The assignment requires the student to create sound samples and compositions for various game genres to add to a sound library. It also requires the student to complete a glossary defining terms related to sound design and production. The student must produce samples using computer plugins and audio effects, and record samples in the studio and field. The samples must be uploaded and properly labeled for the library. The glossary must define terms in relevant categories and connect them to the student's own production work. This assignment addresses learning outcomes around sound design methods and creating sound assets for games according to industry standards.