PF SMS iconsPF SMS icons
1
Teaching
Personal Finance
Through Games
Barbara O’Neill, Ph.D., CFP®
Rutgers Cooperative Extension
Workshop Objectives
• Discuss benefits of game-based learning
• Discuss game-playing personalities
• Describe 20+ interactive personal finance games
• Provide an opportunity for participants to share games
2
This Session is Like a New
Jersey Diner Menu: You Need to
Pick and Choose!
3Photo taken by Barbara O’Neill
Why Gaming?
• An engaged student is motivated to learn
• Philosopher Fred Newman called student
engagement a “psychological investment in learning.”
4
Newmann, F.M., Wehlage, G.G. & Lamborn, S. (1992). The significance and sources
of student engagement. In F. Newmann (Ed.), Student Engagement and
Achievement in American Secondary Schools. New York: Teachers’ College Press.
Why Gaming?
• Complex problems threaten our world today
• We don’t often ask students to solve real-world
problems
• Education systems are not adequately nurturing
students’ innate creativity
5
Source: Dr. Katy Blatnick-Gagne, Texas Tech University
Benefits of Teaching With Games
• Increases students’ memory capacity
• Fosters fast strategic thinking and problem-solving
• Builds computer skills
• Develops hand-eye coordination
• Skill-building tasks (e.g. map reading)
• Increases students’ motivation to learn
• Increases class cooperation and teamwork
• Makes learning about personal finance fun!
https://www.teachthought.com/technology/6-basic-benefits-of-game-based-learning/
https://www.teachstarter.com/us/blog/10-benefits-playing-games-classroom-us/
6
Classroom Adaptations of
Games
• NOT an “add on”: Learning comes from playing the
game (deeper understanding of content)
• Games can be digital or non-digital
• Games may incorporate badges and awards
• Experience points (XPs) may be used as a
substitute for traditional grades
• Teacher should ALWAYS play a game before using
it with students- YOU must think it is fun!
7Source: Dr. Katy Blatnick-Gagne, Texas Tech University
Features of Well-Designed
Educational Games
• Goal-focused activity
• Reward mechanisms
• Progress-tracking
• Easily understandable rules
Source: Dr. Katy Blatnick-Gagne, Texas Tech University 8
Why People Play Games
9Source: Dr. Katy Blatnick-Gagne, Texas Tech University
Game-Playing Personalities
10
https://en.wikip
What is YOUR
Gaming Personality?
11
Online Assessment: http://matthewbarr.co.uk/bartle/
Low Tech (Non-Digital) Games
12
Financial Education Bingo
13
Acrostics
14
Poems
15
Polarity Activity
• There is no “wrong” answer as long as you can
defend it (“it depends”)
Examples:
• Need vs. Want?
• Yes vs. No?
• Agree vs. Disagree?
• Buy it vs. Don’t buy it?
• Big tax refund vs. Small tax refund?
16
“Paper Bag Theater”
• Give small groups a bag full of “stuff” to make a 2-3
minute financial education skit with
– Pens/sharpies to write with, paper, scissors, tape, etc.
– A Frisbee can become a “car steering wheel”
– Credit card applications, newspaper ads, etc.
• Learners can add other items in their possession
• Allow 30-45 minutes of skit “prep time”
• Learners present their skits to the large group
17
Mill to the Music
18
Source: Building Your Programs 20 Minutes at a Time: Leadership and Reflection
Activities You Can Use, University of Minnesota Extension (2010).
Reality Simulation:
The Bean Game
http://extension.missouri.edu/BSF/money/BeanGame_color.pdf
19
Reality Simulation:
Welcome to Retirement
https://store.extension.iastate.edu/Product/sp243-pdf
20
High Tech (Digital) Games
21
PowerPoint Games
Jeopardy! Millionaire Game
22http://rci.rutgers.edu/~boneill/review/index.html
Puzzlemaker
http://www.puzzle-maker.com/
•Can make a word search puzzle or crossword puzzle
•Basic features are free
23
Ignite Presentations (a.k.a.,
“Lightening Rounds”)
• 20 slides, 15 second advances, 5-minute talks
• Template master: http://www.ignitephoenix.com/tips/
• Turn it into a competition with “required elements”
and prizes
24
Spent
http://playspent.org/
25
Payback
https://www.timeforpayback.com/
26
STAX
https://buildyourstax.com/
27
Shady Sam
28
https://shadysam.com/ Welcome to your first day of work
at Shady Sam’s.
Your job is to make as much
money as possible off the backs of
hard-working Americans.
How?
By issuing loans that make us a
hefty profit. When lenders make
money, borrowers lose.
Shady Sam is designed to
demonstrate how loan terms can
hurt you if you don't pay attention.
Kahoot!
29
Quizlet and Quizizz
NGPF Quiz Games Library:
https://www.ngpf.org/quiz-games-library/
30
Financial Football and Soccer
31
https://www.financialfootball.com/
https://www.practicalmoneyskil
ls.com/play/financial_soccer
Gen i Revolution
32
http://www.genirevolution.org/
The Stock Market Game
https://www.stockmarketgame.org/
33
Other Games (Costs Vary)
• Monopoly board game: https://monopoly.hasbro.com/en-us
• The Game of Life board game:
https://en.wikipedia.org/wiki/The_Game_of_Life
• Payday board game:
https://en.wikipedia.org/wiki/Pay_Day_(board_game)
• Money Habitudes for Teens: http://shop.moneyhabitudes.com/money-
habitudes-for-teens/
• Cashflow 101 board game: https://www.richdad.com/apps-
games/cashflow-boardgame
• Sand Dollar City: http://www.sanddollarcity.com/
34
It’s Now Time to Order From
the “NJ Diner Menu”:
Pick a Few Games to Try
35Photo taken by Barbara O’Neill
Questions and
Comments?
boneill@njaes.Rutgers.edu
@moneytalk1 on Twitter

2019 FEBC Chunk #3-Teaching Personal Finance Through Games

  • 1.
    PF SMS iconsPFSMS icons 1 Teaching Personal Finance Through Games Barbara O’Neill, Ph.D., CFP® Rutgers Cooperative Extension
  • 2.
    Workshop Objectives • Discussbenefits of game-based learning • Discuss game-playing personalities • Describe 20+ interactive personal finance games • Provide an opportunity for participants to share games 2
  • 3.
    This Session isLike a New Jersey Diner Menu: You Need to Pick and Choose! 3Photo taken by Barbara O’Neill
  • 4.
    Why Gaming? • Anengaged student is motivated to learn • Philosopher Fred Newman called student engagement a “psychological investment in learning.” 4 Newmann, F.M., Wehlage, G.G. & Lamborn, S. (1992). The significance and sources of student engagement. In F. Newmann (Ed.), Student Engagement and Achievement in American Secondary Schools. New York: Teachers’ College Press.
  • 5.
    Why Gaming? • Complexproblems threaten our world today • We don’t often ask students to solve real-world problems • Education systems are not adequately nurturing students’ innate creativity 5 Source: Dr. Katy Blatnick-Gagne, Texas Tech University
  • 6.
    Benefits of TeachingWith Games • Increases students’ memory capacity • Fosters fast strategic thinking and problem-solving • Builds computer skills • Develops hand-eye coordination • Skill-building tasks (e.g. map reading) • Increases students’ motivation to learn • Increases class cooperation and teamwork • Makes learning about personal finance fun! https://www.teachthought.com/technology/6-basic-benefits-of-game-based-learning/ https://www.teachstarter.com/us/blog/10-benefits-playing-games-classroom-us/ 6
  • 7.
    Classroom Adaptations of Games •NOT an “add on”: Learning comes from playing the game (deeper understanding of content) • Games can be digital or non-digital • Games may incorporate badges and awards • Experience points (XPs) may be used as a substitute for traditional grades • Teacher should ALWAYS play a game before using it with students- YOU must think it is fun! 7Source: Dr. Katy Blatnick-Gagne, Texas Tech University
  • 8.
    Features of Well-Designed EducationalGames • Goal-focused activity • Reward mechanisms • Progress-tracking • Easily understandable rules Source: Dr. Katy Blatnick-Gagne, Texas Tech University 8
  • 9.
    Why People PlayGames 9Source: Dr. Katy Blatnick-Gagne, Texas Tech University
  • 10.
  • 11.
    What is YOUR GamingPersonality? 11 Online Assessment: http://matthewbarr.co.uk/bartle/
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
    Polarity Activity • Thereis no “wrong” answer as long as you can defend it (“it depends”) Examples: • Need vs. Want? • Yes vs. No? • Agree vs. Disagree? • Buy it vs. Don’t buy it? • Big tax refund vs. Small tax refund? 16
  • 17.
    “Paper Bag Theater” •Give small groups a bag full of “stuff” to make a 2-3 minute financial education skit with – Pens/sharpies to write with, paper, scissors, tape, etc. – A Frisbee can become a “car steering wheel” – Credit card applications, newspaper ads, etc. • Learners can add other items in their possession • Allow 30-45 minutes of skit “prep time” • Learners present their skits to the large group 17
  • 18.
    Mill to theMusic 18 Source: Building Your Programs 20 Minutes at a Time: Leadership and Reflection Activities You Can Use, University of Minnesota Extension (2010).
  • 19.
    Reality Simulation: The BeanGame http://extension.missouri.edu/BSF/money/BeanGame_color.pdf 19
  • 20.
    Reality Simulation: Welcome toRetirement https://store.extension.iastate.edu/Product/sp243-pdf 20
  • 21.
  • 22.
    PowerPoint Games Jeopardy! MillionaireGame 22http://rci.rutgers.edu/~boneill/review/index.html
  • 23.
    Puzzlemaker http://www.puzzle-maker.com/ •Can make aword search puzzle or crossword puzzle •Basic features are free 23
  • 24.
    Ignite Presentations (a.k.a., “LighteningRounds”) • 20 slides, 15 second advances, 5-minute talks • Template master: http://www.ignitephoenix.com/tips/ • Turn it into a competition with “required elements” and prizes 24
  • 25.
  • 26.
  • 27.
  • 28.
    Shady Sam 28 https://shadysam.com/ Welcometo your first day of work at Shady Sam’s. Your job is to make as much money as possible off the backs of hard-working Americans. How? By issuing loans that make us a hefty profit. When lenders make money, borrowers lose. Shady Sam is designed to demonstrate how loan terms can hurt you if you don't pay attention.
  • 29.
  • 30.
    Quizlet and Quizizz NGPFQuiz Games Library: https://www.ngpf.org/quiz-games-library/ 30
  • 31.
    Financial Football andSoccer 31 https://www.financialfootball.com/ https://www.practicalmoneyskil ls.com/play/financial_soccer
  • 32.
  • 33.
    The Stock MarketGame https://www.stockmarketgame.org/ 33
  • 34.
    Other Games (CostsVary) • Monopoly board game: https://monopoly.hasbro.com/en-us • The Game of Life board game: https://en.wikipedia.org/wiki/The_Game_of_Life • Payday board game: https://en.wikipedia.org/wiki/Pay_Day_(board_game) • Money Habitudes for Teens: http://shop.moneyhabitudes.com/money- habitudes-for-teens/ • Cashflow 101 board game: https://www.richdad.com/apps- games/cashflow-boardgame • Sand Dollar City: http://www.sanddollarcity.com/ 34
  • 35.
    It’s Now Timeto Order From the “NJ Diner Menu”: Pick a Few Games to Try 35Photo taken by Barbara O’Neill
  • 36.