This document summarizes a presentation about Unreal Engine 4 for mobile game development. It discusses UE4's mobile rendering pipeline and features for high-end graphics on mobile, including OpenGL ES 3.1, Vulkan and Metal. It provides an overview of the state of the mobile game market and examples of AAA open-world games made with UE4. It also outlines UE4's feature levels for mobile, describes the components of the mobile rendering pipeline, and highlights specific rendering techniques like HDR encoding.