This document discusses transmedia storytelling and different perspectives on what constitutes a transmedia story. It summarizes Henry Jenkins' definition of transmedia as a story structure that further develops the storyworld through different mediums. It also discusses views that transmedia engages audiences to enact story aspects in everyday life through merchandise, costumes, and games. While some see producer intent as key to transmedia, others argue viewer participation could also make unrelated events part of a transmedia story. The document questions if broader criteria than producer intent could define transmedia and explores examples like an influencer marketing box and serendipitous real-world events.