Augmented Reality Demos is a tutorial for using the application for mobile devices 'Modelos 3D ETSAB AR', also to view 3D models using the ARMEDIA Player application.
Download the applications and enjoy!
Augmented reality is truly a disruptive tool to provide great brand engagement to customers. But at the same there are great challenges to make it work in countries like India. With deep understanding of user behavior and technology, we at TELibrahma offer "intARact" - the augmented reality customized for Indian market.
Presentation of the Meetup 'Augmented Reality Barcelona' celebrated on January 23, at Mobile World Centre. Isidro Navarro – CEO at INAR, organizer of the meeting -Introduction to AR & Marketing
List of speakers:
Raul Gasa – ENGIDIA, Toni Biada, CEO at EINNOVA - Marketing with Augmented Reality, David Marimon - CEO at CATCHOOM - Presentation of application CraftAR and summary of actuality in AR, David Montero - LAYAR - Introducing AR campaigns with LAYAR, Roger Pastor - Co-founder at PANGEA REALITY -Presentation of projects for Marketing using AR, Raman Sidhu - BLIPPAR - New trade techniques with AR
World Mobile Center
Presentations, demos and projects at the World Mobile Center, it is an open space for citizens. It houses a permanent exhibition and offers an agenda of activities related to current, trending and future issues and projects based on the social, cultural, technological and economic transformation brought by mobile technology. Therefore, it is a place to visit and experience, to share new approaches and opportunities, to enjoy and learn.
Chloe Doyeon Kim (MAXST): The Current and Future State of MAXST PlatformAugmentedWorldExpo
A talk from the Enterprise Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Chloe Doyeon Kim (MAXST): The Current and Future State of MAXST Platform
MAXST, a persistent challenger, is proudly specialized in Augmented Reality working with prominent Korean enterprises, such as Hyundai, Samsung Display, Samsung Electronics, and KT. MAXST’s cloud-based AR platform pursues innovation in terms of AR development tools, AR production costs, and profitability. We also believe Visual SLAM is critical basis for Future AR. We will reveal our stories and insight to the immersive world of today and tomorrow.
https://awexr.com
Augmented Reality is a new and trending technology of the present era. It turns your dreams into reality. AR has changed the life of a human being completely. Augmented Reality is used in almost all major areas like Education, Medical, Architecture, E-commerce, Emergency Management, Gaming and Fun, Manufacturing Industry, Beauty and Fashion as well. Know what is augmented reality and how it can be used in all such major fields via a presentation.
Augmented reality (AR) enhances the real world with digital elements through technology like mobile devices, while virtual reality (VR) uses computer technology to create simulated 3D environments that users can interact with and be immersed in. IKEA uses AR to allow users to virtually place furniture in their homes. There are many ways AR and VR can be used for marketing, including providing tangible, product, and educational experiences; commercials; product extensions; improving retail, events, and recruitment; conducting market research; and building relationships. AR and VR marketing should focus on mobile, high quality content that engages the senses and allows user creation.
This document provides an overview of virtual reality (VR) and augmented reality (AR) technologies and their applications. It discusses the history of VR from early concepts in the 1950s and 1960s to recent developments by companies like Oculus, HTC, and Sony. It also covers Google Cardboard and the role of smartphones in powering affordable VR experiences. Examples of VR uses in retail are described, such as allowing customers to visualize home improvement projects using Lowe's Holoroom or shop at Macy's stores in China. The potential for AR applications is also explored through headsets like Microsoft Hololens and Magic Leap.
Future of AR & VR technologies - PixelCrayonsPixel Crayons
The document discusses the future of augmented reality (AR) and virtual reality (VR). It summarizes statistics that estimate the market size of AR and VR will greatly increase by 2022. New technologies like VR headsets, 9D cinema, AR apps, and simplified product development using VR and AR will impact the future. The conclusion states that AR and VR will significantly change the world and attract people from all backgrounds.
Augmented Reality for Marketers and Developers: Analysis of the Leaders, the ...ReadWrite
This document provides an overview of the augmented reality market including:
- A definition of augmented reality and brief history of its development.
- Details on the current state of the AR market, including key players, growth estimates, and examples of large companies that have used AR solutions.
- Profiles of 10 leading AR development companies, including information on their services and client examples.
- A survey of AR developers on lessons learned regarding requirements, costs, timelines and challenges of AR application development.
The document serves as a comprehensive report on the AR supplier landscape, market trends, and insights gleaned from experienced developers.
Augmented reality is truly a disruptive tool to provide great brand engagement to customers. But at the same there are great challenges to make it work in countries like India. With deep understanding of user behavior and technology, we at TELibrahma offer "intARact" - the augmented reality customized for Indian market.
Presentation of the Meetup 'Augmented Reality Barcelona' celebrated on January 23, at Mobile World Centre. Isidro Navarro – CEO at INAR, organizer of the meeting -Introduction to AR & Marketing
List of speakers:
Raul Gasa – ENGIDIA, Toni Biada, CEO at EINNOVA - Marketing with Augmented Reality, David Marimon - CEO at CATCHOOM - Presentation of application CraftAR and summary of actuality in AR, David Montero - LAYAR - Introducing AR campaigns with LAYAR, Roger Pastor - Co-founder at PANGEA REALITY -Presentation of projects for Marketing using AR, Raman Sidhu - BLIPPAR - New trade techniques with AR
World Mobile Center
Presentations, demos and projects at the World Mobile Center, it is an open space for citizens. It houses a permanent exhibition and offers an agenda of activities related to current, trending and future issues and projects based on the social, cultural, technological and economic transformation brought by mobile technology. Therefore, it is a place to visit and experience, to share new approaches and opportunities, to enjoy and learn.
Chloe Doyeon Kim (MAXST): The Current and Future State of MAXST PlatformAugmentedWorldExpo
A talk from the Enterprise Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Chloe Doyeon Kim (MAXST): The Current and Future State of MAXST Platform
MAXST, a persistent challenger, is proudly specialized in Augmented Reality working with prominent Korean enterprises, such as Hyundai, Samsung Display, Samsung Electronics, and KT. MAXST’s cloud-based AR platform pursues innovation in terms of AR development tools, AR production costs, and profitability. We also believe Visual SLAM is critical basis for Future AR. We will reveal our stories and insight to the immersive world of today and tomorrow.
https://awexr.com
Augmented Reality is a new and trending technology of the present era. It turns your dreams into reality. AR has changed the life of a human being completely. Augmented Reality is used in almost all major areas like Education, Medical, Architecture, E-commerce, Emergency Management, Gaming and Fun, Manufacturing Industry, Beauty and Fashion as well. Know what is augmented reality and how it can be used in all such major fields via a presentation.
Augmented reality (AR) enhances the real world with digital elements through technology like mobile devices, while virtual reality (VR) uses computer technology to create simulated 3D environments that users can interact with and be immersed in. IKEA uses AR to allow users to virtually place furniture in their homes. There are many ways AR and VR can be used for marketing, including providing tangible, product, and educational experiences; commercials; product extensions; improving retail, events, and recruitment; conducting market research; and building relationships. AR and VR marketing should focus on mobile, high quality content that engages the senses and allows user creation.
This document provides an overview of virtual reality (VR) and augmented reality (AR) technologies and their applications. It discusses the history of VR from early concepts in the 1950s and 1960s to recent developments by companies like Oculus, HTC, and Sony. It also covers Google Cardboard and the role of smartphones in powering affordable VR experiences. Examples of VR uses in retail are described, such as allowing customers to visualize home improvement projects using Lowe's Holoroom or shop at Macy's stores in China. The potential for AR applications is also explored through headsets like Microsoft Hololens and Magic Leap.
Future of AR & VR technologies - PixelCrayonsPixel Crayons
The document discusses the future of augmented reality (AR) and virtual reality (VR). It summarizes statistics that estimate the market size of AR and VR will greatly increase by 2022. New technologies like VR headsets, 9D cinema, AR apps, and simplified product development using VR and AR will impact the future. The conclusion states that AR and VR will significantly change the world and attract people from all backgrounds.
Augmented Reality for Marketers and Developers: Analysis of the Leaders, the ...ReadWrite
This document provides an overview of the augmented reality market including:
- A definition of augmented reality and brief history of its development.
- Details on the current state of the AR market, including key players, growth estimates, and examples of large companies that have used AR solutions.
- Profiles of 10 leading AR development companies, including information on their services and client examples.
- A survey of AR developers on lessons learned regarding requirements, costs, timelines and challenges of AR application development.
The document serves as a comprehensive report on the AR supplier landscape, market trends, and insights gleaned from experienced developers.
This document discusses Summit7's expertise in creating 3D animations, virtual reality, and augmented reality solutions. Summit7 has over 15 years of experience working with organizations to create interactive presentations for sales, training, exhibitions, and bids. They have specialist skills in virtual reality with Oculus Touch, augmented reality apps, and high quality animations. Summit7 utilizes Unreal Engine to create digital twins and virtual experiences. Their solutions include virtual customer engagement tools, interactive content for exhibitions, and augmented reality apps to project 3D models and demonstrate complex processes remotely.
Virtual reality tours created using 360-degree cameras allow potential home buyers to view properties remotely through an immersive VR experience. AR and VR technologies are also being used in real estate to showcase properties, conduct virtual bike tours of neighborhoods, provide property information through mobile AR apps, design home interiors virtually, aid architectural design and construction planning, and capture building dimensions to create floor plans. These immersive technologies reduce costs and iterations compared to traditional methods, and are becoming standard tools in real estate marketing, development, and related industries.
New trends for the Visualization of the whole process of BuildingIsidro Navarro
New trends for the Visualization of the whole process of Building. Web and mobile applications are integrating BIM content to allow work from anywhere. Virtual and augmented reality are growing markets, with VR headset sales increasing 500% in 2016. AR can integrate with BIM for real-time visualization using head-mounted displays. Related technologies include augmented reality glasses, 360 cameras, beacons, portable VR, holograms, and motion capture. Research areas include using beacons for indoor positioning and VR, VR and 360 content for heritage accessibility, and augmented reality for heritage research.
This document contains a summary of a submission by Gyanendra, Suresh, Deepti, and Rahul to Dr. Sandeep Jena. It discusses virtual reality (VR) and augmented reality (AR) in e-commerce and retail. VR allows for immersive simulated environments while AR adds digital elements to the real world. Some applications of VR in e-commerce discussed include virtual stores, virtual try-before-you-buy experiences, live events, and interactive product education. Adopting VR can create memorable customer experiences, spark word-of-mouth marketing, strengthen brand bonds, and increase purchase confidence. AR in retail can help with product selection, sizing, and location within physical stores.
Dave Goldman (Lumus): State of Smartglasses Today and How We Got HereAugmentedWorldExpo
A talk from the Main Stage at AWE Tel Aviv 2018 - the World's #1 XR Conference & Expo in Tel Aviv, Israel, November 5, 2018.
State of Smartglasses Today and How We Got Here
We will address the challenges for hardware and specifically how the optics piece (incidently the only hardware specific for smartglasses) is evolving to help.
http://AugmentedWorldExpo.com
5 Key Trends in Virtual Reality and Augmented Reality Careers in 2020?Robert Smith
The AR and VR market had sold 8.9 million units by the end of 2018, which is expected to grow to 65.9 million by the end of 2022. AR and VR headset sales are expected to grow to $9.7 billion in 2020. The majority of augmented reality users fall into the 16 to 34 age bracket.
Augmented Reality AR & VR Virtual Reality are conquering the areas of marketing, healthcare, education, advertising, gaming, entertainment and other sectors.
This document discusses emerging trends in virtual reality (VR) and augmented reality (AR) and their impact on e-business. VR uses special glasses to simulate real environments, while AR enhances real-world objects with computer-generated perceptions. Examples of early VR/AR technologies are given from 1968 to 2017. The document outlines business opportunities like showcasing products in novel ways to increase customer satisfaction, as well as risks like user distraction. VR and AR are presented as effective e-business tools by allowing customers to virtually try products as if in person.
This document discusses augmented reality (AR) and virtual reality (VR) technologies. It begins with an introduction to how life has changed with technology in fields like communication, business, education and medicine. It then provides background on AR, which supplements the real world with computer-generated input, and VR, which replicates immersive virtual worlds. Several problems with AR and VR are outlined, such as need for markers, software optimization and health issues. Potential solutions proposed include moving processes to the cloud, improving frameworks for 3D content, preventing health issues, using wireless technologies and integrating these technologies in more areas. The document concludes that research and improvements are needed to solve implementation problems and inform society about this new technology.
Recent Trends And Challenges In Augmented Realitysaurabh kapoor
Augmented Reality is a developing area in the field of virtual reality research. Similarly like Virtual Reality, Augmented Reality is becoming an emerging platform for numerous applications. The work done here reveals the current state-of-the-art in Augmented Reality. Moreover current issues, trends and challenges are analyzed here.
How education industry will be affected by AR/ VR technologySayad Shahanawaz
The Role of Augmented Reality in Education:
AR is set to revamp the world’s conventional learning model. It can bring about a positive change in the location and timing of classes and make learning more engaging. Today’s learning process is becoming much more tuned to bring in the elements of interaction and creativity. By providing visual representations, AR helps students acquire, process, and remember information. Thereby, it helps them to test out their knowledge in practice.
AR technology has also helped students to learn and understand their surroundings. The British Museum has already begun using AR technology to help students understand certain displays. It has proved useful in providing students practical knowledge of subjects such as math or science. Let us look into a few more benefits of AR in the educational sector.
A Closer Look At The Technology and The Devices, Digiday WTF VR, May 11th, 2016Digiday
This document provides an overview of virtual reality technology, including definitions and descriptions of different VR devices. It discusses mobile VR options like Google Cardboard and Samsung Gear VR and higher-end systems like the Oculus Rift, HTC Vive, and PlayStation VR. Specifications of the head-mounted displays and input devices are compared for each system. Peripherals and pricing are also covered. The document aims to explain how VR works and highlight the current leading VR options.
9 Powerful Real-World Applications Of Augmented Reality (AR) TodayBernard Marr
Augmented reality (AR) is experiencing tremendous growth, and many real-world applications are enhancing today’s products and services. With the release of ARKit from Apple and ARCore from Google, developers are creating augmented reality apps by using these powerful tools that make the technology available to the masses.
- Gimbal provides a platform that uses proximity beacons and geofencing to bridge the digital and physical worlds by delivering personalized and relevant content to users based on their precise location.
- The Gimbal SDK and Manager allow companies to create applications that take advantage of geofencing, beacon technology, user data analytics and privacy features to enhance user experiences across various sectors such as sports/entertainment venues, retail stores, festivals and more.
- Case studies demonstrate how organizations in different industries have successfully used Gimbal's tools to increase engagement, understand customer behavior, and optimize operations.
Seminario introduttivo generale a design e UX realizzata per operatori del settore ICT che non mai investito un euro nella progettazione utente centrica.
Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information.
Augmented reality technology will become more mainstream in 2018 as app developers utilize platforms like ARKit and ARCore to create high-quality mobile apps. Beacon technology will also expand in use cases to provide location-based information and services to users without an internet connection. Artificial intelligence will start being used more widely in mobile apps, including allowing integration with voice assistants like Siri, though development will still be limited to large companies. Blockchain technology has applications beyond cryptocurrencies to record virtually any transaction and will become more prevalent in business and everyday life.
This document provides an overview and analysis of virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies and industries. It defines key terms like VR, AR, MR and discusses trends in applications across different fields. It also examines the role of cloud technology in driving industry development and outlines projections for VR/AR user growth in coming years.
The rise of VR AR - Lessons from the Pokemon`goFAUST CHOU
From the study of the wild success of the the viral, augmented reality (AR) game" Pokémon Go", lead to the coming trends of the Rising technology _ Virtual Reality and Augmented Reality
Augmented Reality Application Tutorial for Education 2Isidro Navarro
Educational Application using Augmented Reality ‘MODELOS 3D ETSAB AR’
The case study is developed in the context of the thesys about AR in Architecture Technical School of Architecture of Barcelona (ETSAB-UPC)
The application shows the geometry of 3D models with the Augmented Reality using mobile devices.
'Advanced Techonolgies in Architectural Representation'
Presentation for the initial class of architecture course in the universities of Architecture in Barcelona ETSAB (UPC) and ETSALS (URL)
This document discusses Summit7's expertise in creating 3D animations, virtual reality, and augmented reality solutions. Summit7 has over 15 years of experience working with organizations to create interactive presentations for sales, training, exhibitions, and bids. They have specialist skills in virtual reality with Oculus Touch, augmented reality apps, and high quality animations. Summit7 utilizes Unreal Engine to create digital twins and virtual experiences. Their solutions include virtual customer engagement tools, interactive content for exhibitions, and augmented reality apps to project 3D models and demonstrate complex processes remotely.
Virtual reality tours created using 360-degree cameras allow potential home buyers to view properties remotely through an immersive VR experience. AR and VR technologies are also being used in real estate to showcase properties, conduct virtual bike tours of neighborhoods, provide property information through mobile AR apps, design home interiors virtually, aid architectural design and construction planning, and capture building dimensions to create floor plans. These immersive technologies reduce costs and iterations compared to traditional methods, and are becoming standard tools in real estate marketing, development, and related industries.
New trends for the Visualization of the whole process of BuildingIsidro Navarro
New trends for the Visualization of the whole process of Building. Web and mobile applications are integrating BIM content to allow work from anywhere. Virtual and augmented reality are growing markets, with VR headset sales increasing 500% in 2016. AR can integrate with BIM for real-time visualization using head-mounted displays. Related technologies include augmented reality glasses, 360 cameras, beacons, portable VR, holograms, and motion capture. Research areas include using beacons for indoor positioning and VR, VR and 360 content for heritage accessibility, and augmented reality for heritage research.
This document contains a summary of a submission by Gyanendra, Suresh, Deepti, and Rahul to Dr. Sandeep Jena. It discusses virtual reality (VR) and augmented reality (AR) in e-commerce and retail. VR allows for immersive simulated environments while AR adds digital elements to the real world. Some applications of VR in e-commerce discussed include virtual stores, virtual try-before-you-buy experiences, live events, and interactive product education. Adopting VR can create memorable customer experiences, spark word-of-mouth marketing, strengthen brand bonds, and increase purchase confidence. AR in retail can help with product selection, sizing, and location within physical stores.
Dave Goldman (Lumus): State of Smartglasses Today and How We Got HereAugmentedWorldExpo
A talk from the Main Stage at AWE Tel Aviv 2018 - the World's #1 XR Conference & Expo in Tel Aviv, Israel, November 5, 2018.
State of Smartglasses Today and How We Got Here
We will address the challenges for hardware and specifically how the optics piece (incidently the only hardware specific for smartglasses) is evolving to help.
http://AugmentedWorldExpo.com
5 Key Trends in Virtual Reality and Augmented Reality Careers in 2020?Robert Smith
The AR and VR market had sold 8.9 million units by the end of 2018, which is expected to grow to 65.9 million by the end of 2022. AR and VR headset sales are expected to grow to $9.7 billion in 2020. The majority of augmented reality users fall into the 16 to 34 age bracket.
Augmented Reality AR & VR Virtual Reality are conquering the areas of marketing, healthcare, education, advertising, gaming, entertainment and other sectors.
This document discusses emerging trends in virtual reality (VR) and augmented reality (AR) and their impact on e-business. VR uses special glasses to simulate real environments, while AR enhances real-world objects with computer-generated perceptions. Examples of early VR/AR technologies are given from 1968 to 2017. The document outlines business opportunities like showcasing products in novel ways to increase customer satisfaction, as well as risks like user distraction. VR and AR are presented as effective e-business tools by allowing customers to virtually try products as if in person.
This document discusses augmented reality (AR) and virtual reality (VR) technologies. It begins with an introduction to how life has changed with technology in fields like communication, business, education and medicine. It then provides background on AR, which supplements the real world with computer-generated input, and VR, which replicates immersive virtual worlds. Several problems with AR and VR are outlined, such as need for markers, software optimization and health issues. Potential solutions proposed include moving processes to the cloud, improving frameworks for 3D content, preventing health issues, using wireless technologies and integrating these technologies in more areas. The document concludes that research and improvements are needed to solve implementation problems and inform society about this new technology.
Recent Trends And Challenges In Augmented Realitysaurabh kapoor
Augmented Reality is a developing area in the field of virtual reality research. Similarly like Virtual Reality, Augmented Reality is becoming an emerging platform for numerous applications. The work done here reveals the current state-of-the-art in Augmented Reality. Moreover current issues, trends and challenges are analyzed here.
How education industry will be affected by AR/ VR technologySayad Shahanawaz
The Role of Augmented Reality in Education:
AR is set to revamp the world’s conventional learning model. It can bring about a positive change in the location and timing of classes and make learning more engaging. Today’s learning process is becoming much more tuned to bring in the elements of interaction and creativity. By providing visual representations, AR helps students acquire, process, and remember information. Thereby, it helps them to test out their knowledge in practice.
AR technology has also helped students to learn and understand their surroundings. The British Museum has already begun using AR technology to help students understand certain displays. It has proved useful in providing students practical knowledge of subjects such as math or science. Let us look into a few more benefits of AR in the educational sector.
A Closer Look At The Technology and The Devices, Digiday WTF VR, May 11th, 2016Digiday
This document provides an overview of virtual reality technology, including definitions and descriptions of different VR devices. It discusses mobile VR options like Google Cardboard and Samsung Gear VR and higher-end systems like the Oculus Rift, HTC Vive, and PlayStation VR. Specifications of the head-mounted displays and input devices are compared for each system. Peripherals and pricing are also covered. The document aims to explain how VR works and highlight the current leading VR options.
9 Powerful Real-World Applications Of Augmented Reality (AR) TodayBernard Marr
Augmented reality (AR) is experiencing tremendous growth, and many real-world applications are enhancing today’s products and services. With the release of ARKit from Apple and ARCore from Google, developers are creating augmented reality apps by using these powerful tools that make the technology available to the masses.
- Gimbal provides a platform that uses proximity beacons and geofencing to bridge the digital and physical worlds by delivering personalized and relevant content to users based on their precise location.
- The Gimbal SDK and Manager allow companies to create applications that take advantage of geofencing, beacon technology, user data analytics and privacy features to enhance user experiences across various sectors such as sports/entertainment venues, retail stores, festivals and more.
- Case studies demonstrate how organizations in different industries have successfully used Gimbal's tools to increase engagement, understand customer behavior, and optimize operations.
Seminario introduttivo generale a design e UX realizzata per operatori del settore ICT che non mai investito un euro nella progettazione utente centrica.
Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information.
Augmented reality technology will become more mainstream in 2018 as app developers utilize platforms like ARKit and ARCore to create high-quality mobile apps. Beacon technology will also expand in use cases to provide location-based information and services to users without an internet connection. Artificial intelligence will start being used more widely in mobile apps, including allowing integration with voice assistants like Siri, though development will still be limited to large companies. Blockchain technology has applications beyond cryptocurrencies to record virtually any transaction and will become more prevalent in business and everyday life.
This document provides an overview and analysis of virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies and industries. It defines key terms like VR, AR, MR and discusses trends in applications across different fields. It also examines the role of cloud technology in driving industry development and outlines projections for VR/AR user growth in coming years.
The rise of VR AR - Lessons from the Pokemon`goFAUST CHOU
From the study of the wild success of the the viral, augmented reality (AR) game" Pokémon Go", lead to the coming trends of the Rising technology _ Virtual Reality and Augmented Reality
Augmented Reality Application Tutorial for Education 2Isidro Navarro
Educational Application using Augmented Reality ‘MODELOS 3D ETSAB AR’
The case study is developed in the context of the thesys about AR in Architecture Technical School of Architecture of Barcelona (ETSAB-UPC)
The application shows the geometry of 3D models with the Augmented Reality using mobile devices.
'Advanced Techonolgies in Architectural Representation'
Presentation for the initial class of architecture course in the universities of Architecture in Barcelona ETSAB (UPC) and ETSALS (URL)
Augmented Reality Application Tutorial for Education 1Isidro Navarro
Educational Application using Augmented Reality ‘Biblioteca ETSAB AR’
The case study is developed in the context of the thesys about AR in Architecture Technical School of Architecture of Barcelona (ETSAB-UPC)
The application shows the geometry of a 3D model of the Library of the School with the Augmented Reality using mobile devices.
Snappar is an industry-leading company that specializes in immersive interactive media using emerging technologies like augmented reality. They help brands attract, engage, and connect with customers by conceptualizing and executing interactive campaigns across multiple platforms. Snappar's services include developing custom augmented reality solutions for events, digital displays, mobile apps, websites and social media to create unforgettable brand experiences.
- Extended reality (XR) includes augmented reality (AR) and virtual reality (VR) technologies that combine real and virtual environments.
- Unity supports major XR platforms through a plugin architecture that allows XR providers to integrate and expose common APIs.
- AR combines real and virtual images in real-time, allowing virtual objects to be interacted with in 3D registered space. VR immerses users in an entirely virtual environment replacing their perception of reality.
- Tools for developing XR applications in Unity include ARCore/ARKit plugins, particle systems, analytics, and VR-specific cameras.
This document provides an overview of augmented reality (AR) and how to build AR applications for Android using ARCore. It defines AR and compares it to virtual reality. It discusses different types of AR including marker-based, image-based, and location-based AR. It lists several applications of AR in fields like medical, entertainment, military, engineering and more. It introduces ARCore and the steps to build a basic AR application in Android Studio including installing plugins and handling compatibility checks. It also discusses rendering 3D models and images in an AR application.
Augmented Reality Tutorial dedicated to Computational Fluid DynamicsMarco Losurdo
Augmented Reality Tutorial dedicated to Numerical Simulations Rendering.
How to augment scientific results to visualize them on smart devices (smartphone, tablets and including 3D Glasses like moverio bt200 and hololens).
Cooperation with www.fetchcfd.com, www.terrasame.com for computational support and hololens visualization.
UplinQ - bringing mobile vision to wearables digital eyewearSatya Harish
The document introduces the Qualcomm Vuforia SDK for Digital Eyewear, which brings augmented reality capabilities to digital eyewear. It addresses challenges like calibration for accurate alignment of virtual objects to the real world. The SDK supports both see-through displays and occluded displays, handles stereo rendering, and provides samples and tools to help developers create augmented reality applications for digital eyewear.
Pairing computer vision technologies with emerging wearable devices enables exciting new mobile experiences. Learn about new types of vision-enabled wearables and the creative, new applications that will drive them.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=O-w_5yduaZ4
Learn more about Vuforia mobile vision platform: https://www.qualcomm.com/vuforia
This document discusses augmented reality (AR) applications and frameworks. It describes several existing AR applications for different domains like medical, entertainment, and military. It then discusses developing an AR application using an AR framework, which implements basic AR features like shape recognition, depth detection, and rendering. The document proposes an AR framework prototype that offers these features and is cross-platform, with the ability to add or modify components. Test results showed it could support thousands of simultaneous clients.
Sygic provides customized professional navigation software and solutions for businesses and civil services, powering over 100,000 vehicles globally. Their offerings include Sygic Fleet Navigation software for safe and efficient driving, Sygic 3D Navigation for in-dash systems, Sygic Truck Navigation tailored for trucks, and Sygic Taxi Navigation designed for taxi drivers with features like taxi lanes and real-time traffic updates. More information can be found on their website at http://www.sygic.com/en/business.
Sygic provides customized professional navigation software and solutions for businesses and civil services, powering over 100,000 vehicles globally. Their offerings include Sygic Fleet Navigation software for safe and efficient driving, Sygic 3D Navigation for in-dash systems, Sygic Truck Navigation tailored for trucks, and Sygic Taxi Navigation designed for taxi drivers with features like taxi lanes and real-time traffic updates. More information can be found on their website at http://www.sygic.com/en/business.
The document introduces the Qualcomm Vuforia Mobile Vision Platform. It provides an overview of the platform components including the Vuforia Engine, tools like the Target Manager and Vuforia Capture App, and cloud services. It describes the platform's vision capabilities like image, object, and environment recognition. Examples are given of shopping, gaming, and digital eyewear experiences built with Vuforia. Session information is provided for demonstrations of the platform at the Uplinq conference.
Hands-On with the Qualcomm Vuforia Mobile Vision Platform (Beginning tutorial)Qualcomm Developer Network
Learn how to get started with the Qualcomm® Vuforia™ Platform. This session is intended for iOS, Android, or Unity developers who have not yet built a Vuforia app. Qualcomm Vuforia is a product of Qualcomm Connected Experiences, Inc.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=y-zG11QguTk
Learn more about Vuforia: https://www.qualcomm.com/products/vuforia
UplinQ - hands-on with the qualcomm vuforia mobile vision platformSatya Harish
The document introduces the Qualcomm Vuforia Mobile Vision Platform. It provides an overview of the platform components including the Vuforia Engine, tools like the Target Manager and Vuforia Capture App, and cloud services. It describes the platform's vision capabilities like image, object, and environment recognition. Examples of digital experiences built with Vuforia like shopping and gaming are also mentioned. Session information is provided for demonstrations of Vuforia at the Uplinq conference.
The document introduces the Qualcomm Vuforia Mobile Vision Platform. It provides an overview of the platform components including the Vuforia Engine, tools like the Target Manager and Vuforia Capture App, and cloud services. It describes the platform's vision capabilities like image, object, and environment recognition. Examples of digital experiences built with Vuforia like shopping and gaming are also mentioned. Session information is provided for demonstrations of Vuforia at the Uplinq conference.
Vinny DaSilva (Vuforia): Designing For Dynamic EnvironmentsAugmentedWorldExpo
Vuforia is a software platform for augmented reality development that uses computer vision to allow digital content to be placed in real-world environments. It has over 325,000 registered developers and 425 million app installs. Vuforia is introducing new capabilities like model targets, which allow tracking of 3D objects without markers, and advanced smart terrain, which generates a 3D semantic model of the environment. These new features will enable AR experiences in dynamic environments and tracking of large objects without alterations. Vuforia is also expanding its partnership with Unity so that Vuforia will be built directly into the Unity game engine, making AR development easier and more performant.
The ARmedia SDK provides a set of Tracking libraries, Rendering components and Tools to create great Mixed Reality applications on mobiles and smartglasses.
IA aplicada a las aulas. Aumentame EDU 2024Isidro Navarro
Este documento resume los principales conceptos y aplicaciones de la inteligencia artificial (IA) en la educación. La IA puede personalizar el aprendizaje, crear contenido de forma eficiente, evaluar de forma automatizada, y apoyar la flexibilidad y el aprendizaje continuo. Sin embargo, también plantea desafíos éticos como el sesgo y la privacidad de datos. La IA generativa puede crear texto, imágenes y otros recursos didácticos, y herramientas como ChatGPT pueden guiar el aprendizaje. El documento también discute el
The document discusses implementing AI in marketing data and applications. It begins with 7 steps for implementing AI in marketing data including data collection, cleaning, customer segmentation, behavior prediction, content personalization, price optimization, and campaign automation. It then discusses specific AI applications in marketing such as intelligent chatbots, sentiment analysis, natural language processing, personalized ads, predictive analysis, sales funnel optimization, and considerations around ethics and privacy. Finally, it outlines several AI software platforms used for data marketing, including Salesforce Einstein, IBM Watson Marketing, Adobe Marketing Cloud, HubSpot, Google Analytics 4, Optimizely, and Mailchimp and Oracle Eloqua.
El documento habla sobre las nuevas tendencias en tecnologías para el patrimonio cultural como la reconstrucción 3D, patrimonio digitalizado, museos virtuales, realidad aumentada, virtual y mixta. Explica las tecnologías necesarias como fotogrametría, escáner láser, modelado digital y motion capture. Finalmente, menciona ejemplos recientes de implementaciones como exposiciones y experiencias virtuales en museos.
Este documento describe los metaversos y cómo pueden aplicarse en el aula. Explica que un metaverso es un espacio virtual compartido en 3D donde los usuarios interactúan a través de avatares. Luego detalla algunos metaversos existentes como Horizon Worlds, Roblox y Decentraland. Más adelante, explica el hardware y software necesarios para experimentar los metaversos, incluyendo visores VR y avatares. Finalmente, propone algunas aplicaciones educativas como el trabajo y diseño colaborativos en entornos virtuales.
Realidad Aumentada, Virtual y Mixta en EducaciónIsidro Navarro
El documento presenta las tecnologías de realidad aumentada, virtual y mixta y sus aplicaciones en educación. Explica brevemente la historia y taxonomía de estas tecnologías. Luego describe hardware como cascos y gafas VR, cámaras de profundidad y escáneres LiDAR, así como software como Unreal Engine, Unity, Vuforia y otros SDK de realidad aumentada. Finalmente, menciona ejemplos de aplicaciones educativas de RV y RA, como Google Expeditions, YouTube VR y Metaverse.
REALIDAD AUMENTADA Y VIRTUAL EN EDUCACION - SIMO 2018Isidro Navarro
Este documento describe el potencial de la realidad aumentada y virtual para la educación, facilitando experiencias inmersivas que pueden ser creadas y compartidas por estudiantes. Explica las diferencias entre realidad virtual y aumentada, y proporciona ejemplos de herramientas y proyectos educativos como la creación de contenidos de 360°, representaciones arquitectónicas y juegos de audio aumentados. El documento concluye señalando que estas tecnologías permiten trabajar cualquier asignatura de manera universalmente accesible y motivadora.
Presentation of the 21th Meetup Augmented Reality Barcelona
29 november 2017 at ENTI School
More information at https://www.meetup.com/Augmented-Reality-Barcelona/
Sistemas de Visualización Gamificados para la mejora de la Motivación Intríns...Isidro Navarro
Este documento describe un proyecto de investigación que busca desarrollar sistemas de visualización gamificados para mejorar la motivación intrínseca de estudiantes de arquitectura. El proyecto incorpora nuevas tecnologías de visualización en proyectos arquitectónicos reales y mide variables como la motivación y satisfacción de los estudiantes. Se presentan dos casos de estudio piloto con estudiantes de la Universidad Ramon Llull trabajando en proyectos de supermanzanas de Barcelona. Los resultados preliminares muestran un aumento en
El documento describe la historia y el estado actual de la realidad virtual y la realidad aumentada. Explica las diferencias entre VR y AR, así como los dispositivos de hardware y software utilizados. También analiza las principales aplicaciones y tendencias de mercado de la VR y la AR, incluidos los juegos, la educación, los museos y las exhibiciones.
FROM AR, VR & MIXED REALITY TO IMMERSIVE WORLDSIsidro Navarro
This document discusses the growth of immersive technologies like augmented reality (AR), virtual reality (VR), and mixed reality from their origins to current applications and companies working in this space. Major investments in VR companies like Magic Leap and Oculus and the release of products like Microsoft HoloLens showed growth in the mid-2010s. The document outlines applications of AR/VR in areas like video monitoring, navigation, training simulators, and more. It also introduces Labs4Glass, a Barcelona-based startup working on AR, VR, wearables, mobile location services, and interaction interfaces for brands, sports, museums and more.
AUGMENTED REALITY: tools, applications and benefits for TOURISM and Smart Des...Isidro Navarro
The document discusses augmented reality tools and applications for the tourism sector and smart destinations. It provides examples of AR applications for tourism including cultural heritage sites, virtual tours, indoor navigation, and accessibility. Case studies are presented from various countries using AR for travel guides, exhibitions, gamification and more. Emerging technologies discussed include smartglasses, 360 cameras, and future developments in wearable devices, augmented reality and virtual reality.
Augmented reality and smart cities were discussed at a meetup in Barcelona on November 19, 2014. The meetup was hosted by Isidro Navarro, who has explored using augmented reality in cities to enhance citizen experiences and make cities more efficient through new technologies. Over 100 people attended the event to learn about emerging applications of augmented reality and how it could be applied to improve life in urban environments.
Presentation at SIMO Educación 2014 Conference, Madrid 16 oct
First event fully dedicated to technology applied to educ.
Google Glass in Education, Explorer and Teacher.
Presentación de la videoconferencia 'Google Glass en Educación' - Caso práctico.
Desde CEL TechTrend , Barcelona para la escuela Northfield School en Buenos Aires
Presentation of Augmented Reality applications for Heritage using scanners 3D, AR, VR, smart glasses and Wearables.
October 3th, 2014 at Caixaforum, Girona
International Augmented Med (IAM) congress
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Digital Marketing Trends in 2024 | Guide for Staying AheadWask
https://www.wask.co/ebooks/digital-marketing-trends-in-2024
Feeling lost in the digital marketing whirlwind of 2024? Technology is changing, consumer habits are evolving, and staying ahead of the curve feels like a never-ending pursuit. This e-book is your compass. Dive into actionable insights to handle the complexities of modern marketing. From hyper-personalization to the power of user-generated content, learn how to build long-term relationships with your audience and unlock the secrets to success in the ever-shifting digital landscape.
Project Management Semester Long Project - Acuityjpupo2018
Acuity is an innovative learning app designed to transform the way you engage with knowledge. Powered by AI technology, Acuity takes complex topics and distills them into concise, interactive summaries that are easy to read & understand. Whether you're exploring the depths of quantum mechanics or seeking insight into historical events, Acuity provides the key information you need without the burden of lengthy texts.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
OpenID AuthZEN Interop Read Out - AuthorizationDavid Brossard
During Identiverse 2024 and EIC 2024, members of the OpenID AuthZEN WG got together and demoed their authorization endpoints conforming to the AuthZEN API
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
WeTestAthens: Postman's AI & Automation Techniques
Augmented Reality Demos
1. AUGMENTED REALITY DEMOS
MOBILE APPLICATION DEMOS
‘Modelos 3D ETSAB AR’ Application
ARMEDIA PLAYER for 3D models visualization
ISIDRO NAVARRO
2. AUGMENTED REALITY TUTORIALS
By ISIDRO NAVARRO
MOBILE APPLICATION DEMOS
VUFORIA + UNITY
ARMEDIA
2013
DEMOSTRATION
• ‘Modelos 3D ETSAB AR’ Application
– Developed with Vuforia SDK + Unity using IMAGE TARGETS
– The models have been created with 3DStudioMAX and exported in FBX file
format to UNITY
– The models includes Textures and Shadows
• ARMEDIA PLAYER for 3D models visualization
– Downloading the models from the QR Code link
– The models have been created with the ARMEDIA Plug-in of
Inglobetechnologies for 3DStudioMAX
– Use the Marker to view the 3D models
– Interact with the 3D models touching the screen to rotate, scale and
translate the figure
2
3. AUGMENTED REALITY TUTORIALS
By ISIDRO NAVARRO
MOBILE APPLICATION DEMOS
VUFORIA + UNITY
ARMEDIA
2013
INTRODUCTION
• Application ‘MODELOS 3D ETSAB AR’
– Download the App from Google Play and scan the
images of each 3D models to experience the
augmented reality.
3
4. AUGMENTED REALITY TUTORIALS
By ISIDRO NAVARRO
MOBILE APPLICATION DEMOS
VUFORIA + UNITY
ARMEDIA
2013
INTRODUCTION
• ARMEDIA
– Scan the QR code. Download the .ARMEDIA file
and open the 3D model using the ARMEDIA Player
with this MARKER.
4