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CROSSMEDIA STORYTELLING
AND GAME DESIGN

Drew Davidson
SKETCHNOTE OVERVIEW




    @wilg
CROSSMEDIA
  Transmedia
      Henry Jenkins
  Fictional   Universes
      Storytelling
  Game    Design
      Intera...
TRANSMEDIA
  Storytellingacross Multiple forms of Media
  Multimodal Representations

  Various Entry Points

  Social...
ACROSS MEDIA
  Books, Comics, Movies, TV, Web,
   Games, Mobile, Toys, Music, etc.
  Transparency, Ubiquity

  Ethics, ...
TRANSPARENCY | UBIQUITY
  Fittinginto Our Lives
  Distributed All around Us

  Easy to Use

  Cloud Media
ETHICS | LITERACY
  Privacy & Freedom
  IP and CC

  Open Source

  Read/Write
TENTPOLE
  CentralMedia Experience
  Supports all other Media
RABBIT HOLE
  EntryPoint into Fictional Universe
  Down into the Story
ENGAGEMENT
  Connection

  Reading=Writing

  Fans

  Post-Secret
PROMISES
  Ownership

  Read-Write

  Fan Fiction
  Avatars
PROBLEMS
  Spoilers

  FAQs

  IP

  Messy
FICTIONAL UNIVERSES
  Star Wars
  Matrix

  Lost

  Buffy

  Myst

  One Life to Live

  Cathy’s Book

  Lost Zomb...
STAR WARS
  Expanded   Universe Databank
MATRIX
LOST
BUFFY
MYST
ONE LIFE TO LIVE
CATHY’S BOOK
LOST ZOMBIES
GAME DESIGN
  Alternate Reality Games
  Active Interactivity, Narrative Agency

  Interest Curves and Flow

  Procedur...
ARGS
  Blurthe Line between Game/Fiction and Reality
  Explore the World
INTEREST CURVES
FLOW
PROCEDURAL
INTERACTIVITY
GOALS AND GLUE
  Threads across and between Media
  Connections

  Throughline

  Purposes for Deeper Engagement
POKEMON
ENTERTAINMENT TECHNOLOGY
CENTER
LUDIC NARRANS
  Homo    Ludens
      +
  Homo    Narrans
      =
  Ludic   Narrans
      Playful Stories
CROSS MEDIA
  stories   in between
       narratives and mediums @ play
  Cross-Media     Communications
       the Ar...
QUESTIONS?
  drdrew@cmu.edu
Crossmedia Storytelling and Game Design
Crossmedia Storytelling and Game Design
Crossmedia Storytelling and Game Design
Crossmedia Storytelling and Game Design
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Crossmedia Storytelling and Game Design

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Crossmedia Storytelling and Game Design

  1. 1. CROSSMEDIA STORYTELLING AND GAME DESIGN Drew Davidson
  2. 2. SKETCHNOTE OVERVIEW   @wilg
  3. 3. CROSSMEDIA   Transmedia   Henry Jenkins   Fictional Universes   Storytelling   Game Design   Interactivity
  4. 4. TRANSMEDIA   Storytellingacross Multiple forms of Media   Multimodal Representations   Various Entry Points   Social Authorship   Franchise, Marketing, Native
  5. 5. ACROSS MEDIA   Books, Comics, Movies, TV, Web, Games, Mobile, Toys, Music, etc.   Transparency, Ubiquity   Ethics, Literacy   Tentpoles and Rabbit Holes
  6. 6. TRANSPARENCY | UBIQUITY   Fittinginto Our Lives   Distributed All around Us   Easy to Use   Cloud Media
  7. 7. ETHICS | LITERACY   Privacy & Freedom   IP and CC   Open Source   Read/Write
  8. 8. TENTPOLE   CentralMedia Experience   Supports all other Media
  9. 9. RABBIT HOLE   EntryPoint into Fictional Universe   Down into the Story
  10. 10. ENGAGEMENT   Connection   Reading=Writing   Fans   Post-Secret
  11. 11. PROMISES   Ownership   Read-Write   Fan Fiction   Avatars
  12. 12. PROBLEMS   Spoilers   FAQs   IP   Messy
  13. 13. FICTIONAL UNIVERSES   Star Wars   Matrix   Lost   Buffy   Myst   One Life to Live   Cathy’s Book   Lost Zombies
  14. 14. STAR WARS   Expanded Universe Databank
  15. 15. MATRIX
  16. 16. LOST
  17. 17. BUFFY
  18. 18. MYST
  19. 19. ONE LIFE TO LIVE
  20. 20. CATHY’S BOOK
  21. 21. LOST ZOMBIES
  22. 22. GAME DESIGN   Alternate Reality Games   Active Interactivity, Narrative Agency   Interest Curves and Flow   Procedural and Interactivity   Goals and Glue
  23. 23. ARGS   Blurthe Line between Game/Fiction and Reality   Explore the World
  24. 24. INTEREST CURVES
  25. 25. FLOW
  26. 26. PROCEDURAL
  27. 27. INTERACTIVITY
  28. 28. GOALS AND GLUE   Threads across and between Media   Connections   Throughline   Purposes for Deeper Engagement
  29. 29. POKEMON
  30. 30. ENTERTAINMENT TECHNOLOGY CENTER
  31. 31. LUDIC NARRANS   Homo Ludens   +   Homo Narrans   =   Ludic Narrans   Playful Stories
  32. 32. CROSS MEDIA   stories in between   narratives and mediums @ play   Cross-Media Communications   the Art of Creating Integrated Media Experiences   http://etc.cmu.edu/etcpress/
  33. 33. QUESTIONS?   drdrew@cmu.edu

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