Presented at Web Unleashed 2016
by Mariah Hay, Pluralsight
FITC produces events for digital creators in Toronto, Amsterdam, NYC and beyond
Save 10% off any of our events with discount code 'slideshare'
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Overview
Over the past ten years the world of digital tools has shifted from B2B to B2C. Interfaces that were once purely utilitarian have taken a path that not only integrated them with physical products, but also surpassed the physical product – becoming the product themselves. The most successful companies know how to wield UX as a strategy for engaging their user’s attention, whether it’s their employee, or their customer. Companies who confuse UX with merely making an interface “pretty” will fail every time. To better understand how to leverage UX as a competitive advantage, Mariah will talk about:
The difference between UX and UI, and why it is so often confused
The history of UX as an industry
Measuring maturity of UX in an organization
Objective
Participants will leave this presentation with the tools to articulate what UX is, how this role came into being, and how to identify UX maturity within an organization.
Target Audience
Developers, UX professionals, interface designers, product managers, executives, CIO’s, and any business leader who is interested in articulating the scope and application of UX surrounding product development.
Assumed Audience Knowledge
This presentation assumes the audience has a solid understanding of digital product development.
Five Things Audience Members Will Learn
The true scope of what UX activities encompass
The origin of experience design
Why there is so much confusion around what a UX professional does
Identifying the digital divide in an organization
How to understand how mature UX practices are at the organizational level
Presentation for graphic design students showing various creative careers in the web business. This acts as an intro for them to explore career choices in designing for the web. Presentation given at Suffolk university on Sept 25, 2009
UX, UI design portfolio for mobile and tablet applicationsPrasad Coorg
As a Graphic Designer (8+ Years of experience) I am seeking to align myself with a company positioned for strong
growth. The scope of my experience includes produces visual solutions to the communication needs of clients, using a
mix of creative skills and commercial awareness, and awareness of current fashions in the visual arts, working knowledge
of the latest computer packages and an understanding of material costs and time limits.
“Out standing design skills with the ability to handle rapidly changing schedules and shifting work priorities”
Email:ravi.bhushan81@yahoo.com
https://www.behance.net/RaviBhushan
This experience has prepared me for a job in creative direction. My professional experience come from freelance work along with large company work which has afforded me the opportunity to work with many clients in varied settings on many different types of projects. My experience in the field consists of two years as a Graphic designer at previous companies and 3.5 years as the senior UI designer at Libsys Ltd.
A review of my resume will further acquaint you with my background and qualifications for this role. The key aspects of my role/experience are mentioned below:
1. An analytical UI/UX designer with expertise in adobe Photo-shop, CorelDraw, icon development and user interface design.
2. Skilled in requirements analysis and project documentation.(Done various Client Meetings and done requirement gathering)
3. Able to communicate effectively with both technical and non-technical project stakeholders. (Given lots of presentation of software product like Assets, HRMS/CRM etc)
I am confident that I would be an excellent candidate for this position and an ideal fit.
These experience have provide me with the knowledge base to excel in such mediums as graphic design for print and online marketing, web design, mobile design & development, web application design, campaign design.
I believe the blending of my computer knowledge, and positive attitude makes me an important asset to any company looking for creative design and direction.
Regards
Ravi Bhushan
Presentation for graphic design students showing various creative careers in the web business. This acts as an intro for them to explore career choices in designing for the web. Presentation given at Suffolk university on Sept 25, 2009
UX, UI design portfolio for mobile and tablet applicationsPrasad Coorg
As a Graphic Designer (8+ Years of experience) I am seeking to align myself with a company positioned for strong
growth. The scope of my experience includes produces visual solutions to the communication needs of clients, using a
mix of creative skills and commercial awareness, and awareness of current fashions in the visual arts, working knowledge
of the latest computer packages and an understanding of material costs and time limits.
“Out standing design skills with the ability to handle rapidly changing schedules and shifting work priorities”
Email:ravi.bhushan81@yahoo.com
https://www.behance.net/RaviBhushan
This experience has prepared me for a job in creative direction. My professional experience come from freelance work along with large company work which has afforded me the opportunity to work with many clients in varied settings on many different types of projects. My experience in the field consists of two years as a Graphic designer at previous companies and 3.5 years as the senior UI designer at Libsys Ltd.
A review of my resume will further acquaint you with my background and qualifications for this role. The key aspects of my role/experience are mentioned below:
1. An analytical UI/UX designer with expertise in adobe Photo-shop, CorelDraw, icon development and user interface design.
2. Skilled in requirements analysis and project documentation.(Done various Client Meetings and done requirement gathering)
3. Able to communicate effectively with both technical and non-technical project stakeholders. (Given lots of presentation of software product like Assets, HRMS/CRM etc)
I am confident that I would be an excellent candidate for this position and an ideal fit.
These experience have provide me with the knowledge base to excel in such mediums as graphic design for print and online marketing, web design, mobile design & development, web application design, campaign design.
I believe the blending of my computer knowledge, and positive attitude makes me an important asset to any company looking for creative design and direction.
Regards
Ravi Bhushan
The presentation I used in the two sessions I did on introduction to UI/UX Engineering for undergraduate students in the Vavuniya Campus of the University of Jaffna and the Trincomalee Campus, Eastern University.
A case study of how we designed in-house our first mobile app for flight and ferry tickets. The user experience through a mobile device. Travel industry and UX challenges. The role of stakeholders. UX methodologies and their evolution. The importance of monitoring and tracking. A systemic, result-driven approach that reinforced the importance of UX thinking.
I been working how innovate my resume need to put. Yes I did different from others.
As a child I always dream to travel in space, I hope one day I my land for job on Moon or Mars.
Give your thoughts and any findings you want to point on me.
Thanks going through my journey.... .
What UX is, how it works and why it matters. Train your teams to recognize and strengthen the links between customer experience indicators and your overall business performance. Learn how to work with your customers to design successful products, services and experiences.
Product Design and UX / UI Design Process in Digital Product DevelopmentVolodymyr Melnyk
Presentation about product design and its role in digital product development, UI / UX design process and methodologies, examples of their applications.
At some point in your career, you’ll be called upon to sell User Experience (UX) to someone in your organization. You’ve probably already done it. Perhaps you’ll need to justify what you do in an organization or industry that’s just beginning to adopt UX methods or sell UX to secure your position within an organization or get future projects. So, what do you need to know to help you sell UX? What challenges might you face? In this talk, Daniel Szuc will:
1. Examine what works and what does not work well when selling UX within an organization;
2. Identify barriers you might encounter to the adoption of UX methods in your organization;
3. Discuss how to package and present UX to stakeholders.
Also see: http://designative.info/2009/12/09/event-ixda-shanghai-presents-selling-ux-in-organizations-with-daniel-szuc-december-11th-2009-630pm/comment-page-1/#comment-6037
Safety in numbers: A framework for benchmarking the user experienceUser Vision
The subjective experience users have on a website is influenced by what they have seen and done elsewhere. But how can we measure the UX of a site relative to the competition? Specifically, how can we determine whether users’ experiences with competitor offerings are likely to help or hurt their experience on a given site?
In this tutorial, we discussed the pros and cons of different approaches to collecting UX metrics, and taught attendees how to develop a robust framework for monitoring and benchmarking the user experience both against the competition and over time.
A. Three Main Outcomes of a Usable Interface
B. Five Dimensions of Interactive Design
C. Philosophy of Interaction
D. Usability Test
E. Funnel Analysis
New UX UI trends in 2020. The mostly used UX UI design in the year of 2020 by the different brand or the company in their website or application. These are only the top 5 UX UI counted as per our assumption.
Hi I'm Gradinar Razvan and these are some sample projects that I've done in the past. It includes some samples from my experience as a UX UI designer, Visual Designer, Web Designer, Graphic Designer and 3D Visualization Artist
My portfolio can be seen here:
http://builtbyg.com
High-ress:
http://builtbyg.com/portfolio.pdf
Facebook:
http://facebook.com/builtbyg
Youtube
http://youtube.com/GradinarRazvan
Deorwine is the best IT Company in India provides the best UX/UI Design Solution. UI and UX design services providing by high-level specialists for web, mobile, applications, and services. For any query call us at +91-911-611-5717.
Visit us: https://deorwine.com/ui-ux-design/
Presented at FITC's Web Unleashed 2016 in Toronto
by Branden Hall, Automata Studios
FITC produces events for digital creators in Toronto, Amsterdam, NYC and beyond
Save 10% off any of our events with discount code 'slideshare'
Check out our events at http://fitc.ca
or follow us at https://twitter.com/fitc
Overview
From art installations to real estate showrooms, Branden and his team have found success in sticking web technologies in unexpected places. They’re using HTML as a sort of universal canvas – a way of creating user interfaces to robots, hundreds of LEDs, architectural lighting and more. In this talk Branden will take a part a few of these projects and show how they used web technologies to make the creation of technology-driven installations faster and easier.
DownTheRabbitHole.js – How to Stay Sane in an Insane EcosystemFITC
Presented at FITC's Web Unleashed 2016 in Toronto
by Branden Hall, Automata Studios
FITC produces events for digital creators in Toronto, Amsterdam, NYC and beyond
Save 10% off any of our events with discount code 'slideshare'
Check out our events at http://fitc.ca
or follow us at https://twitter.com/fitc
Overview
Today it feels like Javascript tools and libraries are popping like up mushrooms. And just like fungi, if you pick the wrong one, it could lead to some real suffering. From Angular to Zepto, this talk will help you map out the ecosystem and find the good stuff so you can avoid having a bad trip.
Objective
The audience will learn how to map out and evaluate tools and libraries in the JS ecosystem
Target Audience
The target audience is JS developers who want to feel a little more sane
Assumed Audience Knowledge
A working understanding Javascript
Five Things Audience Members Will Learn
A mental map of the current state of JS development
How to evaluate JS tools & libraries
Alternatives to the big libraries (jQuery, Angular, React, etc)
Awesome lesser known JS tools & libraries
Avoiding JS entirely through alternate languages (TypeScript, ClojureScript, Elm, etc)
The presentation I used in the two sessions I did on introduction to UI/UX Engineering for undergraduate students in the Vavuniya Campus of the University of Jaffna and the Trincomalee Campus, Eastern University.
A case study of how we designed in-house our first mobile app for flight and ferry tickets. The user experience through a mobile device. Travel industry and UX challenges. The role of stakeholders. UX methodologies and their evolution. The importance of monitoring and tracking. A systemic, result-driven approach that reinforced the importance of UX thinking.
I been working how innovate my resume need to put. Yes I did different from others.
As a child I always dream to travel in space, I hope one day I my land for job on Moon or Mars.
Give your thoughts and any findings you want to point on me.
Thanks going through my journey.... .
What UX is, how it works and why it matters. Train your teams to recognize and strengthen the links between customer experience indicators and your overall business performance. Learn how to work with your customers to design successful products, services and experiences.
Product Design and UX / UI Design Process in Digital Product DevelopmentVolodymyr Melnyk
Presentation about product design and its role in digital product development, UI / UX design process and methodologies, examples of their applications.
At some point in your career, you’ll be called upon to sell User Experience (UX) to someone in your organization. You’ve probably already done it. Perhaps you’ll need to justify what you do in an organization or industry that’s just beginning to adopt UX methods or sell UX to secure your position within an organization or get future projects. So, what do you need to know to help you sell UX? What challenges might you face? In this talk, Daniel Szuc will:
1. Examine what works and what does not work well when selling UX within an organization;
2. Identify barriers you might encounter to the adoption of UX methods in your organization;
3. Discuss how to package and present UX to stakeholders.
Also see: http://designative.info/2009/12/09/event-ixda-shanghai-presents-selling-ux-in-organizations-with-daniel-szuc-december-11th-2009-630pm/comment-page-1/#comment-6037
Safety in numbers: A framework for benchmarking the user experienceUser Vision
The subjective experience users have on a website is influenced by what they have seen and done elsewhere. But how can we measure the UX of a site relative to the competition? Specifically, how can we determine whether users’ experiences with competitor offerings are likely to help or hurt their experience on a given site?
In this tutorial, we discussed the pros and cons of different approaches to collecting UX metrics, and taught attendees how to develop a robust framework for monitoring and benchmarking the user experience both against the competition and over time.
A. Three Main Outcomes of a Usable Interface
B. Five Dimensions of Interactive Design
C. Philosophy of Interaction
D. Usability Test
E. Funnel Analysis
New UX UI trends in 2020. The mostly used UX UI design in the year of 2020 by the different brand or the company in their website or application. These are only the top 5 UX UI counted as per our assumption.
Hi I'm Gradinar Razvan and these are some sample projects that I've done in the past. It includes some samples from my experience as a UX UI designer, Visual Designer, Web Designer, Graphic Designer and 3D Visualization Artist
My portfolio can be seen here:
http://builtbyg.com
High-ress:
http://builtbyg.com/portfolio.pdf
Facebook:
http://facebook.com/builtbyg
Youtube
http://youtube.com/GradinarRazvan
Deorwine is the best IT Company in India provides the best UX/UI Design Solution. UI and UX design services providing by high-level specialists for web, mobile, applications, and services. For any query call us at +91-911-611-5717.
Visit us: https://deorwine.com/ui-ux-design/
Presented at FITC's Web Unleashed 2016 in Toronto
by Branden Hall, Automata Studios
FITC produces events for digital creators in Toronto, Amsterdam, NYC and beyond
Save 10% off any of our events with discount code 'slideshare'
Check out our events at http://fitc.ca
or follow us at https://twitter.com/fitc
Overview
From art installations to real estate showrooms, Branden and his team have found success in sticking web technologies in unexpected places. They’re using HTML as a sort of universal canvas – a way of creating user interfaces to robots, hundreds of LEDs, architectural lighting and more. In this talk Branden will take a part a few of these projects and show how they used web technologies to make the creation of technology-driven installations faster and easier.
DownTheRabbitHole.js – How to Stay Sane in an Insane EcosystemFITC
Presented at FITC's Web Unleashed 2016 in Toronto
by Branden Hall, Automata Studios
FITC produces events for digital creators in Toronto, Amsterdam, NYC and beyond
Save 10% off any of our events with discount code 'slideshare'
Check out our events at http://fitc.ca
or follow us at https://twitter.com/fitc
Overview
Today it feels like Javascript tools and libraries are popping like up mushrooms. And just like fungi, if you pick the wrong one, it could lead to some real suffering. From Angular to Zepto, this talk will help you map out the ecosystem and find the good stuff so you can avoid having a bad trip.
Objective
The audience will learn how to map out and evaluate tools and libraries in the JS ecosystem
Target Audience
The target audience is JS developers who want to feel a little more sane
Assumed Audience Knowledge
A working understanding Javascript
Five Things Audience Members Will Learn
A mental map of the current state of JS development
How to evaluate JS tools & libraries
Alternatives to the big libraries (jQuery, Angular, React, etc)
Awesome lesser known JS tools & libraries
Avoiding JS entirely through alternate languages (TypeScript, ClojureScript, Elm, etc)
FITC produces events for digital creators in Toronto, Amsterdam, NYC and beyond
Save 10% off any of our events with discount code 'slideshare'
Check out our events at http://fitc.ca
or follow us at https://twitter.com/fitc
SESQUI is a touring immersive media festival celebrating 150 years of Canada. Through 360 cinema, interactive installation and Virtual Reality, SESQUI invites audiences to celebrate Canadian creativity and imagine ourselves in a new way. The project presents many novel challenges for the production team. Our presentation will outline the process of designing content that emphasizes technology that serves as an engine of human connection, rather than alienation, and allows for a “permeable frame” between different media and real and imagined spaces. These challenges will be discussed in the context of a government-supported celebration that aims to be relevant and accessible to all Canadians. Is it possible to find an analogue for Canada through immersive technology?
Objective
We aim to present SESQUI as a case study of how government projects present both a unique opportunity to foster innovation across industries, and the challenges of creating innovative media for an audience that ranges widely in their familiarity with new forms.
Target Audience
Everyone interested in creative expression, innovation and being an active participant within an immersive social sculpture contributing to a communal experience.
Five Things Audience Members Will Learn
Learn about how the Canadian government is harnessing immersive technology for its Sesquicentennial celebrations in 2017.
Techniques and challenges related to 360 dome filmmaking and exhibition, Virtual Reality, immersive web development, data visualization and digital marketing, and the holistic connection of these elements.
Conceptual thoughts and theories on heterotopias, cross-platform/holistic media and ambient intelligence.
Introduction to emerging Canadian VR distribution platforms and content creators.
Unique challenges of producing content for government partners, which requires balancing innovation with accessibility, approachability and social responsibility.
Presented at Web Unleashed 2016 in Toronto
by Alicia Sedlock,Society of Grownups
FITC produces events for digital creators in Toronto, Amsterdam, NYC and beyond
Save 10% off any of our events with discount code 'slideshare'
Check out our events at http://fitc.ca
or follow us at https://twitter.com/fitc
Our industry flaunts burnout like some bizarre badge of honor. Many believe it’s the only way to prove you’re dedicated to your trade, or that advancing your technical knowledge can only be achieved by living with little sleep and ignoring other responsibilities. It’s what creates bias towards those who have families, other hobbies, or even those with mental issues who need time for self care. So how do you advance your development knowledge without wearing yourself out? This talk aims to guide the audience through what really matters when building technical skill. The audience will be left with a framework to help them navigate through what’s superfluous and what’s beneficial to learn without being prescriptive.
Objective
To give developers a framework for how to build their technical skill without selling their soul to development.
Target Audience
Junior and mid-level developers who are overwhelmed with how to get ahead, and those who don’t know where to concentrate their skill-learning efforts.
Five Things Audience Members Will Learn
Why the industry seems to value the overworked developer persona
Ways to notice if you’re on the cusp of burnout
How to identify which skills would benefit your growth the most
How to make space to actually practice and research upcoming development trends
The value of saying no
Presented at FITC Amsterdam 2017
Details at http://fitc.ca/amsterdam
AMV BBDO’s creative technology director Biffer Rowley takes you on a behind the scenes tour of creating The Martini Smart Cube – an ice cube that orders additional drinks and locates you within the bar. We’ll discuss everything from prototyping to food safety & scaling up manufacturing.
Presented at FITC's Web Unleashed 2016 in Toronto
by Alicia Sedlock, Society of Grownups
FITC produces events for digital creators in Toronto, Amsterdam, NYC and beyond
Save 10% off any of our events with discount code 'slideshare'
Check out our events at http://fitc.ca
or follow us at https://twitter.com/fitc
Overview
We’ve seen front-end technologies advance in ways that have opened a world of possibilities for building websites and applications. But what happens when we take these technologies and use them for something different – something like building games?
Most developers are focusing on using canvas to build games, but let’s think outside of that box for a bit. How can we leverage the latest and greatest of CSS3, along with with a powerful tool like a CSS-preprocessor, to build games using nothing more than CSS, JS, and HTML? And why would you even want to do that? This talk will walk through how to utilize different parts of the web development stack to make their own games, as well as discuss why it’s important to bring games to the web.
Objective
To teach front-end developers how to twist their skills, and see how the browser stack is a game development playground.
Target Audience
Those who are interested in how to apply their technical knowledge to something more creative and interactive.
Assumed Audience Knowledge
Comfortable use using CSS pre-processors and writing intermediate-level CSS and JS.
Five Things Audience Members Will Learn
The history of gaming on the web
Why the browser is a great platform for games
How to use CSS3 properties to animate gameplay
How to map out separation of gaming concerns while developing games in the browser
The limits of game development when done in this manner
Presented at FITC's Web Unleashed 2016 in Toronto
by Haris Mahmood, Shopify
FITC produces events for digital creators in Toronto, Amsterdam, NYC and beyond
Save 10% off any of our events with discount code 'slideshare'
Check out our events at http://fitc.ca
or follow us at https://twitter.com/fitc
Overview
The web development industry is an incredibly fast growing and fast moving industry. Those relatively new to it can sometimes be overwhelmed with the increasing complexity of their job, what things to learn to continue advancing, what to look out for, and most importantly, how to cope with the wide range of emotions they feel on a day-to-day basis. This talk aims to address a variety of these issues, along with providing suggestions for employers, recruiters and veterans in the industry on what they can do to help.
Target Audience
Junior/intermediate web developers, employers, recruiters
Five Things Audience Members Will Learn
The state of the web development industry
Various aspects of day-to-day decision making for web developers
The emotional aspect in and around the industry
Ways for developers to navigate through the industry
How employers, recruiters and veterans can help
Life API: Using Personal Data For Life Gains And Well BeingFITC
Presented at FITC's Web Unleashed 2016 in Toronto
by Jane Kim, BaubleBar
FITC produces events for digital creators in Toronto, Amsterdam, NYC and beyond
Save 10% off any of our events with discount code 'slideshare'
Check out our events at http://fitc.ca
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Overview
Personal data can be super useful, but usually keeping track of anything it involves a lot of unused mobile apps and expensive trackers. What if you could just… code your own? Using Hoodie, an awesome front end framework with a noBackend philosophy, Jane created a personal data tracking app that that helps her track anything and everything. With the magic of PouchDB she can access all her data points in real time and write tests for continuous integration that notify her if she’s adulting properly or not (TAP… literally everything)
Of course, just because your tests fail doesn’t mean YOU are a failure. Jane will tell you how she uses this tool to track personal goals (meditate once a day, how often she drinks water) and how she’s feeling (how bad is her arm pain? How happy is she today?) to examine trends in her life. By the end of this talk you’ll be able to use or extend the same app for all the things you want to track and achieve.
Target Audience
Anyone who is interested in learning a new framework or new back-end technologies
Assumed Audience Knowledge
Javascript
Five Things Audience Members Will Learn
PouchDB
Hoodie
API’s
Self care
Testing
Presented at Web Unleashed 2016
by Liam Oscar Thurston, TWG
FITC produces events for digital creators in Toronto, Amsterdam, NYC and beyond
Save 10% off any of our events with discount code 'slideshare'
Check out our events at http://fitc.ca
or follow us at https://twitter.com/fitc
Overview
Wondering why your designers are pestering you about line height again? Nudging elements over 3 pixels… and then back again? Having to explain the difference between margin and padding for the hundredth time? Let’s have a healthy, honest, and real couples therapy session about how to understand the nags and nuances of design and how it translates to captivating front-end experiences. We’ll learn a little Design 101 for Front-End, how to negotiate and resolve conflict, and some tips and tricks about great design and front-end hand-off processes.
Objective
Teaching designers and front-end developers how to empathize with and understand each other.
Target Audience
Product designers, front-end developers, product managers, curious creatives.
Assumed Audience Knowledge
Intermediate understanding of design and front-end development.
Five Things Audience Members Will Learn
Design 101 for Front-Enders
Front-End 101 for Designers
Conflict resolution
Empathy tools
Design hand-off tips and tricks
Presented at Web Unleashed 2016
by Luke Dewitt, REDspace
FITC produces events for digital creators in Toronto, Amsterdam, NYC and beyond
Save 10% off any of our events with discount code 'slideshare'
Check out our events at http://fitc.ca
or follow us at https://twitter.com/fitc
Overview
Nowadays, user expectations of web applications are higher than ever. Unfortunately for developers, with the web changing at an exponential pace, our jobs are becoming more difficult. To keep up with competition and these user expectations, websites and apps need to take into consideration not only the powerful tools we have access to, but also the limitations we face with the modern web.
In this talk, we’ll take a look at how we can ensure our users get the best experience possible when they visit your work on the web. We’ll explore some simple techniques that you can add to your site in little to no time with simple optimization techniques and examine how the new HTTP2 protocol and how it is revolutionizing web delivery.
Objective
To empower developers to push performance in modern web applications.
Target Audience
Anyone who puts bread on their plate by building anything user facing on the web.
Assumed Audience Knowledge
Should have a basic understanding of web fundamentals (HTML, CSS, JavaScript).
Things Audience Members Will Learn
Why optimizing performance matters
The RAIL performance model
Effective ways to speed up an existing website
What is HTTP2 and how to take advantage of it
The Evolution and Future of Content PublishingFITC
Presented at FITC's Web Unleashed 2016 in Toronto
by Haris Mahmood, Shopify
Overview
The content publishing industry took the world by storm some years ago by providing its users visual tools to update, manage, and publish their content. Large players have existed for quite some time, but now find themselves on uncertain grounds. Newer, smaller players are also entering the space with new and innovative ideas. This talk aims to review the industry’s history, examine how it stands today, and take a deep dive into its future.
Objective
To explore the content publishing industry’s past and present, and take a deep dive into its future.
Target Audience
Web developers, content publishers, freelancers, agencies
Five Things Audience Members Will Learn
The history of the content publishing industry
The landscape today
The limitations and strengths of the various offerings
Directions the industry is progressing to
A roadmap of the future for the content publishing industry
FITC produces events for digital creators in Toronto, Amsterdam, NYC and beyond
Save 10% off any of our events with discount code 'slideshare'
Check out our events at http://fitc.ca
or follow us at https://twitter.com/fitc
Presented at Web Unleashed 2016 in Toronto
by Kit Oliynyk, Capital One
FITC produces events for digital creators in Toronto, Amsterdam, NYC and beyond
Save 10% off any of our events with discount code 'slideshare'
Check out our events at http://fitc.ca
or follow us at https://twitter.com/fitc
Overview
Over the past years, web and mobile designers started to use animation more and more often not just to delight, but also to tell the story and to drive user experience.
UI animation is a combination of the how with the when and why — the proper techniques of applying motion to UI and captivating an audience, combined with the most integral moments in user experience where you can start engaging your users in a two-way dialogue.
Objective
Empower designers and front-end developers to create UI animations in a functional, material and delightful way.
Target Audience
UI/UX designers, interaction designers, front-end developers
Assumed Audience Knowledge
Basic understanding of UI/UX
Five Things Audience Members Will Learn
How animation can vastly improve user experience
Why UI animations should be realistic and magical at the same time
What are the core principles of UI animation
What is UX choreography
Who shot first
Presented at FITC Amsterdam 2017
Details at http://fitc.ca/event/am17/
In the age of Experience, design is no longer critical just from a functional perspective. Design needs to have an emotional impact on the user that supports the overall design objective. Learn how we use an emphatic design process in creating experiences, products and services for clients such as Supercell, HBO, Ferrari, Google, Lego and more.
In the age of darkness light plays an important role in terms of keeping the human race motivated for the good. Projection mapping has been around for some time now. There is hardware, software and possibilities might seem limitless. How about the aspiring artist or an institution with limited funding for anything, anyone who wants to play with projection mapping? One does not want to leave her computer in a space for a month or more. An institution might not have resources to purchase hardware and software.
OfxPiMapper is an addon for the openFrameworks creative coding toolkit that lets one use the Raspberry Pi mini-computer for serious projection mapping projects. It is open source and available on GitHub. It can not only map videos and images, but can map anything openFrameworks is capable of, which includes data driven visuals, interactive motion graphics or generative 3D scenes.
Objective
Inspire, introduce an alternative tool and invite to join ofxPiMapper workshops
Target Audience
Creative coders, designers and artists working with code, the bored front-end developer
Assumed Audience Knowledge
Familiarity with or interest in one of the creative coding frameworks will do
Five Things Audience Members Will Learn
Scenarios where ofxPiMapper can be used
How to use ofxPiMapper
How to create custom generative source to be used with ofxPiMapper
How to prepare a SD card for the Raspberry Pi
Where to get additional information
presented at FITC Amsterdam X
Details at www.fitc.ca/amsterdam
Adobe Experience Design (XD) is Adobe’s latest innovation which offers an easy and powerful way to build UX at the speed of thought. But Adobe XD isn’t just for building a design. It marries wireframing to visual design and prototyping, all in one single tool. During this session we’ll walk you through XD’s design process and show you how to start a project, build an interactive prototype, live preview your work on your mobile device and share your work with peers and clients for feedback. Don’t miss out on this unique opportunity to join Adobe on stage and discover Adobe XD’s ease-of-use and unique features.
Objective
Discover Adobe Experience Design: design, prototyping and sharing in one single tool.
Target Audience
UX and UI designers
The DiNAR Project: Meaningful Mixed Reality for Heritage - Gareth BealeMuseums Computer Group
Gareth Beale, researcher at Centre for Digital Heritage/Digital Creativity Labs (University of York), presents 'The DiNAR Project: Meaningful Mixed Reality for Heritage' at the Museum Computer Group (MCG) Spring Event 2016 - 'Life with Digital Projects' #MCGProjects
Who Needs a Story? Narration Through Art Direction | Riana McKeithJessica Tams
Delivered at Casual Connect Europe 2017. A discussion on the importance of story as a basis for art direction in mobile games. From murderous tribal warriors, to evil scientists on the warpath, to the adaptation of Futurama for mobile, Riana McKeith will take you through her process to find original visions, themes and art direction for mobile games. This talk will be about why it actually is important to always tell a story and the possibilities of how to do that through art.
Health 2.0 Europe SoftServe : Future of EMR - Human 360 ExperienceEugene Borukhovich
Core medical data is already becoming a small percentage of overall personal health record. Existing EMR platforms are over two decades old and are struggling to keep up pace with archaic architectures, millions of lines of code and minimal to no differentiation to their client base today. The smart ones are looking to open up their API’s, integrate body generated & genomics data combined even with environmental data at a personalized level to be able to provide that precision medicine at point of care.
This document attempts to visualize the various markets affecting the future of networked experiences at the junction of the real and virtual worlds. These are simply for reference; contributors to the Future of Reality Map are encouraged to refer to and remix
Adventures in Integrating UX in Data-Driven CorporationsAngela Obias
Slides from a talk that I gave for a User Experience Philippines event.
I was invited to share my lessons and recommendations from 12 years of working in data-centric roles, and experience of applying UX in three (3) types of companies: enterprise, agency and start-up.
My presentation for the IA Konferenz 2009 (http://www.iakonferenz.org/) on the difference between UX theories and what happens in practice. Includes the quiz "What deliverable is this?".
This talk was originally given at the Internet Summit in Raleigh, NC on November 7, 2012.
In this presentation, we tackle several topics:
- ux trends
- ux tools
- ux as a philosophy
- ux as a discipline
Design Thinking Dallas by Chris BernardChris Bernard
These are the slides I gave for a keynote at a conference hosting by IMC2 for the Design Thinking Dallas Conference. Some of the content here is repetitive across other presentations I give.
Questions? Email me at chris.bernard@microsoft.com
Building for People: 5 Practical Tip for Greating Great UXqixingz
If the 20th century is about technology functions, then the 21st century is about technology users. Building useful, usable, and attractive software applications for people is critical to win customers. User Experience (UX) is much more than just UI, it includes all key aspects of application such as performance and availability that you as developers concern. This session will start off with the ROI of great UX and why you should care. Then, 5 practical tips for creating great UX will be shared that you can take home and start improve your software UX right away.
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In this hands-on UI/UX Design Masters Program, you will cover comprehensive approaches to all UI/UX design development stages. You will learn the concepts of UX research, design thinking, UI prototyping and styling, information architecture, usability and testing.
In this hands-on UI/UX Design Masters Program, you will cover comprehensive approaches to all UI/UX design development stages. You will learn the concepts of UX research, design thinking, UI prototyping and styling, information architecture, usability and testing.
- what is UX?
- why is it important?
- a brief history and future of UX
- general ux principles
- enterprise ux
- ux project approach
- ui design principles
- ux tools
The Business of UX - People Process and Tech - Miner, Toftscott74m
Slides from June 24 presentation to Business Innovation Growth Council and the Charlotte Regional Technology Executives Council (CRTEC). Presented by Scott Miner and Niels Toft from Technekes.
Varun Vachhar
rangle.io
Overview
JavaScript frameworks allow us to build innovative and delightful experiences for our users. A common approach adopted with these modern tools is to combine all required JavaScript into one large bundle. Therefore, causing the loading performance to suffer. Especially on older devices or devices with low memory and processing power.
An alternative approach is to split your code into various smaller chunks which you can then be loaded on demand — allowing you to reduce the load time drastically.
In this session, Varun will demonstrate how you can adopt the practice of code-splitting when building applications with frameworks such as React and Vue.
Objective
Learn how to use code-splitting to improve the loading performance of Javascript heavy applications.
Target Audience
Front-end developers who build JavaScript heavy applications
Assumed Audience Knowledge
Basic understanding of web development and some familiarity with frameworks such as React, Angular or Vue.
Level
Intermediate
Five Things Audience Members Will Learn
What is code-splitting?
Different types of code-splitting
How to split a React or Vue application
How to “lazy-load” parts of the application
Removing duplicate code from chunksa
Presented at Web Unleashed 2019
More info at www.fitc.ca/webu
Andréa Crofts
League
Overview
Examining our responsibility as creators to design for disconnection.
The “restore connection” alert isn’t just for devices– it applies to people too. And it’s more important now than ever before.
Digital creators, we need to talk. The rise in mental health as a result of situational stress is a prevailing theme in today’s society, and some of the products we’re building are the root cause. But we have the power to change this. As creators of digital products, how might we enable our users to be more present in their lives? How might we invest in features like Instagram’s activity timer, despite the fact that they’re fundamentally counterintuitive to the usage metrics most behemoth tech companies are driving towards?
We have a responsibility as creators of digital products to enable others to disconnect …and re-connect with themselves, physically and mentally. This intersection is an emerging category Andrea likes to call digital health, and it’s something we can create together.
Objective
To share actionable strategies, principles and considerations for designing with digital health top of mind. Andrea will get into some #realtalk about how we can collectively create more balance and presence for the humans using our products.
Target Audience
Designers and digital creators of all kinds – especially those building digital products at scale!
Level
Open to audience members of any skill level (this is a more high-level talk)
Five Things Audience Members Will Learn
Tips and best-in-class examples of designing for digital health
Design guidelines and principles for designing with digital health in mind
Evidence-based practices to ground your future design decisions
Strategies for re-framing the success metrics of digital products
Design ethics resources
Presented at Web Unleashed 2019
More info at www.fitc.ca/webu
Luke DeWitt
REDspace
Overview
JavaScript’s popularity has exploded over the last decade, taking it from a laughable scripting language to one that powers much of the web today. Because it’s so flexible and so easy to learn, it’s extremely popular with new developers looking to cut their teeth in programming. However, these strengths are also weaknesses, as it’s incredibly easy to write bad JavaScript without even knowing it.
A lot of these newer developers jump from “Hello, World!”, to TodoMVC in order to find the library that makes their life easier. By doing this, they skip over some of the important details of not only how JavaScript works, but also how to optimize its performance to ensure the best user experience.
The Chrome profiler is a very handy tool that not a lot of developers have experience with. In this talk, we’ll take a beginner’s look at the profiler tool and examine how to use it to best improve your web application, and identify bottlenecks in your code without having to rely only on console.log statements.
Objective
To help developers understand how to better make use of the JavaScript profiler.
Target Audience
Any JavaScript developers
Assumed Audience Knowledge
Basic JavaScript
Level
Beginner / intermediate
Five Things Audience Members Will Learn
Javascript inner-workings
Profiling concepts
Identifying bottlenecks
Profiling node applications
Tooling
presented at Web Unleashed 2019
For more info see https://fitc.ca/event/webu19/
Kevin Daly RBC Ventures
Every developer has faced the difficult choice of deciding what tech stack they should use for a new project. Should you use the latest tech or something that everyone knows? Which framework is the best for your team? To survive your tech stack, developers must make trade-offs with developing on new tech stacks and the ability to maintain and scale their applications.
In this presentation, you’ll learn how to evaluate your tech stack and understand the pros and cons of using bleeding edge technology. Using his past experiences, Kevin will also share his lessons learned and how his team tackles managing their tech stack today.
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Bushra Mahmood
Unity Technologies
Overview
In this talk, Bushra Mahmood will explain how to articulate and pitch augmented reality as a viable medium to help solve problems. Learn about what makes an AR application come together on both mobile devices and headsets. Uncover different tools and methodologies for problem-solving and making a compelling story.
By properly understanding this technology and its parts, creatives can take an active role in shaping and defining this new space in computing.
Objective
Learn the tools and techniques required to pitch an augmented reality project.
Target Audience
Designers, product managers, product stakeholders.
Assumed Audience Knowledge
An understanding of product design and an awareness of AR
Five Things Audience Members Will Learn
The right language to use when explaining ‘spatial’ design
The different requirements and considerations for scoping an AR project
The tools that are currently available for AR authoring
Insights into what the near and far future will hold for this medium.
An example of an AR application pitch
Start by Understanding the Problem, Not by Delivering the AnswerFITC
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Karri Ojanen
RBC Royal Bank of Canada
Overview
Over the past number of years companies have adopted the idea of customer-centricity. People across functions can fluently talk about the importance of paying special attention to end-user needs and overall customer experience.
But innovation and forward-thinking ideas that connect both customer and business needs can’t simply be squeezed out of brainstorm sessions and sticky notes if the organization doesn’t learn how to effectively look outside of its own silos. In this session, Karri will show how to move from jumping to solutions to driving innovation by understanding the question first.
Target Audience
Designers, researchers, strategists, product managers, and technology leads
Three Things Audience Members Will Learn
Methodologies and tools to form insights out of a holistic understanding of customer challenges
How to synthesize data to form a vision of the better future
How to break the vision into manageable chunks that drive value for the business and the customer at every launch
Cocaine to Carrots: The Art of Telling Someone Else’s StoryFITC
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Alan Williams
Imaginary Forces
Overview
During dailies as an intern at Imaginary Forces, Alan’s director, Karin Fong, would follow her animation feedback with one of the scariest and empowering questions of his career, “what do you think?” Over the last eight years, Alan’s transition from technician to creative director came from a dramatic shift in how he approached and answered that question. By examining larger conceptual principles to practical application in commercial and tv/film design, such as HBO’s Vinyl and Netflix’s Anne with an E, he will share hard-learned lessons that can empower you, whether in Photoshop, behind a camera, or pitching to clients, in developing and selling your creative voice.
Target Audience
Visual communicators eager to become more evocative storytellers
Five Things Audience Members Will Learn
‘Method branding’ in a selfie culture
O.C.D. (observe, collect, dissect) & the imagination
The resuscitating power of rearrangement
Pertinence vs pipeline: the crippling cage of routine
Less pitching, more poetry
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Carl Sziebert
Google
Overview
Innovation is defined as the process of making an idea into a good or service that creates value by meeting a need or solving a problem at scale. This talk explores ways to find inspiration from everyday sources, invest in skills that foster collaboration, and identify opportunities for impact. While leveraging the core principles of and learnings from designing products for real people, Carl will examine a number methods for building creativity and innovation into our everyday work.
Target Audience
For individual contributors looking to cultivate opportunities for impact and find the right time, space, and tools to innovate in our everyday work.
Five Things Audience Members Will Learn
A bottom-up approach to framing innovation within your daily work
Identify and validate opportunities that make an impact
Prioritize, prototype, and build understanding of the problems you are solving
Collaborate locally and globally
Seek, give, and apply feedback often
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Chris Zacharias
imgix
Overview
The average website loads over 1.5MBs of content per page, making over 75 requests. Many popular websites are serving over 5MBs just to load their homepages. And these numbers represent measurements taken AFTER compression is applied. The full weight of many popular websites is pushing 20+ MBs these days. In an era where performance truly matters to the end user experience, web developers need techniques to help curtail this bloat in data down the wire.
No matter how well you optimize, there is no better way to than to delete things you do not need. How does one determine what is essential to the user experience and what is not? One answer Chris posits is to develop a hyper-lightweight version of your website which will provide critical insights into your specific performance priorities. This is a process that he has leveraged on many projects, in particular at YouTube to reduce the size of the video watch page from 1.5MBs to 100KBs. In this talk, Chris will take real-world web pages and show techniques for dramatically reducing their page weight and for identifying areas to optimize, while outlining the key steps to doing this well.
Objective
Learn a process for building a hyper-lightweight version of your website for establishing reasonable performance budgets, grounded in reality, to work from.
Target Audience
Web developers
Assumed Audience Knowledge
HTML, CSS, Javascript, some server-side awareness.
Level
Intermediate
Five Things Audience Members Will Learn
How to analyze a web page for performance issues
A holistic approach to deconstructing an existing website
A clear process for building a hyper-lightweight version of your website
Translating your findings into real performance priorities
Establishing a realistic performance budget
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Michael Fullman
VT Pro Design
Overview
An exploration of the process of creation. We live in a time where technology and inspiration are more readily available and accessible than ever before. That being said we also live in a time that mostly highlights the successes of projects and process. In this particular talk Michael wants to touch on the process of creation with technology at VT Pro, to further explore a full circle approach to inspiration and creation where often times our next project is inspired by something learned in the process of creating something else.
By exploring what went wrong and what went right in a number of different projects he’s created, Michael will touch on points where inspiration can be found in this world of seemingly endless technology; the importance of collaboration; what can be learned from the moments that don’t necessarily go as planned; and how often projects come close to failure than the audience ever knows. Lastly he wants to touch on the process of finding personal inspiration to inspire an audience, and the momentum to push further that comes from their energy.
Objective
Things often don’t go as planned, but often that’s the fun part.
Target Audience
Creative technologists and experience designers
Five Things Audience Members Will Learn
Collaborative process
Giving personality to a piece of technology
How to learn from the unexpected
We all start somewhere (the journey is just as important as the destination)
Everything is possible now
Post-Earth Visions: Designing for Space and the Future HumanFITC
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Sands Fish
MIT Media Lab
Overview
Today, the environments that humans occupy in space are designed for survival. Humans are carefully shuttled to and from space, and during their relatively short stays, they are provided with minimum supplies to remain alive and able to perform experiments. As we begin to plan less for short visits and more for life in space (such as a six to eight month trip to Mars and beyond) the question becomes: What does human culture look like in space?
This talk will explore how human culture, design, and creativity might evolve as we begin to live in space, and the unique environmental conditions that might guide us in certain directions, just as the environment on Earth has. It will discuss space tourism, living in zero gravity, and some experiments in art and design that hint at future aesthetics.
Objective
Convey what opportunities exist at the outset of a more democratized New Space age, and call out the aesthetics, ethics, and cultural frontiers we find ourselves faced with at the end of the second decade of this century.
Target Audience
Those interested in the future of human life in space
Five Things Audience Members Will Learn
The history of human culture in space
Unique design constraints and considerations when designing for zero gravity
The experience of flying in a zero-g flight
The aesthetics at play in human spacefaring — (what has been)
New forms, new materials, new ideas — (what might be)
The Rise of the Creative Social Influencer (and How to Become One)FITC
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Lindsay Munro
Adobe XD
Overview
Your social network could be more valuable than the work you’re doing today, because it could (and should) lead to the opportunities you get tomorrow. Your next post could result in your next recommendation, job, collaboration, exhibit, and next level experience.
In this session, you’ll learn how to hone and build your online social media presence to attract brands and engage in the modern-day endorsement deal. Get a behind-the-scenes perspective on the things brands look for in creative profiles and the rules of engagement.
Objective
Teach the ins and outs of what it means to be a creative social influencer.
Target Audience
Creatives looking to up level their social media presence and strike brand partnerships.
Things Audience Members Will Learn
How to set yourself up for “success” on social media
The importance of working with the right brands
Figuring out compensation and negotiating contracts
The ins and outs of disclosure and liability
How to not mess it up
Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto
Amelie Rosser
Jam3
Overview
For the past two years Jam3 worked alongside Joy Kogawa and the NFB to create East of the Rockies, an augmented reality storytelling experience.
East of the Rockies is the first interactive AR game of its kind. The story takes users through a piece of Canadian history where Japanese Canadians were forced to leave their homes and live at internment camps during WWII.
This talk will cover the creation of the game: from concept and storyboarding, to the development process in Unity and various challenges and questions to consider from a creator’s perspective.
Objective
To let the audience in on the behind the scenes of developing an AR experience like East of the Rockies.
Target Audience
For those interested in Augmented Reality storytelling and game development.
Five Things Audience Members Will Learn
AR techniques using Unity
Storytelling in AR
Prototyping interactions in AR
Game state management using Unidux
Game optimization techniques in Unity
The Knowledge Society: Three Talks About the Future
Futurism Innovation Science
Isabella Grandic
The Knowledge Society
Overview
Join three incredible, young, and brilliant minds as they present their findings on topics that we’ll all have to deal with in the not so distant future. This series of talks will explore how exponential technologies like synthetic farming, nanotechnology, and quantum computing can be used to solve some of the world’s most difficult problems.
The speakers are all students of The Knowledge Society (TKS), a human accelerator for high school students designed to help them impact billions. TKS encourages students to take risks and think big.
Ayaan Esmail‘s talk will cover creating a proactive healthcare system
World Transformation: The Secret Agenda of Product DesignFITC
R.C. Woodmass
Crescendo
Overview
The reports are in: how we relate to technology directly affects how we relate to other humans, to our environments, and to ourselves. Are we headed for a technological dystopia, where robots are in charge and empathy is just a word for the history books? Not necessarily! Learn how the interfaces we interact with can teach us how to be better communicators, increase our understanding of each other, and how product design might be the key to building a positive future for all.
Objective
Directly address fear and skepticism about technology, inspiring all who design and build tech to think more empathetically when building UX and UI.
Target Audience
Product designers, HR specialists, and anyone skeptical about technology
Three Things Audience Members Will Learn
How to create user interfaces that are flexible enough to include everyone, even if they can’t keep up with all the different identities and new labels that people are using
What is conversation design, and how it has the power to teach people how to communicate
How AI has the potential to be more inclusive than previous data analysis systems, if we leverage its weaknesses to the human advantage
Matt Swoboda
Notch
Overview
The adoption of real-time technologies and workflows for content creation is a seismic shift in the world of video/graphics. It has a fundamental effect on not just on render times but on the entire creative process. In this session hear from someone who has been using realtime graphics for creative work for almost 20 years, and his experiences in applying it to productions such as the Ed Sheeran world tour and Cirque du Soleil.
Objective
Give the audience an overview of what really is capable in a real-time workflow today, and where things are headed.
Target Audience
Anyone who wants to take confident steps in the direction of real-time motion graphics, especially within the live, installation and AR fields.
Five Things Audience Members Will Learn
How does real-time change the creative and production process
Limitations – where does it work, where doesn’t it make sense
What real-time graphics are capable of today
What happens on a rock’n’roll tour bus
What DOESN’T happen on a rock’n’roll tour bus
Hasan Ahmad
Aquent DEV6
Overview
PWAs are a newly emerging delivery format for web, desktop apps. The fact that they can be installed on a client device and behave like natively installed apps means that special care should be taken when designing and building these types of apps, above and beyond a typical browser-only web application. One of the most important (potential) differentiators in the user experience of a PWA app vs a traditional web app is the ability to provide a high-performance UI because of their ability to do things like cache resources offline, including entire pieces of Web UI code, and the use of background services. In this talk we are going to do an exhaustive overview of the entire landscape of building PWAs from a performance-first perspective.
Target Audience
Web development teams
Assumed Audience Knowledge
Web Development fundamentals
Objective
Large enterprise applications
Five Things Audience Members Will Learn
Why PWA’s require performance engineering
What tools are available to measure performance metrics
Offline caching strategies
Host device considerations: desktop and mobile
Taking advantage of background code: Service Workers
Bhavana Srinivas
Netlify
Overview
A new web stack has emerged. A stack powered by modern browsers, API economy and Git based workflows. A stack that is not tied to specific technologies. A stack that takes into account both developer experience while building the application, and user experience when interacting with the application. A stack that delivers better performance, higher security, and lower cost of scaling for web applications.
In this talk, Bhavana will dive more into the architecture and best practices for building performant web applications using the JAMstack
Objective
Educate the audience about the JAMstack and why it powers performant sites
Target Audience
Web stakeholders who want fast, secure and performant websites
Assumed Audience Knowledge
Built a website/interacted with sites
Five Things Audience Members Will Learn
What is the JAMstack
The ecosystem around the JAMstack
How to improve the performance of your site built on the JAMstack
Example sites built on this architecture
Resources and best practices
From Closed to Open: A Journey of Self DiscoveryFITC
Midge “Mantissa” Sinnaeve
Mantissa
Overview
Midge will be speaking about his experience of switching to open source applications for his freelance work. From ditching expensive software subscriptions to going down the linux rabbit hole, he’ll take you along for the ride and show you some cool stuff along the way.
It’s an in-depth look at what happens when your digital tools become an extension of yourself and how that can in turn inspire you to get better as an artist and find your style.
Objective
Taking a critical look at how you work and why.
Target Audience
(Motion) designers, 3D & VFX artists
Four Things Audience Members Will Learn
Open Source Design Tools
Self-criticism
Inspiration
Letting go
Studio Macouno has been realizing post industrial projects for two decades. Though they’re very busy doing things like creating generative shavers for Philips and designing life size 3D printed petition elephants, those are but a fraction of what they would like to do.
In this talk Dolf will explore the projects they just don’t have time for. The things the studio would love to do but can’t do on it’s own. The things that are way out there… Those that don’t seem possible, or are just too much work. The dreams that they think are a bit too much, but they just might do anyway.
Objective
Finding, funding and founding cooperatives for creative futurist projects.
Target Audience
People interested in making things today that seem ideas for tomorrow.
Five Things Audience Members Will Learn
Some about generative design
3d printing
Art
Running projects
And making things happen
Bridging the Digital Gap Brad Spiegel Macon, GA Initiative.pptxBrad Spiegel Macon GA
Brad Spiegel Macon GA’s journey exemplifies the profound impact that one individual can have on their community. Through his unwavering dedication to digital inclusion, he’s not only bridging the gap in Macon but also setting an example for others to follow.
Multi-cluster Kubernetes Networking- Patterns, Projects and GuidelinesSanjeev Rampal
Talk presented at Kubernetes Community Day, New York, May 2024.
Technical summary of Multi-Cluster Kubernetes Networking architectures with focus on 4 key topics.
1) Key patterns for Multi-cluster architectures
2) Architectural comparison of several OSS/ CNCF projects to address these patterns
3) Evolution trends for the APIs of these projects
4) Some design recommendations & guidelines for adopting/ deploying these solutions.
APNIC Foundation, presented by Ellisha Heppner at the PNG DNS Forum 2024APNIC
Ellisha Heppner, Grant Management Lead, presented an update on APNIC Foundation to the PNG DNS Forum held from 6 to 10 May, 2024 in Port Moresby, Papua New Guinea.
# Internet Security: Safeguarding Your Digital World
In the contemporary digital age, the internet is a cornerstone of our daily lives. It connects us to vast amounts of information, provides platforms for communication, enables commerce, and offers endless entertainment. However, with these conveniences come significant security challenges. Internet security is essential to protect our digital identities, sensitive data, and overall online experience. This comprehensive guide explores the multifaceted world of internet security, providing insights into its importance, common threats, and effective strategies to safeguard your digital world.
## Understanding Internet Security
Internet security encompasses the measures and protocols used to protect information, devices, and networks from unauthorized access, attacks, and damage. It involves a wide range of practices designed to safeguard data confidentiality, integrity, and availability. Effective internet security is crucial for individuals, businesses, and governments alike, as cyber threats continue to evolve in complexity and scale.
### Key Components of Internet Security
1. **Confidentiality**: Ensuring that information is accessible only to those authorized to access it.
2. **Integrity**: Protecting information from being altered or tampered with by unauthorized parties.
3. **Availability**: Ensuring that authorized users have reliable access to information and resources when needed.
## Common Internet Security Threats
Cyber threats are numerous and constantly evolving. Understanding these threats is the first step in protecting against them. Some of the most common internet security threats include:
### Malware
Malware, or malicious software, is designed to harm, exploit, or otherwise compromise a device, network, or service. Common types of malware include:
- **Viruses**: Programs that attach themselves to legitimate software and replicate, spreading to other programs and files.
- **Worms**: Standalone malware that replicates itself to spread to other computers.
- **Trojan Horses**: Malicious software disguised as legitimate software.
- **Ransomware**: Malware that encrypts a user's files and demands a ransom for the decryption key.
- **Spyware**: Software that secretly monitors and collects user information.
### Phishing
Phishing is a social engineering attack that aims to steal sensitive information such as usernames, passwords, and credit card details. Attackers often masquerade as trusted entities in email or other communication channels, tricking victims into providing their information.
### Man-in-the-Middle (MitM) Attacks
MitM attacks occur when an attacker intercepts and potentially alters communication between two parties without their knowledge. This can lead to the unauthorized acquisition of sensitive information.
### Denial-of-Service (DoS) and Distributed Denial-of-Service (DDoS) Attacks
This 7-second Brain Wave Ritual Attracts Money To You.!nirahealhty
Discover the power of a simple 7-second brain wave ritual that can attract wealth and abundance into your life. By tapping into specific brain frequencies, this technique helps you manifest financial success effortlessly. Ready to transform your financial future? Try this powerful ritual and start attracting money today!
1.Wireless Communication System_Wireless communication is a broad term that i...JeyaPerumal1
Wireless communication involves the transmission of information over a distance without the help of wires, cables or any other forms of electrical conductors.
Wireless communication is a broad term that incorporates all procedures and forms of connecting and communicating between two or more devices using a wireless signal through wireless communication technologies and devices.
Features of Wireless Communication
The evolution of wireless technology has brought many advancements with its effective features.
The transmitted distance can be anywhere between a few meters (for example, a television's remote control) and thousands of kilometers (for example, radio communication).
Wireless communication can be used for cellular telephony, wireless access to the internet, wireless home networking, and so on.
30. LESSON 2:
The history of UX as an industry
The difference between UX and UI
LESSON 1:
LESSON 3:
The maturity of UX in an organization
31. The difference between UX and UI
LESSON 1:
LESSON 2:
LESSON 3:
The maturity of UX in an organization
The history of UX as an industry
What industry did UX come from?
33. UX Designer Wanted
My client located in Gloucestershire seeks a confident Visual
Designer, 3D modeling, After Effects, rendering and animation,
Strong working knowledge of HTML, CSS, Rails, JavaScript/JQuery,
ObjectiveC (iOS), C++ (Android) a plus
36. Industrial Designers
“I care about physical usability”
Graphic Designers
“I care about information usability”
Animators
“I care about usability through storytelling”
37. Industrial Designers
“I care about physical usability”
Graphic Designers
“I care about information usability”
Animators
“I care about usability through storytelling”
Developers
“I care about usability as function execution”
41. UX Designer Wanted
My client located in Gloucestershire seeks a confident Visual
Designer •3D modeling, After Effects, rendering and animation
•Strong working knowledge of HTML, CSS, Rails,
JavaScript/JQuery, ObjectiveC (iOS), C++ (Android) a plus
45. The difference between UX and UI
LESSON 1:
LESSON 2:
LESSON 3:
The maturity of UX in an organization
The history of UX as an industry
What industry did UX come from?
47. The difference between UX and UI
LESSON 1:
LESSON 2:
LESSON 3:
The maturity of UX in an organization
The history of UX as an industry
48. The difference between UX and UI
LESSON 1:
LESSON 2:
LESSON 3:
The maturity of UX in an organization
The history of UX as an industry
Where is UX in a mature organization?
53. What types of products does your
UX team work on?
Web Mobile Desktop Employee
Tools
54. What types of products does your
UX team work on?
Web Mobile Desktop Employee
Tools
Services
Support
In Store/
Retail
Customer
Support
Print/
Packaging
55. What types of products does your
UX team work on?
Web Mobile Desktop Employee
Tools
Services
Support
In Store/
Retail
Customer
Support
Print/
Packaging
Digital Divide
60. Scope
Strategy
Research
Design
Staffing
Outdated
Ad Hoc / Digital Only
Absent
Usability Testing
Wireframes
Generalist Contributors
Progressing
Multiple Digital
Touchpoints
Gather Requirements
Iterate Testing /
Ethno Research
Process: Sketch to
High Fidelity
Full Teams: Research,
IXD + Visual Design
Prototypes
61. Scope
Strategy
Research
Design
Staffing
Outdated
Ad Hoc / Digital Only
Absent
Usability Testing
Wireframes
Generalist Contributors
Progressing
Multiple Digital
Touchpoints
Gather Requirements
Iterate Testing /
Ethno Research
Process: Sketch to
High Fidelity
Full Teams: Research,
IXD + Visual Design
Prototypes
Modern
End to End Digital
and Non-digital
Set Vision and Shape
Roadmap aligned to
firm strategies
Quantitative and
Qualitative
Sets and governs
experience standards
Executive Leadership
plus centralized
strategy/governance
62. Where is UX in a mature organization?
The difference between UX and UI
LESSON 1:
LESSON 2:
LESSON 3:
The maturity of UX in an organization
The history of UX as an industry
Where is UX in a mature organization?
69. The difference between UX and UI
LESSON 1:
LESSON 2:
LESSON 3:
The maturity of UX in an organization
The history of UX as an industry
What industry did UX come from?
71. Where is UX in a mature organization?
The difference between UX and UI
LESSON 1:
LESSON 2:
LESSON 3:
The maturity of UX in an organization
The history of UX as an industry
Where is UX in a mature organization?