This assignment brief asks students to create sound assets for a computer games sample library. Students must produce sound samples and musical compositions for various game genres, and create a glossary defining key terms related to sound design methodology, file formats, recording systems, and audio sampling. Students will be assessed on their ability to explain uses of sound in games, describe sound design principles, and create sound assets following industry practice at different levels of assistance. The purpose is for students to understand sound design and be able to create professional-quality assets for potential inclusion in a game soundtrack library.