VIDEO OF THE TALK: https://youtu.be/oeSsyb-tzfo
Understanding your users' behaviours, needs and motivations is key to design a kickass web product.
Learn about quick, easy and efficient user research methods to build user-centered products and services.
This workshop will be led by Charlotte Breton Schreiner, Senior UX Architect.
Whether you are an entrepreneur building a prototype, a developer crafting a product during a hackathon or a designer who wants to test ideas with end users, this workshop is for you.
We will cover accessible user research methods that anyone can apply without any prior UX knowledge. During the workshop, you will have the opportunity to try some of these methods with the other participants and realize how powerful taking a user-centered approach can be.
Le Wagon Workshop, Tuesday 24th October 2017
A brief introduction to User Experience (UX) Research (in English and Bahasa Indonesia). This lecture was delivered on 19th February 2019 at Ciputra University, Surabaya, Indonesia.
A brief introduction to User Experience (UX) Research (in English and Bahasa Indonesia). This lecture was delivered on 19th February 2019 at Ciputra University, Surabaya, Indonesia.
What UX is, how it works and why it matters. Train your teams to recognize and strengthen the links between customer experience indicators and your overall business performance. Learn how to work with your customers to design successful products, services and experiences.
UX is omnipresent nowadays and will grow more and more the tool of innovation. Companies are becoming aware of the vitality of adopting this technology from the start. The Importance of UX is a presentation of how we as a UX Design Team implement UX in projects.
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
User Research. Do or Do Not? How to design better products by understanding u...Borrys Hasian
To understand users, and get answers to your hypotheses, it's critical to pick the right user research method. Each answers different type of questions or hypotheses.
An Introduction to the World of User ResearchMethods
What is user? Why do we do it? How do we do it? User Research Consultants, Dr Jennifer Klatt and Ben Smith from Methods Digital (https://methodsdigital.co.uk/) have kindly put together this slide deck to take you through the basics.
Slides Ian Multon recently used in his discussion w/ mentees of The Product Mentor.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
http://TheProductMentor.com
In the Emirates, the UX interview is always a surprise as we really never know what to expect! Sometimes our interviewer is not a UX Designer. But what if he or she is a UX Guru?
The goal of this presentation is to discuss the best way to make you ready and rock at your next UX interview!
In order to get there, we'll talk about:
• The UX Role and types of UX roles
• The interview and a few suggestions on do's & don'ts
• The Recruiter's point of view
• The Candidate's point of view
• What are you really looking for in a UX job?
A 4 hour workshop as a follow up to the "What is UX?" presentation.
Group exercises designed to get people thinking about how UX skills are applied to their daily digital work.
Putting the theory of UX into practice with some simple core tasks.
This was a presentation I gave about how to design a product people will love. My goal was to keep it concise, practical, and include real examples.
Note: I found this on my hard drive and decided to upload it, some day I'll actually put some time into making it look nice :)
WORKSHOP: Making the World Easier with Interaction DesignCheryl Platz
An updated version of an Intro to Interaction Design workshop I've taught intermittently since 2012. Intended age level is middle to high school age students, but is also appropriate for adults curious about the field.
The first portion (excluding the optional heuristic review) can be taught, though tight, in approximately 90 minutes. With the optional second portion, allocate a minimum of 2 hours. More time allows for better discussion and perhaps expansion of the sketching into some flows. See the back of the deck for additional instructor notes.
Recommended materials:
Printer paper (~5 sheets per student minimum)
Pencils and erasers
I have delivered this workshop to over 500 students:
Amazon GirlsWhoCode Camp - 2015
Microsoft DigiGirlz Camp (Redmond) - 2012, 2013, 2014
UW's Dawgbytes Camp - 2012
For a blog post about the pilot sessions in 2012, as well as some examples from student sketches, see http://blog.cherylplatz.com/?p=181
To inquire about booking me to teach this workshop in your environment, email cheryl@cherylplatz.com.
What UX is, how it works and why it matters. Train your teams to recognize and strengthen the links between customer experience indicators and your overall business performance. Learn how to work with your customers to design successful products, services and experiences.
UX is omnipresent nowadays and will grow more and more the tool of innovation. Companies are becoming aware of the vitality of adopting this technology from the start. The Importance of UX is a presentation of how we as a UX Design Team implement UX in projects.
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
User Research. Do or Do Not? How to design better products by understanding u...Borrys Hasian
To understand users, and get answers to your hypotheses, it's critical to pick the right user research method. Each answers different type of questions or hypotheses.
An Introduction to the World of User ResearchMethods
What is user? Why do we do it? How do we do it? User Research Consultants, Dr Jennifer Klatt and Ben Smith from Methods Digital (https://methodsdigital.co.uk/) have kindly put together this slide deck to take you through the basics.
Slides Ian Multon recently used in his discussion w/ mentees of The Product Mentor.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
http://TheProductMentor.com
In the Emirates, the UX interview is always a surprise as we really never know what to expect! Sometimes our interviewer is not a UX Designer. But what if he or she is a UX Guru?
The goal of this presentation is to discuss the best way to make you ready and rock at your next UX interview!
In order to get there, we'll talk about:
• The UX Role and types of UX roles
• The interview and a few suggestions on do's & don'ts
• The Recruiter's point of view
• The Candidate's point of view
• What are you really looking for in a UX job?
A 4 hour workshop as a follow up to the "What is UX?" presentation.
Group exercises designed to get people thinking about how UX skills are applied to their daily digital work.
Putting the theory of UX into practice with some simple core tasks.
This was a presentation I gave about how to design a product people will love. My goal was to keep it concise, practical, and include real examples.
Note: I found this on my hard drive and decided to upload it, some day I'll actually put some time into making it look nice :)
WORKSHOP: Making the World Easier with Interaction DesignCheryl Platz
An updated version of an Intro to Interaction Design workshop I've taught intermittently since 2012. Intended age level is middle to high school age students, but is also appropriate for adults curious about the field.
The first portion (excluding the optional heuristic review) can be taught, though tight, in approximately 90 minutes. With the optional second portion, allocate a minimum of 2 hours. More time allows for better discussion and perhaps expansion of the sketching into some flows. See the back of the deck for additional instructor notes.
Recommended materials:
Printer paper (~5 sheets per student minimum)
Pencils and erasers
I have delivered this workshop to over 500 students:
Amazon GirlsWhoCode Camp - 2015
Microsoft DigiGirlz Camp (Redmond) - 2012, 2013, 2014
UW's Dawgbytes Camp - 2012
For a blog post about the pilot sessions in 2012, as well as some examples from student sketches, see http://blog.cherylplatz.com/?p=181
To inquire about booking me to teach this workshop in your environment, email cheryl@cherylplatz.com.
Is your nonprofit looking to incorporate more design thinking in its projects? Are you confused about what a design thinking approach entails? This recording will help you learn the ins and outs of design thinking.
Programming is our present and the future of other coming generations.
Here is a simple guide that may help you organize yourself and start learning with effective ways
Discover ways to make people fall in love with your apps. Learn about writing great stories and acceptance criteria, creating accurate personas, continuous deployment of alpha builds, feeding back insights into your development, and building a truly minimal and viable product backlog. We will also look at good, bad, and ugly user experiences. We’ll end by showing how these tools end up making a difference to what you end up delivering to your users hands.
This was a 4-hour workshop that was given at World Usability Day Colombia. #wudco14
Summary:
Now more than ever is the survival of the easiest. Whether the product is a website or a handheld device, success depends largely on how easy it is to use. Usability testing is one of the most effective for creating an intuitive methods. By observing actual people when they use the product, you can get valuable insights if your design is easy to use. Attendees will learn how to conduct a usability test with end users of a product. This workshop is highly interactive and includes several practical exercises to give participants practical experience.
You will learn:
- How to plan a usability testing study
- How to define the goals and objectives
- Explore options (unmoderated usability testing vs. unmoderated & remote vs. in-person)
- How to recruit the right participants
- How to create tasks (Interview-based vs. predefined tasks)
- How to moderate a usability test
- How to analyze and report the results
This presentation gives a brief overview of user experience design and important principles of user-friendly design. Meant for those just starting in the UX space or looking to improve their knowledge!
Topics covered include:
What is user experience?
Different research techniques: when to do what type of research, how to formulate strong questions
Creating a persona
Problem statements
And more!
Read the presenter's notes to get the full experience.
When going into the development of a software product, a possible source of mistake is the incorrect evaluation of the complexity that lies behind an idea , as well as a clutter coming from the massive amounts of technologies enabled. This presentation explains a possible way to deal with such issues.
Get hands-on advice for rapid Agile prototyping in a product team.
You'll learn:
- How to determine the right depth and breadth for MVP prototypes.
- How to prioritize use cases for prototyping.
- How to elicit the right stakeholder and user feedback.
- How to correctly annotate prototypes for dev and QA.
What your customers REALLY think: Incorporating usability testing into agilePhil Barrett
I did this talk for Agile Africa 2014
You can’t know whether your agile project is maximising is impact unless you gather customer feedback. But the feedback that comes to you is not always the full story.
This talk looks at why you should actively go an get user feedback with usability testing, and how to go about doing your first usability test.
Too busy to learn UX methods that can save you tons of time?
Wondering which UX techniques are most likely to provide useful results all along your project? Let's talk about some tactics we tried. Success stories and epic fails of methods we have tested to build digital products and interfaces consumers love to use.
Zero Adoption: Lessons Learned From Failing at Open SourceMemi Beltrame
I'd love to tell you a story about how the software I created helped my community. Sadly, I can't: nothing I built ever found an audience. This talk is about how I failed to reach a community, about why it doesn't matter - or rather: what I learned from being stuck in an open source team of one.
For years I was convinced that the success of an open source project was determined by the usefulness of the software. My imaginary blueprint of open sourcing was:
Build something useful
Open source it
Everybody wins
It turns out that it is much harder than that.
This talk is about how I built several tools that would help the UX community to deliver awesome products with a great experience, while never finding an audience for the tools. We'll look at all the mistakes one can make and what to do instead to build a thriving community.
And even if you don't find an audience: Zero adoption does not mean zero value. We'll look at how there is great benefit in building and publishing things, if not for others then for yourselves.
Lean Blog Podcast #115 - Mark Graban Interviews Eric Ries on "The Lean Startup"Mark Graban
Here is a transcript of LeanBlog Podcast #115 with Eric Ries, author of the book The Lean Startup: How Today’s Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses Transcript of Podcast #115, With @EricRies on #LeanStartup lean. We recorded this in March 2011 before the book was out. Auditory learners can listen to audio at www.LeanBlog.org/115 or you can download the audio and subscribe to my series via Apple iTunes.
How to Manage Open Source Product by Github Sr. PMProduct School
In this presentation, Billy Griffin, dives into how lessons from open source can help anyone become a better product manager, whether or not your code base is OSS.
Main takeaways:
- Are there more opportunities to learn when our mistakes are public?
- There’s an enormous community of people interested in working on open source software. How do you get them to work on your product?
- How do you prioritize issues that come in every day alongside the work you’ve already committed to?
Your open source project competes with millions of others for users, contributors, and perhaps financial support. To stand out from the crowd, you need marketing. If that term makes you shudder (or if you simply think you don’t know how), don’t worry. Deirdré Straughan takes you through what you need to know about open source marketing.
Deirdré details what marketing is (and isn’t), explains why and how you need to do it, and provides practical examples and case studies. Join in to get an overview of marketing tools, and when each is useful, and a guide to the time and resources you’ll need. Along the way, Deirdré explains the importance of overall customer experience (a.k.a. community) and what that implies for your project. You’ll come away knowing why marketing matters, even when you’re not trying to sell something—along with some helpful tips and shortcuts.
What you'll learn
Discover what marketing (really) is and why your open source project needs it
Understand marketing strategies and related activities that can help a project and community grow and thrive
Learn useful tips and shortcuts for developing content and other marketing materials
Get a primer on the importance of a healthy community in attracting users and contributors to a project
Deirdré Straughan
Amazon Web Services
Deirdré Straughan is the open source content lead at Amazon Web Services, where she helps technologies grow and thrive through marketing and community. Her product experience spans consumer apps and devices, cloud services and technologies, operating systems and kernel features. Her toolkit includes words, websites, blogs, communities, events, video, social, marketing, and more. She has written and edited technical books and blog posts, filmed and produced videos, and organized meetups, conferences, and conference talks. You can learn more about her at Beginningwithi.com.
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You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
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Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
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5. Donald Norman,
the father of
« user experience »
« I invented the term
because I thought
human interface and
usability were too
narrow. I wanted to
cover all aspects of
the person's
experience with the
system. »
6. Definition by
Nielsen Norman Group
« User experience »
encompasses all
aspects of the end-
user's interaction with
the company, its
services, and its
products.
7. User experience is a
team effort.
• Everyone impacts the
user experience. For
example:
• If a developer introduces a
bug, it impacts the user
experience.
• If a product manager don’t
take into consideration
users needs, features user
don’t need might be
prioritised.
8. Top 20 reasons why
startups fail
http://bit.ly/Top20ReasonsWhyStartupsFail
by Vic Lance for Forbes
No market need42%
Get outcompeted19%
Poor product17%
Ignore customers14%
9. User research doesn’t
have to be expensive
or time-consuming.
• Building a product or
service people don’t want
or can’t use is expensive
and time-consuming.
• Anyone can practice user
research.
11. UX without user
research is not UX
• A great user experience is
an experience which
meets your users’ needs
and expectations.
• User research provides
you with methods to find
out those needs.
• Designs are assumptions
until validated with end
users.
12. User experience
activities in the
product and service
design cycle
https://www.nngroup.com/articles/ux-research-cheat-sheet/
by Susan Farrell from Nielsen Norman Group
13. A landscape of user
research methods
https://www.nngroup.com/articles/which-ux-research-methods/
by Christian Rohrer from Nielsen Norman Group
17. • McDonald’s wanted to
increase the sales of their
milkshake.
• Ask demographic profile
types what is the best
flavour, no sales increase.
• People hire milkshakes to
fill their stomach and keep
them alert on the road.
The story behind the
job to be done method
http://bit.ly/JobsToBeDoneVideo
by Prof. Clayton Christensen
18. How does the job to be
done method works?
Late stage (ideal) or early
stage on competitors
From 20 minutes
per participant
Recently activated user
Interview with a pre-
defined set of questions
19. What will you learn
with the job to be done
method? User frustrations
User motivations
Competition
User journeys
21. 1. When did you purchase the product?
2. Where were you?
3. What time of day was it? (daytime/ nighttime?)
4. What was the weather like?
5. Was anyone else with you at the time?
6. How did you purchase the product?
7. Did you buy anything at the same time?
22. 7. When did you first realise you needed something to solve
your problem?
8. Where were you?
9. Were you with someone?
10.What were you doing, or trying to do when this happened?
23. 7. Tell me about how you looked for a product to solve your
problem.
8. What kind of solutions did you try? Or not try? Why?
24. 13.Did you ask anyone else about what they thought about
the purchase you were about to make?
14.What was the conversation like when you talked about
purchasing the product with your spouse/friend/parents?
15.Before you purchased did you imagine what using the
product would be like? Where were you when you were
thinking this?
16.Did you have any anxiety about the purchase? Did you
hear something about the product that made you
nervous? What was it? Why did it make you nervous?
25. Additional questions
1. What was the problem you were trying to solve when you
purchased the product?
2. Do you feel that the product solved your problem? Why?
26. Adapt the method
to your own scenario
• Purchase/buy can
be replaced by
download, sign-up,
or first-encounter.
• The product can be
replaced by service
or a company name.
29. What was the problem
you were trying
to solve when you
downloaded our app?
30. I was looking for something to do during my commute.
Something useful. I tried a lot of things. After reading for a
long time, I got tired. Plus it’s hard to read on the train when
it’s busy because there is no physical space.
Then I used my phone to go on Facebook and Instagram but
it’s not useful. Then I downloaded Duolingo to learn
languages but the lessons were too long to complete.
And finally, I found Enki, the 5 minutes workouts. It fitted
perfectly because it’s short and doesn’t use as much data as
Codecademy.
32. When did you first
realise you needed
something to solve
your problem?
33. When I changed my job and the commute went from 20min
to 1h. I left my job which I was trained for to do something
else. I am now a community manager for a tech startup.
People say that Singapore is the new silicon valley, I want to
be part of it. I want to learn something new.
Code is my first choice because there is a lot of jobs out there
and it pays well.
35. Do you feel that our
app solved your
problem? Why?
36. At first, I thought it would. But it took me 20 minutes to
understand, not 5 minutes! It’s not basic enough. There is a
lot of jargon I cannot understand. I found myself constantly
confused. It’s so abstract!
If you didn’t contact me, I would have dropped completely but
your email made me think twice.
I deleted your app because my phone was running out of
space. I had to clear stuff. I uninstalled a lot of apps at the
same time. I thought about re-downloading but maybe it was
just not suitable.
37. Too hard… 20 minutes
instead of 5 minutes
Phone running out of
space
Takeaways
38. How could we use
these learnings to
improve Enki?
• Complete beginner
content
• Glossary to reference
technical terms
• Offline mode to reduce
data consumption
• Reduce app size
41. • Invented by Tim Mott.
• What would be a word
processing program?
Didn’t exist at the time.
• Letters with blinking
background.
• Insert something between
two letters.
• Invention of the cursor.
The story behind the
guided fantasy method
42. How does the guided
fantasy method
works?
Any stage but ideal for
early stage
From 15 minutes
per participant
Prospective user
Interview with one key
question
43. What will you learn
with the guided fantasy
method?
User mental model
Machine versus human
Wow effect
45. Put users in front of a black screen.
1. Imagine that you have a tool to assist you in code reviews.
How does it work?
2. What do you see? What can you do?
3. What else do you see? What else can you do?
48. Imagine that you have a tool
to assist you when you
review the code people add
to your open source project.
How does it work?
49. The tool works like GitHub because GitHub is cool. In the pull
request, I can see the changes that were made to the code. I
can approve or disapprove it. I can see an overview page
where the contributor explain what he changed, why and how.
I like the side by side comparison and the syntax colouring.
Code reviews are important because I cannot let unknown
contributors add things to my projects without validating. I
don’t trust them enough. If people can write whatever they
want it’s impossible to follow the code. Furthermore, no one
writes perfect code for the first time.
51. Imagine that you have a tool
to assist you when you
review the code people add
to your open source project.
What do you see?
What can you do?
52. In my dreams… I can see a section somewhere where I can
see the list of all the problems with the code. All the errors I
would have to look for, myself. They are already highlighted.
For example: « It’s not going to work because it’s in conflict
with another file. » or « There is a security problem there. ».
And maybe the contributor can see all of that before
committing. It saves my time.
I would still need to review the code. Even in my dream, it’s
not perfect. Nothing can be perfect. I won’t trust an algorithm
enough to just merge without reading! There is too much at
stake. Merging a bug wastes everyone’s time.
53. Find bugs as soon as
possible
Empower to find
complex issues
Automated system
cannot be fully trusted
Takeaways
54. Imagine that you have a tool
to assist you when you
review the code people add
to your open source project.
What else do you see?
What else can you do?
55. Maybe it can also tell me who should review the pull request.
This already exists for the last person who wrote the code.
But it could be based on who is going to work on this part of
the code, who should learn about this part of the code…
It could force people to review as soon as possible. Display a
notification « Hey! John is waiting for a code review, please
go and review it now » because people are not on the tool
when the notification comes in.
It needs to be reviewed ASAP because that’s value in the
process of being created but it’s blocked because we are
waiting for something.
57. • Ready for an assisted
code review.
• Create a trust relationship.
• Validate code before
review request is sent to
save time to reviewers.
• Tool to assist, not replace.
How could we use
these learnings to
build Prodo.ai?
59. The story behind the
pop quiz method
• Take advantage of the
events organised by the
company to do user
research.
• 30 minutes before the
event start.
• Involve team members in
the activity to gather more
feedback.
60. How does the pop quiz
method works?
Mid or late stage
From 5 minutes
per participant
Prospective users
or existing users
Simple questions for
usability tests
61. What will you learn
with the pop quiz
method?
User mental model
Usability issues
Interface predictability
and user expectations
63. Show users a piece of paper with your interface.
1. What do you understand from this page?
2. Imagine that you are looking for a flat to rent.
What would you do?
3. What do you expect would happen if you did this?
64. Adapt the method
to your own scenario
• Page can be replaced by
text or picture.
• Looking for a flat to rent
can be replaced by any
task.
• Did this can be replaced
by any action.
73. Takeaways
Expects to see activities
after clicking on « find
activities ».
Type « Paris » in the field
and click on « find
activities ».
Homepage of a
marketplace to find
activities.
75. • Frustrates users who then
leave the website and
never come back which
lead to a low sign up
conversion rate and few
returning visitors.
• Users sign up without
knowing if the service is
for them which leads to a
high percentage of
inactive users.
How could it impact
LuneTravel?
76. • Remove the sign up page
from this flow.
• Show a glimpse of the
activities on the sign up
page.
• Explain the benefits of
signing up.
How could we use
these learnings to
improve LuneTravel?
83. Takeaways
Expects to see a form
with some fields to fill
and a confirmation.
Enter the number of
people and a date. Then
click on « enquire now ».
It’s the page of an
activity.
85. • Frustrates users who are
less likely to complete the
enquiry process which
leads to a low booking
conversion.
• Users think their enquiry is
sent and never actually
send it which leads to a
low booking conversion
and bad reviews.
How could it impact
LuneTravel?
86. • Change the wording of the
« enquire now » button to
« add to my activity list ».
• Change the wording of
« my activity list » to « my
basket » and the name of
the button to « add to my
basket ».
• Skip the « activity list »
step and create another
button to allow this step.
How could we use
these learnings to
improve LuneTravel?
88. Create a friendly
and open-minded
atmosphere
• « I haven’t been involved in
the design. »
• Provide food and drinks
for long sessions.
• This is not a test, no right
no wrong answers.
• Introduce yourself and
start by asking contextual
questions.
89. Avoid bias
• Select participants in your
target audience.
• Be aware of the emotions
situations can create.
• Use neutral words.
• Don’t ask leading
questions or influence
participants’ answers.
90. Ask why, why, why
• Because I needed one and
didn’t have any.
• Because I needed to carry
water and food during the
day on the slopes.
• Why did you buy a
backpack?
• Because I was going
skying and needed it.
91. Thank you!
Thanks to Sylvie Daumal and Jonathan Baker-Bates for their precious insights on user research.
Icons from Gregor Cresnar, Vladimir Belochkin, Alex Furgiuele, Icondesk, iconsphere, artworkbean, Adiyogi, Kimmi Studio, Edwin Prayogi M, Landan Lloyd and Numero Uno.