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KONGU ENGINEERING COLLEGE
(AUTONOMOUS)
DEPARTMENT OF COMPUTER SCIENCE AND DESIGN
P.GOWSIKRAJA M.E., (Ph.D.,)
Assistant Professor
Department of Computer Science and Design
22CDT21–Design Thinking
UNIT IV ENGAGE
UNIT IV - Engage
♣Engage: Methods & Tools
♣Story Telling
♣Art of Story Telling
♣Storyboarding
♣Co-Creation with Users
♣Collect Feedback from Users.
5/12/2024 22CDT21-DESIGN THINKING UNIT IV ENGAGE 2
4.1 Engage: Methods & Tools
5/12/2024 22CDT21-DESIGN THINKING UNIT IV ENGAGE 3
Story Telling: Giving voice to
your persona’s story
Co-Creation with Users: Sharing your solution
ideas to the user using various methods/tools and
then integrating the feedbacks and comments into
the solution idea that will better meet the user’s
need.
Purpose of engage:
• Ensure prototype solution matches the need of targeted
users.
• Generate ideas that you may not have thought of. and
weed out misfit ideas
• Identify blind-spots in our ideas.
• To fail early and cheaply.
Storyboarding:
Visually describes series of activities of the solution idea.
Each team member draws the touch-point of your idea
4
STORYTELLING:
Storytelling is the most powerful way to put your ideas into the world today. Storytelling is basically giving voice to your persona’s story
which you have developed in the experiment phase (ideal user experience journey).
Storytelling can be done using:
• Storyboard: visual illustration of your idea
• Prototypes: developing and testing ideas at early stage before large scale implementation.
• Role Play: to act out the experience to give better understanding of your idea.
5
STORYBOARDING:
Storyboarding is a visual illustration of your idea for the easy and effective communication with the users.
Storyboard will include your persona, need statement, solution illustrations, and impact or end result of
the solution concept.
Purpose
• To graphically describe user’s activities, your design idea and communicate the idea more effectively to the users.
• To create story narratives.
6
Storyboarding your Persona’s Story
7
8
Brainstorm how you intend to illustrate your persona’s story in a coherent manner
including the narratives into the storyboard canvas [Annexture] and then start
drawing.
9
10
11
12
13
online source:
https://www.printablepaper.net/category/storyboard
https://www.vyond.com/resources/what-is-microlearning/#5
https://www.vyond.com/resources/what-is-a-storyboard-and-why-do-you-need-one/
https://www.storyboardthat.com/
https://www.canva.com/create/storyboards/
14
UNIT IV - Engage
♣Engage: Methods & Tools
♣Story Telling
♣Art of Story Telling
♣Storyboarding
♣Co-Creation with Users
♣Collect Feedback from Users.
5/12/2024 22CDT21-DESIGN THINKING UNIT IV ENGAGE 15
Co-Creation with Users:
CO-CREATION- It involves engaging the target users early in the development process of your solution ideas in order to
enhance and refine the ideas.
By eliciting user’s feedback and suggestions, you can better understand user needs and desires, and refine and improve
solution ideas.
Purpose:
♣ Early feedback on proposed ideas and solutions;
♣ To better user-generation ideas and contents;
♣ Idea improvements;
♣ New creative possibilities;
♣ Better user acceptance and buy-in;
♣ Early user communication
16
Co-Creation with target users can be done using:
♣ Storyboard
♣ Role play
♣ Prototype
17
1.Co-creation Preparation:
♣ Assign task for team member: storyteller, note takers, observers, actors (role play)
♣ Prepare and rehearse the storytelling
♣ Invite target user and make them feel comfortable
♣ Ready pen and papers for the users.
1. Co-Creation Session:
• Introduce the purpose for the feedback session
tell bu don’t sell your story
ask for their honest feedback using 3 simple questions:
What do you like?
What do you not like
What can be improved?
18
3. Team Debriefing Session
Review all the user feedback and develop a common understanding about:
Which ideas work/do not work for them and why?
What can eb improved and what are the gaps or blind spots, if any and why?
How to refine and improve the solution ideas?
What to include and improve for the next co-creation session with users?
4. Refinement & Finalizing:
How can the journey be further enhanced
What are the protoypes that can be further improved and why?
Start to work to improve the ideal user experience journey and the prototypes
Finalize your big idea
19
♣ Co-creation is the practice of collaborating
with other stakeholders to guide the
design process.
♣ Participants with different roles align and
offer diverse insights, usually in facilitated
workshops.
♣ Designers can therefore get more holistic
views of what a product or service should
include.
20
Openness to discover
Openness to change
Some classic co-creation activities may include:
• Ice-breakers
• Role playing
• Journey Mapping
• Ideal state ideation/brainstorming
• Rapid prototyping
• Prioritization Activities
21
UNIT IV - Engage
♣Engage: Methods & Tools
♣Story Telling
♣Art of Story Telling
♣Storyboarding
♣Co-Creation with Users
♣Collect Feedback from Users.
5/12/2024 22CDT21-DESIGN THINKING UNIT IV ENGAGE 22
23
Collect Feedback from Users
Collect Feedback from Users
24
25
26
27
28
29
30
31
UNIT IV - Engage
♣Engage: Methods & Tools
♣Story Telling
♣Art of Story Telling
♣Storyboarding
♣Co-Creation with Users
♣Collect Feedback from Users.
5/12/2024 22CDT21-DESIGN THINKING UNIT IV ENGAGE 32
33
34
35

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UNIT IV ENGAGE: DESIGN THINKING 22CDT21

  • 1. KONGU ENGINEERING COLLEGE (AUTONOMOUS) DEPARTMENT OF COMPUTER SCIENCE AND DESIGN P.GOWSIKRAJA M.E., (Ph.D.,) Assistant Professor Department of Computer Science and Design 22CDT21–Design Thinking UNIT IV ENGAGE
  • 2. UNIT IV - Engage ♣Engage: Methods & Tools ♣Story Telling ♣Art of Story Telling ♣Storyboarding ♣Co-Creation with Users ♣Collect Feedback from Users. 5/12/2024 22CDT21-DESIGN THINKING UNIT IV ENGAGE 2
  • 3. 4.1 Engage: Methods & Tools 5/12/2024 22CDT21-DESIGN THINKING UNIT IV ENGAGE 3 Story Telling: Giving voice to your persona’s story Co-Creation with Users: Sharing your solution ideas to the user using various methods/tools and then integrating the feedbacks and comments into the solution idea that will better meet the user’s need.
  • 4. Purpose of engage: • Ensure prototype solution matches the need of targeted users. • Generate ideas that you may not have thought of. and weed out misfit ideas • Identify blind-spots in our ideas. • To fail early and cheaply. Storyboarding: Visually describes series of activities of the solution idea. Each team member draws the touch-point of your idea 4
  • 5. STORYTELLING: Storytelling is the most powerful way to put your ideas into the world today. Storytelling is basically giving voice to your persona’s story which you have developed in the experiment phase (ideal user experience journey). Storytelling can be done using: • Storyboard: visual illustration of your idea • Prototypes: developing and testing ideas at early stage before large scale implementation. • Role Play: to act out the experience to give better understanding of your idea. 5
  • 6. STORYBOARDING: Storyboarding is a visual illustration of your idea for the easy and effective communication with the users. Storyboard will include your persona, need statement, solution illustrations, and impact or end result of the solution concept. Purpose • To graphically describe user’s activities, your design idea and communicate the idea more effectively to the users. • To create story narratives. 6
  • 8. 8 Brainstorm how you intend to illustrate your persona’s story in a coherent manner including the narratives into the storyboard canvas [Annexture] and then start drawing.
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  • 15. UNIT IV - Engage ♣Engage: Methods & Tools ♣Story Telling ♣Art of Story Telling ♣Storyboarding ♣Co-Creation with Users ♣Collect Feedback from Users. 5/12/2024 22CDT21-DESIGN THINKING UNIT IV ENGAGE 15
  • 16. Co-Creation with Users: CO-CREATION- It involves engaging the target users early in the development process of your solution ideas in order to enhance and refine the ideas. By eliciting user’s feedback and suggestions, you can better understand user needs and desires, and refine and improve solution ideas. Purpose: ♣ Early feedback on proposed ideas and solutions; ♣ To better user-generation ideas and contents; ♣ Idea improvements; ♣ New creative possibilities; ♣ Better user acceptance and buy-in; ♣ Early user communication 16
  • 17. Co-Creation with target users can be done using: ♣ Storyboard ♣ Role play ♣ Prototype 17
  • 18. 1.Co-creation Preparation: ♣ Assign task for team member: storyteller, note takers, observers, actors (role play) ♣ Prepare and rehearse the storytelling ♣ Invite target user and make them feel comfortable ♣ Ready pen and papers for the users. 1. Co-Creation Session: • Introduce the purpose for the feedback session tell bu don’t sell your story ask for their honest feedback using 3 simple questions: What do you like? What do you not like What can be improved? 18
  • 19. 3. Team Debriefing Session Review all the user feedback and develop a common understanding about: Which ideas work/do not work for them and why? What can eb improved and what are the gaps or blind spots, if any and why? How to refine and improve the solution ideas? What to include and improve for the next co-creation session with users? 4. Refinement & Finalizing: How can the journey be further enhanced What are the protoypes that can be further improved and why? Start to work to improve the ideal user experience journey and the prototypes Finalize your big idea 19
  • 20. ♣ Co-creation is the practice of collaborating with other stakeholders to guide the design process. ♣ Participants with different roles align and offer diverse insights, usually in facilitated workshops. ♣ Designers can therefore get more holistic views of what a product or service should include. 20
  • 21. Openness to discover Openness to change Some classic co-creation activities may include: • Ice-breakers • Role playing • Journey Mapping • Ideal state ideation/brainstorming • Rapid prototyping • Prioritization Activities 21
  • 22. UNIT IV - Engage ♣Engage: Methods & Tools ♣Story Telling ♣Art of Story Telling ♣Storyboarding ♣Co-Creation with Users ♣Collect Feedback from Users. 5/12/2024 22CDT21-DESIGN THINKING UNIT IV ENGAGE 22
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  • 32. UNIT IV - Engage ♣Engage: Methods & Tools ♣Story Telling ♣Art of Story Telling ♣Storyboarding ♣Co-Creation with Users ♣Collect Feedback from Users. 5/12/2024 22CDT21-DESIGN THINKING UNIT IV ENGAGE 32
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