Learn how developers and brands are using the Qualcomm® Vuforia™ mobile vision platform, a product of Qualcomm Connected Experiences, Inc, to build next-generation educational, shopping and gaming experiences.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=TWh3Uynt_qc&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=17
Learn more about Vuforia: https://www.qualcomm.com/vuforia
Learn how the Toy Recognition feature in the Qualcomm® Vuforia™ mobile vision platform, a product of Qualcomm Connected Expereiences, Inc., opens new opportunities in the toy industry by enabling a new class of physical-to-digital play experiences. Toy Recognition allows for the detection and tracking of 3D objects and gives developers a seamless way to add digital features to a toy.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=s76aeq6rIlc&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=24
The Gimbal™ proximity and context aware platform, which enables brands to engage consumers with relevant, timely and personalized mobile communications can help drive loyalty and sales. Learn how to incorporate Gimbal, which includes polygon geo-fencing, micro-proximity beacons and an SDK for iOS and Android, in to your apps.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=QBQNYTx4rlw
In this session, you’ll learn how the AllJoyn™ lighting service framework (LSF) hosted by the AllSeen Alliance helps you build hardware and software products that can discover, interoperate, and control connected lights based on AllJoyn.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=3lNzNj5ytqM
Learn more about the AllSeen Alliance: https://allseenalliance.org/
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
Pairing computer vision technologies with emerging wearable devices enables exciting new mobile experiences. Learn about new types of vision-enabled wearables and the creative, new applications that will drive them.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=O-w_5yduaZ4
Learn more about Vuforia mobile vision platform: https://www.qualcomm.com/vuforia
The Smart glasses Technology of wearable computing aims to identify the computing devices into today’s world.(SGT) are wearable Computer glasses that is used to add the information alongside or what the wearer sees. They are also able to change their optical properties at runtime.(SGT) is used to be one of the modern computing devices that amalgamate the humans and machines with the help of information and communication technology. Smart glasses is mainly made up of an optical head-mounted display or embedded wireless glasses with transparent heads- up display or augmented reality (AR) overlay in it. In recent years, it is been used in the medical and gaming applications, and also in the education sector. This report basically focuses on smart glasses, one of the categories of wearable computing which is very popular presently in the media and expected to be a big market in the next coming years. It Evaluate the differences from smart glasses to other smart devices. It introduces many possible different applications from the different companies for the different types of audience and gives an overview of the different smart glasses which are available presently and will be available after the next few years.
Learn how the Toy Recognition feature in the Qualcomm® Vuforia™ mobile vision platform, a product of Qualcomm Connected Expereiences, Inc., opens new opportunities in the toy industry by enabling a new class of physical-to-digital play experiences. Toy Recognition allows for the detection and tracking of 3D objects and gives developers a seamless way to add digital features to a toy.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=s76aeq6rIlc&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=24
The Gimbal™ proximity and context aware platform, which enables brands to engage consumers with relevant, timely and personalized mobile communications can help drive loyalty and sales. Learn how to incorporate Gimbal, which includes polygon geo-fencing, micro-proximity beacons and an SDK for iOS and Android, in to your apps.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=QBQNYTx4rlw
In this session, you’ll learn how the AllJoyn™ lighting service framework (LSF) hosted by the AllSeen Alliance helps you build hardware and software products that can discover, interoperate, and control connected lights based on AllJoyn.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=3lNzNj5ytqM
Learn more about the AllSeen Alliance: https://allseenalliance.org/
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
Pairing computer vision technologies with emerging wearable devices enables exciting new mobile experiences. Learn about new types of vision-enabled wearables and the creative, new applications that will drive them.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=O-w_5yduaZ4
Learn more about Vuforia mobile vision platform: https://www.qualcomm.com/vuforia
The Smart glasses Technology of wearable computing aims to identify the computing devices into today’s world.(SGT) are wearable Computer glasses that is used to add the information alongside or what the wearer sees. They are also able to change their optical properties at runtime.(SGT) is used to be one of the modern computing devices that amalgamate the humans and machines with the help of information and communication technology. Smart glasses is mainly made up of an optical head-mounted display or embedded wireless glasses with transparent heads- up display or augmented reality (AR) overlay in it. In recent years, it is been used in the medical and gaming applications, and also in the education sector. This report basically focuses on smart glasses, one of the categories of wearable computing which is very popular presently in the media and expected to be a big market in the next coming years. It Evaluate the differences from smart glasses to other smart devices. It introduces many possible different applications from the different companies for the different types of audience and gives an overview of the different smart glasses which are available presently and will be available after the next few years.
Augmented reality is a technology of blending the live view of the real world with the computer generated virtual worlds (digital graphics and sound). Today we can see that Augmented Reality is used in advertising, gaming, entertainment, robotics, military training, engineering, designing and in many other industries.
Augmented reality is truly a disruptive tool to provide great brand engagement to customers. But at the same there are great challenges to make it work in countries like India. With deep understanding of user behavior and technology, we at TELibrahma offer "intARact" - the augmented reality customized for Indian market.
Augmented Reality allows to combine virtual and real images. In contrast to Virtual Reality, which immerses the user in a completely artificial environment, Augmented Reality allows the user to maintain contact with the real world while interacting with virtual objects.
On July 15, 2015, Taiwan Startup Stadium welcomed more than two dozen Taiwan-based startups to present their products for 2 minutes for the chance to join TSS at RISE Conference in Hong Kong July 31-August 1. A total of 29 teams pitched, including 3 teams remotely presenting via video. Here's a rundown of each of the teams presenting, as well as the 4 winners!
Smart Glasses and the Evolution of Human-Computing Interfacesn-tech Research
Within the emerging category of wearable computing, arguably the most characteristic product to emerge is "smart glasses" which mesh the communications capabilities of smartphones with additional visual and other sensual enhancements, including augmented reality. The primary selling feature of smart glasses is their ability to display video, navigation, messaging, augmented reality (AR) applications, and games on a large virtual screen, all completely hands-free. The current poster child for smart glasses is Google’s "Glass" product, but there are more than 20 firms offering smart glasses or planning to do so.
The hands-free nature of smart glasses opens up new possibilities for human-computer interfaces (HCI), drawing from smart phones as well as interfaces developed in other contexts (e.g. virtual reality). Early smart glasses models are leaning on mature and low-cost technologies with notable influence from smartphones; however we see a gradual trend for smart glasses (and other wearable computing devices) to be driven by more natural interface controls, once these technologies have time to mature as well -- and they're getting remarkably close.
Enhancing the User Experience Through the Sense of Touch with Bob HeubelFITC
Touchscreens have become the default UI in mobile devices, but with their adoption, the lack of tactile feedback is a common complaint. The best applications today, involve multi-sensory – HD graphics and quality sound are no longer sufficient to stand out from the crowd. Haptics (vibration touch feedback) lets people feel what is going on in advance – powering intuitive experiences. Haptics can add a sense of realism which is unexpected in mobile applications. Android developers can now offer different haptic effects in mobile applications by leveraging new free tools and solutions that easily integrate haptic effects feedback into their designs.
In this session Immersion’s Haptic Expert Team, will demonstrate how to enhance the user experience, differentiate your applications from the hundreds and thousands of apps in the market and take your application to the next level of interactions. The presentation will introduce the concept of haptic feedback, development tools, and good design principles for creating haptic effects for mobile apps.
Tom Edwards, Chief Digital Officer, Agency @ Epsilon and recent Ad Age Marketing Technology Trailblazer, recently attended Google I/O 2017. From Google's vision of ubiquitous computing, multi-modal, computing, Google Assistant (Actions, Auto, Computer Vision, Wear, Android O, Progressive Web Apps, Structured Data & Search to Immersive Computing tied to Daydream, Social VR, WebVR, Visual Positioning Services, Tango and WebAR, this is a comprehensive recap of the event.
Developing Augmented Reality on Smart GlassesCodemotion
"Developing Augmented Reality on Smart Glasses" by Mauro Rubin, Niccolò Mangiarotti
Augmented Reality is one of the protagonist of Industry 4.0; this main role was achieved thanks to the spread of the next-generation wearable devices, starting from the new smart glasses. In the Enterprise field, AR apps for smart glasses have become everyday more sophisticated, offering, in the best use cases: 3D objects managements, smart navigation, objects recognition, connection to the IoT and new ways of interaction between virtual and real environment. The participants will learn how to develop an AR application for Epson Moverio smart glasses, able to offer the modules described above.
Technology moves fast, so to stay aware of the latest developments we organize regular tech updates. While the main goal is to keep our staff on top of things, we also feel that these updates are useful to share with our clients and the world! Below you will find our tech update for Spring 2017. This update focusses on conversational interfaces and the field of virtual reality and augmented reality.
For this presentation, we gratefully included images from the following websites. In case we forgot to mention you, please reach out to us and we will make sure to include you.
Android Authority: http://www.androidauthority.com
The Verge: https://www.theverge.com
Engadget: https://www.engadget.com
CES: http://www.ces.tech
Samsung: http://www.samsung.com
LG: http://www.lg.com
Xiaomi: http://www.mi.com
Lenovo: http://www.lenovo.com
Amazon: https://www.amazon.com/Amazon-Devices
Google: https://madeby.google.com
Microsoft: https://www.microsoft.com
Seminar Presentation on Android Wear technology.
The report is based on what it can do, things that android wear will enable us to do. the technical back study is avoided in the presentation.
AWE Tel Aviv Startup Pitch: Yoav Hoshen with Superb Reality Ltd.AugmentedWorldExpo
A Startup Pitch from the Main Stage at AWE Tel Aviv 2018 - the World's #1 XR Conference & Expo in Tel Aviv, Israel, November 5, 2018.
http://AugmentedWorldExpo.com
Introduction to Android ,Introduction to android ,History of android ,why develop apps for android? ,most popular platform for mobile apps , features of android & description ,what does android run on? ,android applications
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics, haptics or GPS data.[1] It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.
Hands-On with the Qualcomm Vuforia Mobile Vision Platform (Beginning tutorial)Qualcomm Developer Network
Learn how to get started with the Qualcomm® Vuforia™ Platform. This session is intended for iOS, Android, or Unity developers who have not yet built a Vuforia app. Qualcomm Vuforia is a product of Qualcomm Connected Experiences, Inc.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=y-zG11QguTk
Learn more about Vuforia: https://www.qualcomm.com/products/vuforia
Augmented reality is a technology of blending the live view of the real world with the computer generated virtual worlds (digital graphics and sound). Today we can see that Augmented Reality is used in advertising, gaming, entertainment, robotics, military training, engineering, designing and in many other industries.
Augmented reality is truly a disruptive tool to provide great brand engagement to customers. But at the same there are great challenges to make it work in countries like India. With deep understanding of user behavior and technology, we at TELibrahma offer "intARact" - the augmented reality customized for Indian market.
Augmented Reality allows to combine virtual and real images. In contrast to Virtual Reality, which immerses the user in a completely artificial environment, Augmented Reality allows the user to maintain contact with the real world while interacting with virtual objects.
On July 15, 2015, Taiwan Startup Stadium welcomed more than two dozen Taiwan-based startups to present their products for 2 minutes for the chance to join TSS at RISE Conference in Hong Kong July 31-August 1. A total of 29 teams pitched, including 3 teams remotely presenting via video. Here's a rundown of each of the teams presenting, as well as the 4 winners!
Smart Glasses and the Evolution of Human-Computing Interfacesn-tech Research
Within the emerging category of wearable computing, arguably the most characteristic product to emerge is "smart glasses" which mesh the communications capabilities of smartphones with additional visual and other sensual enhancements, including augmented reality. The primary selling feature of smart glasses is their ability to display video, navigation, messaging, augmented reality (AR) applications, and games on a large virtual screen, all completely hands-free. The current poster child for smart glasses is Google’s "Glass" product, but there are more than 20 firms offering smart glasses or planning to do so.
The hands-free nature of smart glasses opens up new possibilities for human-computer interfaces (HCI), drawing from smart phones as well as interfaces developed in other contexts (e.g. virtual reality). Early smart glasses models are leaning on mature and low-cost technologies with notable influence from smartphones; however we see a gradual trend for smart glasses (and other wearable computing devices) to be driven by more natural interface controls, once these technologies have time to mature as well -- and they're getting remarkably close.
Enhancing the User Experience Through the Sense of Touch with Bob HeubelFITC
Touchscreens have become the default UI in mobile devices, but with their adoption, the lack of tactile feedback is a common complaint. The best applications today, involve multi-sensory – HD graphics and quality sound are no longer sufficient to stand out from the crowd. Haptics (vibration touch feedback) lets people feel what is going on in advance – powering intuitive experiences. Haptics can add a sense of realism which is unexpected in mobile applications. Android developers can now offer different haptic effects in mobile applications by leveraging new free tools and solutions that easily integrate haptic effects feedback into their designs.
In this session Immersion’s Haptic Expert Team, will demonstrate how to enhance the user experience, differentiate your applications from the hundreds and thousands of apps in the market and take your application to the next level of interactions. The presentation will introduce the concept of haptic feedback, development tools, and good design principles for creating haptic effects for mobile apps.
Tom Edwards, Chief Digital Officer, Agency @ Epsilon and recent Ad Age Marketing Technology Trailblazer, recently attended Google I/O 2017. From Google's vision of ubiquitous computing, multi-modal, computing, Google Assistant (Actions, Auto, Computer Vision, Wear, Android O, Progressive Web Apps, Structured Data & Search to Immersive Computing tied to Daydream, Social VR, WebVR, Visual Positioning Services, Tango and WebAR, this is a comprehensive recap of the event.
Developing Augmented Reality on Smart GlassesCodemotion
"Developing Augmented Reality on Smart Glasses" by Mauro Rubin, Niccolò Mangiarotti
Augmented Reality is one of the protagonist of Industry 4.0; this main role was achieved thanks to the spread of the next-generation wearable devices, starting from the new smart glasses. In the Enterprise field, AR apps for smart glasses have become everyday more sophisticated, offering, in the best use cases: 3D objects managements, smart navigation, objects recognition, connection to the IoT and new ways of interaction between virtual and real environment. The participants will learn how to develop an AR application for Epson Moverio smart glasses, able to offer the modules described above.
Technology moves fast, so to stay aware of the latest developments we organize regular tech updates. While the main goal is to keep our staff on top of things, we also feel that these updates are useful to share with our clients and the world! Below you will find our tech update for Spring 2017. This update focusses on conversational interfaces and the field of virtual reality and augmented reality.
For this presentation, we gratefully included images from the following websites. In case we forgot to mention you, please reach out to us and we will make sure to include you.
Android Authority: http://www.androidauthority.com
The Verge: https://www.theverge.com
Engadget: https://www.engadget.com
CES: http://www.ces.tech
Samsung: http://www.samsung.com
LG: http://www.lg.com
Xiaomi: http://www.mi.com
Lenovo: http://www.lenovo.com
Amazon: https://www.amazon.com/Amazon-Devices
Google: https://madeby.google.com
Microsoft: https://www.microsoft.com
Seminar Presentation on Android Wear technology.
The report is based on what it can do, things that android wear will enable us to do. the technical back study is avoided in the presentation.
AWE Tel Aviv Startup Pitch: Yoav Hoshen with Superb Reality Ltd.AugmentedWorldExpo
A Startup Pitch from the Main Stage at AWE Tel Aviv 2018 - the World's #1 XR Conference & Expo in Tel Aviv, Israel, November 5, 2018.
http://AugmentedWorldExpo.com
Introduction to Android ,Introduction to android ,History of android ,why develop apps for android? ,most popular platform for mobile apps , features of android & description ,what does android run on? ,android applications
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics, haptics or GPS data.[1] It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.
Hands-On with the Qualcomm Vuforia Mobile Vision Platform (Beginning tutorial)Qualcomm Developer Network
Learn how to get started with the Qualcomm® Vuforia™ Platform. This session is intended for iOS, Android, or Unity developers who have not yet built a Vuforia app. Qualcomm Vuforia is a product of Qualcomm Connected Experiences, Inc.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=y-zG11QguTk
Learn more about Vuforia: https://www.qualcomm.com/products/vuforia
Mobility and Apps: The Intersection of Productivity in BusinessJuliann Grant
This presentation was given at ISA's Automation Week in Orlando held on September 24-27th, 2012 by Juliann Grant, VP at Telesian Technology.
The presentation looked at the rapid growth of mobile applications and specifically at mobile applications pertaining to social media, productivity, and engineering.
PTC Releases Major Update to Vuforia – World’s Leading Platform for Augmented...PTC
NEEDHAM, Mass. – August 11, 2016 –– PTC (NASDAQ: PTC) today announced availability of Vuforia™ 6, the newest version of its award-winning platform for augmented reality (AR) development. Vuforia 6 introduces the VuMark™, a customizable visual code that enables AR experiences to be attached to any product or object. Additionally, Vuforia 6 addresses the growing need for AR in the enterprise with support for Microsoft HoloLens and Windows 10 tablets.
Vuforia is the world’s most widely used platform for AR development. With support for leading phones, tablets, and eyewear, more than 30,000 Vuforia-powered applications have been published on the App Store and Google Play – and have led to more than 275 million app installs. Vuforia also supports an active developer ecosystem with more than 250,000 registered developers and more than 30,000 projects in development.
Hybrid solutions for exhibitions stand designSerena Ferrari
FROM EXHIBITION STAND DESIGN TO EXPERIENCE DESIGN.
COVID-19 has accelerated the integration of virtual and in-person event and exhibition delivery, requiring a fundamental change in how we engage with customers to maintain relevance.
Furthermore, a recent GES USA survey has revealed that to most people hybrid is another way to attend virtually or in-person and not a differentiated format.
The main challenge for exhibition stand designers and event planners is how to make the hybrid experience meaningful, and the technology easy to use.
We have created the virtual reality public speaking
simulator that can put you in real-world context
of an upcoming event.
Our project makes it possible to simulate any environment
and practice any public speeches. We can create
any 3D environment for any place so accurate that
it would feel quite similar to the place where you are
going to perform and you can practice your speech
just as if you were there before.
Video content is accountable for 50 percent of the growth of the internet year on year. Yet so many marketers are still unaware or unprepared to invest in video content. This presentation dives into the technologies, strategies and solutions that are driving the future of video content.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for Magic Leap, a provider of smart glass-based Augmented Reality. Unlike other forms of AR that rely on cameras and either smart phones or tablet computers, Magic Leap provides AR in smart glasses. These glasses look like Google Glass, but users see a realistic 3D view that is superimposed on the real world, as seen through the glasses. Magic Leap expects its AR glasses to be used for gaming, education, commerce, and other applications. These slides describe the value proposition, customers, method of value capture, scope of activities and the method of strategic control for Magic Leap.
PTC and Unity Announce Strategic Collaboration to Accelerate Augmented Realit...PTC
Vuforia AR Platform to be Integrated with Unity
LOS ANGELES. and NEEDHAM, Mass. – November 1, 2016 –– PTC (NASDAQ: PTC) and Unity Technologies today announced a collaboration to simplify augmented reality (AR) development. PTC and Unity will work together to integrate the Vuforia® AR platform with Unity in order to deliver a seamless development experience to Unity’s global ecosystem.
These slides use concepts from my (Jeff Funk) course on Business Models at National University of Singapore to analyze the business model for Google Cardboard. Google Cardboard provides users with a virtual reality experience for a much lower price than that from Occulus Rift. It combines a fold-out cardboard mount with an Android smart phone to enable users to feel as though they are part of a video or game. It is light, does not require wires, and content will be available from YouTube and Google Play. Young males are expected to be the largest users of Google Cardboard. Google expects to make money from sales of content through Google Play. The slides describe the value proposition, method of value capture, customers, scope of activities, and method of strategic control for Google Cardboard.
XR viewers are a new category of AR or VR devices that allow for lighter and smaller designs since they are connected to smartphones or other computer accessories. For more details, check out this great webinar, which has been adapted from a presentation we gave at AWE 2019.
One of the biggest issues for a developer – whether they are an engineer at an OEM or working for a mobile AI application startup – is that their apps are at the mercy of pre-set power and performance settings as defined by OEMs or Silicon vendors. So how can a developer break through that barrier when it seems their hands are tied behind their backs? The Snapdragon Power Optimization SDK allows developers to control the CPU and GPU frequency much more finely from their own application logic. This provides developers with more control within the bounds of the power/thermal framework.
Is XR the next mobile computing platform that has the potential to one day surpass the mobile phone? Forecasters say that by 2023, there will be over 186 million XR Standalone devices (AR/VR) in the world. All these devices will transform industries by making workers more efficient, will change the way we live by making it easier for us to communicate and share and much more. Join us as we reveal findings from our US and China qualitative study and learn what consumers need and want in the next wave of XR devices.
Extended reality (XR) is already providing revolutionary experiences today, and it’s important for developers to know all the latest advances. Taking your XR development to the next level of immersion within the power and thermal constraints of a mobile device is a critical challenge. A new era in distributed computing powered by 5G, on-device processing, and edge cloud processing could offer a solution. What if we combine the power-efficient, latency-sensitive on-device rendering and tracking of the XR headset with the partial rendering capabilities of the edge cloud over a 5G link with low latency and high quality-of-service? We get boundless mobile XR experiences with photorealistic visuals. Making this vision a reality for developers will require the entire XR and 5G ecosystem coming together.
Artificial intelligence (AI) is reshaping our lives, and it’s a fantastic time and opportunity for developers working in this area. One example is in the voice UI and virtual assistant revolution, where machine learning and machine speech recognition approaches the accuracy of humans. The AI powering key voice UI components, such as automatic speech recognition and natural language processing, has traditionally run in the cloud due to computing, storage, and power constraints. However, on-device processing of voice UI provides unique benefits, such as instant response, reliability, and privacy. And developers can take advantage of on-device processing by fusing multiple on-device sensor inputs, such as camera and accelerometers, in addition to microphones to add a level of personalization to your AI development project.
Introduction to DragonBoard 410c Development Board and Starting Development of Your Embedded Linux-based IIoT Device
Watch the recording at: http://bit.ly/2AskXuW
Bringing Out Best Embedded Computing - Qualcomm Uplinq 2014 session. Speaker: Leon Farasati, Staff Product Manager, Qualcomm Technologies, Inc.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=r1C1QPxSQ-k
This session will provide a high-level overview of all of the tools and SDKs offered to Android developers via the Qualcomm Developer Network. Covered topics include Qualcomm® Adreno™ graphics profiler, Qualcomm® Snapdragon™ LLVM compiler, Trepn™ power profiler, Qualcomm® MARE parallelization library, Adreno SDK, AllJoyn™ software framework, Qualcomm®Vuforia™ SDK and more.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=ItrzdkBmRJQ
Learn more about Android Tools for Snapdragon processors at Qualcomm Developer Network: https://developer.qualcomm.com/
Qualcomm® Snapdragon™ processors, a product of Qualcomm Technologies, Inc., boast a long list of technologies, from the CPU and GPU, to audio, video, display, networking and much more. In this session, you’ll learn how to take advantage of these features and technologies to create the best gaming experiences, including all the available tools.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=NhbZK_5na7U&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=31
Learn more about developing mobile apps for devices powered by Snapdragon processors: https://developer.qualcomm.com/mobile-development/maximize-hardware/mobile-gaming-graphics-adreno
Get an overview of Qualcomm Technologies, Inc.'s power and performance profiling tools, and how these tools can help you create more efficient apps. Covered topics include using profiling tools to determine whether your app exhibits behavior that causes excessive power consumption, how to resolve the top five power-related problems and more.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=9Uc0qpMzfw0
To meet the massive increase in demand for high-quality digital content on mobile devices, mobile network operators, service providers and device makers are adopting LTE Broadcast. This session presents a case study presentation from Verizon Wireless, discussing the role of LTE Broadcast/Multicast and the role of content creators and developers in their rollout.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=DzyeS8B7LnA
Internet of Everything is already happening, driven by the staggering growth of smart devices, systems and sensors. As hardware and software developers look to use connectivity to create IoE devices and apps, they encounter misconceptions about complexities and technology options available to them. This session provides insight into the latest connectivity options and tools to help you add connected interactivity to apps and everyday objects.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=bL-Y1XR-KT0&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=12
This session will discuss trends in mobile security, future risks and mobile security’s place in the overall cyber security effort. Enterprise and BYOD, authentication and anti-theft solutions will be presented. We’ll highlight the security vulnerabilities of today, future risks and solutions to mitigate them. Asaf Ashkenazi will be moderating this panel discussion.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=g1V-oDlt6s8
Mobile is quickly becoming the new technology platform for learning. Android is becoming one of the platforms of choice for education. The need for high-quality apps has never been greater, so don’t miss this session as we provide guidance around the important parameters, considerations and potential partnerships for the education segment. Susan Silveira will be moderating this panel discussion.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=Tqe4vz3xEXg&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=8
Learn more about mobile learning: https://www.qualcomm.com/education
This session will cover how internet music services will win the wireless world. We’ll address the trends driving this transition, the structural implications of the shift, and the new tools that will let developers take advantage of the new home audio landscape without giving up their carefully designed user experiences or their carefully developed revenue streams.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=ERbL5ZENU6Q&index=11&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi
Qualcomm Vuforia Mobile Vision Platform: Smart Terrain for Depth-Sensing CamerasQualcomm Developer Network
Learn how to build breakthrough gaming and shopping experiences that take advantage of what the Smart Terrain™ feature of the Qualcomm® Vuforia™ mobile vision platform, a product of Qualcomm Connected Experiences, Inc. can offer. Intended for developers who have built at least one Vuforia app or who are proficient with Unity, this session provides a workflow overview and insights on how best to optimize for depth-sensing cameras.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=1RmyHZ2_vg0
While Android’s use in mobile and embedded systems is now common, details about how to debug and develop in its internals are still hard to come by. This session will cover the tools, techniques and hacks that developers can use to debug difficult problems within the Android stack.
View this presentation on YouTube:
https://www.youtube.com/watch?v=vnoY9WwEwIc
2. Using the Qualcomm® Vuforia™ Mobile
Vision Platform to Build Breakthrough
Mobile Experiences
Brigitte Alexander
Director Business Development, Qualcomm Connected Experiences, Inc.
The Qualcomm Vuforia SDK is a product of Qualcomm Connected Experiences, Inc.
4. 4
Range of possibilities for interactive products
Books &
Magazines
Catalogs
Newspapers
Toys Brochures
Posters &
Signs
Product
Packaging
5. 5
Smart Terrain is a feature of the Qualcomm Vuforia SDK.
Qualcomm® Vuforia™
Smart Terrain™
Breakthrough interactivity
Gives apps the ability to interact
with objects and surfaces
Allows users to create custom
play spaces
3D reconstruction capability
Available for today’s smartphones
and tablets
Supporting camera technologies
of tomorrow
5
7. 7
With a network of
preferred
developers
around the world
Global developer adoption: 100k+
North
America
Latin
America
Europe
Middle East
& Africa
India
SE / Asia Pacific
Japan & Korea
China
13%
17%
26%
6%
7%
7%
9%
15%
Numbers reflect percentages of total registered Vuforia developers as of May 2014.
8. 8
528
2,872
7,169
12,139
2011 2012 2013 2014
To Date
Vuforia commercial app growth
Number of commercial Vuforia apps per year.
Source: Google Play Store and App Store
9. 9
Qualcomm® Vuforia™ awards and recognition
The Qualcomm Vuforia SDK is a product of Qualcomm Connected Experiences, Inc.
Platform
Awards
Best AR SDK Auggie Award
Augmented World Expo 2013
Best Technology Demo
ISMAR 2013
Auggie Award for Best Tool
Select
Developer
and App
Awards
Big Bird’s Words
by Sesame Street
Workshop Words
Cynopsis Media Kids
Imagination Award
Winner of Mobile Apps:
Educational 2014
Interactive Media
Awards 'Best in Class'
for the Education
category 2014
ColAR Mix
by Puteko
Auggie Award for
Best App 2014,
Augmented World
Expo
Horrible
Hauntings
Children’s Choices
Award 2013,
International Reading
Association and the
Children's Book
Council
iSolar System by
Red Frog Digital
Best Use of Cross
Media 2013, British
Book Awards
KFC WOW@25
by Blink Digital
People’s Voice Award
for Augmented Reality
2014, The Webby
Awards
Living in L.A L.A
Land — The Game
by KwazyLABS
Promax BDA Global
Excellence 2013 Silver
Winner for Technical
Innovations
10. 10
Published Apps
23 Brands: 2-10
4 Brands: 11-20
3 Brands: 20+
35 of the Interbrand 100 use Vuforia
Source: Best Global Brands 2013, Interbrand, an Omnicom Company; Vuforia Analysis
13. 13
Vuforia in Education
Makes Learning Fun
Time Tremors AGO Lite
Safari 3D Guinness World Records 2014
4D Anatomy Chemistry101
Cyberchase Shape Quest
AR Plumbing
Solar System Chart
14. 14Qualcomm Vuforia is a product of Qualcomm Connected Experiences, Inc.
Source: Seasame Workshop
• Making vocabulary building a
fun and interactive experience
• Use text recognition to help
kids find, identify, and learn
about words, bringing a deeper
understanding of what these
words mean by exposing
children to them in familiar
contexts.
• 40% increase in preschoolers
ability to identify the target words
• 2014 Cynopsis Kids Imagination
Award Winner of Mobile Apps:
Educational **
• 2014 Interactive Media Award
for ‘Best in Class’ for the
Education category **
14
Situation Solution Results
Big Birds Words
Sesame Workshop
17. 17
See Before You Buy Drive Consumers into RetailAlternate Shopping Channel
Vuforia and Shopping
Made.com
Samsung Real
Dreamworks
Countdown Heroes
LEGO Connect
Augmented Reality
Architecture
18. 18
Sayduck
Source: Sayduck Ltd.
Sayduck Ltd.
Situation
• Simplify the shopping
experience at home or in
the office to increase sales
Solution
• Enable virtual showrooms with
furniture product visualization
apps that create better informed
purchasing decisions and allow
for purchase directly from app
Results
• 4+ out of 5 rating
• 50% uptick in mobile
conversion rates
• 20% uplift on basket value
• 30% higher engagement than
other marketing tactics
18
19. 19
Situation
• Increase discoverability
of books relevant to child
reading level/ interests
• Drive book sales
Solution
• Cloud service to scan book
covers to access detailed book
information: reading levels,
age/grade appropriateness, videos,
podcasts, book recommendations
for similar books.
• Ability to create wish lists
and buy books
Results
• In the first two months
following app launch, nearly
80K customers downloaded the
Scholastic Book Fairs app
• The app has received strong
ratings, including a Google Play
rating of 4 out of 5 stars and an
iTunes rating of 3.5 out of 5
stars
Scholastic Book Fairs
Source: Scholastic Media
Scholastic
19
22. 22
Vuforia and Gaming
Power Rangers Scanner
Tech Deck
Shatter Isle
Toy Car RC
Blizzard AR Viewer
Unlock in Game Content AR Gaming Extension of Gaming Boards
Plants vs. Zombies 2
(植物大战僵尸:魔法书
23. 23
Situation
• Create an entirely new way to
engage in LEGO® building and
app game play for children 7
and up
Solution
• New LEGO FUSION line with 4
products – Create & Race, Battle
Towers, Town Master and Resort
Designer
• Kids build vertically in 2D on the
FUSION capture plate; import and
transform the creation into the 3D
digital world
Results
• Encourages back and forth
between physical and virtual,
keeping children engaged in
both worlds
• Available in U.S. at LEGO
Stores, Legoland parks,
Toys“R”Us, shop.lego.com
• Ranked “Best New Apps &
Games for Kids” in AppStore
LEGO FUSION
The LEGO Group
23
24. 24
McDonald's GOL!
Source: McDonalds
• Build an engaging, interactive
digital experience for
customers and unite soccer
fans during the 2014 world
tournament
• Leverage Qualcomm®
Vuforia™ Smart Terrain™ to
create an AR soccer pitch
game on the restaurant table
using real-world objects to
make trick shots
• First time ever global
redesign of fry box
• Campaign ran in 35,000
locations in 100 countries
• More than 70 million people
visit McDonald’s every day
McDonald's
24
Situation Solution Results
26. 26
Object Recognition
for Toys
Toy Recognition Beta
Detects and tracks toys such as vehicles,
action figures and buildings.
Enables new play patterns that combine
mobile devices with physical toys.
26
Commercial availability and pricing
will be announced in the future. Simulated Image
29. 29
Bringing Mobile Vision
to Wearables
Smart Terrain for Depth-Sensing
Cameras
Qualcomm® Vuforia™ Session Information
Time & Place
1:00 PM – 1:50 PM
September 19, 2014
Plaza A
Session Description
#46: Digital Lifestyle
Presenter
Giuliano Maciocci
Time & Place
2:00 PM – 2:50 PM
September 19, 2014
Plaza B
Session Description
#34: Code Lab
Presenter
David Beard