The Human Experience: Design Systems & The 9 States.Rachael Guay
Design Systems & The Nine States: Outlines current enterprise design pain points, enterprise landscape today, the benefits to a design system, what a design system is, and defining the nine states.
Prezentacja na temat książki Dona Normana "Design of everyday things" przygotowana na spotkanie z serii "UX Book Club".
Prezentacja z notatkami jest dostępna tutaj:
http://bit.ly/DesignOfEverdayThings
An in-depth look at how interaction design, industrial design and service design are merging together to form a super-discipline and what this all means for designers.
The Human Experience: Design Systems & The 9 States.Rachael Guay
Design Systems & The Nine States: Outlines current enterprise design pain points, enterprise landscape today, the benefits to a design system, what a design system is, and defining the nine states.
Prezentacja na temat książki Dona Normana "Design of everyday things" przygotowana na spotkanie z serii "UX Book Club".
Prezentacja z notatkami jest dostępna tutaj:
http://bit.ly/DesignOfEverdayThings
An in-depth look at how interaction design, industrial design and service design are merging together to form a super-discipline and what this all means for designers.
Introduction to user experience research (TechUK Designing Digital Health sem...Mosoco Ltd
Charts delivered to TechUK's January 2014 Designing Digital Health conference. The charts are intended to provide an introduction to the user centred design process and are aimed at non specialists, The initial set of charts are the presentation charts and the second set of charts are the explanations which were left behind for the delegates
Machine Learning for Designers - UX ScotlandMemi Beltrame
Artificial intelligence is more and more becoming the core of digital products. Designing for Products based on AI requires Designers to know about Machine Learning.
This talk is an easy walk through the most important elements of Machine Learning. It looks at the fundamental principles of using practical examples. It showcases applications of the different types of Machine Learning. The use-cases range from text categorization to image recognition, on to speech analysis. The goal is to show what is important for designers and why.
A brief description of why and how to use eye tracking in usability studies. Pros and cons, what to consider when designing the study, analysing the data, and writing a report
From the talk of the same name given first at UX Cambridge 2016.
An exploration into the creation of a design system, and the unexpected consequences for the field of UX.
Usability and User Experience Training Seminarlabecvar
This presentation describes a day-long seminar for giving participants an overview of best practices in usability design and research. Also included are several hand-on exercises to be done throughout the day to solidify participants' understanding of course concepts.
Basic principles of Usable Interface
Learnability, Efficiency, Memorability, Errors, Satisfaction
Utility - does it what you need?
How to improve Usability
User Interface Design
User Centred Design and principles, Iterative Design, User research, Building Personas, Design studio method, Prototyping basics and tools, Paper prototyping, Usability testing
Introduction to user experience research (TechUK Designing Digital Health sem...Mosoco Ltd
Charts delivered to TechUK's January 2014 Designing Digital Health conference. The charts are intended to provide an introduction to the user centred design process and are aimed at non specialists, The initial set of charts are the presentation charts and the second set of charts are the explanations which were left behind for the delegates
Machine Learning for Designers - UX ScotlandMemi Beltrame
Artificial intelligence is more and more becoming the core of digital products. Designing for Products based on AI requires Designers to know about Machine Learning.
This talk is an easy walk through the most important elements of Machine Learning. It looks at the fundamental principles of using practical examples. It showcases applications of the different types of Machine Learning. The use-cases range from text categorization to image recognition, on to speech analysis. The goal is to show what is important for designers and why.
A brief description of why and how to use eye tracking in usability studies. Pros and cons, what to consider when designing the study, analysing the data, and writing a report
From the talk of the same name given first at UX Cambridge 2016.
An exploration into the creation of a design system, and the unexpected consequences for the field of UX.
Usability and User Experience Training Seminarlabecvar
This presentation describes a day-long seminar for giving participants an overview of best practices in usability design and research. Also included are several hand-on exercises to be done throughout the day to solidify participants' understanding of course concepts.
Basic principles of Usable Interface
Learnability, Efficiency, Memorability, Errors, Satisfaction
Utility - does it what you need?
How to improve Usability
User Interface Design
User Centred Design and principles, Iterative Design, User research, Building Personas, Design studio method, Prototyping basics and tools, Paper prototyping, Usability testing
Exploratory Game Design for New User Interfacesfloorislava
New devices and user interfaces are coming thick and fast these days: motion control, tangible computers, hybrid toys, 3D, etc. These devices all have great potential for inspiring fun, but a bad or confusing first experience can sour a player on the idea of trying new things. Designing just the right game to introduce people to an unfamiliar UI can be a daunting task for any designer. In this session, we dig into a number of strategies for designing games that make the most of a new device's unique capabilities while helping the player to master the interface.
UX Design + UI Design: Injecting a brand persona!Jayan Narayanan
It is my try to shed light on two often heard but little understood or confused acronyms and its impact on overall brand experience. The presentation originally designed to address a group of entrepreneurs who have little knowledge in design and it's technical jargons.
https://www.linkedin.com/in/jayan-narayanan/
32 Ways a Digital Marketing Consultant Can Help Grow Your BusinessBarry Feldman
How can a digital marketing consultant help your business? In this resource we'll count the ways. 24 additional marketing resources are bundled for free.
Introduction to the course at the KU Leuven on fundamentals of human computer interaction - http://onderwijsaanbod.kuleuven.be/syllabi/n/G0Q55AN.htm#activetab=doelstellingen_idp1326000
WORKSHOP: Making the World Easier with Interaction DesignCheryl Platz
An updated version of an Intro to Interaction Design workshop I've taught intermittently since 2012. Intended age level is middle to high school age students, but is also appropriate for adults curious about the field.
The first portion (excluding the optional heuristic review) can be taught, though tight, in approximately 90 minutes. With the optional second portion, allocate a minimum of 2 hours. More time allows for better discussion and perhaps expansion of the sketching into some flows. See the back of the deck for additional instructor notes.
Recommended materials:
Printer paper (~5 sheets per student minimum)
Pencils and erasers
I have delivered this workshop to over 500 students:
Amazon GirlsWhoCode Camp - 2015
Microsoft DigiGirlz Camp (Redmond) - 2012, 2013, 2014
UW's Dawgbytes Camp - 2012
For a blog post about the pilot sessions in 2012, as well as some examples from student sketches, see http://blog.cherylplatz.com/?p=181
To inquire about booking me to teach this workshop in your environment, email cheryl@cherylplatz.com.
Usability Tips And Tricks For Beginners Experience Dynamics Web SeminarExperience Dynamics
Usability is commonly thought of as the art and science of making things easy to use.
What is behind the science of usability? How do we know when something is easy, easy to learn and satisfying?
Why is usability so important for any product, website, software or web application (including Rich Internet Applications)?
User Experience Basics for Product ManagementRoger Hart
User Experience (UX) has matured as a discipline and radically changed how products are delivered. It touches workflows, usability, customer needs, and of course visual design and UI. Product managers can't ignore it, even if they want to... and if they want to, they're probably wrong. The tools of User Experience can help us get closer to our customers and differentiate our products.
UX for Mobile with Steven Hoober at Pointworks AcademySteven Hoober
If you work on a team without sufficient time or resources and need to do design thinking outside your official role yourself, this workshop can help. There are roles in the workshop for product owners, information architects, interaction designers, content managers, UI/visual designers and developers.
In this course, you’ll discover:
The way digital products really work; layering, the stack and back
Proven UX design tools to get to the new needs of users, and how to think about exploiting new technologies
A brief history of design; how Swiss Modernism is what we mean by flat today
Designing by zones; touch accuracy and touch preference regions are not what you think
How to conquer Blank Page Syndrome by designing interfaces using mobile OS navigation patterns
The overlap between technology and use, including how people use different devices in different contexts at different times of the day
Design considerations unique to mobile, including features and sensors that aren’t available on desktop applications
Problems of poor connectivity, and how to plan for them; it’s not just “airplane mode”
How to create task flows that account for the user and the system all as one
User Experience Design + Agile: The Good, The Bad, and the UglyJoshua Randall
There's a rumor going around that user experience design (UXD) and Agile don't play well together. In this talk, I'll explain that they do -- most of the time! Learn about the historical reasons for why these two disciplines sometimes butt heads, as well as the good/bad/ugly of various approaches to integrating design and development.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
2. The Tale of the Dongle
Status: Connected. Light blinks every 200ms.
3. The Tale of the Dongle
Status: Network error. Light blinks every 270ms.
4. from Gestural Interfaces: A Step Backwards In Usability
“There are several important fundamental principles of interaction design that are
completely independent of technology:
· Visibility (also called perceived affordances or signifiers)
· Feedback
· Consistency (also known as standards)
· Non-destructive operations (hence the importance of undo)
· Discoverability: All operations can be discovered by systematic exploration
of menus
· Scalability. The operation should work on all screen sizes, small and large.
· Reliability. Operations should work. Period. And events should not happen
randomly.
All these are rapidly disappearing from the toolkit of designers.”
Donald A. Norman and Jakob Nielsen
http://www.jnd.org/dn.mss/gestural_interfaces_a_step_backwards_in_usability_6.html
8. Why do I care?
Sine Sole Soleo - Tinker
Hand Drawn - Moving Brands
Typo - Tinker
Homesense - Tinker
9. Why should you care?
New interfaces can inspire and enable new
possibilities, but only if they make sense
Sometimes people ask ‘how did you make that’ but
often they ask ‘so what?’
Novelty, exploration, or product?
10. Why don’t we all care?
Technical proof of concept != design
(and that’s fine!)
Hobbyist/fun != interface design
(and that’s fine!)
Design gets shaped by technical possibility/feasibility
rather than design intention
(not so great)
Design challenges can be difficult or
obvious only in hindsight
11. Key design challenges
cause:
what can I act on and what do my actions mean?
effect:
is there feedback, can I perceive it, and what does it
tell me?
the minority report problem:
do I have the physical skill to perform a task?
learning curve:
how much time am I willing to invest in learning this
system?
22. Ways to meet those challenges?
Don’t throw out the familiar. Conventions, metaphor,
discoverability, consistency can all be helpful.
Pay particular attention to sensory and physical
factors.
Provide feedback at the point of interaction,
preferably with the same sense as used for the input.
User test, iterate, design with intention, etc.
gestural interface from siemens healthcare http://www.auntminnie.com/index.aspx?sec=rca&sub=rsna_2011&pag=dis&itemId=97560\nin familiar interfaces, can dial back the cues for interactive elements. but when we are less familiar with the interaction’s possibilities, need to dial that right back up. or come up with a better solution.\n
when you don’t know what to touch, results may make no sense.\nwhen you lack feedback, can input wrong information.\n
a more embodied interface feels like it ought to be more expressive, but not if we don’t understand the interaction or don’t have existing conventions to draw upon\n