SlideShare a Scribd company logo
1 of 2
Download to read offline
Timothy Ryan producer ● game designer ● programmer 470-277-3261
GOAL: Helping companies
make fun & innovative games by
improving process and meeting
ambitious design with excellent
talent & technology.
PRODUCTION SKILLS:
Team building and managing,
Organization and Process
Improvements, Scheduling,
Budgeting, Agile SCRUM,
Outsource Management, Contract
Negotiation, Licensing, P&L
DESIGN SKILLS:
Level Prototyping & Scripting,
Game Mechanics, AI Scripts,
Design Docs, Storyboards,
Technical Data Path Design,
Game Balancing, 3D Studio,
Sketchup, Havoc, Unreal3, Unity
PROGRAMMING SKILLS:
Database, tools and dashboard
development in Python, LUA,
SQL, HTML5, Javascript, PHP,
Unix/Linux, Visual Basic & C
NOTABLE GAME CREDITS:
Fracture (PS3/360) – Lead Multiplayer
“Only multiplayer shakes this shooter
loose from the rest.” - Official XBox Mag.
Frequency (PS2) - Producer
Rated 90 in Gamepro & IGN
2002 BAFTAAward Winner
1st online game for Sony PS2
Re-Mission (PC) - Senior Producer
“Re-Mission improved treatment
adherence for adolescents and young
adults with cancer.” - Outcome Study
CONTACT:
2771 Kenwood Drive
Duluth, GA 30096
Tim@FireMuse.net
678.694.8706
WORK EXPERIENCE:
AGS(acquired Cadillac Jack) 2015 – 2016
Executive Producer – Acquired by AGS
and promoted, my responsibilities
expanded to include all of Class 2
conversions for core product, 3rd
party
game production, and special projects
now accounting for over 90% of the
company revenue. Engineered a mobile-
friendly, project-tracking website.
Introduced and administered internal
Confluence site for project
documentation. Directed embedded
testing and handled all handoffs.
Maintained core product roadmap for
North America and online conversions.
Best Releases: Gold Dragon Red Dragon,
Fire Bull, Going Gnome, Samba Queen,
Dragons Lair, Goddess of the Woods
Cadillac Jack 2010 - 2015
Lead Producer – Produced video slot
games for casinos, online and mobile.
Primary outsource manager. Product
owner and scrum master for agile scrum
teams. Prepared roadmap, schedules,
budgets, contracts and GDDs. Secured
outsource companies, contractors, middle-
ware, IP and trademarks. Leading inventor
of game mechanic patents (20+). Created
a milestone reporting system and project
dashboards. Coded various GIMP Python
plug-ins and web-based tools - a reel
spinner prototyping tool, a resource
allocation website, and a roadmapping
site in HTML5, Jscript & PHP.
Games: 100+ original video slot games
Midway Games, Inc. 2008-2009
Lead Game Designer – Last employee
hired at Midway Chicago. Joined the
Stranglehold team to work on original 3rd
person shooter. Learned the Unreal 3
engine & tools. Built and rigged assets in
3D Studio and Havoc. Wrote GDDs, UI
Flowcharts and mockups. Designed new
weapons and game mechanics for coop.
Managed level designers and scripters.
Game: Unannounced (360, PS3, PC)
Day 1 Studios 2006-2008
Lead Multiplayer Designer – Designed
and scripted multiplayer game levels,
terrain deformation game mechanics,
match types, game assets, vehicles and
weapons. Wrote game and level design
documents, established data structures,
trained and directed designers. Built
assets in 3D Studio and Havoc.
Game: Fracture (360, PS3)
Rainbow Studios 2005-2006
Lead Designer – Hired to restructure
the design staff and finish pre-
production, I reorganized, hired and
managed the designers, established
documentation requirements and wrote
and edited design documentation, revised
the vision statement and release plan,
produced a resource calculator to
determine hiring needs based on task
estimates, and created data entry tools
and redefined the data path.
Development canceled in favor of Yuke's
excellent efforts.
Game: Smackdown vs. Raw, unreleased
HopeLab Foundation 2003-2005
Senior Producer – Produced the video
game Re-Mission as a behavior
intervention for teens with cancer,
succeeding where previous producers
and teams failed to bridge the gap
between fun and clinical goals.
Overhauled the design and wrote
cinematic scripts. Ran focus testing.
Negotiated contracts. Managed
outsourcing of cinematic animation,
localization and voice recording.
Worked closely with clinicians, lawyers,
patients and consultants. Prepared
schedules, budgets, contracts. Built
production, QA and IT support teams.
Game: Re-Mission (PC)
(continued next page)
E-PUBLICATIONS:
Learning the Ways of the Game
Development Wiki (view)
Gamasutra.com, July 2009
Risk Management with
Development Schedules (view)
Gamsutra.com, February 2003
Anatomy of a Design Document,
Part1 (view) Part 2 (view)
Gamasutra.com, Oct-Dec 1999
Controlling Chaos in the
Development Process (view)
Gamasutra.com, August 1999
Beginning Level Design
Part 1 (view) Part 2 (view)
Gamasutra.com, April 1999
EDUCATION:
3D Modeling (Topaz)
Computer Art Institute, S.F., CA
Programming / Art (2 years)
City College of S.F., CA
INTERESTS:
Author of science fiction and
fantasy, short stories and novels
Personal project in Unity3D,
HTML5 Jscript/PHP
Consulting on individual and
company game projects
NOVELS:
WORK EXPERIENCE:
(Continued)
Sony (SCEA) 2000-2002
Producer – Produced Frequency, the
most highly acclaimed and innovative
music game for the PS2. Co-Produced
pack-in disc for the Network Adapter
including first ever PS2 online game for
SCEA. Drafted budgets and P&L
breakeven analysis. Managed
communication with external developers
and QA, IT, Marketing, Legal, Audio.
Established Sony's online testing
procedures. Designed online components.
Created new developer relationships and
submitted proposals for new projects.
Lead research & design effort on internal
projects. Managed 20+ artists, engineers,
writers, designers, assistants and testers.
Released online SDKs to SCEA First
Party studios.
Game: Frequency (PS2)
Technology Solutions Co. 1998-1999
Consultant – Application development,
systems integration and support for multi-
teir business applications using Oracle,
PeopleSoft, Visual Basic, Unix C & Shell,
PL / SQL, Access and Excel supporting
accounting and human resource functions.
FASA Interactive 1996-1998
Technical Design Lead –Managed level
designers, defined design process, created
design tools, wrote A.I. routine library,
task tracking tool, and created game
levels, mechanics, assets, scenarios and
multiplayer logic in VB & game script.
Game: MechCommander (PC)
3DO / Cyclone Studios 1995
Lead Game Designer –Short project.
Overhauled the design and created game
levels. Wrote concepts for new projects.
Game: Captain Quazar (3DO)
ASCII Entertainment 1992-1994
Project Leader – Started as Lead Tester
and rose to QA Manager and Project
Leader within 1st
year and Producer of
external projects by 2nd
year. Produced,
designed, tested and submitted low
budget console and PC games. Managed
testers and wrote bug tracking tool
(Paradox).
Games: Spellcraft (PC/SNES),
Dominus (PC, SNES, Genesis)
Pro Moves Soccer (Genesis),
Ardy Lightfoot (SNES),
Spindizzy (SNES),
Double Clutch (Genesis)
Wizardry II (NES)
RECOMMENDATIONS:
“His work was always incredibly well thought
out and documented, he strives for best practices
and has a critical eye for workflow problems and
optimizations. I found his perspective invaluable.”
– Neill Glancy, Creative Director, Midway Games
“Tim is one of the most creative and enthusiastic
designers. He demonstrates a real healthy respect
for the development process and a real go-getter
mentality. Often times this combination would
make things thought impossible by others happen
on screen.” – Frank Pusateri, Environment Artist
“Tim was a potent force on Fracture, dedicated
and focused on a great player experience,
demonstrating great technical as well as design
skills; and was a large part of MP getting done
with as little resources as were available, while
still being the most fun aspect of the game.”
– John Kimmich, MP Producer, Day 1 Studios
“His selfless dedication and complete
commitment was the definite foundation that
ensured a nebulous philanthropic idea has turned
into a material reality.”
– Anatolie Gavriliuc, Tech Director, Re-Mission
“Tim was an outstanding Producer handling the
launch of the in-house developed Playstation 2
Network adapter and, simultaneously, Sony's very
first online multi-player PS2 title Frequency.”
- Randel Reiss, Online Studios Director, SCEA
“Tim was a dedicated, very articulate designer
who knew the development process very well and
the project he worked on was made much better
for his involvement.” – Tim Gerritsen, Producer

More Related Content

What's hot

Game development
Game developmentGame development
Game developmentreittes
 
Guide to creation of game concept document
Guide to creation of game concept documentGuide to creation of game concept document
Guide to creation of game concept documentEmma Westecott
 
Game Development Step by Step
Game Development Step by StepGame Development Step by Step
Game Development Step by StepBayu Sembada
 
Habitat Indie Game Development Pre-Post Mortem
Habitat Indie Game Development Pre-Post MortemHabitat Indie Game Development Pre-Post Mortem
Habitat Indie Game Development Pre-Post MortemCharles Cox
 
Final Year Game Project Presentation
Final Year Game Project Presentation Final Year Game Project Presentation
Final Year Game Project Presentation Nusrat Jahan Shanta
 
Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,Gateway Technolabs
 
Course Presentation: Games design
Course Presentation: Games designCourse Presentation: Games design
Course Presentation: Games designBrunel University
 
Introduction to game development
Introduction to game developmentIntroduction to game development
Introduction to game developmentGaetano Bonofiglio
 
Game Development Project Management/Concept
Game Development Project Management/ConceptGame Development Project Management/Concept
Game Development Project Management/ConceptKevin Duggan
 
Game development Pre-Production
Game development Pre-ProductionGame development Pre-Production
Game development Pre-ProductionKevin Duggan
 
Project presentation FPS
Project presentation FPSProject presentation FPS
Project presentation FPSShubham Rajput
 
The Game Industry - organisations
The Game Industry - organisationsThe Game Industry - organisations
The Game Industry - organisationsVictory Media
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game DevelopmentiTawy Community
 
Introduction to Game Development and the Game Industry
Introduction to Game Development and the Game IndustryIntroduction to Game Development and the Game Industry
Introduction to Game Development and the Game IndustryNataly Eliyahu
 
Final year project presentation
Final year project presentationFinal year project presentation
Final year project presentationSulemanAliMalik
 
06. Game Architecture
06. Game Architecture06. Game Architecture
06. Game ArchitectureAmin Babadi
 
Game development pipeline
Game development pipelineGame development pipeline
Game development pipelineGAME Studios
 

What's hot (20)

Game development
Game developmentGame development
Game development
 
Guide to creation of game concept document
Guide to creation of game concept documentGuide to creation of game concept document
Guide to creation of game concept document
 
Game Development Step by Step
Game Development Step by StepGame Development Step by Step
Game Development Step by Step
 
Habitat Indie Game Development Pre-Post Mortem
Habitat Indie Game Development Pre-Post MortemHabitat Indie Game Development Pre-Post Mortem
Habitat Indie Game Development Pre-Post Mortem
 
Final Year Game Project Presentation
Final Year Game Project Presentation Final Year Game Project Presentation
Final Year Game Project Presentation
 
Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,
 
Course Presentation: Games design
Course Presentation: Games designCourse Presentation: Games design
Course Presentation: Games design
 
What is game development
What is game developmentWhat is game development
What is game development
 
Introduction to game development
Introduction to game developmentIntroduction to game development
Introduction to game development
 
Game Development Project Management/Concept
Game Development Project Management/ConceptGame Development Project Management/Concept
Game Development Project Management/Concept
 
Game development Pre-Production
Game development Pre-ProductionGame development Pre-Production
Game development Pre-Production
 
Project presentation FPS
Project presentation FPSProject presentation FPS
Project presentation FPS
 
The Game Industry - organisations
The Game Industry - organisationsThe Game Industry - organisations
The Game Industry - organisations
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game Development
 
Video game design
Video game designVideo game design
Video game design
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game Development
 
Introduction to Game Development and the Game Industry
Introduction to Game Development and the Game IndustryIntroduction to Game Development and the Game Industry
Introduction to Game Development and the Game Industry
 
Final year project presentation
Final year project presentationFinal year project presentation
Final year project presentation
 
06. Game Architecture
06. Game Architecture06. Game Architecture
06. Game Architecture
 
Game development pipeline
Game development pipelineGame development pipeline
Game development pipeline
 

Similar to Resume

Production Road Brochure 2009 Ac
Production Road Brochure 2009 AcProduction Road Brochure 2009 Ac
Production Road Brochure 2009 AcAndy Cheren
 
Production Road Brochure ~ 2009
Production Road Brochure ~ 2009Production Road Brochure ~ 2009
Production Road Brochure ~ 2009Justin Stark
 
Impossible mission: estimating (game) development
Impossible mission: estimating (game) developmentImpossible mission: estimating (game) development
Impossible mission: estimating (game) developmentPietro Polsinelli
 
Orthodoxies and technologies in game design
Orthodoxies and technologies in game designOrthodoxies and technologies in game design
Orthodoxies and technologies in game designKatharine Neil
 
My Presentation.ppt
My Presentation.pptMy Presentation.ppt
My Presentation.pptFake474384
 
Fundamental of game design creativityand learning
Fundamental of  game design  creativityand learningFundamental of  game design  creativityand learning
Fundamental of game design creativityand learningkrishn verma
 
+Computer games careers
+Computer games careers+Computer games careers
+Computer games careerswalid sassi
 
An Introduction To Game development
An Introduction To Game developmentAn Introduction To Game development
An Introduction To Game developmentAhmed
 
Overview of Computer Games
Overview of Computer GamesOverview of Computer Games
Overview of Computer GamesVaruna Harshana
 
(A3)_Godfather_WORKSAMPLE_EA
(A3)_Godfather_WORKSAMPLE_EA(A3)_Godfather_WORKSAMPLE_EA
(A3)_Godfather_WORKSAMPLE_EAAngel Marckwordt
 
LAFS SVI Level 6 - Game Development
LAFS SVI Level 6 - Game DevelopmentLAFS SVI Level 6 - Game Development
LAFS SVI Level 6 - Game DevelopmentDavid Mullich
 
T-Danks Video Game Design
T-Danks Video Game DesignT-Danks Video Game Design
T-Danks Video Game Designguestd1e54dd
 
SARAH SANCHEZ(Resume)
SARAH SANCHEZ(Resume)SARAH SANCHEZ(Resume)
SARAH SANCHEZ(Resume)Sarah Sanchez
 
How to develop and localize Xbox 360 titles
How to develop and localize Xbox 360 titlesHow to develop and localize Xbox 360 titles
How to develop and localize Xbox 360 titlesSangJin Kang
 

Similar to Resume (20)

Khalid elshimy
Khalid elshimyKhalid elshimy
Khalid elshimy
 
Production Road Brochure 2009 Ac
Production Road Brochure 2009 AcProduction Road Brochure 2009 Ac
Production Road Brochure 2009 Ac
 
Production Road Brochure ~ 2009
Production Road Brochure ~ 2009Production Road Brochure ~ 2009
Production Road Brochure ~ 2009
 
Impossible mission: estimating (game) development
Impossible mission: estimating (game) developmentImpossible mission: estimating (game) development
Impossible mission: estimating (game) development
 
Orthodoxies and technologies in game design
Orthodoxies and technologies in game designOrthodoxies and technologies in game design
Orthodoxies and technologies in game design
 
My Presentation.ppt
My Presentation.pptMy Presentation.ppt
My Presentation.ppt
 
Ben hong resume
Ben hong resumeBen hong resume
Ben hong resume
 
Resume
ResumeResume
Resume
 
BenH Resume
BenH ResumeBenH Resume
BenH Resume
 
Fundamental of game design creativityand learning
Fundamental of  game design  creativityand learningFundamental of  game design  creativityand learning
Fundamental of game design creativityand learning
 
+Computer games careers
+Computer games careers+Computer games careers
+Computer games careers
 
An Introduction To Game development
An Introduction To Game developmentAn Introduction To Game development
An Introduction To Game development
 
Overview of Computer Games
Overview of Computer GamesOverview of Computer Games
Overview of Computer Games
 
(A3)_Godfather_WORKSAMPLE_EA
(A3)_Godfather_WORKSAMPLE_EA(A3)_Godfather_WORKSAMPLE_EA
(A3)_Godfather_WORKSAMPLE_EA
 
LAFS SVI Level 6 - Game Development
LAFS SVI Level 6 - Game DevelopmentLAFS SVI Level 6 - Game Development
LAFS SVI Level 6 - Game Development
 
T-Danks Video Game Design
T-Danks Video Game DesignT-Danks Video Game Design
T-Danks Video Game Design
 
Games designer
Games designerGames designer
Games designer
 
Job role
Job roleJob role
Job role
 
SARAH SANCHEZ(Resume)
SARAH SANCHEZ(Resume)SARAH SANCHEZ(Resume)
SARAH SANCHEZ(Resume)
 
How to develop and localize Xbox 360 titles
How to develop and localize Xbox 360 titlesHow to develop and localize Xbox 360 titles
How to develop and localize Xbox 360 titles
 

Recently uploaded

原版快速办理MQU毕业证麦考瑞大学毕业证成绩单留信学历认证
原版快速办理MQU毕业证麦考瑞大学毕业证成绩单留信学历认证原版快速办理MQU毕业证麦考瑞大学毕业证成绩单留信学历认证
原版快速办理MQU毕业证麦考瑞大学毕业证成绩单留信学历认证nhjeo1gg
 
定制(UOIT学位证)加拿大安大略理工大学毕业证成绩单原版一比一
 定制(UOIT学位证)加拿大安大略理工大学毕业证成绩单原版一比一 定制(UOIT学位证)加拿大安大略理工大学毕业证成绩单原版一比一
定制(UOIT学位证)加拿大安大略理工大学毕业证成绩单原版一比一Fs sss
 
定制(UQ毕业证书)澳洲昆士兰大学毕业证成绩单原版一比一
定制(UQ毕业证书)澳洲昆士兰大学毕业证成绩单原版一比一定制(UQ毕业证书)澳洲昆士兰大学毕业证成绩单原版一比一
定制(UQ毕业证书)澳洲昆士兰大学毕业证成绩单原版一比一lvtagr7
 
Graduate Trainee Officer Job in Bank Al Habib 2024.docx
Graduate Trainee Officer Job in Bank Al Habib 2024.docxGraduate Trainee Officer Job in Bank Al Habib 2024.docx
Graduate Trainee Officer Job in Bank Al Habib 2024.docxJobs Finder Hub
 
定制英国克兰菲尔德大学毕业证成绩单原版一比一
定制英国克兰菲尔德大学毕业证成绩单原版一比一定制英国克兰菲尔德大学毕业证成绩单原版一比一
定制英国克兰菲尔德大学毕业证成绩单原版一比一z zzz
 
办理(Hull毕业证书)英国赫尔大学毕业证成绩单原版一比一
办理(Hull毕业证书)英国赫尔大学毕业证成绩单原版一比一办理(Hull毕业证书)英国赫尔大学毕业证成绩单原版一比一
办理(Hull毕业证书)英国赫尔大学毕业证成绩单原版一比一F La
 
原版定制卡尔加里大学毕业证(UC毕业证)留信学历认证
原版定制卡尔加里大学毕业证(UC毕业证)留信学历认证原版定制卡尔加里大学毕业证(UC毕业证)留信学历认证
原版定制卡尔加里大学毕业证(UC毕业证)留信学历认证diploma001
 
Back on Track: Navigating the Return to Work after Parental Leave
Back on Track: Navigating the Return to Work after Parental LeaveBack on Track: Navigating the Return to Work after Parental Leave
Back on Track: Navigating the Return to Work after Parental LeaveMarharyta Nedzelska
 
办理学位证(UoM证书)北安普顿大学毕业证成绩单原版一比一
办理学位证(UoM证书)北安普顿大学毕业证成绩单原版一比一办理学位证(UoM证书)北安普顿大学毕业证成绩单原版一比一
办理学位证(UoM证书)北安普顿大学毕业证成绩单原版一比一A SSS
 
Application deck- Cyril Caudroy-2024.pdf
Application deck- Cyril Caudroy-2024.pdfApplication deck- Cyril Caudroy-2024.pdf
Application deck- Cyril Caudroy-2024.pdfCyril CAUDROY
 
tools in IDTelated to first year vtu students is useful where they can refer ...
tools in IDTelated to first year vtu students is useful where they can refer ...tools in IDTelated to first year vtu students is useful where they can refer ...
tools in IDTelated to first year vtu students is useful where they can refer ...vinbld123
 
Drawing animals and props.pptxDrawing animals and props.pptxDrawing animals a...
Drawing animals and props.pptxDrawing animals and props.pptxDrawing animals a...Drawing animals and props.pptxDrawing animals and props.pptxDrawing animals a...
Drawing animals and props.pptxDrawing animals and props.pptxDrawing animals a...RegineManuel2
 
ME 205- Chapter 6 - Pure Bending of Beams.pdf
ME 205- Chapter 6 - Pure Bending of Beams.pdfME 205- Chapter 6 - Pure Bending of Beams.pdf
ME 205- Chapter 6 - Pure Bending of Beams.pdfaae4149584
 
办澳洲詹姆斯库克大学毕业证成绩单pdf电子版制作修改
办澳洲詹姆斯库克大学毕业证成绩单pdf电子版制作修改办澳洲詹姆斯库克大学毕业证成绩单pdf电子版制作修改
办澳洲詹姆斯库克大学毕业证成绩单pdf电子版制作修改yuu sss
 
Ioannis Tzachristas Self-Presentation for MBA.pdf
Ioannis Tzachristas Self-Presentation for MBA.pdfIoannis Tzachristas Self-Presentation for MBA.pdf
Ioannis Tzachristas Self-Presentation for MBA.pdfjtzach
 
办理学位证(Massey证书)新西兰梅西大学毕业证成绩单原版一比一
办理学位证(Massey证书)新西兰梅西大学毕业证成绩单原版一比一办理学位证(Massey证书)新西兰梅西大学毕业证成绩单原版一比一
办理学位证(Massey证书)新西兰梅西大学毕业证成绩单原版一比一A SSS
 
Outsmarting the Attackers A Deep Dive into Threat Intelligence.docx
Outsmarting the Attackers A Deep Dive into Threat Intelligence.docxOutsmarting the Attackers A Deep Dive into Threat Intelligence.docx
Outsmarting the Attackers A Deep Dive into Threat Intelligence.docxmanas23pgdm157
 
Digital Marketing Training Institute in Mohali, India
Digital Marketing Training Institute in Mohali, IndiaDigital Marketing Training Institute in Mohali, India
Digital Marketing Training Institute in Mohali, IndiaDigital Discovery Institute
 
原版定制copy澳洲查尔斯达尔文大学毕业证CDU毕业证成绩单留信学历认证保障质量
原版定制copy澳洲查尔斯达尔文大学毕业证CDU毕业证成绩单留信学历认证保障质量原版定制copy澳洲查尔斯达尔文大学毕业证CDU毕业证成绩单留信学历认证保障质量
原版定制copy澳洲查尔斯达尔文大学毕业证CDU毕业证成绩单留信学历认证保障质量sehgh15heh
 
办理(NUS毕业证书)新加坡国立大学毕业证成绩单原版一比一
办理(NUS毕业证书)新加坡国立大学毕业证成绩单原版一比一办理(NUS毕业证书)新加坡国立大学毕业证成绩单原版一比一
办理(NUS毕业证书)新加坡国立大学毕业证成绩单原版一比一F La
 

Recently uploaded (20)

原版快速办理MQU毕业证麦考瑞大学毕业证成绩单留信学历认证
原版快速办理MQU毕业证麦考瑞大学毕业证成绩单留信学历认证原版快速办理MQU毕业证麦考瑞大学毕业证成绩单留信学历认证
原版快速办理MQU毕业证麦考瑞大学毕业证成绩单留信学历认证
 
定制(UOIT学位证)加拿大安大略理工大学毕业证成绩单原版一比一
 定制(UOIT学位证)加拿大安大略理工大学毕业证成绩单原版一比一 定制(UOIT学位证)加拿大安大略理工大学毕业证成绩单原版一比一
定制(UOIT学位证)加拿大安大略理工大学毕业证成绩单原版一比一
 
定制(UQ毕业证书)澳洲昆士兰大学毕业证成绩单原版一比一
定制(UQ毕业证书)澳洲昆士兰大学毕业证成绩单原版一比一定制(UQ毕业证书)澳洲昆士兰大学毕业证成绩单原版一比一
定制(UQ毕业证书)澳洲昆士兰大学毕业证成绩单原版一比一
 
Graduate Trainee Officer Job in Bank Al Habib 2024.docx
Graduate Trainee Officer Job in Bank Al Habib 2024.docxGraduate Trainee Officer Job in Bank Al Habib 2024.docx
Graduate Trainee Officer Job in Bank Al Habib 2024.docx
 
定制英国克兰菲尔德大学毕业证成绩单原版一比一
定制英国克兰菲尔德大学毕业证成绩单原版一比一定制英国克兰菲尔德大学毕业证成绩单原版一比一
定制英国克兰菲尔德大学毕业证成绩单原版一比一
 
办理(Hull毕业证书)英国赫尔大学毕业证成绩单原版一比一
办理(Hull毕业证书)英国赫尔大学毕业证成绩单原版一比一办理(Hull毕业证书)英国赫尔大学毕业证成绩单原版一比一
办理(Hull毕业证书)英国赫尔大学毕业证成绩单原版一比一
 
原版定制卡尔加里大学毕业证(UC毕业证)留信学历认证
原版定制卡尔加里大学毕业证(UC毕业证)留信学历认证原版定制卡尔加里大学毕业证(UC毕业证)留信学历认证
原版定制卡尔加里大学毕业证(UC毕业证)留信学历认证
 
Back on Track: Navigating the Return to Work after Parental Leave
Back on Track: Navigating the Return to Work after Parental LeaveBack on Track: Navigating the Return to Work after Parental Leave
Back on Track: Navigating the Return to Work after Parental Leave
 
办理学位证(UoM证书)北安普顿大学毕业证成绩单原版一比一
办理学位证(UoM证书)北安普顿大学毕业证成绩单原版一比一办理学位证(UoM证书)北安普顿大学毕业证成绩单原版一比一
办理学位证(UoM证书)北安普顿大学毕业证成绩单原版一比一
 
Application deck- Cyril Caudroy-2024.pdf
Application deck- Cyril Caudroy-2024.pdfApplication deck- Cyril Caudroy-2024.pdf
Application deck- Cyril Caudroy-2024.pdf
 
tools in IDTelated to first year vtu students is useful where they can refer ...
tools in IDTelated to first year vtu students is useful where they can refer ...tools in IDTelated to first year vtu students is useful where they can refer ...
tools in IDTelated to first year vtu students is useful where they can refer ...
 
Drawing animals and props.pptxDrawing animals and props.pptxDrawing animals a...
Drawing animals and props.pptxDrawing animals and props.pptxDrawing animals a...Drawing animals and props.pptxDrawing animals and props.pptxDrawing animals a...
Drawing animals and props.pptxDrawing animals and props.pptxDrawing animals a...
 
ME 205- Chapter 6 - Pure Bending of Beams.pdf
ME 205- Chapter 6 - Pure Bending of Beams.pdfME 205- Chapter 6 - Pure Bending of Beams.pdf
ME 205- Chapter 6 - Pure Bending of Beams.pdf
 
办澳洲詹姆斯库克大学毕业证成绩单pdf电子版制作修改
办澳洲詹姆斯库克大学毕业证成绩单pdf电子版制作修改办澳洲詹姆斯库克大学毕业证成绩单pdf电子版制作修改
办澳洲詹姆斯库克大学毕业证成绩单pdf电子版制作修改
 
Ioannis Tzachristas Self-Presentation for MBA.pdf
Ioannis Tzachristas Self-Presentation for MBA.pdfIoannis Tzachristas Self-Presentation for MBA.pdf
Ioannis Tzachristas Self-Presentation for MBA.pdf
 
办理学位证(Massey证书)新西兰梅西大学毕业证成绩单原版一比一
办理学位证(Massey证书)新西兰梅西大学毕业证成绩单原版一比一办理学位证(Massey证书)新西兰梅西大学毕业证成绩单原版一比一
办理学位证(Massey证书)新西兰梅西大学毕业证成绩单原版一比一
 
Outsmarting the Attackers A Deep Dive into Threat Intelligence.docx
Outsmarting the Attackers A Deep Dive into Threat Intelligence.docxOutsmarting the Attackers A Deep Dive into Threat Intelligence.docx
Outsmarting the Attackers A Deep Dive into Threat Intelligence.docx
 
Digital Marketing Training Institute in Mohali, India
Digital Marketing Training Institute in Mohali, IndiaDigital Marketing Training Institute in Mohali, India
Digital Marketing Training Institute in Mohali, India
 
原版定制copy澳洲查尔斯达尔文大学毕业证CDU毕业证成绩单留信学历认证保障质量
原版定制copy澳洲查尔斯达尔文大学毕业证CDU毕业证成绩单留信学历认证保障质量原版定制copy澳洲查尔斯达尔文大学毕业证CDU毕业证成绩单留信学历认证保障质量
原版定制copy澳洲查尔斯达尔文大学毕业证CDU毕业证成绩单留信学历认证保障质量
 
办理(NUS毕业证书)新加坡国立大学毕业证成绩单原版一比一
办理(NUS毕业证书)新加坡国立大学毕业证成绩单原版一比一办理(NUS毕业证书)新加坡国立大学毕业证成绩单原版一比一
办理(NUS毕业证书)新加坡国立大学毕业证成绩单原版一比一
 

Resume

  • 1. Timothy Ryan producer ● game designer ● programmer 470-277-3261 GOAL: Helping companies make fun & innovative games by improving process and meeting ambitious design with excellent talent & technology. PRODUCTION SKILLS: Team building and managing, Organization and Process Improvements, Scheduling, Budgeting, Agile SCRUM, Outsource Management, Contract Negotiation, Licensing, P&L DESIGN SKILLS: Level Prototyping & Scripting, Game Mechanics, AI Scripts, Design Docs, Storyboards, Technical Data Path Design, Game Balancing, 3D Studio, Sketchup, Havoc, Unreal3, Unity PROGRAMMING SKILLS: Database, tools and dashboard development in Python, LUA, SQL, HTML5, Javascript, PHP, Unix/Linux, Visual Basic & C NOTABLE GAME CREDITS: Fracture (PS3/360) – Lead Multiplayer “Only multiplayer shakes this shooter loose from the rest.” - Official XBox Mag. Frequency (PS2) - Producer Rated 90 in Gamepro & IGN 2002 BAFTAAward Winner 1st online game for Sony PS2 Re-Mission (PC) - Senior Producer “Re-Mission improved treatment adherence for adolescents and young adults with cancer.” - Outcome Study CONTACT: 2771 Kenwood Drive Duluth, GA 30096 Tim@FireMuse.net 678.694.8706 WORK EXPERIENCE: AGS(acquired Cadillac Jack) 2015 – 2016 Executive Producer – Acquired by AGS and promoted, my responsibilities expanded to include all of Class 2 conversions for core product, 3rd party game production, and special projects now accounting for over 90% of the company revenue. Engineered a mobile- friendly, project-tracking website. Introduced and administered internal Confluence site for project documentation. Directed embedded testing and handled all handoffs. Maintained core product roadmap for North America and online conversions. Best Releases: Gold Dragon Red Dragon, Fire Bull, Going Gnome, Samba Queen, Dragons Lair, Goddess of the Woods Cadillac Jack 2010 - 2015 Lead Producer – Produced video slot games for casinos, online and mobile. Primary outsource manager. Product owner and scrum master for agile scrum teams. Prepared roadmap, schedules, budgets, contracts and GDDs. Secured outsource companies, contractors, middle- ware, IP and trademarks. Leading inventor of game mechanic patents (20+). Created a milestone reporting system and project dashboards. Coded various GIMP Python plug-ins and web-based tools - a reel spinner prototyping tool, a resource allocation website, and a roadmapping site in HTML5, Jscript & PHP. Games: 100+ original video slot games Midway Games, Inc. 2008-2009 Lead Game Designer – Last employee hired at Midway Chicago. Joined the Stranglehold team to work on original 3rd person shooter. Learned the Unreal 3 engine & tools. Built and rigged assets in 3D Studio and Havoc. Wrote GDDs, UI Flowcharts and mockups. Designed new weapons and game mechanics for coop. Managed level designers and scripters. Game: Unannounced (360, PS3, PC) Day 1 Studios 2006-2008 Lead Multiplayer Designer – Designed and scripted multiplayer game levels, terrain deformation game mechanics, match types, game assets, vehicles and weapons. Wrote game and level design documents, established data structures, trained and directed designers. Built assets in 3D Studio and Havoc. Game: Fracture (360, PS3) Rainbow Studios 2005-2006 Lead Designer – Hired to restructure the design staff and finish pre- production, I reorganized, hired and managed the designers, established documentation requirements and wrote and edited design documentation, revised the vision statement and release plan, produced a resource calculator to determine hiring needs based on task estimates, and created data entry tools and redefined the data path. Development canceled in favor of Yuke's excellent efforts. Game: Smackdown vs. Raw, unreleased HopeLab Foundation 2003-2005 Senior Producer – Produced the video game Re-Mission as a behavior intervention for teens with cancer, succeeding where previous producers and teams failed to bridge the gap between fun and clinical goals. Overhauled the design and wrote cinematic scripts. Ran focus testing. Negotiated contracts. Managed outsourcing of cinematic animation, localization and voice recording. Worked closely with clinicians, lawyers, patients and consultants. Prepared schedules, budgets, contracts. Built production, QA and IT support teams. Game: Re-Mission (PC) (continued next page)
  • 2. E-PUBLICATIONS: Learning the Ways of the Game Development Wiki (view) Gamasutra.com, July 2009 Risk Management with Development Schedules (view) Gamsutra.com, February 2003 Anatomy of a Design Document, Part1 (view) Part 2 (view) Gamasutra.com, Oct-Dec 1999 Controlling Chaos in the Development Process (view) Gamasutra.com, August 1999 Beginning Level Design Part 1 (view) Part 2 (view) Gamasutra.com, April 1999 EDUCATION: 3D Modeling (Topaz) Computer Art Institute, S.F., CA Programming / Art (2 years) City College of S.F., CA INTERESTS: Author of science fiction and fantasy, short stories and novels Personal project in Unity3D, HTML5 Jscript/PHP Consulting on individual and company game projects NOVELS: WORK EXPERIENCE: (Continued) Sony (SCEA) 2000-2002 Producer – Produced Frequency, the most highly acclaimed and innovative music game for the PS2. Co-Produced pack-in disc for the Network Adapter including first ever PS2 online game for SCEA. Drafted budgets and P&L breakeven analysis. Managed communication with external developers and QA, IT, Marketing, Legal, Audio. Established Sony's online testing procedures. Designed online components. Created new developer relationships and submitted proposals for new projects. Lead research & design effort on internal projects. Managed 20+ artists, engineers, writers, designers, assistants and testers. Released online SDKs to SCEA First Party studios. Game: Frequency (PS2) Technology Solutions Co. 1998-1999 Consultant – Application development, systems integration and support for multi- teir business applications using Oracle, PeopleSoft, Visual Basic, Unix C & Shell, PL / SQL, Access and Excel supporting accounting and human resource functions. FASA Interactive 1996-1998 Technical Design Lead –Managed level designers, defined design process, created design tools, wrote A.I. routine library, task tracking tool, and created game levels, mechanics, assets, scenarios and multiplayer logic in VB & game script. Game: MechCommander (PC) 3DO / Cyclone Studios 1995 Lead Game Designer –Short project. Overhauled the design and created game levels. Wrote concepts for new projects. Game: Captain Quazar (3DO) ASCII Entertainment 1992-1994 Project Leader – Started as Lead Tester and rose to QA Manager and Project Leader within 1st year and Producer of external projects by 2nd year. Produced, designed, tested and submitted low budget console and PC games. Managed testers and wrote bug tracking tool (Paradox). Games: Spellcraft (PC/SNES), Dominus (PC, SNES, Genesis) Pro Moves Soccer (Genesis), Ardy Lightfoot (SNES), Spindizzy (SNES), Double Clutch (Genesis) Wizardry II (NES) RECOMMENDATIONS: “His work was always incredibly well thought out and documented, he strives for best practices and has a critical eye for workflow problems and optimizations. I found his perspective invaluable.” – Neill Glancy, Creative Director, Midway Games “Tim is one of the most creative and enthusiastic designers. He demonstrates a real healthy respect for the development process and a real go-getter mentality. Often times this combination would make things thought impossible by others happen on screen.” – Frank Pusateri, Environment Artist “Tim was a potent force on Fracture, dedicated and focused on a great player experience, demonstrating great technical as well as design skills; and was a large part of MP getting done with as little resources as were available, while still being the most fun aspect of the game.” – John Kimmich, MP Producer, Day 1 Studios “His selfless dedication and complete commitment was the definite foundation that ensured a nebulous philanthropic idea has turned into a material reality.” – Anatolie Gavriliuc, Tech Director, Re-Mission “Tim was an outstanding Producer handling the launch of the in-house developed Playstation 2 Network adapter and, simultaneously, Sony's very first online multi-player PS2 title Frequency.” - Randel Reiss, Online Studios Director, SCEA “Tim was a dedicated, very articulate designer who knew the development process very well and the project he worked on was made much better for his involvement.” – Tim Gerritsen, Producer