A copy of my slides from the Gamification Europe talk I delivered, Lessons from the Front Line. I have also included a YouTube video I did of a version of the talk, in case I was not able to attend in person!
This document profiles an expert in gamification named Dave who has been involved in the field since 2011. It lists his credentials including being a senior solution consultant, co-authoring peer-reviewed papers on gamification player types and mechanics, and writing a book on gamification. The document also lists Dave's contact information and links for further information on his gamification work.
My presentation from the HR Gamification Day in Madrid. It is a mish mash of old and new content about what gamification is, why it is great and some simple thoughts on play.... you probably had to be there!
An updated version of my User Types and Player Types in Gamification for a recent GamEffective webinar. Includes new stats and the new user types / game mechanics connections based on the HCI Games Group and AIT research
This document discusses hybrid events, which combine both in-person and virtual elements. It provides statistics showing that hybrid events can boost audience size by 20% on average by adding a virtual component, and that 60% of people are more inclined to attend in person after experiencing an event virtually. Finally, it emphasizes the importance of strategy and determining goals when planning a hybrid event.
This document summarizes a presentation about good and bad gamification. It discusses examples like Foursquare, Waze, Google News badges, and Ribbon Hero 2. Some key points made are:
- Gamification works best when applied to problems that are highly relevant to motivate users.
- Elements like goals, progression, badges, and points systems can engage users if implemented well.
- Gamification may feel unnecessary or "over gamified" if not integrated thoughtfully into the user experience.
- Fun comes from the overall approach, not just game mechanics. Creativity is important for good gamification.
How Being Selfless will Help You Sell the Roof Off (MPI TEC 2014)Matt-Tenney
The document outlines an approach to sales that focuses on serving customers rather than making sales. It recommends augmenting cold calling with service by helping customers through interviews to discover their challenges and goals. The approach advises salespeople to forget about making the sale, be willing to refer customers away if another company is a better fit, and integrate mindfulness and selflessness into their work by listening empathetically.
This document discusses the experiences of Glen Andersen and Red Mountain Elementary School with implementing a 1:1 device program. It addresses their challenges, trials, and successes. Several key strategies are presented for ensuring effective implementation, including establishing clear expectations, allowing time for teachers to practice lessons, emphasizing collaboration over the technology itself, and framing risks as opportunities for exploration and growth.
This document profiles an expert in gamification named Dave who has been involved in the field since 2011. It lists his credentials including being a senior solution consultant, co-authoring peer-reviewed papers on gamification player types and mechanics, and writing a book on gamification. The document also lists Dave's contact information and links for further information on his gamification work.
My presentation from the HR Gamification Day in Madrid. It is a mish mash of old and new content about what gamification is, why it is great and some simple thoughts on play.... you probably had to be there!
An updated version of my User Types and Player Types in Gamification for a recent GamEffective webinar. Includes new stats and the new user types / game mechanics connections based on the HCI Games Group and AIT research
This document discusses hybrid events, which combine both in-person and virtual elements. It provides statistics showing that hybrid events can boost audience size by 20% on average by adding a virtual component, and that 60% of people are more inclined to attend in person after experiencing an event virtually. Finally, it emphasizes the importance of strategy and determining goals when planning a hybrid event.
This document summarizes a presentation about good and bad gamification. It discusses examples like Foursquare, Waze, Google News badges, and Ribbon Hero 2. Some key points made are:
- Gamification works best when applied to problems that are highly relevant to motivate users.
- Elements like goals, progression, badges, and points systems can engage users if implemented well.
- Gamification may feel unnecessary or "over gamified" if not integrated thoughtfully into the user experience.
- Fun comes from the overall approach, not just game mechanics. Creativity is important for good gamification.
How Being Selfless will Help You Sell the Roof Off (MPI TEC 2014)Matt-Tenney
The document outlines an approach to sales that focuses on serving customers rather than making sales. It recommends augmenting cold calling with service by helping customers through interviews to discover their challenges and goals. The approach advises salespeople to forget about making the sale, be willing to refer customers away if another company is a better fit, and integrate mindfulness and selflessness into their work by listening empathetically.
This document discusses the experiences of Glen Andersen and Red Mountain Elementary School with implementing a 1:1 device program. It addresses their challenges, trials, and successes. Several key strategies are presented for ensuring effective implementation, including establishing clear expectations, allowing time for teachers to practice lessons, emphasizing collaboration over the technology itself, and framing risks as opportunities for exploration and growth.
This presentation covers pages 215-344 of a book review on Fixing the Future: Guidance from the Past. It includes 13 slides with quotes and discussion questions from the book. The presenter is encouraged to engage the audience every 5 minutes using polls, questions, and discussions. The presentation should last about 5 minutes total, including participatory activities.
This topic was the subject for my speech given at the FITGirl Inc Wellness Expo on February 6, 2016 -- an empowerment experience for moms and daughters. We all have ideas about how we would change the world and I wonder how many of you will actually do something about it.
This document summarizes the results of a survey about interest in a Coach Barrow Mastermind Group in 2018. It includes responses to 6 questions about days of the week, whether to allow senior managers, views on locations, content, and membership criteria. The number of people who answered or skipped each question is reported.
The document outlines 10 things marketing employees should avoid saying to their Chief Marketing Officer (CMO). Some examples included are "Happy Friday" which implies not wanting to work, "Let's brainstorm on that" which the CMO hears as wanting them to do the work, and "Don't worry" which the CMO takes to mean they should worry. The overall message is that certain common phrases can be misinterpreted by CMOs, so marketers should be careful about what they say.
Thank you Tech Open Air. For the second time we are running the Superhero Meetup and it will be awesome. Have you ever asked yourself, what your personal and very special superpower may be? In the troubling times we live right now, it's pretty clear that we need people who dare to tackle the big problems, people with the right ideas and people who simply get started and thereby save the world. Find out which type of superhero you are.
Building a solid foundation for a game startupVlad Micu
This presentation focuses on independent game developers who want to adopt a startup mentality to how they run their business. Regardless whether you do that through work for hire, being self-funded or by chasing funding. The main content of this talk include insights, examples and proven practices that will allow game developers to improve the foundation of their game startup.
The document appears to be a sales or marketing brochure for a company called MainSlide.com that provides templates and designs for presentation slides. It includes examples of different types of slides like infographics, diagrams, charts and graphs. The slides cover topics like education, business, ecology and renewable energy. The document aims to showcase the variety of templates and designs available to customers.
Social Analytics - KW Social Media Summit - Knowledge Is Power Kelly Craft
Learn how to use advanced tools to monitor the social pulse of your brand. Consider how social media activity is impacting your business. Improve performance and expand your customer base.
The Art of Working with Non-Developers: PHP World EditionDavid Yarde
No matter the platform, useful programming requirements get lost in translation from client meetings, to project managers and finally as a to-do ticket. Sucking all the joy out of the development process and reducing things down to daily sprints, with the hopes of launching on time.
There has to be a better way!
Together we’ll take a look at effective ways of getting everyone on the same page, minimizing scope creep and having less stress when it comes time for product launch as well as how this helps to create a stronger foundation for business growth.
Is social media all talk and no action? How valuable are likes, RTs, shares, hashtags, pins, and comments if no one ultimately takes the action you want them to, whether that be vote, donate, buy or become a member?
In a fast paced, action-oriented presentation, Leigh will give you the framework you need to tie social media to business goals.
You’ll learn:
· Why simply gathering social data is wrong-headed
· How measurement should fit into an action-focused social media strategy
· How to identify the right content and social platforms to drive action
· How to define and measure the business impact of your social efforts down to the post
Professional and Clean PowerPoint slides. Fully editable, perfect to impress your audience on your next presentation.
1. FULL HD Aspect Ratio: 16:9 (1900×1080)
2. Fully animated
3. Quickly, Easy and Fully Editable in PowerPoint (All Graphic Resizable and Editable)
4. Drag and Drop Images
5. Print Version Included (A4 Handouts Ready)
6. Retina Ready
7. Data charts (Editable via Excel)
8. Sync in SharePoint
9. Based on Master Slide
10. Pictures Placeholder Ready
11. PPTX and PPT Files
12. Vector icons as Shape
Note: Not need Photoshop – All Photos not included
We are all data managers. Learn how to up your game! (See link to Video.)Build Consulting
Blog post: http://bit.ly/2wMIb0r Video: https://youtu.be/dzhquWhZgjc
Includes the six steps for every nonprofit team member to become a data management ninja.
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...How to Web
This presentation is intended to share the insights, learned lessons and best practices of how our startup succeeded through failing endlessly, even with a game that had a huge audience which we sadly never managed to properly monetize
Companies are no longer the authority on their business, marketplace and brand—consumers are. That’s why listening to the online conversation to hear what consumers are saying is the new key to success for disruptive innovations, successful product launches, brand positioning and more.
Social analytics can help your organization find real-time insights and adopt a new process for delivering innovative products that closely match consumer needs and therefore gain wider acceptance much more quickly.
Key Takeaways
Listen to Malcolm and learn:
What fundamental changes organizations must make to deal with the cultural shift that has transferred power to consumers
How social listening makes possible the real-time marketing that consumers now expect
Real-world case studies about the process of using social insights to drive product development focused on clearly identified consumer needs
This document lists the top 10 male and female web designers and developers globally in 2013 according to Team Mango Media. For the males, it provides brief descriptions of each designer/developer's background and influence. The top male is Jeffrey Zeldman, considered the father of modern web design. For the females, it also lists names and Twitter handles, but the descriptions are less about their work and more about their personal lives and appearances.
The document provides lessons learned from running a game startup. It emphasizes the importance of having proper legal agreements in place to define responsibilities and protect the business. It also stresses embracing challenges and constant growth. Key advice includes getting outside perspectives from advisors, veterans, and peers. Continuous learning, resilience, and fostering a supportive community are also highlighted as critical skills for startup success.
Ten lessons I painfully learnt while moving from software developer to entrep...Wojciech Seliga
My presentation from InfoShare 2016 conference.
For many years I was a software developer. I would concentrate on the code, software projects and the interactions with my closes team and the users. I was sure that Agile solves all world’s problems. I would laugh over Scott Adam’s Dilbert comics with his Point Hair Boss. Life was simple, life was good. Now for 8+ years I have been running a software company, not a small one anymore. I became myself a full-time boss who only codes sometimes at home or during hackathons.
This session is about sharing with you those critical lessons which I painfully learnt when trying to grow into this new role - transitioning from being a software engineer into being an entrepreneur and top manager. Wheres not all of the lessons may or will (if you dream about your own startup) apply to your case, being aware of them may save you tons of time, energy, money or even help you to avoid the total disaster - burying your own company or dreams. And after all, sharing war stories from the past is fun … when these stories are the past.
The document discusses statistical methodologies used in data analysis. It references Lorem Ipsum and how two main statistical methodologies are used to summarize data from samples. It also mentions analyzing data using indexes.
This presentation covers pages 215-344 of a book review on Fixing the Future: Guidance from the Past. It includes 13 slides with quotes and discussion questions from the book. The presenter is encouraged to engage the audience every 5 minutes using polls, questions, and discussions. The presentation should last about 5 minutes total, including participatory activities.
This topic was the subject for my speech given at the FITGirl Inc Wellness Expo on February 6, 2016 -- an empowerment experience for moms and daughters. We all have ideas about how we would change the world and I wonder how many of you will actually do something about it.
This document summarizes the results of a survey about interest in a Coach Barrow Mastermind Group in 2018. It includes responses to 6 questions about days of the week, whether to allow senior managers, views on locations, content, and membership criteria. The number of people who answered or skipped each question is reported.
The document outlines 10 things marketing employees should avoid saying to their Chief Marketing Officer (CMO). Some examples included are "Happy Friday" which implies not wanting to work, "Let's brainstorm on that" which the CMO hears as wanting them to do the work, and "Don't worry" which the CMO takes to mean they should worry. The overall message is that certain common phrases can be misinterpreted by CMOs, so marketers should be careful about what they say.
Thank you Tech Open Air. For the second time we are running the Superhero Meetup and it will be awesome. Have you ever asked yourself, what your personal and very special superpower may be? In the troubling times we live right now, it's pretty clear that we need people who dare to tackle the big problems, people with the right ideas and people who simply get started and thereby save the world. Find out which type of superhero you are.
Building a solid foundation for a game startupVlad Micu
This presentation focuses on independent game developers who want to adopt a startup mentality to how they run their business. Regardless whether you do that through work for hire, being self-funded or by chasing funding. The main content of this talk include insights, examples and proven practices that will allow game developers to improve the foundation of their game startup.
The document appears to be a sales or marketing brochure for a company called MainSlide.com that provides templates and designs for presentation slides. It includes examples of different types of slides like infographics, diagrams, charts and graphs. The slides cover topics like education, business, ecology and renewable energy. The document aims to showcase the variety of templates and designs available to customers.
Social Analytics - KW Social Media Summit - Knowledge Is Power Kelly Craft
Learn how to use advanced tools to monitor the social pulse of your brand. Consider how social media activity is impacting your business. Improve performance and expand your customer base.
The Art of Working with Non-Developers: PHP World EditionDavid Yarde
No matter the platform, useful programming requirements get lost in translation from client meetings, to project managers and finally as a to-do ticket. Sucking all the joy out of the development process and reducing things down to daily sprints, with the hopes of launching on time.
There has to be a better way!
Together we’ll take a look at effective ways of getting everyone on the same page, minimizing scope creep and having less stress when it comes time for product launch as well as how this helps to create a stronger foundation for business growth.
Is social media all talk and no action? How valuable are likes, RTs, shares, hashtags, pins, and comments if no one ultimately takes the action you want them to, whether that be vote, donate, buy or become a member?
In a fast paced, action-oriented presentation, Leigh will give you the framework you need to tie social media to business goals.
You’ll learn:
· Why simply gathering social data is wrong-headed
· How measurement should fit into an action-focused social media strategy
· How to identify the right content and social platforms to drive action
· How to define and measure the business impact of your social efforts down to the post
Professional and Clean PowerPoint slides. Fully editable, perfect to impress your audience on your next presentation.
1. FULL HD Aspect Ratio: 16:9 (1900×1080)
2. Fully animated
3. Quickly, Easy and Fully Editable in PowerPoint (All Graphic Resizable and Editable)
4. Drag and Drop Images
5. Print Version Included (A4 Handouts Ready)
6. Retina Ready
7. Data charts (Editable via Excel)
8. Sync in SharePoint
9. Based on Master Slide
10. Pictures Placeholder Ready
11. PPTX and PPT Files
12. Vector icons as Shape
Note: Not need Photoshop – All Photos not included
We are all data managers. Learn how to up your game! (See link to Video.)Build Consulting
Blog post: http://bit.ly/2wMIb0r Video: https://youtu.be/dzhquWhZgjc
Includes the six steps for every nonprofit team member to become a data management ninja.
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...How to Web
This presentation is intended to share the insights, learned lessons and best practices of how our startup succeeded through failing endlessly, even with a game that had a huge audience which we sadly never managed to properly monetize
Companies are no longer the authority on their business, marketplace and brand—consumers are. That’s why listening to the online conversation to hear what consumers are saying is the new key to success for disruptive innovations, successful product launches, brand positioning and more.
Social analytics can help your organization find real-time insights and adopt a new process for delivering innovative products that closely match consumer needs and therefore gain wider acceptance much more quickly.
Key Takeaways
Listen to Malcolm and learn:
What fundamental changes organizations must make to deal with the cultural shift that has transferred power to consumers
How social listening makes possible the real-time marketing that consumers now expect
Real-world case studies about the process of using social insights to drive product development focused on clearly identified consumer needs
This document lists the top 10 male and female web designers and developers globally in 2013 according to Team Mango Media. For the males, it provides brief descriptions of each designer/developer's background and influence. The top male is Jeffrey Zeldman, considered the father of modern web design. For the females, it also lists names and Twitter handles, but the descriptions are less about their work and more about their personal lives and appearances.
The document provides lessons learned from running a game startup. It emphasizes the importance of having proper legal agreements in place to define responsibilities and protect the business. It also stresses embracing challenges and constant growth. Key advice includes getting outside perspectives from advisors, veterans, and peers. Continuous learning, resilience, and fostering a supportive community are also highlighted as critical skills for startup success.
Ten lessons I painfully learnt while moving from software developer to entrep...Wojciech Seliga
My presentation from InfoShare 2016 conference.
For many years I was a software developer. I would concentrate on the code, software projects and the interactions with my closes team and the users. I was sure that Agile solves all world’s problems. I would laugh over Scott Adam’s Dilbert comics with his Point Hair Boss. Life was simple, life was good. Now for 8+ years I have been running a software company, not a small one anymore. I became myself a full-time boss who only codes sometimes at home or during hackathons.
This session is about sharing with you those critical lessons which I painfully learnt when trying to grow into this new role - transitioning from being a software engineer into being an entrepreneur and top manager. Wheres not all of the lessons may or will (if you dream about your own startup) apply to your case, being aware of them may save you tons of time, energy, money or even help you to avoid the total disaster - burying your own company or dreams. And after all, sharing war stories from the past is fun … when these stories are the past.
The document discusses statistical methodologies used in data analysis. It references Lorem Ipsum and how two main statistical methodologies are used to summarize data from samples. It also mentions analyzing data using indexes.
MicroAge is a leading provider of IT products and services headquartered in Arizona. They serve organizations nationwide with technology solutions from top manufacturers like Dell, HP, Cisco, and more. Their tech-savvy consultants are experts in selecting IT solutions tailored to clients' unique needs and requirements.
Webinar-Building a Strong Brand For Your Organization -2017-03-07TechSoup
Do the words design and brand guidelines make your toes curl and teeth grind? Does design lingo make you think you need to hire a professional designer or go to design school? This free, 60-minute webinar will introduce you to the basic elements of design brand guidelines.
Join Gopika Prabhu from Elefint, a design studio that works with social impact organizations, to learn about the importance and value of branding your organization and identify core elements of your brand guidelines to help your nonprofit or library create a strong brand. Gopika also developed and designed TechSoup's free Design for Nondesigners 101 course.
EVPs - Beyond the Theory: the challenges of EVP implementationHavas People
More and more organisations are viewing a clearly articulated employer brand as a powerful tool to help recruit – and retain – the right talent.
However, in our experience, the process can falter when we move beyond the theoretical research and creative development stages and actually implement and activate an Employee Value Proposition (EVP) within an organisation.
Graeme Wright, Strategy Director at Havas People; Sarah Cheyne, Global Head of Talent Acquisition Brand and Attraction at Zurich Insurance Group; Nick Francis, Creative Director at Casual Films and Danni Brace, Head of Global Client Development at Havas People explore the issues around EVP implementation – and what you can do to address them.
Case studies on the challenges from a marketing/branding perspective as well as the role of video in bringing the employer branding alive are presented. And we look at a successful example of brand creation and activation from a well-known consumer brand.
VS Single Page App Design with AngularJSStacey Vetzal
The document discusses single page application design with AngularJS. It introduces Stacey Vetzal and their background as a 35-year hardware and software hacker. It then covers several key topics in software design including tests, intent, the DRY principle, and keeping code small. The document advocates for AngularJS and provides resources for learning it, including a free online course.
thinkASG provides IT solutions including hardware, software, and ongoing support. They analyze clients' systems, implement improvements, and offer a 4-step methodology to help clients do more with less. This includes assessing needs, custom designing strategies, implementing technologies, and documenting the project. thinkASG aims to be a collaborative partner providing holistic solutions beyond just technology, including server virtualization, storage optimization, cloud computing, and business analytics.
Similar to Gamification: Lessons from the front line (20)
Narratives and story telling in gamification, an entry into my Core Principles of Gamification series. This time explaining how to create and use narratives to create better gamified solutions
Following on from my last set of Core Principles of Gamification, here is a new slide deck outlining what the difference between game mechanics is compared to gamification elements. It also provides the 52 gamification mechanics and elements to use in projects as well as the Periodic Table of Gamification Elements.
The fourth part of my Core Principles of Gamification, Rewards and Feedback. You can now get all four of the principles in a handy book from amazon - https://www.amazon.co.uk/Marczewskis-Principles-Gamification-Chirstopher-Marczewski/dp/1974598306/
Game thinking - Differences Between Games, Serious Games, Gamification and More.Andrzej Marczewski
The aim of this article is to present an umbrella term for the use of games and game-like solutions in non-game contexts.
Many people lump this all under Gamification. I have chosen the term Game Thinking instead and hopefully by the end of this, you will understand why and also have a better understanding of the differences between games, gamification, serious games and more.
This document discusses intrinsic motivation and how it relates to gamification. It defines intrinsic motivation as doing an activity for its own sake rather than for external rewards. Extrinsic motivation involves doing something to get a separable outcome.
The document proposes that intrinsic motivation comes from four factors: relatedness, autonomy, mastery, and purpose. It defines each of these factors and gives examples of how they can be supported through gamification.
It introduces the RAMP model, which depicts these four intrinsic motivators as layers in supporting long-term engagement. The document argues that while extrinsic rewards have their place, intrinsic motivation through relatedness, autonomy, mastery and purpose is key to sustained participation.
A presentation going into the details surrounding the gamification player and user types HEXAD from Andrzej Marczewski at Gamified UK.
This is aimed at game and gamification designers as a tool for helping design better solutions that focus on the wants and needs of the users.
The original artical can be found at http://www.gamified.uk/user-types/
This document introduces a series of lens cards called "Gamification Design Lenses" created by Andrzej Marczewski that are meant to help appraise gamification ideas and designs from different perspectives. The lens cards are based on HEXAD user types, the COM-B behavior model, innovation lenses, and the Gamification Design Framework to offer new ways of analyzing gamification concepts.
A chapter from the Unicorn Edition, the upcoming expansion pack for Even Ninja Monkeys Like to Play. This chapter discusses how to build strong interactive narratives, introducing the concept of narrative atoms, narrative choice architecture and the Soap Hero's Journey
As the title says, my "Standard" gamification presentation that I have been using as my base deck during 2017 - also called Gamification in a Nutshell :)
This is the slide deck that accompanies my video about Action Feedback loops in gamification. These are the key to engagement in good gamified systems.
here is the video https://youtu.be/XvoQT3dWIcQ
This document is a collection of gamification memes from 2013 to 2017 created by Andrzej Marczewski. It focuses on using gamification techniques to target and encourage success. The memes are copyrighted and owned by Andrzej Marczewski of Gamified.uk.
The little cog is a parable about the importance of meaning and purpose in one's career, told in the style of children's book! It's a bit like gamification ;)
Play is defined as an activity engaged in for enjoyment and recreation rather than serious or practical purposes. Play involves purposeful chaos within a "magic circle" boundary of agreed upon control. It is an important activity because it provides a safe place to fail, experiment, and learn without real-world consequences, making it an ideal environment for building skills and resilience through experience.
This is the full downloadable "Marczewski" or Gamified UK method workshop. It is the same workshop I delivered at gamification world congress 2014. It has now been changed for a new version, but this should still provide some interesting opportunities in gamification workshops you may wish to run.
http://gamified.uk
Game Thinking - Free Chapter from Even Ninja Monkeys Like to PlayAndrzej Marczewski
A chapter all about Game Thinking and how gamification fits into the overall scheme of all things games.
Get the full book on Amazon! http://www.gamified.uk/even-ninja-monkeys-like-to-play/
Gamification should be an intentional strategy to increase engagement by appealing to intrinsic motivations like relatedness, autonomy, mastery and purpose. It uses game design elements like rewards given by the system, awards from other players, and incentives to earn rewards rather than direct bribes. Gamification borrows concepts from games, play, and serious games to create engaging experiences, but it is not about trivializing important work - it is about empowering people with information and responsibility.
The document discusses gamifying design thinking for three company challenges: 1) Company A wants to gamify their CV screening process to better match candidates to roles. 2) Company B aims to improve low engagement and completion rates of their online training by gamifying it. 3) A link is provided for mobile gamification cards. The document encourages asking questions during the initial design phase.
3 Simple Steps To Buy Verified Payoneer Account In 2024SEOSMMEARTH
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Industrial Tech SW: Category Renewal and CreationChristian Dahlen
Every industrial revolution has created a new set of categories and a new set of players.
Multiple new technologies have emerged, but Samsara and C3.ai are only two companies which have gone public so far.
Manufacturing startups constitute the largest pipeline share of unicorns and IPO candidates in the SF Bay Area, and software startups dominate in Germany.
Part 2 Deep Dive: Navigating the 2024 Slowdownjeffkluth1
Introduction
The global retail industry has weathered numerous storms, with the financial crisis of 2008 serving as a poignant reminder of the sector's resilience and adaptability. However, as we navigate the complex landscape of 2024, retailers face a unique set of challenges that demand innovative strategies and a fundamental shift in mindset. This white paper contrasts the impact of the 2008 recession on the retail sector with the current headwinds retailers are grappling with, while offering a comprehensive roadmap for success in this new paradigm.
Navigating the world of forex trading can be challenging, especially for beginners. To help you make an informed decision, we have comprehensively compared the best forex brokers in India for 2024. This article, reviewed by Top Forex Brokers Review, will cover featured award winners, the best forex brokers, featured offers, the best copy trading platforms, the best forex brokers for beginners, the best MetaTrader brokers, and recently updated reviews. We will focus on FP Markets, Black Bull, EightCap, IC Markets, and Octa.
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
Best practices for project execution and deliveryCLIVE MINCHIN
A select set of project management best practices to keep your project on-track, on-cost and aligned to scope. Many firms have don't have the necessary skills, diligence, methods and oversight of their projects; this leads to slippage, higher costs and longer timeframes. Often firms have a history of projects that simply failed to move the needle. These best practices will help your firm avoid these pitfalls but they require fortitude to apply.
IMPACT Silver is a pure silver zinc producer with over $260 million in revenue since 2008 and a large 100% owned 210km Mexico land package - 2024 catalysts includes new 14% grade zinc Plomosas mine and 20,000m of fully funded exploration drilling.
Brian Fitzsimmons on the Business Strategy and Content Flywheel of Barstool S...Neil Horowitz
On episode 272 of the Digital and Social Media Sports Podcast, Neil chatted with Brian Fitzsimmons, Director of Licensing and Business Development for Barstool Sports.
What follows is a collection of snippets from the podcast. To hear the full interview and more, check out the podcast on all podcast platforms and at www.dsmsports.net
Starting a business is like embarking on an unpredictable adventure. It’s a journey filled with highs and lows, victories and defeats. But what if I told you that those setbacks and failures could be the very stepping stones that lead you to fortune? Let’s explore how resilience, adaptability, and strategic thinking can transform adversity into opportunity.
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Understanding User Needs and Satisfying ThemAggregage
https://www.productmanagementtoday.com/frs/26903918/understanding-user-needs-and-satisfying-them
We know we want to create products which our customers find to be valuable. Whether we label it as customer-centric or product-led depends on how long we've been doing product management. There are three challenges we face when doing this. The obvious challenge is figuring out what our users need; the non-obvious challenges are in creating a shared understanding of those needs and in sensing if what we're doing is meeting those needs.
In this webinar, we won't focus on the research methods for discovering user-needs. We will focus on synthesis of the needs we discover, communication and alignment tools, and how we operationalize addressing those needs.
Industry expert Scott Sehlhorst will:
• Introduce a taxonomy for user goals with real world examples
• Present the Onion Diagram, a tool for contextualizing task-level goals
• Illustrate how customer journey maps capture activity-level and task-level goals
• Demonstrate the best approach to selection and prioritization of user-goals to address
• Highlight the crucial benchmarks, observable changes, in ensuring fulfillment of customer needs
How are Lilac French Bulldogs Beauty Charming the World and Capturing Hearts....Lacey Max
“After being the most listed dog breed in the United States for 31
years in a row, the Labrador Retriever has dropped to second place
in the American Kennel Club's annual survey of the country's most
popular canines. The French Bulldog is the new top dog in the
United States as of 2022. The stylish puppy has ascended the
rankings in rapid time despite having health concerns and limited
color choices.”
1. Lessons From the Front Line
The story of Dave
Told by
Andrzej Marczewski
@DaveRage
2. Lessons From the Front Line
The story of Dave
Told by
Andrzej Marczewski
@DaveRage
3. About Me!
• Senior Solution Consultant at Motivait
• Been involved in gamification since 2011
• Co-Author on several peer reviewed
papers on gamification player types and
mechanics
• Wrote Even Ninja Monkeys Like to play
• Web Developer for 15 years
• Educational designer
• Biomedical scientist…
• Gamer, Mediocre Guitarist and Father of 2!
• Twitter: @DaveRage