Pairing computer vision technologies with emerging wearable devices enables exciting new mobile experiences. Learn about new types of vision-enabled wearables and the creative, new applications that will drive them.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=O-w_5yduaZ4
Learn more about Vuforia mobile vision platform: https://www.qualcomm.com/vuforia
The Gimbal™ proximity and context aware platform, which enables brands to engage consumers with relevant, timely and personalized mobile communications can help drive loyalty and sales. Learn how to incorporate Gimbal, which includes polygon geo-fencing, micro-proximity beacons and an SDK for iOS and Android, in to your apps.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=QBQNYTx4rlw
Learn how the Toy Recognition feature in the Qualcomm® Vuforia™ mobile vision platform, a product of Qualcomm Connected Expereiences, Inc., opens new opportunities in the toy industry by enabling a new class of physical-to-digital play experiences. Toy Recognition allows for the detection and tracking of 3D objects and gives developers a seamless way to add digital features to a toy.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=s76aeq6rIlc&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=24
Learn how developers and brands are using the Qualcomm® Vuforia™ mobile vision platform, a product of Qualcomm Connected Experiences, Inc, to build next-generation educational, shopping and gaming experiences.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=TWh3Uynt_qc&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=17
Learn more about Vuforia: https://www.qualcomm.com/vuforia
In this session, you’ll learn how the AllJoyn™ lighting service framework (LSF) hosted by the AllSeen Alliance helps you build hardware and software products that can discover, interoperate, and control connected lights based on AllJoyn.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=3lNzNj5ytqM
Learn more about the AllSeen Alliance: https://allseenalliance.org/
The Smart glasses Technology of wearable computing aims to identify the computing devices into today’s world.(SGT) are wearable Computer glasses that is used to add the information alongside or what the wearer sees. They are also able to change their optical properties at runtime.(SGT) is used to be one of the modern computing devices that amalgamate the humans and machines with the help of information and communication technology. Smart glasses is mainly made up of an optical head-mounted display or embedded wireless glasses with transparent heads- up display or augmented reality (AR) overlay in it. In recent years, it is been used in the medical and gaming applications, and also in the education sector. This report basically focuses on smart glasses, one of the categories of wearable computing which is very popular presently in the media and expected to be a big market in the next coming years. It Evaluate the differences from smart glasses to other smart devices. It introduces many possible different applications from the different companies for the different types of audience and gives an overview of the different smart glasses which are available presently and will be available after the next few years.
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
Smart Glasses and the Evolution of Human-Computing Interfacesn-tech Research
Within the emerging category of wearable computing, arguably the most characteristic product to emerge is "smart glasses" which mesh the communications capabilities of smartphones with additional visual and other sensual enhancements, including augmented reality. The primary selling feature of smart glasses is their ability to display video, navigation, messaging, augmented reality (AR) applications, and games on a large virtual screen, all completely hands-free. The current poster child for smart glasses is Google’s "Glass" product, but there are more than 20 firms offering smart glasses or planning to do so.
The hands-free nature of smart glasses opens up new possibilities for human-computer interfaces (HCI), drawing from smart phones as well as interfaces developed in other contexts (e.g. virtual reality). Early smart glasses models are leaning on mature and low-cost technologies with notable influence from smartphones; however we see a gradual trend for smart glasses (and other wearable computing devices) to be driven by more natural interface controls, once these technologies have time to mature as well -- and they're getting remarkably close.
The Gimbal™ proximity and context aware platform, which enables brands to engage consumers with relevant, timely and personalized mobile communications can help drive loyalty and sales. Learn how to incorporate Gimbal, which includes polygon geo-fencing, micro-proximity beacons and an SDK for iOS and Android, in to your apps.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=QBQNYTx4rlw
Learn how the Toy Recognition feature in the Qualcomm® Vuforia™ mobile vision platform, a product of Qualcomm Connected Expereiences, Inc., opens new opportunities in the toy industry by enabling a new class of physical-to-digital play experiences. Toy Recognition allows for the detection and tracking of 3D objects and gives developers a seamless way to add digital features to a toy.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=s76aeq6rIlc&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=24
Learn how developers and brands are using the Qualcomm® Vuforia™ mobile vision platform, a product of Qualcomm Connected Experiences, Inc, to build next-generation educational, shopping and gaming experiences.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=TWh3Uynt_qc&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=17
Learn more about Vuforia: https://www.qualcomm.com/vuforia
In this session, you’ll learn how the AllJoyn™ lighting service framework (LSF) hosted by the AllSeen Alliance helps you build hardware and software products that can discover, interoperate, and control connected lights based on AllJoyn.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=3lNzNj5ytqM
Learn more about the AllSeen Alliance: https://allseenalliance.org/
The Smart glasses Technology of wearable computing aims to identify the computing devices into today’s world.(SGT) are wearable Computer glasses that is used to add the information alongside or what the wearer sees. They are also able to change their optical properties at runtime.(SGT) is used to be one of the modern computing devices that amalgamate the humans and machines with the help of information and communication technology. Smart glasses is mainly made up of an optical head-mounted display or embedded wireless glasses with transparent heads- up display or augmented reality (AR) overlay in it. In recent years, it is been used in the medical and gaming applications, and also in the education sector. This report basically focuses on smart glasses, one of the categories of wearable computing which is very popular presently in the media and expected to be a big market in the next coming years. It Evaluate the differences from smart glasses to other smart devices. It introduces many possible different applications from the different companies for the different types of audience and gives an overview of the different smart glasses which are available presently and will be available after the next few years.
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
Smart Glasses and the Evolution of Human-Computing Interfacesn-tech Research
Within the emerging category of wearable computing, arguably the most characteristic product to emerge is "smart glasses" which mesh the communications capabilities of smartphones with additional visual and other sensual enhancements, including augmented reality. The primary selling feature of smart glasses is their ability to display video, navigation, messaging, augmented reality (AR) applications, and games on a large virtual screen, all completely hands-free. The current poster child for smart glasses is Google’s "Glass" product, but there are more than 20 firms offering smart glasses or planning to do so.
The hands-free nature of smart glasses opens up new possibilities for human-computer interfaces (HCI), drawing from smart phones as well as interfaces developed in other contexts (e.g. virtual reality). Early smart glasses models are leaning on mature and low-cost technologies with notable influence from smartphones; however we see a gradual trend for smart glasses (and other wearable computing devices) to be driven by more natural interface controls, once these technologies have time to mature as well -- and they're getting remarkably close.
Augmented reality is truly a disruptive tool to provide great brand engagement to customers. But at the same there are great challenges to make it work in countries like India. With deep understanding of user behavior and technology, we at TELibrahma offer "intARact" - the augmented reality customized for Indian market.
Developing Augmented Reality on Smart GlassesCodemotion
"Developing Augmented Reality on Smart Glasses" by Mauro Rubin, Niccolò Mangiarotti
Augmented Reality is one of the protagonist of Industry 4.0; this main role was achieved thanks to the spread of the next-generation wearable devices, starting from the new smart glasses. In the Enterprise field, AR apps for smart glasses have become everyday more sophisticated, offering, in the best use cases: 3D objects managements, smart navigation, objects recognition, connection to the IoT and new ways of interaction between virtual and real environment. The participants will learn how to develop an AR application for Epson Moverio smart glasses, able to offer the modules described above.
Mixed Reality Interfaces and Product ManagementJeremy Horn
Slides Vikas Batra recently used in his discussion w/ mentees of The Product Mentor.
Synopsis: In this talk Vikas will share recent developments in the field of Virtual Reality(VR) and Augmented Reality (AR) . Share use-cases on how AR is being used by enterprises to help you identify how you could use it to gain competitive advantage in your market.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
http://TheProductMentor.com
Augmented Reality allows to combine virtual and real images. In contrast to Virtual Reality, which immerses the user in a completely artificial environment, Augmented Reality allows the user to maintain contact with the real world while interacting with virtual objects.
AR gives new ways for your devices to be helpful throughout your day by letting you experience digital content in the same way you experience the world.
whereas VR Virtual reality (VR) implies a complete immersion experience that shuts out the physical world.
AWE Tel Aviv Startup Pitch: Yoav Hoshen with Superb Reality Ltd.AugmentedWorldExpo
A Startup Pitch from the Main Stage at AWE Tel Aviv 2018 - the World's #1 XR Conference & Expo in Tel Aviv, Israel, November 5, 2018.
http://AugmentedWorldExpo.com
Presented at SCREENS 2013 in Toronto.
Details at fitc.ca/screens
with Bob Heubel
Touchscreens have become the default UI in mobile devices, but with their adoption the lack of a tactile response is a common complaint. We find that not being able to feel simple UI elements like a button input is actually a big deal.
In this session Immersion’s Haptic Expert Team will explain some of the science behind why our sense of touch is so important to mobile interactions as well as give you practical steps to follow when designing tactile feedback into your software projects. Haptics (vibration touch feedback) powers intuitive experiences from touch inputs to game content to interactive communications. Haptics can add a sense of realism which is generally unexpected in mobile applications.
Audience members will also learn the standard methods used to add tactile effects to mobile projects as well as an extended method used by Android developers like Sega and Rockstar Games to add a pre-made library of over 124 tactile effects into their Android projects. Hands-on mobile demonstrations will also be provided.
Augmented reality is a type of virtual reality that aims to duplicate the world’s environment in a computer. An augmented reality system generates a composite view for the user that is the combination of the real scene viewed by the user and a virtual scene generated by the computer.
Augmented Reality is a new and trending technology of the present era. It turns your dreams into reality. AR has changed the life of a human being completely. Augmented Reality is used in almost all major areas like Education, Medical, Architecture, E-commerce, Emergency Management, Gaming and Fun, Manufacturing Industry, Beauty and Fashion as well. Know what is augmented reality and how it can be used in all such major fields via a presentation.
Technology is improving at a rapid pace, as many things are possible today that were not possible 10 years ago even if we tried our best to make it happen. Today, some of the impossible things are rising to the occasion in the form of Augmented Reality and Virtual Reality.
Both virtual reality and augmented reality are similar in the goal of immersing the user, though both systems to this in different ways. With AR, users continue to be in touch with the real world while interacting with virtual objects around them. With VR, the user is isolated from the real world while immersed in a world that is completely fabricated.
Our guest speaker, Vince Kilian, is product manager for Marxent. Marxent is the leader in Virtual Reality and Augmented Reality product visualization for sales and marketing. Vince will share examples of successful AR/VR solutions and what's next for the future of this rapidly emerging technology.
How effective is Swift’s AR technology in developing.pdfMindfire LLC
Swift has tremendous potential to transform businesses by revolutionizing user lifestyles through engaging and riveting AR experiences. The above benefits highlight how Swift empowers the developers to create stable, secure, and high-performance AR application. With the demonstrated success of various AR games, creative design solutions, and e-commerce apps, Swift is the first choice for any custom AR application development for Apple products.
Heyy! there, honorable men with fashion! Are you arranged to step up the quality of your extras? We’re diving profoundly into the domain of custom wallets for men, so you do not have to be look any more distant. Custom wallets are the perfect strategy to grandstand your uniqueness and progress your fashion, notwithstanding whether you’re an experienced fashionista or essentially need to include a individual touch to your day-by-day carry.
Philipp Nagele (Wikitude): Context Is for Kings: Putting Context in the Hands...AugmentedWorldExpo
A talk from the Develop Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Philipp Nagele (Wikitude): Context Is for Kings: Putting Context in the Hands of AR Developers
In this session, Philipp Nagele will explore why AR centers all around context and why contextual understanding is fundamental to any AR experience. He will show how Wikitude is trying to solve this problem for AR developers and provide technical details about the new release of the Wikitude SDK.
http://AugmentedWorldExpo.com
Augmented reality is truly a disruptive tool to provide great brand engagement to customers. But at the same there are great challenges to make it work in countries like India. With deep understanding of user behavior and technology, we at TELibrahma offer "intARact" - the augmented reality customized for Indian market.
Developing Augmented Reality on Smart GlassesCodemotion
"Developing Augmented Reality on Smart Glasses" by Mauro Rubin, Niccolò Mangiarotti
Augmented Reality is one of the protagonist of Industry 4.0; this main role was achieved thanks to the spread of the next-generation wearable devices, starting from the new smart glasses. In the Enterprise field, AR apps for smart glasses have become everyday more sophisticated, offering, in the best use cases: 3D objects managements, smart navigation, objects recognition, connection to the IoT and new ways of interaction between virtual and real environment. The participants will learn how to develop an AR application for Epson Moverio smart glasses, able to offer the modules described above.
Mixed Reality Interfaces and Product ManagementJeremy Horn
Slides Vikas Batra recently used in his discussion w/ mentees of The Product Mentor.
Synopsis: In this talk Vikas will share recent developments in the field of Virtual Reality(VR) and Augmented Reality (AR) . Share use-cases on how AR is being used by enterprises to help you identify how you could use it to gain competitive advantage in your market.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
http://TheProductMentor.com
Augmented Reality allows to combine virtual and real images. In contrast to Virtual Reality, which immerses the user in a completely artificial environment, Augmented Reality allows the user to maintain contact with the real world while interacting with virtual objects.
AR gives new ways for your devices to be helpful throughout your day by letting you experience digital content in the same way you experience the world.
whereas VR Virtual reality (VR) implies a complete immersion experience that shuts out the physical world.
AWE Tel Aviv Startup Pitch: Yoav Hoshen with Superb Reality Ltd.AugmentedWorldExpo
A Startup Pitch from the Main Stage at AWE Tel Aviv 2018 - the World's #1 XR Conference & Expo in Tel Aviv, Israel, November 5, 2018.
http://AugmentedWorldExpo.com
Presented at SCREENS 2013 in Toronto.
Details at fitc.ca/screens
with Bob Heubel
Touchscreens have become the default UI in mobile devices, but with their adoption the lack of a tactile response is a common complaint. We find that not being able to feel simple UI elements like a button input is actually a big deal.
In this session Immersion’s Haptic Expert Team will explain some of the science behind why our sense of touch is so important to mobile interactions as well as give you practical steps to follow when designing tactile feedback into your software projects. Haptics (vibration touch feedback) powers intuitive experiences from touch inputs to game content to interactive communications. Haptics can add a sense of realism which is generally unexpected in mobile applications.
Audience members will also learn the standard methods used to add tactile effects to mobile projects as well as an extended method used by Android developers like Sega and Rockstar Games to add a pre-made library of over 124 tactile effects into their Android projects. Hands-on mobile demonstrations will also be provided.
Augmented reality is a type of virtual reality that aims to duplicate the world’s environment in a computer. An augmented reality system generates a composite view for the user that is the combination of the real scene viewed by the user and a virtual scene generated by the computer.
Augmented Reality is a new and trending technology of the present era. It turns your dreams into reality. AR has changed the life of a human being completely. Augmented Reality is used in almost all major areas like Education, Medical, Architecture, E-commerce, Emergency Management, Gaming and Fun, Manufacturing Industry, Beauty and Fashion as well. Know what is augmented reality and how it can be used in all such major fields via a presentation.
Technology is improving at a rapid pace, as many things are possible today that were not possible 10 years ago even if we tried our best to make it happen. Today, some of the impossible things are rising to the occasion in the form of Augmented Reality and Virtual Reality.
Both virtual reality and augmented reality are similar in the goal of immersing the user, though both systems to this in different ways. With AR, users continue to be in touch with the real world while interacting with virtual objects around them. With VR, the user is isolated from the real world while immersed in a world that is completely fabricated.
Our guest speaker, Vince Kilian, is product manager for Marxent. Marxent is the leader in Virtual Reality and Augmented Reality product visualization for sales and marketing. Vince will share examples of successful AR/VR solutions and what's next for the future of this rapidly emerging technology.
How effective is Swift’s AR technology in developing.pdfMindfire LLC
Swift has tremendous potential to transform businesses by revolutionizing user lifestyles through engaging and riveting AR experiences. The above benefits highlight how Swift empowers the developers to create stable, secure, and high-performance AR application. With the demonstrated success of various AR games, creative design solutions, and e-commerce apps, Swift is the first choice for any custom AR application development for Apple products.
Heyy! there, honorable men with fashion! Are you arranged to step up the quality of your extras? We’re diving profoundly into the domain of custom wallets for men, so you do not have to be look any more distant. Custom wallets are the perfect strategy to grandstand your uniqueness and progress your fashion, notwithstanding whether you’re an experienced fashionista or essentially need to include a individual touch to your day-by-day carry.
Philipp Nagele (Wikitude): Context Is for Kings: Putting Context in the Hands...AugmentedWorldExpo
A talk from the Develop Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Philipp Nagele (Wikitude): Context Is for Kings: Putting Context in the Hands of AR Developers
In this session, Philipp Nagele will explore why AR centers all around context and why contextual understanding is fundamental to any AR experience. He will show how Wikitude is trying to solve this problem for AR developers and provide technical details about the new release of the Wikitude SDK.
http://AugmentedWorldExpo.com
The integration of Virtual Reality & Augmented Reality with multiple mobile, wearable, IoT & conversational platforms extends possibilities for a plethora of immersive applications for a wide range of industries.
According to Statista, the combined the market size of VR & AR would be $210bn by 2022.
How Augmented Reality Can Revolutionize Manufacturing?softconsystem
Rockwell Automation and PTC have created a unique combination of information software, services, delivery, scalable computing options and world-class partnerships to give you the end-to-end solution that best fits your needs, whether it’s on premises, hybrid or delivered through the Microsoft Azure platform. Softcon Systems is an recognized partner of Rockwell Automation and PTC.
Building the Matrix: Your First VR App (SVCC 2016)Liv Erickson
The slides from my talk, Building The Matrix: Your First VR App at Silicon Valley Code Camp, Oct. 2016. Development, design, and sample projects for virtual reality applications.
Hands-On with the Qualcomm Vuforia Mobile Vision Platform (Beginning tutorial)Qualcomm Developer Network
Learn how to get started with the Qualcomm® Vuforia™ Platform. This session is intended for iOS, Android, or Unity developers who have not yet built a Vuforia app. Qualcomm Vuforia is a product of Qualcomm Connected Experiences, Inc.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=y-zG11QguTk
Learn more about Vuforia: https://www.qualcomm.com/products/vuforia
AR Genie is a visual assistance tool that offers a simple, quick and secure Augmented Reality (AR) solution for Remote experts and field Technicians. An AR annotation tool combined with chat, live video, audio to identify and solve problems remotely.
XR viewers are a new category of AR or VR devices that allow for lighter and smaller designs since they are connected to smartphones or other computer accessories. For more details, check out this great webinar, which has been adapted from a presentation we gave at AWE 2019.
One of the biggest issues for a developer – whether they are an engineer at an OEM or working for a mobile AI application startup – is that their apps are at the mercy of pre-set power and performance settings as defined by OEMs or Silicon vendors. So how can a developer break through that barrier when it seems their hands are tied behind their backs? The Snapdragon Power Optimization SDK allows developers to control the CPU and GPU frequency much more finely from their own application logic. This provides developers with more control within the bounds of the power/thermal framework.
Is XR the next mobile computing platform that has the potential to one day surpass the mobile phone? Forecasters say that by 2023, there will be over 186 million XR Standalone devices (AR/VR) in the world. All these devices will transform industries by making workers more efficient, will change the way we live by making it easier for us to communicate and share and much more. Join us as we reveal findings from our US and China qualitative study and learn what consumers need and want in the next wave of XR devices.
Extended reality (XR) is already providing revolutionary experiences today, and it’s important for developers to know all the latest advances. Taking your XR development to the next level of immersion within the power and thermal constraints of a mobile device is a critical challenge. A new era in distributed computing powered by 5G, on-device processing, and edge cloud processing could offer a solution. What if we combine the power-efficient, latency-sensitive on-device rendering and tracking of the XR headset with the partial rendering capabilities of the edge cloud over a 5G link with low latency and high quality-of-service? We get boundless mobile XR experiences with photorealistic visuals. Making this vision a reality for developers will require the entire XR and 5G ecosystem coming together.
Artificial intelligence (AI) is reshaping our lives, and it’s a fantastic time and opportunity for developers working in this area. One example is in the voice UI and virtual assistant revolution, where machine learning and machine speech recognition approaches the accuracy of humans. The AI powering key voice UI components, such as automatic speech recognition and natural language processing, has traditionally run in the cloud due to computing, storage, and power constraints. However, on-device processing of voice UI provides unique benefits, such as instant response, reliability, and privacy. And developers can take advantage of on-device processing by fusing multiple on-device sensor inputs, such as camera and accelerometers, in addition to microphones to add a level of personalization to your AI development project.
Introduction to DragonBoard 410c Development Board and Starting Development of Your Embedded Linux-based IIoT Device
Watch the recording at: http://bit.ly/2AskXuW
Bringing Out Best Embedded Computing - Qualcomm Uplinq 2014 session. Speaker: Leon Farasati, Staff Product Manager, Qualcomm Technologies, Inc.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=r1C1QPxSQ-k
This session will provide a high-level overview of all of the tools and SDKs offered to Android developers via the Qualcomm Developer Network. Covered topics include Qualcomm® Adreno™ graphics profiler, Qualcomm® Snapdragon™ LLVM compiler, Trepn™ power profiler, Qualcomm® MARE parallelization library, Adreno SDK, AllJoyn™ software framework, Qualcomm®Vuforia™ SDK and more.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=ItrzdkBmRJQ
Learn more about Android Tools for Snapdragon processors at Qualcomm Developer Network: https://developer.qualcomm.com/
Qualcomm® Snapdragon™ processors, a product of Qualcomm Technologies, Inc., boast a long list of technologies, from the CPU and GPU, to audio, video, display, networking and much more. In this session, you’ll learn how to take advantage of these features and technologies to create the best gaming experiences, including all the available tools.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=NhbZK_5na7U&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=31
Learn more about developing mobile apps for devices powered by Snapdragon processors: https://developer.qualcomm.com/mobile-development/maximize-hardware/mobile-gaming-graphics-adreno
Get an overview of Qualcomm Technologies, Inc.'s power and performance profiling tools, and how these tools can help you create more efficient apps. Covered topics include using profiling tools to determine whether your app exhibits behavior that causes excessive power consumption, how to resolve the top five power-related problems and more.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=9Uc0qpMzfw0
To meet the massive increase in demand for high-quality digital content on mobile devices, mobile network operators, service providers and device makers are adopting LTE Broadcast. This session presents a case study presentation from Verizon Wireless, discussing the role of LTE Broadcast/Multicast and the role of content creators and developers in their rollout.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=DzyeS8B7LnA
Internet of Everything is already happening, driven by the staggering growth of smart devices, systems and sensors. As hardware and software developers look to use connectivity to create IoE devices and apps, they encounter misconceptions about complexities and technology options available to them. This session provides insight into the latest connectivity options and tools to help you add connected interactivity to apps and everyday objects.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=bL-Y1XR-KT0&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=12
This session will discuss trends in mobile security, future risks and mobile security’s place in the overall cyber security effort. Enterprise and BYOD, authentication and anti-theft solutions will be presented. We’ll highlight the security vulnerabilities of today, future risks and solutions to mitigate them. Asaf Ashkenazi will be moderating this panel discussion.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=g1V-oDlt6s8
Mobile is quickly becoming the new technology platform for learning. Android is becoming one of the platforms of choice for education. The need for high-quality apps has never been greater, so don’t miss this session as we provide guidance around the important parameters, considerations and potential partnerships for the education segment. Susan Silveira will be moderating this panel discussion.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=Tqe4vz3xEXg&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=8
Learn more about mobile learning: https://www.qualcomm.com/education
This session will cover how internet music services will win the wireless world. We’ll address the trends driving this transition, the structural implications of the shift, and the new tools that will let developers take advantage of the new home audio landscape without giving up their carefully designed user experiences or their carefully developed revenue streams.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=ERbL5ZENU6Q&index=11&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi
Qualcomm Vuforia Mobile Vision Platform: Smart Terrain for Depth-Sensing CamerasQualcomm Developer Network
Learn how to build breakthrough gaming and shopping experiences that take advantage of what the Smart Terrain™ feature of the Qualcomm® Vuforia™ mobile vision platform, a product of Qualcomm Connected Experiences, Inc. can offer. Intended for developers who have built at least one Vuforia app or who are proficient with Unity, this session provides a workflow overview and insights on how best to optimize for depth-sensing cameras.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=1RmyHZ2_vg0
While Android’s use in mobile and embedded systems is now common, details about how to debug and develop in its internals are still hard to come by. This session will cover the tools, techniques and hacks that developers can use to debug difficult problems within the Android stack.
View this presentation on YouTube:
https://www.youtube.com/watch?v=vnoY9WwEwIc
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
2. Bringing Mobile Vision
to Digital Eyewear
Giuliano Maciocci, Staff Product Manager
Andrew Everitt, Principal Engineer
Qualcomm Cambridge Ltd.
The Qualcomm Vuforia SDK is a product of Qualcomm Connected Experiences, Inc.
4. 4
Digital Eyewear Shipments
(Millions of units)
Most shipped to North America
2013/2014
North America, Western Europe
and Asia Pacific are projected to
be the main markets through 2019
Source: ABI Research
0
5
10
15
20
25
30
35
40
2013 2014 2015 2016 2017 2018 2019
Middle East/Africa Latin America Asia Pacific
Eastern Europe Western Europe North America
6. 6
Key use cases
The potential impact of vision-based Digital Eyewear
Enterprise Education Shopping Gaming!
Industrial and Logistics
Step-by step instructions
Maintenance tasks
Data visualization
Employee training
First responders
Schools and homes
Virtual experiments
Augmented textbooks
3D visualization
Better product previews
In-situ product previews
Enhanced print advertising
More immersive experiences
Environmental interaction
Live tabletop gaming
AR + Toys
Hybrid reality gaming
Real time data + accurate
physical tracking for field
and site-based applications
Facilitating active learning Immersive, scale-accurate product
visualization. “Place before you buy.”
Taking vision-based gaming
and toy companion applications to the
next level of interaction.
7. 7
Challenges
Taking vision-based experiences beyond mobile
“Look-to” displays effectively place a screen in the corner of your vision.
− Limited scope for moving beyond traditional mobile AR use cases.
See-through displays (both actual and camera-based) present new opportunities
for immersive, line-of-sight AR – but also serious challenges.
− Need to augment the real world, not a camera feed.
− Each user’s eyes are different.
− Binocular vision needs to be handled carefully (comfort, eye strain).
− Tracking latency becomes more apparent.
New ways of interacting need to be accommodated.
− The touchscreen is gone.
9. 9
With a network of
preferred
developers
around the world
Global developer adoption
North
America
Latin
America
Europe
Middle East
& Africa
India
SE / Asia Pacific
Japan & Korea
China
13%
17%
26%
6%
7%
7%
9%
15%
Numbers reflect percentages of total Vuforia developers as of May 2014
13. 13
Vuforia SDK for Digital Eyewear
Feature overview
User calibration
API calculates
the complex
relationship
between target,
camera, display
and eye
Brings the Vuforia vision platform to the latest Digital Eyewear
Video background
removal for
augmentation directly
on real
world targets in
see-through
Digital Eyewear
Stereoscopic
content
authoring on
binocular
Digital Eyewear
Unity extension and
scene camera prefab
supporting
drag-and-drop stereo
scene rendering
Virtual Buttons
functionality
allows direct on-
target interaction
Samples
for both OpenGL
and Unity
tailored
to Digital
Eyewear
16. 16
User calibration
One-time calibration for all Vuforia SDK for Digital Eyewear applications
Solves a key challenge of AR for see-through eyewear: precise line-of-sight alignment of
augmented content.
4-step calibration app (2 steps x eye).
− Simple one-time user-driven task: aligning a virtual rectangle to a real-world Vuforia target.
− Generates a projection matrix for each eye, encapsulating camera-display-eye relationship.
− Projection matrices are stored locally in the user’s calibration profile.
− Stored projection matrices accessible via VDE API.
Calibration API: roll your own calibration app.
− Calibration API lets you embed calibration routine into your own applications.
− Personalize the calibration process with your own targets, graphics, GUI.
− Store and access multiple calibration profiles for multiple users.
18. 18
Stereoscopic rendering
Rendering 3D content for binocular Digital Eyewear
Left/Right eye pose matrices supported in OpenGL.
Drag and Drop Unity prefab replaces ARCamera.
− Side-by-side split-screen rendering.
− Supports simple conversion of Unity content to stereo.
− Leverages stored projection matrices in user’s calibration profile to
ensure correct alignment and perspective correction of AR content
over real world target.
Mobile AR (top) vs. Eyewear AR (bottom). Black background
appears transparent on Digital Eyewear.
20. 20
Video background removal
Support for see-through Digital eyewear
Traditional mobile use case aligns AR content over camera’s video feed.
In see-through Digital eyewear, we need to align AR content directly over an actual real-
world target, as seen by the user.
Easily toggle video background on or off depending on target device: off for see-through
or on for occluded.
Video background removal + calibration achieves correct alignment over real-world
targets.
22. 22
Virtual Buttons
Direct on-target interaction
Allows developers to designate regions of a
physical target as buttons.
Touch the target to interact.
Placing a finger over the designated target
region triggers an event.
Provides compelling interaction when
Eyewear input methods are limited or not
convenient.
30. 30
Digital Eyewear API
New classes: QCAR::Eyewear, QCAR::EyewearCalibrationProfileManager, QCAR::EyewearUserCalibrator
A set of APIs to configure and provide rendering support for the Digital Eyewear device that
your app is running on.
Query device for stereo support and enablement.
Switch between the device’s stereo and mono display modes (if supported).
Query whether device is see-thru.
Retrieve projection matrices for each eye using calibration profile (see-thru devices) or
correction for stereo rendering (occluded devices).
Profile manager to manage up to 10 user profiles for calibration (see-thru devices only).
Calibrator class to support creating your own calibration experience (see-thru devices only)
40. 40
Running on device
In Unity simply ‘Build And Run’ for Android to create an APK.
APK works on any Vuforia SDK for Digital Eyewear supported device.
Calibration for see-thru devices handled transparently by SDK.
Unity Extension handles stereo vs. mono rendering and removal of video background on see-
thru devices.
On see-thru devices user calibration shared between all SDK applications.
42. 42
Takeaways
Vuforia SDK for Digital Eyewear
Delivers powerful, immersive 3D content to an emerging generation of stereoscopic see-
through digital eyewear – not just a small screen in the corner of your field of view.
Enables enterprise applications on see-though digital eyewear such as the Epson Moverio
BT-200 and powerful gaming, shopping and educational experiences on the new mobile
VR/AR solution, the Samsung GearVR.
Addresses key challenges of developing AR experiences for digital eyewear, such as precise
calibration and object alignment, enabling the display of content that is anchored to the real
world and dynamically adjusts to the wearer’s eyes.
43. 43
Call to action
Join the vanguard of Digital Eyewear developers.
Think of a great vision-based experience for see-through or mobile AR/VR Digital Eyewear
− Enterprise
− Education
− Shopping
− Gaming