“Transmedia” has become the new buzzword for multi-platform narratives, but in the digital age, transmedia isn’t just how we consume entertainment narratives, it’s how we experience the narrative of our lives.
Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies.Hubbub Media
This deck supported a Lab led by Ian Ginn in December in The Hague, investigating in-company narratives to communicate future technology options.
Discusses: Communication Challenges, In-company Storytelling, Why Transmedia.
An extended narrated version of a presentation I gave at The Pixel Lab, UK, July 2010 - http://www.powertothepixel.com/events-and-training/pttp-events/pixel-lab.
“Transmedia” has become the new buzzword for multi-platform narratives, but in the digital age, transmedia isn’t just how we consume entertainment narratives, it’s how we experience the narrative of our lives.
Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies.Hubbub Media
This deck supported a Lab led by Ian Ginn in December in The Hague, investigating in-company narratives to communicate future technology options.
Discusses: Communication Challenges, In-company Storytelling, Why Transmedia.
An extended narrated version of a presentation I gave at The Pixel Lab, UK, July 2010 - http://www.powertothepixel.com/events-and-training/pttp-events/pixel-lab.
A brief history of transmedia world buildingJeff Watson
Outlines history of transmedia "world-building" in a variety of contexts, from religion to contemporary art practice. Prepared for a student seminar at the University of Southern California's School of Cinematic Arts.
This presentation to the Chinese Association of Museums discusses the opportunities for museums to be part of a connected educational and social experience.
Transmedia Storytelling and Alternate Reality GamesJeff Watson
A primer for non-specialist audiences on the subject of Alternate Reality Games. Includes brief survey of prior art, diagrams illustrating the nature of networked fictions, and references to key scholars/innovators.
Christopher Stapleton (Simiosys, Real World Labs): The Language of VRAugmentedWorldExpo
A talk from the Design Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Christopher Stapleton (Simiosys, Real World Labs): The Language of VR, Incorporating the Interplay of Story, Games and Free-play in Virtual Worlds
Virtual Reality is a mature 50-year media technology still searching for its unique voice in advancing the human experience. Tapping diverse industry practices from entertainment, training, scientific and medical practice, Virtuality requires a unique range of performance and expression. By engaging the full bandwidth of human experience, immersive media integrates the mind, body and emotions into defining the future of individual performance. This session shares how the real world integration of Virtual Reality is scaffolding a common language of VR from the expertise of all disciplines. From training elite athletes to engaging the wonder of a child, VR becomes a convergence of all forms of media and tapping into a primitive human connection we have for storytelling, game mastery and free-play inquiry. Attendees will learn how to tap into the intuitive interplay of story play and game to provide a framework of how to orchestrate collaborative teams to systematically innovate diverse VR applications.
http://AugmentedWorldExpo.com
Transmedia Ready Masterclass San Sebastian Film Festival 2011 bisKarine Halpern
10th Annual International Film Students Meeting
Encuentro Internacional Estudiantes de Cine
59th San Sebastian Film Festival 2011
Tabakalera International Contemporary Culture Centre
NO MORE PLAGIARY PLEASE - MENTION YOUR SOURCES - ASK PERMISSION
The Age Of Transmedia: How Brands Can Tell Better StoriesVincent Teo
This presentation looks at the rise of Transmedia Storytelling in the context of brand communications and advertising and shows 3 simple steps on how to start developing Transmedia campaigns that will create immersive and engaging brand experiences
Transmedia Zurich: Narrative and Story Structure in Games and MediaMark Melnykowycz
We often talk of stories and designing great experiences, but how does the medium we choose (book, movie, spoken-word, mobile game, etc.) influence the structure of the story.
Why is it that you can predict the key points of a sitcom without knowing all the details of the plotline? Story structure in myths we've been told since before we could speak influence how we see the world and how we tell our own stories.
The Transmedia Zurich meetup on June 27th, 2013 was all about how story structure can be identified and used in the design process, either as a basis for transmedia productions, or in smaller projects.
Mark (Lost In Reality / idezo) gave an overview of basic story strucutre, and how it is applied to different media. Included are references to the work by Joseph Campbell (The Hero with a Thousand Faces) and how choosing a narrative can be used to target the emotional design of a product (film, game, book, etc.).
This talk will explore how games play an integral part in today's crossmedia landscape. More and more, fictional worlds are being created with multiple points of entry that provide fans as little or as much access and agency as they want into the stories found in these worlds. Specific examples will be discussed in order to highlight the role that video games play in the overall experiences, as well as to illustrate how game design serves as an overarching trope through which fans are encouraged to explore the various media in order to fully experience the fictional world.
Video games are now a part of libraries, but many questions have still been left unanswered. What is the true value of the video game as a storytelling device? What kind of digital literacy does a video game offer? And most importantly, what do we do once we have the video gamers in the library? Hoenke will share insights into the video gaming culture and show through examples how this medium is a form of digital literacy that librarians cannot miss out on.
Transmedia storytelling is the intentional integration of technology platforms and audience collaboration into a coordinated story. It creates an immersive participatory story experience which expands reach, increases persuasion and buy-in and builds an adaptable structure for a more sustainable campaign.
The purpose of the book is to stimulate ideas and inspiration. It’s a small catalog of participatory transmedia storytelling experiences intended to remind, suggest, provoke and inspire creators.
A brief history of transmedia world buildingJeff Watson
Outlines history of transmedia "world-building" in a variety of contexts, from religion to contemporary art practice. Prepared for a student seminar at the University of Southern California's School of Cinematic Arts.
This presentation to the Chinese Association of Museums discusses the opportunities for museums to be part of a connected educational and social experience.
Transmedia Storytelling and Alternate Reality GamesJeff Watson
A primer for non-specialist audiences on the subject of Alternate Reality Games. Includes brief survey of prior art, diagrams illustrating the nature of networked fictions, and references to key scholars/innovators.
Christopher Stapleton (Simiosys, Real World Labs): The Language of VRAugmentedWorldExpo
A talk from the Design Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Christopher Stapleton (Simiosys, Real World Labs): The Language of VR, Incorporating the Interplay of Story, Games and Free-play in Virtual Worlds
Virtual Reality is a mature 50-year media technology still searching for its unique voice in advancing the human experience. Tapping diverse industry practices from entertainment, training, scientific and medical practice, Virtuality requires a unique range of performance and expression. By engaging the full bandwidth of human experience, immersive media integrates the mind, body and emotions into defining the future of individual performance. This session shares how the real world integration of Virtual Reality is scaffolding a common language of VR from the expertise of all disciplines. From training elite athletes to engaging the wonder of a child, VR becomes a convergence of all forms of media and tapping into a primitive human connection we have for storytelling, game mastery and free-play inquiry. Attendees will learn how to tap into the intuitive interplay of story play and game to provide a framework of how to orchestrate collaborative teams to systematically innovate diverse VR applications.
http://AugmentedWorldExpo.com
Transmedia Ready Masterclass San Sebastian Film Festival 2011 bisKarine Halpern
10th Annual International Film Students Meeting
Encuentro Internacional Estudiantes de Cine
59th San Sebastian Film Festival 2011
Tabakalera International Contemporary Culture Centre
NO MORE PLAGIARY PLEASE - MENTION YOUR SOURCES - ASK PERMISSION
The Age Of Transmedia: How Brands Can Tell Better StoriesVincent Teo
This presentation looks at the rise of Transmedia Storytelling in the context of brand communications and advertising and shows 3 simple steps on how to start developing Transmedia campaigns that will create immersive and engaging brand experiences
Transmedia Zurich: Narrative and Story Structure in Games and MediaMark Melnykowycz
We often talk of stories and designing great experiences, but how does the medium we choose (book, movie, spoken-word, mobile game, etc.) influence the structure of the story.
Why is it that you can predict the key points of a sitcom without knowing all the details of the plotline? Story structure in myths we've been told since before we could speak influence how we see the world and how we tell our own stories.
The Transmedia Zurich meetup on June 27th, 2013 was all about how story structure can be identified and used in the design process, either as a basis for transmedia productions, or in smaller projects.
Mark (Lost In Reality / idezo) gave an overview of basic story strucutre, and how it is applied to different media. Included are references to the work by Joseph Campbell (The Hero with a Thousand Faces) and how choosing a narrative can be used to target the emotional design of a product (film, game, book, etc.).
This talk will explore how games play an integral part in today's crossmedia landscape. More and more, fictional worlds are being created with multiple points of entry that provide fans as little or as much access and agency as they want into the stories found in these worlds. Specific examples will be discussed in order to highlight the role that video games play in the overall experiences, as well as to illustrate how game design serves as an overarching trope through which fans are encouraged to explore the various media in order to fully experience the fictional world.
Video games are now a part of libraries, but many questions have still been left unanswered. What is the true value of the video game as a storytelling device? What kind of digital literacy does a video game offer? And most importantly, what do we do once we have the video gamers in the library? Hoenke will share insights into the video gaming culture and show through examples how this medium is a form of digital literacy that librarians cannot miss out on.
Transmedia storytelling is the intentional integration of technology platforms and audience collaboration into a coordinated story. It creates an immersive participatory story experience which expands reach, increases persuasion and buy-in and builds an adaptable structure for a more sustainable campaign.
The purpose of the book is to stimulate ideas and inspiration. It’s a small catalog of participatory transmedia storytelling experiences intended to remind, suggest, provoke and inspire creators.
"Transmedia & Advertising: What Advertisers, Marketers, Brands & Businesses Can Learn from Transmedia Storytelling" - presentation from "The Story To Sell", a conference on transmedia storytelling held in Amsterdam on 11 June 2009. Presentation by Ivan Askwith, Senior Content Strategist at Big Spaceship
This was a presentation that I gave back in April. Since then we have done more advanced Transmedia work and I hope to share that case study soon when we get the full results. Sorry it took so long to upload this.
Simple one-sheet to help transmedia storytellers present their projects. The aim is to get some consistency of presentation so that those listening can "get it" more quickly.
The End of TV as We Know It & The Birth of TransmediaOgilvy
Doug Scott, President, OgilvyEntertainment and Matt Doherty, Transmedia Architect, Ogilvy & Mather Worldwide presented The End of TV as We Know It & The Birth of Transmedia at the 21st Century Storytelling Conference: Content, Context and Conversations sponsored by Microsoft, Ogilvy & BrainJuicer on July 31, 2012 in Chicago.
Throughout history, we have told stories. Stories are what connect us across geographies, cultures and experiences; stories demonstrate that we share the same hope, dreams, fears, challenges and desires. Today's complex, digtally connected consumer universe makes brand storytelling more challenging, but also creates opportunities for brands to tell their stories in new ways.
Doug Scott and Matt Doherty discussed how the idea of TV might be a thing of the past, but the stories that drive our content will always be our constant. Our variable? Telling. Telling has evolved due to the primary role of digital in our lives and disruptive innovation which has given us the ability to craft transmedia experiences. Transmedia has brought about a new set of creative tools and narratives that are rooted in content, formed by context and crossed by all things culture. Are you a story? Or are you a teller?
The days of 'launch and leave' are coming to an end. Now advertising must be thought of as improvisation; campaigns are evolving creatures which must be monitored and tailored as they unfold, otherwise they cease to be relevant.
Real time reaction is now essential – reacting and evolving in response to consumer feedback means campaigns can maximise opportunities to engage with consumers and allow them to become a real part of campaigns. Historically advertising agencies have been built to deliver at the 'Speed of Production'. Leo Rayman explains why this needs to change so that they operate at the 'Speed of Culture'. This implies big changes to the culture, skillsets, processes and structures of agencies.
Social media without a strategy or story behind it is just noise. Forget "broadcasting" and/or random posting or garnering or paying for "likes" - start creating campaigns worthy of sharing. It all starts with the story. And every memorable brand has one.
SoMe Awards Presentation by Dr. Pamela Rutledge and Dr. Jerri Lynn Hogg on the science of audience engagement. Highlights persona development and role of deep metaphors for engagement.
The psychology of story by Dr. Pamela Rutledge to explore impact of social media innovations such as Intel's social films (i.e. The Beauty Inside) and Sony's Chefs and Musicians, Culinary Beats series presented at SoMe Awards, 2014, Portland.
How to pitch cross platform projects and what materials you need. Presented by Kirsty Hunter, UK MD of The Project Factory at the Documentary Campus in Sheffield in June 2011.
Leo Rayman, Strategic Planning Director of Weber Shandwick, reviews the latest Advocacy and Word of Mouth research before presenting practical ways for brands to create Advocacy.
Presentation for the Digital Communication and Culture program of the University of Sydney, based on Henry Jenkins\' (http://www.henryjenkins.org/) work.
Should We? Could We? Would We? Films in the Age of Cross-Media ProductionChristy Dena
Keynote presentation at Power to the Pixel, London Film Festival, October 2008. This presentation won't make much sense without the accompanying video, which is now at Blip.tv here: http://powertothepixel.blip.tv/file/1410667/. NTB have also put up audio files of all the talks: http://notthisbody.wordpress.com/2008/10/28/ntb-pttp/
Reesa Brown's presentation at Icon 2008: Revolutions, in Tel Aviv Israel. This slideshow covers recent developments in online storytelling as well as a preview of the Continuous Coast project.
Master Class Storytelling Transmedia and Other Trending TopicsEva Snijders
Summary of my Master Class / Workshop on Storytelling, Transmedia and Other Trending Topics for students of the MA in Advanced Marketing at Deusto University.
COSPLAY COLONISTS: Rise of the Creative AudienceDave Cobb
Originally presented at Savannah College of Art & Design during the SATE conference on 10/4/13 (http://goo.gl/eYUywm), this talk explores the ways in which fans creatively express themselves through role-playing and user-generated experiences. Increasingly, fans are not content to merely consume the things they love, but desire to live out their fantasies in the real world, leading to intersections of audiences and destinations that have never before existed.
Experience Design for story- and game- Worlds (XDW) : Introduction Hubbub Media
'Experience Design for story- and game- Worlds' (XDW) describes a framework for experience design and transmedially structured projects. XDW brings together three elements: Transmedia Structure, Transmedia Architecture, and Experience Design.
I have abstracted the XDW framework from my design-thinking approach to transmedially expanded narratives and the resulting creative products.
My continuing developmental research into Transmedia Structure, focuses on meta-narratives in both transmedia storyworlds as well as specific transmedially architected narrative instalments:
- describing how multi-plots, parallel narratives, and fractured narratives are structured in various media, and how they form the core of transmedia narratives;
- incorporating writing for games as an approach to writing for playable media and extended narratives.
I welcome your comments and contributions to this thinking.
Ian Ginn
ian (at) hubbubmedia.net
StoryWorld Quest is a three-day conference in Edmonton, Alberta Canada that discussed the latest in storyworld design and telling, bringing together experts from the digital, film, television and transmedia spaces.
Keynotes, panels and open forum discussions took place that defined the latest in narrative strategies with insights from filmmakers, producers, technologists, broadcasters, developers, game designers, writers, academics, and marketing executives.
Here is just a brief recap and key takeaways that stood out in my mind.
For more about me, visit http://mattdoh.com
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Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
Are the X-Men Marvel or DC An In-Depth Exploration.pdfXtreame HDTV
The world of comic books is vast and filled with iconic characters, gripping storylines, and legendary rivalries. Among the most famous groups of superheroes are the X-Men. Created in the early 1960s, the X-Men have become a cultural phenomenon, featuring in comics, animated series, and blockbuster movies. A common question among newcomers to the comic book world is: Are the X-Men Marvel or DC? This article delves into the history, creators, and significant moments of the X-Men to provide a comprehensive answer.
As a film director, I have always been awestruck by the magic of animation. Animation, a medium once considered solely for the amusement of children, has undergone a significant transformation over the years. Its evolution from a rudimentary form of entertainment to a sophisticated form of storytelling has stirred my creativity and expanded my vision, offering limitless possibilities in the realm of cinematic storytelling.
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...Rodney Thomas Jr
#SSAPhilosophy #DjangoUnchained #DjangoFreeman #ExistentialPhilosophy #Freedom #Identity #Justice #Courage #Rebellion #Transformation
Welcome to SSA Philosophy, your ultimate destination for diving deep into the profound philosophies of iconic characters from video games, movies, and TV shows. In this episode, we explore the powerful journey and existential philosophy of Django Freeman from Quentin Tarantino’s masterful film, "Django Unchained," in our video titled, "From Slave to Scourge: The Existential Choice of Django Unchained. The Philosophy of Django Freeman!"
From Slave to Scourge: The Existential Choice of Django Unchained – The Philosophy of Django Freeman!
Join me as we delve into the existential philosophy of Django Freeman, uncovering the profound lessons and timeless wisdom his character offers. Through his story, we find inspiration in the power of choice, the quest for justice, and the courage to defy oppression. Django Freeman’s philosophy is a testament to the human spirit’s unyielding drive for freedom and justice.
Don’t forget to like, comment, and subscribe to SSA Philosophy for more in-depth explorations of the philosophies behind your favorite characters. Hit the notification bell to stay updated on our latest videos. Let’s discover the principles that shape these icons and the profound lessons they offer.
Django Freeman’s story is one of the most compelling narratives of transformation and empowerment in cinema. A former slave turned relentless bounty hunter, Django’s journey is not just a physical liberation but an existential quest for identity, justice, and retribution. This video delves into the core philosophical elements that define Django’s character and the profound choices he makes throughout his journey.
Link to video: https://youtu.be/GszqrXk38qk
In the vast landscape of cinema, stories have been told, retold, and reimagined in countless ways. At the heart of this narrative evolution lies the concept of a "remake". A successful remake allows us to revisit cherished tales through a fresh lens, often reflecting a different era's perspective or harnessing the power of advanced technology. Yet, the question remains, what makes a remake successful? Today, we will delve deeper into this subject, identifying the key ingredients that contribute to the success of a remake.
Maximizing Your Streaming Experience with XCIPTV- Tips for 2024.pdfXtreame HDTV
In today’s digital age, streaming services have become an integral part of our entertainment lives. Among the myriad of options available, XCIPTV stands out as a premier choice for those seeking seamless, high-quality streaming. This comprehensive guide will delve into the features, benefits, and user experience of XCIPTV, illustrating why it is a top contender in the IPTV industry.
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
Crazyjamjam, the TikTok star everyone's talking about! Uncover her secrets to success, viral trends, and more in this exclusive feature on Blog Eternal.
Source: https://blogeternal.com/celebrity/crazyjamjam-leaks/
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
Panchayat Season 3 - Official Trailer.pdfSuleman Rana
The dearest series "Panchayat" is set to make a victorious return with its third season, and the fervor is discernible. The authority trailer, delivered on May 28, guarantees one more enamoring venture through the country heartland of India.
Jitendra Kumar keeps on sparkling as Abhishek Tripathi, the city-reared engineer who ends up functioning as the secretary of the Panchayat office in the curious town of Phulera. His nuanced depiction of a young fellow exploring the difficulties of country life while endeavoring to adjust to his new environmental factors has earned far and wide recognition.
Neena Gupta and Raghubir Yadav return as Manju Devi and Brij Bhushan Dubey, separately. Their dynamic science and immaculate acting rejuvenate the hardships of town administration. Gupta's depiction of the town Pradhan with an ever-evolving outlook, matched with Yadav's carefully prepared exhibition, adds profundity and credibility to the story.
New Difficulties and Experiences
The trailer indicates new difficulties anticipating the characters, as Abhishek keeps on wrestling with his part in the town and his yearnings for a superior future. The series has reliably offset humor with social editorial, and Season 3 looks ready to dig much more profound into the intricacies of rustic organization and self-awareness.
Watchers can hope to see a greater amount of the enchanting and particular residents who have become fan top picks. Their connections and the one of a kind cut of-life situations give a reviving and interesting portrayal of provincial India, featuring the two its appeal and its difficulties.
A Mix of Humor and Heart
One of the signs of "Panchayat" is its capacity to mix humor with sincere narrating. The trailer features minutes that guarantee to convey giggles, as well as scenes that pull at the heartstrings. This equilibrium has been a critical calculate the show's prosperity, resounding with crowds across different socioeconomics.
Creation Greatness
The creation quality remaining parts first rate, with the beautiful setting of Phulera town filling in as a scenery that upgrades the narrating. The meticulousness in portraying provincial life, joined with sharp composition and solid exhibitions, guarantees that "Panchayat" keeps on hanging out in the packed web series scene.
Expectation and Delivery
As the delivery date draws near, expectation for "Panchayat" Season 3 is at a record-breaking high. The authority trailer has previously created critical buzz, with fans enthusiastically anticipating the continuation of Abhishek Tripathi's excursion and the new undertakings that lie ahead in Phulera.
All in all, the authority trailer for "Panchayat" Season 3 recommends that watchers are in for another drawing in and engaging ride. Yet again with its charming characters, convincing story, and ideal mix of humor and show, the new season is set to enamor crowds. Write in your schedules and prepare to get back to the endearing universe of "Panchayat."
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
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6. Transmedia Storytelling “ A transmedia story unfolds across multiple media platforms, with each new element making a distinctive and valuable contribution to the whole. Ideally, each medium makes it own unique contribution to the unfolding of the story. ” Henry Jenkins in “Convergence Culture” (2006 )
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11. Contemporary transmedia storytellers like the Wachowski Brothers* or Joss Whedon** are telling stories that were designed from the start as cross-media narratives, and are deliberately taking advantage of the strengths of each media type to enrich each project. *The Matrix, V for Vendetta **X-Men, Buffy the Vampire Slayer, Toy Story, The Office
14. “ When I first started, you would pitch a story because without a a good story you didn’t really have a film. Later, once sequels started to take-off, you pitched a character because a good character could support multiple stories. And now, you pitch a world because a world can support multiple characters and multiple stories across multiple media.” Hollywood scriptwriter cited by Jenkins in “Convergence Culture” (2006 p.114)
18. They want to go deeper, find new possibilities, insights and experiences within stories From Spectator to Participator culture
19. People have become so comfortable with media technology that they seem to flow from one platform to the next. The problem is that their content is not flowing with them. As a discipline, Transmedia provides a foundation for the development, production and rollout of entertainment properties or consumer brands across all of these platforms. Transmedia creates the flow. As a mass audience we’re too savvy and too impatient to experience the same content over and over again. There’s too much out there to enjoy…
20. Transmedia planning (online) IMAGE WORD ANYTIME REALTIME Time format Media format Your Story SOCIAL NETWORK PROFILE SOCIAL NETWORK GROUPS LIVE CHAT LIFESTREAMS VIRTUAL WORLDS GAMING LIVE STREAMING WIKIS VIDEO SHARING SITES FICTIONAL WEBSITES PHOTO SHARING SITES FORUMS Story played-out in games Role playing the story in real time Live event streaming / character interaction Threaded discussion Story delivered in real time through character interaction Collaborative story editing Groups around stories Characters made real on social networks Photos linked to the story Back story fictional websites Episodic character back story
26. By creating a world, with different stories happening in different media, it’s inevitable that not everyone will have the same experience. Is it a love story? (Keanu Reeves said so) Is it “a titanic struggle between intuition and controlling intellect”? (Hugo Weaving, aka Agent Smith) Is it a story about believing in something or not believing in something? Is it a story about secret societies keeping society under control? Is it a story about men’s history or men’s future? Is it just an enhanced Kung Fu movie? The Matrix
27. Good Not so good Possibility to link personal media behaviour into the story Endless possibilities to get conversation about the story going Community building Possibility to alienate non-hardcore audiences Restricted experience by digital divide Different Levels of Experience
29. “ If you give people enough stuff to explore, they will explore. Not everyone but some of them will. The people who do explore and take advantage of the whole world will forever be your fans, will give you an energy you can’t buy through marketing ” Ed Sanchez, Blair Witch Project
31. SLICE "Oh I've been a bad girl, a very bad girl..." Lisa (Slice to her friends) has moved to London with her parents to separate her from 'bad influences'. Coming from the US, Slice is immediately intrigued by the creepy old house they move into. But are her suspicions that the house is haunted well-founded, or is it her teenage over-imagination at work? Over four days, starting on Tuesday 25th March and ending on Friday, you could follow Slice's story on her own weblog and her parents. If you wanted to get even more immersed, you couldalso email the characters and follow them through text messages on Twitter.
34. The Amanda Project is the story of Amanda Valentino, told through an interactive website and book series for readers aged 13 & up. On the website, readers are invited to become a part of the story as they help the main characters search for Amanda
36. Audi A3: “Art of the H3ist” THE STORY revolved around Nisha Roberts and Ian Yarbrough, and their art retrieval business. The majority of the plot involved the attempts of Nisha, Ian, the players, and Nisha's video game designer friend, Virgil to stop the world's greatest art heist. Early in the game, a security camera recording was discovered which showed a shadowy villain stashing pieces of information inside 6 different Audi A3 cars. The cars, throughout the course of the game, were all tracked down, and infiltrated by the Retrievers, to get back the information hidden in them. By piecing together the whole of all data found in all cars, the full scope of the Big Art Heist was revealed.
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38. Taking participation to the next level Alternate Reality Games Author / Department 28/01/10 Page
48. THE CAKES Sent to locations (apparently bakeries). Once there, participants are to pick up a package left under the name "Robin Banks." The package is a cake with a phone number on it. By calling the number, a phone inside the cake will ring. After digging into the cake, the participant will find an evidence bag with a cell phone, Joker card, cell phone charger, and a note: “ Good work, clown! Keep this phone charged and with you at all times. Don't call me, I'll call you...eventually.”
"TRANSMEDIA NARRATIVES: FACT OR FICTION? We've been talking about this phrase for some time but what does it really mean (if anything)? 2010 is the year Transmedia hits the big time (according to The Times, see pic below) Whatever you choose to call it, Hollywood film studios, digital businesses and some forward-thinking agencies are extremely interested to see how different channels can be best combined to tell a compelling story in the age of participation. As stimulus, there will be a short presentation drawing on examples including The Matrix, Heroes, Buffy the Vampire Slayer, Audi A3, Penguin Books and more... Then we'll talk about how we can use this."
Transmedia - has gone into mainstream press, this from The Times (UK)
1. Transmedia storytelling represents a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience. Ideally, each medium makes it own unique contribution to the unfolding of the story. So, for example, in The Matrix franchise, key bits of information are conveyed through three live action films, a series of animated shorts, two collections of comic book stories, and several video games. There is no one single source or ur-text where one can turn to gain all of the information needed to comprehend the Matrix universe.
Examples of great world building
Examples of great world building
Coca Cola’s Happiness Factory
Contemporary transmedia storytellers like the Wachowski Brothers or Joss Whedon are telling stories that were designed from the start as cross-media narratives, and are deliberately taking advantage of the strengths of each media type to enrich each project. The Enter the Matrix video game, for example, wasn’t created just as a cheap grab for more money but as an actual chapter in the larger narrative of The Matrix, and the second and third Matrix films only truly made sense if you’d played the video game.
The matrix is a lot more than the film: short animations, games, comic books
The person that is really deep into the story will have a different experience than “Joe Popcorn”. The latter, however, may feel lost in middle of so much information
"Oh I've been a bad girl, a very bad girl..." Lisa (Slice to her friends) has moved to London with her parents to separate her from 'bad influences'. Coming from the US, Slice is immediately intrigued by the creepy old house they move into. But are her suspicions that the house is haunted well-founded, or is it her teenage over-imagination at work? Over four days, starting on Tuesday 25th March and ending on Friday, you can follow Slice's story on her own weblog and her parents. If you want to get even more immersed, you can also email the characters and follow them through text messages on Twitter.
The story The story revolved around Nisha Roberts and Ian Yarbrough, and their art retrieval business, Last Resort Retrieval. The majority of the plot involved the attempts of Nisha, Ian, the players, and Nisha's video game designer friend, Virgil in trying to stop the world's greatest art heist. Ian and Nisha, specifically, were hot on the tracks of a very coordinated theft team, which was led by a person who was initially identified only as Arclight. Arclight was organizing theft timetables, commissioning forged replicas, doing reconnaissance work, and hiring all manner of unruly assistants for the big heist. Virgil seemed to be the main suspect throughout much of the game, due to his odd behaviour and lousy attitude. Early in the game, a security camera recording was discovered which showed a shadowy villain stashing pieces of information inside 6 different Audi A3 cars. The cars, throughout the course of the game, were all tracked down, and infiltrated by the Retrievers, to get back the information hidden in them. By piecing together the whole of all data found in all cars, the full scope of the Big Art Heist was revealed.
The idea was basically to create Gotham in real-time from the end of Batman Begins right up until the beginning of The Dark Knight . A year and a half out you have the opportunity to explore the characters, the strong themes. Those were punctuated by activities that "eventize" the web, like Comic-Con , like the first image of the Joker revealed , or the ringing cakes or campaigning for Harvey Dent or the scavenger hunt to get to go see the third trailer.
At the San Diego Comic-Con, "Jokerized" $1 bills are found that lead to Whysoserious.com , a page advertising for jobs as Joker henchmen. The page includes coordinates to a location near the convention center and a countdown clock set to go off the next morning at 10am. July 27, 2007 - Hundreds gather at the time and place listed on Whysoserious.com . At 10am, a phone number is written in the sky, launching the game. Collaborating with friends online, the assembled crowd (now wearing Joker face paint) is sent on a scavenger hunt throughout the city. After solving all the clues, a fan was selected to be abducted and killed in place of the Joker. The participants at San Diego were given clown masks as a reward, while online players were rewarded with the first teaser trailer for The Dark Knight . July 30, 2007 - Whysoserious.com is shut down and replaced with Rent-a-clown.com , a clown rental company whose "employees" are the fans from Whysoserious.com . The page contains the message "made you look" hidden in its source code.