This document proposes a virtual machine project for Eureka Design Co. It discusses establishing VR/MR technology to improve productivity, reduce customer validation time, and increase customer satisfaction. A short term plan within 1-1.5 years includes setting up an initial VR system for visualizing machine designs. A long term plan within 1.5-3 years expands the system with additional functionality, a dedicated visualization room, and integration with other departments. Potential system providers are identified that offer complete hardware and software solutions or individual tracking and navigation components. The proposal seeks budget approval to begin the project.
Pairing computer vision technologies with emerging wearable devices enables exciting new mobile experiences. Learn about new types of vision-enabled wearables and the creative, new applications that will drive them.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=O-w_5yduaZ4
Learn more about Vuforia mobile vision platform: https://www.qualcomm.com/vuforia
This document provides an overview of virtual reality (VR) and augmented reality (AR) technologies and their applications. It discusses the history of VR from early concepts in the 1950s and 1960s to recent developments by companies like Oculus, HTC, and Sony. It also covers Google Cardboard and the role of smartphones in powering affordable VR experiences. Examples of VR uses in retail are described, such as allowing customers to visualize home improvement projects using Lowe's Holoroom or shop at Macy's stores in China. The potential for AR applications is also explored through headsets like Microsoft Hololens and Magic Leap.
Augmented reality (AR) and virtual reality (VR) can be used in manufacturing in several ways:
AR allows workers to see relevant information overlaid directly in their field of vision, such as equipment temperatures or coworker locations. It can also provide training and safety guidance for complex or dangerous tasks. VR allows for virtual prototyping and testing of designs without physical models, improving collaboration and reducing costs. Both technologies enable remote oversight of manufacturing facilities and products. Overall, AR and VR aim to make manufacturing processes more efficient, collaborative, and safe.
The document discusses applications of virtual reality (VR) and augmented reality (AR) technologies. It provides examples of VR and AR hardware products and describes how VR and AR can be used for safety training, assembly and maintenance training, engineering and design, and conferences. Benefits highlighted include creating realistic interactive environments for training, visualization of technical processes, minimizing safety risks, lowering costs compared to traditional training, and enabling remote collaboration. The document also presents an example of an augmented reality application developed by Marcin Radomski for providing instructions on pneumatic cylinders.
I4MS Talks: Augmented reality in service operationsIrina Frigioiu
On the I4MS Talk of the 27th of April 2021 Valerio Alessandroni, I4MS Ambassador talked about the importance of AR solutions and the benefits and potential to improve workforce. An AR-enabled workforce can perform complex operations with a small initial knowledge. Paperless shop floors, optimized process definitions, and intelligent work instructions can propel organizations forward in their digital transformation journeys, boosting them ahead of the competition and into a new era of manufacturing.
Augmented reality (AR) enhances the real world with digital elements through technology like mobile devices, while virtual reality (VR) uses computer technology to create simulated 3D environments that users can interact with and be immersed in. IKEA uses AR to allow users to virtually place furniture in their homes. There are many ways AR and VR can be used for marketing, including providing tangible, product, and educational experiences; commercials; product extensions; improving retail, events, and recruitment; conducting market research; and building relationships. AR and VR marketing should focus on mobile, high quality content that engages the senses and allows user creation.
Workshop taught by Mark Billinghurst at the ICIDM 2013 conference about using the Junaio platform for designing mobile AR applications. Presented on December 2nd 2013. Provides material about using Metaio Creator, and Junaio coding for developing marker based and GPS based mobile AR applications.
Pairing computer vision technologies with emerging wearable devices enables exciting new mobile experiences. Learn about new types of vision-enabled wearables and the creative, new applications that will drive them.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=O-w_5yduaZ4
Learn more about Vuforia mobile vision platform: https://www.qualcomm.com/vuforia
This document provides an overview of virtual reality (VR) and augmented reality (AR) technologies and their applications. It discusses the history of VR from early concepts in the 1950s and 1960s to recent developments by companies like Oculus, HTC, and Sony. It also covers Google Cardboard and the role of smartphones in powering affordable VR experiences. Examples of VR uses in retail are described, such as allowing customers to visualize home improvement projects using Lowe's Holoroom or shop at Macy's stores in China. The potential for AR applications is also explored through headsets like Microsoft Hololens and Magic Leap.
Augmented reality (AR) and virtual reality (VR) can be used in manufacturing in several ways:
AR allows workers to see relevant information overlaid directly in their field of vision, such as equipment temperatures or coworker locations. It can also provide training and safety guidance for complex or dangerous tasks. VR allows for virtual prototyping and testing of designs without physical models, improving collaboration and reducing costs. Both technologies enable remote oversight of manufacturing facilities and products. Overall, AR and VR aim to make manufacturing processes more efficient, collaborative, and safe.
The document discusses applications of virtual reality (VR) and augmented reality (AR) technologies. It provides examples of VR and AR hardware products and describes how VR and AR can be used for safety training, assembly and maintenance training, engineering and design, and conferences. Benefits highlighted include creating realistic interactive environments for training, visualization of technical processes, minimizing safety risks, lowering costs compared to traditional training, and enabling remote collaboration. The document also presents an example of an augmented reality application developed by Marcin Radomski for providing instructions on pneumatic cylinders.
I4MS Talks: Augmented reality in service operationsIrina Frigioiu
On the I4MS Talk of the 27th of April 2021 Valerio Alessandroni, I4MS Ambassador talked about the importance of AR solutions and the benefits and potential to improve workforce. An AR-enabled workforce can perform complex operations with a small initial knowledge. Paperless shop floors, optimized process definitions, and intelligent work instructions can propel organizations forward in their digital transformation journeys, boosting them ahead of the competition and into a new era of manufacturing.
Augmented reality (AR) enhances the real world with digital elements through technology like mobile devices, while virtual reality (VR) uses computer technology to create simulated 3D environments that users can interact with and be immersed in. IKEA uses AR to allow users to virtually place furniture in their homes. There are many ways AR and VR can be used for marketing, including providing tangible, product, and educational experiences; commercials; product extensions; improving retail, events, and recruitment; conducting market research; and building relationships. AR and VR marketing should focus on mobile, high quality content that engages the senses and allows user creation.
Workshop taught by Mark Billinghurst at the ICIDM 2013 conference about using the Junaio platform for designing mobile AR applications. Presented on December 2nd 2013. Provides material about using Metaio Creator, and Junaio coding for developing marker based and GPS based mobile AR applications.
Smart Glasses and the Evolution of Human-Computing Interfacesn-tech Research
Within the emerging category of wearable computing, arguably the most characteristic product to emerge is "smart glasses" which mesh the communications capabilities of smartphones with additional visual and other sensual enhancements, including augmented reality. The primary selling feature of smart glasses is their ability to display video, navigation, messaging, augmented reality (AR) applications, and games on a large virtual screen, all completely hands-free. The current poster child for smart glasses is Google’s "Glass" product, but there are more than 20 firms offering smart glasses or planning to do so.
The hands-free nature of smart glasses opens up new possibilities for human-computer interfaces (HCI), drawing from smart phones as well as interfaces developed in other contexts (e.g. virtual reality). Early smart glasses models are leaning on mature and low-cost technologies with notable influence from smartphones; however we see a gradual trend for smart glasses (and other wearable computing devices) to be driven by more natural interface controls, once these technologies have time to mature as well -- and they're getting remarkably close.
Abdul Noushad Aboobakker has over 15 years of experience in photography products, technical training, presales, and customer support. He has worked as a chief photography trainer and consultant for various companies. He specializes in digital imaging devices, software, and cameras. His responsibilities include conducting photography training workshops, technical support, market research, and developing online technical classes. He has a Bachelor's degree in Computer Science and is proficient in software like Photoshop, Lightroom, and video editing tools.
A collection of AR/VR based ideas for factories, plants who want to introduce or already using Smart Factory, Industry 4.0 solutions at their manufacturing lines
This document contains information about a final year project that involves developing an augmented reality application called "Greetings Malaysia". The application will present greeting cards in 3D using AR to show how various Malaysian festivals are celebrated. It will use marker-based augmented reality techniques where physical markers are scanned using the mobile app to trigger the 3D AR content. The project will involve designing cards with 3D models, developing the application using tools like Unity and Vuforia, testing the functionality, and evaluating the results. Literature references discuss mobile AR applications, marker-based AR techniques, and an example of an AR greeting card application.
This document discusses augmented reality (AR) and its potential applications. AR overlays digital information onto a live video feed, providing additional context. It works by identifying markers in the video and overlaying associated data. The document outlines several potential uses for AR, including training employees, digital advertising, understanding complex systems, and navigation. It also describes the hardware, software, tracking methods, and APIs needed to develop AR applications. Key applications mentioned include mobile advertising, supporting complex tasks, and industrial uses.
This document discusses the past, present and future of augmented reality (AR) and virtual reality (VR). It summarizes how VR content development went off course by focusing too much on 360-degree video rather than stereoscopic 3D. It argues that AR needs to incorporate stereoscopic 3D smartphone cameras to enable user-generated VR content and camera-through AR capabilities. The document reviews notable companies and technologies in areas like volumetric capture, waveguide displays, and optical see-through displays. It envisions smartglasses that combine eye tracking, depth sensors, computer vision and electroencephalography to create a general purpose AR interface controlled by thought instead of voice.
Augmented Reality Demos is a tutorial for using the application for mobile devices 'Modelos 3D ETSAB AR', also to view 3D models using the ARMEDIA Player application.
Download the applications and enjoy!
The Idea Team Company is created by experienced professionals in design and development of software systems.
The Idea Team specializes in the development of software systems according to the individual client's requirements. The high professional level of our staff and extensive experience gained in solving practical problems in various areas allows developing and promoting effective IT solutions for all areas of business.
El documento describe una iniciativa de educación ambiental en el municipio de Ibagué, Colombia. La iniciativa busca mejorar la calidad ambiental plantando árboles pequeños en los andenes para generar sombra y frescura, motivar a la gente a caminar más y reducir el uso de vehículos. La siembra de árboles como el carbonero y la espantia ayudará a regular el clima, reducir la contaminación y conservar el suelo y agua.
This project proposal summarizes a study of the packaging process at KLUSA. It identifies that while production and imported products have increased, the packaging operations have only been incrementally updated. The scope of the project is to evaluate the current packaging workflows, equipment, and processes to identify opportunities to improve productivity and implement new technology. The project will develop short, mid, and long-term strategies to prepare for growth and expand packaging capabilities. Key areas of opportunity identified include pumping/filling, labeling, material flows within repackaging and the warehouse, space utilization, and limited flexibility. The proposal outlines a phased plan with initial improvements focused on automation and layout, leading to a long-term ideal state with expanded facilities and fully automated packaging
This document outlines the timeline and activities for Project 2. It includes weeks for introducing the project, developing packaging proposals and submissions, and finalizing marketing strategies and submissions in groups. It also provides information on the SCAMPER technique to help ideate future product ideas, including examples of applying it to computers and printers. Students will use SCAMPER to develop their own future product for IDJ 2, and in IDJ 3 will imagine launching the product, including details of an event such as location, invitation, audience, and more.
Packaging Machine Automation Trends, Solutions and OperationsAVEVA
In this webinar we will explore how to use InduSoft Web Studio to improve efficiency, production, quality, and profit with the right HMI/SCADA implementation.
The webinar will cover a host of topics related to packaging machine automation. We will offer an introduction to InduSoft Web Studio, cover trends and growth in the packaging industry, how to find and measure easy ways to improve operations, communication with devices, efficiencies and predictive concepts, and the resources available to packaging machine automation engineers.
The document discusses conducting market research for a new line of traditional Ecuadorian desserts called "Traditional Ecuadorian Deserts" for the company Sweet and Coffee. It describes Sweet and Coffee as a successful coffee shop and bakery company in Ecuador. The research aims to determine customer preferences for different traditional desserts like corn cake, plantain cake, and others in order to design a menu for the new dessert line.
Street foods are very popular in Bangladesh, especially in Dhaka. Common street foods include fakka, chotpoti, belpuri, rolls, daal puri, lassi, halim, singara, and various types of cake. Fruits are also popular, with mango, litchi, banana, and jackfruit being common. Pitha is a traditional Bangladeshi street food sold in the evenings. Different types of pitha are made depending on the season. The interview with a cake seller revealed that he started the business 10 years ago due to financial constraints, and now earns 700-1000 taka daily.
Hydroelectric generation uses the kinetic energy of flowing water to generate electricity. Water spins a turbine connected to a generator, which contains a rotor with magnets that spins inside a stator with coils of wire, inducing electricity in the coils. Most hydroelectric stations use dams to raise water levels and increase the force of falling water to spin the turbine. The generator converts this rotational energy into electrical energy that can power homes and businesses. Building a small-scale hydroelectric generator requires a turbine, generator parts like a rotor and stator, and a water source to drive the turbine. Hydroelectric power has advantages of being renewable, producing no pollution, and being very reliable.
Universiti Kuala Lumpur, British Malaysian Institute
The document proposes designing an extension cable that can provide AC power from a solar power system. It involves a solar panel charging a battery via a solar charging controller. An inverter would convert the DC battery power to AC power that can be delivered to devices via the extension cable. The system aims to provide a low-cost way to generate electricity from solar energy for household or industrial use, reducing dependence on fossil fuels.
This document outlines a proposed project to develop a tourist attraction information website for Purwakarta, Indonesia. The project aims to provide more online information about Purwakarta's tourist destinations to promote tourism and share its beauty with the world. It discusses the background and problem identification, project aim, research questions, significance, literature review, theoretical framework, methods, ethics, resources, timeline, and budget.
The document outlines guidelines for formatting a final year project proposal. It includes sections for the project title, student names and roll numbers, main text formatting, headings formatting, figures and tables, and references. Guidelines are provided for font type, size, indentation, spacing, capitalization, and other formatting rules to maintain a consistent structure and appearance.
The document discusses plans to implement virtual reality (VR) and mixed reality (MR) technology at Eureka. It proposes a 3 step strategic plan over 3 years to virtualize machine operations, implement modular system design, and enable machine configuration and e-commerce through VR. Adopting VR/MR would allow Eureka to demonstrate designs more realistically to customers, improve collaboration, and accelerate validation processes.
Entrepreneurship Business idea feasibility project report Mansi Bhimani
The document provides an overview of a business plan for a virtual reality-based career counseling and education startup called Career Shopping. It discusses the services offered, ownership structure, total costs, sources of financing, roles and responsibilities of partners. It also covers the technical aspects such as location, equipment needs, development process, and quality control policies. Finally, it analyzes the market potential and trends in the virtual reality industry and how this startup could position itself competitively.
Augmented and Virtual Reality applied in Industry 4.0IGS
This is our Augmented and Virtual Reality presentation, showcasing our own deployments with AR/VR/MR and wearables, and status of the industry in the world regarding similar technologies deployments.
Smart Glasses and the Evolution of Human-Computing Interfacesn-tech Research
Within the emerging category of wearable computing, arguably the most characteristic product to emerge is "smart glasses" which mesh the communications capabilities of smartphones with additional visual and other sensual enhancements, including augmented reality. The primary selling feature of smart glasses is their ability to display video, navigation, messaging, augmented reality (AR) applications, and games on a large virtual screen, all completely hands-free. The current poster child for smart glasses is Google’s "Glass" product, but there are more than 20 firms offering smart glasses or planning to do so.
The hands-free nature of smart glasses opens up new possibilities for human-computer interfaces (HCI), drawing from smart phones as well as interfaces developed in other contexts (e.g. virtual reality). Early smart glasses models are leaning on mature and low-cost technologies with notable influence from smartphones; however we see a gradual trend for smart glasses (and other wearable computing devices) to be driven by more natural interface controls, once these technologies have time to mature as well -- and they're getting remarkably close.
Abdul Noushad Aboobakker has over 15 years of experience in photography products, technical training, presales, and customer support. He has worked as a chief photography trainer and consultant for various companies. He specializes in digital imaging devices, software, and cameras. His responsibilities include conducting photography training workshops, technical support, market research, and developing online technical classes. He has a Bachelor's degree in Computer Science and is proficient in software like Photoshop, Lightroom, and video editing tools.
A collection of AR/VR based ideas for factories, plants who want to introduce or already using Smart Factory, Industry 4.0 solutions at their manufacturing lines
This document contains information about a final year project that involves developing an augmented reality application called "Greetings Malaysia". The application will present greeting cards in 3D using AR to show how various Malaysian festivals are celebrated. It will use marker-based augmented reality techniques where physical markers are scanned using the mobile app to trigger the 3D AR content. The project will involve designing cards with 3D models, developing the application using tools like Unity and Vuforia, testing the functionality, and evaluating the results. Literature references discuss mobile AR applications, marker-based AR techniques, and an example of an AR greeting card application.
This document discusses augmented reality (AR) and its potential applications. AR overlays digital information onto a live video feed, providing additional context. It works by identifying markers in the video and overlaying associated data. The document outlines several potential uses for AR, including training employees, digital advertising, understanding complex systems, and navigation. It also describes the hardware, software, tracking methods, and APIs needed to develop AR applications. Key applications mentioned include mobile advertising, supporting complex tasks, and industrial uses.
This document discusses the past, present and future of augmented reality (AR) and virtual reality (VR). It summarizes how VR content development went off course by focusing too much on 360-degree video rather than stereoscopic 3D. It argues that AR needs to incorporate stereoscopic 3D smartphone cameras to enable user-generated VR content and camera-through AR capabilities. The document reviews notable companies and technologies in areas like volumetric capture, waveguide displays, and optical see-through displays. It envisions smartglasses that combine eye tracking, depth sensors, computer vision and electroencephalography to create a general purpose AR interface controlled by thought instead of voice.
Augmented Reality Demos is a tutorial for using the application for mobile devices 'Modelos 3D ETSAB AR', also to view 3D models using the ARMEDIA Player application.
Download the applications and enjoy!
The Idea Team Company is created by experienced professionals in design and development of software systems.
The Idea Team specializes in the development of software systems according to the individual client's requirements. The high professional level of our staff and extensive experience gained in solving practical problems in various areas allows developing and promoting effective IT solutions for all areas of business.
El documento describe una iniciativa de educación ambiental en el municipio de Ibagué, Colombia. La iniciativa busca mejorar la calidad ambiental plantando árboles pequeños en los andenes para generar sombra y frescura, motivar a la gente a caminar más y reducir el uso de vehículos. La siembra de árboles como el carbonero y la espantia ayudará a regular el clima, reducir la contaminación y conservar el suelo y agua.
This project proposal summarizes a study of the packaging process at KLUSA. It identifies that while production and imported products have increased, the packaging operations have only been incrementally updated. The scope of the project is to evaluate the current packaging workflows, equipment, and processes to identify opportunities to improve productivity and implement new technology. The project will develop short, mid, and long-term strategies to prepare for growth and expand packaging capabilities. Key areas of opportunity identified include pumping/filling, labeling, material flows within repackaging and the warehouse, space utilization, and limited flexibility. The proposal outlines a phased plan with initial improvements focused on automation and layout, leading to a long-term ideal state with expanded facilities and fully automated packaging
This document outlines the timeline and activities for Project 2. It includes weeks for introducing the project, developing packaging proposals and submissions, and finalizing marketing strategies and submissions in groups. It also provides information on the SCAMPER technique to help ideate future product ideas, including examples of applying it to computers and printers. Students will use SCAMPER to develop their own future product for IDJ 2, and in IDJ 3 will imagine launching the product, including details of an event such as location, invitation, audience, and more.
Packaging Machine Automation Trends, Solutions and OperationsAVEVA
In this webinar we will explore how to use InduSoft Web Studio to improve efficiency, production, quality, and profit with the right HMI/SCADA implementation.
The webinar will cover a host of topics related to packaging machine automation. We will offer an introduction to InduSoft Web Studio, cover trends and growth in the packaging industry, how to find and measure easy ways to improve operations, communication with devices, efficiencies and predictive concepts, and the resources available to packaging machine automation engineers.
The document discusses conducting market research for a new line of traditional Ecuadorian desserts called "Traditional Ecuadorian Deserts" for the company Sweet and Coffee. It describes Sweet and Coffee as a successful coffee shop and bakery company in Ecuador. The research aims to determine customer preferences for different traditional desserts like corn cake, plantain cake, and others in order to design a menu for the new dessert line.
Street foods are very popular in Bangladesh, especially in Dhaka. Common street foods include fakka, chotpoti, belpuri, rolls, daal puri, lassi, halim, singara, and various types of cake. Fruits are also popular, with mango, litchi, banana, and jackfruit being common. Pitha is a traditional Bangladeshi street food sold in the evenings. Different types of pitha are made depending on the season. The interview with a cake seller revealed that he started the business 10 years ago due to financial constraints, and now earns 700-1000 taka daily.
Hydroelectric generation uses the kinetic energy of flowing water to generate electricity. Water spins a turbine connected to a generator, which contains a rotor with magnets that spins inside a stator with coils of wire, inducing electricity in the coils. Most hydroelectric stations use dams to raise water levels and increase the force of falling water to spin the turbine. The generator converts this rotational energy into electrical energy that can power homes and businesses. Building a small-scale hydroelectric generator requires a turbine, generator parts like a rotor and stator, and a water source to drive the turbine. Hydroelectric power has advantages of being renewable, producing no pollution, and being very reliable.
Universiti Kuala Lumpur, British Malaysian Institute
The document proposes designing an extension cable that can provide AC power from a solar power system. It involves a solar panel charging a battery via a solar charging controller. An inverter would convert the DC battery power to AC power that can be delivered to devices via the extension cable. The system aims to provide a low-cost way to generate electricity from solar energy for household or industrial use, reducing dependence on fossil fuels.
This document outlines a proposed project to develop a tourist attraction information website for Purwakarta, Indonesia. The project aims to provide more online information about Purwakarta's tourist destinations to promote tourism and share its beauty with the world. It discusses the background and problem identification, project aim, research questions, significance, literature review, theoretical framework, methods, ethics, resources, timeline, and budget.
The document outlines guidelines for formatting a final year project proposal. It includes sections for the project title, student names and roll numbers, main text formatting, headings formatting, figures and tables, and references. Guidelines are provided for font type, size, indentation, spacing, capitalization, and other formatting rules to maintain a consistent structure and appearance.
The document discusses plans to implement virtual reality (VR) and mixed reality (MR) technology at Eureka. It proposes a 3 step strategic plan over 3 years to virtualize machine operations, implement modular system design, and enable machine configuration and e-commerce through VR. Adopting VR/MR would allow Eureka to demonstrate designs more realistically to customers, improve collaboration, and accelerate validation processes.
Entrepreneurship Business idea feasibility project report Mansi Bhimani
The document provides an overview of a business plan for a virtual reality-based career counseling and education startup called Career Shopping. It discusses the services offered, ownership structure, total costs, sources of financing, roles and responsibilities of partners. It also covers the technical aspects such as location, equipment needs, development process, and quality control policies. Finally, it analyzes the market potential and trends in the virtual reality industry and how this startup could position itself competitively.
Augmented and Virtual Reality applied in Industry 4.0IGS
This is our Augmented and Virtual Reality presentation, showcasing our own deployments with AR/VR/MR and wearables, and status of the industry in the world regarding similar technologies deployments.
This document discusses using augmented reality (AR) technology to enhance the real estate industry. It proposes developing a mobile application that allows users to view virtual 3D models of properties overlaid on the real world using their device's camera. This would let buyers visually explore properties from anywhere without physically visiting. The application is intended to make the home shopping process more efficient for buyers and agents by providing accurate virtual previews of properties. It may help buyers make quicker, better-informed decisions and reduce in-person visits and uncertainty. The document outlines the proposed application's workflow and technical components like Unity, Vuforia for image recognition, and SketchUp for 3D modeling. The goal is to let users virtually preview homes through their
Pantheon pro GmbH is a software development company that creates 3D and augmented reality solutions to facilitate complex industrial processes. Their solutions allow remote monitoring, control, and maintenance of equipment using virtual and augmented reality. They build realistic 3D models integrated with mobile apps and wearables to provide remote assistance, training, and management across various industries. Pantheon pro aims to deliver innovative AR products and services with a highly skilled team.
Immersive technology in_manufacturing for Academic WritingGowriShankarR04
This document summarizes R. Gowri Shankar's assignment on immersive technology in the manufacturing sector. The assignment discusses how virtual reality, augmented reality, and mixed reality can be used in manufacturing for product development, training workers, and reducing costs. Specific companies that use immersive technologies, like Ford and Jaguar Land Rover, are mentioned. The assignment also outlines the hardware, software, advantages, and disadvantages of immersive technologies in manufacturing.
Development of Virtual Trial Rooms for ShowroomsIRJET Journal
This document describes research on developing a virtual trial room for clothing showrooms using augmented reality. It discusses how virtual trial rooms can streamline the shopping process by allowing customers to virtually try on different clothes and accessories without needing to use a physical changing room. The proposed system uses computer vision techniques like OpenCV, RGB normalization, and Haar cascade classifiers to detect a user's face in real-time video and overlay virtual clothing items onto the user's body. Evaluation of the system showed it was able to accurately display selected products and allow virtual trying on of different clothes and accessories. The technology has applications for both customers trying items as well as fashion designers prototyping new designs.
How ABB shapes the future of industry with Microsoft HoloLens and Unity - Uni...Unity Technologies
It's high time for augmented reality to be brought to a wider audience. In ABB, we know that it is not just a gimmick any more. However, with every innovative technology comes new challenges. In these slides, we show how to overcome them and deliver valuable products with Hololens and Unity.
Speakers:
Maciej Włodarczyk - ABB
Rafał Kielar - ABB
Watch the session on YouTube: https://youtu.be/QFsj8Pi_3Ho
PTC is a $1.25 billion software company that provides augmented reality (AR) and internet of things (IoT) solutions to industrial customers. The document discusses how AR can address challenges in manufacturing like skills shortages and productivity by providing new capabilities like visualizing processes, guided instructions, and interacting with digital interfaces. It presents Vuforia Studio as a tool for customers to build AR applications that integrate 3D models, animations, and real-time sensor data across various devices to deliver benefits like reduced costs, improved training times, and new revenue opportunities.
This document summarizes a research paper that developed a virtual interior decorating app using markerless augmented reality. The app allows users to visualize how different furniture items would look in their home by projecting 3D models of furniture into the user's environment. This helps users make informed purchasing decisions. The app was created using ARCore to enable markerless augmented reality tracking and placement of virtual objects. The research paper also reviews several related works that used augmented reality for interior design applications and virtual prototyping. Developing this interior decor app aimed to help users design home interiors remotely without physically visiting stores during the COVID-19 pandemic.
This document provides an overview of an augmented reality e-commerce application project. It discusses using AR technology to improve the shopping experience for furniture by overlaying 3D digital models onto a user's physical environment through their smartphone camera. The objectives are to provide an engaging real-life shopping experience at home and help users make more informed purchasing decisions. The project includes an Android app for users and a web app for administrators to manage the system. It describes the system design, features, methodologies used, and augmented reality module components like image recognition and 3D tracking.
AbstractThis work presents the design and implementation of an.docxbartholomeocoombs
Abstract
This work presents the design and implementation of an embedded augmented reality game, called MarkerMatch. Augmented reality is a technology that directly contributes to the game interaction experience by enhancing user’s sense of immersion. Current research in embedded augmented reality enables the creation of dedicated hardware capable of executing augmented reality applications. This favors the insertion of augmented reality capabilities in small electronic devices, such as cell phones, handhelds, head-mounted displays and even the development of new ones. The ARCam framework was used for game development, since it provides project designers with all the basic infrastructure needed by the game. Some user tests show that the tested subjects enjoyed the game experience and it proves a point: it is possible to create an augmented reality game completely in hardware with no software involved.1. Introduction
Augmented Reality (AR) makes use of computer vision algorithms in order to superimpose virtual information 2D or 3D, textual or pictorial - onto real world scenes in real time, enhancing user’s perception of and interaction with the environment [4]. Nowadays, augmented reality is applied in different fields, such as entertainment [23], medicine [5], manufacturing and repair [4], and training [19]. The technical challenges lie in determining, in real time, what should be shown where and how.
Traditionally, augmented reality systems place virtual objects in the real world using fiducial markers. Such artificial markers are used to support camera position and orientation tracking by the system, and are intrusive to the environment. Figure 1 illustrates the use of such fiducial
Figure 1. Marker based augmented reality example
markers in order to place a virtual statue on the real table.
The concept of augmented reality is directly related to augmenting users’ perception, specifically the users’ vision. Therefore users need to wear HMDs or similar devices in order to obtain the information enhancement previously mentioned. More important than that, many augmented reality applications are made to provide support to users in their daily and common activities. Therefore, there has been an expanding tendency to seamlessly integrate daily used equipments into common platforms with support to mobility. Continuous advances in device miniaturization, allied with the emergence of various wireless communication technologies, universal plug-and-play devices and powerful portable processing units has opened the door for research on wearable platforms.
It’s natural the evolution of augmented reality desktop platforms into something closer to the user. The terms mobile and wearable must be considered part of such evolution, and for this to happen, the miniaturization and specificity of devices must occur. Embedded augmented reality [22] refers to the research area that aims enabling the mentioned evolution. It researches how augmented reality appli.
The document discusses augmented reality solutions for the automotive industry, including iCarSurveyor and HailMaster. iCarSurveyor uses augmented reality for precise area measurement to optimize inspection time by up to 50%. HailMaster uses computer vision algorithms to automatically detect up to 90% of hail dents using only a vehicle body part photo. The solutions are currently in beta testing and being integrated with partner platforms.
Applications ofAR VR in Civil Engineering.pptxAmruthaV18
The document discusses the use of augmented reality (AR) and virtual reality (VR) technologies in the construction industry. It begins by explaining how AR/VR can help cut costs and improve planning, collaboration, and safety. It then provides advantages like lower costs, better training, and improved communication, and disadvantages such as weather-sensitive equipment and the need for internet access and training. Several applications of AR/VR are described, such as using 3D models for planning, monitoring project data, and ensuring safety. Overall, the document outlines how AR/VR can enhance project planning, collaboration, safety training, and maintenance across the construction process.
This document discusses augmented reality (AR) and its applications in manufacturing. It begins with an introduction to AR, describing it as a method of altering the real world by adding digital elements. It then covers the main types of AR: marker-based, markerless, projection-based, and superimposition-based. Applications of AR in manufacturing include using it to aid assembly, maintenance, training, quality assurance, and design. Boeing, Mitsubishi Electric, Lockheed Martin, Porsche, and Ford are highlighted as companies employing AR in their manufacturing processes. The document concludes that AR can help make manufacturing more efficient and reduce costs.
Operation Maintenance Training Simulator (OMTS)vls_omts
Virtual Logic Systems is a simulation company established in 2006 in Bangalore, India with an office in Paris. They have a team of 90 members and provide virtual reality training simulations for maintenance and operations. Their flagship product, the Operations, Maintenance and Troubleshooting Simulator (OMTS), allows technicians to train virtually on equipment using realistic 3D simulations.
CoRE is a Malaysian research and development company specializing in computer systems, simulations, and virtual reality. It has developed many projects for both government and commercial clients, including automotive and flight simulators, 3D city visualizations, and surveillance systems. CoRE focuses on research and development, partnering with other companies for marketing. It utilizes in-house developed simulation engines and a team of engineers, scientists, and subject matter experts.
IRJET- A Quality Watch Android Based Application for Monitoring Robotic A...IRJET Journal
This document describes the development of an Android-based augmented reality application to monitor statistics from a robotic arm in a smart industry setting. The application uses the camera on an Android device to capture a real-time view of the robotic arm and recognize it using Google Vision API. Statistics like the number of products processed and defective products are retrieved from a server and overlaid on the camera feed. The goal is to enhance robotic arm efficiency and provide real-time monitoring of the production process. The application and its use of augmented reality, cloud computing, and data visualization aims to help industries better automate processes and maximize production as part of the Industry 4.0 trend.
Requirement:HW6 Problem 2 Design a mobile robot capa.docxaudeleypearl
Requirement:
HW6 Problem 2
Design a mobile robot capable of moving indoors, climbing stairs, and performing useful tasks like cleaning. Proceed as follows: First, using a structured process, develop 4-6 alternative design concepts. Then, using an appropriate utility function, assess and compare these designs to select the “best” alternative for further development
Question Definition:
Trying to come up with various options towards the design of mobile robots, which will be capable of moving indoors, climbing stairs, and functioning important tasks e.g., cleaning.
Plan:
1. Designing a mobile robot
2. Development of various alternatives through the following processes
a. A FAST diagram
b. A Functional Structure
c. Getting necessary consumer requirements
d. Identification of multiple designs and comparing them
Execution:
1. Design: A mobile robot capable of moving indoors, climbing stairs and performing useful tasks like cleaning.
2. Development
a. FAST diagram of a mobile robot
b. A Functional Structure
c. Customer Requirements
i. Has the movement of the robot from one location to another – mobility (actuators)
ii. Effective in performing the cleaning duties – efficient in cleaning (end effectors)
iii. Easy to move the robot from one location to another – portability
iv. Ability to climb up or down a staircase – efficient in climbing (end effectors)
d. Basic design concepts of the mobile robot
Element
Concept 1
2
3
4
Sensors
Temperature
Distance
Proximity
Tilt
Movement/ locomotion
Ball
Omni
Legs
Standard wheels
Ability to clean (End Effector)
Brush
Broom
Vacuum Cleaner
Steam mop
Ability to avoid obstacles
Ultrasonic sensors
Proximity sensors
IR sensors
Head Detectors
Actuators
Electrical
Hydraulic
Pneumatic
Pressurized
e. Alternative designs(Note: the bolded features applying to every concept are in bold)
i. Alternative 1
Element
1
2
3
4
Sensors
Temperature
Distance
Proximity
Tilt
Movement/ locomotion
Ball
Omni
Legs
Standard wheels
Ability to clean (End Effector)
Brush
Broom
Vacuum Cleaner
Steam mop
Ability to avoid obstacles
Ultrasonic sensors
Proximity sensors
IR sensors
Head Detectors
Actuators
Electrical
Hydraulic
Pneumatic
Pressurized
ii. Alternative 2
Element
1
2
3
4
Sensors
Temperature
Distance
Proximity
Tilt
Movement/ locomotion
Ball
Omni
Legs
Standard wheels
Ability to clean (End Effector)
Brush
Broom
Vacuum Cleaner
Steam mop
Ability to avoid obstacles
Ultrasonic sensors
Proximity sensors
IR sensors
Head Detectors
Actuators
Electrical
Hydraulic
Pneumatic
Pressurized
iii. Alternative 3
Element
1
2
3
4
Sensors
Temperature
Distance
Proximity
Tilt
Movement/ locomotion
Ball
Omni
Legs
Standard wheels
Ability to clean (End Effector)
Brush
Broom
Vacuum Cleaner
Steam mop
Ability to avoid obstacles
Ultrasonic sensors
Proximity sensors
IR sensors
Head Detectors
Actuators
Electrical
Hydraulic
Pneumatic
Pressurized
iv. Alternative 4
Element
1
2
3
4
Sensors
Temperature
Distance
Proximity
Tilt
Movement/ locomotion
Ball
Omni
...
Virtual Reality is a near-reality computer-generated environment for developing process simulation or designing of a product. Benefits of using virtual reality for training...
Similar to Proposal for Virtual Machine Project (20)
1. Proposal for Virtual Machine Project
Prepared By:
Kiran Thapa
Mechanical Design Support
Eureka Design Co., Ltd
Thailand
July 2012
Prepared by: Kiran Thapa 1
2. Background:
According to the 3 year strategic plan of Eureka Design co., ltd. for the year 2013 to
2015, Virtual machine and operation excellent was already being included as one of the
important area for development and investment by Eureka company. This virtual
machine prototyping technology will help to increase our productivity, reduces our
customer validation time, increase customer satisfaction, add value to our product and
give Eureka edge over its competitor. As a newly established “Mechanical Design
Support“ department and its responsible focus area of new R&D and special project for
Eureka product, this department would like to request for the approval of this project
and budget allocation via this report. This report will cover more detail about this
technology, its short term and long term benefits, existing technologies and solution
providers in market and recommend possible direction to go ahead to start this project.
Introduction:
Virtual machine or virtual reality (VR) is relatively a new technology.VR is a computer
simulation that used 3D graphics and devices to provide an interactive visual
experience. It can simulate physical presence in places in the real world, as well as in
imaginary worlds. VR is often used to describe a wide variety of applications commonly
associated with immersive, highly visual, 3D environments. With the development of
CAD software, graphics hardware acceleration, head mounted displays, database
gloves, and miniaturization have helped popularize this technology. Potential field of
application of virtual are automobile industry, design, manufacturing, entertainment,
game etc.
Automobile Industry Design
Prepared by: Kiran Thapa 2
3. Industrial Manufacturing Military Field
Entertainment Medical
Gaming Research and Education
Different between Virtual reality and mixed reality:
Most of the time virtual reality and mixed (augmented) reality (MR) is used as synonyms
but there is different between these two technology. In virtual reality we see only the
Prepared by: Kiran Thapa 3
4. virtual thing. But in mixed reality we can still see the real world and virtual word mixed
together and coexisting together. Hence mixed reality gives us actual information but
doesn't replace the real world we are experiencing. Mixed reality can be considered as
advancement in virtual reality.
Virtual world with real wrld MR example
MR in mobile map Phone Pad on hand
Prepared by: Kiran Thapa 4
5. Google Glass for MR Canon MR technology
Advantages of VR/MR technology:
Although the technology is quite new and under R&D phase there are already a lot of
interest and promising areas where it is being implemented and trusted. Game industry
and entertainment industry is considered as high customer density area for this product.
Another most important area is manufacturing and automobile industry where this
technology can take place of rapid prototyping and product development. The term
being used is virtual prototyping. This shorten the product verifying and testing time, as
3D CAD model can directly being realized virtually before moving into any kind of actual
development. Some of its advantages are listed below
● Increase productivity
● Increase display resolution
● Accelerate the validation process
● Tools to add support for decision-making
● Reduce the decision cycles with your customers
● Improve collaborative process
Types of Display Options:
1. Head Mount system (HMD):
Prepared by: Kiran Thapa 5
6. VR Pro AR 5DT HMD 800
Canon HMD
2. Cave:
Jaguar Land Rover’s Virtual Cave
3. Visualization Wall:
Prepared by: Kiran Thapa 6
8. Vision station- VR Dome
Types of Navigation Options:
1. SpaceMouse
ART- Flystick3
2. PC joystick
ART- Flystick2
3. Data globe
Prepared by: Kiran Thapa 8
9. 5DT Data Glove MRI
4. Haptic
Types of Tracking Options:
1. Inertial / Magnetic / Optical
InterSense- inertial sensor Wintracker Magnetic sensor
Prepared by: Kiran Thapa 9
10. ART-TRACKPACK camera LaserBIRD's scanner
2. Finger Tracking:
ART-Finger Tracking device
3. Capture suite
Prepared by: Kiran Thapa 10
11. BEAMING - Capture Suite
4. Eye and face tracer
ART- Glass Tracer 3dVT4
Prepared by: Kiran Thapa 11
12. VR/MR Technology for Eureka Design
Why Eureka Need VR/MR Technology?
Customer satisfaction is very important aspect of Eureka business as we work closely
with customer in every steps by understanding their needs and during the whole
process of machine design, development, verification and system installation. Hence a
smart and quick mechanism to reduce the customer interaction while increasing the
increasing a satisfaction level and increasing our productivity is needed. VR/ MR
technology can be a most suitable option for this.
● Using this technology we will be able to demonstrate and discuss about our
design with customer in more realistic environment.
● Quickly and more efficient validation process in VR/MR with customer save time.
● Enables the user to validate the ergonomic factors for various human tasks, such
as the study of reach analysis or to see the collisions between the human body
and the 3D model.
● Additional function like Virtual Assembly product enables the user to select and
interactively move a part of the 3D model, to view collisions with the model and
record an animation that can be reloaded for further studies.
● Helps in gaining customer trust and add value to our product.
● Video record of the discussion process with customer in during validation process
of virtual prototype can serve as record for future reference.
● As a latest technology and trend in market, having this technology give Eureka
edge over its competitor.
Advantages for individual departments of Eureka:
After successful implementation of this project not only mechanical department but all
other departments like sales, system integration, assembly, drawing, QA etc can equally
benefit from it.
Prepared by: Kiran Thapa 12
13. Plans:
Plan for this project is to start with some basic functionality and go on increasing and
upgrading the system every year depending upon our productivity improvements and
customer satisfaction feedback. This is just a tentative plan so some of our long term
plan can be implemented in beginning of the project as the technology is already there.
This depend upon our budget allocation and further discussion with in company and
system provider.
1. Short term (1- 1.5 years)
Prepared by: Kiran Thapa 13
14. Initial study of technology, market research, information collection and supplier
contact process is already been started for VR/ MR system.
Eureka basic requirements:
1. Virtual visualization system of machine designed in Solid works in 1:1 ratio.
2. Head mounted display and tracking system for customer and operator so that both
of them can see and discuss about the product and navigate around it in real time.
3. Some interaction devices for pointing and selection specific components.
4. Shape and size of the visualized virtual product should be same as that of the real
product so that customer can check for its ergonomics and user friendliness.
5. System to record the comments (video) of customer for future references.
6. Start with some basic functionality and go on increasing and upgrading the system
every year depending upon our productivity improvements and customer
satisfaction.
With in the beginning of the year 2013 VR/MR system will be setup and run in
Eureka company. Below chart shows tentative short term plans for 2012-2013.
Prepared by: Kiran Thapa 14
15. 2. Long term Plan ( 1.5 - 3 years)
After successful test and run of the VR/MR system for the first year there will be
feedback and evaluation of the benefit of this system to Eureka. According to the
feedback and suggestion from inside company and our system provider system will be
upgrade. Following can be some additional improvements
1. Fully equipped separate visualization room .
2. 1 full time operator with following responsibilities
- Operate and maintain the System.
- Create backup of all the 3D model of old and new machine designed by eureka
- Design and upgrade machine designed by mechanical department with
additional function to make it look realistic (SolidWorks Real View).
- Assist and help customer and external visitors and internal visitors in showing
Eureka machine during their visit to our company.
- Suggest company about new development in this field.
3. Add more functionalities such as
- virtual assembly
Prepared by: Kiran Thapa 15
16. - advanced projector system
- advanced tracking system
- digital review (measurements, manipulate clipping planes, take snapshots,
select and hide parts or add annotations directly on the model.)
- force feedback and haptic device
- more realistic mixed reality options
- portable options for on-site virtual machine visualization
4. Integrate addon such as
- Machine configuration and e-commerce
- modular design and modular process into VR system
- Simulation/ emulation of the machine operations
Prepared by: Kiran Thapa 16
17. Possible System Providers in Market:
1. Complete system provider(Hardware+Software)
i. Techviz
Contact Headquarter Offices
63 boulevard Masséna
75013 Paris, France
Tel : +33 (0)1 55 03 00 66
Fax : +33 (0)1 45 86 52 74
http://www.techviz.net
Contact person Julie Berthonneau
International Account Manager
63, bld Massena 75013 Paris FRANCE
Tel : +33 1 55 03 00 80
Skype: julieTechviz
jberthonneau@techviz.net
Company info. - established: 2004
- provide advanced visualization solutions
for 3D applications
- Support Solidworks
- CAA Development Partnership with
Dassault Systèmes
- partner with leading navigation and
tracking system providers in world
- already provide solution to leading
Automotive, manufacturing, Aeronautical,
architecture, petroleum companies
through our world.
Price *Software(basic)+Hardware(HMD+Trackin
g system 4 camera)= 114,700€
(4,530,650 THB)
*Software= 66,904€ (2,642,708 THB)
*for more detail see Appendix-1
ii. WIN DIRECTION
Prepared by: Kiran Thapa 17
18. Contact 502/484 Techatungka Rd.,
Seegun, Donmuang, Bangkok,
Thailand 10210
Tel: 662-929-2019, 905-1882
Fax: 662-905-1882
E-mail: sales@windirec.com
Contact person
Company Info. - 3D gaming company
- new in field of virtual prototype for
industry
- software ‘IceTin3D’ very new
- need 4 month for preparing system after
order.
.
.
.
Price **Hardware + software = 4,233,669 THB
**for more detail see Appendix-2
iii. iSiD (software developer for Canon MR)
Contact Head Office
2-17-1 Konan, Minato-ku,
Tokyo 108-0075, Japan
TEL 03-6713-6111
FAX 03-6713-9928
http://www.isid.co.jp/english/
Contact person
Shogo Sueyoshi
Client Solutions DepartmentⅡ
System Integration Unit
Engineering Solutions Business
Operations
sueyoshi.shogo@isid.co.jp
Company info - software developer of canon mixed
Prepared by: Kiran Thapa 18
19. reality system developer
- canon will lunch MR technology in end
of July 2012 only in Japan
- iSiD under consideration to do business
in thailand this year
.
.
.
Price ***Hardware+software = 20,000,000 Yen
(8,140,000 THB)
*** for more detail see Appendix-2
2. Tracking and navigation system provider:
i. ART
Advanced Realtime Tracking GmbH
Am Oeferl 6
82362 Weilheim i.OB
Germany
http://www.ar-tracking.com
ii. Vicon
Vicon - Los Angeles
5419 McConnell Avenue, Los Angeles, CA 90066, USA
T: 310.306.6131 F: 310.437.4229
E: sales@vicon.com
http://www.vicon.com/index.html
iii. InterSense
InterSense, LLC
700 Technology Park Drive
Suite 102
Billerica, MA 01821
+1 781 541 6330
+1 781 541 6329 (fax)
http://www.intersense.com/
iv. Virtual Realities
Virtual Realities, Ltd.
2437 Bay Area Blvd.
Prepared by: Kiran Thapa 19