SlideShare a Scribd company logo
1
Bringing Mobile Vision
to Digital Eyewear
Giuliano Maciocci, Staff Product Manager
Andrew Everitt, Principal Engineer
Qualcomm Cambridge Ltd.
The Qualcomm Vuforia SDK is a product of Qualcomm Connected Experiences, Inc.
3
Digital play
Enabling apps
to see
4
Digital Eyewear Shipments
(Millions of units)
Most shipped to North America
2013/2014
North America, Western Europe
and Asia Pacific are projected to
be the main markets through 2019
Source: ABI Research
0
5
10
15
20
25
30
35
40
2013 2014 2015 2016 2017 2018 2019
Middle East/Africa Latin America Asia Pacific
Eastern Europe Western Europe North America
5
“Augmented Reality Will Be the
Magic Key for Smart Glasses”
ABI Research, October 2013
6
Key use cases
The potential impact of vision-based Digital Eyewear
Enterprise Education Shopping Gaming!
Industrial and Logistics
Step-by step instructions
Maintenance tasks
Data visualization
Employee training
First responders
Schools and homes
Virtual experiments
Augmented textbooks
3D visualization
Better product previews
In-situ product previews
Enhanced print advertising
More immersive experiences
Environmental interaction
Live tabletop gaming
AR + Toys
Hybrid reality gaming
Real time data + accurate
physical tracking for field
and site-based applications
Facilitating active learning Immersive, scale-accurate product
visualization. “Place before you buy.”
Taking vision-based gaming
and toy companion applications to the
next level of interaction.
7
Challenges
Taking vision-based experiences beyond mobile
“Look-to” displays effectively place a screen in the corner of your vision.
− Limited scope for moving beyond traditional mobile AR use cases.
See-through displays (both actual and camera-based) present new opportunities
for immersive, line-of-sight AR – but also serious challenges.
− Need to augment the real world, not a camera feed.
− Each user’s eyes are different.
− Binocular vision needs to be handled carefully (comfort, eye strain).
− Tracking latency becomes more apparent.
New ways of interacting need to be accommodated.
− The touchscreen is gone.
8
10,000+unique applications
100,000+registered developers
An industry leading vision platform in mobile
Source: Qualcomm Connected Experiences, Inc.
125,000,000+
Vuforia-powered app installs
9
With a network of
preferred
developers
around the world
Global developer adoption
North
America
Latin
America
Europe
Middle East
& Africa
India
SE / Asia Pacific
Japan & Korea
China
13%
17%
26%
6%
7%
7%
9%
15%
Numbers reflect percentages of total Vuforia developers as of May 2014
10
And now, in stereo!
11
Introducing: Vuforia
for Digital Eyewear
12
VDE Intro video
Placeholder for VDE video
13
Vuforia SDK for Digital Eyewear
Feature overview
User calibration
API calculates
the complex
relationship
between target,
camera, display
and eye
Brings the Vuforia vision platform to the latest Digital Eyewear
Video background
removal for
augmentation directly
on real
world targets in
see-through
Digital Eyewear
Stereoscopic
content
authoring on
binocular
Digital Eyewear
Unity extension and
scene camera prefab
supporting
drag-and-drop stereo
scene rendering
Virtual Buttons
functionality
allows direct on-
target interaction
Samples
for both OpenGL
and Unity
tailored
to Digital
Eyewear
14
15
Target Camera Display Eye
16
User calibration
One-time calibration for all Vuforia SDK for Digital Eyewear applications
Solves a key challenge of AR for see-through eyewear: precise line-of-sight alignment of
augmented content.
4-step calibration app (2 steps x eye).
− Simple one-time user-driven task: aligning a virtual rectangle to a real-world Vuforia target.
− Generates a projection matrix for each eye, encapsulating camera-display-eye relationship.
− Projection matrices are stored locally in the user’s calibration profile.
− Stored projection matrices accessible via VDE API.
Calibration API: roll your own calibration app.
− Calibration API lets you embed calibration routine into your own applications.
− Personalize the calibration process with your own targets, graphics, GUI.
− Store and access multiple calibration profiles for multiple users.
17
18
Stereoscopic rendering
Rendering 3D content for binocular Digital Eyewear
Left/Right eye pose matrices supported in OpenGL.
Drag and Drop Unity prefab replaces ARCamera.
− Side-by-side split-screen rendering.
− Supports simple conversion of Unity content to stereo.
− Leverages stored projection matrices in user’s calibration profile to
ensure correct alignment and perspective correction of AR content
over real world target.
Mobile AR (top) vs. Eyewear AR (bottom). Black background
appears transparent on Digital Eyewear.
19
20
Video background removal
Support for see-through Digital eyewear
Traditional mobile use case aligns AR content over camera’s video feed.
In see-through Digital eyewear, we need to align AR content directly over an actual real-
world target, as seen by the user.
Easily toggle video background on or off depending on target device: off for see-through
or on for occluded.
Video background removal + calibration achieves correct alignment over real-world
targets.
21
22
Virtual Buttons
Direct on-target interaction
Allows developers to designate regions of a
physical target as buttons.
Touch the target to interact.
Placing a finger over the designated target
region triggers an event.
Provides compelling interaction when
Eyewear input methods are limited or not
convenient.
23
24
OpenGL and Unity Samples
Bootstrapping development for VDE
OpenGL samples:
− Planar target sample + stereo
Unity samples:
− Planar target sample with stereo rendering
− Virtual Buttons sample application
− Step-by-step instructional sample application
25
Supported Devices
26
Epson Moverio BT-200
27
ODG R-7
28
Samsung Gear VR Innovator Edition
29
API Overview
30
Digital Eyewear API
New classes: QCAR::Eyewear, QCAR::EyewearCalibrationProfileManager, QCAR::EyewearUserCalibrator
A set of APIs to configure and provide rendering support for the Digital Eyewear device that
your app is running on.
Query device for stereo support and enablement.
Switch between the device’s stereo and mono display modes (if supported).
Query whether device is see-thru.
Retrieve projection matrices for each eye using calibration profile (see-thru devices) or
correction for stereo rendering (occluded devices).
Profile manager to manage up to 10 user profiles for calibration (see-thru devices only).
Calibrator class to support creating your own calibration experience (see-thru devices only)
31
Unity extension overview
32
33
34
35
36
37
38
39
40
Running on device
In Unity simply ‘Build And Run’ for Android to create an APK.
APK works on any Vuforia SDK for Digital Eyewear supported device.
Calibration for see-thru devices handled transparently by SDK.
Unity Extension handles stereo vs. mono rendering and removal of video background on see-
thru devices.
On see-thru devices user calibration shared between all SDK applications.
41
Takeaways
42
Takeaways
Vuforia SDK for Digital Eyewear
Delivers powerful, immersive 3D content to an emerging generation of stereoscopic see-
through digital eyewear – not just a small screen in the corner of your field of view.
Enables enterprise applications on see-though digital eyewear such as the Epson Moverio
BT-200 and powerful gaming, shopping and educational experiences on the new mobile
VR/AR solution, the Samsung GearVR.
Addresses key challenges of developing AR experiences for digital eyewear, such as precise
calibration and object alignment, enabling the display of content that is anchored to the real
world and dynamically adjusts to the wearer’s eyes.
43
Call to action
Join the vanguard of Digital Eyewear developers.
Think of a great vision-based experience for see-through or mobile AR/VR Digital Eyewear
− Enterprise
− Education
− Shopping
− Gaming
44
Sign up for the beta program
vuforia.com/beta
45
For more information on Qualcomm, visit us at:
www.qualcomm.com & www.qualcomm.com/blog
©2013-2014 Qualcomm Technologies, Inc. and/or its affiliated companies. All Rights Reserved.
Qualcomm and Vuforia are trademarks of Qualcomm Incorporated, registered in the United
States and other countries. Uplinq and Smart Terrain are trademarks of Qualcomm Incorporated.
All Qualcomm Incorporated trademarks are used with permission. Other products and brand
names may be trademarks or registered trademarks of their respective owners.
References in this presentation to “Qualcomm” may mean Qualcomm Incorporated, Qualcomm
Technologies, Inc., and/or other subsidiaries or business units within the Qualcomm corporate
structure, as applicable.
Qualcomm Incorporated includes Qualcomm’s licensing business, QTL, and the vast majority of
its patent portfolio. Qualcomm Technologies, Inc., a wholly-owned subsidiary of Qualcomm
Incorporated, operates, along with its subsidiaries, substantially all of Qualcomm’s engineering,
research and development functions, and substantially all of its product and services businesses,
including its semiconductor business, QCT.
Thank you FOLLOW US ON:

More Related Content

What's hot

Mobile Augmented Reality Development tools
Mobile Augmented Reality Development toolsMobile Augmented Reality Development tools
Mobile Augmented Reality Development tools
Thiwanka Makumburage
 
Challenges In Augmented Reality
Challenges In Augmented RealityChallenges In Augmented Reality
Challenges In Augmented Reality
TELiBrahma Convergent Communications. Pvt. Ltd.
 
Mobile Augmented Reality Development Tools
Mobile Augmented Reality Development ToolsMobile Augmented Reality Development Tools
Mobile Augmented Reality Development Tools
Upekha Vandebona
 
Developing Augmented Reality on Smart Glasses
Developing Augmented Reality on Smart GlassesDeveloping Augmented Reality on Smart Glasses
Developing Augmented Reality on Smart Glasses
Codemotion
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
shaquillle73
 
Mixed Reality Interfaces and Product Management
Mixed Reality Interfaces and Product ManagementMixed Reality Interfaces and Product Management
Mixed Reality Interfaces and Product Management
Jeremy Horn
 
Investing in Video & Social Virtual Reality Platforms
Investing in Video & Social Virtual Reality PlatformsInvesting in Video & Social Virtual Reality Platforms
Investing in Video & Social Virtual Reality Platforms
Corey Schwitz
 
A Closer Look At The Technology and The Devices, Digiday WTF VR, May 11th, 2016
A Closer Look At The Technology and The Devices, Digiday WTF VR, May 11th, 2016A Closer Look At The Technology and The Devices, Digiday WTF VR, May 11th, 2016
A Closer Look At The Technology and The Devices, Digiday WTF VR, May 11th, 2016
Digiday
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
mktunicus
 
AR / VR -- Rise of Technology
AR / VR -- Rise of Technology AR / VR -- Rise of Technology
AR / VR -- Rise of Technology
ShaheenTaj10
 
AWE Tel Aviv Startup Pitch: Yoav Hoshen with Superb Reality Ltd.
AWE Tel Aviv Startup Pitch: Yoav Hoshen with Superb Reality Ltd.AWE Tel Aviv Startup Pitch: Yoav Hoshen with Superb Reality Ltd.
AWE Tel Aviv Startup Pitch: Yoav Hoshen with Superb Reality Ltd.
AugmentedWorldExpo
 
Screens with Feeling
Screens with FeelingScreens with Feeling
Screens with Feeling
FITC
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
Sakshi Chawla
 
Augmented Reality And Augmented Reality Applications
Augmented Reality And Augmented Reality ApplicationsAugmented Reality And Augmented Reality Applications
Augmented Reality And Augmented Reality Applications
CDN Mobile Solutions
 
Greeting malaysia
Greeting malaysiaGreeting malaysia
Greeting malaysia
AsmaRaihanah
 
Handout: 'Future of Augmented & Virtual Reality' (BDPA Cincinnati, Oct 2015)
Handout: 'Future of Augmented & Virtual Reality' (BDPA Cincinnati, Oct 2015)Handout: 'Future of Augmented & Virtual Reality' (BDPA Cincinnati, Oct 2015)
Handout: 'Future of Augmented & Virtual Reality' (BDPA Cincinnati, Oct 2015)
BDPA Education and Technology Foundation
 
Augmented reality(ar) seminar
Augmented reality(ar) seminarAugmented reality(ar) seminar
Augmented reality(ar) seminar
Harshith Booragadda
 

What's hot (19)

Mobile Augmented Reality Development tools
Mobile Augmented Reality Development toolsMobile Augmented Reality Development tools
Mobile Augmented Reality Development tools
 
Challenges In Augmented Reality
Challenges In Augmented RealityChallenges In Augmented Reality
Challenges In Augmented Reality
 
Mobile Augmented Reality Development Tools
Mobile Augmented Reality Development ToolsMobile Augmented Reality Development Tools
Mobile Augmented Reality Development Tools
 
Developing Augmented Reality on Smart Glasses
Developing Augmented Reality on Smart GlassesDeveloping Augmented Reality on Smart Glasses
Developing Augmented Reality on Smart Glasses
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
 
AugumentReality
AugumentRealityAugumentReality
AugumentReality
 
Mixed Reality Interfaces and Product Management
Mixed Reality Interfaces and Product ManagementMixed Reality Interfaces and Product Management
Mixed Reality Interfaces and Product Management
 
Investing in Video & Social Virtual Reality Platforms
Investing in Video & Social Virtual Reality PlatformsInvesting in Video & Social Virtual Reality Platforms
Investing in Video & Social Virtual Reality Platforms
 
A Closer Look At The Technology and The Devices, Digiday WTF VR, May 11th, 2016
A Closer Look At The Technology and The Devices, Digiday WTF VR, May 11th, 2016A Closer Look At The Technology and The Devices, Digiday WTF VR, May 11th, 2016
A Closer Look At The Technology and The Devices, Digiday WTF VR, May 11th, 2016
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
 
AR / VR -- Rise of Technology
AR / VR -- Rise of Technology AR / VR -- Rise of Technology
AR / VR -- Rise of Technology
 
AWE Tel Aviv Startup Pitch: Yoav Hoshen with Superb Reality Ltd.
AWE Tel Aviv Startup Pitch: Yoav Hoshen with Superb Reality Ltd.AWE Tel Aviv Startup Pitch: Yoav Hoshen with Superb Reality Ltd.
AWE Tel Aviv Startup Pitch: Yoav Hoshen with Superb Reality Ltd.
 
Screens with Feeling
Screens with FeelingScreens with Feeling
Screens with Feeling
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
 
Augmented Reality And Augmented Reality Applications
Augmented Reality And Augmented Reality ApplicationsAugmented Reality And Augmented Reality Applications
Augmented Reality And Augmented Reality Applications
 
Augumented Reality trends
Augumented Reality trendsAugumented Reality trends
Augumented Reality trends
 
Greeting malaysia
Greeting malaysiaGreeting malaysia
Greeting malaysia
 
Handout: 'Future of Augmented & Virtual Reality' (BDPA Cincinnati, Oct 2015)
Handout: 'Future of Augmented & Virtual Reality' (BDPA Cincinnati, Oct 2015)Handout: 'Future of Augmented & Virtual Reality' (BDPA Cincinnati, Oct 2015)
Handout: 'Future of Augmented & Virtual Reality' (BDPA Cincinnati, Oct 2015)
 
Augmented reality(ar) seminar
Augmented reality(ar) seminarAugmented reality(ar) seminar
Augmented reality(ar) seminar
 

Similar to Bringing Mobile Vision to Wearables

How effective is Swift’s AR technology in developing.pdf
How effective is Swift’s AR technology in developing.pdfHow effective is Swift’s AR technology in developing.pdf
How effective is Swift’s AR technology in developing.pdf
Mindfire LLC
 
what is the best Custom Wallets for Mens
what is the best Custom Wallets for Menswhat is the best Custom Wallets for Mens
what is the best Custom Wallets for Mens
growmyfollowersnow12
 
Philipp Nagele (Wikitude): Context Is for Kings: Putting Context in the Hands...
Philipp Nagele (Wikitude): Context Is for Kings: Putting Context in the Hands...Philipp Nagele (Wikitude): Context Is for Kings: Putting Context in the Hands...
Philipp Nagele (Wikitude): Context Is for Kings: Putting Context in the Hands...
AugmentedWorldExpo
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
Apurva Hyanki
 
Virtual and Augmented Reality: State of Technology, Market & Trends
Virtual and Augmented Reality: State of Technology, Market & TrendsVirtual and Augmented Reality: State of Technology, Market & Trends
Virtual and Augmented Reality: State of Technology, Market & Trends
Hughes Systique Corporation
 
AR and VR for Good
AR and VR for GoodAR and VR for Good
AR and VR for Good
Zi Siang See
 
How Augmented Reality Can Revolutionize Manufacturing?
How Augmented Reality Can Revolutionize Manufacturing?How Augmented Reality Can Revolutionize Manufacturing?
How Augmented Reality Can Revolutionize Manufacturing?
softconsystem
 
Augmented Reality Industries That We have Served | AR Apps
Augmented Reality Industries That We have Served | AR AppsAugmented Reality Industries That We have Served | AR Apps
Augmented Reality Industries That We have Served | AR Apps
Technostacks Infotech Pvt Ltd
 
Marker based augmented reality app
Marker based augmented reality appMarker based augmented reality app
Marker based augmented reality app
AKASH RAI
 
Building the Matrix: Your First VR App (SVCC 2016)
Building the Matrix: Your First VR App (SVCC 2016)Building the Matrix: Your First VR App (SVCC 2016)
Building the Matrix: Your First VR App (SVCC 2016)
Liv Erickson
 
E-COMMERCE WEBSITE WITH AR-BASED TECHNOLOGY
E-COMMERCE WEBSITE WITH AR-BASED TECHNOLOGYE-COMMERCE WEBSITE WITH AR-BASED TECHNOLOGY
E-COMMERCE WEBSITE WITH AR-BASED TECHNOLOGY
IRJET Journal
 
Program-Ace_VR
Program-Ace_VRProgram-Ace_VR
Program-Ace_VRK L
 
33vuforiahandsonbeard091714-140926174454-phpapp01
33vuforiahandsonbeard091714-140926174454-phpapp0133vuforiahandsonbeard091714-140926174454-phpapp01
33vuforiahandsonbeard091714-140926174454-phpapp01David Beard
 
Hands-On with the Qualcomm Vuforia Mobile Vision Platform (Beginning tutorial)
Hands-On with the Qualcomm Vuforia Mobile Vision Platform (Beginning tutorial)Hands-On with the Qualcomm Vuforia Mobile Vision Platform (Beginning tutorial)
Hands-On with the Qualcomm Vuforia Mobile Vision Platform (Beginning tutorial)
Qualcomm Developer Network
 
UplinQ - hands-on with the qualcomm vuforia mobile vision platform
UplinQ - hands-on with the qualcomm vuforia mobile vision platformUplinQ - hands-on with the qualcomm vuforia mobile vision platform
UplinQ - hands-on with the qualcomm vuforia mobile vision platform
Satya Harish
 
33vuforiahandsonbeard091714 140926174454-phpapp01
33vuforiahandsonbeard091714 140926174454-phpapp0133vuforiahandsonbeard091714 140926174454-phpapp01
33vuforiahandsonbeard091714 140926174454-phpapp01David Beard
 
MIM_JUNE2013_CPD
MIM_JUNE2013_CPDMIM_JUNE2013_CPD
MIM_JUNE2013_CPDAndy Nock
 
SupportGenie_Demo (1).pptx
SupportGenie_Demo (1).pptxSupportGenie_Demo (1).pptx
SupportGenie_Demo (1).pptx
HarmeetSingh472
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
kaviyaraj
 

Similar to Bringing Mobile Vision to Wearables (20)

How effective is Swift’s AR technology in developing.pdf
How effective is Swift’s AR technology in developing.pdfHow effective is Swift’s AR technology in developing.pdf
How effective is Swift’s AR technology in developing.pdf
 
what is the best Custom Wallets for Mens
what is the best Custom Wallets for Menswhat is the best Custom Wallets for Mens
what is the best Custom Wallets for Mens
 
Philipp Nagele (Wikitude): Context Is for Kings: Putting Context in the Hands...
Philipp Nagele (Wikitude): Context Is for Kings: Putting Context in the Hands...Philipp Nagele (Wikitude): Context Is for Kings: Putting Context in the Hands...
Philipp Nagele (Wikitude): Context Is for Kings: Putting Context in the Hands...
 
AR/VR basics
AR/VR basicsAR/VR basics
AR/VR basics
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
 
Virtual and Augmented Reality: State of Technology, Market & Trends
Virtual and Augmented Reality: State of Technology, Market & TrendsVirtual and Augmented Reality: State of Technology, Market & Trends
Virtual and Augmented Reality: State of Technology, Market & Trends
 
AR and VR for Good
AR and VR for GoodAR and VR for Good
AR and VR for Good
 
How Augmented Reality Can Revolutionize Manufacturing?
How Augmented Reality Can Revolutionize Manufacturing?How Augmented Reality Can Revolutionize Manufacturing?
How Augmented Reality Can Revolutionize Manufacturing?
 
Augmented Reality Industries That We have Served | AR Apps
Augmented Reality Industries That We have Served | AR AppsAugmented Reality Industries That We have Served | AR Apps
Augmented Reality Industries That We have Served | AR Apps
 
Marker based augmented reality app
Marker based augmented reality appMarker based augmented reality app
Marker based augmented reality app
 
Building the Matrix: Your First VR App (SVCC 2016)
Building the Matrix: Your First VR App (SVCC 2016)Building the Matrix: Your First VR App (SVCC 2016)
Building the Matrix: Your First VR App (SVCC 2016)
 
E-COMMERCE WEBSITE WITH AR-BASED TECHNOLOGY
E-COMMERCE WEBSITE WITH AR-BASED TECHNOLOGYE-COMMERCE WEBSITE WITH AR-BASED TECHNOLOGY
E-COMMERCE WEBSITE WITH AR-BASED TECHNOLOGY
 
Program-Ace_VR
Program-Ace_VRProgram-Ace_VR
Program-Ace_VR
 
33vuforiahandsonbeard091714-140926174454-phpapp01
33vuforiahandsonbeard091714-140926174454-phpapp0133vuforiahandsonbeard091714-140926174454-phpapp01
33vuforiahandsonbeard091714-140926174454-phpapp01
 
Hands-On with the Qualcomm Vuforia Mobile Vision Platform (Beginning tutorial)
Hands-On with the Qualcomm Vuforia Mobile Vision Platform (Beginning tutorial)Hands-On with the Qualcomm Vuforia Mobile Vision Platform (Beginning tutorial)
Hands-On with the Qualcomm Vuforia Mobile Vision Platform (Beginning tutorial)
 
UplinQ - hands-on with the qualcomm vuforia mobile vision platform
UplinQ - hands-on with the qualcomm vuforia mobile vision platformUplinQ - hands-on with the qualcomm vuforia mobile vision platform
UplinQ - hands-on with the qualcomm vuforia mobile vision platform
 
33vuforiahandsonbeard091714 140926174454-phpapp01
33vuforiahandsonbeard091714 140926174454-phpapp0133vuforiahandsonbeard091714 140926174454-phpapp01
33vuforiahandsonbeard091714 140926174454-phpapp01
 
MIM_JUNE2013_CPD
MIM_JUNE2013_CPDMIM_JUNE2013_CPD
MIM_JUNE2013_CPD
 
SupportGenie_Demo (1).pptx
SupportGenie_Demo (1).pptxSupportGenie_Demo (1).pptx
SupportGenie_Demo (1).pptx
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
 

More from Qualcomm Developer Network

How to take advantage of XR over 5G: Understanding XR Viewers
How to take advantage of XR over 5G: Understanding XR ViewersHow to take advantage of XR over 5G: Understanding XR Viewers
How to take advantage of XR over 5G: Understanding XR Viewers
Qualcomm Developer Network
 
Balancing Power & Performance Webinar
Balancing Power & Performance WebinarBalancing Power & Performance Webinar
Balancing Power & Performance Webinar
Qualcomm Developer Network
 
What consumers want in their next XR device
What consumers want in their next XR deviceWhat consumers want in their next XR device
What consumers want in their next XR device
Qualcomm Developer Network
 
More Immersive XR through Split-Rendering
More Immersive XR through Split-RenderingMore Immersive XR through Split-Rendering
More Immersive XR through Split-Rendering
Qualcomm Developer Network
 
Making an on-device personal assistant a reality
Making an on-device personal assistant a realityMaking an on-device personal assistant a reality
Making an on-device personal assistant a reality
Qualcomm Developer Network
 
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 4
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 4Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 4
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 4
Qualcomm Developer Network
 
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 3
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 3Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 3
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 3
Qualcomm Developer Network
 
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 2
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 2Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 2
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 2
Qualcomm Developer Network
 
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 1
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 1Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 1
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 1
Qualcomm Developer Network
 
Bring Out the Best in Embedded Computing
Bring Out the Best in Embedded ComputingBring Out the Best in Embedded Computing
Bring Out the Best in Embedded Computing
Qualcomm Developer Network
 
Android Tools for Qualcomm Snapdragon Processors
Android Tools for Qualcomm Snapdragon Processors Android Tools for Qualcomm Snapdragon Processors
Android Tools for Qualcomm Snapdragon Processors
Qualcomm Developer Network
 
Qualcomm Snapdragon Processors: A Super Gaming Platform
Qualcomm Snapdragon Processors: A Super Gaming Platform Qualcomm Snapdragon Processors: A Super Gaming Platform
Qualcomm Snapdragon Processors: A Super Gaming Platform
Qualcomm Developer Network
 
How to Minimize Your App’s Power Consumption
How to Minimize Your App’s Power Consumption How to Minimize Your App’s Power Consumption
How to Minimize Your App’s Power Consumption
Qualcomm Developer Network
 
LTE Broadcast/Multicast for Live Events & More
LTE Broadcast/Multicast for Live Events & More LTE Broadcast/Multicast for Live Events & More
LTE Broadcast/Multicast for Live Events & More
Qualcomm Developer Network
 
The Fundamentals of Internet of Everything Connectivity
The Fundamentals of Internet of Everything ConnectivityThe Fundamentals of Internet of Everything Connectivity
The Fundamentals of Internet of Everything Connectivity
Qualcomm Developer Network
 
The Future Mobile Security
The Future Mobile Security The Future Mobile Security
The Future Mobile Security
Qualcomm Developer Network
 
Get Educated on Education Apps
Get Educated on Education Apps Get Educated on Education Apps
Get Educated on Education Apps
Qualcomm Developer Network
 
Wireless Audio: A Killer App for the Internet of Everything
Wireless Audio: A Killer App for the Internet of Everything Wireless Audio: A Killer App for the Internet of Everything
Wireless Audio: A Killer App for the Internet of Everything
Qualcomm Developer Network
 
Qualcomm Vuforia Mobile Vision Platform: Smart Terrain for Depth-Sensing Cameras
Qualcomm Vuforia Mobile Vision Platform: Smart Terrain for Depth-Sensing CamerasQualcomm Vuforia Mobile Vision Platform: Smart Terrain for Depth-Sensing Cameras
Qualcomm Vuforia Mobile Vision Platform: Smart Terrain for Depth-Sensing Cameras
Qualcomm Developer Network
 
Android Platform Debugging & Development
Android Platform Debugging & Development Android Platform Debugging & Development
Android Platform Debugging & Development
Qualcomm Developer Network
 

More from Qualcomm Developer Network (20)

How to take advantage of XR over 5G: Understanding XR Viewers
How to take advantage of XR over 5G: Understanding XR ViewersHow to take advantage of XR over 5G: Understanding XR Viewers
How to take advantage of XR over 5G: Understanding XR Viewers
 
Balancing Power & Performance Webinar
Balancing Power & Performance WebinarBalancing Power & Performance Webinar
Balancing Power & Performance Webinar
 
What consumers want in their next XR device
What consumers want in their next XR deviceWhat consumers want in their next XR device
What consumers want in their next XR device
 
More Immersive XR through Split-Rendering
More Immersive XR through Split-RenderingMore Immersive XR through Split-Rendering
More Immersive XR through Split-Rendering
 
Making an on-device personal assistant a reality
Making an on-device personal assistant a realityMaking an on-device personal assistant a reality
Making an on-device personal assistant a reality
 
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 4
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 4Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 4
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 4
 
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 3
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 3Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 3
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 3
 
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 2
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 2Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 2
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 2
 
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 1
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 1Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 1
Developing for Industrial IoT with Linux OS on DragonBoard™ 410c: Session 1
 
Bring Out the Best in Embedded Computing
Bring Out the Best in Embedded ComputingBring Out the Best in Embedded Computing
Bring Out the Best in Embedded Computing
 
Android Tools for Qualcomm Snapdragon Processors
Android Tools for Qualcomm Snapdragon Processors Android Tools for Qualcomm Snapdragon Processors
Android Tools for Qualcomm Snapdragon Processors
 
Qualcomm Snapdragon Processors: A Super Gaming Platform
Qualcomm Snapdragon Processors: A Super Gaming Platform Qualcomm Snapdragon Processors: A Super Gaming Platform
Qualcomm Snapdragon Processors: A Super Gaming Platform
 
How to Minimize Your App’s Power Consumption
How to Minimize Your App’s Power Consumption How to Minimize Your App’s Power Consumption
How to Minimize Your App’s Power Consumption
 
LTE Broadcast/Multicast for Live Events & More
LTE Broadcast/Multicast for Live Events & More LTE Broadcast/Multicast for Live Events & More
LTE Broadcast/Multicast for Live Events & More
 
The Fundamentals of Internet of Everything Connectivity
The Fundamentals of Internet of Everything ConnectivityThe Fundamentals of Internet of Everything Connectivity
The Fundamentals of Internet of Everything Connectivity
 
The Future Mobile Security
The Future Mobile Security The Future Mobile Security
The Future Mobile Security
 
Get Educated on Education Apps
Get Educated on Education Apps Get Educated on Education Apps
Get Educated on Education Apps
 
Wireless Audio: A Killer App for the Internet of Everything
Wireless Audio: A Killer App for the Internet of Everything Wireless Audio: A Killer App for the Internet of Everything
Wireless Audio: A Killer App for the Internet of Everything
 
Qualcomm Vuforia Mobile Vision Platform: Smart Terrain for Depth-Sensing Cameras
Qualcomm Vuforia Mobile Vision Platform: Smart Terrain for Depth-Sensing CamerasQualcomm Vuforia Mobile Vision Platform: Smart Terrain for Depth-Sensing Cameras
Qualcomm Vuforia Mobile Vision Platform: Smart Terrain for Depth-Sensing Cameras
 
Android Platform Debugging & Development
Android Platform Debugging & Development Android Platform Debugging & Development
Android Platform Debugging & Development
 

Recently uploaded

Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
Alan Dix
 
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdfFIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance
 
Key Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdfKey Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdf
Cheryl Hung
 
Connector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a buttonConnector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a button
DianaGray10
 
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
DanBrown980551
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
Jemma Hussein Allen
 
PHP Frameworks: I want to break free (IPC Berlin 2024)
PHP Frameworks: I want to break free (IPC Berlin 2024)PHP Frameworks: I want to break free (IPC Berlin 2024)
PHP Frameworks: I want to break free (IPC Berlin 2024)
Ralf Eggert
 
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMsTo Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
Paul Groth
 
UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4
DianaGray10
 
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdfFIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance
 
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Product School
 
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Product School
 
JMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and GrafanaJMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and Grafana
RTTS
 
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
James Anderson
 
The Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and SalesThe Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and Sales
Laura Byrne
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance
 
Assuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyesAssuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyes
ThousandEyes
 
Neuro-symbolic is not enough, we need neuro-*semantic*
Neuro-symbolic is not enough, we need neuro-*semantic*Neuro-symbolic is not enough, we need neuro-*semantic*
Neuro-symbolic is not enough, we need neuro-*semantic*
Frank van Harmelen
 
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
Product School
 
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
Sri Ambati
 

Recently uploaded (20)

Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
 
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdfFIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
 
Key Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdfKey Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdf
 
Connector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a buttonConnector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a button
 
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
 
PHP Frameworks: I want to break free (IPC Berlin 2024)
PHP Frameworks: I want to break free (IPC Berlin 2024)PHP Frameworks: I want to break free (IPC Berlin 2024)
PHP Frameworks: I want to break free (IPC Berlin 2024)
 
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMsTo Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
 
UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4
 
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdfFIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
 
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
 
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...
 
JMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and GrafanaJMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and Grafana
 
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
 
The Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and SalesThe Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and Sales
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdf
 
Assuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyesAssuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyes
 
Neuro-symbolic is not enough, we need neuro-*semantic*
Neuro-symbolic is not enough, we need neuro-*semantic*Neuro-symbolic is not enough, we need neuro-*semantic*
Neuro-symbolic is not enough, we need neuro-*semantic*
 
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
 
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
 

Bringing Mobile Vision to Wearables

  • 1. 1
  • 2. Bringing Mobile Vision to Digital Eyewear Giuliano Maciocci, Staff Product Manager Andrew Everitt, Principal Engineer Qualcomm Cambridge Ltd. The Qualcomm Vuforia SDK is a product of Qualcomm Connected Experiences, Inc.
  • 4. 4 Digital Eyewear Shipments (Millions of units) Most shipped to North America 2013/2014 North America, Western Europe and Asia Pacific are projected to be the main markets through 2019 Source: ABI Research 0 5 10 15 20 25 30 35 40 2013 2014 2015 2016 2017 2018 2019 Middle East/Africa Latin America Asia Pacific Eastern Europe Western Europe North America
  • 5. 5 “Augmented Reality Will Be the Magic Key for Smart Glasses” ABI Research, October 2013
  • 6. 6 Key use cases The potential impact of vision-based Digital Eyewear Enterprise Education Shopping Gaming! Industrial and Logistics Step-by step instructions Maintenance tasks Data visualization Employee training First responders Schools and homes Virtual experiments Augmented textbooks 3D visualization Better product previews In-situ product previews Enhanced print advertising More immersive experiences Environmental interaction Live tabletop gaming AR + Toys Hybrid reality gaming Real time data + accurate physical tracking for field and site-based applications Facilitating active learning Immersive, scale-accurate product visualization. “Place before you buy.” Taking vision-based gaming and toy companion applications to the next level of interaction.
  • 7. 7 Challenges Taking vision-based experiences beyond mobile “Look-to” displays effectively place a screen in the corner of your vision. − Limited scope for moving beyond traditional mobile AR use cases. See-through displays (both actual and camera-based) present new opportunities for immersive, line-of-sight AR – but also serious challenges. − Need to augment the real world, not a camera feed. − Each user’s eyes are different. − Binocular vision needs to be handled carefully (comfort, eye strain). − Tracking latency becomes more apparent. New ways of interacting need to be accommodated. − The touchscreen is gone.
  • 8. 8 10,000+unique applications 100,000+registered developers An industry leading vision platform in mobile Source: Qualcomm Connected Experiences, Inc. 125,000,000+ Vuforia-powered app installs
  • 9. 9 With a network of preferred developers around the world Global developer adoption North America Latin America Europe Middle East & Africa India SE / Asia Pacific Japan & Korea China 13% 17% 26% 6% 7% 7% 9% 15% Numbers reflect percentages of total Vuforia developers as of May 2014
  • 10. 10 And now, in stereo!
  • 13. 13 Vuforia SDK for Digital Eyewear Feature overview User calibration API calculates the complex relationship between target, camera, display and eye Brings the Vuforia vision platform to the latest Digital Eyewear Video background removal for augmentation directly on real world targets in see-through Digital Eyewear Stereoscopic content authoring on binocular Digital Eyewear Unity extension and scene camera prefab supporting drag-and-drop stereo scene rendering Virtual Buttons functionality allows direct on- target interaction Samples for both OpenGL and Unity tailored to Digital Eyewear
  • 14. 14
  • 16. 16 User calibration One-time calibration for all Vuforia SDK for Digital Eyewear applications Solves a key challenge of AR for see-through eyewear: precise line-of-sight alignment of augmented content. 4-step calibration app (2 steps x eye). − Simple one-time user-driven task: aligning a virtual rectangle to a real-world Vuforia target. − Generates a projection matrix for each eye, encapsulating camera-display-eye relationship. − Projection matrices are stored locally in the user’s calibration profile. − Stored projection matrices accessible via VDE API. Calibration API: roll your own calibration app. − Calibration API lets you embed calibration routine into your own applications. − Personalize the calibration process with your own targets, graphics, GUI. − Store and access multiple calibration profiles for multiple users.
  • 17. 17
  • 18. 18 Stereoscopic rendering Rendering 3D content for binocular Digital Eyewear Left/Right eye pose matrices supported in OpenGL. Drag and Drop Unity prefab replaces ARCamera. − Side-by-side split-screen rendering. − Supports simple conversion of Unity content to stereo. − Leverages stored projection matrices in user’s calibration profile to ensure correct alignment and perspective correction of AR content over real world target. Mobile AR (top) vs. Eyewear AR (bottom). Black background appears transparent on Digital Eyewear.
  • 19. 19
  • 20. 20 Video background removal Support for see-through Digital eyewear Traditional mobile use case aligns AR content over camera’s video feed. In see-through Digital eyewear, we need to align AR content directly over an actual real- world target, as seen by the user. Easily toggle video background on or off depending on target device: off for see-through or on for occluded. Video background removal + calibration achieves correct alignment over real-world targets.
  • 21. 21
  • 22. 22 Virtual Buttons Direct on-target interaction Allows developers to designate regions of a physical target as buttons. Touch the target to interact. Placing a finger over the designated target region triggers an event. Provides compelling interaction when Eyewear input methods are limited or not convenient.
  • 23. 23
  • 24. 24 OpenGL and Unity Samples Bootstrapping development for VDE OpenGL samples: − Planar target sample + stereo Unity samples: − Planar target sample with stereo rendering − Virtual Buttons sample application − Step-by-step instructional sample application
  • 28. 28 Samsung Gear VR Innovator Edition
  • 30. 30 Digital Eyewear API New classes: QCAR::Eyewear, QCAR::EyewearCalibrationProfileManager, QCAR::EyewearUserCalibrator A set of APIs to configure and provide rendering support for the Digital Eyewear device that your app is running on. Query device for stereo support and enablement. Switch between the device’s stereo and mono display modes (if supported). Query whether device is see-thru. Retrieve projection matrices for each eye using calibration profile (see-thru devices) or correction for stereo rendering (occluded devices). Profile manager to manage up to 10 user profiles for calibration (see-thru devices only). Calibrator class to support creating your own calibration experience (see-thru devices only)
  • 32. 32
  • 33. 33
  • 34. 34
  • 35. 35
  • 36. 36
  • 37. 37
  • 38. 38
  • 39. 39
  • 40. 40 Running on device In Unity simply ‘Build And Run’ for Android to create an APK. APK works on any Vuforia SDK for Digital Eyewear supported device. Calibration for see-thru devices handled transparently by SDK. Unity Extension handles stereo vs. mono rendering and removal of video background on see- thru devices. On see-thru devices user calibration shared between all SDK applications.
  • 42. 42 Takeaways Vuforia SDK for Digital Eyewear Delivers powerful, immersive 3D content to an emerging generation of stereoscopic see- through digital eyewear – not just a small screen in the corner of your field of view. Enables enterprise applications on see-though digital eyewear such as the Epson Moverio BT-200 and powerful gaming, shopping and educational experiences on the new mobile VR/AR solution, the Samsung GearVR. Addresses key challenges of developing AR experiences for digital eyewear, such as precise calibration and object alignment, enabling the display of content that is anchored to the real world and dynamically adjusts to the wearer’s eyes.
  • 43. 43 Call to action Join the vanguard of Digital Eyewear developers. Think of a great vision-based experience for see-through or mobile AR/VR Digital Eyewear − Enterprise − Education − Shopping − Gaming
  • 44. 44 Sign up for the beta program vuforia.com/beta
  • 45. 45 For more information on Qualcomm, visit us at: www.qualcomm.com & www.qualcomm.com/blog ©2013-2014 Qualcomm Technologies, Inc. and/or its affiliated companies. All Rights Reserved. Qualcomm and Vuforia are trademarks of Qualcomm Incorporated, registered in the United States and other countries. Uplinq and Smart Terrain are trademarks of Qualcomm Incorporated. All Qualcomm Incorporated trademarks are used with permission. Other products and brand names may be trademarks or registered trademarks of their respective owners. References in this presentation to “Qualcomm” may mean Qualcomm Incorporated, Qualcomm Technologies, Inc., and/or other subsidiaries or business units within the Qualcomm corporate structure, as applicable. Qualcomm Incorporated includes Qualcomm’s licensing business, QTL, and the vast majority of its patent portfolio. Qualcomm Technologies, Inc., a wholly-owned subsidiary of Qualcomm Incorporated, operates, along with its subsidiaries, substantially all of Qualcomm’s engineering, research and development functions, and substantially all of its product and services businesses, including its semiconductor business, QCT. Thank you FOLLOW US ON: