This document provides an overview of a unit on research for creative media production. The unit aims to teach learners about key research methods and techniques used in the media sector. Learners will research an existing media product and conduct their own research to gather material for a media production. They will learn skills like identifying reliable sources, collecting and organizing information, and presenting the results of their research. The unit outlines learning outcomes, content, and assessment criteria to evaluate learners' understanding and application of research methods.
This project requires grade 9 science students to research two or more energy sources and present their findings on the advantages and disadvantages of each. Students will document their research process and share summaries of their findings on a class wiki. The goal is for students to demonstrate their understanding of electrical energy sources and use inquiry skills like collaboration and online research. Teachers will facilitate the problem-solving process and encourage use of technologies like wikis, blogs and multimedia for the presentations.
This document outlines Module 4 of an online course on using technology to support student learning. The module focuses on creating student samples to demonstrate learning. Key points covered include answering essential questions, meeting learning objectives, using appropriate technology tools like presentations, publications, wikis and blogs, and ensuring samples align with standards. Activities guide participants to draft instructional procedures, assess a sample, and reflect on applying the lessons to their teaching.
This document provides a template for research students to assess their current skills and development needs. It covers key areas such as subject knowledge, research methods, information literacy, languages, academic literacy, analysis, problem solving, communication, and more. Students rate their current skill level from 1 to 5 and identify priority areas for development as low, medium, or high priority. The template aims to help students create a personalized development plan to strengthen skills relevant to research and their future careers.
BLTs - The Behaviors of Learning and TeachingNAFCareerAcads
Participants will explore the Behaviors for Learning and Teaching continuum, a tool that can help teachers to improve student motivation, engagement and empowerment, understanding and achievement. In this interactive session participants will explore the entire continuum through a jigsaw activity. After regrouping, participants will share out and discuss which learning behavior/element(s) would provide the most leverage in moving students toward college and career readiness in their academy.
The document provides guidance for teachers on conducting the internal assessment for the IB Information Technology in a Global Society (ITGS) course. It outlines a 5-stage process for the assessment, which includes planning, gathering information, developing the product, completion, and submission. Students must complete an individual project of up to 2,000 words to demonstrate their understanding of ITGS course concepts. The project is worth 30% of the course grade for Standard Level students and 20% for Higher Level students.
Purdue U - Investigating Impact Entrepreneurship Edu on Engineering Students ...the nciia
This study investigated the impact of entrepreneurship education on engineering students. It found that students who took entrepreneurship courses had higher interest, involvement, and self-efficacy related to entrepreneurship compared to students who did not take courses. Specifically, entrepreneurship courses were linked to higher confidence in business skills and abilities not directly tied to entrepreneurship. The study also found that certain student demographics like Asian students and males participated in entrepreneurship education at higher rates. However, overall few engineering students were exposed to entrepreneurship in their programs.
The ICT-FLAG project aims to enhance ICT education through formative assessment, learning analytics, and gamification. The project will develop tools to provide automated feedback on student activities to improve learning. It will also apply learning analytics to monitor tool usage and student progress, and incorporate data from other sources. Additionally, gamification mechanisms will be used to increase student motivation and engagement. The goals are to design e-learning tools and services to support the learning process in ICT degrees. This will be done through developing formative assessment and analytics tools, integrating the three approaches, and evaluating the tools' impact on learning outcomes and student satisfaction in ICT courses.
This document provides guidance for selecting appropriate technology to support learning by outlining key factors to consider in areas such as students, ease of use, cost and time, teaching and educational factors, interaction, organizational issues, networking, and security and privacy. Key questions are provided under each area to help evaluate technology options based on student needs and skills, ease of use, costs, pedagogical goals, opportunities for interaction and networking, and compliance with organizational policies. The goal is to select technology that best facilitates the desired learning outcomes and instructional strategies.
This project requires grade 9 science students to research two or more energy sources and present their findings on the advantages and disadvantages of each. Students will document their research process and share summaries of their findings on a class wiki. The goal is for students to demonstrate their understanding of electrical energy sources and use inquiry skills like collaboration and online research. Teachers will facilitate the problem-solving process and encourage use of technologies like wikis, blogs and multimedia for the presentations.
This document outlines Module 4 of an online course on using technology to support student learning. The module focuses on creating student samples to demonstrate learning. Key points covered include answering essential questions, meeting learning objectives, using appropriate technology tools like presentations, publications, wikis and blogs, and ensuring samples align with standards. Activities guide participants to draft instructional procedures, assess a sample, and reflect on applying the lessons to their teaching.
This document provides a template for research students to assess their current skills and development needs. It covers key areas such as subject knowledge, research methods, information literacy, languages, academic literacy, analysis, problem solving, communication, and more. Students rate their current skill level from 1 to 5 and identify priority areas for development as low, medium, or high priority. The template aims to help students create a personalized development plan to strengthen skills relevant to research and their future careers.
BLTs - The Behaviors of Learning and TeachingNAFCareerAcads
Participants will explore the Behaviors for Learning and Teaching continuum, a tool that can help teachers to improve student motivation, engagement and empowerment, understanding and achievement. In this interactive session participants will explore the entire continuum through a jigsaw activity. After regrouping, participants will share out and discuss which learning behavior/element(s) would provide the most leverage in moving students toward college and career readiness in their academy.
The document provides guidance for teachers on conducting the internal assessment for the IB Information Technology in a Global Society (ITGS) course. It outlines a 5-stage process for the assessment, which includes planning, gathering information, developing the product, completion, and submission. Students must complete an individual project of up to 2,000 words to demonstrate their understanding of ITGS course concepts. The project is worth 30% of the course grade for Standard Level students and 20% for Higher Level students.
Purdue U - Investigating Impact Entrepreneurship Edu on Engineering Students ...the nciia
This study investigated the impact of entrepreneurship education on engineering students. It found that students who took entrepreneurship courses had higher interest, involvement, and self-efficacy related to entrepreneurship compared to students who did not take courses. Specifically, entrepreneurship courses were linked to higher confidence in business skills and abilities not directly tied to entrepreneurship. The study also found that certain student demographics like Asian students and males participated in entrepreneurship education at higher rates. However, overall few engineering students were exposed to entrepreneurship in their programs.
The ICT-FLAG project aims to enhance ICT education through formative assessment, learning analytics, and gamification. The project will develop tools to provide automated feedback on student activities to improve learning. It will also apply learning analytics to monitor tool usage and student progress, and incorporate data from other sources. Additionally, gamification mechanisms will be used to increase student motivation and engagement. The goals are to design e-learning tools and services to support the learning process in ICT degrees. This will be done through developing formative assessment and analytics tools, integrating the three approaches, and evaluating the tools' impact on learning outcomes and student satisfaction in ICT courses.
This document provides guidance for selecting appropriate technology to support learning by outlining key factors to consider in areas such as students, ease of use, cost and time, teaching and educational factors, interaction, organizational issues, networking, and security and privacy. Key questions are provided under each area to help evaluate technology options based on student needs and skills, ease of use, costs, pedagogical goals, opportunities for interaction and networking, and compliance with organizational policies. The goal is to select technology that best facilitates the desired learning outcomes and instructional strategies.
The document discusses different models for technology integration in education based on learning theories. It describes directed technology integration strategies based on behaviorist and cognitive learning theories. It also describes inquiry-based strategies based on constructivist theories from thinkers like Dewey and Vygotsky. Finally, it outlines a Technology Integration Planning (TIP) model with five phases: determining relative advantage, deciding objectives and assessments, designing integration strategies, preparing the instructional environment, and evaluating and revising integration.
The document outlines a proposed project management strategy called the PALM Project aimed at developing teaching, learning and assessment capabilities within an organization. It involves a 5 phase approach over 5 months that includes developing learning plans, attending workshops, collaborating in project teams, and implementing and sharing outcomes. The goal is to take a holistic approach and design professional development from within the organization by integrating technology, facilitating social learning processes, and gaining support from stakeholders.
Future Ready Learning: Reimagining the Role of Technology in EducationLuciano Sathler
Future Ready Learning: Reimagining the Role of Technology in Education.
The National Education Technology Plan is the flagship educational technology policy document for the United States. The 2016 Plan, Future Ready Learning: Reimagining the Role of Technology in Education, articulates a vision of equity, active use, and collaborative leadership to make everywhere, all-the-time learning possible. While acknowledging the continuing need to provide greater equity of access to technology itself, the plan goes further to call upon all involved in American education to ensure equity of access to transformational learning experiences enabled by technology. The principles and examples provided in this document align to the Innovative Technology Expands Children’s Horizons (ITECH) program as authorized by Congress in December 2015 through the Every Child Achieves Act.
This report is in the public domain. Authorization to reproduce this report in whole or in part
is granted. While permission to reprint this publication is not necessary, the suggested citation
is: U.S. Department of Education, Office of Educational Technology, Future Ready Learning:
Reimagining the Role of Technology in Education, Washington, D.C., 2016.
This report is available on the Department’s Website at http://tech.ed.gov.
The document introduces New Zealand's draft e-learning planning framework developed by the Ministry of Education. It was created to help schools self-review how they use information and communication technologies (ICTs) to support learning. The framework includes 5 dimensions, multiple strands within each dimension, and descriptors for different levels of maturity. It is intended to guide schools in building ICT capability. The document outlines how the framework was developed by reviewing other models and prioritizing New Zealand needs. It also provides examples of how schools may use and consult on the draft framework.
3A - Effective evaluation of the impact of CPD - What does research tell usSandra Wharton
Myscience manages the national network of Science Learning Centres and the National STEM Centre in the UK to support STEM education. Effective evaluation of professional development (CPD) programs requires assessing impact on both teacher development and student outcomes over time. Research shows CPD is more effective when it is collaborative, sustained, explores evidence from practice, and involves 49 or more hours per year. Evaluations should assess planning, implementation and outcomes to improve CPD practices.
Final project rebranding - april 2014 - 26.05Puisan Lim
This document outlines the requirements for a final project on rebranding a daily object. The project has two parts - an individual component and a group component.
For the individual component, students must rebrand an assigned daily object by developing a new name, logo, tagline, and packaging design. They must document their creative process.
For the group component, students will work in teams to further develop the best rebranding proposal into an advertisement video, poster, and product presentation. They will be assessed on creativity, collaboration, and meeting the project requirements.
The 4-year B.A. (Hons.) Jewelry Design program aims to develop jewelry design as a career option. The duration is 4 years and is validated by Nottingham Trent University. The course covers fundamentals of design in the first year, principles of design and manufacturing techniques in the second year, research and collection development in the third year, and a final graduation project in the fourth year. Students gain experience through internships and are prepared for careers in areas like design, quality control, entrepreneurship, and more upon graduation.
The document provides sample assessment materials for Pearson BTEC Level 3 Nationals in Creative Digital Media Production - Unit 3: Digital Media Skills. It includes information about the qualifications, an example examination paper with brief instructions and a sample task for learners. The task involves choosing a brief to create a media product that informs young people about identity theft. Learners will complete preparatory work, then three supervised activities including creating an annotated index of materials, an e-portfolio of preparation work, and a completed media product.
International Journal of Engineering Research and DevelopmentIJERD Editor
Electrical, Electronics and Computer Engineering,
Information Engineering and Technology,
Mechanical, Industrial and Manufacturing Engineering,
Automation and Mechatronics Engineering,
Material and Chemical Engineering,
Civil and Architecture Engineering,
Biotechnology and Bio Engineering,
Environmental Engineering,
Petroleum and Mining Engineering,
Marine and Agriculture engineering,
Aerospace Engineering.
This document outlines the requirements and schedule for a digital media skills exam. It includes:
- Exam dates from 19/3/18-27/4/18, with stimulus materials released on 22/1/18 and 12 weeks of preparation.
- Students will independently create, source, and prepare materials for their chosen brief during preparation.
- The exam consists of 3 activities: an annotated index of materials, an annotated digital portfolio of preparation work, and a completed media product corresponding to a chosen brief.
- Rules for independent work and limited teacher guidance are defined.
The document outlines a proposed project to develop teaching and learning skills across TQR through a problem-based learning model. The project will be delivered in 5 phases from February to June 2010. It will involve participants developing personal learning plans, attending workshops, working in project teams to address issues, and sharing outcomes. The goal is to renew capabilities using educational technology, collaborative projects, and an inquiry-based approach.
Guide for students_and_their_supervisorsFreddie Kibe
This document provides guidance for students and supervisors on completing the MYP personal project. It outlines the roles and responsibilities of the student, supervisor, and community members who may provide support. It describes the nature of the personal project as an independent exploration of a student's personal interest area. The document provides timeframes and guidelines for defining the project, gathering evidence of the process, and assessing the project based on three criteria: planning, skills, and reflection. Supervisors are advised to provide support and feedback to help guide students through the project.
Integrating technology and unit develop will encourage a curriculum that is both challenging and meaningful for students. This process also will create a coherent, workable framework for teacher instruction. In order to integrate technology into the curriculum, the school must follow six essential steps: selecting content standards, establishing purpose, developing learning tasks, defining methods of assessment, identifying technology tools and applying technology integration. The final step in the process is to submit all technology- based learning units to the steering committee. These units will be made available to teachers in all subject areas once the technology equipment is installed.
This document discusses proposed revisions to Criteria 3 and 5 for engineering accreditation. It outlines the process for revising Criterion 3 to better assess student outcomes and encourage innovation in engineering education. Draft revisions are presented for Criteria 3 on student outcomes and Criterion 5 on curriculum requirements. Feedback on the draft revisions is solicited from engineering societies, deans, faculty, and industry to refine the criteria, with the revised criteria expected to take effect in visits beginning in 2017-2018 after EAC approval.
This document provides an evaluation of the VERDIKT program in Norway. It finds that the program achieved good results in knowledge building through publications and competence building by educating PhDs and postdocs, though publication quality could be higher. Innovation results occurred not just in innovation projects but also research projects. However, the program strategy lacked focus and clear objectives, and its contribution to addressing societal challenges was not clear. Overall the evaluation found room for improved results but positive effects on internationalization and research quality.
Comparative and non-comparative evaluation in Educational technologyAlaa Sadik
The document discusses four major categories of evaluation research in educational technology: developmental studies, cost-benefit analysis studies, perception and performance studies, and non-comparative studies. Developmental studies investigate the strengths and weaknesses of educational technology designs, like online learning environments. Cost-benefit analysis studies examine the cost elements of educational technologies and compare costs and effectiveness of different formats like online versus printed materials. Perception and performance studies investigate student perceptions and learning outcomes of educational technologies compared to traditional methods. Non-comparative studies examine factors related to successful learning in educational technologies without direct comparison, like the relationship between student learning styles, strategies, and achievement.
This document provides an introduction and background to a study analyzing perceptions of learning outcome competencies of college graduates from occupational safety and health programs that are ABET accredited versus non-ABET accredited. The study aims to test the hypothesis that ABET accreditation leads to higher perceptions of learning outcomes. The document outlines the literature review, study methodology using a survey questionnaire, and research questions regarding differences in perceptions of learning outcomes, feedback on programs, advice to students, and professional development.
Preparing for ABET EAC Evaluation Visit r032916Susan Schall
This document provides information about preparing for an ABET accreditation evaluation visit. It discusses what ABET is and its purpose in accrediting engineering programs. It outlines the accreditation timeline and responsibilities of the program evaluator and team chair before, during, and after the visit. These include reviewing the self-study report and conducting interviews and facility tours to evaluate how the program meets ABET's criteria. The typical visit agenda involves initial team meetings and meetings with campus administrators over a 2-day period.
Dcmh international business-management-_14-2aKhoa Tran
This document outlines the syllabus for an International Business Management course. The 3-credit course will meet for 45 classroom periods and include lectures, group discussions, presentations, and case studies. Students will learn about globalization, international business strategies and operations. Assessment includes a group work project, quizzes, and an individual final report applying concepts from the course. The syllabus provides learning objectives, outcomes, reading materials, teaching staff, and weekly topics.
This document provides guidance and activities for teaching a unit on the film industry as part of a media studies course. It begins with an introduction to the unit's learning objectives and key concepts. Section 1 guides students through introductory activities to experience different stages of film production and distribution. These activities have students plan, film, and market a short parody film called a "swede." Section 2 will explore real film industry examples as case studies. Section 3 will involve constructing arguments using the case studies and unit concepts. The activities aim to help students understand and apply terminology as well as analyze institutional and audience relationships in the film industry.
This document outlines an assessment for a media production course focusing on research techniques. It provides the learning outcomes, which include understanding the nature and purposes of research in creative media as well as applying research methods and presenting results. The document describes several tasks involving group discussions and individual project research and presentations that students must complete to demonstrate their understanding.
The document discusses different models for technology integration in education based on learning theories. It describes directed technology integration strategies based on behaviorist and cognitive learning theories. It also describes inquiry-based strategies based on constructivist theories from thinkers like Dewey and Vygotsky. Finally, it outlines a Technology Integration Planning (TIP) model with five phases: determining relative advantage, deciding objectives and assessments, designing integration strategies, preparing the instructional environment, and evaluating and revising integration.
The document outlines a proposed project management strategy called the PALM Project aimed at developing teaching, learning and assessment capabilities within an organization. It involves a 5 phase approach over 5 months that includes developing learning plans, attending workshops, collaborating in project teams, and implementing and sharing outcomes. The goal is to take a holistic approach and design professional development from within the organization by integrating technology, facilitating social learning processes, and gaining support from stakeholders.
Future Ready Learning: Reimagining the Role of Technology in EducationLuciano Sathler
Future Ready Learning: Reimagining the Role of Technology in Education.
The National Education Technology Plan is the flagship educational technology policy document for the United States. The 2016 Plan, Future Ready Learning: Reimagining the Role of Technology in Education, articulates a vision of equity, active use, and collaborative leadership to make everywhere, all-the-time learning possible. While acknowledging the continuing need to provide greater equity of access to technology itself, the plan goes further to call upon all involved in American education to ensure equity of access to transformational learning experiences enabled by technology. The principles and examples provided in this document align to the Innovative Technology Expands Children’s Horizons (ITECH) program as authorized by Congress in December 2015 through the Every Child Achieves Act.
This report is in the public domain. Authorization to reproduce this report in whole or in part
is granted. While permission to reprint this publication is not necessary, the suggested citation
is: U.S. Department of Education, Office of Educational Technology, Future Ready Learning:
Reimagining the Role of Technology in Education, Washington, D.C., 2016.
This report is available on the Department’s Website at http://tech.ed.gov.
The document introduces New Zealand's draft e-learning planning framework developed by the Ministry of Education. It was created to help schools self-review how they use information and communication technologies (ICTs) to support learning. The framework includes 5 dimensions, multiple strands within each dimension, and descriptors for different levels of maturity. It is intended to guide schools in building ICT capability. The document outlines how the framework was developed by reviewing other models and prioritizing New Zealand needs. It also provides examples of how schools may use and consult on the draft framework.
3A - Effective evaluation of the impact of CPD - What does research tell usSandra Wharton
Myscience manages the national network of Science Learning Centres and the National STEM Centre in the UK to support STEM education. Effective evaluation of professional development (CPD) programs requires assessing impact on both teacher development and student outcomes over time. Research shows CPD is more effective when it is collaborative, sustained, explores evidence from practice, and involves 49 or more hours per year. Evaluations should assess planning, implementation and outcomes to improve CPD practices.
Final project rebranding - april 2014 - 26.05Puisan Lim
This document outlines the requirements for a final project on rebranding a daily object. The project has two parts - an individual component and a group component.
For the individual component, students must rebrand an assigned daily object by developing a new name, logo, tagline, and packaging design. They must document their creative process.
For the group component, students will work in teams to further develop the best rebranding proposal into an advertisement video, poster, and product presentation. They will be assessed on creativity, collaboration, and meeting the project requirements.
The 4-year B.A. (Hons.) Jewelry Design program aims to develop jewelry design as a career option. The duration is 4 years and is validated by Nottingham Trent University. The course covers fundamentals of design in the first year, principles of design and manufacturing techniques in the second year, research and collection development in the third year, and a final graduation project in the fourth year. Students gain experience through internships and are prepared for careers in areas like design, quality control, entrepreneurship, and more upon graduation.
The document provides sample assessment materials for Pearson BTEC Level 3 Nationals in Creative Digital Media Production - Unit 3: Digital Media Skills. It includes information about the qualifications, an example examination paper with brief instructions and a sample task for learners. The task involves choosing a brief to create a media product that informs young people about identity theft. Learners will complete preparatory work, then three supervised activities including creating an annotated index of materials, an e-portfolio of preparation work, and a completed media product.
International Journal of Engineering Research and DevelopmentIJERD Editor
Electrical, Electronics and Computer Engineering,
Information Engineering and Technology,
Mechanical, Industrial and Manufacturing Engineering,
Automation and Mechatronics Engineering,
Material and Chemical Engineering,
Civil and Architecture Engineering,
Biotechnology and Bio Engineering,
Environmental Engineering,
Petroleum and Mining Engineering,
Marine and Agriculture engineering,
Aerospace Engineering.
This document outlines the requirements and schedule for a digital media skills exam. It includes:
- Exam dates from 19/3/18-27/4/18, with stimulus materials released on 22/1/18 and 12 weeks of preparation.
- Students will independently create, source, and prepare materials for their chosen brief during preparation.
- The exam consists of 3 activities: an annotated index of materials, an annotated digital portfolio of preparation work, and a completed media product corresponding to a chosen brief.
- Rules for independent work and limited teacher guidance are defined.
The document outlines a proposed project to develop teaching and learning skills across TQR through a problem-based learning model. The project will be delivered in 5 phases from February to June 2010. It will involve participants developing personal learning plans, attending workshops, working in project teams to address issues, and sharing outcomes. The goal is to renew capabilities using educational technology, collaborative projects, and an inquiry-based approach.
Guide for students_and_their_supervisorsFreddie Kibe
This document provides guidance for students and supervisors on completing the MYP personal project. It outlines the roles and responsibilities of the student, supervisor, and community members who may provide support. It describes the nature of the personal project as an independent exploration of a student's personal interest area. The document provides timeframes and guidelines for defining the project, gathering evidence of the process, and assessing the project based on three criteria: planning, skills, and reflection. Supervisors are advised to provide support and feedback to help guide students through the project.
Integrating technology and unit develop will encourage a curriculum that is both challenging and meaningful for students. This process also will create a coherent, workable framework for teacher instruction. In order to integrate technology into the curriculum, the school must follow six essential steps: selecting content standards, establishing purpose, developing learning tasks, defining methods of assessment, identifying technology tools and applying technology integration. The final step in the process is to submit all technology- based learning units to the steering committee. These units will be made available to teachers in all subject areas once the technology equipment is installed.
This document discusses proposed revisions to Criteria 3 and 5 for engineering accreditation. It outlines the process for revising Criterion 3 to better assess student outcomes and encourage innovation in engineering education. Draft revisions are presented for Criteria 3 on student outcomes and Criterion 5 on curriculum requirements. Feedback on the draft revisions is solicited from engineering societies, deans, faculty, and industry to refine the criteria, with the revised criteria expected to take effect in visits beginning in 2017-2018 after EAC approval.
This document provides an evaluation of the VERDIKT program in Norway. It finds that the program achieved good results in knowledge building through publications and competence building by educating PhDs and postdocs, though publication quality could be higher. Innovation results occurred not just in innovation projects but also research projects. However, the program strategy lacked focus and clear objectives, and its contribution to addressing societal challenges was not clear. Overall the evaluation found room for improved results but positive effects on internationalization and research quality.
Comparative and non-comparative evaluation in Educational technologyAlaa Sadik
The document discusses four major categories of evaluation research in educational technology: developmental studies, cost-benefit analysis studies, perception and performance studies, and non-comparative studies. Developmental studies investigate the strengths and weaknesses of educational technology designs, like online learning environments. Cost-benefit analysis studies examine the cost elements of educational technologies and compare costs and effectiveness of different formats like online versus printed materials. Perception and performance studies investigate student perceptions and learning outcomes of educational technologies compared to traditional methods. Non-comparative studies examine factors related to successful learning in educational technologies without direct comparison, like the relationship between student learning styles, strategies, and achievement.
This document provides an introduction and background to a study analyzing perceptions of learning outcome competencies of college graduates from occupational safety and health programs that are ABET accredited versus non-ABET accredited. The study aims to test the hypothesis that ABET accreditation leads to higher perceptions of learning outcomes. The document outlines the literature review, study methodology using a survey questionnaire, and research questions regarding differences in perceptions of learning outcomes, feedback on programs, advice to students, and professional development.
Preparing for ABET EAC Evaluation Visit r032916Susan Schall
This document provides information about preparing for an ABET accreditation evaluation visit. It discusses what ABET is and its purpose in accrediting engineering programs. It outlines the accreditation timeline and responsibilities of the program evaluator and team chair before, during, and after the visit. These include reviewing the self-study report and conducting interviews and facility tours to evaluate how the program meets ABET's criteria. The typical visit agenda involves initial team meetings and meetings with campus administrators over a 2-day period.
Dcmh international business-management-_14-2aKhoa Tran
This document outlines the syllabus for an International Business Management course. The 3-credit course will meet for 45 classroom periods and include lectures, group discussions, presentations, and case studies. Students will learn about globalization, international business strategies and operations. Assessment includes a group work project, quizzes, and an individual final report applying concepts from the course. The syllabus provides learning objectives, outcomes, reading materials, teaching staff, and weekly topics.
This document provides guidance and activities for teaching a unit on the film industry as part of a media studies course. It begins with an introduction to the unit's learning objectives and key concepts. Section 1 guides students through introductory activities to experience different stages of film production and distribution. These activities have students plan, film, and market a short parody film called a "swede." Section 2 will explore real film industry examples as case studies. Section 3 will involve constructing arguments using the case studies and unit concepts. The activities aim to help students understand and apply terminology as well as analyze institutional and audience relationships in the film industry.
This document outlines an assessment for a media production course focusing on research techniques. It provides the learning outcomes, which include understanding the nature and purposes of research in creative media as well as applying research methods and presenting results. The document describes several tasks involving group discussions and individual project research and presentations that students must complete to demonstrate their understanding.
Unit 3 research_techniques_for_the_creative_media_industriesnigelcollege
This unit focuses on research techniques for the creative media industries. The unit aims to develop learner's understanding and skills in research relevant to creative media production. Learners will present their findings both orally and in writing, and will learn how to cite and reference sources. Research is fundamental to all aspects of creative media and is used to determine viability, gather content information, and assist with planning. Learners will apply both primary and secondary research methods and techniques to conduct audience, market, and production research. They will then present the results of their research in written reports, oral presentations, and with illustrations.
Here are the key differences between qualitative and quantitative research approaches:
Qualitative research is focused on understanding experiences and perspectives through open-ended questions and in-depth discussions, while quantitative research relies on standardized measures that can be statistically analyzed.
Some additional differences include:
- Qualitative research aims to gather non-numerical data like words, pictures or objects to understand meanings, experiences and views. Quantitative research gathers numerical data to test hypotheses.
- Qualitative methods are more flexible and exploratory, while quantitative methods have a fixed design to test hypotheses.
- Data analysis in qualitative research involves identifying themes and patterns, while quantitative analysis uses statistical techniques.
- Sample sizes are typically smaller in qualitative research to
Educational Technology lesson 16 using project based multimedia learningGlenn Melendez
This document outlines the various phases of a project-based multimedia learning strategy, including preparing resources and the classroom, introducing the project to students, having students learn the necessary technology, conducting research and planning, designing concepts and storyboards, creating initial drafts and finalizing the presentation, and concluding the project by presenting to audiences. It provides details on activities and considerations at each phase to help guide students through the project process.
Using the project-based_learning_multimedia_as_a_teaching-learning_strategyblueathena19
This document outlines the various phases of a project-based multimedia learning strategy, including preparing resources and the classroom, introducing the project to students, having students learn the necessary technology, conducting preliminary research and planning, designing concepts and storyboards, producing initial drafts, assessing and testing presentations, and concluding with presenting the final projects to audiences. It provides details on activities and considerations for each phase of the process.
Learning Episode 16: Using the project-based Learning Multimedia as a Teachin...Kaenah Faye Padongao
This document outlines the various phases of a project-based multimedia learning strategy, including: before the project starts (creating descriptions and milestones), introducing the project (developing understanding of goals and audience), learning the technology, preliminary research and planning, concept design and storyboarding, production, assessing and testing, and concluding activities like presenting to audiences. It provides tips for each phase like forming student groups, organizing materials, and testing the functionality and usability of the final presentations.
This document provides details for a course on Technology in Education. The course aims to help students understand how technology can enhance learning and prepare them for future jobs. It will cover topics like the concepts, principles, and historical developments of technology in education. The course is one semester long and will use a variety of teaching methods like lectures, tutorials, presentations, and gamified learning. Students will be assessed through an online exam, quizzes, coursework in the form of an ePortfolio, and a class presentation. Upon completing the course, students will be able to discuss key concepts and advances in educational technology and how it benefits students.
A description of the NETS*T and 21st Century Skills framework being used as criteria for grading mini-projects submitted for INTC 3610 Technology for Educators
This document provides information on a unit related to pre-production techniques for creative media industries. The unit aims to develop learner's understanding and skills in planning for production and post-production by covering requirements like resources, health and safety issues, and organizing deployment. Successful pre-production requires research and planning to ensure all elements are in place for production.
The document discusses instructional methods and media for teaching and learning. It covers several topics:
1. Learning theories including behavioral, information processing, and constructivist perspectives.
2. Various computer tools that can be used for instruction such as word processing, spreadsheets, databases, presentation software, and communication tools.
3. Factors to consider when selecting instructional methods and media, such as the advantages and limitations of different media formats. General principles for utilizing instructional media effectively are also provided.
4. Examples of instructional methods that can be used including cooperative learning, discovery learning, and problem-solving approaches. The role of multimedia and how it allows collaborative and independent work is discussed.
The document provides details about a practical assignment submitted by a student for a course on critical understanding of ICT. It outlines 7 activities covered in the assignment, including exploring data sources, developing a digital story, analyzing a lesson to identify needs for ICT integration, preparing and teaching a lesson using ICT, and creating an online discussion forum and social network. The assignment aims to equip students with skills for effective use of ICT tools and integration of technology in teaching. The document also includes details of a sample lesson plan prepared by the student on the circulatory system, outlining objectives, materials, teaching methods, and activities.
This unit allows learners to carry out an in-depth investigation into an area of their choosing related to music or music technology. Learners will select a topic, develop a research proposal, undertake research through a variety of sources, keep a research log, and present their findings. The unit aims to develop both academic and vocational skills such as independent research, project planning, critical analysis, and presentation skills. Learners will work independently to complete their investigation and presentation with tutor support.
This document outlines a unit plan for an 8-week digital storytelling unit for grade 8 technology students. The unit focuses on how technological tools and techniques can affect, innovate, or reinvent storytelling. Students will create a digital version of an original short story by applying multimedia tools and techniques learned in class. Formative assessments include individual exercises in storyboarding, photo narration, animation, and video editing to help students acquire skills for their summative project of transforming a written story into a digital format. The unit aims to develop skills in investigation, design, planning, creation, and evaluation while emphasizing the learner profiles of inquirers, thinkers, communicators, and reflective learners.
Project-based multimedia learning is a teaching method where students learn new skills and knowledge by designing, planning, and creating a multimedia product. It involves 7 key dimensions: having a core curriculum, making real-world connections, extending over a significant time frame, allowing student decision making, encouraging collaboration, conducting assessments, and incorporating multimedia elements. When implemented effectively, it can help students develop hard skills like math and reading, soft skills like collaboration, and technology skills like creating multimedia presentations.
At the end of the module, you should be able to:
1. Assess DE Stakeholder's needs and wants for technology
2. Develop a framework for assessing a DE stakeholder's needs and wants for technology
INFS4887 Business Research Methods S1 2013.pdfBurcerMichael
This document provides the course outline for INFS4887 Business Research Methods. It includes information on the course staff, units of credit, aims and learning outcomes. The course involves lectures, workshops and assignments to develop skills in research instrument design, data analysis and research methodology. Students will complete individual assignments on data analysis, quantitative instrument design and qualitative instrument design, and must participate actively in workshops. The course aims to prepare students to conduct independent research projects and theses.
The document discusses research methodology. It defines methodology as the systematic process used to solve a research problem. It lists the key parts of methodology as the research design, sample size determination, sampling techniques, subjects, research instruments, validation of instruments, data gathering procedures, data processing methods, and statistical treatment. It explains the importance of methodology to customers, business partners, suppliers, and professionals. It also outlines some key characteristics of methodology such as rationale, aims, description, and tips for determining sample size.
The document discusses the ASSURE model for integrating technology and media into instruction. The ASSURE model involves 6 steps: (1) Analyzing learners to understand their characteristics and needs, (2) Selecting strategies, technology, media and materials based on learning objectives and learner analysis, (3) Utilizing the materials with a focus on process, (4) Requiring learner participation through feedback and interaction, (5) Evaluating and revising the lessons and materials based on assessing student achievement and progress. The goal is to systematically plan lessons that effectively integrate technology and media to promote student learning.
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it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.