities in enterprise that user experience professionals should pay attention to over the next five years.
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By Patrick Neeman, UsabilityCounts.com & Dylan Campbell, Partner at Highlander Solutions
Mar 31, 2012: UX Speakeasy in San Diego, CA http://www.uxsconf.com/
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Implicitly or explicitly all competing businesses employ a strategy to select a mix
of marketing resources. Formulating such competitive strategies fundamentally
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Unveiling the Secrets How Does Generative AI Work.pdfSam H
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To download the complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
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Agile and UX, July 8 - Scrum Club, Los Angeles, CA
1. Scrum and User Experience Design: Bringing Great Design into the Agile Process Patrick Neeman, Usability Counts Mike Vincent, MVA Software
2. Scrum A process for managing complex projects. Stay small: Focus on smaller, measurable increments Staying in communication: Short meetings to encourage more short meetings between fewer team members Stay transparent:Inspection is dependent on transparency.
3. Scrum… Works Well Existing products Smaller teams Projects with no existing methodology Projects with existing technology but a failed approach Dedicated teams Jack of all trade team members Doesn’t Work So Well Undefined, new products Larger teams and projects Teams with members on several projects Without a strong team in place Specialists
4. Scrum Sprint Process Daily: Talk about yesterday, today, tomorrow(15 minutes) Take longer conversations offline Retrospective: Change the process to make it better(1 hour) Don’t change Product Backlog (list of features) once sprint has started Week 1 Week 2 Daily Meeting Daily Meeting Daily Meeting Daily Meeting Daily Meeting Daily Meeting Daily Meeting Daily Meeting Daily Meeting Daily Meeting Retrospective Meeting Sprint 1 Sprint 2 Sprint 3 Sprint 4 Sprint 5
5. Product Owner Defines the features of the product Agency: Client is Product Owner Company: Product Manager/UX Lead is Product Owner Manages project features and releases to optimize return on investment (ROI) Inspects increment and makes adaptations to project after end of sprints Can change features and priority every X days, but not in the middle of a Sprint
6. Scrum Master Ensures that the team is fully functional, productive and improves quality Enables close cooperation across all roles and functions and removes barriers Shields the team from external interferences Ensures that the process is followed Teaches Product Owner and Team how to fulfill their roles Not a dedicated role, but it’s nice if this it the UX team member
7. Roles and Responsibilities Team Cross-functional, seven plus/minus two members Example: 1 UX Designer, 3 Developers, 2 QA Self organizing Manages itself, its work and its process Commits to what it feels it can accomplish Limit team to 45 hour work weeks for measurable results Collaborates with Product Owner to optimize value Demos work results to the Product Owner as much as possible Hallway usability testing
11. Done may be a stub page or a process that requires human intervention.
12.
13. Documentation Plan Just enough – it’s what you have to say and what you don’t have to say Overall style guide High level use cases / user stories Light wireframes, 3 by 5 cards, hand written notes Don’t update what you don’t need Detailed test plans (definition of done) Pass / Fail The only deliverable that counts is the final product
14. Corporate Espionage Sprint Plan Where User Experience / QA fits in Work one sprint ahead Wireframes Test Plans Test driven development Unit tests defined by requirements Test plans are written to define completing requirements Schedule a sprint or two for user research
15. Product Backlog User Research – Sprint 1 UX Scoring Architecture – Sprint 2 Claim Card – Sprint 2 UX Play Card – Sprint 2 UX Sign In – Sprint 2 UX Sign Up – Sprint 3 UX Pick Card – Sprint 4 UX Score Card – Sprint 4 UX
16. Example Product Development Team agreed to… Two week sprints Daily 15 minute meetings Retrospective, no more than one hour, talk about process One sprint on user research Everyone gives estimates, fill 80 percent of their schedule (8 of 10 days) Developers need breathing room UX’ers need drinking, research time With further sprints, estimates will become more refined
18. Sprint Backlog 1 Developers Set up development environment Set up testing environment User Experience / QA User Research What is the game Who is the target audience Plan with product owner the first few sprints Plan a design pattern Claim Card
19. Sprint Backlog 2 Developers Scoring Architecture Build Of Pages/Stubs Claim Card User Experience / QA High level use cases High level site map -- Establish Pages/Stubs Play Card
20. Sprint Backlog 3 Developers Create Pages/Stubs Play Card User Experience / QA Pick Card Score Card A/B Testing of Claim Card
21. Sprint Backlog 4 Developers Play Card Score Card User Experience Claim Card Refactor
22. Retrospective What did we do well What didn’t we do well Is our Product Owner Happy? Produce working fully tested software Did not produce unnecessary stuff Metrics Look at key reports