The document introduces the Qualcomm Vuforia SDK for Digital Eyewear, which brings augmented reality capabilities to digital eyewear. It addresses challenges like calibration for accurate alignment of virtual objects to the real world. The SDK supports both see-through displays and occluded displays, handles stereo rendering, and provides samples and tools to help developers create augmented reality applications for digital eyewear.
Pairing computer vision technologies with emerging wearable devices enables exciting new mobile experiences. Learn about new types of vision-enabled wearables and the creative, new applications that will drive them.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=O-w_5yduaZ4
Learn more about Vuforia mobile vision platform: https://www.qualcomm.com/vuforia
The Gimbal™ proximity and context aware platform, which enables brands to engage consumers with relevant, timely and personalized mobile communications can help drive loyalty and sales. Learn how to incorporate Gimbal, which includes polygon geo-fencing, micro-proximity beacons and an SDK for iOS and Android, in to your apps.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=QBQNYTx4rlw
Smart Glasses and the Evolution of Human-Computing Interfacesn-tech Research
Within the emerging category of wearable computing, arguably the most characteristic product to emerge is "smart glasses" which mesh the communications capabilities of smartphones with additional visual and other sensual enhancements, including augmented reality. The primary selling feature of smart glasses is their ability to display video, navigation, messaging, augmented reality (AR) applications, and games on a large virtual screen, all completely hands-free. The current poster child for smart glasses is Google’s "Glass" product, but there are more than 20 firms offering smart glasses or planning to do so.
The hands-free nature of smart glasses opens up new possibilities for human-computer interfaces (HCI), drawing from smart phones as well as interfaces developed in other contexts (e.g. virtual reality). Early smart glasses models are leaning on mature and low-cost technologies with notable influence from smartphones; however we see a gradual trend for smart glasses (and other wearable computing devices) to be driven by more natural interface controls, once these technologies have time to mature as well -- and they're getting remarkably close.
Learn how the Toy Recognition feature in the Qualcomm® Vuforia™ mobile vision platform, a product of Qualcomm Connected Expereiences, Inc., opens new opportunities in the toy industry by enabling a new class of physical-to-digital play experiences. Toy Recognition allows for the detection and tracking of 3D objects and gives developers a seamless way to add digital features to a toy.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=s76aeq6rIlc&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=24
Workshop taught by Mark Billinghurst at the ICIDM 2013 conference about using the Junaio platform for designing mobile AR applications. Presented on December 2nd 2013. Provides material about using Metaio Creator, and Junaio coding for developing marker based and GPS based mobile AR applications.
Pairing computer vision technologies with emerging wearable devices enables exciting new mobile experiences. Learn about new types of vision-enabled wearables and the creative, new applications that will drive them.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=O-w_5yduaZ4
Learn more about Vuforia mobile vision platform: https://www.qualcomm.com/vuforia
The Gimbal™ proximity and context aware platform, which enables brands to engage consumers with relevant, timely and personalized mobile communications can help drive loyalty and sales. Learn how to incorporate Gimbal, which includes polygon geo-fencing, micro-proximity beacons and an SDK for iOS and Android, in to your apps.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=QBQNYTx4rlw
Smart Glasses and the Evolution of Human-Computing Interfacesn-tech Research
Within the emerging category of wearable computing, arguably the most characteristic product to emerge is "smart glasses" which mesh the communications capabilities of smartphones with additional visual and other sensual enhancements, including augmented reality. The primary selling feature of smart glasses is their ability to display video, navigation, messaging, augmented reality (AR) applications, and games on a large virtual screen, all completely hands-free. The current poster child for smart glasses is Google’s "Glass" product, but there are more than 20 firms offering smart glasses or planning to do so.
The hands-free nature of smart glasses opens up new possibilities for human-computer interfaces (HCI), drawing from smart phones as well as interfaces developed in other contexts (e.g. virtual reality). Early smart glasses models are leaning on mature and low-cost technologies with notable influence from smartphones; however we see a gradual trend for smart glasses (and other wearable computing devices) to be driven by more natural interface controls, once these technologies have time to mature as well -- and they're getting remarkably close.
Learn how the Toy Recognition feature in the Qualcomm® Vuforia™ mobile vision platform, a product of Qualcomm Connected Expereiences, Inc., opens new opportunities in the toy industry by enabling a new class of physical-to-digital play experiences. Toy Recognition allows for the detection and tracking of 3D objects and gives developers a seamless way to add digital features to a toy.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=s76aeq6rIlc&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=24
Workshop taught by Mark Billinghurst at the ICIDM 2013 conference about using the Junaio platform for designing mobile AR applications. Presented on December 2nd 2013. Provides material about using Metaio Creator, and Junaio coding for developing marker based and GPS based mobile AR applications.
Augmented reality is truly a disruptive tool to provide great brand engagement to customers. But at the same there are great challenges to make it work in countries like India. With deep understanding of user behavior and technology, we at TELibrahma offer "intARact" - the augmented reality customized for Indian market.
The Smart glasses Technology of wearable computing aims to identify the computing devices into today’s world.(SGT) are wearable Computer glasses that is used to add the information alongside or what the wearer sees. They are also able to change their optical properties at runtime.(SGT) is used to be one of the modern computing devices that amalgamate the humans and machines with the help of information and communication technology. Smart glasses is mainly made up of an optical head-mounted display or embedded wireless glasses with transparent heads- up display or augmented reality (AR) overlay in it. In recent years, it is been used in the medical and gaming applications, and also in the education sector. This report basically focuses on smart glasses, one of the categories of wearable computing which is very popular presently in the media and expected to be a big market in the next coming years. It Evaluate the differences from smart glasses to other smart devices. It introduces many possible different applications from the different companies for the different types of audience and gives an overview of the different smart glasses which are available presently and will be available after the next few years.
Learn how developers and brands are using the Qualcomm® Vuforia™ mobile vision platform, a product of Qualcomm Connected Experiences, Inc, to build next-generation educational, shopping and gaming experiences.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=TWh3Uynt_qc&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=17
Learn more about Vuforia: https://www.qualcomm.com/vuforia
Augmented Reality Demos is a tutorial for using the application for mobile devices 'Modelos 3D ETSAB AR', also to view 3D models using the ARMEDIA Player application.
Download the applications and enjoy!
ManekTech is leading a mobile and software development outsourcing company India, who offers the best Enterprise application solution for your business. Our professional expert team of developers and programmers who provide a better solution in Microsoft.NET, SharePoint, Java, PHP, Open Source & Mobile Apps Development.
ManekTech is a leading mobile and software development company in India that offers the best Enterprise application solution for your business. Our mobile and web developers develop the best application service with the best quality work as per the client's requirements.
Seminario introduttivo generale a design e UX realizzata per operatori del settore ICT che non mai investito un euro nella progettazione utente centrica.
This whitepaper looks at the role of Android Wear in today’s wearable market. It provides insights into vertical specific use cases for different enterprise possibilities and also gives a glimpse of future market trends.
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Augmented Reality allows to combine virtual and real images. In contrast to Virtual Reality, which immerses the user in a completely artificial environment, Augmented Reality allows the user to maintain contact with the real world while interacting with virtual objects.
Augmented reality is truly a disruptive tool to provide great brand engagement to customers. But at the same there are great challenges to make it work in countries like India. With deep understanding of user behavior and technology, we at TELibrahma offer "intARact" - the augmented reality customized for Indian market.
The Smart glasses Technology of wearable computing aims to identify the computing devices into today’s world.(SGT) are wearable Computer glasses that is used to add the information alongside or what the wearer sees. They are also able to change their optical properties at runtime.(SGT) is used to be one of the modern computing devices that amalgamate the humans and machines with the help of information and communication technology. Smart glasses is mainly made up of an optical head-mounted display or embedded wireless glasses with transparent heads- up display or augmented reality (AR) overlay in it. In recent years, it is been used in the medical and gaming applications, and also in the education sector. This report basically focuses on smart glasses, one of the categories of wearable computing which is very popular presently in the media and expected to be a big market in the next coming years. It Evaluate the differences from smart glasses to other smart devices. It introduces many possible different applications from the different companies for the different types of audience and gives an overview of the different smart glasses which are available presently and will be available after the next few years.
Learn how developers and brands are using the Qualcomm® Vuforia™ mobile vision platform, a product of Qualcomm Connected Experiences, Inc, to build next-generation educational, shopping and gaming experiences.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=TWh3Uynt_qc&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=17
Learn more about Vuforia: https://www.qualcomm.com/vuforia
Augmented Reality Demos is a tutorial for using the application for mobile devices 'Modelos 3D ETSAB AR', also to view 3D models using the ARMEDIA Player application.
Download the applications and enjoy!
ManekTech is leading a mobile and software development outsourcing company India, who offers the best Enterprise application solution for your business. Our professional expert team of developers and programmers who provide a better solution in Microsoft.NET, SharePoint, Java, PHP, Open Source & Mobile Apps Development.
ManekTech is a leading mobile and software development company in India that offers the best Enterprise application solution for your business. Our mobile and web developers develop the best application service with the best quality work as per the client's requirements.
Seminario introduttivo generale a design e UX realizzata per operatori del settore ICT che non mai investito un euro nella progettazione utente centrica.
This whitepaper looks at the role of Android Wear in today’s wearable market. It provides insights into vertical specific use cases for different enterprise possibilities and also gives a glimpse of future market trends.
FROM AR, VR & MIXED REALITY TO IMMERSIVE WORLDSIsidro Navarro
Event TEA SATE Themed Entertainment Association European and Middle East Division.
Labs4Glass CEO Presentation FROM AR, VR & MIXED REALITY TO IMMERSIVE WORLDS
Augmented Reality allows to combine virtual and real images. In contrast to Virtual Reality, which immerses the user in a completely artificial environment, Augmented Reality allows the user to maintain contact with the real world while interacting with virtual objects.
Opticien Vern sur Seiche, Optique Guillou vous propose de nombreux modèles de lunettes optiques et de lunettes solaires. Vous trouverez des marques comme Ray-Ban, Dolce Gabbana, Sonia Rykiel et Guess.
Optique Guillou travaille avec Essilor pour vous faire profiter de verres à haute qualité optique. Vous trouverez également des lentilles AIR OPTIX AQUA et DAILIES FOCUS.
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# Internet Security: Safeguarding Your Digital World
In the contemporary digital age, the internet is a cornerstone of our daily lives. It connects us to vast amounts of information, provides platforms for communication, enables commerce, and offers endless entertainment. However, with these conveniences come significant security challenges. Internet security is essential to protect our digital identities, sensitive data, and overall online experience. This comprehensive guide explores the multifaceted world of internet security, providing insights into its importance, common threats, and effective strategies to safeguard your digital world.
## Understanding Internet Security
Internet security encompasses the measures and protocols used to protect information, devices, and networks from unauthorized access, attacks, and damage. It involves a wide range of practices designed to safeguard data confidentiality, integrity, and availability. Effective internet security is crucial for individuals, businesses, and governments alike, as cyber threats continue to evolve in complexity and scale.
### Key Components of Internet Security
1. **Confidentiality**: Ensuring that information is accessible only to those authorized to access it.
2. **Integrity**: Protecting information from being altered or tampered with by unauthorized parties.
3. **Availability**: Ensuring that authorized users have reliable access to information and resources when needed.
## Common Internet Security Threats
Cyber threats are numerous and constantly evolving. Understanding these threats is the first step in protecting against them. Some of the most common internet security threats include:
### Malware
Malware, or malicious software, is designed to harm, exploit, or otherwise compromise a device, network, or service. Common types of malware include:
- **Viruses**: Programs that attach themselves to legitimate software and replicate, spreading to other programs and files.
- **Worms**: Standalone malware that replicates itself to spread to other computers.
- **Trojan Horses**: Malicious software disguised as legitimate software.
- **Ransomware**: Malware that encrypts a user's files and demands a ransom for the decryption key.
- **Spyware**: Software that secretly monitors and collects user information.
### Phishing
Phishing is a social engineering attack that aims to steal sensitive information such as usernames, passwords, and credit card details. Attackers often masquerade as trusted entities in email or other communication channels, tricking victims into providing their information.
### Man-in-the-Middle (MitM) Attacks
MitM attacks occur when an attacker intercepts and potentially alters communication between two parties without their knowledge. This can lead to the unauthorized acquisition of sensitive information.
### Denial-of-Service (DoS) and Distributed Denial-of-Service (DDoS) Attacks
2. Bringing Mobile Vision
to Digital Eyewear
Giuliano Maciocci, Staff Product Manager
Andrew Everitt, Principal Engineer
Qualcomm Cambridge Ltd.
The Qualcomm Vuforia SDK is a product of Qualcomm Connected Experiences, Inc.
4. 4
Digital Eyewear Shipments
(Millions of units)
Most shipped to North America
2013/2014
North America, Western Europe
and Asia Pacific are projected to
be the main markets through 2019
Source: ABI Research
0
5
10
15
20
25
30
35
40
2013 2014 2015 2016 2017 2018 2019
Middle East/Africa Latin America Asia Pacific
Eastern Europe Western Europe North America
6. 6
Key use cases
The potential impact of vision-based Digital Eyewear
Enterprise Education Shopping Gaming!
Industrial and Logistics
Step-by step instructions
Maintenance tasks
Data visualization
Employee training
First responders
Schools and homes
Virtual experiments
Augmented textbooks
3D visualization
Better product previews
In-situ product previews
Enhanced print advertising
More immersive experiences
Environmental interaction
Live tabletop gaming
AR + Toys
Hybrid reality gaming
Real time data + accurate
physical tracking for field
and site-based applications
Facilitating active learning Immersive, scale-accurate product
visualization. “Place before you buy.”
Taking vision-based gaming
and toy companion applications to the
next level of interaction.
7. 7
Challenges
Taking vision-based experiences beyond mobile
“Look-to” displays effectively place a screen in the corner of your vision.
− Limited scope for moving beyond traditional mobile AR use cases.
See-through displays (both actual and camera-based) present new opportunities
for immersive, line-of-sight AR – but also serious challenges.
− Need to augment the real world, not a camera feed.
− Each user’s eyes are different.
− Binocular vision needs to be handled carefully (comfort, eye strain).
− Tracking latency becomes more apparent.
New ways of interacting need to be accommodated.
− The touchscreen is gone.
9. 9
With a network of
preferred
developers
around the world
Global developer adoption
North
America
Latin
America
Europe
Middle East
& Africa
India
SE / Asia Pacific
Japan & Korea
China
13%
17%
26%
6%
7%
7%
9%
15%
Numbers reflect percentages of total Vuforia developers as of May 2014
13. 13
Vuforia SDK for Digital Eyewear
Feature overview
User calibration
API calculates
the complex
relationship
between target,
camera, display
and eye
Brings the Vuforia vision platform to the latest Digital Eyewear
Video background
removal for
augmentation directly
on real
world targets in
see-through
Digital Eyewear
Stereoscopic
content
authoring on
binocular
Digital Eyewear
Unity extension and
scene camera prefab
supporting
drag-and-drop stereo
scene rendering
Virtual Buttons
functionality
allows direct on-
target interaction
Samples
for both OpenGL
and Unity
tailored
to Digital
Eyewear
16. 16
User calibration
One-time calibration for all Vuforia SDK for Digital Eyewear applications
Solves a key challenge of AR for see-through eyewear: precise line-of-sight alignment of
augmented content.
4-step calibration app (2 steps x eye).
− Simple one-time user-driven task: aligning a virtual rectangle to a real-world Vuforia target.
− Generates a projection matrix for each eye, encapsulating camera-display-eye relationship.
− Projection matrices are stored locally in the user’s calibration profile.
− Stored projection matrices accessible via VDE API.
Calibration API: roll your own calibration app.
− Calibration API lets you embed calibration routine into your own applications.
− Personalize the calibration process with your own targets, graphics, GUI.
− Store and access multiple calibration profiles for multiple users.
18. 18
Stereoscopic rendering
Rendering 3D content for binocular Digital Eyewear
Left/Right eye pose matrices supported in OpenGL.
Drag and Drop Unity prefab replaces ARCamera.
− Side-by-side split-screen rendering.
− Supports simple conversion of Unity content to stereo.
− Leverages stored projection matrices in user’s calibration profile to
ensure correct alignment and perspective correction of AR content
over real world target.
Mobile AR (top) vs. Eyewear AR (bottom). Black background
appears transparent on Digital Eyewear.
20. 20
Video background removal
Support for see-through Digital eyewear
Traditional mobile use case aligns AR content over camera’s video feed.
In see-through Digital eyewear, we need to align AR content directly over an actual real-
world target, as seen by the user.
Easily toggle video background on or off depending on target device: off for see-through
or on for occluded.
Video background removal + calibration achieves correct alignment over real-world
targets.
22. 22
Virtual Buttons
Direct on-target interaction
Allows developers to designate regions of a
physical target as buttons.
Touch the target to interact.
Placing a finger over the designated target
region triggers an event.
Provides compelling interaction when
Eyewear input methods are limited or not
convenient.
30. 30
Digital Eyewear API
New classes: QCAR::Eyewear, QCAR::EyewearCalibrationProfileManager, QCAR::EyewearUserCalibrator
A set of APIs to configure and provide rendering support for the Digital Eyewear device that
your app is running on.
Query device for stereo support and enablement.
Switch between the device’s stereo and mono display modes (if supported).
Query whether device is see-thru.
Retrieve projection matrices for each eye using calibration profile (see-thru devices) or
correction for stereo rendering (occluded devices).
Profile manager to manage up to 10 user profiles for calibration (see-thru devices only).
Calibrator class to support creating your own calibration experience (see-thru devices only)
40. 40
Running on device
In Unity simply ‘Build And Run’ for Android to create an APK.
APK works on any Vuforia SDK for Digital Eyewear supported device.
Calibration for see-thru devices handled transparently by SDK.
Unity Extension handles stereo vs. mono rendering and removal of video background on see-
thru devices.
On see-thru devices user calibration shared between all SDK applications.
42. 42
Takeaways
Vuforia SDK for Digital Eyewear
Delivers powerful, immersive 3D content to an emerging generation of stereoscopic see-
through digital eyewear – not just a small screen in the corner of your field of view.
Enables enterprise applications on see-though digital eyewear such as the Epson Moverio
BT-200 and powerful gaming, shopping and educational experiences on the new mobile
VR/AR solution, the Samsung GearVR.
Addresses key challenges of developing AR experiences for digital eyewear, such as precise
calibration and object alignment, enabling the display of content that is anchored to the real
world and dynamically adjusts to the wearer’s eyes.
43. 43
Call to action
Join the vanguard of Digital Eyewear developers.
Think of a great vision-based experience for see-through or mobile AR/VR Digital Eyewear
− Enterprise
− Education
− Shopping
− Gaming