A workshop to equip non design roles with tools designers use for testing quality of designs.
In the absence of a dedicated designer on a project, teams are left with no option but to take a leap of faith where it comes to the quality of usability of a product or feature. As a result although you may deliver great quality code and a feature set net value to the end user and thereby your customer is in question.
In the absence of a dedicated designer on a project, teams are left with no option but to take a leap of faith where it comes to the quality of usability of a product or feature. As a result although you may deliver great quality code and a feature set net value to the end user and thereby your customer is in question.
The focus of this workshop is to equip non design roles with tools designers use for testing quality of designs.
In the absence of a dedicated designer on a project, teams are left with no option but to take a leap of faith where it comes to the quality of usability of a product or feature. As a result although you may deliver great quality code and a feature set net value to the end user and thereby your customer is in question.
The focus of this workshop is to equip non design roles with tools designers use for testing quality of designs.
In this workshop you will discover:
• What is usability and why is necessary for a software project;
• How an usability audit will be influenced by cultural background?
• Which are the basic questions to put when you start an usability audit?
UX is more than just about users and usability, just like testing is more than just about reporting and evaluating bugs. Behind each of these fields there is a range of check-ins that contribute to the creation of a product that caters to the need of the end user (either an individual user or a business company) in the most satisfactory manner possible. However, between these two fields of activity – UX and testing – an interdependence relationship had been established, up to the point that there are certain issues regarding the blurring of the line between the terms related to each field, which might hinder the communication between the specialist and the product itself. Therefore, there are some questions to be asked: What makes these two fields of activity rely on each other? Why are specialists required to learn and work with the terms used by both fields (e.g. as a testing specialist one also needs to be familiar with UX)? Why, before everything else, UX and testing specialists have to perceive themselves as users of the end product?
I've held this presentation for:
- ClujPM (3 November 2016, City Plaza Hotel, Cluj-Napoca, Romania)
- CodeCamp (19 November 2016, Grand Hotel Italia, Cluj-Napoca, Romania)
In this workshop we introduce the concept of Social Usability and we will make people use a very hands-on way to use it to design and analyse systems, not necessarily digital.
This is the workshop we did at LIFT13 on Feb 8th.
Data Driven UX - From social to eXperience - McGraw-Hill Education - Lunch & ...nois3
One could be Prince Charles, the other Ozzy Osbourne. We voluntarily spend hours on social networks following topics, brands, and people. But when designing user experiences, rarely do we consider using data derived from monitoring and analyzing social conversations. In this brief speech, I¹m going to discuss the methodology we adopted in nois3 for identifying target demographics and influencers through the analysis of social conversations enriched by successive targeted searches.
Only after this process do we decide on a strategy for creating the user experience. This is what Data Driven UX really is.
Exploring culture theory GLOBE, Hofstede, and TrompenaarsLisa Parrott
Looking at the pros and cons of three major culture theories today - GLOBE, Hofstede and Trompenaars. This paper also looks at the impact culture has on military transition.
A heuristic evaluation is a usability inspection method mainly used to identify any design issues associated with the user interface.
https://medium.com/@erangatl/10-usability-heuristics-explained-caa5903faba2
Oct 2016
QualiTest shares a few tips about getting the most out of your web testing. Web applications are some of the most client-exposed content a company can have today. With potentially unlimited amount of users, you will want to ensure you always have a application that is effective and represents your company in a good light.
We've focused on steps and areas you should include when considering the test process for any web application. For more information, visit us at: www.QualiTestGroup.com
Lectures for Masterclass Customer Experience Strategie & Executie @Business University Nyenrode
user/customer centric design principes voor digital touchpoints & Usability & user experience principes
Presentation to company division stakeholders about guidelines and best practices. The presentation was part of a series of presentations I made periodically on HCI and UX education and advocacy.
User Experience & Design…Designing for others…UEDPreeti Chopra
User-centered design (UCD) techniques,
Simplification of technology as per user’s needs,
User is right,
User testing,
Information architecture,
Interaction design,
ui,
ued
ux
In this workshop you will discover:
• What is usability and why is necessary for a software project;
• How an usability audit will be influenced by cultural background?
• Which are the basic questions to put when you start an usability audit?
UX is more than just about users and usability, just like testing is more than just about reporting and evaluating bugs. Behind each of these fields there is a range of check-ins that contribute to the creation of a product that caters to the need of the end user (either an individual user or a business company) in the most satisfactory manner possible. However, between these two fields of activity – UX and testing – an interdependence relationship had been established, up to the point that there are certain issues regarding the blurring of the line between the terms related to each field, which might hinder the communication between the specialist and the product itself. Therefore, there are some questions to be asked: What makes these two fields of activity rely on each other? Why are specialists required to learn and work with the terms used by both fields (e.g. as a testing specialist one also needs to be familiar with UX)? Why, before everything else, UX and testing specialists have to perceive themselves as users of the end product?
I've held this presentation for:
- ClujPM (3 November 2016, City Plaza Hotel, Cluj-Napoca, Romania)
- CodeCamp (19 November 2016, Grand Hotel Italia, Cluj-Napoca, Romania)
In this workshop we introduce the concept of Social Usability and we will make people use a very hands-on way to use it to design and analyse systems, not necessarily digital.
This is the workshop we did at LIFT13 on Feb 8th.
Data Driven UX - From social to eXperience - McGraw-Hill Education - Lunch & ...nois3
One could be Prince Charles, the other Ozzy Osbourne. We voluntarily spend hours on social networks following topics, brands, and people. But when designing user experiences, rarely do we consider using data derived from monitoring and analyzing social conversations. In this brief speech, I¹m going to discuss the methodology we adopted in nois3 for identifying target demographics and influencers through the analysis of social conversations enriched by successive targeted searches.
Only after this process do we decide on a strategy for creating the user experience. This is what Data Driven UX really is.
Exploring culture theory GLOBE, Hofstede, and TrompenaarsLisa Parrott
Looking at the pros and cons of three major culture theories today - GLOBE, Hofstede and Trompenaars. This paper also looks at the impact culture has on military transition.
A heuristic evaluation is a usability inspection method mainly used to identify any design issues associated with the user interface.
https://medium.com/@erangatl/10-usability-heuristics-explained-caa5903faba2
Oct 2016
QualiTest shares a few tips about getting the most out of your web testing. Web applications are some of the most client-exposed content a company can have today. With potentially unlimited amount of users, you will want to ensure you always have a application that is effective and represents your company in a good light.
We've focused on steps and areas you should include when considering the test process for any web application. For more information, visit us at: www.QualiTestGroup.com
Lectures for Masterclass Customer Experience Strategie & Executie @Business University Nyenrode
user/customer centric design principes voor digital touchpoints & Usability & user experience principes
Presentation to company division stakeholders about guidelines and best practices. The presentation was part of a series of presentations I made periodically on HCI and UX education and advocacy.
User Experience & Design…Designing for others…UEDPreeti Chopra
User-centered design (UCD) techniques,
Simplification of technology as per user’s needs,
User is right,
User testing,
Information architecture,
Interaction design,
ui,
ued
ux
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
1. v o d Q A
ASSESSING THE QUALITY OF USABILITY
Equipping non design roles with the tools
designers use for testing quality of designs.
2. 2
10 HEURISTICS OF USABILITY
Getting introduced to the basic principals of usability and there by making an
educated estimate of the designs usability.
3. WHAT IS HEURISTIC EVALUATION?
Heuristic evaluation involves having a small set of evaluators examine the
interface and judge its compliance with recognised usability principles.
- Jacob Nielsen, 1994
3
4. WHAT ARE THE 10 HEURISTICS?
Visibility of system status
The system should always keep users informed about what is going on, through appropriate feedback within reasonable
time.
4
5. WHAT ARE THE 10 HEURISTICS?
Match between system and the real world
The system should speak the users' language, with words, phrases and concepts familiar to the user, rather than system-
oriented terms. Follow real-world conventions, making information appear in a natural and logical order.
5
6. WHAT ARE THE 10 HEURISTICS?
User control and freedom
Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted
state without having to go through an extended dialogue. Support undo and redo.
6
7. WHAT ARE THE 10 HEURISTICS?
Consistency and standards
Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform
conventions.
7
8. WHAT ARE THE 10 HEURISTICS?
Error prevention
Even better than good error messages is a careful design which prevents a problem from occurring in the first place.
Either eliminate error-prone conditions or check for them and present users with a confirmation option before they
commit to the action.
8
9. WHAT ARE THE 10 HEURISTICS?
Recognition rather than recall
Minimize the user's memory load by making objects, actions, and options visible. The user should not have to remember
information from one part of the dialogue to another. Instructions for use of the system should be visible or easily
retrievable whenever appropriate.
9
10. WHAT ARE THE 10 HEURISTICS?
Flexibility and efficiency of use
Accelerators -- unseen by the novice user -- may often speed up the interaction for the expert user such that the system
can cater to both inexperienced and experienced users. Allow users to tailor frequent actions.
10
11. WHAT ARE THE 10 HEURISTICS?
Aesthetic and minimalist design
Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a
dialogue competes with the relevant units of information and diminishes their relative visibility.
11
12. WHAT ARE THE 10 HEURISTICS?
Help users recognize, diagnose, and recover from errors
Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively
suggest a solution.
12
13. WHAT ARE THE 10 HEURISTICS?
Help and documentation
Even though it is better if the system can be used without documentation, it may be necessary to provide help and
documentation. Any such information should be easy to search, focused on the user's task, list concrete steps to be
carried out, and not be too large.
13
14. NOW TRY IT YOUR SELF!
Make My Trip
www.makemytrip.com
15. USABILITY TESTING
15
The ability to observe actual user behaviour while interacting with a system,
deriving a usability report based on actual facts unlike assumptions.
24. WHAT IS USABILITY TESTING?
Usability testing is a technique used in user-centered interaction design to
evaluate a product by testing it on users. This can be seen as an
irreplaceable usability practice, since it gives direct input on how real users
use the system.
- Jacob Nielsen, 1994
24
29. CONDUCTING A USABILITY TEST
Knowing what to test and what to ask:
•Test key functions the product is offering.
•Rather than asking questions assign tasks in very simple and clear manner.
!
Selecting users for the test:
•A diverse sample of users is necessary.
•Sampling around 4 to 5 people is sufficient.
!
Actors in the test:
•A conductor who asks all the questions
•An observer who just makes observations and takes notes
29
30. BUILDING A TEST SCENARIO
!
Performance matrices
•Completion rates
•Time on task
•Errors
•Satisfactions
30
PAGE TASK EXPECTED ACTION EXPECTED TIME TIME TAKEN COMPLETION
Portfolio What is this page about? Portfolio < 8 seconds
What does the graph indicate? Portfolio summary < 8 seconds
How would you see your
annual investment graph?
Click on ‘1y’ < 5 seconds
Where would you find your
mutual investments?
Click on
‘Mutual Funds’
< 5 seconds
32. TEST ANALYSIS REPORT
32
PAGE TASK EXPECTED ACTION EXPECTED TIME TIME TAKEN COMPLETION
Portfolio What is this page about? Portfolio < 8 seconds 10 sec
What does the graph indicate? Portfolio summary < 8 seconds 6 sec
How would you see your
annual investment graph?
Click on ‘1y’ < 5 seconds 5 sec
Where would you find your
mutual investments?
Click on
‘Mutual Funds’
< 5 seconds 3 sec
PAGE TASK EXPECTED ACTION EXPECTED TIME TIME TAKEN COMPLETION
Portfolio What is this page about? Portfolio < 8 seconds 9 sec
What does the graph indicate? Portfolio summary < 8 seconds 7 sec
How would you see your
annual investment graph?
Click on ‘1y’ < 5 seconds 4 sec
Where would you find your
mutual investments?
Click on
‘Mutual Funds’
< 5 seconds 4 sec
User 1
User …
33. TEST ANALYSIS REPORT
33
PAGE TASK EXPECTED ACTION EXPECTED TIME TIME TAKEN COMPLETION
Portfolio What is this page about? Portfolio < 8 seconds 10 sec
What does the graph indicate? Portfolio summary < 8 seconds 6 sec
How would you see your annual investment
graph?
Click on ‘1y’ < 5 seconds 5 sec
Where would you find your mutual
investments?
Click on
‘Mutual Funds’
< 5 seconds 3 sec
Average findings User 1 - User N
34. NOW TRY IT YOUR SELF!
IndiGo
http://book.goindigo.in