"The Blockchain Effect on the Future of Game Design" by Sherry Jones (July 27...Sherry Jones
July 27, 2016 - This presentation was featured during the July 27, 2016 webinar for the Metagame Book Club on how blockchain technology can influence the future directions of game design and game development.
For more research and webinars on game studies, game design, game-based learning, and gamification, visit the Metagame Book Club:
http://bit.ly/metagamebookclub
The global digital gaming market is projected to expand at a CAGR of 15.7% and is expected to be worth USD 264.9 Bn by 2023. The increased proliferation of smartphones and tablets is providing a considerable push to the gaming market globally. Also, the improvement in technology and the ease of access to internet connectivity have given an impetus to live games of MMO and eSports genres. The gaming companies are increasingly preferring digital distribution channels over physical distribution channels, as digital distribution allows easy purchase and downloading of digital content for different gaming platforms.. Read More: https://bit.ly/2ULckcN
Online Gaming business plan sample prepared by Newton Group Marketing's professional business plan writing services. Website: www.NewtonGroupMarketing.com/business-plans/
NOTE: Although based on actual plan, company name, financials and other pertinent information have been modified and made fictional for client privacy and protection. Any similarities with actual companies are purely coincidental.
"The Blockchain Effect on the Future of Game Design" by Sherry Jones (July 27...Sherry Jones
July 27, 2016 - This presentation was featured during the July 27, 2016 webinar for the Metagame Book Club on how blockchain technology can influence the future directions of game design and game development.
For more research and webinars on game studies, game design, game-based learning, and gamification, visit the Metagame Book Club:
http://bit.ly/metagamebookclub
The global digital gaming market is projected to expand at a CAGR of 15.7% and is expected to be worth USD 264.9 Bn by 2023. The increased proliferation of smartphones and tablets is providing a considerable push to the gaming market globally. Also, the improvement in technology and the ease of access to internet connectivity have given an impetus to live games of MMO and eSports genres. The gaming companies are increasingly preferring digital distribution channels over physical distribution channels, as digital distribution allows easy purchase and downloading of digital content for different gaming platforms.. Read More: https://bit.ly/2ULckcN
Online Gaming business plan sample prepared by Newton Group Marketing's professional business plan writing services. Website: www.NewtonGroupMarketing.com/business-plans/
NOTE: Although based on actual plan, company name, financials and other pertinent information have been modified and made fictional for client privacy and protection. Any similarities with actual companies are purely coincidental.
Bring an extra level of hype - expect an understanding of esports, the different games and formats people play, the business side of it, the growing ecosystem, and most importantly its culture. Brought to you by a lifelong nerd babyyy.
Presented by Joe Higgins at SF Learning Night on September 29th, 2015.
Esports Playbook: A Guide for Brands and MarketersEsports Group
This report sheds light on core tenets of the eSports experience – which are fundamental to competitive video games. The goal is to aid formation of clear strategy for branding and marketing in eSports. The motivations for eSports participation – from content consumption patterns to reasons for engaging – hold huge implications for how to connect with its consumers.
Get the professional mentoring and writing services for your academic assignments including the Oxford University Applied accounting BSC Hons OBU RAP thesis. Registered Mentors. All 20 listed topics including the all-time favorite Topic-8. Offering different packages to suit your convenience and money back guarantee...Come book your assignment/thesis NOW.
Email: ghostwritingmania@yahoo.com
Skype: ghostwritingmania
Viber: +441252594904
Scoring Big With Sports Gaming - The Rise of Fantasy SportsIFSG_Official
India's first report on the emergence, consumption patterns, meteoric growth and future of Fantasy Sports in India.
This report talks about the users who play fantasy sports online in India - age, income groups, marital status and more. This report is India's first report that helps carve a profile of the users consuming fantasy sports.
Presentation showing the rise of E-Sports in India. eSports (short for Electronic Sports) is the name given to professional competitive gaming. In a nutshell, competitors play video games, while being watched by a live audience. Millions more watch the games online.
eSports are not a sport- they are competition, according to ESPN President John Skipper.
Some BENEFITS of esports.
CURRENT TRENDS IN ESPORTS
Building up the e-gaming ecosystem of India and the influence of smartphonesRedSeer
Survey respondents were asked how “important in life” is leisure time. Results for India based on more than 4,000 respondents. *GDP per capita is expressed in 2011 purchasing power parity (PPP) dollars, for the year 2014.
My classmate and I created this pitch deck for an advertising campaign class. We were tasked to choose a brand and develop an advertising campaign by researching their current business and the target consumer, developing an insight, and then selecting media channels and creatives based on the research.
Research and analysis project http://www.cheapassignmenthelp.co.uk/Assignment Help
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Bring an extra level of hype - expect an understanding of esports, the different games and formats people play, the business side of it, the growing ecosystem, and most importantly its culture. Brought to you by a lifelong nerd babyyy.
Presented by Joe Higgins at SF Learning Night on September 29th, 2015.
Esports Playbook: A Guide for Brands and MarketersEsports Group
This report sheds light on core tenets of the eSports experience – which are fundamental to competitive video games. The goal is to aid formation of clear strategy for branding and marketing in eSports. The motivations for eSports participation – from content consumption patterns to reasons for engaging – hold huge implications for how to connect with its consumers.
Get the professional mentoring and writing services for your academic assignments including the Oxford University Applied accounting BSC Hons OBU RAP thesis. Registered Mentors. All 20 listed topics including the all-time favorite Topic-8. Offering different packages to suit your convenience and money back guarantee...Come book your assignment/thesis NOW.
Email: ghostwritingmania@yahoo.com
Skype: ghostwritingmania
Viber: +441252594904
Scoring Big With Sports Gaming - The Rise of Fantasy SportsIFSG_Official
India's first report on the emergence, consumption patterns, meteoric growth and future of Fantasy Sports in India.
This report talks about the users who play fantasy sports online in India - age, income groups, marital status and more. This report is India's first report that helps carve a profile of the users consuming fantasy sports.
Presentation showing the rise of E-Sports in India. eSports (short for Electronic Sports) is the name given to professional competitive gaming. In a nutshell, competitors play video games, while being watched by a live audience. Millions more watch the games online.
eSports are not a sport- they are competition, according to ESPN President John Skipper.
Some BENEFITS of esports.
CURRENT TRENDS IN ESPORTS
Building up the e-gaming ecosystem of India and the influence of smartphonesRedSeer
Survey respondents were asked how “important in life” is leisure time. Results for India based on more than 4,000 respondents. *GDP per capita is expressed in 2011 purchasing power parity (PPP) dollars, for the year 2014.
My classmate and I created this pitch deck for an advertising campaign class. We were tasked to choose a brand and develop an advertising campaign by researching their current business and the target consumer, developing an insight, and then selecting media channels and creatives based on the research.
Research and analysis project http://www.cheapassignmenthelp.co.uk/Assignment Help
Dear student, Cheap Assignment Help, an online tutoring company, provides students with a wide range of online assignment help services for students studying in classes K-12, and College or university. The Expert team of professional online assignment help tutors at Cheap Assignment Help .COM provides a wide range of help with assignments through services such as college assignment help, university assignment help, homework assignment help, email assignment help and online assignment help. Our expert team consists of passionate and professional assignment help tutors, having masters and PhD degrees from the best universities of the world, from different countries like Australia, United Kingdom, United States, Canada, UAE and many more who give the best quality and plagiarism free answers of the assignment help questions submitted by students, on sharp deadline. Cheap Assignment Help .COM tutors are available 24x7 to provide assignment help in diverse fields - Math, Chemistry, Physics, Writing, Thesis, Essay, Accounting, Finance, Data Analysis, Case Studies, Term Papers, and Projects etc. We also provide assistance to the problems in programming languages such as C/C++, Java, Python, Matlab, .Net, Engineering assignment help and Finance assignment help. The expert team of certified online tutors in diverse fields at Cheap Assignment Help .COM available around the clock (24x7) to provide live help to students with their assignment and questions. We have also excelled in providing E-education with latest web technology. The Students can communicate with our online assignment tutors using voice, video and an interactive white board. We help students in solving their problems, assignments, tests and in study plans. You will feel like you are learning from a highly skilled online tutor in person just like in classroom teaching. You can see what the tutor is writing, and at the same time you can ask the questions which arise in your mind. You only need a PC with Internet connection or a Laptop with Wi-Fi Internet access. We provide live online tutoring which can be accessed at anytime and anywhere according to student’s convenience. We have tutors in every subject such as Math, Chemistry, Biology, Physics and English whatever be the school level. Our college and university level tutors provide engineering online tutoring in areas such as Computer Science, Electrical and Electronics engineering, Mechanical engineering and Chemical engineering. Regards http://www.cheapassignmenthelp.com/ http://www.cheapassignmenthelp.co.uk/
Developing games for consoles as an indie in 2019David Voyles
I've given this talk several times across the world, and it's largely about the intricate parts of releasing a title in 2019. It covers everything from engines/tools, ESRB & PEGI certifications, and how to build a brand.
Be a part of Reliance Entertainments Digital Business - Zapak Digital Entertainment Ltd.
Earn high returns on new age entertainment by partnering with Zapak - India's largest gaming company - 120 franchisee stores pan India and growing. Be a part of India's biggest gaming revolution.
For more details contact me at - karan.arya@zapak.co.in
Dematerialisation affects all segments of the video game industry. It has led to disintermediation in the value chain and raises questions over the role of certain stakeholders downstream. It has afforded new power to developers, who now have the opportunity to speak directly to their gaming customers. 'Online' has ultimately eroded a silo-based industry structure and allowed practices and cross-platform services to emerge that both benefit gamers and boost creativity within the sector.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
2. Introduction
Electronic Arts
-Founded 1982
-PC,Console, Mobile
-Market(North America 40%)
-Sports, Action RPG, Racing
Activision Blizzard
-Founded 1979
- Animation Studio
“Dreamworks”
- Activision and Blizzard which
focus on games, covers 56% and
36% of revenue
Game Industry has a potential to grow $43 billion in next 5 years.
4. Industry Analysis - Bargaining Power of the
Suppliers/ Complementary Goods
Software Developers are at the bottom of the supply chain
Work with Hardware Developers
Both are interconnected to each other’s success
Hardware dictates what the software developers can create and do
Hardware developers need software in order to compete and appeal to
customers
Software developers sometimes contract to specific hardware
5. Competition
7692 Companies in gaming Industry
Only 4 generate revenues over 50 millions
Large differences in products sold
EX. Mobile vs Console Games: Angry Birds vs Grand Theft Auto
Cost and Price differences
Graphic and technological differences
Distribution differences
6. Industry Analysis - Threats of Entry
Economies of Scale
Product Differentiation
Capital Requirements
Access to Distribution Channels
Learning/Experience Curve
7. Industry Analysis - Threats of Substitutions
Low Cost of Switching
Substitute products are cheaper
Indoor vs Outdoor
Online and Cloud based Mobile games
8. Industry Analysis - Bargaining Power of the Buyers
Two buyers in the industry: Retailers and Final Customers
Limited Shelf space - Allows more power for retailers
Large amount of potential substitutes
Brand Loyalty
Easy Access to Relevant Information (IGN, E3)
Bargaining Power of Buyers: Strong
9. Key Success Factors
Ability to adapt to new technology
Strong presence across multiple platforms
Through retailers and digital
Distinct advertising campaign
Strong brand image
Offer a wide range of products
Different genres/consoles
10. General Environment
Somewhat risky industry
Personal Income
Very Hit and Miss
Sequels and pre determined genres hold the most profit
Goat Simulator, Dumb ways to Die
5% Growth
https://www.youtube.com/watch?v=d7lQdTgEQJ0
http://coffeestainstudios.com/sites/default/files/games/logo/goat_simulator_logo_0.jpg &
https://i.ytimg.com/vi/IJNR2EpS0jw/maxresdefault.jpg
11. General Environment - Trends
Increase in development costs as technology advances
Thus, the price or quantity sold must increase in order to make up deficit
Leads to acquisition of studios who develop games, rather than develop themselves
Rise of Women Gamers
Make up 50% of customer base
Rise of Massively Multiplayer Online Games (MMOG)
Allows people to play with others all across the world
12. Internal Analysis - Business Strategy
Electronic Arts:
Differentiation Strategy
Able to obtain competitive
advantage through licensing
agreements and distribution
strategy
Activision Blizzard:
● Focus market
● Online and Subscription Based
- World of
Warcraft,
- Diablo
● Better communication with
customers
● Digital delivery of content
13. Value Chain Analysis - Inbound Logistics
Electronic Arts:
Small portion of firm’s activities
Primarily Electronic Arts itself
that acts as a supplier to other
video game manufacturers
EA does work and negotiate with
independent contractors to
obtain ideas for new video
games
Activision Blizzard:
● supplier to other game console
manufacturers
● Console gaming generates
82.76% of total revenue for
Activision
● Game Servers
14. Value Chain Analysis - Operations
Electronic Arts:
Designing, developing, and distributing
software on both a domestic and
global scale is essentially the main
goal of EA
Model on Entertainment industry instead of
Video game industry
License Agreements
Activision Blizzard:
● Two main Segments
○ Activision (56%)
○ Blizzard (36%)
● 25+ game studios around the world.
● Dreamworks Animation Studio
● Demo Version and direct user feedback.
15. Value Chain Analysis - Outbound Logistics
Electronic Arts:
Another core capability – many firms sell
goods via a third party to retailer, while EA
sells to customers and retailers directly
The organization also invests heavily in a
digital strategy which allows them to sell
products to final consumers directly.
In 2011, EA launched Origin, which is a digital
interface that allows consumers to buy
and download video games from their
computer.
Also utilizes mobile applications
Activision Blizzard:
● Sales houses around the world
● Third party seller (Humble Bundle), Total
Interactive and many others for their distribution
channel.
● Digital game stores Steam, PSN and
Battle.net(Online Sales)
16. Value Chain Analysis - Marketing and Sales
Electronic Arts:
Moving toward digital platform
Events - E3
Television programming and
social media
In-game advertising
Activision Blizzard:
● Retail Sales
● wholly-owned European
distribution subsidiaries:
- Centresoft in the UK
- NBG in Germany
● Mobile Game (Feedback)
● Online Game forums (Gamespot)
17. Value Chain Analysis - Services
Electronic Arts:
Not surprisingly, as digital
revenues continue to rise, so
too, does service revenue. For
EA, service revenue
represents 40% of overall
sales
Activision Blizzard
● The company provides technical
supports via email or telephone.
● Activision has service team
aligned for the users of Steam or
Battle.net who help the customers
for installation and registration for
the game.
18. Value Chain Analysis - Procurement
In order to obtain the necessary resources to function successfully, EA and
Activision both generally looks toward independent contractors.
Mostly, these contractors provide ideas for new video games.
19. Value Chain Analysis - Human Resource
Management
Electronic Arts:
Culture - Hard work and Success
Values Honesty
Appointment of positions based on
merit alone
Mediocrity and lack of passion is not
tolerated
The worst thing an employee can do is
miss a deadline
Activision Blizzard:
● Fortune top 100 Companies to work for
● arrange storytelling events, visual drama
and many other activities to make the
workplace fun and effective
● They have more than 30% of minorities
● More than 20% female in top management
● College Tuition Reimbursement up to $7,500,
paid vacation, up to 90 days of maternity leave
and yearly bonuses
20. Value Chain Analysis - Technological Development
Electronic Arts:
Technology is an important aspect of EA’s
overall business, starting with the
establishment of 3DO Inc., a joint venture
whose primary purpose was to license
technological advancements to hardware
companies
Groundbreaking breakthrough in 2012 - The
organization spent $250 million on a
technology that would allow for
consumers to play the same game on
several different hardware
Activision Blizzard:
● Activision used IW game engine to develop
“Call of duty” which is recognized as best
graphics for its genre.
● Blizzard Online Network Services run in 10 data
centers around the world.
21. Value Chain Analysis - Infrastructure
Electronic Arts:
Three major parts: Corporate, Publishing
Function, and Studios/Labels
Studios responsible for production of its video
games
Prior to 2014, six studios existed: EA Games,
EA Sports, BioWare, Maxis, PopCap, and
All Play. As a result of restructuring, the
only labels that are currently in operation
are EA Studios, Maxis, and EA Mobile.
Decentralized Approach - Studios relatively
autonomous
Central Headquarters ensures that
studios/labels are following overall
vision
Activision Blizzard
● Similar to EA on Production of
games
● 25+ Studios
● New Sports division
● Ten top executives are
responsible for acquisitions,
expansions and publishing new
games to market.
22. Corporate Strategy
Electronic Arts:
Narrow Scope
Stay within gaming industry
Four Different Studios: Bioware,
EA Games, Maxis, and EA
Sports
More Focus less sharing
Activision Blizzard
● Narrow Scope of Business
● Stay within gaming Industry
● Two Studios: Activision and
Blizzard
○ Share Resources but less
focus
● Strategic Acquisitions of smaller
gaming Companies
● Candy Crush
23. Corporate Strategy(EA)
BioWare
Command & Conquer
Dragon Age
Mass Effect
Star Wars: The Old Republic
EA Games
DICE (Sweden)
Battlefield
Criterion (UK)
Burnout
Need for Speed
Visceral
Dante's Inferno
Dead Space
Various EA studios
Medal of Honor
Third-party
Crysis (Crytek)
Half-Life (Valve)
Rock Band (Harmonix)
Maxis
The Sims
Spore
EA SPORTS
FIFA
Madden NFL
NASCAR
NBA Street
NHL
Skate 3
SSX
Tiger Woods PGA Tour
Hoovers, Inc. (2015). Electronic Arts Inc & Hoovers,
Inc. (2015). Activision Blizzard, Inc
24. Corporate Strategy (Activision Blizzard)
Activision
Bakugan
Band Hero
Cabela's Big Game Hunter
Cabela's Survival: Shadows of Katmai
Call of Duty: Black Ops II
DJ Hero
GoldenEye 007: Reloaded
NASCAR Unleashed
Activision( Cont)
Prototype
Rapala for Kinect (fishing game)
Spider-Man
Skylanders Giants
Skylanders Spyro's Adventure
Tony Hawk
Transformers
True Crime
X-Men: Destiny
Blizzard
Diablo
Star Craft
World of Warcraft
Hoovers, Inc. (2015). Electronic Arts Inc & Hoovers,
Inc. (2015). Activision Blizzard, Inc
26. Financial Analysis Comparison
Annual Sales 2014 Net Profit Margin 2014
Hoovers, Inc. (2015). Electronic Arts Inc & Hoovers, Inc. (2015). Activision Blizzard, Inc
27. Financial Analysis EA
Annual Net Profit Margin Annual Revenue vs NI
Hoovers, Inc. (2015). Electronic Arts Inc & Hoovers, Inc. (2015). Activision Blizzard, Inc
28. Financial Analysis Activision Blizzard
Annual Net Profit Margin Annual Revenue vs NI
Hoovers, Inc. (2015). Electronic Arts Inc & Hoovers, Inc. (2015).
29. Implementation
Electronic Arts:
Implements strategy through
human capital
Employees are rewarded for
hard work and determination
(stock options)
Open and honest culture in
which creativity is valued
Activision Blizzard
● Independent Division
implementing different strategies.
● Different teams for different genre
of games.
30. Recommendations
Electronic Arts:
Continue licensing
system/agreements
Continue to invest in digital
platform
Stay ahead of the curve in terms
of technology
Prepare for possibility that Virtual
Reality games will take over
Activision Blizzard
● Continue developing and acquiring
mobile games
● Enter into Sports game segment
32. Recommendations
Electronic Arts:
Continue licensing
system/agreements
Continue to invest in digital
platform
Stay ahead of the curve in terms
of technology
Prepare for possibility that Virtual
Reality games will take over
Activision Blizzard
● Continue developing and acquiring
mobile games
● Enter into Sports game segment
● Augmented Reality