UX is more than just about users and usability, just like testing is more than just about reporting and evaluating bugs. Behind each of these fields there is a range of check-ins that contribute to the creation of a product that caters to the need of the end user (either an individual user or a business company) in the most satisfactory manner possible. However, between these two fields of activity – UX and testing – an interdependence relationship had been established, up to the point that there are certain issues regarding the blurring of the line between the terms related to each field, which might hinder the communication between the specialist and the product itself. Therefore, there are some questions to be asked: What makes these two fields of activity rely on each other? Why are specialists required to learn and work with the terms used by both fields (e.g. as a testing specialist one also needs to be familiar with UX)? Why, before everything else, UX and testing specialists have to perceive themselves as users of the end product?
A workshop to equip non design roles with tools designers use for testing quality of designs.
In the absence of a dedicated designer on a project, teams are left with no option but to take a leap of faith where it comes to the quality of usability of a product or feature. As a result although you may deliver great quality code and a feature set net value to the end user and thereby your customer is in question.
In this workshop you will discover:
• What is usability and why is necessary for a software project;
• How an usability audit will be influenced by cultural background?
• Which are the basic questions to put when you start an usability audit?
I've held this presentation for:
- ClujPM (3 November 2016, City Plaza Hotel, Cluj-Napoca, Romania)
- CodeCamp (19 November 2016, Grand Hotel Italia, Cluj-Napoca, Romania)
UX is more than just about users and usability, just like testing is more than just about reporting and evaluating bugs. Behind each of these fields there is a range of check-ins that contribute to the creation of a product that caters to the need of the end user (either an individual user or a business company) in the most satisfactory manner possible. However, between these two fields of activity – UX and testing – an interdependence relationship had been established, up to the point that there are certain issues regarding the blurring of the line between the terms related to each field, which might hinder the communication between the specialist and the product itself. Therefore, there are some questions to be asked: What makes these two fields of activity rely on each other? Why are specialists required to learn and work with the terms used by both fields (e.g. as a testing specialist one also needs to be familiar with UX)? Why, before everything else, UX and testing specialists have to perceive themselves as users of the end product?
A workshop to equip non design roles with tools designers use for testing quality of designs.
In the absence of a dedicated designer on a project, teams are left with no option but to take a leap of faith where it comes to the quality of usability of a product or feature. As a result although you may deliver great quality code and a feature set net value to the end user and thereby your customer is in question.
In this workshop you will discover:
• What is usability and why is necessary for a software project;
• How an usability audit will be influenced by cultural background?
• Which are the basic questions to put when you start an usability audit?
I've held this presentation for:
- ClujPM (3 November 2016, City Plaza Hotel, Cluj-Napoca, Romania)
- CodeCamp (19 November 2016, Grand Hotel Italia, Cluj-Napoca, Romania)
Data Driven UX - From social to eXperience - McGraw-Hill Education - Lunch & ...nois3
One could be Prince Charles, the other Ozzy Osbourne. We voluntarily spend hours on social networks following topics, brands, and people. But when designing user experiences, rarely do we consider using data derived from monitoring and analyzing social conversations. In this brief speech, I¹m going to discuss the methodology we adopted in nois3 for identifying target demographics and influencers through the analysis of social conversations enriched by successive targeted searches.
Only after this process do we decide on a strategy for creating the user experience. This is what Data Driven UX really is.
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
My presentation for Hack the Hackathon Istanbul. I edited the presentation and added some notes for readers.
Basically tells the meaning of user experience as it is supposed to be. Let's define it without boundaries, not stuck in digital life.
You will get what is it as a terminology, what is the main parts of experience, how to check and change it. The essentials of UX and basic fundamentals.
This slide contains information about ISO 9241 standard. This standard is designed for HCI ergonomics. It is multi part standard, each part is discussed briefly in this slide.
Data Driven UX - From social to eXperience - McGraw-Hill Education - Lunch & ...nois3
One could be Prince Charles, the other Ozzy Osbourne. We voluntarily spend hours on social networks following topics, brands, and people. But when designing user experiences, rarely do we consider using data derived from monitoring and analyzing social conversations. In this brief speech, I¹m going to discuss the methodology we adopted in nois3 for identifying target demographics and influencers through the analysis of social conversations enriched by successive targeted searches.
Only after this process do we decide on a strategy for creating the user experience. This is what Data Driven UX really is.
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
My presentation for Hack the Hackathon Istanbul. I edited the presentation and added some notes for readers.
Basically tells the meaning of user experience as it is supposed to be. Let's define it without boundaries, not stuck in digital life.
You will get what is it as a terminology, what is the main parts of experience, how to check and change it. The essentials of UX and basic fundamentals.
This slide contains information about ISO 9241 standard. This standard is designed for HCI ergonomics. It is multi part standard, each part is discussed briefly in this slide.
Usability Engineering Presentation Slideswajahat Gul
Usability: the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.“
For instance:
• Appropriate for a purpose
• Comprehensible, usable, (learnable), …
• Ergonomic, high-performance, ...
• Reliable, robust, …
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
2. ἔργον ergon wok νόμoς nomoi law, rule Used for the first time on a polish newspaper Wojciech Jastrzębowski 1857 Applied to work plece design by the father of ergonomics Kennet Frank Hywel Murrell 1949 Ergonomics is sometimes defined as the science of fitting the work to the user instead of forcing the user to fit the work. However this is more a primary ergonomic principle rather than a definition. Ergonomics
3. Usability ISO 9241 Ergonomic requirements for office work with visual display terminals (VDTs). ISO 13407 Human-centred design processes for interactive systems. "The extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use." (ISO 9241)
4. Multiple factors Learnability : How easy is it for users to accomplish basic tasks the first time they encounter the design? Efficiency : Once users have learned the design, how quickly can they perform tasks? Memorability : When users return to the design after a period of not using it, how easily can they re establish proficiency? Errors : How many errors do users make, how severe are these errors, and how easily can they recover from the errors? Satisfaction : How pleasant is it to use the design?