By Padma Gillen, Scroll LLP
Evidence-based content, designed around user needs, is transforming government content in the UK. By talking through the last major government project he led, Padma will explain how you can set up a content team, workflow, and governance structure that allows you to produce large amounts of high-quality content at pace (and let's you ditch all the bad stuff, even if other parts of the organisation think it's great).
What you'll learn:
--Different content team structures, and the pros and cons of each
--Agile content production workflow with quality and pace designed in
--The rituals you need to introduce to keep your content team learning and growing
--The main challenges faced by content teams in large organisations, and how to overcome them
--Governance structures that let you get things done, even if the organisation is challenged by user-centred content decisions
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Workflow
For a quality product, every stage is important:
• Check we have what we need
• Draft
• 2i
• Fact check
• Fact check amends
• 2i
• Final approval
• Published
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What does quality mean?
It’s quality content if it meets your needs as a user.
That means:
• you can find it
• you can understand it
• it’s factually accurate
• it’s complete
• it’s consistent with the rest of the site
• you can act on it
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We had a 2i meeting every week at first to
ensure consistency and as a forum for
questions.
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We had a content design masterclass
every week to raise the standard of
everyone in the team.
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My goal was that everyone on the team
would eventually be 2i.
Ideally, 2i should be peer review.
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We had to figure out how to approach
highly technical content in plain English.
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We found that 2i for specialist content is
pretty much the same as 2i for
mainstream.
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Things we’re looking for in 2i
• Is it in proposition?
• Does it work with what’s already on the site (or
planned)?
• Does the structure make sense from a user
perspective?
• Does the analytics and other data back up the user
need, use of language and approach?
• Is it in plain English?
• Is it in style?
• Is the tone of voice right?
• Did the content designer take account of all fact
check comments - or give clear reasons why not?
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2i is a training opportunity -
give clear, constructive
feedback that the content
designer can learn from.
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If you pull all that together for
your team, you’ll have the skills
and process required to
produce quality content.
Consistently.
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The quantity of work, resistance from
SMEs, and the firm deadline meant we
sometimes had to compromise on quality.
No one loved that.
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Central team
Pros
1. Easy to manage
2. Team communicates easily
3. Spot issues quickly
4. Strong team identity
5. Learns quickly
Cons
1. Doesn’t scale well
2. Can be seen as authoritarian
3. Can be remote from the user
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Distributed team
Pros
1. Flexible
2. Closer to users
Cons
1. Communication
2. Creating a culture
3. Sharing learning across team
4. Spotting issues before they
become big problems
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Hub and spoke
Pros
1. It scales
2. You can still:
- create a culture
- share learning
- spot issues
(as long as you have the right
structure and governance in
place)
Cons
1. Success depends on how
you organise it
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Matrix
Pros
1. Designed for large scale
2. Allows communities of
practice
3. Breaks down silos and can
build content design
awareness across the
organisation
Cons
1. You can end up being
responsible for things you
have no control over
2. Can lead to confusion and
resentment
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From request to icebox
Content designers ask:
• is there a user need?
• how do you know it's a user need? (any data?)
• is it in proposition?
• is it already met on GOV.UK?
• is it already met elsewhere?
• are there clear acceptance criteria?
• is there clear source material to work from? (or an SME who can
explain?)
OK, we'll do something…
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From backlog to done
Ideally this:
• Backlog
• Draft
• 2i
• Fact check
• Fact check amends
• 2i
• Published
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From backlog to done
But could be more like this:
• Backlog
• Draft
• 2i
• Amends
• 2i
• Fact check
• Fact check amends
• Breathe!
• 2i
• Amends
• 2i
• 2nd factcheck
• 2nd factcheck amends
• 2i
• Amends
• 2i
• Published!
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How to do it
1. Get a rough idea. (Discovery)
2. Build a minimal version and try it out. (Alpha)
3. Mess around with it lots based on user feedback and
behaviour. (Still alpha)
4. Get it roughly right based on what you’ve learned. (Beta)
5. Still listen to feedback and tweak as necessary (Still beta)
6. When you’re happy it’s all working well, consider it
‘finished’. (Live)
7. (But keep iterating.)
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Sprint planning
1. Look at the top tickets (tasks) in the icebox (should be
highest priority).
2. Size the items (S, M, L, XL or 1,2,3,5,8).
3. See what’s not been completed from last sprint.
4. Look at the velocity of the team (how much you can
realistically get through).
5. Put enough stuff from the icebox into the backlog for a
sprint.
6. Assign them to content designers, or let content designers
pick items when ready.