SlideShare a Scribd company logo
• Sample: 200 apps in educational category
• 100 are top-selling paid apps
• Analysis based on –
– Age
– Price
– Subject/skill-set
– School usage
– Branding
• 39% of children 2-4 years old have touch
screen device
• 52% of children 5-8 years old have touch
screen device
• 25%+ of parents have downloaded an app
for their child
• The percentage of apps for children has risen
in every category, accompanied by decrease
in apps for adults
• 80%+ of apps in the education category
target children
• In 2009, 47% of top selling apps targeted
preschool or elementary aged children
• In 2012, 72% target that age group
• Apps for kids 11-14 years old saw 14%
increase
• 60% of the 25 top-selling apps target
toddler/preschool children
• Only 20% of the overall sample targets 6-
11 years old
– But 50% of top sellers target this age group
• There 500,000 apps in Apple’s App Store
• 300,000 in Android market
• “You can spend a lot of time creating an
app, only to find out that the marketing is
just as hard as the development.” –
Lorraine Akkeman (Moms with Apps).
• The 4 P’s
– Product
– Price
– Promotion
– Place
• Cross promotion
– Think of developers as colleagues, not
competitors
• Average price has risen by $1
2009 – $1.13
2011 – $2.14
• Kids apps are $1 less
than Apps for adults
• Most kids apps priced $0.99 or $1.99
• iLearn II
Suggestion:
Developers
should not default
to lowest price
• Most popular: General early learning
• Issue: Kids most in need of early learning
help don’t have access to apps
• STEM apps are popular
– Science
– Technology
– Engineering
– Math
• Very few literacy apps
– May be underserved market
• 14% of apps mentioned school usage
• Types
– Marketed to consumer
– Study aids, test prep
– Aligned to standards
• Interesting trend by age
• Of entire sample, only 2 apps based on
mainstream branded characters
**Only looking at Education category, NOT Games
• 46 apps in top charts on both devices
– Exploiting true functionality of each device?
• More iPad apps for toddler/preschool age
group than iPhone
– Opposite true for kids 6-11 years old
• Price range –
– iPad $0.99 to $4.99
– iPhone $0.99 to $19.99
• Average price –
– iPad $2.07
– iPhone $2.76
• Apps for 6-11 aged children
– 20% overall sample targeted this group
– 50% top-sellers targeted this group
– Same trend for preschoolers in 2009 study
• Although kids app prices up by $1, it’s still
less than those for adults
• Very few apps target beyond general early
learning

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slides CapTechTalks Webinar May 2024 Alexander Perry.pptxslides CapTechTalks Webinar May 2024 Alexander Perry.pptx
slides CapTechTalks Webinar May 2024 Alexander Perry.pptx
 

Understanding The Kids App Market

  • 1.
  • 2. • Sample: 200 apps in educational category • 100 are top-selling paid apps • Analysis based on – – Age – Price – Subject/skill-set – School usage – Branding
  • 3. • 39% of children 2-4 years old have touch screen device • 52% of children 5-8 years old have touch screen device • 25%+ of parents have downloaded an app for their child
  • 4. • The percentage of apps for children has risen in every category, accompanied by decrease in apps for adults • 80%+ of apps in the education category target children • In 2009, 47% of top selling apps targeted preschool or elementary aged children • In 2012, 72% target that age group • Apps for kids 11-14 years old saw 14% increase
  • 5.
  • 6. • 60% of the 25 top-selling apps target toddler/preschool children • Only 20% of the overall sample targets 6- 11 years old – But 50% of top sellers target this age group
  • 7.
  • 8. • There 500,000 apps in Apple’s App Store • 300,000 in Android market • “You can spend a lot of time creating an app, only to find out that the marketing is just as hard as the development.” – Lorraine Akkeman (Moms with Apps).
  • 9. • The 4 P’s – Product – Price – Promotion – Place • Cross promotion – Think of developers as colleagues, not competitors
  • 10. • Average price has risen by $1 2009 – $1.13 2011 – $2.14 • Kids apps are $1 less than Apps for adults
  • 11. • Most kids apps priced $0.99 or $1.99 • iLearn II Suggestion: Developers should not default to lowest price
  • 12. • Most popular: General early learning • Issue: Kids most in need of early learning help don’t have access to apps
  • 13.
  • 14. • STEM apps are popular – Science – Technology – Engineering – Math • Very few literacy apps – May be underserved market
  • 15. • 14% of apps mentioned school usage • Types – Marketed to consumer – Study aids, test prep – Aligned to standards • Interesting trend by age
  • 16.
  • 17. • Of entire sample, only 2 apps based on mainstream branded characters **Only looking at Education category, NOT Games
  • 18. • 46 apps in top charts on both devices – Exploiting true functionality of each device? • More iPad apps for toddler/preschool age group than iPhone – Opposite true for kids 6-11 years old
  • 19.
  • 20. • Price range – – iPad $0.99 to $4.99 – iPhone $0.99 to $19.99 • Average price – – iPad $2.07 – iPhone $2.76
  • 21. • Apps for 6-11 aged children – 20% overall sample targeted this group – 50% top-sellers targeted this group – Same trend for preschoolers in 2009 study • Although kids app prices up by $1, it’s still less than those for adults • Very few apps target beyond general early learning