Lesson on User Experience & User Interface Design.
Information Architecture, Lean UX cycle, NPS, Google Heart, SUPR-Q, Cards, Customer (emotional) journey and other frameworks to evaluate user experiences in websites, mobile websites and applications.
Asap casestudy - UX / UI Design for Corporate Instant Messaging Mobile Appram bal
ASAP is a mobile app for corporate instant communication that allows officials and employees to easily share official information, messages, and communicate within groups or hierarchically. Rillusion designed the user experience and user interface of ASAP, including information architecture, wireframes, user flows, mockups, and a UI kit. The minimal, clean interface allows users to seamlessly communicate online or offline with features like instant chat, delivery status, and one-click search.
This document provides an overview of iOS application development, UI/UX design, and best practices. It discusses key concepts like what UX design is, the UX design process, navigation patterns for iOS apps, use of gestures and feedback, and layout guidelines. Application types like utility, productivity and immersive apps are reviewed along with an anatomy of iOS app structure. Device specifics for iPhone 5s and 4s are also summarized.
This document provides an introduction to UI/UX design. It defines UX as user experience design, which focuses on the user's emotions and feedback, and UI as user interface design, which defines the purpose and functionality of an app. The document outlines some basic principles of UI design like using clarity, consistency, established patterns, and visual hierarchy through typography, white space, and limited use of color. It emphasizes designing for legibility, readability, and creating a strong visual hierarchy through intentional use of white space.
I am a UI/UX Designer with 4 Years experience in Designing Digital Products. Basically, I am an Engineer by education and Designer by Passion. My Designs are always solution driven and User-centered. I am a critical thinker who works on Lean Methodologies. Please Take a look at my portfolio.
The document summarizes changes made in Phase 1 of a re-branding and user experience release for WorldMate. Key changes include a new logo, website design, improved messaging on core services, streamlined workflows, updated mobile apps with a new home screen and interface, and enhanced communications and marketing materials across websites, newsletters, and emails. Screenshots demonstrate overhauls to the website, download pages, mobile apps, and other areas for a more consistent, clear, and modern experience.
The document discusses UI design tips for Android 4.0 Ice Cream Sandwich. It covers major UI changes in ICS like software buttons, the removal of the menu button, and new navigation patterns. It also outlines common app design patterns in ICS like the action bar, split action bars, and multi-pane layouts. The document provides recommendations to use Android design best practices like touch targets of 48dp and handling orientation changes properly, as well as what to avoid like bottom tab bars and non-Android design elements.
1) The document provides tips for designing mobile apps that are beautiful and user-friendly, covering topics like idea conception, user research, navigation design, interface design, accessibility, and testing.
2) It emphasizes the importance of understanding user needs through competitive research and usability testing, as well as employing best practices for navigation, visual design, animations, and empty states.
3) The goal is to make apps that are intuitive, engaging, and help users achieve their goals in 3 steps or less through a focus on good UX principles during the design and development process.
There are millions of definitions of UX out there and they are all different. It's because UX is a hybrid of many disciplines.
In this course you will learn the components of the UX process and get a sneak peak on what UX designers do in their daily life.
Asap casestudy - UX / UI Design for Corporate Instant Messaging Mobile Appram bal
ASAP is a mobile app for corporate instant communication that allows officials and employees to easily share official information, messages, and communicate within groups or hierarchically. Rillusion designed the user experience and user interface of ASAP, including information architecture, wireframes, user flows, mockups, and a UI kit. The minimal, clean interface allows users to seamlessly communicate online or offline with features like instant chat, delivery status, and one-click search.
This document provides an overview of iOS application development, UI/UX design, and best practices. It discusses key concepts like what UX design is, the UX design process, navigation patterns for iOS apps, use of gestures and feedback, and layout guidelines. Application types like utility, productivity and immersive apps are reviewed along with an anatomy of iOS app structure. Device specifics for iPhone 5s and 4s are also summarized.
This document provides an introduction to UI/UX design. It defines UX as user experience design, which focuses on the user's emotions and feedback, and UI as user interface design, which defines the purpose and functionality of an app. The document outlines some basic principles of UI design like using clarity, consistency, established patterns, and visual hierarchy through typography, white space, and limited use of color. It emphasizes designing for legibility, readability, and creating a strong visual hierarchy through intentional use of white space.
I am a UI/UX Designer with 4 Years experience in Designing Digital Products. Basically, I am an Engineer by education and Designer by Passion. My Designs are always solution driven and User-centered. I am a critical thinker who works on Lean Methodologies. Please Take a look at my portfolio.
The document summarizes changes made in Phase 1 of a re-branding and user experience release for WorldMate. Key changes include a new logo, website design, improved messaging on core services, streamlined workflows, updated mobile apps with a new home screen and interface, and enhanced communications and marketing materials across websites, newsletters, and emails. Screenshots demonstrate overhauls to the website, download pages, mobile apps, and other areas for a more consistent, clear, and modern experience.
The document discusses UI design tips for Android 4.0 Ice Cream Sandwich. It covers major UI changes in ICS like software buttons, the removal of the menu button, and new navigation patterns. It also outlines common app design patterns in ICS like the action bar, split action bars, and multi-pane layouts. The document provides recommendations to use Android design best practices like touch targets of 48dp and handling orientation changes properly, as well as what to avoid like bottom tab bars and non-Android design elements.
1) The document provides tips for designing mobile apps that are beautiful and user-friendly, covering topics like idea conception, user research, navigation design, interface design, accessibility, and testing.
2) It emphasizes the importance of understanding user needs through competitive research and usability testing, as well as employing best practices for navigation, visual design, animations, and empty states.
3) The goal is to make apps that are intuitive, engaging, and help users achieve their goals in 3 steps or less through a focus on good UX principles during the design and development process.
There are millions of definitions of UX out there and they are all different. It's because UX is a hybrid of many disciplines.
In this course you will learn the components of the UX process and get a sneak peak on what UX designers do in their daily life.
PHP Indonesia - Understanding UI UX from Developer SideIrfan Maulana
This document discusses the importance of developers understanding user interface (UI) and user experience (UX). It defines UI as everything a user interacts with on a device, while UX refers to a person's entire experience using a product or service. The UI/UX process is outlined, including interviews, prototyping, and measuring outcomes. The document suggests developers can support the process by collaborating early, ensuring clear specifications, deploying frequently for feedback, optimizing for speed, and allowing negotiation between designers and developers.
Materi Membangun Aplikasi Mobile Berkualitas yang disampaikan pada acara Bimbingan Teknis Entrepreneurship Kreatif Digital (Mobile Application dan Game) 16-17 September 2016 oleh Dr. Eng. Herman Tolle yang diadakan oleh Badan Ekonomi Kreatif (Bekraf) bekerjasama dengan Universitas Brawijaya Malang
UI refers to the interface that allows humans to control software or hardware, such as through buttons, menus and other interactive elements. UX involves a person's experience using a product including their behaviors, emotions and attitudes. Interface design focuses on maximizing the user experience by making software and devices easy to use through visual elements like images, colors, typography and layout. Visual design uses graphical elements to enhance usability and the user experience.
This document outlines a proposed user experience (UX) process and design strategy for a healthcare company to redesign their suite of healthcare applications using a "mobile first" approach. It begins by evaluating the company's existing applications and UX process, identifying gaps such as a lack of defined UX goals and process. It then proposes adopting Jesse James Garrett's 5-layer UX framework and a user-centered design process. Key recommendations include defining UX goals, conducting user research, creating personas and wireframes, and following a mobile-first strategy to develop a cross-platform experience.
I am Rakesh. I am a UI/UX Designer with 3 years experience in UI/UX Design. I Have done Design Thinking and HCI Certification.
For Contact,
Linkedin: https://www.linkedin.com/in/rakesh-uxer/
Twitter: https://twitter.com/Rakesh_UXer
Email: rakesh.uxer@gmail.com
QuickSoft Mobile Tips & Tricks 11-03-10Almog Koren
The document provides an overview of mobile design and development. It discusses types of mobile applications, platforms and tools including Flash Lite, Flash Player 10.1 and Adobe Air. It covers considerations for designing mobile user interfaces like screen size and user input. It also discusses best practices for mobile development including performance optimization and testing.
2013 was an exciting year for UX/UI design with one of the key changes being a marked move from skeumorphic to flat design. However, beware of thinking this approach is merely a move towards a minimalist style. The real point behind this change is that it is a shift of focus onto content and functionality, while doing away with superfluous elements. It is important to note that it is not merely about removing as many elements as possible in an attempt to reduce clutter. It is about deciding what to remove in order to make the product easier to understand while still maintaining a clear hierarchy of elements.
01 - Peluang Entrepreneurship Kreatif Digital (Herman Tolle)Lab Mobile Filkom UB
Materi Peluang Entrepreneurship Kreatif Digital yang disampaikan pada acara Bimbingan Teknis Entrepreneurship Kreatif Digital (Mobile Application dan Game) oleh Dr. Eng. Herman Tolle yang diadakan oleh Badan Ekonomi Kreatif (Bekraf) bekerjasama dengan Universitas Brawijaya Malang
This document discusses various user experience (UX) patterns and antipatterns for multiplatform mobile app design. It begins with definitions of UX and provides overviews of common mobile navigation patterns like side drawers and tab menus. The document then covers antipatterns to avoid such as splash screens, forcing registration, and excessive confirmation messages. It also discusses dark patterns designed to mislead users. Throughout, it provides examples and recommendations for implementing positive patterns and avoiding antipatterns to create a good user experience.
The document provides an overview of mobile user experience design. It discusses why mobile is important due to rising smartphone usage. It defines key aspects of mobile like its personal, convenient nature. It also considers how tablets relate to mobile. The document outlines best practices for mobile design including native apps, responsive design. It discusses design principles like usability on small screens and during interruptions. It provides examples of common mobile UI elements and gestures. It also covers navigation frameworks and design patterns.
The document discusses various ergonomic considerations for designing effective web interfaces. It notes that 62% of buyers give up during online transactions and 40% of consumers do not return to websites where their first visit failed. Good web design with usability testing is important. The document outlines recommendations for targeting intended users, structuring content through card sorting, enabling easy navigation, organizing web pages, designing effective forms, and considerations for intranet design.
Better Mobile Tests for Better User Experience XBOSoft
This document summarizes a webinar on better mobile testing for user experience. The webinar covered types of mobile devices and apps, defined user experience, and described different types of tests to evaluate the user experience, including tests for look/display, feel/accessibility, performance, trainability, and recovery from unexpected behavior. Examples were given of specific tests for Twitter apps on different devices to check factors like text size, readability, screen usage, colors, navigation and more. The conclusion emphasized that testing user experience involves evaluating how useful, findable, accessible, desirable and valuable an app is for the user.
This document provides an overview of UX prototyping and personas. It discusses the benefits of prototyping, including exploring ideas, innovating, collaborating, persuading stakeholders, and testing assumptions. Various prototyping tools are presented, such as paper, Balsamiq, InVision, PowerPoint, and Muse. The document also covers personas and how they represent different user types to focus the user experience. Testing prototypes with users through usability testing is also summarized.
Mobile App Design Best Practices - Usable Interfaces for Tiny PlacesApigee | Google Cloud
The document discusses best practices for mobile app design, focusing on creating usable interfaces for small screens. It emphasizes the importance of wireframing and prototyping before design to simplify interfaces. Great design takes away complexity by removing unnecessary elements and using white space effectively. The document also stresses the need to follow platform guidelines and provide feedback to users to give the perception of high performance, even when factors like network conditions are outside the designer's control.
There are millions of definitions of UX out there and they are all different. It's because UX is a hybrid of many disciplines.
In this course you will learn the components of the UX process and get a sneak peak on what UX designers do in their daily life.
Intelligent Design - Transitioning UX into UI Michelle Reyes
Users are infinitely more complex today because technology has become so readily accessible. In order to gain any kind of foothold, designing a system has to be approached with the same intricacy and diversity as one's desired target demographic.
User Experience Design has brought strategy to the forefront of any system build, and User Interface Design marries that practicality with aesthetically pleasing creations all with the end user top of mind.
This presentation seeks to give an overview of the two design methods and the process of how to go from brainstorming to realization.
UX design is not a step in the process, it's in everything we do. More than anything it is a project philosophy, not just a set of tools, methods and deliverables.
In this presentation we explain how you can differentiate through design, why user experience design matters as well as share our knowledge around all the activities that helps ensure a great UX/UI design.
This document contains the resume of Haresh Karkar, who has 9 years of experience in user experience design. It summarizes his skills and experience in areas like requirement gathering, conceptualization, visual design, usability testing, and domain knowledge in industries like healthcare, banking, and publishing. It also provides examples of projects he has worked on, including mobile and web applications for travel, sports, and document management. The resume demonstrates his end-to-end experience in designing digital products and highlights relevant work samples.
The document outlines the key entry points and process for a user experience (UX) project, including:
1) Understanding the business, conducting opportunity evaluations, validating ideas, and developing a product vision.
2) A UX design process involving understanding requirements, auditing the existing experience, researching users, planning, functional design, visual design, and development.
3) Descriptions of each stage in the process from understanding to development and delivery.
PHP Indonesia - Understanding UI UX from Developer SideIrfan Maulana
This document discusses the importance of developers understanding user interface (UI) and user experience (UX). It defines UI as everything a user interacts with on a device, while UX refers to a person's entire experience using a product or service. The UI/UX process is outlined, including interviews, prototyping, and measuring outcomes. The document suggests developers can support the process by collaborating early, ensuring clear specifications, deploying frequently for feedback, optimizing for speed, and allowing negotiation between designers and developers.
Materi Membangun Aplikasi Mobile Berkualitas yang disampaikan pada acara Bimbingan Teknis Entrepreneurship Kreatif Digital (Mobile Application dan Game) 16-17 September 2016 oleh Dr. Eng. Herman Tolle yang diadakan oleh Badan Ekonomi Kreatif (Bekraf) bekerjasama dengan Universitas Brawijaya Malang
UI refers to the interface that allows humans to control software or hardware, such as through buttons, menus and other interactive elements. UX involves a person's experience using a product including their behaviors, emotions and attitudes. Interface design focuses on maximizing the user experience by making software and devices easy to use through visual elements like images, colors, typography and layout. Visual design uses graphical elements to enhance usability and the user experience.
This document outlines a proposed user experience (UX) process and design strategy for a healthcare company to redesign their suite of healthcare applications using a "mobile first" approach. It begins by evaluating the company's existing applications and UX process, identifying gaps such as a lack of defined UX goals and process. It then proposes adopting Jesse James Garrett's 5-layer UX framework and a user-centered design process. Key recommendations include defining UX goals, conducting user research, creating personas and wireframes, and following a mobile-first strategy to develop a cross-platform experience.
I am Rakesh. I am a UI/UX Designer with 3 years experience in UI/UX Design. I Have done Design Thinking and HCI Certification.
For Contact,
Linkedin: https://www.linkedin.com/in/rakesh-uxer/
Twitter: https://twitter.com/Rakesh_UXer
Email: rakesh.uxer@gmail.com
QuickSoft Mobile Tips & Tricks 11-03-10Almog Koren
The document provides an overview of mobile design and development. It discusses types of mobile applications, platforms and tools including Flash Lite, Flash Player 10.1 and Adobe Air. It covers considerations for designing mobile user interfaces like screen size and user input. It also discusses best practices for mobile development including performance optimization and testing.
2013 was an exciting year for UX/UI design with one of the key changes being a marked move from skeumorphic to flat design. However, beware of thinking this approach is merely a move towards a minimalist style. The real point behind this change is that it is a shift of focus onto content and functionality, while doing away with superfluous elements. It is important to note that it is not merely about removing as many elements as possible in an attempt to reduce clutter. It is about deciding what to remove in order to make the product easier to understand while still maintaining a clear hierarchy of elements.
01 - Peluang Entrepreneurship Kreatif Digital (Herman Tolle)Lab Mobile Filkom UB
Materi Peluang Entrepreneurship Kreatif Digital yang disampaikan pada acara Bimbingan Teknis Entrepreneurship Kreatif Digital (Mobile Application dan Game) oleh Dr. Eng. Herman Tolle yang diadakan oleh Badan Ekonomi Kreatif (Bekraf) bekerjasama dengan Universitas Brawijaya Malang
This document discusses various user experience (UX) patterns and antipatterns for multiplatform mobile app design. It begins with definitions of UX and provides overviews of common mobile navigation patterns like side drawers and tab menus. The document then covers antipatterns to avoid such as splash screens, forcing registration, and excessive confirmation messages. It also discusses dark patterns designed to mislead users. Throughout, it provides examples and recommendations for implementing positive patterns and avoiding antipatterns to create a good user experience.
The document provides an overview of mobile user experience design. It discusses why mobile is important due to rising smartphone usage. It defines key aspects of mobile like its personal, convenient nature. It also considers how tablets relate to mobile. The document outlines best practices for mobile design including native apps, responsive design. It discusses design principles like usability on small screens and during interruptions. It provides examples of common mobile UI elements and gestures. It also covers navigation frameworks and design patterns.
The document discusses various ergonomic considerations for designing effective web interfaces. It notes that 62% of buyers give up during online transactions and 40% of consumers do not return to websites where their first visit failed. Good web design with usability testing is important. The document outlines recommendations for targeting intended users, structuring content through card sorting, enabling easy navigation, organizing web pages, designing effective forms, and considerations for intranet design.
Better Mobile Tests for Better User Experience XBOSoft
This document summarizes a webinar on better mobile testing for user experience. The webinar covered types of mobile devices and apps, defined user experience, and described different types of tests to evaluate the user experience, including tests for look/display, feel/accessibility, performance, trainability, and recovery from unexpected behavior. Examples were given of specific tests for Twitter apps on different devices to check factors like text size, readability, screen usage, colors, navigation and more. The conclusion emphasized that testing user experience involves evaluating how useful, findable, accessible, desirable and valuable an app is for the user.
This document provides an overview of UX prototyping and personas. It discusses the benefits of prototyping, including exploring ideas, innovating, collaborating, persuading stakeholders, and testing assumptions. Various prototyping tools are presented, such as paper, Balsamiq, InVision, PowerPoint, and Muse. The document also covers personas and how they represent different user types to focus the user experience. Testing prototypes with users through usability testing is also summarized.
Mobile App Design Best Practices - Usable Interfaces for Tiny PlacesApigee | Google Cloud
The document discusses best practices for mobile app design, focusing on creating usable interfaces for small screens. It emphasizes the importance of wireframing and prototyping before design to simplify interfaces. Great design takes away complexity by removing unnecessary elements and using white space effectively. The document also stresses the need to follow platform guidelines and provide feedback to users to give the perception of high performance, even when factors like network conditions are outside the designer's control.
There are millions of definitions of UX out there and they are all different. It's because UX is a hybrid of many disciplines.
In this course you will learn the components of the UX process and get a sneak peak on what UX designers do in their daily life.
Intelligent Design - Transitioning UX into UI Michelle Reyes
Users are infinitely more complex today because technology has become so readily accessible. In order to gain any kind of foothold, designing a system has to be approached with the same intricacy and diversity as one's desired target demographic.
User Experience Design has brought strategy to the forefront of any system build, and User Interface Design marries that practicality with aesthetically pleasing creations all with the end user top of mind.
This presentation seeks to give an overview of the two design methods and the process of how to go from brainstorming to realization.
UX design is not a step in the process, it's in everything we do. More than anything it is a project philosophy, not just a set of tools, methods and deliverables.
In this presentation we explain how you can differentiate through design, why user experience design matters as well as share our knowledge around all the activities that helps ensure a great UX/UI design.
This document contains the resume of Haresh Karkar, who has 9 years of experience in user experience design. It summarizes his skills and experience in areas like requirement gathering, conceptualization, visual design, usability testing, and domain knowledge in industries like healthcare, banking, and publishing. It also provides examples of projects he has worked on, including mobile and web applications for travel, sports, and document management. The resume demonstrates his end-to-end experience in designing digital products and highlights relevant work samples.
The document outlines the key entry points and process for a user experience (UX) project, including:
1) Understanding the business, conducting opportunity evaluations, validating ideas, and developing a product vision.
2) A UX design process involving understanding requirements, auditing the existing experience, researching users, planning, functional design, visual design, and development.
3) Descriptions of each stage in the process from understanding to development and delivery.
This document provides an overview of user experience (UX) design. It introduces the presenter and defines UX as how users feel about and interact with a product or service. The document then outlines the main components of UX work, including user research, information architecture, interaction design, and testing. It also discusses the UX design process of discovering user needs, designing interfaces and interactions, development, and testing. Examples of companies with great UX are provided.
In an agile environment, establishing usability and user experience as the responsibility of the UX team is destined for conflict and frustration. Learn how transferring this ownership onto the cross-functional team ultimately responsible for delivering the experience builds trust and empowerment and ultimately provides an environment that fosters collaboration, growth and innovation. This presentation will discuss the evolution of incorporating UX into agile at AppFolio, the roles and makeup of our development teams as they exist today, and some examples of how those teams collaborate around design solutions when tackling big feature enhancements on our mature product.
Designing user experience (ux) for digital productsVijay Morampudi
User experience design isn’t just moving pixels; it’s much bigger than solely the user interface (UI). You should start considering the entire customer experience: the full life-cycle of your customer’s experience across every channel, digital and non-digital. Evaluate every touch point, and redesign each one as necessary to meet your customer’s needs. The theme of this talk is how to define User Experience (UX) for digital products
Key takeaways
• Applying Design Thinking to UX
• From touch points to end-to-end experiences
• User research and Analytics to identify Personas and pain points
• Journey mapping
• Wireframing from lo-fi to hi-fi
• Usability and A/B testing
The document discusses the rise of mobile devices and opportunities for businesses to engage customers through mobile websites and applications. It provides statistics on mobile usage and recommendations for businesses to consider their goals, audiences, and options for developing mobile-optimized websites or native applications. Competitive research and usability testing are advised to create successful mobile solutions.
The document discusses the rise of mobile devices and opportunities for businesses to engage customers through mobile websites and applications. It provides statistics on mobile usage and recommendations for businesses to consider their goals, audiences, and options for developing mobile-optimized websites or native applications. Competitive research and usability testing are advised to create successful mobile solutions.
Unified user experience for toshiba productsFlavio Fabiani
This document provides an overview of a proposed project by Toshiba to create a unified user experience across its product lines. The project objectives are to harmonize Toshiba's user interface to deliver a consistent experience through its digital living products portfolio. The project would design experiences around reference products like multimedia hard drives, tablets, and camcorders. It would also devise an experience framework for current and future products. The document outlines milestones for a user-centered design project, including reviewing existing products, understanding stakeholder needs, competitive analysis, prototyping, and design implementation. It aims to counter constraints from relying on original design manufacturers for interfaces.
Slides from a workshop at The Net Value, Cagliari 03/2016
Your product is perfect and users are stupid. You are developing for a long time, following the perfect idea, your assumptions, you are not wrong… or not?
In this workshop you will understand the foundation of user experience. What UX is, why it is important and how you can start adopting it in your processes.
Many analyses of developing compelling user experiences (UX) involve a theoretical understanding of key UX principles. However in this webinar, Belatrix´s UX experts Barbara Lipinski and Bruno Vilches, will provide a practical step-by-step guide through the UX process which we use at Belatrix. We will provide a case study of how we applied this process to a product.
What you will takeaway from this webinar:
* The principles and fundamentals underlying UX
* How to practically apply these principles to create a UX process
* Case study and our key learnings from applying the UX process
This document discusses user experience (UX) design and provides examples of how focusing on UX can improve products and businesses. It outlines the UX design process, including defining strategy, conducting user research, ideating solutions, designing prototypes, testing with users, and tracking metrics after launch. Key aspects of UX highlighted are creating intuitive, usable interfaces centered around user needs through iterative design and validation.
Interaction design involves designing interactive products and digital interfaces to support people's activities and needs. The goals of interaction design are to create usable, effective and enjoyable experiences for users by involving them in the design process. Key aspects of interaction design include understanding users, prototyping designs, evaluating usability throughout the process, and applying design principles such as visibility, feedback, consistency and mapping to create intuitive interfaces.
Seriously, you should start your mobile-related startup with an Android app, but there are many challenges that you need to fight to be competitive. First things first, you need to create a magical user experience solving a real problem. We will discuss why starting from Android could be the right strategy and how to use a lean approach to design a better user experience.
UX & UI Design: Differentiate through designMoodLabs
The document discusses user experience (UX) design principles for building products. It emphasizes designing based on the user's needs within constraints, rather than just a list of separate features. UX should be considered from the beginning of a project to ensure usability and usefulness. Both UX and UI are important - UX focuses on the user experience while UI deals with visual design, interactions and aesthetics. Usability testing and involving users in the design process are also emphasized. A number of UX design activities and deliverables are described such as stakeholder interviews, user stories, wireframes and information architecture diagrams.
The document provides information on UI/UX design terms and concepts. It defines what UI, UX and UXD are, and describes common design types like skeuomorphic, flat, and material design. It also discusses the UX design process and popular UI design software. Finally, it defines and explains common UI/UX terms like wireframes, prototypes, mockups, responsive design, navigation, menus, calls-to-action buttons, loading bars, tabs, switches, pickers and checkboxes.
The document discusses user experience (UX) design and provides recommendations for improving a software product's UX. It defines UX and emphasizes the importance of understanding user goals. It recommends using goal-centered design research methods like personas, scenarios, and prototypes to understand users and ensure the interface helps them achieve their goals. The document advocates integrating UX practices like usability testing into the development process with a dedicated UX team to create a "killer UX" that is intuitive and optimized for users.
Presented at Web Unleashed 2016
by Mariah Hay, Pluralsight
FITC produces events for digital creators in Toronto, Amsterdam, NYC and beyond
Save 10% off any of our events with discount code 'slideshare'
Check out our events at http://fitc.ca
or follow us at https://twitter.com/fitc
Overview
Over the past ten years the world of digital tools has shifted from B2B to B2C. Interfaces that were once purely utilitarian have taken a path that not only integrated them with physical products, but also surpassed the physical product – becoming the product themselves. The most successful companies know how to wield UX as a strategy for engaging their user’s attention, whether it’s their employee, or their customer. Companies who confuse UX with merely making an interface “pretty” will fail every time. To better understand how to leverage UX as a competitive advantage, Mariah will talk about:
The difference between UX and UI, and why it is so often confused
The history of UX as an industry
Measuring maturity of UX in an organization
Objective
Participants will leave this presentation with the tools to articulate what UX is, how this role came into being, and how to identify UX maturity within an organization.
Target Audience
Developers, UX professionals, interface designers, product managers, executives, CIO’s, and any business leader who is interested in articulating the scope and application of UX surrounding product development.
Assumed Audience Knowledge
This presentation assumes the audience has a solid understanding of digital product development.
Five Things Audience Members Will Learn
The true scope of what UX activities encompass
The origin of experience design
Why there is so much confusion around what a UX professional does
Identifying the digital divide in an organization
How to understand how mature UX practices are at the organizational level
Similar to User Experience & User Interface Design - nov 2017 (20)
Young 2018 se non sto attento in classe - esempi inaspettati di machine lea...Andrea Vaccarella
This document discusses machine learning and provides examples of its applications. It begins with a brief history of machine learning and an explanation of how machine learning algorithms are able to learn without being explicitly programmed. It then provides examples of machine learning such as image and speech recognition, recommendation systems, sentiment analysis and more. Both well-known examples, like Google Translate and less known applications in domains like energy consumption and malware detection are covered.
Slide usate nella presentazione di YOUNG! 2018, rassegna di strumenti e consigli utili per tutti i ragazzi per migliorare il proprio studio, operatività e gestione del tempo e del lavoro. Software, metodi, consigli, di tutto! Grazie a chi mi è venuto ad ascoltare dal vivo, spero sia stata utile!
This document provides an overview of Andrea Vaccarella's background and experiences with startups. It discusses his education at Politecnico di Milano and work at Google. It also summarizes his founding of Fluxedo in 2014, an app to manage projects and tasks. The document outlines Fluxedo's features and growth from 5 founders in 2014 to a larger team in 2015. It discusses common challenges for startups like problems, competitors, and everyday issues. Overall, the summary emphasizes Vaccarella's experience in founding startups and developing products through iterations to solve problems.
Se non sto attento in classe una macchina mi ruberà il lavoro: esempi inaspe...Andrea Vaccarella
Presentazione sul Machine Learning e lo studio. Esempi di Machine Learning non intuitivi, tenuta in occasione di Young! Orienta il tuo Futuro 2017. Google TensorFlow, IBM Watson, Autodesk ed altri esempi di ML.
Email Marketing using Automations, Integrations, Merge Tags (Mailchimp), Segmentations of Lists and Groups, Advanced Segmantation, Creating Surveys inline, Mail Workflows and Integration of services (Facebook pages for lead generations, Google Analytics for page views tracking)
Digital Transformation Project Failures. Agrinatura 2017Andrea Vaccarella
Why do digital transformation projects fail? How can we avoid such failures? Examples of innovation problems in education, communication and agriculture sectors. Example of Robots in Agriculture and Lesson learned to avoid common mistakes when dealing with digital transformation projects. Seminar held During Agrinatura 2017.
Lesson about Social Media Marketing: from Facebook boosted posts to Facebook Ads Manager (both Business Manager and Power Editor), marketing objectives differences among platforms, pixel tracking and results discrepancies. How to set up a correct marketing campaign on Fb, Twitter, LinkedIN.
The document provides an agenda for a social network course, listing topics to be covered such as major social networks like Facebook, LinkedIn, and Twitter, creating a publishing plan, types of posts and rules, tools for managing multiple networks, and crisis management in real time. It also includes the speaker's background and contact information. Two simulations are planned to demonstrate publishing plans and managing crises on social media. Future sessions will dive deeper into promotion techniques on specific networks like Facebook ads and LinkedIn.
Presentazione riguardante tecniche base di SEO e SEM (poco) per principianti. Meccanismi di indicizzazione delle pagine, crawler google, errori comuni, aggiornamenti al motore di ricerca, best practice. Presentazione tenuta in occasione di Fornitore Offresi 2017
Comunicazione Digitale - Campo Base 2016 - Mostra ArtigianatoAndrea Vaccarella
Durante il percorso "Campo Base", spiegazione dei principali punti chiave nella comunicazione digitale. La differenziazione di canali, strategie, esempi concreti su social network, dem, neuromarketing e strategie di comunicazione online.
YOUNG 2016 Professione startupper: come fare del digitale la tua impresa Andrea Vaccarella
Introduction to startup and entrepreneurship, using the real case of Fluxedo, a company that develops mobile applications and platform to monitor social network. The presentation includes theory of entrepreneurship, from the business model canvas to useful links to track progress and real life examples of do's and dont's. Used during the 2016 YOUNG exhibition
Presentazione di strumenti utili per la scuola e lo studio. Dalle applicazioni per imparare una lingua nuova ai motori di ricerca semantici. Le App di Google, le piattaforme di condivisione file, i social per il lavoro, le opportunità per sperimentare cose nuove
"Come vedere la TV senza accenderla" - Intervento per l'Osservatorio tutti i...Andrea Vaccarella
"Come vedere la TV senza accenderla" - Intervento per l'Osservatorio tutti i media in occasione dell'evento "TV oltre la TV" - 24 maggio 2016. Publitalia80, Osservatorio Tutti i media.
Utilizzando i dati e le visualizzazioni di socialOmeters é stato possibile capire esattamente cosa é successo durante la trasmissione di un programma televisivo (Masterchef IT). Lesson learned e sviluppi futuri
Websites, Hosting, Domain, Record CNAME, AAAA and MX. FTP transfer, Wordpress websites and Website Objectives. Lead Generation, Brand Awareness, eCommerce, Local. IPv4. IPv6 and other important information. Confartigianato 2015. Lesson 1
Presentation for YOUNG! 2015 regarding useful tools for studying and working.
Topics:
Google Apps for Business • Quora • LinkedIn • Facebook Groups • Google Groups • Drive • Dropbox • iCloud • WordReference •
Educanon • Google Forms • Verso • Videonot.es • TED-Ed • Khan Academy • Screenr, Screencast-o-matic, Jing, or Quicktime • iPad Screencasting Apps • Edmodo, Moodle, Canvas, Schoology Wednesday • Pomodoro Technique • Google Scholar • MindMaps • Google Docs •
Confartigianato - Gruppo Giovani - Internet per gli ArtigianiAndrea Vaccarella
Come Internet può fornire servizi e strumenti (gratuiti!) all'artigiano. Opportunità del Web, da programmi di condivisione file come Drive, Dropbox etc a siti di collaborazione su immagini e disegni (invision), comunicazione e prototipazione condivisa (stampanti 3D) e strumenti per monitorare l'avanzamento di un gruppo di attività (Fluxedo). Esempi utili e clima scherzoso per questo intervento durante la festa per i 70 anni di Confartigianato.
Informazioni utili a ogni Artigiano, Digitale e Non.
The Art of Mobile Entrepreneurship. Challenges, dilemmas and suggestions for ...Andrea Vaccarella
How do you create a Mobile App? What happens once developed? Which are the main challenges and dilemmas you have to face? Apple, Google or Windows? What are some useful lessons to learn from? How to develop an App? When to release it? What's useful during those long months? How does a StartUp grow?
During the Workshop we gave some Answers, using FLUXEDO as example.
Presented during YOUNG 2014 - "Vi racconto la mia professione"
Presentazione Eccellenze in Digitale (consigli e suggerimenti)Andrea Vaccarella
Presentation on the experience of "Distretti sul Web" (Google Unioncamere project to digitalise italian industries). Some hints and suggestion to the newcomers of the project "Eccellenze in Digitale". Presentation held 25/07/2014, Rome
My Fashion PPT is my presentation on fashion and TrendssMedhaRana1
This Presentation is in one way a guide to master the classic trends and become a timeless beauty. This will help the beginners who are out with the motto to excel and become a Pro Fashionista, this Presentation will provide them with easy but really useful ten ways to master the art of styles. Hope This Helps.
World trade center in kerala proposal- AR. DEEKSHITH MAROLI 724519251008 REPORTdeekshithmaroli666
World trade center live proposal in kerala.
Future of our nation is looking towards kerala..?
Yes, because the biggest sludge less port is going to open in kerala soon and also about the hidden massing growth of tourism, it , business sector
3. USER EXPERIENCE
Ciò che una persona prova quando utilizza un prodotto, sistema o servizio.
L'esperienza d'uso concerne aspetti esperienziali, affettivi,
l'attribuzione di senso e di valore collegati al possesso di un prodotto e
all'interazione con esso, ma include anche le percezioni personali su
aspetti quali utilità, semplicità d'uso ed efficienza del sistema/prodotto.
4. USER EXPERIENCE
Esperienza d'uso
Aspetti esperienziali, affettivi
Attribuzione di senso e valore
Connessione, proprietà
Percezioni personali
Utilità
Semplicità
Efficienza
Ciò che una persona prova quando utilizza un prodotto, sistema o servizio.
5. USER EXPERIENCE
Ciò che una persona prova quando
utilizza un prodotto, sistema o servizio.
L'esperienza d'uso concerne
aspetti esperienziali, affettivi,
l'attribuzione di senso e di valore
collegati al possesso di un
prodotto e all'interazione con
esso, ma include anche le
percezioni personali su aspetti
quali utilità, semplicità d'uso ed
efficienza del sistema/prodotto.
Esperienza d'uso
Aspetti esperienziali, affettivi
Attribuzione di senso e valore
Connessione, proprietà
Percezioni personali
Utilità
Semplicità
Efficienza
Ciò che una persona prova quando utilizza
un prodotto, sistema o servizio.
USER EXPERIENCE
8. DEF
ISO 9241-210[1] definisce l'esperienza d'uso come
“le percezioni e le reazioni di un utente che derivano dall'uso o
dall'aspettativa d'uso di un prodotto, sistema o servizio”
13. 1. Define Outcome measures
2. Define the Users and What they are trying to accomplish
3. Measure the Baseline
4. Make Changes
5. Measure after your redesign
LEAN UX CYCLE
16. PROFILE
LOCATION
PROFESSION
EDUCATIONBEHAVIOURS
PERSONA
USAGE & LOYALTY
ATTITUDE & BELIEFS
LIFESTYLE
INTERESTS & HOBBIES
USAGE GOALS
EMOTIONAL GOALS
MOTIVATION & TRIGGERS
NEEDS
Where do you live and work?
Job? If B&B Add detail to Role, influences
Level and Type of schooling
Type of Product/Service
What do you think of brand? The category?
Social Group? Status? Openness to innovation, media habits?
What do you do in your free time?
What are you trying to accomplish? How important?
What is at stake emotionally? Quote emotions.
What motivates you? What Excites you?
17. UX IN (mobile) WEBSITES
1. Everything is Touch Friendly
2. All buttons are Big Enough/Stand out from other elements
3. Your copy is legible +13px
4. Your app/site flow in Landscape & Portrait
5. Your key touch interaction are easily accessible
18. UX IN (mobile) WEBSITES
6. All NON-essential elements are in the footer
7. Images do not contain text in mobile, +HD/Retina
8. Product images are large
9. Image gallery is a SWIPABLE carousel
10. All forms use custom input types
19. UX IN (mobile) WEBSITES
11. Your forms are as short as possible
12. Your forms don’t use autocorrect or auto-capitalize
13. Your mobile site/app uses device API
14. Your app has an appropriate icon for the app store
25. UNHELPFUL
METRICS CHECK
# of signups
# new users per
week
a good metric..
..measures the usage of your product
by a person. The usage should be
specific to features that deliver value
to your user
..makes you look at all the other
metrics and say “none of these
matter if we don’t get this right first”
a great metric..
VANITY GOOD BETTER AWESOME
Tot # of
registered users
# of users who
sign in 3+ times a
day per week
# of users who
“share a task” 3+
times a day, per
week
26. THINK BUILD
CHECK
LEAN UX WORK CYCLE
1. Feel the Pain
2. Know Your User
5. Validate Assumptions
6. Test with Real Users
3. Onboarding During Use
4. The 3Fs
30. BA
A/B TESTING
B C
SPLIT TESTING
B D
D E
E F
EVERYTHING CAN BE TESTED
Color
Buttons
Images
Fonts
Positions
Actions (login)
Number of Form fields
Prices
Discounts
36. Measure the quality of User Experience
Satisfaction
Perceived Ease of Use
Net Promoter Score
HAPPINESS
37. # of visits per user per week
# of photos uploaded per
user per day
Number of shares
ENGAGEMENT
38. Upgrades to latest version
New Subscriptions created
Purchases made by
new users
ADOPTION
39. # active users remaining
present over time
Renewal Rate of Failure to
Retain (Churn)
Repeat Purchases
RETENTION
40. Search result success
Time to upload a photo
Profile creation complete
TASK SUCCESS
Choose 2 Categories, start with Goals.
41. TASK SUCCESS
Choose 2 Categories, Start with Goals.
Goals ARE NOT Metrics.
RETENTION
ADOPTION
ENGAGEMENT
HAPPINESS
42. SUPR-Q
Usability
This website is easy to use?
It is easy to navigate within the website?
Credibility (Trust, Value & Comfort)
The information on the website is credible?
The information on the website is trustworthy?
Loyalty
How likely are you to recommend this website to a friend or colleague?
I will likely visit this website in the future?
Appearance
I found the website to be attractive?
The website has a clean and simple presentation?
Standardized User Experience Percentile Rank Questionnaire
43. SUPR-Q
Usability
easy to use
easy to navigate
Credibility
credible
trustworthy
Loyalty
recommend this website
revisit in the future
Appearance
website is attractive
clean and simple presentation
44. UX DELIVERABLES
Design Phase
Ethnographic research
Surveying
Customer feedback and testing
Focus group
Non-directed interview
Contextual Interview
Mental modeling
Flow charts
Mood boards
Card sorting
Competitive analysis
Contextual Inquiry
Project Underway
Wireframing
Heuristic analysis
Expert evaluation
Pluralistic walkthrough
Personas
Scenario
Prototypes
System mapping
Experience mapping
User testing/Usability testing
After Launch
User testing/Usability testing
A/B Testing
Wireframing for fine tuning
45. 01) Repetitive actions or frequent activities feel effortless
02) Users can easily recover from errors
03) Users are adequately supported according to their level of expertise
04) Accessing help does not impede user progress
05) No more than three primary colors
06) Color alone is not used to convey hierarchy, content or functionality
07) Visual hierarchy directs the user to the required action
WEB UX CHECKLIST
46. 08) Items on top of the visual hierarchy are the most important
09) Primary action is visually distinct from secondary actions
10) Interactive elements are not abstracted
11) Form submission is confirmed in a visually distinct manner
12) Alert messages are consistent
13) Alert messages are visually distinct
14) Navigation is consistent
15) Room for growth
47. 16) No more than two distinct type families are used
17) Fonts used for text content are at least 12px in size
18) Reserve uppercase words for labels, headers, or acronyms
19) Different font styles or families are used to separate content from controls
20) Font size/weight differentiates between content types
21) Proximity and alignment
22) Progress indicator for multi-step workflows
23) Foreground elements (like content and controls) are easily distinguished from the background
53. Actions: the thing the user needs to do to move to the next step
Questions: things the user needs answering before they’ll be willing to move to
the next step
Happy moments: positive, enjoyable things that improve the experience
Pain points: frustrations and annoyances that spoil the experience
Opportunities: design enhancements that you could implement in a new
product, that address any of the problems identified.
CUSTOMER JOURNEY MAPS
WHY? SEO -> MOZ -> The Impact of Usability and User Experience On search engine rankings (Chp 6)
through linking patterns, user engagement metrics, and machine learning, the engines make a considerable number of intuitions about a given site. Usability and user experience are second order influences on search engine ranking success. They provide an indirect but measurable benefit to a site's external popularity, which the engines can then interpret as a signal of higher quality.
"no one likes to link to a crummy site" phenomenon.
Laureato Ing. Elettronica MIT
Master e PhD
Laurea Honoris Università di Padova in PSICOLOGIA
https://it.wikipedia.org/wiki/Donald_Norman
E’ stato vicepresidente del gruppo di ricerca sulle tecnologie avanzate per la Apple Computer e dirigente alla Hewlett Packard e alla U Next
Insegna Psicologia, Scienze Cognitive,
User experience design (UXD or UED) is the process of enhancing customer satisfaction and loyalty by improving the usability, ease of use, and pleasure provided in the interaction between the customer and the product.
User experience design (UXD or UED) is the process of enhancing customer satisfaction and loyalty by improving the usability, ease of use, and pleasure provided in the interaction between the customer and the product.
Alessi Juicy Salif Citrus Squeezer by Philippe Starck
Problema di funzionalità (stabilità, sporca, e acidità scioglie materiale)
Gold edition -> avvertenza, non usarlo perchè acido citrico scioglie e intacca l’oro
http://semanticstudios.com/user_experience_design/
1. Drawers, Carousels, Off-Canvas flyouts
2. Search for Recommended Touch Size! (Apple -> 44x44px, Android 48x48)
3. 14px or above. Douple tap, pinch is a pain
4. You don’t know how the user will see it
5. Everything at touch distance, and visible
6. Terms of service, Company Locations, Management, Values
7. Avoid text, avoid fuzzy pixely, if not vector based
8. Increase convertion on mobile by 9%
9. Using “switch” button or arrows may be a bad idea
10: use email specific, text specific e number specific keyboards
11. Minimize typing for your user
12. odioso quando devi riposizionare e riscrivere
13. Push notifications, geolocalisation, audio-video
14. App is easy to recognize
Google VENTURE, IDEO e altre aziende simili sono esempi di conoscenze multi-disciplinari messe al servizio di una user experience migliore. Collaborazione tra discipline diverse
https://www.evry.com/fi/ajankohtaista/artikkelit/winning-the-battle-of-great-user-experience/
consente di definire la gerarchia delle informazioni, rendendo più facile pianificare il layout a seconda di come si desideri che un utente elaborari le informazioni
Low FIDELITY
Jared Spool is an American writer, researcher, speaker, educator, and an expert on the subjects of usability, software, design, and research.[1]
He is the founding principal of User Interface Engineering, a research, training, and consulting firm specializing in website and product usability, and the largest usability research organization of its kind in the world
https://www.uie.com/
You can apply HEART to a specific Feature or a Whole Product
Happiness > Measures of user attitudes, often collected via survey.
Interattivo https://www.dtelepathy.com/ux-metrics/
Level of user involvement.
https://www.dtelepathy.com/ux-metrics/
Gaining new users of a product or feature.
https://www.dtelepathy.com/ux-metrics/
The rate at which existing users are returning
https://www.dtelepathy.com/ux-metrics/
Efficiency, effectiveness, and error rate.
https://www.dtelepathy.com/ux-metrics/
Efficiency, effectiveness, and error rate.
https://www.dtelepathy.com/ux-metrics/
Standardized User Experience Percentile Rank Questionnaire
WHY? SEO -> MOZ -> The Impact of Usability and User Experience On search engine rankings (Chp 6)
through linking patterns, user engagement metrics, and machine learning, the engines make a considerable number of intuitions about a given site. Usability and user experience are second order influences on search engine ranking success. They provide an indirect but measurable benefit to a site's external popularity, which the engines can then interpret as a signal of higher quality.
"no one likes to link to a crummy site" phenomenon.