Rivalry in Major League Soccer: Antecedents to rival fan discriminationJoe Cobbs
We surveyed over 400 fans in MLS, representing each team. The rivalry survey data is available at www.KnowRivalry.com. Regarding their favorite team, each respondent was asked about the importance of 11 elements of rivalry, according to Tyler and Cobbs, 2015. Statistical tests reveal that fans are significantly more discriminatory toward rival fans on four measures of animosity when either the antecedent of cultural difference or unfairness is important to the rivalry, compared to fans of rivalries where theses two antecedents were unimportant or neutral. Yet, this same pattern did not repeat itself for the other 9 antecedents of rivalry.
A look at some of the things that we can learn from games and use to enhance the experience people have in their career. From Induction, to promotions, to continued learning, games can teach us a lot. Not strictly gamification, but game thinking. Recently presented at Gamification World Congress 2013
Rivalry in Major League Soccer: Antecedents to rival fan discriminationJoe Cobbs
We surveyed over 400 fans in MLS, representing each team. The rivalry survey data is available at www.KnowRivalry.com. Regarding their favorite team, each respondent was asked about the importance of 11 elements of rivalry, according to Tyler and Cobbs, 2015. Statistical tests reveal that fans are significantly more discriminatory toward rival fans on four measures of animosity when either the antecedent of cultural difference or unfairness is important to the rivalry, compared to fans of rivalries where theses two antecedents were unimportant or neutral. Yet, this same pattern did not repeat itself for the other 9 antecedents of rivalry.
A look at some of the things that we can learn from games and use to enhance the experience people have in their career. From Induction, to promotions, to continued learning, games can teach us a lot. Not strictly gamification, but game thinking. Recently presented at Gamification World Congress 2013
Developing gamified systems is tough and you have to always consider the fact that not everyone is the same. This is especially true in education. This talk takes a look at the gamification user type hexad and how to design for the various types of user it describes
Killzone 2 for the playstation 3 and killzone.com pair up to deepen the game experience.
Using the web and console platforms to make use of their strengths and possibilities Killzone 2 offers a more immersive game environment. With a cross-platform strategy game developers can further extend the gameplay, even after the title has been released.
Using Your Friends: Top Interaction Mechanics in Social GamesMia Consalvo
Mia Consalvo's 2011 GDC talk "Using Your Friends: Identifying the top interaction mechanics in social games & social media." Please email me for more information on the games analyzed.
If you consider using game elements in education, this presentation gives a hint at how to do it.. not only on a digital level, but also in the psysical classroom.
See what you should think about when it comes to motivation and fun :-)
Narratives and story telling in gamification, an entry into my Core Principles of Gamification series. This time explaining how to create and use narratives to create better gamified solutions
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Developing gamified systems is tough and you have to always consider the fact that not everyone is the same. This is especially true in education. This talk takes a look at the gamification user type hexad and how to design for the various types of user it describes
Killzone 2 for the playstation 3 and killzone.com pair up to deepen the game experience.
Using the web and console platforms to make use of their strengths and possibilities Killzone 2 offers a more immersive game environment. With a cross-platform strategy game developers can further extend the gameplay, even after the title has been released.
Using Your Friends: Top Interaction Mechanics in Social GamesMia Consalvo
Mia Consalvo's 2011 GDC talk "Using Your Friends: Identifying the top interaction mechanics in social games & social media." Please email me for more information on the games analyzed.
If you consider using game elements in education, this presentation gives a hint at how to do it.. not only on a digital level, but also in the psysical classroom.
See what you should think about when it comes to motivation and fun :-)
Narratives and story telling in gamification, an entry into my Core Principles of Gamification series. This time explaining how to create and use narratives to create better gamified solutions
A copy of my slides from the Gamification Europe talk I delivered, Lessons from the Front Line. I have also included a YouTube video I did of a version of the talk, in case I was not able to attend in person!
My presentation from the HR Gamification Day in Madrid. It is a mish mash of old and new content about what gamification is, why it is great and some simple thoughts on play.... you probably had to be there!
Following on from my last set of Core Principles of Gamification, here is a new slide deck outlining what the difference between game mechanics is compared to gamification elements. It also provides the 52 gamification mechanics and elements to use in projects as well as the Periodic Table of Gamification Elements.
The fourth part of my Core Principles of Gamification, Rewards and Feedback. You can now get all four of the principles in a handy book from amazon - https://www.amazon.co.uk/Marczewskis-Principles-Gamification-Chirstopher-Marczewski/dp/1974598306/
Game thinking - Differences Between Games, Serious Games, Gamification and More.Andrzej Marczewski
The aim of this article is to present an umbrella term for the use of games and game-like solutions in non-game contexts.
Many people lump this all under Gamification. I have chosen the term Game Thinking instead and hopefully by the end of this, you will understand why and also have a better understanding of the differences between games, gamification, serious games and more.
Based on my original blog post, the Intrinsic Motivation RAMP is a framework to help you better understand the basics of motivation and their places in gamification. The original post can be found here - https://www.gamified.uk/gamification-framework/the-intrinsic-motivation-ramp/
A presentation going into the details surrounding the gamification player and user types HEXAD from Andrzej Marczewski at Gamified UK.
This is aimed at game and gamification designers as a tool for helping design better solutions that focus on the wants and needs of the users.
The original artical can be found at http://www.gamified.uk/user-types/
The gamification design lenses are a series of lens cards to help appraise your gamification ideas and designs and offer new perspectives.
There are cards based on the HEXAD user types, COM-B behaviour model, Innovation lenses and the Gamification Design Framework.
A chapter from the Unicorn Edition, the upcoming expansion pack for Even Ninja Monkeys Like to Play. This chapter discusses how to build strong interactive narratives, introducing the concept of narrative atoms, narrative choice architecture and the Soap Hero's Journey
As the title says, my "Standard" gamification presentation that I have been using as my base deck during 2017 - also called Gamification in a Nutshell :)
This is the slide deck that accompanies my video about Action Feedback loops in gamification. These are the key to engagement in good gamified systems.
here is the video https://youtu.be/XvoQT3dWIcQ
The little cog is a parable about the importance of meaning and purpose in one's career, told in the style of children's book! It's a bit like gamification ;)
An updated version of my User Types and Player Types in Gamification for a recent GamEffective webinar. Includes new stats and the new user types / game mechanics connections based on the HCI Games Group and AIT research
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The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
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Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
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Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
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The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
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In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
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Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
13. Supporting User Types
Purpose
Serious Fun
Meaning
Care-taking
Access
Collect & Trade
Gifting / Sharing
Sharing Knowledge
Philanthropist
14. Supporting User Types
Autonomy
Easy Fun
Exploration
Branching Choices
Easter Eggs
Unlockable Content
Creativity Tools
Customisation
Free Spirit
15. Supporting User Types
Mastery
Hard Fun
Challenges
Certificates
Learning / New Skills
Quests
Levels / Progression
Boss Battles
Achiever
16. Supporting User Types
Relatedness
People Fun
Guilds / Teams
Social Network
Social Status
Social Discovery
Social pressure
Competition
Socialiser
17. Supporting User Types
Reward
Points / XP
Physical Rewards / Prizes
Leaderboards
Badges / Achievements
Virtual Economy
Lottery / Game of Chance
Player
18. Supporting User Types
Change
Innovation Platform
Voting / Voice
Development Tools
Anonymity
Light Touch
Anarchy
Disruptor