BTec Level 3
Extended Diploma in Creative Media Production – Games Design
BTec Level 3
Extended Diploma in Creative Media Production – Games Design
Unit 76 – Flash for Computer Games - 2D Character Concept Profile
Designer:
Nathan West
BTec Level 3
Extended Diploma in Creative Media Production – Games Design
Unit 76 – Flash for Computer Games - 2D Character Concept Profile
Character name:
Sammy the cyborg squirrel
BTec Level 3
Extended Diploma in Creative Media Production – Games Design
Unit 76 – Flash for Computer Games - 2D Character Concept Profile
Physical description and personality:
Sammy the cyborg squirrel is a talking cyborg squirrel that can swim he is very interested
in machinery .
Eye colour: blue
Fur Colour: ruby
BTec Level 3
Extended Diploma in Creative Media Production – Games Design
Unit 76 – Flash for Computer Games - 2D Character Concept Profile
Biography and backstory – include powers and skills:
Sammy the cyborg squirrel is a talking squirrel that has the ability to swim. Born
and raised in the land of the tree climbers. When he was growing up Sammy
always wanted to be extraordinary something unique so when he was at the
age to use power tools he created little machines that he would use to do his
errands. After a couple of years he wanted to try something new so he created
his mechanical side kick called benji. He then created a machine that allowed
himself to place machinery into the body without damaging himself.
One day when they were out exploring benji was stolen by an outlander known
as the deep sea dweller. Sammy didn’t manage to get benji back but in his
travels acquired a revolutionary piece of equipment called the light grapple
which has the ability to travel 30 feet in 2.5 seconds this equipment was
previously used by the deep sea dweller during his raids.
Powers and skills
• Light grapple – Allows Sammy to travel up to
30 feet in 2.5 seconds
• Burst jump – enables Sammy to reach higher
distances than he can from jumping bust has
limited time of use.
• Can create bots and portable machinery.
BTec Level 3
Extended Diploma in Creative Media Production – Games Design
Unit 76 – Flash for Computer Games - 2D Character Concept Profile
Game genre, outline and objective:
The aim of the game is to progress through the levels avoiding the deep sea dweller’s
henchmen and finding the location of your stolen sidekick benji
Twitch – Design Pack
Scene Layout
Twisted
Logo
Sammy The
Cyborg Squirrel
Logo
Main Menu
(Scene Wont Change until the button
has been clicked)
Information Scene
(Scene will Change but changes
scene when the button is clicked)
Action Scene
Action 1- Press button
to make Sammy get
up
Action 2 – Press
button to make
Sammy walk forward
towards you
Sammy Getting up
Scene – When
finished goes to
action scene
Sammy walking
towards you
Button 3 – press to see
credits
Playscreditsandstartsallscenesagain
Scene Layout
Twisted
Logo
Sammy The
Cyborg Squirrel
Logo
Main Menu
(Scene Wont Change until the button
has been clicked)
Information Scene
(Scene will Change but changes
scene when the button is clicked)
Action Scene
Action 1- Press button
to make Sammy get
up
Action 2 – Press
button to make
Sammy walk forward
towards you
Sammy Getting up
Scene – When
finished goes to
action scene
Sammy walking
towards you
Button 3 – press to see
credits
Playscreditsandstartsallscenesagain

Ha2 task 5

  • 1.
    BTec Level 3 ExtendedDiploma in Creative Media Production – Games Design
  • 2.
    BTec Level 3 ExtendedDiploma in Creative Media Production – Games Design Unit 76 – Flash for Computer Games - 2D Character Concept Profile Designer: Nathan West
  • 3.
    BTec Level 3 ExtendedDiploma in Creative Media Production – Games Design Unit 76 – Flash for Computer Games - 2D Character Concept Profile Character name: Sammy the cyborg squirrel
  • 4.
    BTec Level 3 ExtendedDiploma in Creative Media Production – Games Design Unit 76 – Flash for Computer Games - 2D Character Concept Profile Physical description and personality: Sammy the cyborg squirrel is a talking cyborg squirrel that can swim he is very interested in machinery . Eye colour: blue Fur Colour: ruby
  • 5.
    BTec Level 3 ExtendedDiploma in Creative Media Production – Games Design Unit 76 – Flash for Computer Games - 2D Character Concept Profile Biography and backstory – include powers and skills: Sammy the cyborg squirrel is a talking squirrel that has the ability to swim. Born and raised in the land of the tree climbers. When he was growing up Sammy always wanted to be extraordinary something unique so when he was at the age to use power tools he created little machines that he would use to do his errands. After a couple of years he wanted to try something new so he created his mechanical side kick called benji. He then created a machine that allowed himself to place machinery into the body without damaging himself. One day when they were out exploring benji was stolen by an outlander known as the deep sea dweller. Sammy didn’t manage to get benji back but in his travels acquired a revolutionary piece of equipment called the light grapple which has the ability to travel 30 feet in 2.5 seconds this equipment was previously used by the deep sea dweller during his raids.
  • 6.
    Powers and skills •Light grapple – Allows Sammy to travel up to 30 feet in 2.5 seconds • Burst jump – enables Sammy to reach higher distances than he can from jumping bust has limited time of use. • Can create bots and portable machinery.
  • 7.
    BTec Level 3 ExtendedDiploma in Creative Media Production – Games Design Unit 76 – Flash for Computer Games - 2D Character Concept Profile Game genre, outline and objective: The aim of the game is to progress through the levels avoiding the deep sea dweller’s henchmen and finding the location of your stolen sidekick benji
  • 8.
  • 9.
    Scene Layout Twisted Logo Sammy The CyborgSquirrel Logo Main Menu (Scene Wont Change until the button has been clicked) Information Scene (Scene will Change but changes scene when the button is clicked) Action Scene Action 1- Press button to make Sammy get up Action 2 – Press button to make Sammy walk forward towards you Sammy Getting up Scene – When finished goes to action scene Sammy walking towards you Button 3 – press to see credits Playscreditsandstartsallscenesagain
  • 10.
    Scene Layout Twisted Logo Sammy The CyborgSquirrel Logo Main Menu (Scene Wont Change until the button has been clicked) Information Scene (Scene will Change but changes scene when the button is clicked) Action Scene Action 1- Press button to make Sammy get up Action 2 – Press button to make Sammy walk forward towards you Sammy Getting up Scene – When finished goes to action scene Sammy walking towards you Button 3 – press to see credits Playscreditsandstartsallscenesagain