Social games have exploded in popularity since the 2000s with the rise of new platforms like Facebook and iOS. Billions of people now play social games for small amounts of time each month, equivalent to millions of years spent playing per year. While initially dismissed as a niche industry, games and related concepts like gamification are now seen as important tools for brands seeking high engagement from a diverse audience. However, simply adding game mechanics like points or levels may not be enough to truly engage users outside a game context. When used properly, some mechanics can help structure non-game content and processes.