This ppt covers the following topics :-
Introduction
Design quality
Design concepts
The design model
Thus it covers design engineering in software engineering
This ppt covers the following topics :-
Introduction
Design quality
Design concepts
The design model
Thus it covers design engineering in software engineering
This ppt covers the following topics:
Introduction
Data design
Software architectural styles
Architectural design process
Assessing alternative architectural designs
Thus it covers Architectural Design
The product that software professionals build and then support over the long term.Software Characteristics,
1.Software is developed or Engineered, it is not manufactured in the classical sense.Importance of Software Engineering
This presentation is about a lecture I gave within the "Software systems and services" immigration course at the Gran Sasso Science Institute, L'Aquila (Italy): http://cs.gssi.infn.it/.
http://www.ivanomalavolta.com
This ppt is done by my dear classmate Sap, almost each ppt I have uploaded is copied from net and other sources.I hope this will b a little useful for students..
This ppt covers the following topics:
Introduction
Data design
Software architectural styles
Architectural design process
Assessing alternative architectural designs
Thus it covers Architectural Design
The product that software professionals build and then support over the long term.Software Characteristics,
1.Software is developed or Engineered, it is not manufactured in the classical sense.Importance of Software Engineering
This presentation is about a lecture I gave within the "Software systems and services" immigration course at the Gran Sasso Science Institute, L'Aquila (Italy): http://cs.gssi.infn.it/.
http://www.ivanomalavolta.com
This ppt is done by my dear classmate Sap, almost each ppt I have uploaded is copied from net and other sources.I hope this will b a little useful for students..
This topic covers the following topics
Introduction
Golden rules of user interface design
Reconciling four different models
User interface analysis
User interface design
User interface evaluation
Example user interfaces
Single-Window Integrated Development EnvironmentIvan Ruchkin
A report on Single-Window IDE work carried out at Moscow State University. The presentation was given at the Institute for Software Research, Carnegie Mellon University.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
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Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
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After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
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Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
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- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
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1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
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Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
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Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
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👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
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The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
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https://arxiv.org/abs/2306.08302
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https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
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1. Software Engineering
B.Tech IT/II Sem-II
Term: 2008-2009
Unit-5 PPT SLIDES
Text Books:1.Software Engineering, A practitioner’s approach
Roger s. Pressman 6th edition McGraw-
Hill
2.Software Engineering Somerville 7th edition
1
2. UNIT 5 SYLLABUS
• Object-Oriented Design : Objects and object
classes, An Object-Oriented design process,
Design evolution.
• Performing User interface design : Golden
rules, User interface analysis and design,
interface analysis, interface design steps,
Design evaluation.
2
3. Object Oriented Design
S.No Topic Name Lecture No Slide No.
1. Object And Object classes L1 4
2. Object oriented design process L2 5
3. Design evolution L3 10
4. Golden rules L4 11
5. User interface analysis L5 14
6. User interface analysis models L5 15
7. User interface design process L6 19
8. Interface analysis L7 21
9. Interface Design Steps L8 23
10. Task Analysis and Modeling L9 24
11. Design Evaluation Cycle L9 27
3
4. Object And Object Classes
• Object : An object is an entity that has a
state and a defined set of operations that
operate on that state.
• An obect class defination is both a type
specification and a template for creating
obects.
• It includes declaration of all the attributes
and operations that are associated with
object of that class.
4
5. Object Oriented Design Process
• There are five stages of object oriented
design process
1)Understand and define the context and
the modes of use of the system.
2)Design the system architecture
3)Identify the principle objects in the system.
4)Develop a design models
5)Specify the object interfaces
5
6. Systems context and modes of use
• It specify the context of the system.it also specify
the relationships between the software that is
being designed and its external environment.
• If the system context is a static model it describe
the other system in that environment.
• If the system context is a dynamic model then it
describe how the system actually interact with
the environment.
6
7. System Architecture
• Once the interaction between the software
system that being designed and the
system environment have been defined
• We can use the above information as
basis for designing the System
Architecture.
7
8. Object Identification
• This process is actually concerned with
identifying the object classes.
• We can identify the object classes by the
following
1)Use a grammatical analysis
2)Use a tangible entities
3)Use a behaviourial approach
4)Use a scenario based approach
8
9. Design model
• Design models are the bridge between the
requirements and implementation.
• There are two type of design models
1)Static model describe the relationship
between the objects.
2)Dynamic model describe the interaction
between the objects
9
10. Object Interface Specification
• It is concerned with specifying the details
of the interfaces to an objects.
• Design evolution
The main advantage OOD approach is to
simplify the problem of making changes to
the design.
Changing the internal details of an obect is
unlikely to effect any other system object.
10
11. Golden Rules
• Place the user in control
• Reduce the user’s memory load
• Make the interface consistent
11
12. Place the User in Control
• Define interaction modes in a way that does not
force a user into unnecessary or undesired
actions.
• Provide for flexible interaction.
• Allow user interaction to be interruptible and
undoable.
• Streamline interaction as skill levels advance
and allow the interaction to be customized.
• Hide technical internals from the casual user.
• Design for direct interaction with objects that
appear on the screen.
12
13. Make the Interface Consistent
• Allow the user to put the current task into
a meaningful context.
• Maintain consistency across a family of
applications.
• If past interactive models have created
user expectations, do not make changes
unless there is a compelling reason to do
so.
13
14. USER INTERFACE ANALYSIS
AND DESIGN
• The overall process for analyzing and
designing a user interface begins with the
creation of different models of system
function.
• There are 4 different models that is to be
considered when a user interface is to be
analyzed and designed.
14
15. User Interface Design Models
• User model —Establishes a profile of all
end users of the system
• Design model — A design model of the
entire system incorporates
data,architectural,interface and procedural
representation of the software
— A design realization of the user model
15
16. • User’s Mental model (system perception)
— the user’s mental image of what the
interface is
• Implementation model — the interface
“look and feel” coupled with supporting
information that describe interface syntax
and semantics
16
17. • Users can be categorized as
1.Novice – No syntactic knowledge of the system
and little semantic knowledge of the application
or computer usage of the system
2.Knowledgeable,intermittent users- Reasonable
semantic knowledge of the application but low
recall of syntactic information to use the system
3.Knowledgeable,frequent users-
Good semantic and syntactic knowledge
17
18. User interface analysis and design
process
• The user interface analysis and design
process is an iterative process and it can
be represented as a spiral model
• It consists of 5 framework activities
• 1.User,task and environment analysis
• 2.Interface design
• 3.Interface construction
• 4.Interface validation
18
20. User Interface Design Process
• Interface analysis
-Understanding the user who interacts with the system based on their skill
levels.i.e, requirement gathering
-The task the user performs to accomplish the goals of the system are
identified, described and elaborated.
-Analysis of work environment
• Interface design
In interface design, all interface objects and actions that enable a user to
perform all desired task are defined
• Implementation
A prototype is initially constructed and then later user interface development
tools may be used to complete the construction of the interface.
• Validation
The correctness of the system is validated against the user requirement
20
21. Interface Analysis
• Interface analysis means understanding
– (1) the people (end-users) who will interact
with the system through the interface;
– (2) the tasks that end-users must perform to
do their work,
– (3) the content that is presented as part of the
interface
– (4) the environment in which these tasks will
be conducted.
21
22. User Analysis
• Are users trained professionals, technician, clerical, or
manufacturing workers?
• What level of formal education does the average user
have?
• Are the users capable of learning from written materials
or have they expressed a desire for classroom training?
• Are users expert typists or keyboard phobic?
• What is the age range of the user community?
• Will the users be represented predominately by one
gender?
• How are users compensated for the work they perform?
• Do users work normal office hours or do they work until
the job is done?
22
23. Task Analysis and Modeling
Analysis Techniques
• Use-cases define basic interaction
• Task elaboration refines interactive tasks
• Object elaboration identifies interface objects
(classes)
• Workflow analysis defines how a work process is
completed when several people (and roles) are
involved
– What work will the user perform in specific
circumstances?
23
24. Interface Design Steps
• Using information developed during interface
analysis define interface objects and actions
(operations).
• Define events (user actions) that will cause the
state of the user interface to change. Model this
behavior.
• Depict each interface state as it will actually look
to the end-user.
• Indicate how the user interprets the state of the
system from information provided through the
interface.
24
25. Interface Design Patterns
• Patterns are available for
– The complete UI
– Page layout
– Forms and input
– Tables
– Direct data manipulation
– Navigation
– Searching
– Page elements
– e-Commerce
25
26. Design Issues
• Response time
• Help facilities
• Error handling
• Menu and command labeling
• Application accessibility
• Internationalization
26
27. Design Evaluation Cycle
preliminary
design
build
prototype #1
interface
build
prototype #n
interface
user
evaluate's
interface
design
modifications
are made
evaluation
is studied by
designer
Interface design
is complete
27