Mobile Applications Development - Lecture 3
User-Centered Design
Information Architecture (sitemaps, wireframes, ...)
UI Design
This presentation has been developed in the context of the Mobile Applications Development course at the Computer Science Department of the University of L’Aquila (Italy).
http://www.di.univaq.it/malavolta
User Interface Prototyping - Low- and High-Fidelity Prototyping TodayThomas Memmel
Zühlke offers various usability engineering services – get in touch at www.zuehlke.com/usability
User Studies, User Profiling & User Modeling (e.g. Personas), User-Centered Requirements Engineering, Usability Concepts & Modeling (e.g. Scenarios, Storyboards), Agile Development & User Experience (e.g. User Stories combined with elements of Interaction Design), User Interface Prototyping (Low- & High-Fidelity), User Interface Engineering (Integration of Usability Methodology in the Software Development Process), Usability Testing (e.g. with Mobile Usability Lab), User Interface Specification.
Mobile Applications Development - Lecture 5
UI Design
Layout
Look & Feel
Colors
Typography
Graphics
This presentation has been developed in the context of the Mobile Applications Development course at the Computer Science Department of the University of L’Aquila (Italy).
http://www.di.univaq.it/malavolta
Mobile Applications Development - Lecture 3
User-Centered Design
Information Architecture (sitemaps, wireframes, ...)
UI Design
This presentation has been developed in the context of the Mobile Applications Development course at the Computer Science Department of the University of L’Aquila (Italy).
http://www.di.univaq.it/malavolta
User Interface Prototyping - Low- and High-Fidelity Prototyping TodayThomas Memmel
Zühlke offers various usability engineering services – get in touch at www.zuehlke.com/usability
User Studies, User Profiling & User Modeling (e.g. Personas), User-Centered Requirements Engineering, Usability Concepts & Modeling (e.g. Scenarios, Storyboards), Agile Development & User Experience (e.g. User Stories combined with elements of Interaction Design), User Interface Prototyping (Low- & High-Fidelity), User Interface Engineering (Integration of Usability Methodology in the Software Development Process), Usability Testing (e.g. with Mobile Usability Lab), User Interface Specification.
Mobile Applications Development - Lecture 5
UI Design
Layout
Look & Feel
Colors
Typography
Graphics
This presentation has been developed in the context of the Mobile Applications Development course at the Computer Science Department of the University of L’Aquila (Italy).
http://www.di.univaq.it/malavolta
In November 2014, I was invited back to MMU to talk about how UX activities can be integrated with Agile software development approaches.
The talk touched on what Agile is, why it exists, and why there's potential for conflict with UX activities. I then talked about the opportunities for getting along with each other to make better products, and practical tips that students might be able to use when working in Agile projects.
Integrating User Experience Design into the Product LifecycleICS
There is overwhelming evidence that investing in the user experience (UX) produces a superior product. When the needs of the customer are met, it becomes much easier to meet business goals. Many companies still do not put their focus on UX, instead relying on what organically comes out of the software development process. Often, it is not a lack of interest in UX, but rather a gap in skills and knowledge that prevents good UX design practices from being applied to product development.
Learn how to put “UX First” in the product lifecycle, allowing developers to focus on engineering tasks and build the correct product to meet and exceed customer needs. We will explore the relationship of UX to Agile development methods, help explain some of the UX jargon and present strong business reasons to focus on UX no matter where you are currently in the product lifecycle.
Learn more: http://www.ics.com/ux-video
User Interface Design- Module 2 Uid ProcessbrindaN
User Interface Design- Module 2 Uid Process
Subject Code:15CS832 USER INTERFACE DESIGN
VTU UNIVERSITY
Referred Text Book: The Essential Guide to User Interface Design (Second Edition) Author: Wilbert O. Galitz
User Interface Design - Module 1 IntroductionbrindaN
User Interface Design - Module 1 Introduction
Subject Code:15CS832 USER INTERFACE DESIGN VTU UNIVERSITY
Referred Text Book: The Essential Guide to User Interface Design (Second Edition) Author: Wilbert O. Galitz
Trevor Perrry presented Implementing Modernization during the 2015 iBelieve tour. This presentation helps you analyse your modernization needs, strategies and suggests successful approaches for planning and implementing GUI, web, mobile and beyond.
Module 1st USER INTERFACE DESIGN (15CS832) - VTU Sachin Gowda
The User Interface-Introduction, Overview, The importance of user interface –
Defining the user interface, The importance of Good design, Characteristics of
graphical and web user interfaces, Principles of user interface design.
Navigation
Forms
Search, sort & filter
Tools
Invitations
Feedback & Affordance
Anti-Patterns
This presentation has been developed in the context of the Mobile Applications Development course, DISIM, University of L'Aquila (Italy), Spring 2014.
http://www.ivanomalavolta.com
In my presentation we will talk about what is User Experience (UX) and why it is important nowadays.
Also we will briefly talk about Usability of a product and how to contact some easy Usability tests.
Finally we will learn the 10 Heuristics of Nielsen and revers-engineer our way back to designing thoughtful User Interfaces (UI) based on those rules of thumb.
Disclaimer: I am not a UX researcher or expert! I am a UX enthusiast. I am trying to study and learn as much as I can about UX (workshop, seminars, uni classes, articles etc.) and all I am trying to de here is to make people understand the importance of it, through what I have learned so far.
ALE 2012 session description: In this highly collaborative workshop, we will apply a couple of UX practices and techniques, such as empathy maps, stakeholder maps, storyboards, sketchboards and paper prototype usability testing that will allow teams to focus on quick validation and delivery of killer apps that will work for users.
In November 2014, I was invited back to MMU to talk about how UX activities can be integrated with Agile software development approaches.
The talk touched on what Agile is, why it exists, and why there's potential for conflict with UX activities. I then talked about the opportunities for getting along with each other to make better products, and practical tips that students might be able to use when working in Agile projects.
Integrating User Experience Design into the Product LifecycleICS
There is overwhelming evidence that investing in the user experience (UX) produces a superior product. When the needs of the customer are met, it becomes much easier to meet business goals. Many companies still do not put their focus on UX, instead relying on what organically comes out of the software development process. Often, it is not a lack of interest in UX, but rather a gap in skills and knowledge that prevents good UX design practices from being applied to product development.
Learn how to put “UX First” in the product lifecycle, allowing developers to focus on engineering tasks and build the correct product to meet and exceed customer needs. We will explore the relationship of UX to Agile development methods, help explain some of the UX jargon and present strong business reasons to focus on UX no matter where you are currently in the product lifecycle.
Learn more: http://www.ics.com/ux-video
User Interface Design- Module 2 Uid ProcessbrindaN
User Interface Design- Module 2 Uid Process
Subject Code:15CS832 USER INTERFACE DESIGN
VTU UNIVERSITY
Referred Text Book: The Essential Guide to User Interface Design (Second Edition) Author: Wilbert O. Galitz
User Interface Design - Module 1 IntroductionbrindaN
User Interface Design - Module 1 Introduction
Subject Code:15CS832 USER INTERFACE DESIGN VTU UNIVERSITY
Referred Text Book: The Essential Guide to User Interface Design (Second Edition) Author: Wilbert O. Galitz
Trevor Perrry presented Implementing Modernization during the 2015 iBelieve tour. This presentation helps you analyse your modernization needs, strategies and suggests successful approaches for planning and implementing GUI, web, mobile and beyond.
Module 1st USER INTERFACE DESIGN (15CS832) - VTU Sachin Gowda
The User Interface-Introduction, Overview, The importance of user interface –
Defining the user interface, The importance of Good design, Characteristics of
graphical and web user interfaces, Principles of user interface design.
Navigation
Forms
Search, sort & filter
Tools
Invitations
Feedback & Affordance
Anti-Patterns
This presentation has been developed in the context of the Mobile Applications Development course, DISIM, University of L'Aquila (Italy), Spring 2014.
http://www.ivanomalavolta.com
In my presentation we will talk about what is User Experience (UX) and why it is important nowadays.
Also we will briefly talk about Usability of a product and how to contact some easy Usability tests.
Finally we will learn the 10 Heuristics of Nielsen and revers-engineer our way back to designing thoughtful User Interfaces (UI) based on those rules of thumb.
Disclaimer: I am not a UX researcher or expert! I am a UX enthusiast. I am trying to study and learn as much as I can about UX (workshop, seminars, uni classes, articles etc.) and all I am trying to de here is to make people understand the importance of it, through what I have learned so far.
ALE 2012 session description: In this highly collaborative workshop, we will apply a couple of UX practices and techniques, such as empathy maps, stakeholder maps, storyboards, sketchboards and paper prototype usability testing that will allow teams to focus on quick validation and delivery of killer apps that will work for users.
Contrary to popular belief, it is indeed possible to create great-looking UIs for apps that target very low-priced phones. This presentation shows you how to apply solid UX guidelines and application-design principles that work great even on very low-cost hardware. Juhani Haaparanta, principal interaction designer with Nokia in Tampere, Finland, explains how to design the right type of interaction architecture, apply the appropriate UI style, and add a twist of visual excellence to applications for budget phones. The resulting apps will deliver better user experience and thus better reviews, usage numbers, and return on investment.
Games Design 2 - Lecture 12 - Usability, Metaphor and LayoutDavid Farrell
Lecture 12 in the Caledonian University class COMU346. This lecture covers general usability guidelines, use of metaphors in game interfaces and grids, including the rule of thirds and use of the Golden Ratio / Phi
Kevin Whinnery: Best Practices for Cross-Platform Mobile DevelopmentAxway Appcelerator
Kevin Whinnery, Appcelerator Evangelist, shares best practices for creating mobile apps for cross-device deployment. Titanium Mobile is not a "write once, run everywhere" technology solution. Because Titanium provides the platform-specific APIs necessary to create best of breed native applications, the way in which you approach user interface development on one platform might differ significantly for another platform. It is, however, very possible to "write once, adapt everywhere" - to provide rich native experiences while achieving maximum code reuse.
In this presentation, we will cover real world techniques for maximizing code reuse while leveraging platform-specific APIs in Titanium applications. Come with questions, and leave with multiple projects and code examples showing techniques Titanium developers use today to deliver sophisticated and performant cross-platform applications.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
2. Contents
• Interaction design
• Designing for Maemo
• How to do design
• Tips
• Usability evaluations
• What, why, how
2
3. Design the Interaction
Interaction is about the flow (and wow) related to
1. User’s perception of what is on the User interface
• Hardware and software UI
• Content and UI controls
2. User’s inputs to the system (or application)
• HW / SW, stylus, touch screen, navi-key, keyboard,...
3. User’s perception of what the system is doing
• System logic, background processes, ...
4. User’s perception of the system outputs
• System feedback: progress bars, notifications,...
• And so we get back to step 1...
3
4. Interaction design in Maemo
• Check the technology constraints on Maemo
device
• Screen size
• Screen orientation
• Touch or keyboard based input, or both
• Are you developing a mobile application or a
mobile web site?
• Will the application be for business or passing
time?
4
5. Use platform style & components
• Check the available components and how to use
them in Maemo
• Hildon 2.2 UI Style Guide
• Hildon 2.2 Widget UI Specification
• Fremantle Master Layout Guide
• Maemo 5 Desktop Widget UI Guidelines
• Develop your own UI-components only when
there’s no alternative
5
6. Design the structure
• Document it as a navigation map of the
application’s views
Note: Ideally this
is already a part
of the
application’s UI
concept.
Task flow should utilize
the views/services of
other applications,
when available.
Design it accordingly.
Navigation map of an imaginary Contacts application.
6
7. Detail each individual view
• Do design separately for each view
• Don’t forget the consistency
• What is the set of information that
fulfills the user’s needs and nothing
more?
• Is there any functions that needs to
work in the view?
• Will there be some events that take
place in the view?
7
8. Touch interaction
• Specify the touch interaction
• Area
• Direction
• Gestures
• Maemo touch interaction
• Short press (“tap”)
• Long press
• Flick
• Pan
8
9. Less is more especially on
mobile UIs.
• Prioritisation of view items (data, features) is
crucial
• What is the core idea of your application?
• How often the user’s use the feature?
• The screen in Maemo device is still quite
small
• A crowded view is usually hard to understand
• outline the main purpose of the view
• Understand what is the “playground” of the
application, and respect the common/global
area
• Favor direct interaction
9
10. Keep it simple
• Minimize need for settings
• Don’t still remove them
• Reduce the need for confirmations
• Don’t forget the undo
• Can the information be saved
automatically?
• Reduce the amount of other notes too
• Don’t forget to tell the user what’s happening
10
11. Graphic designer role
• Normally, the user interaction sketch pictures
are drawn in wireframe level, not with the final
graphics
• Graphic designers should evaluate the
wireframes
• Especially the layout (=object sizes and margins)
• It is important to have the interaction designer
and graphic designer work closely together
Interaction Design + Graphical Design = Final UI
11
12. Design reviews
• End users should be involved at every stage
of the development
• Use paper prototypes before starting to
implement the application or service.
• Work iteratively
• Start from big picture and continue to smaller
details.
• After each iteration involve real users.
• Remember to check you haven’t forgotten the
initial vision from concepting or benchmarking.
Design Evaluate
12
13. Design sketches
• Hand drawn sketches
• Quick reviews
• Encourage experimentation and honest critique
• Annotated wireframes
• Describe the functional elements
• Elements are explained
• Annotations enables the wireframe to be
understood
• High fidelity wireframes
• Includes images, colors, fonts well thought
The line between high fidelity wireframe
and functional prototype is a thin one.
13
14. Balance between details and big picture
• The flow is the most important aspect of interaction design.
• Main use cases needs to be fluently executable – how many steps are there?
• Small details have huge impact on user experience.
• Terms, localization, colors, aesthetic…
• Most of the users try to use the
devices “the right way”
• Only small amount of people will try to
intentionally misuse the application
• Don’t waste time for corner cases.
• Agree the level of detail done in the interaction design phase.
14
15. Most important tip of all
• Remember that the Maemo device is a
phone.
• What happens to your application when
someone calls to the phone call?
• Is the still user able to check messages when
they’re using your app?
• Is the user easily able to switch to phone
functionalities from your application?
15
16. Some Mobile UI Guidelines
Guidelines Links
Forum Nokia http://www.forum.nokia.com/
(Maemo) Tools_Docs_and_Code/Documentation/
Maemo.xhtml
dotMobi Mobile Web http://mobiforge.com/designing/blog/
Developers Guide web-developers-guide-released
16
17. Sources for UI Design patterns
• General UI design patterns can simply be called "best practices". They are the
pure version of user interface design patterns, and apply to a wide variety of
applications and across platforms.
• Example sources of general UI design patterns include
• http://wiki.forum.nokia.com/index.php/Category:Mobile_Design_Patterns ‘Design
patterns’
• http://www.usability.gov/pdfs/guidelines.html ‘Research Based Guidelines’
• http://www.welie.com ‘Patterns in Interaction Design’
• http://designinginterfaces.com/ ‘Patterns by Jenifer Tidwell’
• http://ui-patterns.com ‘Patterns by Anders Toxboe’
• http://patterntap.com ‘Pattern Tap’
• http://quince.infragistics.com/ ‘UX Patterns Explorer’
• Note: web-links are subject to change at any given minute…
17
19. Usability evaluations
• The evaluations can be done in any phase of the product.
• The evaluations always base on the target user groups and their needs.
• Evaluations give second opinions about the product.
• Testing normally concentrates on finding software bugs.
• Those have huge impact on usability as well.
• The usability can also be tested or evaluated to get better products.
19
20. UX Evaluation Method examples
SAY DO (USE)
• Interviews • Usability testing
• Focus groups • Observation
• Surveys • Shadowing
• Contextual interviews • Participatory observation
• Artifact interviews • Contextual inquiry
• Field testing
MAKE
• Betalabs
• Participatory design
• Mood boards
• Moving with magic thing diary
• Probes
20
21. UX Evaluation: Make a mix
• An expert evaluation and a usability test can
be used as complementary methods
• An expert evaluation require less time and
preparation than a usability test
• Expert evaluations are recommended before
usability tests in order to support designing
the test tasks
• A satisfaction questionnaire can be
combined with a usability test
21
22. What do you need for usability study?
• Usually usability studies are done by professionals.
• Developers can still use for example heuristics evaluations
• The heuristics can also be used as design guidelines.
• Now a days there’s also mobile heuristics which can be used instead of Nielsen’s
original heuristics.
• Forum Nokia also offers a User Experience Evaluation Model for you to use
when checking your application against heuristics.
• If you want experts to do it, then purchase an evaluation for your app at
forum.nokia.com/ux.
22
23. For more information
• Design of Everyday Things, Donald Norman (1990) ISBN 0-262-64037-6
• Emotional Design, Donald Norman, (2004) ISBN 0-465-05136-7
• Usability Engineering, Jakob Nielsen (1994) ISBN 0-125-18406-9
• Web Browsing on Mobile Phones - Characteristics of User Experience. Virpi Roto, Doctoral
dissertation, TKK Dissertations 49, Helsinki University of Technology, Finland (2006) ISBN
951-22-8469-3
• User Experience Elements and Brand Promise Virpi Roto, V, Rautava, M.:. International
Engagability & Design Conference (Idec4), in conjunction with NordiCHI’08 conference. October 19,
2008, Lund, Sweden (2008)
• http://research.nokia.com/files/UXelements-v2.pdf
• User Experience from Product Creation Perspective. Virpi Roto, Towards a UX Manifesto
workshop, in conjunction with HCI 2007, Lancaster, UK. (2007)
• Usability Inspection Methods, chapter Heuristic evaluation, Jakob Nielsen (1994b) ISBN
0-471-01877-5
• Usability testing of mobile services and applications – benefits and drawbacks of lab and
field study. Kaikkonen, A, Kekäläinen, A., Cancar, M., Kallio, T., Kankainen, A. (2008).. In Lumsden, J.,
(Ed.) Handbook of Research on User Interface Design and Evaluation for Mobile Technology.
Information Science Reference, 897-909
23
24. Creative Commons - disclaimer
UX Driven Development For Mobile SW Developers
by Forum Nokia
is licensed under a
Creative Commons Attribution-Noncommercial-Share Alike 3.0
United States License
24