Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Extended Reality usecases for B2C and B2E - Virtual Meetup September 2021
1. XR ENABLED SERVICES
Discover how new usages based on
Augmented Reality and Virtual Reality
can boost Customers and Employees
interactions and efficiency
6. Learning and continuous development is a key
differentiator for companies to stay ahead of competition
and retain best talent. Immersive Learning offers that
cutting-edge whereby it engages learners’ cognition and
senses, and offers a level of mastery only possible by
“Experiential Learning”.
Immersive Learning via XR allows for Soft Skills training
(e.g. leadership skills, Inclusion & Diversity biases, sales
tactics, safety measures, etc). It also facilitates Hard
Skills training (operating a machine, maintaining
equipment, assembling a product, etc).
IMMERSIVE
LEARNING
10. VR RESEARCH
An offering that enables clients to create VR spaces to
evaluate the impact of new product placement,
store/shelf layout, or category assortment on
customers’ buying decisions and in-store experience. No
need for costly and lengthy physical mock-up stores or
prototypes to test hypotheses.
VR Research tracks and analyses customers’ gaze,
interaction with products, and navigation in virtual
spaces to provide accurate insights on behaviours. All
this using cutting-edge XR technology, eye tracking,
cloud biometrics cognitive analytics, and hardware
management services.
15. COVID-19 has profoundly affected consumer behavior and accelerated
the move towards digital channels for commerce. Those however are
not able to meet all customer expectations. 36% of shoppers miss
aspects of the typical in-store experience, and they are 12-15% more
satisfied with Retail than Digital.
This perceptual physical/digital divide could cost sales growth
opportunities in product categories consumers buy online today.
Creating online Virtual Stores brings new, yet intuitive shopping
paradigms that extend those of the real world and promise to capture
customers’ attention. It encourages them to browse and connect with
products, not only transact. And they can instinctively apply their sense
of spatial awareness.
They can also see and interact with products, digital displays,
assistants (in the form of avatars), and even other shoppers.
COLLABORATION &
VIRTUAL SPACES
25. XR is an all-rounded medium that can be used to
immerse customers in product story narratives and
engaging experiences. A powerful tool for sales people
to demonstrate heavy, large, abstract, expensive or
delicate products more vividly and realistically to
prospect customers than slides or print outs.
XR can be used to virtually configure the realistic
appearance of a physical product without damaging it,
tell its features though a game, or simply enable seller
and buyer to collaboratively design a product without
being co-located.
IMMERSIVE SALES
29. VIRTUAL TRY-ON
40% of online shopping ends up being returned, a huge
logistical & profit challenge for retails. Virtually trying
purchases without physical products can increase buying
confidence, and as a result reduce returns and their
associated environmental and operational impact.
It also opens up the range of products to try and shop
beyond what physical displays can offer. Even, it allows
people go places without traveling!
This solutions can be applied to wearable goods like
glasses, shoes, or make-up, as well as to appliances,
furniture, cars, or even stadium visits. It can manage the
end-to-end user journey on web, mobile, social, and even
in-store (as in smart mirrors or interactive window
displays)
Photo source: http://www.corumeo.org/inden.asp?cid=130&zhen=try+sunglasses+online+ray+ban&xi=4&xc=20&pr=27.99
30. On Mobile…
And even on
Social Media!
OnWeb…
TWO FLAVOURS FORTRY-ON
IKEA Place App
Wanna Kicks App
1.TRY PRODUCTS AROUNDYOU
Place products from e-commerce sites in your living room, kitchen, garden,
etc. Inspect & customise them in context with realistic effects (ambient
light, reflections, colours, sizes, etc) to assess their fit before
committing to buy.
Or erect virtual doors to walkthrough into a live football match in
stadium, or into a desired travel destination.
Create a sense of psychological ownership that drives a must-have
buying decision!
2.TRY PRODUCTS ONYOU (FASHION/JEWELERY)
Virtually try jewellery, make-up, glasses or shoes without necessarily having
access to a physical product.This is ideal for online shopping, and even for in-
store when not all variations of a product are available on display.
Virtual try-on can overcome the hygiene concerns from COVID-19, speed up
in-store transactions, and allow future personalisation. With virtual try-on,
retailer can reduce returns by 25% and increase conversion by 80%.