This assignment brief requires students to create sound assets for a computer games sample library. Students must produce sound samples and musical compositions for various game genres, and save them to a shared sample library. They must also complete a glossary defining key terms related to sound design methodology, file formats, recording systems, and audio sampling. The glossary must include examples from the student's own audio production work. Upon completion, students will have gained experience producing sound assets following industry practices, and understanding of fundamental sound design principles and terminology.