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20CDT42 – User Interface Design
KONGU ENGINEERING COLLEGE (AUTONOMOUS)
DEPARTMENT OF COMPUTER SCIENCE AND DESIGN
P.GOWSIKRAJA M.E., (Ph.D.,)
Assistant Professor
Department of Computer Science and Design
UNIT III Navigation and Layout
2
♥ Getting Around: Navigation, Signposts, and Wayfinding:
❖Signposts
❖Wayfinding
❖Navigation Types
❖Design Considerations
❖Navigational Models
❖Patterns.
♥ Layout of Screen Elements:
❖Basics of Layout
❖Patterns
3.1.1 Signposts
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♥ Signposts are features that help users
figure out their immediate surroundings.
♥ Common signposts
♥ page titles
♥ window titles
♥ web-page logos
♥ Tabs
♥ selection indicators
♥ https://clarity.design/documentation/sign
post
♥ Patterns and techniques such as
♥ Global and local navigation links
♥ Progress Indicator
♥ Breadcrumbs
♥ Annotated Scroll Bar
♥ inform users as to
♥ where they currently are
♥ where they can go
Breadcrumbs
4/16/2024 20CDT42 _ UID _ UNIT III _ NAvigation and Layout 4
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♥ Wayfinding is what people do as they find their way toward their goal.
♥ The term is studied by the people from
♥ cognitive science
♥ environmental design
♥ website design
♥ These common-sense features help users with wayfinding.
♥ Good Signage
♥ Environmental clues
♥ Maps
3.1.2 Wayfinding
Good signage
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♥ Clear, unambiguous labels anticipate what you’re looking for and instruct you
where to go.
♥ Use strong “calls to action” on the first pages that a user sees.
♥ Call to action (CTA) is a marketing term for any design to prompt an immediate
response or encourage an immediate sale.
♥ CTA Examples:
♥ “Buy Now” or “Download Now” are typical examples of simple calls to action.
♥ But a CTA can run longer, too, such as “Subscribe today so you'll never miss a
post.”
Environmental clues
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♥ Likewise, you would look for an
♥ “X” close button in the
upper right of a modal
dialog box and
♥ logos in the upper-left
corner of a web page.
Maps
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♥ Sometimes, people go from sign to
sign or link to link without ever
really knowing where they’re going
in a larger frame of reference.
♥ But some people might prefer to
have a mental picture of the whole
space, especially if they’re there
often.
♥ maps might be the only navigational
aids people have.
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3.1.3 Navigation Types
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1. Global Navigation
2. Utility Navigation
3. Associative Navigation
1. Related content
2. Tags
3. Social
4. Inline Navigation
1.Global Navigation
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This is the site or app navigation that is on every main screen.
It usually takes the form of menus, tabs, and/or sidebars, and this is how users move around
the formal navigational structure of the site. it almost always shown at the top or left of a web
page, sometimes both (called the inverted L navigation layout).
Rarely, you might find it on the right—but this placement can cause problems with page size
and horizontal scrolling.
For mobile environment: 1. The first approach- It is a navigation bar that sits at the bottom of
the screen. It remains in that location as the user goes from screen to screen. It might have an
internal left-right scroll, as well, if there are additional navigation items.
2. The second approach is the “hamburger” menu; this is a stack of three horizontal lines.
Sometimes, this is a slenderer stack of three dots. Tapping this invokes a panel with the global
navigation choices.
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web application
mobile application
Website - Global Navigation Types
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♥ Three common arrangements of main and local navigation.
♥ Inverted L
♥ Horizontal
♥ Embedded Vertical
Mobile - Global Navigation Types
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♥ In the mobile environment, we see two
main approaches to global navigation.
♥ The first is a navigation bar that sits at
the bottom of the screen. It remains in that
location as the user goes from screen to
screen.
♥ The second approach is the “hamburger”
menu; this is a stack of three horizontal
lines. Sometimes, this is a slenderer
stack of three dots. Tapping this invokes
a panel with the global navigation choices.
Mobile Bottom Navigation Bar
Mobile Global Navigation Icons
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♥ https://blog.logrocket.com/ux-design/every-common-ui-menu-icon/
2. Utility Navigation
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♥ This is also found on every main screen and contains links and tools related to
noncontent aspects of the site or application:
♥ sign-in
♥ Help
♥ Print
♥ Settings Editor
♥ language tools, and so on.
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♥ When a site’s visitors are typically signed-in members, that site might offer a set
of utility navigation links in its upper-right corner.
♥ Often there is an icon of a human or a tiny photo of the member, if that is
available. This is the symbol of the member—their avatar —clearly hinting that
personal-to-you information is located here.
♥ Users tend to look there for tools related to their presence on the site: account
settings, user profile, logout, help, and so on.
♥ See the Sign-in Tools pattern for more. Sometimes, all the utility navigation items
are displayed. Often, they are collapsed behind the avatar icon, and the user must
click to open it.
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Users tend to look there for tools
related to their presence on the site:
account settings, user profile, logout,
help, and so on.
See the Sign-in Tools pattern for more.
Sometimes, all the utility navigation
items are displayed. Often, they are
collapsed behind the avatar icon, and
the user must click to open it.
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Associative and Inline Navigation: These are links in or near the actual content. As the user
reads or interacts with the site, these links present options that might be immediately relevant to the
user. They tie content together thematically.
Related Content: A common form of associative navigation is a Related Articles section or
panel. News sites and blogs use this a lot. When a user reads an article, a sidebar or footer shows
other articles that talk about similar topics or are written by the same author.
Tags: Tags, user defined and system defined, can help support associative navigation and
related articles or links.
♥ Tag clouds support topical findability on some sites, especially where the number of articles is
very large and the topics fine-grained.
♥ A more common navigational technique is to list an article’s tags at the end; each tag is a link
leading to an entire set of articles that share that tag.
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Social: When a site takes advantage of social media integration, even more navigation options come
into play. This often takes a number of forms. There might be a news or postings module that
displays activity and content shared by your friends.
There might be a type of leaderboard or “trending now” component. This provides links to stories
and posts that are being shared the most among all users on the social media network.
For a closer look at how to use the social graph in your designs, see Designing Social Interfaces:
Principles, Patterns, and Practices for Improving the User Experience by Christian Crumlish
and Erin Malone (O’Reilly, 2015).
3.1.3 Navigation Types
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1. Global Navigation
2. Utility Navigation
3. Associative Navigation
1. Related content
2. Tags
3. Social
4. Inline Navigation
UNIT III Navigation and Layout
25
♥ Getting Around: Navigation,
Signposts, and Wayfinding:
❖Signposts
❖Wayfinding
❖Navigation Types
❖Design Considerations
❖Navigational Models
❖Patterns.
♥ Layout of Screen Elements:
❖Basics of Layout
❖Patterns
26
Design Considerations:
♥ Separate the Navigation Design from the Visual Design
♥ Cognitive Load
♥ Keep Distances Short
♥ Broad global navigation
♥ Put frequently accessed items directly in the global navigation
♥ Bring steps together
27
Design Considerations: Navigation must be designed. What navigation options are displayed, how
they are labeled, where and when the navigation displays in the UI are all considerations for design.
Separate the Navigation Design from the Visual Design
The user to expand the navigation categories to browse the structure, with links to a second or even
third levels? Or is that not necessary? it provides more flexibly and deliberately about how to design
the pages themselves.
you then can consider the look and feel. There are conventions regarding visual placement of
navigational features. Although it’s tempting to be different, there are huge advantages to following
common layout patterns.
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Cognitive Load
When you walk into an unfamiliar room, you look around.
In a fraction of a second, you take in the shape of the room, the furnishings, the
light, the ways out, and other clues; very quickly you make some assumptions
about what this room is and how it relates to why you walked in.
Similarly, bringing up a web page or opening a window incurs a cognitive cost.
Again, you need to figure out this new space: you take in its shape, its layout,
its contents, its exits, and how to do what you came to do. All of this takes energy
and time. The “context switch” forces you to refocus your attention and adjust to
your new surroundings.
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it still incurs a cost in terms of time for perceiving, thinking, and orienting yourself to the
information space.
This is true whether you’re dealing with web pages, application windows, dialog boxes, or
device screens.
Loading time affects people’s decisions. If a user clicks through to a page that takes too
long to load—or fails to load altogether—they might be discouraged and just close the page
before they find what they came for.
Also, if a site’s pages take a chronically long time to load, users will be less likely to explore
that site.
There’s a reason why companies like Google work very hard to keep page loads as fast as
possible: latency costs viewers.
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Keep Distances Short
Knowing that there’s a cost associated with jumping from page to page, why it’s important
to keep the number of those jumps down.
A great rule of thumb is to think about how to keep the number of taps or clicks to get
from point A to point B as small as possible. There are several ways you can optimize for
this in your navigation design.
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Broad global navigation
Design your navigation and your application so that there are more selections at the
first, topmost level.
Make the site structure as flat as possible; minimize the levels of the site hierarchy.
Put access to more screens directly in the global navigation, avoid having just a few top-
level navigation items if that means users must navigate a lot of category and subcategory
menus.
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Put frequently accessed items directly in the global navigation
Elevate or raise frequent actions so that they are at the top level of your navigation structure and
thus there is direct access.
They will require a drilldown in the appropriate submenu.
This is true within a single tool or screen, as well. You can hide seldom-used settings or optional
steps behind an extra “door : a closed accordion panel or a tabbed panel”. As always, experiment
with different designs, and usability-test them if you have any doubts.
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Bring steps together
One of the most annoying situations for users is to
have a simple or frequent task, but be forced to go into
multiple levels of subpages, dialogs, and so forth to
perform one step in each place.
It’s even worse if there is a dependency among the
steps. Having to back up because of a missing
precondition is wasted time and energy.
Can you design your workflows so that the most
common 80% of use cases can be done in one page,
without any context switches?
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A certain tool or form can simply be very complicated. try
simplifying and minimizing, Group and segment the
screen, but then shorten labels, turn words into pictures,
use different form controls that save space, and move
instructional copy to tool tips and pop-up panels.
Consider Module Tabs or an Accordion to hide other steps
or content by default.
This can be revealed automatically as the user works
their way through the tool, or it can be optional
information that the user must click or tap to view.
A second method is to bring multiple steps, tools, or
screens together into a single Wizard with multiple steps.
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Design Considerations:
♥ Separate the Navigation Design from the Visual Design
♥ Cognitive Load
♥ Keep Distances Short
♥ Broad global navigation
♥ Put frequently accessed items directly in the global navigation
♥ Bring steps together
UNIT III Navigation and Layout
39
♥ Getting Around: Navigation,
Signposts, and Wayfinding:
❖Signposts
❖Wayfinding
❖Navigation Types
❖Design Considerations
❖Navigational Models
❖Patterns.
♥ Layout of Screen Elements:
❖Basics of Layout
❖Patterns
Navigational Models
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1. Hub and Spoke
2. Fully Connected
3. Multilevel or Tree
4. Step by Step
5. Pyramid
6. Flat Navigation
1. Hub and Spoke
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♥ lists all of the major parts of the site or app
on the home screen, or “hub.”
♥ The user clicks or taps through to them, does
what they need to do, and comes back to the
hub to go somewhere else.
♥ The “spoke” screens focus tightly on their
jobs, making careful use of space—they might
not have room to list all of the other major
screens.
♥ The iPhone home screen is a good example;
the Menu Page pattern found on some
websites is another.
2. Fully Connected
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♥ There’s a home page or screen, but it and every
other page link to all the others—they each have a
global navigation feature, such as a top menu.
♥ Many websites and mobile applications follow this
model.
♥ The global navigation might be a single level/it
might be deep and complex, with multiple levels
and deeply buried content with complete
navigation on every screen.
♥ As long as the user can reach any page from any
other with a single jump, it’s fully connected.
3. Multilevel or Tree
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♥ This is also common among websites. The main
pages are fully connected with one another, but
the subpages are connected only among
themselves.
♥ The subpages listed only in sidebars or subtabs—
users see these on menus that only show up after
they’ve clicked the link for the main page or category.
♥ It takes two or more jumps to get from one arbitrary
subpage to another.
♥ Using drop-down menus, the Fat Menus pattern, or
the Sitemap Footer pattern with a multilevel site
converts it to a fully connected one, which is
preferable.
4. Step by Step
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♥ Slideshows, process flows, and Wizard lead the user step by step through the screens in a
prescribed sequence.
♥ Back/Next links are prominent on the page. Stepwise navigation can be as simple as
designing a search interface that then presents a search engine results page.
♥ Ecommerce purchase flows are also a common example. Here, there is a designed path from
product page, to shopping cart, to the checkout process (can be multiple screens), and finally
the completed transaction confirmation.
♥ The customer steps through a series of questions that establish their preferences for style,
budget, sizes, brands, frequency of delivery, and so on.
5. Pyramid
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♥ A variant on the stepwise model, a
pyramid uses a hub page or menu page to
list an entire sequence of items or subpages
in one place.
♥ The user picks out any item, jumps to it,
and then has the option to use Back/Next
links to step through other items in order.
♥ They can go back to the hub page anytime.
♥ This is very common for content sites that
publish stories as a gallery of pictures.
5. Pyramid- panning and zooming
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♥ Some artifacts are best represented as single large
spaces, not many small ones.
♥ Maps, large images, large text documents,
information graphics, and representations of time-
based media (such as sound and video) fall into
this category.
♥ Panning and zooming are still navigation–so offer
controls for panning (moving horizontally or
vertically), zooming in and out, and resetting to a
known position and state.
♥ Example: pan-and-zoom.
♥ Map interfaces are the most common example of
this type of navigation.
6. Flat Navigation
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♥ The user always knows where they are, but they might not easily find the tools they need
because of the sheer number of features available at one time.
♥ There are three things to notice about these navigational models.
1. mix and match–an app or site might combine several of these.
2. universal global navigation and short jumps are good things most of the time.
3. All of these mechanisms and patterns can be rendered on screen in different ways.
♥ complex site or app might use tabs, menus, or a sidebar tree view to show the global
navigation on each page–that’s something you don’t need to decide until you begin
laying out the page.
UNIT III Navigation and Layout
48
♥ Getting Around: Navigation,
Signposts, and Wayfinding:
❖Signposts
❖Wayfinding
❖Navigation Types
❖Design Considerations
❖Navigational Models
❖Patterns.
♥ Layout of Screen Elements:
❖Basics of Layout
❖Patterns
Patterns
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♥ overall structure or model, knowing where you are,
determining where you’re going, and getting there
efficiently.
♥ The first set of patterns address the navigational
model and are more or less independent of screen
layout:
1.Clear Entry Points
2.Menu Page
3.Pyramid
4.Modal Panel
5.Deep Links
6.Escape Hatch
7.Fat Menus
8.Sitemap Footer
9.Sign-In Tools
The next few patterns work well as “You are here”
signposts Progress Indicator
Breadcrumbs
Annotated Scroll Bar
1. Clear Entry Points
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♥ Present only a few main entry
points into the interface so that
the user knows where to start.
♥ For first-time and infrequent
users, it removes some of the
burden of learning the site. Make
them task-oriented or directed at
a specific audience type.
♥ Use clear calls to action.
The Clear Entry Points schematic
in represents this concept.
iPad page on Apple’s site
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The Spotify landing page—a very clear single door
The Adobe Illustrator CC startup dialog
2. Menu Page
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♥ Fill the page with a list of links to content-rich pages in your site or app.
♥ Show enough information about each link to enable the user to choose well.
♥ Show no other significant content on the page. Craigslist
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♥ It takes some courage to
design a Menu Page because
you must be very confident of
the following:
♥ Visitors know what the site or
app is about
♥ They know what they came for
and how to find it
♥ They are searching for a
particular topic or destination
and want to locate it as quickly
as possible
♥ They wouldn’t be interested in
news, updates, or features
♥ They won’t be confused or
repelled by the density of your
menu page design.
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The University of California, Berkeley schools and colleges
menu page A Menu Page from AIGA’s website
3. Pyramid
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♥ One Pyramid variation turns a static linear sequence into a loop by linking the last
page back to the first without going back to the parent.
A Facebook photo album
A child page from the same Facebook feature, showing Back,
Next, and Close buttons near the photo
4. Modal Panel
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♥ A screen with no navigation options other than acknowledging its message, completing
its form, or clicking the panel away.
♥ Modals appear on top of the current screen. Modals are usually invoked by a user
action.
♥ This can be selecting something or performing some triggering action.
♥ Modal panels often show up in a “lightbox” on top of a full screen or page: The screen
underneath is visible but everything except the modal is behind a gray layer and is not
accessible.
♥ This is used for small, focused tasks that require the user’s full attention. Modals
usually consist of one page, with no other navigation options, until the user finishes
the immediate task.
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Airbnb login modal panel
and security check modal
panel
B&H checkout log in modal
Priceline timeout
and reengagement
modal
5. Deep Links
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♥ Capture the state of a site or app in a
URL or other link that can be saved or
sent to other people.
♥ When loaded, it restores the state of
the app to what the user was seeing.
♥ Such bookmarks, permalinks, and
deep links are all ways for a user to
conveniently navigate to a selected
point or state, even if it’s deep within a
navigational structure.
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Deep-linked state in Google Books, found in
two places: the browser’s URL field, and the
“Link” feature
Sharing a YouTube video
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iOS; Deep linking from mobile web to mobile app
6. Escape Hatch
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♥ A well-labeled button or link
that clearly gets the user out of
their current screen and back to
a known place.
♥ Use these on screens that have
limited navigation options.
♥ Also use escape hatches for
when a user is hopelessly
entangled in an app, reaches an
error state, or becomes deep-
linked into a page that they
have no context for
understanding.
The LinkedIn Settings page, with link and avatar in the upper right as an escape hatch
back to LinkedIn
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Curbed.com 404 error page with an escape hatch to the home page
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7. Fat Menus
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Display a long list of navigation options in drop-down or fly-out menus. Also called “mega-
menus.”
Use these to show all of the subpages in site sections.
Organize them with care, using well-chosen categories or a natural sorting order, and spread
them out horizontally. You can find an example of this pattern in the “All Microsoft” fat menu
on Microsoft.com
Microsoft’s All Microsoft menu
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The Macy’s two-level fat menu with progressive disclosure
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Starbucks coffee menu
8. Sitemap Footer
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A comprehensive directory of links, organized
into categories, that provides an at-a-glance
review of the full scope of the website,
and links to all major sections and pages.
In other words, the sitemap footer is an index
to the website, and could also be a directory to
other sites and resources. What is unique
about the footer location is that there are no
vertical space restrictions, unlike Fat Menus at
the top of the screen.
Whole Foods footer
features in Sitemap Footer:
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● Major content categories
● Information about the site or organization
● Corporate information, Contact Us, and Careers links
● Partner or sister sites; for example, sites or brands owned by the same company
● Community links such as forums
● Help and support
● Contact information
● Current promotions
● Donation or volunteer information, for nonprofits
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REI header and footer
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Los Angeles Times header and footer
Sign-In Tools
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Place utility navigation related to a signed-in user’s site experience in the upper-
right corner. Show tools such as shopping carts, profile and account settings, help,
and sign-out buttons.
Sign-In Tools are useful for any site or service for which users often sign in.
Cluster together tools such as the following:
● Sign-out button or link (this is important, so make sure it’s here)
● Account settings, Profile settings, Site help
● Customer service
● Shopping cart
● Personal messages or other notifications
● A link to personal collections of items (e.g., image sets, favorites, or wish lists)
● Home
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Google sign-in tools
Progress Indicator
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On each page in a sequence, show a map of all the pages in order to show steps in a process,
including a “You are here” indicator. Retailer Menlo Club (Figure 3-50) uses a progress indicator in its
check-out process.
Menlo Club checkout progress
indicator.
National Geographic Kids slideshow with
page number progress indicator (center
bottom)
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Mini Cooper product configurator, with
sequence map across the top
Breadcrumbs
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Breadcrumbs refers to a specific type of
navigation that shows the path from the starting
screen down through the navigational hierarchy,
the content architecture of the site, to the
selected screen.
The Breadcrumbs navigation pattern can be
thought of as a series of parent—child links that
show the drilldown into the information
architecture of the site.
The breadcrumbs show where in the content
hierarchy the current screen is.
Target breadcrumbs
Samsung TV support; showing breadcrumbs twice
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Annotated Scroll Bar
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An addition to ordinary scroll bar
functionality so that it serves as a
notification or as a map of
the content in the current
document or screen, or as a “You
are here” indicator.
In the example from Google Docs,
the pop-up panel attached to the
scroll grab bar lets the user see
where they are in a multipage
document.
Google Docs scroll bar showing
page numbers
Animated Transition
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Add motion and transformations to the appearance of objects to indicate that an action is
happening.
Smooth out a startling or dislocating transition with an animation that makes it feel natural.
This pattern includes slides, fade ins/fade outs, bounces, zooms, and other animation
techniques.
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macOS dock magnification and app window
transition
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Some of the types of
transitions to consider
include the following:
● Brighten and dim
● Expand and collapse
● Fade in, fade out, and
cross-fade
● Slide
● Spotlight
Tesla.com, loading screen “zoom in” animation
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Patterns
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♥ overall structure or model, knowing where you are,
determining where you’re going, and getting there
efficiently.
♥ The first set of patterns address the navigational
model and are more or less independent of screen
layout:
1.Clear Entry Points
2.Menu Page
3.Pyramid
4.Modal Panel
5.Deep Links
6.Escape Hatch
7.Fat Menus
8.Sitemap Footer
9.Sign-In Tools
The next few patterns work well as “You are here”
signposts Progress Indicator
Breadcrumbs
Annotated Scroll Bar
UNIT III Navigation and Layout
85
♥ Getting Around: Navigation,
Signposts, and Wayfinding:
❖Signposts
❖Wayfinding
❖Navigation Types
❖Design Considerations
❖Navigational Models
❖Patterns.
♥ Layout of Screen Elements:
❖Basics of Layout
❖Patterns
Layout of Screen Elements
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The Basics of Layout
1. Visual Hierarchy
2. What Makes Things Look Important?
3. Four Important Gestalt Principles
4. Visual Flow
5. Using Dynamic Displays
6. Responsive Enabling
7. Progressive Disclosure
8. UI Regions
Patterns
1. Visual Framework
2. Center Stage
3. Grid of Equals
4. Titled Sections
5. Module Tabs
6. Accordion
7. Collapsible Panels
8. Movable Panels
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The Basics of Layout
1. Visual Hierarchy
2. What Makes Things Look Important?
3. Four Important Gestalt Principles
4. Visual Flow
5. Using Dynamic Displays
6. Responsive Enabling
7. Progressive Disclosure
8. UI Regions
The Basics of Layout
88
An interface design, these elements are the informational, functional, framing, and decorative parts of
the screen.
Thoughtful placement of these elements helps to guide and inform your users about the relative
importance of the information and functions.
1.Visual Hierarchy
Visual hierarchy plays a part in all forms of design. The most important content should stand out the
most, and the least important should stand out the least.
A viewer should be able to deduce the informational structure from its layout.
A good visual hierarchy gives instant clues about the following:
● The relative importance of screen elements
● The relationships among them
● What to do next
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A) Example of no visual hierarchy, and B) example of a visual hierarchy
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What Makes Things Look
Important?
Size: Headlines will tend to be bigger
and more dramatic because of
contrasting size, visual weight, or
color. In contrast, a small strip of text
at the bottom of the page says quietly,
“I’m just a footer,” and less important.
Position
Simply by glancing at the size,
position, and colors of the layout in
Figure 4-3, you can guess the most
important elements of each of the four
examples.
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Density
Density refers to the amount of space between elements of the screen.
The left shows a denser layout where content is tightly gathered together.
The example on the right has a more open look with content spread evenly apart. The less-
dense example will also be slightly more difficult to read and for the viewer to distinguish which
elements are related to one another.
92
Background color
Adding shade or a background color will draw attention to a block of text and distinguish it
from other text.
This implies no distinction and a continuity of the importance of the elements. In comparison,
in the example on the right side of the figure, the background and contrast elements in the
middle draw the eye immediately to it, implying more importance. Contrast draws attention.
Example of no background color and background color
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Rhythm: Lists, grids, whitespace, and alternating elements such as headlines and summaries
can create a strong visual rhythm that irresistibly draws the eye.
Emphasizing small items: To make small items stand out, put them at the top, along the left side,
or in the upper-right corner. Give them high contrast and visual weight, and set them off with
whitespace
Lists and grids to
create a visual rhythm
Techniques to bring
attention to small
items
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Alignment and grid
In digital design, legibility is critical. Helping guide the viewer to information and action is key.
Creating a design that is based on a grid allows the designer to focus on the content, assured
that the layout will have visual consistency and balance. Grids also help multiple designers
work on separate but related layouts.
Gridless layout (left),
and a layout designed
on a grid (right)
Grid overlaid on the
examples
95
Vertical grid with margins (yellow)
and gutters (blue)
Horizontal grid with margins (yellow) and
gutters (blue)
Four Important Gestalt Principles
96
Gestalt is a German word that means “form” or “shape.” In design, we often refer to Gestalt
Principles which refers to a set of rules describing the way humans perceive visual objects.
Proximity, similarity, continuity and closure
Proximity: When you put things close together, viewers associate them with one another. This is
the basis for a strong grouping of content and controls on a user interface (UI). Grouped items look
related. Conversely, isolation implies a distinction.
The Gestalt principle of proximity
97
Similarity: Items that are similar in shape, size, or color are perceived as related to one another.
IA list of many similar items, arranged in a strong line or column, becomes a set of peer items to be
viewed in a certain order.
Examples include bulleted lists, navigation menus, text fields in a form, row-striped tables, and
lists of headline and summary pairs.
Grouping related peer items (left) and distinguishing two items among peers (right)
98
Continuity: Our eyes will naturally follow the perceived lines and curves formed by the
alignment of other elements. Two examples of visual continuity.
99
Closure: The brain will naturally “close” lines to create simple closed shapes such as rectangles and
blobs of whitespace, even if they aren’t explicitly drawn for us.
you will likely see (clockwise, from upper left) a rectangle, a circle, and two triangles. None of these
shapes are actually represented in the image but the eye completes the line in your brain.
Example of closure
100
Visual Flow
Visual flow deals with the tracks that readers’ eyes tend to follow as they scan the page.
It’s intimately related to visual hierarchy, of course—a well-designed visual hierarchy sets up
focal points on the page wherever you need to draw attention to the most important elements,
and visual flow leads the eyes from those into the less important information.
Visual hierarchy in an older Uber home page
101
Implied lines for visual flow
Calls to action
102
Weather Underground’s jumbled visual hierarchy
Using Dynamic Displays
103
Everything we’ve discussed so far applies equally
to UIs, websites, posters, billboards, and magazine
pages. They deal with static aspects of the layout.
Scroll Bars, modules, tabs, movable panels.
Responsive Enabling
To guide a user successfully through a form or
process, or to prevent confusion about the user’s
mental model, a UI might only enable certain
functionality when the user completes a specific
action.
104
Progressive Disclosure
In some contexts, information is shown only after the user takes a specific action. Moo.com, an
online custom business card and print shop, uses this technique in its “create a custom
product” flow. In the figure, a customer doesn’t see the customization options until they click
into the editable parts of the card.
UI Regions
105
Whether you are designing for web, software, or mobile layouts, you can typically count on
having one or more of the following UI regions to work with (see also Figure 4-22):
Header/window title
Menu or navigation
Main content area
Footers
Panels
UI regions, web and desktop application
106
Layout of Screen Elements
107
The Basics of Layout
1. Visual Hierarchy
2. What Makes Things Look Important?
3. Four Important Gestalt Principles
4. Visual Flow
5. Using Dynamic Displays
6. Responsive Enabling
7. Progressive Disclosure
8. UI Regions
Patterns
1. Visual Framework
2. Center Stage
3. Grid of Equals
4. Titled Sections
5. Module Tabs
6. Accordion
7. Collapsible Panels
8. Movable Panels
UNIT III Navigation and Layout
108
♥ Getting Around: Navigation,
Signposts, and Wayfinding:
❖Signposts
❖Wayfinding
❖Navigation Types
❖Design Considerations
❖Navigational Models
❖Patterns.
♥ Layout of Screen Elements:
❖Basics of Layout
❖Patterns
Layout of Screen Elements
109
The Basics of Layout
1. Visual Hierarchy
2. What Makes Things Look Important?
3. Four Important Gestalt Principles
4. Visual Flow
5. Using Dynamic Displays
6. Responsive Enabling
7. Progressive Disclosure
8. UI Regions
Patterns
1. Visual Framework
2. Center Stage
3. Grid of Equals
4. Titled Sections
5. Module Tabs
6. Accordion
7. Collapsible Panels
8. Movable Panels
The Patterns
110
The first three address the visual hierarchy of the entire page, screen, or window, regardless of
the type of content you put into that page. You should consider Visual Framework fairly early in
a project because it affects all of the major pages and windows in an interface.
Layout
The following patterns are most commonly used for desktop and web applications. If you are
primarily showing search results, a Grid of Equals is a good choice.
However, if your application is task or productivity or a creation tool, Center Stage might make
the most sense.
♥ Visual Framework
♥ Center Stage
♥ Grid of Equals
111
Visual Framework (upper left), Center Stage with a panel (upper right), Grid of Equals
(lower left)
Visual Framework
112
Across an entire app or site, all screen templates share common characteristics to maintain a
consistent layout and style. Each page might use the same basic layout, margin, header and gutter
size, colors, and stylistic elements, but the design gives enough flexibility to handle varying page
content.
certain characteristics with the rest of the site, such as:
Color
Backgrounds, text colors, accent colors, and other colors
Fonts
For titles, subtitles, ordinary text, callout text, and minor text
Writing style and grammar
Titles, names, content, short descriptions, any long blocks of text, and anything else that uses
language.
Example of a Visual Framework in JetBlue’s mobile website
113
The JetBlue home page
114
Center Stage
115
The task at hand is placed front and
center at most times in the user
experience. This type of layout puts
the most important part of the UI
into the largest subsection of the
page or window, clustering secondary
tools and content around it in
smaller panels.
Size
Headlines
Context
Google Docs
Google Maps
116
Grid of Equals
117
Arrange content items, such as search results, into a grid or matrix. Each item should follow a
common template, and each item’s visual weight should be similar. Link to item pages as
necessary.
Responsive design example: desktop version (left), mobile version
(center), tablet version (right)
Hulu grid
118
CNN’s grid
119
Titled Sections
120
Define separate sections of content by giving each one a visually strong title, separating the
sections visually, and arranging them on the page.
● For titles, use typography that stands out from the rest of the content—bolder, wider, larger
point size, stronger color, different font family, outdented text, and so on. See the chapter
introduction for more on visual hierarchy.
● Try reversing the title against a strip of contrasting color.
● Use whitespace to separate sections.
● Use blocks of contrasting background color behind the entire section.
● Boxes made from etched, beveled or raised lines are familiar with desktop UIs. But they can
get lost (and just become visual noise) if they’re too big, too close to one another, or deeply
nested.
Examples of Amazon account settings
121
Module Tabs
122
Put modules of content into small tabbed areas so that only one module is visible at a time. The
user clicks or taps on tabs to bring different content to the top.
The Module Tabs
pattern
● Users need to see only one module at a
time.
● They are of similar length and height.
● There aren’t many modules—fewer than 10;
preferably a small handful.
● The set of modules is fairly static; new
pages won’t be added frequently nor will
existing pages change or be removed
frequently.
Expedia Search
123
Accordion
124
Put modules of content into a collinear stack of panels that the user can close and open
independently of one another.
Examples of accordions
125
Those modules have the following characteristics:
● Users might want to see more than one module at a time.
● Some modules are much taller or shorter than others, but they’re all of a similar width.
● The modules are part of a tool palette, a two-level menu, or some other coherent system of
interactive elements.
● The modules’ contents might be otherwise related or similar.
● You might want to preserve the linear order of the modules.
The Accordion pattern is part of a toolkit that includes Module Tabs, Movable Panels, Collapsible
Panels, and Titled Sections to do
Samsung Help
126
google chrome setting
127
Collapsible Panels
128
Put modules of secondary or optional content or functions into panels that can be opened and
closed by the user.
You have a lot of heterogeneous content to show on the page, possibly including text blocks,
lists, buttons, form controls, or images or when you have Center Stage content that needs to
take visual priority.
129
These modules have the following characteristics:
● Their content annotates, modifies, explains, or otherwise supports the content in the main
part of the page.
● The modules might not be important enough for any of them to be open by default.
● Their value can vary a lot from user to user. Some will really want to see a particular
module; others won’t care about it at all.
● Even for one user, a module might be useful sometimes, but not other times. When it’s not
open, its space is better used by the page’s main content.
● Users might want to open more than one module at the same time.
● The modules have very little to do with one another. When Module Tabs or Accordions are
used, they group modules together, implying that they are somehow related; Collapsible
Panels do not group them.
Apple News, iPad version, with navigation panel expanded
130
Google Maps, iPad version, showing left-hand panel with direction functionality
131
Movable Panels
132
Put modules of content in boxes that can be opened and closed independently of one another.
Allow the user to arrange the boxes freely on the page into a custom configuration.
You will often see movable panels in the Center Stage layout in creator tools like the Adobe
Suite and productivity and communication applications like Microsoft Excel and Skype.
Movable Panels in Adobe Illustrator
133
134
Modules have some of the following characteristics:
● Users will almost certainly want to see more than one module at a time.
● Their value can vary a lot from user to user. Some people want modules A, B, and C, whereas
others don’t need those at all and want to see only D, E, and F.
● The modules vary a lot in size.
● Their position on the page isn’t terribly important to you, but it might be to users. (By contrast, a
page of static Titled Sections ought to be arranged with thought given to the importance of page
position; important things go to the top, for instance.)
● There are many modules—possibly so many that if all were shown at once, a viewer would be
overwhelmed. Either you or the user should pick and choose among them.
● You’re willing to let users hide some modules from view altogether (and offer a mechanism to
bring them back).
● The modules can be part of the tool palette or some other coherent system of interactive
elements.
Layout of Screen Elements
135
The Basics of Layout
1. Visual Hierarchy
2. What Makes Things Look Important?
3. Four Important Gestalt Principles
4. Visual Flow
5. Using Dynamic Displays
6. Responsive Enabling
7. Progressive Disclosure
8. UI Regions
Patterns
1. Visual Framework
2. Center Stage
3. Grid of Equals
4. Titled Sections
5. Module Tabs
6. Accordion
7. Collapsible Panels
8. Movable Panels
UNIT III Navigation and Layout
136
♥ Getting Around: Navigation,
Signposts, and Wayfinding:
❖Signposts
❖Wayfinding
❖Navigation Types
❖Design Considerations
❖Navigational Models
❖Patterns.
♥ Layout of Screen Elements:
❖Basics of Layout
❖Patterns

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UNIT III NAVIGATION AND LAYOUT- 22CDT42-USER INTERFACE DESIGN

  • 1. 20CDT42 – User Interface Design KONGU ENGINEERING COLLEGE (AUTONOMOUS) DEPARTMENT OF COMPUTER SCIENCE AND DESIGN P.GOWSIKRAJA M.E., (Ph.D.,) Assistant Professor Department of Computer Science and Design
  • 2. UNIT III Navigation and Layout 2 ♥ Getting Around: Navigation, Signposts, and Wayfinding: ❖Signposts ❖Wayfinding ❖Navigation Types ❖Design Considerations ❖Navigational Models ❖Patterns. ♥ Layout of Screen Elements: ❖Basics of Layout ❖Patterns
  • 3. 3.1.1 Signposts 3 ♥ Signposts are features that help users figure out their immediate surroundings. ♥ Common signposts ♥ page titles ♥ window titles ♥ web-page logos ♥ Tabs ♥ selection indicators ♥ https://clarity.design/documentation/sign post ♥ Patterns and techniques such as ♥ Global and local navigation links ♥ Progress Indicator ♥ Breadcrumbs ♥ Annotated Scroll Bar ♥ inform users as to ♥ where they currently are ♥ where they can go
  • 4. Breadcrumbs 4/16/2024 20CDT42 _ UID _ UNIT III _ NAvigation and Layout 4
  • 5. 5 ♥ Wayfinding is what people do as they find their way toward their goal. ♥ The term is studied by the people from ♥ cognitive science ♥ environmental design ♥ website design ♥ These common-sense features help users with wayfinding. ♥ Good Signage ♥ Environmental clues ♥ Maps 3.1.2 Wayfinding
  • 6. Good signage 6 ♥ Clear, unambiguous labels anticipate what you’re looking for and instruct you where to go. ♥ Use strong “calls to action” on the first pages that a user sees. ♥ Call to action (CTA) is a marketing term for any design to prompt an immediate response or encourage an immediate sale. ♥ CTA Examples: ♥ “Buy Now” or “Download Now” are typical examples of simple calls to action. ♥ But a CTA can run longer, too, such as “Subscribe today so you'll never miss a post.”
  • 7. Environmental clues 7 ♥ Likewise, you would look for an ♥ “X” close button in the upper right of a modal dialog box and ♥ logos in the upper-left corner of a web page.
  • 8. Maps 8 ♥ Sometimes, people go from sign to sign or link to link without ever really knowing where they’re going in a larger frame of reference. ♥ But some people might prefer to have a mental picture of the whole space, especially if they’re there often. ♥ maps might be the only navigational aids people have.
  • 9. 9
  • 10. 3.1.3 Navigation Types 10 1. Global Navigation 2. Utility Navigation 3. Associative Navigation 1. Related content 2. Tags 3. Social 4. Inline Navigation
  • 11. 1.Global Navigation 11 This is the site or app navigation that is on every main screen. It usually takes the form of menus, tabs, and/or sidebars, and this is how users move around the formal navigational structure of the site. it almost always shown at the top or left of a web page, sometimes both (called the inverted L navigation layout). Rarely, you might find it on the right—but this placement can cause problems with page size and horizontal scrolling. For mobile environment: 1. The first approach- It is a navigation bar that sits at the bottom of the screen. It remains in that location as the user goes from screen to screen. It might have an internal left-right scroll, as well, if there are additional navigation items. 2. The second approach is the “hamburger” menu; this is a stack of three horizontal lines. Sometimes, this is a slenderer stack of three dots. Tapping this invokes a panel with the global navigation choices.
  • 13. Website - Global Navigation Types 13 ♥ Three common arrangements of main and local navigation. ♥ Inverted L ♥ Horizontal ♥ Embedded Vertical
  • 14. Mobile - Global Navigation Types 14 ♥ In the mobile environment, we see two main approaches to global navigation. ♥ The first is a navigation bar that sits at the bottom of the screen. It remains in that location as the user goes from screen to screen. ♥ The second approach is the “hamburger” menu; this is a stack of three horizontal lines. Sometimes, this is a slenderer stack of three dots. Tapping this invokes a panel with the global navigation choices. Mobile Bottom Navigation Bar
  • 15. Mobile Global Navigation Icons 15 ♥ https://blog.logrocket.com/ux-design/every-common-ui-menu-icon/
  • 16. 2. Utility Navigation 16 ♥ This is also found on every main screen and contains links and tools related to noncontent aspects of the site or application: ♥ sign-in ♥ Help ♥ Print ♥ Settings Editor ♥ language tools, and so on.
  • 17. 17 ♥ When a site’s visitors are typically signed-in members, that site might offer a set of utility navigation links in its upper-right corner. ♥ Often there is an icon of a human or a tiny photo of the member, if that is available. This is the symbol of the member—their avatar —clearly hinting that personal-to-you information is located here. ♥ Users tend to look there for tools related to their presence on the site: account settings, user profile, logout, help, and so on. ♥ See the Sign-in Tools pattern for more. Sometimes, all the utility navigation items are displayed. Often, they are collapsed behind the avatar icon, and the user must click to open it.
  • 18. 18
  • 19. 19
  • 20. 20
  • 21. 21 Users tend to look there for tools related to their presence on the site: account settings, user profile, logout, help, and so on. See the Sign-in Tools pattern for more. Sometimes, all the utility navigation items are displayed. Often, they are collapsed behind the avatar icon, and the user must click to open it.
  • 22. 22 Associative and Inline Navigation: These are links in or near the actual content. As the user reads or interacts with the site, these links present options that might be immediately relevant to the user. They tie content together thematically. Related Content: A common form of associative navigation is a Related Articles section or panel. News sites and blogs use this a lot. When a user reads an article, a sidebar or footer shows other articles that talk about similar topics or are written by the same author. Tags: Tags, user defined and system defined, can help support associative navigation and related articles or links. ♥ Tag clouds support topical findability on some sites, especially where the number of articles is very large and the topics fine-grained. ♥ A more common navigational technique is to list an article’s tags at the end; each tag is a link leading to an entire set of articles that share that tag.
  • 23. 23 Social: When a site takes advantage of social media integration, even more navigation options come into play. This often takes a number of forms. There might be a news or postings module that displays activity and content shared by your friends. There might be a type of leaderboard or “trending now” component. This provides links to stories and posts that are being shared the most among all users on the social media network. For a closer look at how to use the social graph in your designs, see Designing Social Interfaces: Principles, Patterns, and Practices for Improving the User Experience by Christian Crumlish and Erin Malone (O’Reilly, 2015).
  • 24. 3.1.3 Navigation Types 24 1. Global Navigation 2. Utility Navigation 3. Associative Navigation 1. Related content 2. Tags 3. Social 4. Inline Navigation
  • 25. UNIT III Navigation and Layout 25 ♥ Getting Around: Navigation, Signposts, and Wayfinding: ❖Signposts ❖Wayfinding ❖Navigation Types ❖Design Considerations ❖Navigational Models ❖Patterns. ♥ Layout of Screen Elements: ❖Basics of Layout ❖Patterns
  • 26. 26 Design Considerations: ♥ Separate the Navigation Design from the Visual Design ♥ Cognitive Load ♥ Keep Distances Short ♥ Broad global navigation ♥ Put frequently accessed items directly in the global navigation ♥ Bring steps together
  • 27. 27 Design Considerations: Navigation must be designed. What navigation options are displayed, how they are labeled, where and when the navigation displays in the UI are all considerations for design. Separate the Navigation Design from the Visual Design The user to expand the navigation categories to browse the structure, with links to a second or even third levels? Or is that not necessary? it provides more flexibly and deliberately about how to design the pages themselves. you then can consider the look and feel. There are conventions regarding visual placement of navigational features. Although it’s tempting to be different, there are huge advantages to following common layout patterns.
  • 28. 28 Cognitive Load When you walk into an unfamiliar room, you look around. In a fraction of a second, you take in the shape of the room, the furnishings, the light, the ways out, and other clues; very quickly you make some assumptions about what this room is and how it relates to why you walked in. Similarly, bringing up a web page or opening a window incurs a cognitive cost. Again, you need to figure out this new space: you take in its shape, its layout, its contents, its exits, and how to do what you came to do. All of this takes energy and time. The “context switch” forces you to refocus your attention and adjust to your new surroundings.
  • 29. 29
  • 30. 30 it still incurs a cost in terms of time for perceiving, thinking, and orienting yourself to the information space. This is true whether you’re dealing with web pages, application windows, dialog boxes, or device screens. Loading time affects people’s decisions. If a user clicks through to a page that takes too long to load—or fails to load altogether—they might be discouraged and just close the page before they find what they came for. Also, if a site’s pages take a chronically long time to load, users will be less likely to explore that site. There’s a reason why companies like Google work very hard to keep page loads as fast as possible: latency costs viewers.
  • 31. 31 Keep Distances Short Knowing that there’s a cost associated with jumping from page to page, why it’s important to keep the number of those jumps down. A great rule of thumb is to think about how to keep the number of taps or clicks to get from point A to point B as small as possible. There are several ways you can optimize for this in your navigation design.
  • 32. 32 Broad global navigation Design your navigation and your application so that there are more selections at the first, topmost level. Make the site structure as flat as possible; minimize the levels of the site hierarchy. Put access to more screens directly in the global navigation, avoid having just a few top- level navigation items if that means users must navigate a lot of category and subcategory menus.
  • 33. 33
  • 34. 34 Put frequently accessed items directly in the global navigation Elevate or raise frequent actions so that they are at the top level of your navigation structure and thus there is direct access. They will require a drilldown in the appropriate submenu. This is true within a single tool or screen, as well. You can hide seldom-used settings or optional steps behind an extra “door : a closed accordion panel or a tabbed panel”. As always, experiment with different designs, and usability-test them if you have any doubts.
  • 35. 35 Bring steps together One of the most annoying situations for users is to have a simple or frequent task, but be forced to go into multiple levels of subpages, dialogs, and so forth to perform one step in each place. It’s even worse if there is a dependency among the steps. Having to back up because of a missing precondition is wasted time and energy. Can you design your workflows so that the most common 80% of use cases can be done in one page, without any context switches?
  • 36. 36 A certain tool or form can simply be very complicated. try simplifying and minimizing, Group and segment the screen, but then shorten labels, turn words into pictures, use different form controls that save space, and move instructional copy to tool tips and pop-up panels. Consider Module Tabs or an Accordion to hide other steps or content by default. This can be revealed automatically as the user works their way through the tool, or it can be optional information that the user must click or tap to view. A second method is to bring multiple steps, tools, or screens together into a single Wizard with multiple steps.
  • 37. 37
  • 38. 38 Design Considerations: ♥ Separate the Navigation Design from the Visual Design ♥ Cognitive Load ♥ Keep Distances Short ♥ Broad global navigation ♥ Put frequently accessed items directly in the global navigation ♥ Bring steps together
  • 39. UNIT III Navigation and Layout 39 ♥ Getting Around: Navigation, Signposts, and Wayfinding: ❖Signposts ❖Wayfinding ❖Navigation Types ❖Design Considerations ❖Navigational Models ❖Patterns. ♥ Layout of Screen Elements: ❖Basics of Layout ❖Patterns
  • 40. Navigational Models 40 1. Hub and Spoke 2. Fully Connected 3. Multilevel or Tree 4. Step by Step 5. Pyramid 6. Flat Navigation
  • 41. 1. Hub and Spoke 41 ♥ lists all of the major parts of the site or app on the home screen, or “hub.” ♥ The user clicks or taps through to them, does what they need to do, and comes back to the hub to go somewhere else. ♥ The “spoke” screens focus tightly on their jobs, making careful use of space—they might not have room to list all of the other major screens. ♥ The iPhone home screen is a good example; the Menu Page pattern found on some websites is another.
  • 42. 2. Fully Connected 42 ♥ There’s a home page or screen, but it and every other page link to all the others—they each have a global navigation feature, such as a top menu. ♥ Many websites and mobile applications follow this model. ♥ The global navigation might be a single level/it might be deep and complex, with multiple levels and deeply buried content with complete navigation on every screen. ♥ As long as the user can reach any page from any other with a single jump, it’s fully connected.
  • 43. 3. Multilevel or Tree 43 ♥ This is also common among websites. The main pages are fully connected with one another, but the subpages are connected only among themselves. ♥ The subpages listed only in sidebars or subtabs— users see these on menus that only show up after they’ve clicked the link for the main page or category. ♥ It takes two or more jumps to get from one arbitrary subpage to another. ♥ Using drop-down menus, the Fat Menus pattern, or the Sitemap Footer pattern with a multilevel site converts it to a fully connected one, which is preferable.
  • 44. 4. Step by Step 44 ♥ Slideshows, process flows, and Wizard lead the user step by step through the screens in a prescribed sequence. ♥ Back/Next links are prominent on the page. Stepwise navigation can be as simple as designing a search interface that then presents a search engine results page. ♥ Ecommerce purchase flows are also a common example. Here, there is a designed path from product page, to shopping cart, to the checkout process (can be multiple screens), and finally the completed transaction confirmation. ♥ The customer steps through a series of questions that establish their preferences for style, budget, sizes, brands, frequency of delivery, and so on.
  • 45. 5. Pyramid 45 ♥ A variant on the stepwise model, a pyramid uses a hub page or menu page to list an entire sequence of items or subpages in one place. ♥ The user picks out any item, jumps to it, and then has the option to use Back/Next links to step through other items in order. ♥ They can go back to the hub page anytime. ♥ This is very common for content sites that publish stories as a gallery of pictures.
  • 46. 5. Pyramid- panning and zooming 46 ♥ Some artifacts are best represented as single large spaces, not many small ones. ♥ Maps, large images, large text documents, information graphics, and representations of time- based media (such as sound and video) fall into this category. ♥ Panning and zooming are still navigation–so offer controls for panning (moving horizontally or vertically), zooming in and out, and resetting to a known position and state. ♥ Example: pan-and-zoom. ♥ Map interfaces are the most common example of this type of navigation.
  • 47. 6. Flat Navigation 47 ♥ The user always knows where they are, but they might not easily find the tools they need because of the sheer number of features available at one time. ♥ There are three things to notice about these navigational models. 1. mix and match–an app or site might combine several of these. 2. universal global navigation and short jumps are good things most of the time. 3. All of these mechanisms and patterns can be rendered on screen in different ways. ♥ complex site or app might use tabs, menus, or a sidebar tree view to show the global navigation on each page–that’s something you don’t need to decide until you begin laying out the page.
  • 48. UNIT III Navigation and Layout 48 ♥ Getting Around: Navigation, Signposts, and Wayfinding: ❖Signposts ❖Wayfinding ❖Navigation Types ❖Design Considerations ❖Navigational Models ❖Patterns. ♥ Layout of Screen Elements: ❖Basics of Layout ❖Patterns
  • 49. Patterns 49 ♥ overall structure or model, knowing where you are, determining where you’re going, and getting there efficiently. ♥ The first set of patterns address the navigational model and are more or less independent of screen layout: 1.Clear Entry Points 2.Menu Page 3.Pyramid 4.Modal Panel 5.Deep Links 6.Escape Hatch 7.Fat Menus 8.Sitemap Footer 9.Sign-In Tools The next few patterns work well as “You are here” signposts Progress Indicator Breadcrumbs Annotated Scroll Bar
  • 50. 1. Clear Entry Points 50 ♥ Present only a few main entry points into the interface so that the user knows where to start. ♥ For first-time and infrequent users, it removes some of the burden of learning the site. Make them task-oriented or directed at a specific audience type. ♥ Use clear calls to action. The Clear Entry Points schematic in represents this concept. iPad page on Apple’s site
  • 51. 51 The Spotify landing page—a very clear single door The Adobe Illustrator CC startup dialog
  • 52. 2. Menu Page 52 ♥ Fill the page with a list of links to content-rich pages in your site or app. ♥ Show enough information about each link to enable the user to choose well. ♥ Show no other significant content on the page. Craigslist
  • 53. 53 ♥ It takes some courage to design a Menu Page because you must be very confident of the following: ♥ Visitors know what the site or app is about ♥ They know what they came for and how to find it ♥ They are searching for a particular topic or destination and want to locate it as quickly as possible ♥ They wouldn’t be interested in news, updates, or features ♥ They won’t be confused or repelled by the density of your menu page design.
  • 54. 54 The University of California, Berkeley schools and colleges menu page A Menu Page from AIGA’s website
  • 55. 3. Pyramid 55 ♥ One Pyramid variation turns a static linear sequence into a loop by linking the last page back to the first without going back to the parent. A Facebook photo album A child page from the same Facebook feature, showing Back, Next, and Close buttons near the photo
  • 56. 4. Modal Panel 56 ♥ A screen with no navigation options other than acknowledging its message, completing its form, or clicking the panel away. ♥ Modals appear on top of the current screen. Modals are usually invoked by a user action. ♥ This can be selecting something or performing some triggering action. ♥ Modal panels often show up in a “lightbox” on top of a full screen or page: The screen underneath is visible but everything except the modal is behind a gray layer and is not accessible. ♥ This is used for small, focused tasks that require the user’s full attention. Modals usually consist of one page, with no other navigation options, until the user finishes the immediate task.
  • 57. 57 Airbnb login modal panel and security check modal panel B&H checkout log in modal Priceline timeout and reengagement modal
  • 58. 5. Deep Links 58 ♥ Capture the state of a site or app in a URL or other link that can be saved or sent to other people. ♥ When loaded, it restores the state of the app to what the user was seeing. ♥ Such bookmarks, permalinks, and deep links are all ways for a user to conveniently navigate to a selected point or state, even if it’s deep within a navigational structure.
  • 59. 59 Deep-linked state in Google Books, found in two places: the browser’s URL field, and the “Link” feature Sharing a YouTube video
  • 60. 60 iOS; Deep linking from mobile web to mobile app
  • 61. 6. Escape Hatch 61 ♥ A well-labeled button or link that clearly gets the user out of their current screen and back to a known place. ♥ Use these on screens that have limited navigation options. ♥ Also use escape hatches for when a user is hopelessly entangled in an app, reaches an error state, or becomes deep- linked into a page that they have no context for understanding.
  • 62. The LinkedIn Settings page, with link and avatar in the upper right as an escape hatch back to LinkedIn 62
  • 63. Curbed.com 404 error page with an escape hatch to the home page 63
  • 64. 7. Fat Menus 64 Display a long list of navigation options in drop-down or fly-out menus. Also called “mega- menus.” Use these to show all of the subpages in site sections. Organize them with care, using well-chosen categories or a natural sorting order, and spread them out horizontally. You can find an example of this pattern in the “All Microsoft” fat menu on Microsoft.com
  • 66. 66
  • 67. 67 The Macy’s two-level fat menu with progressive disclosure
  • 69. 8. Sitemap Footer 69 A comprehensive directory of links, organized into categories, that provides an at-a-glance review of the full scope of the website, and links to all major sections and pages. In other words, the sitemap footer is an index to the website, and could also be a directory to other sites and resources. What is unique about the footer location is that there are no vertical space restrictions, unlike Fat Menus at the top of the screen. Whole Foods footer
  • 70. features in Sitemap Footer: 70 ● Major content categories ● Information about the site or organization ● Corporate information, Contact Us, and Careers links ● Partner or sister sites; for example, sites or brands owned by the same company ● Community links such as forums ● Help and support ● Contact information ● Current promotions ● Donation or volunteer information, for nonprofits
  • 72. 72 Los Angeles Times header and footer
  • 73. Sign-In Tools 73 Place utility navigation related to a signed-in user’s site experience in the upper- right corner. Show tools such as shopping carts, profile and account settings, help, and sign-out buttons. Sign-In Tools are useful for any site or service for which users often sign in. Cluster together tools such as the following: ● Sign-out button or link (this is important, so make sure it’s here) ● Account settings, Profile settings, Site help ● Customer service ● Shopping cart ● Personal messages or other notifications ● A link to personal collections of items (e.g., image sets, favorites, or wish lists) ● Home
  • 75. Progress Indicator 75 On each page in a sequence, show a map of all the pages in order to show steps in a process, including a “You are here” indicator. Retailer Menlo Club (Figure 3-50) uses a progress indicator in its check-out process. Menlo Club checkout progress indicator.
  • 76. National Geographic Kids slideshow with page number progress indicator (center bottom) 76 Mini Cooper product configurator, with sequence map across the top
  • 77. Breadcrumbs 77 Breadcrumbs refers to a specific type of navigation that shows the path from the starting screen down through the navigational hierarchy, the content architecture of the site, to the selected screen. The Breadcrumbs navigation pattern can be thought of as a series of parent—child links that show the drilldown into the information architecture of the site. The breadcrumbs show where in the content hierarchy the current screen is. Target breadcrumbs
  • 78. Samsung TV support; showing breadcrumbs twice 78
  • 79. Annotated Scroll Bar 79 An addition to ordinary scroll bar functionality so that it serves as a notification or as a map of the content in the current document or screen, or as a “You are here” indicator. In the example from Google Docs, the pop-up panel attached to the scroll grab bar lets the user see where they are in a multipage document. Google Docs scroll bar showing page numbers
  • 80. Animated Transition 80 Add motion and transformations to the appearance of objects to indicate that an action is happening. Smooth out a startling or dislocating transition with an animation that makes it feel natural. This pattern includes slides, fade ins/fade outs, bounces, zooms, and other animation techniques.
  • 81. 81 macOS dock magnification and app window transition
  • 82. 82 Some of the types of transitions to consider include the following: ● Brighten and dim ● Expand and collapse ● Fade in, fade out, and cross-fade ● Slide ● Spotlight
  • 83. Tesla.com, loading screen “zoom in” animation 83
  • 84. Patterns 84 ♥ overall structure or model, knowing where you are, determining where you’re going, and getting there efficiently. ♥ The first set of patterns address the navigational model and are more or less independent of screen layout: 1.Clear Entry Points 2.Menu Page 3.Pyramid 4.Modal Panel 5.Deep Links 6.Escape Hatch 7.Fat Menus 8.Sitemap Footer 9.Sign-In Tools The next few patterns work well as “You are here” signposts Progress Indicator Breadcrumbs Annotated Scroll Bar
  • 85. UNIT III Navigation and Layout 85 ♥ Getting Around: Navigation, Signposts, and Wayfinding: ❖Signposts ❖Wayfinding ❖Navigation Types ❖Design Considerations ❖Navigational Models ❖Patterns. ♥ Layout of Screen Elements: ❖Basics of Layout ❖Patterns
  • 86. Layout of Screen Elements 86 The Basics of Layout 1. Visual Hierarchy 2. What Makes Things Look Important? 3. Four Important Gestalt Principles 4. Visual Flow 5. Using Dynamic Displays 6. Responsive Enabling 7. Progressive Disclosure 8. UI Regions Patterns 1. Visual Framework 2. Center Stage 3. Grid of Equals 4. Titled Sections 5. Module Tabs 6. Accordion 7. Collapsible Panels 8. Movable Panels
  • 87. 87 The Basics of Layout 1. Visual Hierarchy 2. What Makes Things Look Important? 3. Four Important Gestalt Principles 4. Visual Flow 5. Using Dynamic Displays 6. Responsive Enabling 7. Progressive Disclosure 8. UI Regions
  • 88. The Basics of Layout 88 An interface design, these elements are the informational, functional, framing, and decorative parts of the screen. Thoughtful placement of these elements helps to guide and inform your users about the relative importance of the information and functions. 1.Visual Hierarchy Visual hierarchy plays a part in all forms of design. The most important content should stand out the most, and the least important should stand out the least. A viewer should be able to deduce the informational structure from its layout. A good visual hierarchy gives instant clues about the following: ● The relative importance of screen elements ● The relationships among them ● What to do next
  • 89. 89 A) Example of no visual hierarchy, and B) example of a visual hierarchy
  • 90. 90 What Makes Things Look Important? Size: Headlines will tend to be bigger and more dramatic because of contrasting size, visual weight, or color. In contrast, a small strip of text at the bottom of the page says quietly, “I’m just a footer,” and less important. Position Simply by glancing at the size, position, and colors of the layout in Figure 4-3, you can guess the most important elements of each of the four examples.
  • 91. 91 Density Density refers to the amount of space between elements of the screen. The left shows a denser layout where content is tightly gathered together. The example on the right has a more open look with content spread evenly apart. The less- dense example will also be slightly more difficult to read and for the viewer to distinguish which elements are related to one another.
  • 92. 92 Background color Adding shade or a background color will draw attention to a block of text and distinguish it from other text. This implies no distinction and a continuity of the importance of the elements. In comparison, in the example on the right side of the figure, the background and contrast elements in the middle draw the eye immediately to it, implying more importance. Contrast draws attention. Example of no background color and background color
  • 93. 93 Rhythm: Lists, grids, whitespace, and alternating elements such as headlines and summaries can create a strong visual rhythm that irresistibly draws the eye. Emphasizing small items: To make small items stand out, put them at the top, along the left side, or in the upper-right corner. Give them high contrast and visual weight, and set them off with whitespace Lists and grids to create a visual rhythm Techniques to bring attention to small items
  • 94. 94 Alignment and grid In digital design, legibility is critical. Helping guide the viewer to information and action is key. Creating a design that is based on a grid allows the designer to focus on the content, assured that the layout will have visual consistency and balance. Grids also help multiple designers work on separate but related layouts. Gridless layout (left), and a layout designed on a grid (right) Grid overlaid on the examples
  • 95. 95 Vertical grid with margins (yellow) and gutters (blue) Horizontal grid with margins (yellow) and gutters (blue)
  • 96. Four Important Gestalt Principles 96 Gestalt is a German word that means “form” or “shape.” In design, we often refer to Gestalt Principles which refers to a set of rules describing the way humans perceive visual objects. Proximity, similarity, continuity and closure Proximity: When you put things close together, viewers associate them with one another. This is the basis for a strong grouping of content and controls on a user interface (UI). Grouped items look related. Conversely, isolation implies a distinction. The Gestalt principle of proximity
  • 97. 97 Similarity: Items that are similar in shape, size, or color are perceived as related to one another. IA list of many similar items, arranged in a strong line or column, becomes a set of peer items to be viewed in a certain order. Examples include bulleted lists, navigation menus, text fields in a form, row-striped tables, and lists of headline and summary pairs. Grouping related peer items (left) and distinguishing two items among peers (right)
  • 98. 98 Continuity: Our eyes will naturally follow the perceived lines and curves formed by the alignment of other elements. Two examples of visual continuity.
  • 99. 99 Closure: The brain will naturally “close” lines to create simple closed shapes such as rectangles and blobs of whitespace, even if they aren’t explicitly drawn for us. you will likely see (clockwise, from upper left) a rectangle, a circle, and two triangles. None of these shapes are actually represented in the image but the eye completes the line in your brain. Example of closure
  • 100. 100 Visual Flow Visual flow deals with the tracks that readers’ eyes tend to follow as they scan the page. It’s intimately related to visual hierarchy, of course—a well-designed visual hierarchy sets up focal points on the page wherever you need to draw attention to the most important elements, and visual flow leads the eyes from those into the less important information. Visual hierarchy in an older Uber home page
  • 101. 101 Implied lines for visual flow Calls to action
  • 103. Using Dynamic Displays 103 Everything we’ve discussed so far applies equally to UIs, websites, posters, billboards, and magazine pages. They deal with static aspects of the layout. Scroll Bars, modules, tabs, movable panels. Responsive Enabling To guide a user successfully through a form or process, or to prevent confusion about the user’s mental model, a UI might only enable certain functionality when the user completes a specific action.
  • 104. 104 Progressive Disclosure In some contexts, information is shown only after the user takes a specific action. Moo.com, an online custom business card and print shop, uses this technique in its “create a custom product” flow. In the figure, a customer doesn’t see the customization options until they click into the editable parts of the card.
  • 105. UI Regions 105 Whether you are designing for web, software, or mobile layouts, you can typically count on having one or more of the following UI regions to work with (see also Figure 4-22): Header/window title Menu or navigation Main content area Footers Panels
  • 106. UI regions, web and desktop application 106
  • 107. Layout of Screen Elements 107 The Basics of Layout 1. Visual Hierarchy 2. What Makes Things Look Important? 3. Four Important Gestalt Principles 4. Visual Flow 5. Using Dynamic Displays 6. Responsive Enabling 7. Progressive Disclosure 8. UI Regions Patterns 1. Visual Framework 2. Center Stage 3. Grid of Equals 4. Titled Sections 5. Module Tabs 6. Accordion 7. Collapsible Panels 8. Movable Panels
  • 108. UNIT III Navigation and Layout 108 ♥ Getting Around: Navigation, Signposts, and Wayfinding: ❖Signposts ❖Wayfinding ❖Navigation Types ❖Design Considerations ❖Navigational Models ❖Patterns. ♥ Layout of Screen Elements: ❖Basics of Layout ❖Patterns
  • 109. Layout of Screen Elements 109 The Basics of Layout 1. Visual Hierarchy 2. What Makes Things Look Important? 3. Four Important Gestalt Principles 4. Visual Flow 5. Using Dynamic Displays 6. Responsive Enabling 7. Progressive Disclosure 8. UI Regions Patterns 1. Visual Framework 2. Center Stage 3. Grid of Equals 4. Titled Sections 5. Module Tabs 6. Accordion 7. Collapsible Panels 8. Movable Panels
  • 110. The Patterns 110 The first three address the visual hierarchy of the entire page, screen, or window, regardless of the type of content you put into that page. You should consider Visual Framework fairly early in a project because it affects all of the major pages and windows in an interface. Layout The following patterns are most commonly used for desktop and web applications. If you are primarily showing search results, a Grid of Equals is a good choice. However, if your application is task or productivity or a creation tool, Center Stage might make the most sense. ♥ Visual Framework ♥ Center Stage ♥ Grid of Equals
  • 111. 111 Visual Framework (upper left), Center Stage with a panel (upper right), Grid of Equals (lower left)
  • 112. Visual Framework 112 Across an entire app or site, all screen templates share common characteristics to maintain a consistent layout and style. Each page might use the same basic layout, margin, header and gutter size, colors, and stylistic elements, but the design gives enough flexibility to handle varying page content. certain characteristics with the rest of the site, such as: Color Backgrounds, text colors, accent colors, and other colors Fonts For titles, subtitles, ordinary text, callout text, and minor text Writing style and grammar Titles, names, content, short descriptions, any long blocks of text, and anything else that uses language.
  • 113. Example of a Visual Framework in JetBlue’s mobile website 113
  • 114. The JetBlue home page 114
  • 115. Center Stage 115 The task at hand is placed front and center at most times in the user experience. This type of layout puts the most important part of the UI into the largest subsection of the page or window, clustering secondary tools and content around it in smaller panels. Size Headlines Context Google Docs
  • 117. Grid of Equals 117 Arrange content items, such as search results, into a grid or matrix. Each item should follow a common template, and each item’s visual weight should be similar. Link to item pages as necessary. Responsive design example: desktop version (left), mobile version (center), tablet version (right)
  • 120. Titled Sections 120 Define separate sections of content by giving each one a visually strong title, separating the sections visually, and arranging them on the page. ● For titles, use typography that stands out from the rest of the content—bolder, wider, larger point size, stronger color, different font family, outdented text, and so on. See the chapter introduction for more on visual hierarchy. ● Try reversing the title against a strip of contrasting color. ● Use whitespace to separate sections. ● Use blocks of contrasting background color behind the entire section. ● Boxes made from etched, beveled or raised lines are familiar with desktop UIs. But they can get lost (and just become visual noise) if they’re too big, too close to one another, or deeply nested.
  • 121. Examples of Amazon account settings 121
  • 122. Module Tabs 122 Put modules of content into small tabbed areas so that only one module is visible at a time. The user clicks or taps on tabs to bring different content to the top. The Module Tabs pattern ● Users need to see only one module at a time. ● They are of similar length and height. ● There aren’t many modules—fewer than 10; preferably a small handful. ● The set of modules is fairly static; new pages won’t be added frequently nor will existing pages change or be removed frequently.
  • 124. Accordion 124 Put modules of content into a collinear stack of panels that the user can close and open independently of one another. Examples of accordions
  • 125. 125 Those modules have the following characteristics: ● Users might want to see more than one module at a time. ● Some modules are much taller or shorter than others, but they’re all of a similar width. ● The modules are part of a tool palette, a two-level menu, or some other coherent system of interactive elements. ● The modules’ contents might be otherwise related or similar. ● You might want to preserve the linear order of the modules. The Accordion pattern is part of a toolkit that includes Module Tabs, Movable Panels, Collapsible Panels, and Titled Sections to do
  • 128. Collapsible Panels 128 Put modules of secondary or optional content or functions into panels that can be opened and closed by the user. You have a lot of heterogeneous content to show on the page, possibly including text blocks, lists, buttons, form controls, or images or when you have Center Stage content that needs to take visual priority.
  • 129. 129 These modules have the following characteristics: ● Their content annotates, modifies, explains, or otherwise supports the content in the main part of the page. ● The modules might not be important enough for any of them to be open by default. ● Their value can vary a lot from user to user. Some will really want to see a particular module; others won’t care about it at all. ● Even for one user, a module might be useful sometimes, but not other times. When it’s not open, its space is better used by the page’s main content. ● Users might want to open more than one module at the same time. ● The modules have very little to do with one another. When Module Tabs or Accordions are used, they group modules together, implying that they are somehow related; Collapsible Panels do not group them.
  • 130. Apple News, iPad version, with navigation panel expanded 130
  • 131. Google Maps, iPad version, showing left-hand panel with direction functionality 131
  • 132. Movable Panels 132 Put modules of content in boxes that can be opened and closed independently of one another. Allow the user to arrange the boxes freely on the page into a custom configuration. You will often see movable panels in the Center Stage layout in creator tools like the Adobe Suite and productivity and communication applications like Microsoft Excel and Skype.
  • 133. Movable Panels in Adobe Illustrator 133
  • 134. 134 Modules have some of the following characteristics: ● Users will almost certainly want to see more than one module at a time. ● Their value can vary a lot from user to user. Some people want modules A, B, and C, whereas others don’t need those at all and want to see only D, E, and F. ● The modules vary a lot in size. ● Their position on the page isn’t terribly important to you, but it might be to users. (By contrast, a page of static Titled Sections ought to be arranged with thought given to the importance of page position; important things go to the top, for instance.) ● There are many modules—possibly so many that if all were shown at once, a viewer would be overwhelmed. Either you or the user should pick and choose among them. ● You’re willing to let users hide some modules from view altogether (and offer a mechanism to bring them back). ● The modules can be part of the tool palette or some other coherent system of interactive elements.
  • 135. Layout of Screen Elements 135 The Basics of Layout 1. Visual Hierarchy 2. What Makes Things Look Important? 3. Four Important Gestalt Principles 4. Visual Flow 5. Using Dynamic Displays 6. Responsive Enabling 7. Progressive Disclosure 8. UI Regions Patterns 1. Visual Framework 2. Center Stage 3. Grid of Equals 4. Titled Sections 5. Module Tabs 6. Accordion 7. Collapsible Panels 8. Movable Panels
  • 136. UNIT III Navigation and Layout 136 ♥ Getting Around: Navigation, Signposts, and Wayfinding: ❖Signposts ❖Wayfinding ❖Navigation Types ❖Design Considerations ❖Navigational Models ❖Patterns. ♥ Layout of Screen Elements: ❖Basics of Layout ❖Patterns