UNIT III Navigation and Layout
Getting Around: Navigation, Signposts, and Wayfinding:
Signposts
Wayfinding
Navigation Types
Design Considerations
Navigational Models
Patterns.
Layout of Screen Elements:
Basics of Layout
Patterns
1 : https://www.eeoc.gov/eeoc/newsroom/release/10-7-19.cfm
2 : https://www.eeoc.gov/eeoc/newsroom/release/11-29-17c.cfm
3: https://www.eeoc.gov/eeoc/newsroom/release/10-2-19b.cfm
4: https://www.eeoc.gov/eeoc/newsroom/release/12-5-19a.cfm
5: https://www.eeoc.gov/eeoc/newsroom/release/10-22-19.cfm
6: https://www.eeoc.gov/eeoc/newsroom/release/10-2-18c.cfm
7: https://www.eeoc.gov/eeoc/newsroom/release/12-30-19.cfm
8: https://www.eeoc.gov/eeoc/newsroom/release/11-19-18.cfm
9: https://www.eeoc.gov/eeoc/newsroom/release/10-25-16.cfm
Usability Test Template
1. Create a document with the following areas. You will use your document during the usability test next week.
2. Goal of the site:
Explain the goal of your site in 2-3 sentences.
3. User testing detail:
Name, phone, age, employment, special interests, and any other items you are interested in.
4. Pre-test questions:
Create three questions to ask your tester prior to the test. These questions should be aimed to gather information regarding your test as a potential user of the site.
5. Test tasks and schedule
· Write a series of steps for the user to follow in using your site. At a minimum the user should be able to navigate the site, check out the specials and subscribe to the newsletter.
· Attempt to gain information regarding how the user feels about the site.
· Use the “Talk Aloud” method of gaining user feedback.
6. Post-test debrief:
Come up with 3 questions to ask the user regarding their input about the site
7. Usability Scale
Use these items to rate your test’s feeling about the site. You may use the items as questions in the post-test debrief.
· Learnability: How easy is it for users to accomplish basic tasks the first time they encounter the design?
· Efficiency: Once users have learned the design, how quickly can they perform tasks?
· Memorability: When users return to the design after a period of not using it, how easily can they reestablish proficiency?
· Errors: How many errors do users make, how severe are these errors, and how easily can they recover from the errors?
· Satisfaction: How pleasant is it to use the design?
Design Principles
Some content from:
The Principles of Beautiful Web Design
(Jason Beaird and James George)
Principles of Web Design
(Joel Sklar)
1
Learning Outcomes
apply user-centred design principles and methods
understand and be able to follow a suitable design process
appreciate the design principles that make a “good” website
be able to apply these principles at a basic level
2
Design Process
somewhere between art, science, and problem solving
the process of creating a design comp
can be boiled down to:
discovery
exploration
implementation
3
What's a comp?
the word comp is an abbreviation of the phrase “comprehensive dummy” –
a term that comes from the print design world.
complete simulation of a printed layout created before the layout goes to press.
in Web design, a comp is an image of a layout that’s created before we ...
The Elements Of Rich Navigation by LuristicLuristic
Now that we have been exposed to many different devices with many different platforms, it is possible, if not necessary, to establish some best-practices regarding navigation, which is the single most important criteria for usability and Rich User Experience (RUE). The objective is to raise the bar from the low common denominator of a mundane to a rich navigation that offers engaging, immersive, interactive, collaborative, attractive, and even desirable experience that attracts intrigued visitors and convert them into excited users who become paying customers who finally morphed into loyal evangelists.
Developing a framework of design principles for single page websites and thei...World IA Day Copenhagen
Signe Elimar Hansen and Charlotte Bust Sigvardt, graduated in 2015 from the master's programme in Information Architecture at Aalborg University.
With their master's thesis they have explored the notion of single page websites and presented their findings to all attendees at World IA Day 2016 in Copenhagen.
1 : https://www.eeoc.gov/eeoc/newsroom/release/10-7-19.cfm
2 : https://www.eeoc.gov/eeoc/newsroom/release/11-29-17c.cfm
3: https://www.eeoc.gov/eeoc/newsroom/release/10-2-19b.cfm
4: https://www.eeoc.gov/eeoc/newsroom/release/12-5-19a.cfm
5: https://www.eeoc.gov/eeoc/newsroom/release/10-22-19.cfm
6: https://www.eeoc.gov/eeoc/newsroom/release/10-2-18c.cfm
7: https://www.eeoc.gov/eeoc/newsroom/release/12-30-19.cfm
8: https://www.eeoc.gov/eeoc/newsroom/release/11-19-18.cfm
9: https://www.eeoc.gov/eeoc/newsroom/release/10-25-16.cfm
Usability Test Template
1. Create a document with the following areas. You will use your document during the usability test next week.
2. Goal of the site:
Explain the goal of your site in 2-3 sentences.
3. User testing detail:
Name, phone, age, employment, special interests, and any other items you are interested in.
4. Pre-test questions:
Create three questions to ask your tester prior to the test. These questions should be aimed to gather information regarding your test as a potential user of the site.
5. Test tasks and schedule
· Write a series of steps for the user to follow in using your site. At a minimum the user should be able to navigate the site, check out the specials and subscribe to the newsletter.
· Attempt to gain information regarding how the user feels about the site.
· Use the “Talk Aloud” method of gaining user feedback.
6. Post-test debrief:
Come up with 3 questions to ask the user regarding their input about the site
7. Usability Scale
Use these items to rate your test’s feeling about the site. You may use the items as questions in the post-test debrief.
· Learnability: How easy is it for users to accomplish basic tasks the first time they encounter the design?
· Efficiency: Once users have learned the design, how quickly can they perform tasks?
· Memorability: When users return to the design after a period of not using it, how easily can they reestablish proficiency?
· Errors: How many errors do users make, how severe are these errors, and how easily can they recover from the errors?
· Satisfaction: How pleasant is it to use the design?
Design Principles
Some content from:
The Principles of Beautiful Web Design
(Jason Beaird and James George)
Principles of Web Design
(Joel Sklar)
1
Learning Outcomes
apply user-centred design principles and methods
understand and be able to follow a suitable design process
appreciate the design principles that make a “good” website
be able to apply these principles at a basic level
2
Design Process
somewhere between art, science, and problem solving
the process of creating a design comp
can be boiled down to:
discovery
exploration
implementation
3
What's a comp?
the word comp is an abbreviation of the phrase “comprehensive dummy” –
a term that comes from the print design world.
complete simulation of a printed layout created before the layout goes to press.
in Web design, a comp is an image of a layout that’s created before we ...
The Elements Of Rich Navigation by LuristicLuristic
Now that we have been exposed to many different devices with many different platforms, it is possible, if not necessary, to establish some best-practices regarding navigation, which is the single most important criteria for usability and Rich User Experience (RUE). The objective is to raise the bar from the low common denominator of a mundane to a rich navigation that offers engaging, immersive, interactive, collaborative, attractive, and even desirable experience that attracts intrigued visitors and convert them into excited users who become paying customers who finally morphed into loyal evangelists.
Developing a framework of design principles for single page websites and thei...World IA Day Copenhagen
Signe Elimar Hansen and Charlotte Bust Sigvardt, graduated in 2015 from the master's programme in Information Architecture at Aalborg University.
With their master's thesis they have explored the notion of single page websites and presented their findings to all attendees at World IA Day 2016 in Copenhagen.
Do’s and don’ts for a successful UX designSiva Prasadh G
The UX industry places an enormous emphasis on usability. User stories, site maps, wireframes, and usability testing get all the limelight—while visual design fades into obscurity.
Responsive & Adaptive Design: Delivering Websites That Delight Your UsersBBDO
Considering that mobile and tablet users constitute an ever-growing share Internet traffic, designing websites with a mobile-first strategy is crucial to a sites success. This paper considers the two UX design techniques that can bring beautiful web design to the smaller screen.
Top 7 Ways To Improve Teams And SharePoint Navigation In Your Digital WorkplaceRichard Harbridge
70% of people start their journey by navigating. It is at the very heart of an effective digital workplace. Improving the navigation experience is Intranet's number one priority, and it often is not effectively designed or implemented. Navigation is also foundational for integration, automation, security, and many other essential areas of digital workplace investment. Poor navigation creates unnecessary inefficiencies and dependency on already overburdened resources to fill the navigation gaps with their time and effort directing requests, linking digital workspaces, essential applications, and more.
The good news is that organizations employ proven designs and best practices today to overcome these challenges. Join Richard Harbridge, a Microsoft MVP and internationally recognized expert on Microsoft 365 and the Digital Workplace, as he shares insight on how to better plan, design, personalize, configure, integrate, and enhance navigation for your Intranet and Digital Workplace. In the end, there will be a Q&A session.
Richard Harbridge is the Chief Technology Officer and owner of 2toLead and a Microsoft MVP. Richard works as a trusted advisor with hundreds of organizations, helping them understand their current needs, future needs, and what actions they should take to grow and achieve their bold ambitions.
Responsive web design (or RWD in short) is a relatively new and fast developing trend on the web. In these slides we will answer 2 questions:
1. What are the basics of responsive web design, without diving in the developer deep?
2. How will users benefit from responsive web design?
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
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The UX industry places an enormous emphasis on usability. User stories, site maps, wireframes, and usability testing get all the limelight—while visual design fades into obscurity.
Responsive & Adaptive Design: Delivering Websites That Delight Your UsersBBDO
Considering that mobile and tablet users constitute an ever-growing share Internet traffic, designing websites with a mobile-first strategy is crucial to a sites success. This paper considers the two UX design techniques that can bring beautiful web design to the smaller screen.
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70% of people start their journey by navigating. It is at the very heart of an effective digital workplace. Improving the navigation experience is Intranet's number one priority, and it often is not effectively designed or implemented. Navigation is also foundational for integration, automation, security, and many other essential areas of digital workplace investment. Poor navigation creates unnecessary inefficiencies and dependency on already overburdened resources to fill the navigation gaps with their time and effort directing requests, linking digital workspaces, essential applications, and more.
The good news is that organizations employ proven designs and best practices today to overcome these challenges. Join Richard Harbridge, a Microsoft MVP and internationally recognized expert on Microsoft 365 and the Digital Workplace, as he shares insight on how to better plan, design, personalize, configure, integrate, and enhance navigation for your Intranet and Digital Workplace. In the end, there will be a Q&A session.
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UNIT V EVOLVE
Evolve: Methods & Tools,
Concept Synthesis
Strategic Requirements
Evolved Activity Systems
Activity System Integration
Viability Analysis
Innovation Tools using User Needs, CAP, 4S
Change Management
Quick Wins.
Extended Reality(XR) Development
Augmented Typography:
Legibility and readability
Creating visual contrast
Take control
Design with purpose
. Color for XR:
Color appearance models
Light interactions
Dynamic adaptation
Reflection
Sound Design:
Hearing what you see
Spatial sound
Augmented audio
Voice experiences
Power of sound.
Human Factors and Background of Immersive Design
Designing the whole experience
Theories of perception
Creating hierarchy in 3D
Human centered
Expecting the unexpected
Figure-ground
Location, location, location
Getting emotional
Control is overrated
About
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Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
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Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
• Remote control: Parallel or serial interface
• Compatible with MAFI CCR system
• Copatiable with IDM8000 CCR
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
Application
• Remote control: Parallel or serial interface.
• Compatible with MAFI CCR system.
• Compatible with IDM8000 CCR.
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
• Easy in configuration using DIP switches.
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Governing Equations for Fundamental Aerodynamics_Anderson2010.pdf
UNIT III NAVIGATION AND LAYOUT- 22CDT42-USER INTERFACE DESIGN
1. 20CDT42 – User Interface Design
KONGU ENGINEERING COLLEGE (AUTONOMOUS)
DEPARTMENT OF COMPUTER SCIENCE AND DESIGN
P.GOWSIKRAJA M.E., (Ph.D.,)
Assistant Professor
Department of Computer Science and Design
2. UNIT III Navigation and Layout
2
♥ Getting Around: Navigation, Signposts, and Wayfinding:
❖Signposts
❖Wayfinding
❖Navigation Types
❖Design Considerations
❖Navigational Models
❖Patterns.
♥ Layout of Screen Elements:
❖Basics of Layout
❖Patterns
3. 3.1.1 Signposts
3
♥ Signposts are features that help users
figure out their immediate surroundings.
♥ Common signposts
♥ page titles
♥ window titles
♥ web-page logos
♥ Tabs
♥ selection indicators
♥ https://clarity.design/documentation/sign
post
♥ Patterns and techniques such as
♥ Global and local navigation links
♥ Progress Indicator
♥ Breadcrumbs
♥ Annotated Scroll Bar
♥ inform users as to
♥ where they currently are
♥ where they can go
5. 5
♥ Wayfinding is what people do as they find their way toward their goal.
♥ The term is studied by the people from
♥ cognitive science
♥ environmental design
♥ website design
♥ These common-sense features help users with wayfinding.
♥ Good Signage
♥ Environmental clues
♥ Maps
3.1.2 Wayfinding
6. Good signage
6
♥ Clear, unambiguous labels anticipate what you’re looking for and instruct you
where to go.
♥ Use strong “calls to action” on the first pages that a user sees.
♥ Call to action (CTA) is a marketing term for any design to prompt an immediate
response or encourage an immediate sale.
♥ CTA Examples:
♥ “Buy Now” or “Download Now” are typical examples of simple calls to action.
♥ But a CTA can run longer, too, such as “Subscribe today so you'll never miss a
post.”
7. Environmental clues
7
♥ Likewise, you would look for an
♥ “X” close button in the
upper right of a modal
dialog box and
♥ logos in the upper-left
corner of a web page.
8. Maps
8
♥ Sometimes, people go from sign to
sign or link to link without ever
really knowing where they’re going
in a larger frame of reference.
♥ But some people might prefer to
have a mental picture of the whole
space, especially if they’re there
often.
♥ maps might be the only navigational
aids people have.
10. 3.1.3 Navigation Types
10
1. Global Navigation
2. Utility Navigation
3. Associative Navigation
1. Related content
2. Tags
3. Social
4. Inline Navigation
11. 1.Global Navigation
11
This is the site or app navigation that is on every main screen.
It usually takes the form of menus, tabs, and/or sidebars, and this is how users move around
the formal navigational structure of the site. it almost always shown at the top or left of a web
page, sometimes both (called the inverted L navigation layout).
Rarely, you might find it on the right—but this placement can cause problems with page size
and horizontal scrolling.
For mobile environment: 1. The first approach- It is a navigation bar that sits at the bottom of
the screen. It remains in that location as the user goes from screen to screen. It might have an
internal left-right scroll, as well, if there are additional navigation items.
2. The second approach is the “hamburger” menu; this is a stack of three horizontal lines.
Sometimes, this is a slenderer stack of three dots. Tapping this invokes a panel with the global
navigation choices.
13. Website - Global Navigation Types
13
♥ Three common arrangements of main and local navigation.
♥ Inverted L
♥ Horizontal
♥ Embedded Vertical
14. Mobile - Global Navigation Types
14
♥ In the mobile environment, we see two
main approaches to global navigation.
♥ The first is a navigation bar that sits at
the bottom of the screen. It remains in that
location as the user goes from screen to
screen.
♥ The second approach is the “hamburger”
menu; this is a stack of three horizontal
lines. Sometimes, this is a slenderer
stack of three dots. Tapping this invokes
a panel with the global navigation choices.
Mobile Bottom Navigation Bar
15. Mobile Global Navigation Icons
15
♥ https://blog.logrocket.com/ux-design/every-common-ui-menu-icon/
16. 2. Utility Navigation
16
♥ This is also found on every main screen and contains links and tools related to
noncontent aspects of the site or application:
♥ sign-in
♥ Help
♥ Print
♥ Settings Editor
♥ language tools, and so on.
17. 17
♥ When a site’s visitors are typically signed-in members, that site might offer a set
of utility navigation links in its upper-right corner.
♥ Often there is an icon of a human or a tiny photo of the member, if that is
available. This is the symbol of the member—their avatar —clearly hinting that
personal-to-you information is located here.
♥ Users tend to look there for tools related to their presence on the site: account
settings, user profile, logout, help, and so on.
♥ See the Sign-in Tools pattern for more. Sometimes, all the utility navigation items
are displayed. Often, they are collapsed behind the avatar icon, and the user must
click to open it.
21. 21
Users tend to look there for tools
related to their presence on the site:
account settings, user profile, logout,
help, and so on.
See the Sign-in Tools pattern for more.
Sometimes, all the utility navigation
items are displayed. Often, they are
collapsed behind the avatar icon, and
the user must click to open it.
22. 22
Associative and Inline Navigation: These are links in or near the actual content. As the user
reads or interacts with the site, these links present options that might be immediately relevant to the
user. They tie content together thematically.
Related Content: A common form of associative navigation is a Related Articles section or
panel. News sites and blogs use this a lot. When a user reads an article, a sidebar or footer shows
other articles that talk about similar topics or are written by the same author.
Tags: Tags, user defined and system defined, can help support associative navigation and
related articles or links.
♥ Tag clouds support topical findability on some sites, especially where the number of articles is
very large and the topics fine-grained.
♥ A more common navigational technique is to list an article’s tags at the end; each tag is a link
leading to an entire set of articles that share that tag.
23. 23
Social: When a site takes advantage of social media integration, even more navigation options come
into play. This often takes a number of forms. There might be a news or postings module that
displays activity and content shared by your friends.
There might be a type of leaderboard or “trending now” component. This provides links to stories
and posts that are being shared the most among all users on the social media network.
For a closer look at how to use the social graph in your designs, see Designing Social Interfaces:
Principles, Patterns, and Practices for Improving the User Experience by Christian Crumlish
and Erin Malone (O’Reilly, 2015).
24. 3.1.3 Navigation Types
24
1. Global Navigation
2. Utility Navigation
3. Associative Navigation
1. Related content
2. Tags
3. Social
4. Inline Navigation
25. UNIT III Navigation and Layout
25
♥ Getting Around: Navigation,
Signposts, and Wayfinding:
❖Signposts
❖Wayfinding
❖Navigation Types
❖Design Considerations
❖Navigational Models
❖Patterns.
♥ Layout of Screen Elements:
❖Basics of Layout
❖Patterns
26. 26
Design Considerations:
♥ Separate the Navigation Design from the Visual Design
♥ Cognitive Load
♥ Keep Distances Short
♥ Broad global navigation
♥ Put frequently accessed items directly in the global navigation
♥ Bring steps together
27. 27
Design Considerations: Navigation must be designed. What navigation options are displayed, how
they are labeled, where and when the navigation displays in the UI are all considerations for design.
Separate the Navigation Design from the Visual Design
The user to expand the navigation categories to browse the structure, with links to a second or even
third levels? Or is that not necessary? it provides more flexibly and deliberately about how to design
the pages themselves.
you then can consider the look and feel. There are conventions regarding visual placement of
navigational features. Although it’s tempting to be different, there are huge advantages to following
common layout patterns.
28. 28
Cognitive Load
When you walk into an unfamiliar room, you look around.
In a fraction of a second, you take in the shape of the room, the furnishings, the
light, the ways out, and other clues; very quickly you make some assumptions
about what this room is and how it relates to why you walked in.
Similarly, bringing up a web page or opening a window incurs a cognitive cost.
Again, you need to figure out this new space: you take in its shape, its layout,
its contents, its exits, and how to do what you came to do. All of this takes energy
and time. The “context switch” forces you to refocus your attention and adjust to
your new surroundings.
30. 30
it still incurs a cost in terms of time for perceiving, thinking, and orienting yourself to the
information space.
This is true whether you’re dealing with web pages, application windows, dialog boxes, or
device screens.
Loading time affects people’s decisions. If a user clicks through to a page that takes too
long to load—or fails to load altogether—they might be discouraged and just close the page
before they find what they came for.
Also, if a site’s pages take a chronically long time to load, users will be less likely to explore
that site.
There’s a reason why companies like Google work very hard to keep page loads as fast as
possible: latency costs viewers.
31. 31
Keep Distances Short
Knowing that there’s a cost associated with jumping from page to page, why it’s important
to keep the number of those jumps down.
A great rule of thumb is to think about how to keep the number of taps or clicks to get
from point A to point B as small as possible. There are several ways you can optimize for
this in your navigation design.
32. 32
Broad global navigation
Design your navigation and your application so that there are more selections at the
first, topmost level.
Make the site structure as flat as possible; minimize the levels of the site hierarchy.
Put access to more screens directly in the global navigation, avoid having just a few top-
level navigation items if that means users must navigate a lot of category and subcategory
menus.
34. 34
Put frequently accessed items directly in the global navigation
Elevate or raise frequent actions so that they are at the top level of your navigation structure and
thus there is direct access.
They will require a drilldown in the appropriate submenu.
This is true within a single tool or screen, as well. You can hide seldom-used settings or optional
steps behind an extra “door : a closed accordion panel or a tabbed panel”. As always, experiment
with different designs, and usability-test them if you have any doubts.
35. 35
Bring steps together
One of the most annoying situations for users is to
have a simple or frequent task, but be forced to go into
multiple levels of subpages, dialogs, and so forth to
perform one step in each place.
It’s even worse if there is a dependency among the
steps. Having to back up because of a missing
precondition is wasted time and energy.
Can you design your workflows so that the most
common 80% of use cases can be done in one page,
without any context switches?
36. 36
A certain tool or form can simply be very complicated. try
simplifying and minimizing, Group and segment the
screen, but then shorten labels, turn words into pictures,
use different form controls that save space, and move
instructional copy to tool tips and pop-up panels.
Consider Module Tabs or an Accordion to hide other steps
or content by default.
This can be revealed automatically as the user works
their way through the tool, or it can be optional
information that the user must click or tap to view.
A second method is to bring multiple steps, tools, or
screens together into a single Wizard with multiple steps.
38. 38
Design Considerations:
♥ Separate the Navigation Design from the Visual Design
♥ Cognitive Load
♥ Keep Distances Short
♥ Broad global navigation
♥ Put frequently accessed items directly in the global navigation
♥ Bring steps together
39. UNIT III Navigation and Layout
39
♥ Getting Around: Navigation,
Signposts, and Wayfinding:
❖Signposts
❖Wayfinding
❖Navigation Types
❖Design Considerations
❖Navigational Models
❖Patterns.
♥ Layout of Screen Elements:
❖Basics of Layout
❖Patterns
40. Navigational Models
40
1. Hub and Spoke
2. Fully Connected
3. Multilevel or Tree
4. Step by Step
5. Pyramid
6. Flat Navigation
41. 1. Hub and Spoke
41
♥ lists all of the major parts of the site or app
on the home screen, or “hub.”
♥ The user clicks or taps through to them, does
what they need to do, and comes back to the
hub to go somewhere else.
♥ The “spoke” screens focus tightly on their
jobs, making careful use of space—they might
not have room to list all of the other major
screens.
♥ The iPhone home screen is a good example;
the Menu Page pattern found on some
websites is another.
42. 2. Fully Connected
42
♥ There’s a home page or screen, but it and every
other page link to all the others—they each have a
global navigation feature, such as a top menu.
♥ Many websites and mobile applications follow this
model.
♥ The global navigation might be a single level/it
might be deep and complex, with multiple levels
and deeply buried content with complete
navigation on every screen.
♥ As long as the user can reach any page from any
other with a single jump, it’s fully connected.
43. 3. Multilevel or Tree
43
♥ This is also common among websites. The main
pages are fully connected with one another, but
the subpages are connected only among
themselves.
♥ The subpages listed only in sidebars or subtabs—
users see these on menus that only show up after
they’ve clicked the link for the main page or category.
♥ It takes two or more jumps to get from one arbitrary
subpage to another.
♥ Using drop-down menus, the Fat Menus pattern, or
the Sitemap Footer pattern with a multilevel site
converts it to a fully connected one, which is
preferable.
44. 4. Step by Step
44
♥ Slideshows, process flows, and Wizard lead the user step by step through the screens in a
prescribed sequence.
♥ Back/Next links are prominent on the page. Stepwise navigation can be as simple as
designing a search interface that then presents a search engine results page.
♥ Ecommerce purchase flows are also a common example. Here, there is a designed path from
product page, to shopping cart, to the checkout process (can be multiple screens), and finally
the completed transaction confirmation.
♥ The customer steps through a series of questions that establish their preferences for style,
budget, sizes, brands, frequency of delivery, and so on.
45. 5. Pyramid
45
♥ A variant on the stepwise model, a
pyramid uses a hub page or menu page to
list an entire sequence of items or subpages
in one place.
♥ The user picks out any item, jumps to it,
and then has the option to use Back/Next
links to step through other items in order.
♥ They can go back to the hub page anytime.
♥ This is very common for content sites that
publish stories as a gallery of pictures.
46. 5. Pyramid- panning and zooming
46
♥ Some artifacts are best represented as single large
spaces, not many small ones.
♥ Maps, large images, large text documents,
information graphics, and representations of time-
based media (such as sound and video) fall into
this category.
♥ Panning and zooming are still navigation–so offer
controls for panning (moving horizontally or
vertically), zooming in and out, and resetting to a
known position and state.
♥ Example: pan-and-zoom.
♥ Map interfaces are the most common example of
this type of navigation.
47. 6. Flat Navigation
47
♥ The user always knows where they are, but they might not easily find the tools they need
because of the sheer number of features available at one time.
♥ There are three things to notice about these navigational models.
1. mix and match–an app or site might combine several of these.
2. universal global navigation and short jumps are good things most of the time.
3. All of these mechanisms and patterns can be rendered on screen in different ways.
♥ complex site or app might use tabs, menus, or a sidebar tree view to show the global
navigation on each page–that’s something you don’t need to decide until you begin
laying out the page.
48. UNIT III Navigation and Layout
48
♥ Getting Around: Navigation,
Signposts, and Wayfinding:
❖Signposts
❖Wayfinding
❖Navigation Types
❖Design Considerations
❖Navigational Models
❖Patterns.
♥ Layout of Screen Elements:
❖Basics of Layout
❖Patterns
49. Patterns
49
♥ overall structure or model, knowing where you are,
determining where you’re going, and getting there
efficiently.
♥ The first set of patterns address the navigational
model and are more or less independent of screen
layout:
1.Clear Entry Points
2.Menu Page
3.Pyramid
4.Modal Panel
5.Deep Links
6.Escape Hatch
7.Fat Menus
8.Sitemap Footer
9.Sign-In Tools
The next few patterns work well as “You are here”
signposts Progress Indicator
Breadcrumbs
Annotated Scroll Bar
50. 1. Clear Entry Points
50
♥ Present only a few main entry
points into the interface so that
the user knows where to start.
♥ For first-time and infrequent
users, it removes some of the
burden of learning the site. Make
them task-oriented or directed at
a specific audience type.
♥ Use clear calls to action.
The Clear Entry Points schematic
in represents this concept.
iPad page on Apple’s site
51. 51
The Spotify landing page—a very clear single door
The Adobe Illustrator CC startup dialog
52. 2. Menu Page
52
♥ Fill the page with a list of links to content-rich pages in your site or app.
♥ Show enough information about each link to enable the user to choose well.
♥ Show no other significant content on the page. Craigslist
53. 53
♥ It takes some courage to
design a Menu Page because
you must be very confident of
the following:
♥ Visitors know what the site or
app is about
♥ They know what they came for
and how to find it
♥ They are searching for a
particular topic or destination
and want to locate it as quickly
as possible
♥ They wouldn’t be interested in
news, updates, or features
♥ They won’t be confused or
repelled by the density of your
menu page design.
54. 54
The University of California, Berkeley schools and colleges
menu page A Menu Page from AIGA’s website
55. 3. Pyramid
55
♥ One Pyramid variation turns a static linear sequence into a loop by linking the last
page back to the first without going back to the parent.
A Facebook photo album
A child page from the same Facebook feature, showing Back,
Next, and Close buttons near the photo
56. 4. Modal Panel
56
♥ A screen with no navigation options other than acknowledging its message, completing
its form, or clicking the panel away.
♥ Modals appear on top of the current screen. Modals are usually invoked by a user
action.
♥ This can be selecting something or performing some triggering action.
♥ Modal panels often show up in a “lightbox” on top of a full screen or page: The screen
underneath is visible but everything except the modal is behind a gray layer and is not
accessible.
♥ This is used for small, focused tasks that require the user’s full attention. Modals
usually consist of one page, with no other navigation options, until the user finishes
the immediate task.
57. 57
Airbnb login modal panel
and security check modal
panel
B&H checkout log in modal
Priceline timeout
and reengagement
modal
58. 5. Deep Links
58
♥ Capture the state of a site or app in a
URL or other link that can be saved or
sent to other people.
♥ When loaded, it restores the state of
the app to what the user was seeing.
♥ Such bookmarks, permalinks, and
deep links are all ways for a user to
conveniently navigate to a selected
point or state, even if it’s deep within a
navigational structure.
59. 59
Deep-linked state in Google Books, found in
two places: the browser’s URL field, and the
“Link” feature
Sharing a YouTube video
61. 6. Escape Hatch
61
♥ A well-labeled button or link
that clearly gets the user out of
their current screen and back to
a known place.
♥ Use these on screens that have
limited navigation options.
♥ Also use escape hatches for
when a user is hopelessly
entangled in an app, reaches an
error state, or becomes deep-
linked into a page that they
have no context for
understanding.
62. The LinkedIn Settings page, with link and avatar in the upper right as an escape hatch
back to LinkedIn
62
64. 7. Fat Menus
64
Display a long list of navigation options in drop-down or fly-out menus. Also called “mega-
menus.”
Use these to show all of the subpages in site sections.
Organize them with care, using well-chosen categories or a natural sorting order, and spread
them out horizontally. You can find an example of this pattern in the “All Microsoft” fat menu
on Microsoft.com
69. 8. Sitemap Footer
69
A comprehensive directory of links, organized
into categories, that provides an at-a-glance
review of the full scope of the website,
and links to all major sections and pages.
In other words, the sitemap footer is an index
to the website, and could also be a directory to
other sites and resources. What is unique
about the footer location is that there are no
vertical space restrictions, unlike Fat Menus at
the top of the screen.
Whole Foods footer
70. features in Sitemap Footer:
70
● Major content categories
● Information about the site or organization
● Corporate information, Contact Us, and Careers links
● Partner or sister sites; for example, sites or brands owned by the same company
● Community links such as forums
● Help and support
● Contact information
● Current promotions
● Donation or volunteer information, for nonprofits
73. Sign-In Tools
73
Place utility navigation related to a signed-in user’s site experience in the upper-
right corner. Show tools such as shopping carts, profile and account settings, help,
and sign-out buttons.
Sign-In Tools are useful for any site or service for which users often sign in.
Cluster together tools such as the following:
● Sign-out button or link (this is important, so make sure it’s here)
● Account settings, Profile settings, Site help
● Customer service
● Shopping cart
● Personal messages or other notifications
● A link to personal collections of items (e.g., image sets, favorites, or wish lists)
● Home
75. Progress Indicator
75
On each page in a sequence, show a map of all the pages in order to show steps in a process,
including a “You are here” indicator. Retailer Menlo Club (Figure 3-50) uses a progress indicator in its
check-out process.
Menlo Club checkout progress
indicator.
76. National Geographic Kids slideshow with
page number progress indicator (center
bottom)
76
Mini Cooper product configurator, with
sequence map across the top
77. Breadcrumbs
77
Breadcrumbs refers to a specific type of
navigation that shows the path from the starting
screen down through the navigational hierarchy,
the content architecture of the site, to the
selected screen.
The Breadcrumbs navigation pattern can be
thought of as a series of parent—child links that
show the drilldown into the information
architecture of the site.
The breadcrumbs show where in the content
hierarchy the current screen is.
Target breadcrumbs
79. Annotated Scroll Bar
79
An addition to ordinary scroll bar
functionality so that it serves as a
notification or as a map of
the content in the current
document or screen, or as a “You
are here” indicator.
In the example from Google Docs,
the pop-up panel attached to the
scroll grab bar lets the user see
where they are in a multipage
document.
Google Docs scroll bar showing
page numbers
80. Animated Transition
80
Add motion and transformations to the appearance of objects to indicate that an action is
happening.
Smooth out a startling or dislocating transition with an animation that makes it feel natural.
This pattern includes slides, fade ins/fade outs, bounces, zooms, and other animation
techniques.
82. 82
Some of the types of
transitions to consider
include the following:
● Brighten and dim
● Expand and collapse
● Fade in, fade out, and
cross-fade
● Slide
● Spotlight
84. Patterns
84
♥ overall structure or model, knowing where you are,
determining where you’re going, and getting there
efficiently.
♥ The first set of patterns address the navigational
model and are more or less independent of screen
layout:
1.Clear Entry Points
2.Menu Page
3.Pyramid
4.Modal Panel
5.Deep Links
6.Escape Hatch
7.Fat Menus
8.Sitemap Footer
9.Sign-In Tools
The next few patterns work well as “You are here”
signposts Progress Indicator
Breadcrumbs
Annotated Scroll Bar
85. UNIT III Navigation and Layout
85
♥ Getting Around: Navigation,
Signposts, and Wayfinding:
❖Signposts
❖Wayfinding
❖Navigation Types
❖Design Considerations
❖Navigational Models
❖Patterns.
♥ Layout of Screen Elements:
❖Basics of Layout
❖Patterns
86. Layout of Screen Elements
86
The Basics of Layout
1. Visual Hierarchy
2. What Makes Things Look Important?
3. Four Important Gestalt Principles
4. Visual Flow
5. Using Dynamic Displays
6. Responsive Enabling
7. Progressive Disclosure
8. UI Regions
Patterns
1. Visual Framework
2. Center Stage
3. Grid of Equals
4. Titled Sections
5. Module Tabs
6. Accordion
7. Collapsible Panels
8. Movable Panels
87. 87
The Basics of Layout
1. Visual Hierarchy
2. What Makes Things Look Important?
3. Four Important Gestalt Principles
4. Visual Flow
5. Using Dynamic Displays
6. Responsive Enabling
7. Progressive Disclosure
8. UI Regions
88. The Basics of Layout
88
An interface design, these elements are the informational, functional, framing, and decorative parts of
the screen.
Thoughtful placement of these elements helps to guide and inform your users about the relative
importance of the information and functions.
1.Visual Hierarchy
Visual hierarchy plays a part in all forms of design. The most important content should stand out the
most, and the least important should stand out the least.
A viewer should be able to deduce the informational structure from its layout.
A good visual hierarchy gives instant clues about the following:
● The relative importance of screen elements
● The relationships among them
● What to do next
89. 89
A) Example of no visual hierarchy, and B) example of a visual hierarchy
90. 90
What Makes Things Look
Important?
Size: Headlines will tend to be bigger
and more dramatic because of
contrasting size, visual weight, or
color. In contrast, a small strip of text
at the bottom of the page says quietly,
“I’m just a footer,” and less important.
Position
Simply by glancing at the size,
position, and colors of the layout in
Figure 4-3, you can guess the most
important elements of each of the four
examples.
91. 91
Density
Density refers to the amount of space between elements of the screen.
The left shows a denser layout where content is tightly gathered together.
The example on the right has a more open look with content spread evenly apart. The less-
dense example will also be slightly more difficult to read and for the viewer to distinguish which
elements are related to one another.
92. 92
Background color
Adding shade or a background color will draw attention to a block of text and distinguish it
from other text.
This implies no distinction and a continuity of the importance of the elements. In comparison,
in the example on the right side of the figure, the background and contrast elements in the
middle draw the eye immediately to it, implying more importance. Contrast draws attention.
Example of no background color and background color
93. 93
Rhythm: Lists, grids, whitespace, and alternating elements such as headlines and summaries
can create a strong visual rhythm that irresistibly draws the eye.
Emphasizing small items: To make small items stand out, put them at the top, along the left side,
or in the upper-right corner. Give them high contrast and visual weight, and set them off with
whitespace
Lists and grids to
create a visual rhythm
Techniques to bring
attention to small
items
94. 94
Alignment and grid
In digital design, legibility is critical. Helping guide the viewer to information and action is key.
Creating a design that is based on a grid allows the designer to focus on the content, assured
that the layout will have visual consistency and balance. Grids also help multiple designers
work on separate but related layouts.
Gridless layout (left),
and a layout designed
on a grid (right)
Grid overlaid on the
examples
95. 95
Vertical grid with margins (yellow)
and gutters (blue)
Horizontal grid with margins (yellow) and
gutters (blue)
96. Four Important Gestalt Principles
96
Gestalt is a German word that means “form” or “shape.” In design, we often refer to Gestalt
Principles which refers to a set of rules describing the way humans perceive visual objects.
Proximity, similarity, continuity and closure
Proximity: When you put things close together, viewers associate them with one another. This is
the basis for a strong grouping of content and controls on a user interface (UI). Grouped items look
related. Conversely, isolation implies a distinction.
The Gestalt principle of proximity
97. 97
Similarity: Items that are similar in shape, size, or color are perceived as related to one another.
IA list of many similar items, arranged in a strong line or column, becomes a set of peer items to be
viewed in a certain order.
Examples include bulleted lists, navigation menus, text fields in a form, row-striped tables, and
lists of headline and summary pairs.
Grouping related peer items (left) and distinguishing two items among peers (right)
98. 98
Continuity: Our eyes will naturally follow the perceived lines and curves formed by the
alignment of other elements. Two examples of visual continuity.
99. 99
Closure: The brain will naturally “close” lines to create simple closed shapes such as rectangles and
blobs of whitespace, even if they aren’t explicitly drawn for us.
you will likely see (clockwise, from upper left) a rectangle, a circle, and two triangles. None of these
shapes are actually represented in the image but the eye completes the line in your brain.
Example of closure
100. 100
Visual Flow
Visual flow deals with the tracks that readers’ eyes tend to follow as they scan the page.
It’s intimately related to visual hierarchy, of course—a well-designed visual hierarchy sets up
focal points on the page wherever you need to draw attention to the most important elements,
and visual flow leads the eyes from those into the less important information.
Visual hierarchy in an older Uber home page
103. Using Dynamic Displays
103
Everything we’ve discussed so far applies equally
to UIs, websites, posters, billboards, and magazine
pages. They deal with static aspects of the layout.
Scroll Bars, modules, tabs, movable panels.
Responsive Enabling
To guide a user successfully through a form or
process, or to prevent confusion about the user’s
mental model, a UI might only enable certain
functionality when the user completes a specific
action.
104. 104
Progressive Disclosure
In some contexts, information is shown only after the user takes a specific action. Moo.com, an
online custom business card and print shop, uses this technique in its “create a custom
product” flow. In the figure, a customer doesn’t see the customization options until they click
into the editable parts of the card.
105. UI Regions
105
Whether you are designing for web, software, or mobile layouts, you can typically count on
having one or more of the following UI regions to work with (see also Figure 4-22):
Header/window title
Menu or navigation
Main content area
Footers
Panels
107. Layout of Screen Elements
107
The Basics of Layout
1. Visual Hierarchy
2. What Makes Things Look Important?
3. Four Important Gestalt Principles
4. Visual Flow
5. Using Dynamic Displays
6. Responsive Enabling
7. Progressive Disclosure
8. UI Regions
Patterns
1. Visual Framework
2. Center Stage
3. Grid of Equals
4. Titled Sections
5. Module Tabs
6. Accordion
7. Collapsible Panels
8. Movable Panels
108. UNIT III Navigation and Layout
108
♥ Getting Around: Navigation,
Signposts, and Wayfinding:
❖Signposts
❖Wayfinding
❖Navigation Types
❖Design Considerations
❖Navigational Models
❖Patterns.
♥ Layout of Screen Elements:
❖Basics of Layout
❖Patterns
109. Layout of Screen Elements
109
The Basics of Layout
1. Visual Hierarchy
2. What Makes Things Look Important?
3. Four Important Gestalt Principles
4. Visual Flow
5. Using Dynamic Displays
6. Responsive Enabling
7. Progressive Disclosure
8. UI Regions
Patterns
1. Visual Framework
2. Center Stage
3. Grid of Equals
4. Titled Sections
5. Module Tabs
6. Accordion
7. Collapsible Panels
8. Movable Panels
110. The Patterns
110
The first three address the visual hierarchy of the entire page, screen, or window, regardless of
the type of content you put into that page. You should consider Visual Framework fairly early in
a project because it affects all of the major pages and windows in an interface.
Layout
The following patterns are most commonly used for desktop and web applications. If you are
primarily showing search results, a Grid of Equals is a good choice.
However, if your application is task or productivity or a creation tool, Center Stage might make
the most sense.
♥ Visual Framework
♥ Center Stage
♥ Grid of Equals
112. Visual Framework
112
Across an entire app or site, all screen templates share common characteristics to maintain a
consistent layout and style. Each page might use the same basic layout, margin, header and gutter
size, colors, and stylistic elements, but the design gives enough flexibility to handle varying page
content.
certain characteristics with the rest of the site, such as:
Color
Backgrounds, text colors, accent colors, and other colors
Fonts
For titles, subtitles, ordinary text, callout text, and minor text
Writing style and grammar
Titles, names, content, short descriptions, any long blocks of text, and anything else that uses
language.
113. Example of a Visual Framework in JetBlue’s mobile website
113
115. Center Stage
115
The task at hand is placed front and
center at most times in the user
experience. This type of layout puts
the most important part of the UI
into the largest subsection of the
page or window, clustering secondary
tools and content around it in
smaller panels.
Size
Headlines
Context
Google Docs
117. Grid of Equals
117
Arrange content items, such as search results, into a grid or matrix. Each item should follow a
common template, and each item’s visual weight should be similar. Link to item pages as
necessary.
Responsive design example: desktop version (left), mobile version
(center), tablet version (right)
120. Titled Sections
120
Define separate sections of content by giving each one a visually strong title, separating the
sections visually, and arranging them on the page.
● For titles, use typography that stands out from the rest of the content—bolder, wider, larger
point size, stronger color, different font family, outdented text, and so on. See the chapter
introduction for more on visual hierarchy.
● Try reversing the title against a strip of contrasting color.
● Use whitespace to separate sections.
● Use blocks of contrasting background color behind the entire section.
● Boxes made from etched, beveled or raised lines are familiar with desktop UIs. But they can
get lost (and just become visual noise) if they’re too big, too close to one another, or deeply
nested.
122. Module Tabs
122
Put modules of content into small tabbed areas so that only one module is visible at a time. The
user clicks or taps on tabs to bring different content to the top.
The Module Tabs
pattern
● Users need to see only one module at a
time.
● They are of similar length and height.
● There aren’t many modules—fewer than 10;
preferably a small handful.
● The set of modules is fairly static; new
pages won’t be added frequently nor will
existing pages change or be removed
frequently.
124. Accordion
124
Put modules of content into a collinear stack of panels that the user can close and open
independently of one another.
Examples of accordions
125. 125
Those modules have the following characteristics:
● Users might want to see more than one module at a time.
● Some modules are much taller or shorter than others, but they’re all of a similar width.
● The modules are part of a tool palette, a two-level menu, or some other coherent system of
interactive elements.
● The modules’ contents might be otherwise related or similar.
● You might want to preserve the linear order of the modules.
The Accordion pattern is part of a toolkit that includes Module Tabs, Movable Panels, Collapsible
Panels, and Titled Sections to do
128. Collapsible Panels
128
Put modules of secondary or optional content or functions into panels that can be opened and
closed by the user.
You have a lot of heterogeneous content to show on the page, possibly including text blocks,
lists, buttons, form controls, or images or when you have Center Stage content that needs to
take visual priority.
129. 129
These modules have the following characteristics:
● Their content annotates, modifies, explains, or otherwise supports the content in the main
part of the page.
● The modules might not be important enough for any of them to be open by default.
● Their value can vary a lot from user to user. Some will really want to see a particular
module; others won’t care about it at all.
● Even for one user, a module might be useful sometimes, but not other times. When it’s not
open, its space is better used by the page’s main content.
● Users might want to open more than one module at the same time.
● The modules have very little to do with one another. When Module Tabs or Accordions are
used, they group modules together, implying that they are somehow related; Collapsible
Panels do not group them.
131. Google Maps, iPad version, showing left-hand panel with direction functionality
131
132. Movable Panels
132
Put modules of content in boxes that can be opened and closed independently of one another.
Allow the user to arrange the boxes freely on the page into a custom configuration.
You will often see movable panels in the Center Stage layout in creator tools like the Adobe
Suite and productivity and communication applications like Microsoft Excel and Skype.
134. 134
Modules have some of the following characteristics:
● Users will almost certainly want to see more than one module at a time.
● Their value can vary a lot from user to user. Some people want modules A, B, and C, whereas
others don’t need those at all and want to see only D, E, and F.
● The modules vary a lot in size.
● Their position on the page isn’t terribly important to you, but it might be to users. (By contrast, a
page of static Titled Sections ought to be arranged with thought given to the importance of page
position; important things go to the top, for instance.)
● There are many modules—possibly so many that if all were shown at once, a viewer would be
overwhelmed. Either you or the user should pick and choose among them.
● You’re willing to let users hide some modules from view altogether (and offer a mechanism to
bring them back).
● The modules can be part of the tool palette or some other coherent system of interactive
elements.
135. Layout of Screen Elements
135
The Basics of Layout
1. Visual Hierarchy
2. What Makes Things Look Important?
3. Four Important Gestalt Principles
4. Visual Flow
5. Using Dynamic Displays
6. Responsive Enabling
7. Progressive Disclosure
8. UI Regions
Patterns
1. Visual Framework
2. Center Stage
3. Grid of Equals
4. Titled Sections
5. Module Tabs
6. Accordion
7. Collapsible Panels
8. Movable Panels
136. UNIT III Navigation and Layout
136
♥ Getting Around: Navigation,
Signposts, and Wayfinding:
❖Signposts
❖Wayfinding
❖Navigation Types
❖Design Considerations
❖Navigational Models
❖Patterns.
♥ Layout of Screen Elements:
❖Basics of Layout
❖Patterns