The MOCA (Multimedia Online Collaboration Architecture) suite of tools was developed to facilitate online collaboration and distance learning. It includes tools for synchronous collaboration like shared whiteboarding and chat, as well as asynchronous tools for multimedia presentations, surveys, homework, and project management. The tools are being used in an advanced chip design course involving collaboration between teams at universities and companies. MOCA is built using standard Java technologies and allows real-time collaboration between distributed student groups.
Maximizing Classroom Collaboration Using Web 2.0 Technologytcc07
This document discusses using Google Docs and Spreadsheets to maximize classroom collaboration. It provides an overview of how these tools allow for anytime access to shared documents, automatic saving, and ability to view individual contributions. Examples are given of how these tools could be used for group projects and papers in classes to improve the collaborative process for both students and faculty. Concerns about using these tools are also addressed, such as interface issues and managing multiple revisions.
The document discusses various aspects of computer mediated communication (CMC) and related concepts like blended learning and flipped classrooms. It defines CMC as communication between individuals via computers and networks, as opposed to direct face-to-face communication. It notes both advantages like breaking down barriers and disadvantages like lack of non-verbal cues. It also discusses blended learning models that combine online and in-person learning, and flipped classrooms where lectures are completed at home and class time is used for activities and projects.
Using Video Conferencing in Lecture ClassesVideoguy
This document discusses Duquesne University's use of the Mediasite video conferencing system to record and distribute lectures online. It provides an overview of the Mediasite system and how two graduate courses, Multimedia and Instructional Design (MMID) and An Introduction to Human Computer Interaction (HCI), implemented Mediasite to enhance their courses. Students were able to access recorded lectures to review complex topics and software demonstrations at their own pace. While Mediasite had some technical issues like delayed video loading, students generally found the system useful for reviewing material and completing assignments. The ability to control lecture playback helped students better understand challenging course concepts.
This document discusses e-learning technologies and systems. It describes communication technologies used in e-learning like asynchronous tools like blogs and discussion boards and synchronous tools like chat sessions. It also discusses learning management systems, collaborative software, pedagogical approaches to e-learning, and interaction models in e-learning systems. Architectural examples of service-oriented e-learning systems are provided. A virtual learning environment demo is also referenced.
This document outlines 10 steps for implementing a virtual classroom: 1) Assess need and infrastructure; 2) Estimate costs and requirements; 3) Plan pedagogical approach; 4) Design structure and navigation; 5) Prepare and distribute content; 6) Enable communication tools; 7) Implement assessments; 8) Set up management procedures; 9) Install and configure systems; 10) Maintain and update regularly. Key considerations include educational goals, technical requirements, instructor workload, and ensuring effective student-teacher interaction in the online environment.
This document discusses various applications of the internet, with a focus on e-learning. It begins by introducing e-learning and describing it as learning facilitated through electronic means like online content, lectures, and tutorials. It then discusses e-learning processes, providing examples from IGNOU. MOODLE is introduced as a popular open-source learning management system. Advantages and disadvantages of e-learning are briefly covered. The document also mentions other electronic educational resources available online like journals, databases, and e-books. Finally, it discusses wikis as collaborative knowledge resources that allow users to easily edit and link pages.
A GUIDELINE FOR AN EFFECTIVE USER INTERFACE FOR EDUCATIONAL SEMANTIC APPLICATIONijma
ABSTRACT
This research aims to produce a guideline for an effective user interface for semantic application particularly educational. In order to develop the guideline, a methodology of four phases; analysis, design, development and evaluation has been applied. Qualitative approach was used by using checklist instrument and interview questions with the experts in system design. A prototype was then developed using the proposed guideline. The prototype was evaluated using qualitative approach based on heuristic evaluation instrument involving a sample of ten teachers of secondary level. The user acceptance for this system was compared to the one which has been developed without the guideline. The result shows that the system developed by the proposed guideline has higher acceptance. Seven of ten teachers agreed that the most important principle in user interface design is effectiveness specifically the simplicity, aesthetic and minimalist design. It is useful to develop an effective user interface using this guideline.
Maximizing Classroom Collaboration Using Web 2.0 Technologytcc07
This document discusses using Google Docs and Spreadsheets to maximize classroom collaboration. It provides an overview of how these tools allow for anytime access to shared documents, automatic saving, and ability to view individual contributions. Examples are given of how these tools could be used for group projects and papers in classes to improve the collaborative process for both students and faculty. Concerns about using these tools are also addressed, such as interface issues and managing multiple revisions.
The document discusses various aspects of computer mediated communication (CMC) and related concepts like blended learning and flipped classrooms. It defines CMC as communication between individuals via computers and networks, as opposed to direct face-to-face communication. It notes both advantages like breaking down barriers and disadvantages like lack of non-verbal cues. It also discusses blended learning models that combine online and in-person learning, and flipped classrooms where lectures are completed at home and class time is used for activities and projects.
Using Video Conferencing in Lecture ClassesVideoguy
This document discusses Duquesne University's use of the Mediasite video conferencing system to record and distribute lectures online. It provides an overview of the Mediasite system and how two graduate courses, Multimedia and Instructional Design (MMID) and An Introduction to Human Computer Interaction (HCI), implemented Mediasite to enhance their courses. Students were able to access recorded lectures to review complex topics and software demonstrations at their own pace. While Mediasite had some technical issues like delayed video loading, students generally found the system useful for reviewing material and completing assignments. The ability to control lecture playback helped students better understand challenging course concepts.
This document discusses e-learning technologies and systems. It describes communication technologies used in e-learning like asynchronous tools like blogs and discussion boards and synchronous tools like chat sessions. It also discusses learning management systems, collaborative software, pedagogical approaches to e-learning, and interaction models in e-learning systems. Architectural examples of service-oriented e-learning systems are provided. A virtual learning environment demo is also referenced.
This document outlines 10 steps for implementing a virtual classroom: 1) Assess need and infrastructure; 2) Estimate costs and requirements; 3) Plan pedagogical approach; 4) Design structure and navigation; 5) Prepare and distribute content; 6) Enable communication tools; 7) Implement assessments; 8) Set up management procedures; 9) Install and configure systems; 10) Maintain and update regularly. Key considerations include educational goals, technical requirements, instructor workload, and ensuring effective student-teacher interaction in the online environment.
This document discusses various applications of the internet, with a focus on e-learning. It begins by introducing e-learning and describing it as learning facilitated through electronic means like online content, lectures, and tutorials. It then discusses e-learning processes, providing examples from IGNOU. MOODLE is introduced as a popular open-source learning management system. Advantages and disadvantages of e-learning are briefly covered. The document also mentions other electronic educational resources available online like journals, databases, and e-books. Finally, it discusses wikis as collaborative knowledge resources that allow users to easily edit and link pages.
A GUIDELINE FOR AN EFFECTIVE USER INTERFACE FOR EDUCATIONAL SEMANTIC APPLICATIONijma
ABSTRACT
This research aims to produce a guideline for an effective user interface for semantic application particularly educational. In order to develop the guideline, a methodology of four phases; analysis, design, development and evaluation has been applied. Qualitative approach was used by using checklist instrument and interview questions with the experts in system design. A prototype was then developed using the proposed guideline. The prototype was evaluated using qualitative approach based on heuristic evaluation instrument involving a sample of ten teachers of secondary level. The user acceptance for this system was compared to the one which has been developed without the guideline. The result shows that the system developed by the proposed guideline has higher acceptance. Seven of ten teachers agreed that the most important principle in user interface design is effectiveness specifically the simplicity, aesthetic and minimalist design. It is useful to develop an effective user interface using this guideline.
This document is a course syllabus for TECH 4240, a 3 credit hour online course on media usability studies. The course will examine usability of computer interfaces and how information is presented through hardware and software. Students will learn user-centered evaluation processes and apply usability testing strategies. The syllabus outlines course objectives, topics, assignments, grading scale, policies and expectations for online participation and interaction.
A SURVEY AND COMPARETIVE ANALYSIS OF E-LEARNING PLATFORM (MOODLE AND BLACKBOARD)paperpublications3
Abstract: This paper presents an evaluation of open source e-learning platforms with the aim of finding the most suitable platform for extending to an adaptive one. The extended platform will be utilized in an operational teaching environment. Therefore, the overall functionality of the platform is as important as the adaptation capabilities, and the evaluation treats both issues in this paper .in this paper we will explain the proper and best learning platform for Users . In this we will compare one of the best learning platforms (Moodle and Blackbox) both are all of them best virtual learning platform. We will compare both virtual system its functionality and using best tool. This paper is focused on the Moodle Architecture and comparative study of Moodle, thus we discusses comparisons it between different virtual learning platform at last conclusion we will describe which learning platform is best for users.Keywords: E-learning, Blackboard, Moodle, tools, function, methodology.
Title: A SURVEY AND COMPARETIVE ANALYSIS OF E-LEARNING PLATFORM (MOODLE AND BLACKBOARD)
Author: Kanak Sachan, Dr. Rajiv Singh
ISSN 2350-1022
International Journal of Recent Research in Mathematics Computer Science and Information Technology
Paper Publications
This document provides an overview of Module 3 of an Intel Teach Program course on using technology effectively in education. The module focuses on how teachers can use the internet to support student learning through research, communication, collaboration, and meeting learning standards. It outlines activities for teachers to explore using online tools like wikis, evaluating websites, citing sources, and using email and other tools for communication. The goal is for teachers to understand how to incorporate the safe and responsible use of internet resources and online collaboration into classroom lessons and projects.
Usability of an Online Discussion Boardidescitation
An online discussion board called the Collab2learn Discussion Board (DB)
enables participants’ to learn collaboratively within groups. Groups are limited in using
different feedback formats; either textual or iconic. 57 participants from an institute of
higher learning tested Collab2learn DB usability. System Usability Scale (SUS) was used to
measure Collab2learn DB usability. Its average scores were compared between two
different feedback formats (textual and iconic). Results indicated Collab2learn DB is a
usable online discussion board however further improvements need to be done especially in
the prototype’s functionalities integration and consistency.
The document discusses Learner Management Systems (LMS) and focuses on Moodle as a free and open-source LMS. It provides an overview of Moodle's characteristics and functionality, including content delivery and assessment tools, collaboration features, and how Moodle supports constructivist learning models. Implementation tips are provided, such as planning delivery, linking activities to assessment, determining support needs, and considering external hosting options.
E tool in yoga ,a module for teaching and learningsatyant khatyian
E tool in yoga ,a module for teaching and learning
Self-declarations-The content is exclusively meant for academic purposes for enhancing teaching and learning. Any other use for economic/commercial purpose is strictly prohibited. The users of the content shall not distribute, disseminate or share it with anyone else and its use is restricted to advancement of individual knowledge. The information provided in this e-content is authentic and best as per knowledge
This document presents an updated 2020 Typology of Free Web-based Learning Technologies. It provides a list of 226 technologies arranged into 40 types across 15 clusters. The typology constitutes an update from 2015, removing discontinued tools, adding new tools, and updating categories. It aims to support educators in identifying free online interactive tools that can be used via browser to promote productive and interactive learning.
The document discusses a system that provides tools to facilitate collaborative activities over the internet (e-activities). The system architecture has three levels with increasing interactivity and requirements. The basic level allows asynchronous collaboration via web browsing. The collaborative level enables synchronous collaboration and application sharing. The multimedia level integrates audio/video to improve communication. The system was tested for research meetings, e-learning activities, and managing virtual teams. Evaluation methods include analyzing usage logs, learning outcomes, and participant surveys/discussions.
The document discusses the benefits of free and open source software (FOSS) for education. It provides examples of FOSS like GNU/Linux, OpenOffice, Mozilla Firefox, and Moodle. It then describes specific FOSS programs called Hot Potatoes and Moodle that can be used to create online exercises and courses. Hot Potatoes allows creating activities like fill-in-the-blank, quizzes, crosswords, and matching. Moodle is an online learning management system that allows creating and publishing course materials. Both require some training but provide opportunities to promote self-paced learning.
This presentation examines three categories of technology for use in Higher Ed Instruction:
1) Web2.0: Slides 5 - 17
2) Cell Phones: Slides 18 - 31
3) Virtual World Learning and Second Life: Slides 33 - 56
This study analyzed the use of the Moodle e-learning platform at the University of Aveiro in Portugal. A questionnaire was administered to 278 students to characterize their use of Moodle. The results showed that students primarily use Moodle as a repository to download course materials, with an average of 49 accesses per month. While students recognized the importance of communication tools for learning, these tools were underutilized. Overall, Moodle had potential but was not fully leveraged for its interactive features to enhance teaching and learning.
The document summarizes a project management system created by Karen Carter for managing student projects. The system was initially developed as a class project but further expanded upon for a master's project. It provides a web-based alternative for project management that is more suitable for academic use compared to existing tools. The system utilizes a 4-tier architecture with a Java/JavaScript/HTML frontend, servlets for application logic, JDBC for database access, and an HSQLDB database. While initial development proved the core functionality, further work focused on improvements to performance, security, and usability.
This document discusses designing dynamic online instructional environments using multimedia. It proposes using multimedia like graphics, audio and video to make online learning more engaging by addressing multiple senses, as traditional online learning using only text can be passive. Various technologies are presented that can help replicate the instructor presence and interactions of face-to-face learning online, like blogs, Facebook, Google Docs and wikis. The concept of the zone of proximal development and cognitive apprenticeship models of learning are discussed as frameworks for the online environment. Open resources for different types of multimedia content are also listed.
Web conferencing allows participants in different locations to communicate live over the internet. It allows sharing of presentations, files, and collaboration via chat and whiteboarding. A case study at McMaster University found that web conferencing supported education by allowing classes with remote students. A survey identified views of participants - the majority saw value but cited technical issues, while some enjoyed the technology and communicating remotely. Overall web conferencing was seen as enabling communication when face-to-face was not possible, but training and technical support are needed for successful implementation.
Feedback on the CILT Logistics course proposalTony Toole
The document provides feedback on the draft student handbook for the CILT(UK) Level 3 Certificate in Logistics and Transport to be delivered online. It suggests some structural changes to the handbook, including moving references to complaints to the end, adding more details about benefits and the online learning process upfront, and summarizing the sections in the introduction. It also recommends emphasizing the two-week induction period and considering prerequisites. The choice of Moodle and synchronous online sessions using BigBlueButton is supported, but experimenting with asynchronous options is also suggested.
This project aims to create an electronic blog to help students in the Department of Instructional and Learning Technology at Sultan Qaboos University publish their work and innovations. The blog will allow students to share their graduation projects, exchange experiences, and discuss topics that could help improve their projects. A questionnaire and interviews with students found that they want ways to publish their creations and connect with other students. After implementing the blog, a second questionnaire showed students were satisfied with using it to communicate and provide feedback on projects. The blog achieved the goals of teaching students how to publish their work and creating a database of projects to benefit both current and future students.
Authors: Pedro Leão Ramos Ferreira Neto, Margarida Amaral.
This case study was conducted by the senior lecturer in charge of the Computer Architectural Aided Design (CAAD) course, with the support and active collaboration of Instituto de Recursos e Iniciativas Comuns da Universidade do Porto (IRICUP). CAAD is an optional course for fifth-year students at the Faculty of Architecture of the University of Porto (FAUP).
M2 Auxiliary resources to optimize activities Telecenter / ICT Center / Lib...TELECENTRE EUROPE
This document outlines a learning module on optimizing activities at telecenters, ICT centers, and libraries. The module contains 5 units that cover topics like essential tools, creating resources, manuals and tutorials, and specialized tools. Each unit has readings, tasks for students to complete, and focuses on developing skills like creating documents, images, and video tutorials. The overall aim is for students to learn how to utilize available technologies and create effective learning content and resources for their organizations. The module concludes with an evaluation forum and questionnaire for students.
The document discusses streaming media and multimedia in education. It begins by discussing how Confucius and educational theorists since have found that students remember and understand information better when they are more actively involved in the learning process. It then discusses different levels of multimedia, formats for multimedia content, and methods of delivering multimedia like downloading, streaming, and progressive downloading. The document advocates for the use of screencasts, slidecasts, webcasting, and flipping the classroom to make lectures and classes more interactive and improve student learning outcomes.
This document summarizes the Multimedia Curriculum project at the University of Massachusetts Amherst, which aims to develop multimedia instructional materials and tools to teach multimedia systems engineering. The project includes:
1) Developing 6 interactive multimedia instructional modules on topics related to multimedia systems using web-linked DVDs.
2) Creating multimedia communication utilities to facilitate student-instructor and student-student interaction.
3) Implementing multimedia component design projects for students to work on.
The goal is to use multimedia both as a content area and instructional approach to motivate students and integrate different areas of computer engineering. Preliminary results suggest the modules provide an engaging learning experience for students.
This document summarizes a research project that explored using mobile web 2.0 technologies to support learning in tertiary education. The project investigated how wireless mobile devices could be integrated into courses to facilitate collaboration, communication, and social constructivist learning. Data was collected through surveys of students and lecturers before and after trials of the mobile technologies. Key findings included that the technologies increased student engagement and reflection, supported learning anywhere and anytime, and facilitated changes to more collaborative pedagogical approaches, though proper support structures for students and lecturers were important. The project demonstrated the potential of mobile technologies to enhance learning but also surfaced challenges around access and support.
A massive open online course (MOOC) is an online course with unlimited participation and open access on the web. MOOCs provide video lectures, readings, problem sets and interactive user forums to help build a community for students, professors and teaching assistants. They are a recent development in distance education that emerged in 2012. While early MOOCs emphasized open licensing of content to promote reuse, some newer MOOCs use closed licenses for materials while maintaining free access for students.
This document is a course syllabus for TECH 4240, a 3 credit hour online course on media usability studies. The course will examine usability of computer interfaces and how information is presented through hardware and software. Students will learn user-centered evaluation processes and apply usability testing strategies. The syllabus outlines course objectives, topics, assignments, grading scale, policies and expectations for online participation and interaction.
A SURVEY AND COMPARETIVE ANALYSIS OF E-LEARNING PLATFORM (MOODLE AND BLACKBOARD)paperpublications3
Abstract: This paper presents an evaluation of open source e-learning platforms with the aim of finding the most suitable platform for extending to an adaptive one. The extended platform will be utilized in an operational teaching environment. Therefore, the overall functionality of the platform is as important as the adaptation capabilities, and the evaluation treats both issues in this paper .in this paper we will explain the proper and best learning platform for Users . In this we will compare one of the best learning platforms (Moodle and Blackbox) both are all of them best virtual learning platform. We will compare both virtual system its functionality and using best tool. This paper is focused on the Moodle Architecture and comparative study of Moodle, thus we discusses comparisons it between different virtual learning platform at last conclusion we will describe which learning platform is best for users.Keywords: E-learning, Blackboard, Moodle, tools, function, methodology.
Title: A SURVEY AND COMPARETIVE ANALYSIS OF E-LEARNING PLATFORM (MOODLE AND BLACKBOARD)
Author: Kanak Sachan, Dr. Rajiv Singh
ISSN 2350-1022
International Journal of Recent Research in Mathematics Computer Science and Information Technology
Paper Publications
This document provides an overview of Module 3 of an Intel Teach Program course on using technology effectively in education. The module focuses on how teachers can use the internet to support student learning through research, communication, collaboration, and meeting learning standards. It outlines activities for teachers to explore using online tools like wikis, evaluating websites, citing sources, and using email and other tools for communication. The goal is for teachers to understand how to incorporate the safe and responsible use of internet resources and online collaboration into classroom lessons and projects.
Usability of an Online Discussion Boardidescitation
An online discussion board called the Collab2learn Discussion Board (DB)
enables participants’ to learn collaboratively within groups. Groups are limited in using
different feedback formats; either textual or iconic. 57 participants from an institute of
higher learning tested Collab2learn DB usability. System Usability Scale (SUS) was used to
measure Collab2learn DB usability. Its average scores were compared between two
different feedback formats (textual and iconic). Results indicated Collab2learn DB is a
usable online discussion board however further improvements need to be done especially in
the prototype’s functionalities integration and consistency.
The document discusses Learner Management Systems (LMS) and focuses on Moodle as a free and open-source LMS. It provides an overview of Moodle's characteristics and functionality, including content delivery and assessment tools, collaboration features, and how Moodle supports constructivist learning models. Implementation tips are provided, such as planning delivery, linking activities to assessment, determining support needs, and considering external hosting options.
E tool in yoga ,a module for teaching and learningsatyant khatyian
E tool in yoga ,a module for teaching and learning
Self-declarations-The content is exclusively meant for academic purposes for enhancing teaching and learning. Any other use for economic/commercial purpose is strictly prohibited. The users of the content shall not distribute, disseminate or share it with anyone else and its use is restricted to advancement of individual knowledge. The information provided in this e-content is authentic and best as per knowledge
This document presents an updated 2020 Typology of Free Web-based Learning Technologies. It provides a list of 226 technologies arranged into 40 types across 15 clusters. The typology constitutes an update from 2015, removing discontinued tools, adding new tools, and updating categories. It aims to support educators in identifying free online interactive tools that can be used via browser to promote productive and interactive learning.
The document discusses a system that provides tools to facilitate collaborative activities over the internet (e-activities). The system architecture has three levels with increasing interactivity and requirements. The basic level allows asynchronous collaboration via web browsing. The collaborative level enables synchronous collaboration and application sharing. The multimedia level integrates audio/video to improve communication. The system was tested for research meetings, e-learning activities, and managing virtual teams. Evaluation methods include analyzing usage logs, learning outcomes, and participant surveys/discussions.
The document discusses the benefits of free and open source software (FOSS) for education. It provides examples of FOSS like GNU/Linux, OpenOffice, Mozilla Firefox, and Moodle. It then describes specific FOSS programs called Hot Potatoes and Moodle that can be used to create online exercises and courses. Hot Potatoes allows creating activities like fill-in-the-blank, quizzes, crosswords, and matching. Moodle is an online learning management system that allows creating and publishing course materials. Both require some training but provide opportunities to promote self-paced learning.
This presentation examines three categories of technology for use in Higher Ed Instruction:
1) Web2.0: Slides 5 - 17
2) Cell Phones: Slides 18 - 31
3) Virtual World Learning and Second Life: Slides 33 - 56
This study analyzed the use of the Moodle e-learning platform at the University of Aveiro in Portugal. A questionnaire was administered to 278 students to characterize their use of Moodle. The results showed that students primarily use Moodle as a repository to download course materials, with an average of 49 accesses per month. While students recognized the importance of communication tools for learning, these tools were underutilized. Overall, Moodle had potential but was not fully leveraged for its interactive features to enhance teaching and learning.
The document summarizes a project management system created by Karen Carter for managing student projects. The system was initially developed as a class project but further expanded upon for a master's project. It provides a web-based alternative for project management that is more suitable for academic use compared to existing tools. The system utilizes a 4-tier architecture with a Java/JavaScript/HTML frontend, servlets for application logic, JDBC for database access, and an HSQLDB database. While initial development proved the core functionality, further work focused on improvements to performance, security, and usability.
This document discusses designing dynamic online instructional environments using multimedia. It proposes using multimedia like graphics, audio and video to make online learning more engaging by addressing multiple senses, as traditional online learning using only text can be passive. Various technologies are presented that can help replicate the instructor presence and interactions of face-to-face learning online, like blogs, Facebook, Google Docs and wikis. The concept of the zone of proximal development and cognitive apprenticeship models of learning are discussed as frameworks for the online environment. Open resources for different types of multimedia content are also listed.
Web conferencing allows participants in different locations to communicate live over the internet. It allows sharing of presentations, files, and collaboration via chat and whiteboarding. A case study at McMaster University found that web conferencing supported education by allowing classes with remote students. A survey identified views of participants - the majority saw value but cited technical issues, while some enjoyed the technology and communicating remotely. Overall web conferencing was seen as enabling communication when face-to-face was not possible, but training and technical support are needed for successful implementation.
Feedback on the CILT Logistics course proposalTony Toole
The document provides feedback on the draft student handbook for the CILT(UK) Level 3 Certificate in Logistics and Transport to be delivered online. It suggests some structural changes to the handbook, including moving references to complaints to the end, adding more details about benefits and the online learning process upfront, and summarizing the sections in the introduction. It also recommends emphasizing the two-week induction period and considering prerequisites. The choice of Moodle and synchronous online sessions using BigBlueButton is supported, but experimenting with asynchronous options is also suggested.
This project aims to create an electronic blog to help students in the Department of Instructional and Learning Technology at Sultan Qaboos University publish their work and innovations. The blog will allow students to share their graduation projects, exchange experiences, and discuss topics that could help improve their projects. A questionnaire and interviews with students found that they want ways to publish their creations and connect with other students. After implementing the blog, a second questionnaire showed students were satisfied with using it to communicate and provide feedback on projects. The blog achieved the goals of teaching students how to publish their work and creating a database of projects to benefit both current and future students.
Authors: Pedro Leão Ramos Ferreira Neto, Margarida Amaral.
This case study was conducted by the senior lecturer in charge of the Computer Architectural Aided Design (CAAD) course, with the support and active collaboration of Instituto de Recursos e Iniciativas Comuns da Universidade do Porto (IRICUP). CAAD is an optional course for fifth-year students at the Faculty of Architecture of the University of Porto (FAUP).
M2 Auxiliary resources to optimize activities Telecenter / ICT Center / Lib...TELECENTRE EUROPE
This document outlines a learning module on optimizing activities at telecenters, ICT centers, and libraries. The module contains 5 units that cover topics like essential tools, creating resources, manuals and tutorials, and specialized tools. Each unit has readings, tasks for students to complete, and focuses on developing skills like creating documents, images, and video tutorials. The overall aim is for students to learn how to utilize available technologies and create effective learning content and resources for their organizations. The module concludes with an evaluation forum and questionnaire for students.
The document discusses streaming media and multimedia in education. It begins by discussing how Confucius and educational theorists since have found that students remember and understand information better when they are more actively involved in the learning process. It then discusses different levels of multimedia, formats for multimedia content, and methods of delivering multimedia like downloading, streaming, and progressive downloading. The document advocates for the use of screencasts, slidecasts, webcasting, and flipping the classroom to make lectures and classes more interactive and improve student learning outcomes.
This document summarizes the Multimedia Curriculum project at the University of Massachusetts Amherst, which aims to develop multimedia instructional materials and tools to teach multimedia systems engineering. The project includes:
1) Developing 6 interactive multimedia instructional modules on topics related to multimedia systems using web-linked DVDs.
2) Creating multimedia communication utilities to facilitate student-instructor and student-student interaction.
3) Implementing multimedia component design projects for students to work on.
The goal is to use multimedia both as a content area and instructional approach to motivate students and integrate different areas of computer engineering. Preliminary results suggest the modules provide an engaging learning experience for students.
This document summarizes a research project that explored using mobile web 2.0 technologies to support learning in tertiary education. The project investigated how wireless mobile devices could be integrated into courses to facilitate collaboration, communication, and social constructivist learning. Data was collected through surveys of students and lecturers before and after trials of the mobile technologies. Key findings included that the technologies increased student engagement and reflection, supported learning anywhere and anytime, and facilitated changes to more collaborative pedagogical approaches, though proper support structures for students and lecturers were important. The project demonstrated the potential of mobile technologies to enhance learning but also surfaced challenges around access and support.
A massive open online course (MOOC) is an online course with unlimited participation and open access on the web. MOOCs provide video lectures, readings, problem sets and interactive user forums to help build a community for students, professors and teaching assistants. They are a recent development in distance education that emerged in 2012. While early MOOCs emphasized open licensing of content to promote reuse, some newer MOOCs use closed licenses for materials while maintaining free access for students.
This document presents a conceptual framework for an online interactive module to teach computer programming courses. The framework is based on Mayer's learning model and includes three dimensions: materials to be learned, presentation methods, and learning strategies. The materials include concepts, techniques, simulations, and other multimedia. Presentation methods consider how content is delivered, such as through lectures, student interaction, or asynchronous learning. Learning strategies involve cooperative learning, e-learning, brainstorming, and problem-solving approaches. The framework is intended to address challenges in traditional teaching methods and better prepare students for computer-focused careers.
The document describes a project by the Omani Ministry of Education to create an online forum to facilitate discussion among teachers, students, and administrators. The goal is to allow free expression of thoughts on educational topics and share resources. Objectives include facilitating discussion, exchanging information, and connecting educators and students. The project will be evaluated using the ACTION model, which assesses accessibility, cost, teaching/learning, interactivity/user-friendliness, and novelty. The forum provides asynchronous discussion and easy access from any device with an internet connection. It aims to develop students' communication and literacy skills through open dialogue.
The document describes a project by the Omani Ministry of Education to create an online forum to facilitate discussion among teachers, students, and administrators. The goal is to allow free expression of thoughts on educational topics and share resources. Objectives include facilitating discussion, exchanging information, and connecting educators and students. The project will be evaluated using the ACTION model, which assesses accessibility, cost, teaching/learning, interactivity/user-friendliness, and novelty. The forum provides asynchronous discussion and easy access from any device with an internet connection. It aims to develop students' communication and literacy skills through open dialogue.
This document nominates a proprietary Collaborative Learning Space (CLS) social media integrated online learning platform for a Social Media in Education award. The CLS incorporates social media features like user profiles, messaging, groups and multimedia content. It aims to deliver an enriched student learning experience through participatory learning. Challenges in implementing the platform like stable internet access and plagiarism were overcome with IT support, offline checks and anti-plagiarism software. The platform facilitates online learning communities, is easily scalable and serves as a model for social media integrated education.
1. Four students presented their finalized project title "Education Organizational Governance System" to their guide Dr. Ashish Sharma at GH Raisoni College of Engineering, Nagpur, India in winter 2022.
2. The project aims to develop a simpler method for administering the field of education through e-governance by making the system more user-friendly, time-saving, and cost-saving.
3. The presentation introduced the project title, described the objectives to connect students, mentors, industry and college through the system, and examined technologies like ASP.net and MYSQL that would be used to implement the system.
This case study examines efforts to build an effective collaborative environment for a distributed EU project using social technologies. The project involved 7 partners across 5 countries with limited face-to-face time. They adopted several tools including a blog, wiki, Google docs and calendar, mailing lists, Flickr, and telephone conferencing. Initial guidelines and tagging were unsuccessful at engaging partners. Over time, the wiki and open tools were favored over the closed Moodle platform. Lessons learned included that tagging guidelines did not work, technologies are appropriated unexpectedly, and 'easiness' drives tool adoption.
This document describes a cross-platform learning model for EFL (English as a Foreign Language) students. It defines a cross-platform learning model as using integrated online services and a learning management system. It lists the main elements and didactic principles of the model, including functionality, reliability, costs, and ease of use. It provides details on specific online platforms like Mindmap, Prezi, Voicethread, and Moodle. It discusses benefits, like interactivity and availability on multiple devices. Potential disadvantages are also outlined, such as having separate accounts for each service. The project has received several awards and certificates for its work on cross-platform learning models.
E-learning, satellite learning, and social networking technologies are being used in education to provide more flexible and accessible learning opportunities. These technologies allow students to learn remotely through online courses, virtual classrooms, and networking with peers. While offering cost and time savings over traditional in-person education, these technologies also raise concerns about isolation and over-reliance on technology. Overall, emerging technologies are expanding educational access for students in various settings like K-12, higher education, and corporate training.
E-Learning Software Platform/ App Presentation for Project Management subject (Bachelor's Degree).
Documentation of this presentation: https://www.slideshare.net/MarjoToska/project-management-application-form-fully-customizable-template
Don't forget to give credits.
Enjoy ;)
Today, there are a huge number of software products allow you to completely automate the entire learning process. In order to match the required level of development of e-learning process, it must meet a number of characteristics.
This document outlines requirements for an e-education software system. It will allow users to generate multimedia presentations combining video, images, and slides and publish them online. Key requirements include allowing teachers to upload course materials, students to view and download resources, and students to communicate with teachers. The software will import, organize, and synchronize various media files to generate previewable and publishable online courses.
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In a nutshell, this 'idea deck' describes how a (node-edge) graph and data model can, in addition to containing knowledge, can also include: 1) metadata to drive knowledge and collaboration UX behavior, 2) content curation, 3) temporal knowledge, 4) collaborative voting, and 5) deep provenance of the statements contained in the knowledge graph.
Note: This slide deck contains ideas for 'reinventing' Education. In particular, a proposal I submitted in January-2010 to the MacArthur Foundation 'Reinvent Learning' RFP is included along with a handful of supplementary mockup screenshots.
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1. The Multimedia Online Collaboration Architecture:
Tools to Enable Distance Learning
J. Peden, W. Burleson, C. Leonardo
Electrical and Computer Engineering
University of Massachusetts at Amherst
Amherst, Massachusetts 01003 USA
burleson@ecs.umass.edu
ABSTRACT
MOCA is a suite of Internet multimedia tools to facilitate group-
work in a distance-learning environment, built using standard
Java utilities. MOCA’s original aim was to allow several users
to work simultaneously on multimedia documents using a
multimedia whiteboard. But now MOCA supports both
asynchronous and synchronous collaboration models. Tools for
asynchronous multimedia presentation, annotation, surveys, and
HW have also been developed using the same basic framework.
To enable synchronous collaboration sessions between students,
TAs and instructors, we have developed a scheduler tool. The
system is being piloted in an advanced VLSI chip design course
which allows multimedia collaboration between design teams
distributed at academic sites at UMASS/Amherst, ENST/Paris,
Pusan South Korea and industrial sites at IBM, Intel, AMD and
Motorola.
1. INTRODUCTION
Development of the Multimedia Online Collaboration
Architecture began as an effort to create software that would
facilitate an abstraction of traditional "Office Hours" meetings
between students and professors in an online environment. This
was originally meant to allow students taking courses via pre-
recorded videotape and DVD-based lectures to have a higher
level of interaction with the professor or TA of a course.
Currently, the most widely used method of communication in
such a situation is electronic mail. In order to provide a richer
and more interactive means for this type of communication, it
was decided that a combination of a shared-whiteboard tool and
text-based chat would be an ideal solution.
Many individual tools for text-based chat and shared-
whiteboards were examined, however, none of these tools could
be integrated tightly enough to give an efficient solution.
Development began on the two tools with the initial
requirements of supporting online office hours. However,
during the development of the prototype version of MOCA, it
became evident that these tools, while helpful in a one-to-one
student-teacher communications scenario, also had great
potential for aiding interaction between groups of students.
This evolution of MOCA has led the project to where it is today.
Currently, we are further developing the two aforementioned
collaborative tools with an emphasis on student-to-student
interaction, and are completing development of an entire suite of
tools which would group-enable courses under this online
framework.
This paper is organized as follows. Section 2 examines the ties
between MOCA and its parent research program, the UMASS
DVD project. In Section 3 we discuss the suite of tools
provided to students and faculty, along with an example use-
case scenario. In Section 4 we describe the software component
and network architecture of MOCA, as well as implementation
level details. Finally, we outline our plans for future
development and deployment.
2. UMASS DVD and MOCA
The UMASS DVD project [1] is led by 7 faculties in the
Computer Systems Engineering area within the Department of
Electrical and Computer Engineering. The DVD group is
developing a set of integrated instructional tools and curricular
innovations, which are unified by the common theme of
multimedia systems. The approaches to this problem consist of:
• Multimedia instructional modules using web-linked
Digital Video Disks,
• Multimedia communication utilities to facilitate
student interaction, and
• Multimedia component design.
Extensive multimedia archives, source code, demonstrations,
modules, authoring materials and project details can be found at
the DVD project web-site:
http://www.ecs.umass.edu/ece/dvd
MOCA is being developed as a general foundation for
multimedia communication between students, teaching
assistants and professors. It is also being considered as one of
several possible multimedia presentation systems for DVD-
based instructional modules.
3. MOCA Tool Suite
The Multimedia Online Collaboration Architecture aims to
implement enterprise level communications and information
sharing methods tailored to the requirements of engineering
education. We are trying to achieve this by leveraging the same
technologies used in enterprise software development. MOCA
2. is powered by the Java platform, which gives the advantages of
being hardware-independent, highly networkable, scalable, and
object oriented. MOCA is organized as pairs of client/server
modules, unified under a common application framework.
Currently, the modules consist of a set of collaboration tools, a
surveying component, and a multimedia presentation
component. Also under development are various time and
workflow management tools.
3.1 Collaboration Tools
At the heart of the MOCA project is a set of tools for enabling
real-time multimedia based communication. Currently, we have
implemented shared whiteboard, text-based chat, and shared
document-editing modules. The collaboration tools use a
channel-based model where users can create new channels, or
join group members on a pre-existing channel. Within each
channel, users can create multiple instances of each type of tool,
in order to communicate with each other. These tools keep a
full history across user sessions. Therefore, not all users need to
have joined a channel for communication to occur, as they can
log in at a later time and view all events that occurred while
they were not online (i.e. asynchronous).
Figure 1 : Use-Case diagram for main module types in
MOCA
To more fully explain how the current tools are intended to be
used, we present here an example scenario where a group of
students working on a project would collaborate with each other.
A VLSI Senior Design Project course in Spring 2000 will be the
first full MOCA courses offering, so we will use a mock version
of such a project as our example. The course will be offered at
UMASS/Amherst but will collaborate with students, faculty and
working engineers at 7 different sites worldwide.
Initial Discussion: Each assignment would be contained
within a single channel. Students would start discussing the
project and their goals within a chat. As students formalize
their ideas in a free-form brainstorming session, this initial
discussion would come to an end.
First Draft Design: After initial discussion, a first draft of
the design might be presented by one student to the others in
the group. This would be done by posting a GIF file of the
block diagram and floor plan to the whiteboard. Other
group members might find faults in this design, and pinpoint
them using the annotation tools.
Figure 2: Screenshot of MOCA multimedia whiteboard
discussing RAM core design in a Huffman coding chip.
First Draft Design Discussion: As there might be
comments on the design, which require more discussion
than simple annotation, another chat pane might be created
to further discuss this first draft, and how the group wishes
to continue with the project.
Successive Drafts: This process of design and commenting
would continue until the group feels it is appropriate to
move on. Some members of the group might also work side
by side on other aspects of the project while being able to
monitor the progress of their group members.
Analysis: For a VLSI Design project, students would also
post timing simulations and waveforms, and team members
would comment on whether they fit specifications and how
they might further need to modify the design.
Teacher Interaction & Grading: Throughout this process,
a professor or teaching assistant would be able to check on
the progress of the group, and provide feedback to the
students. A final design review might also be conducted on
the materials, allowing the professor to see not only the final
results, but also the process involved, and to what extent
each student participated in the project.
3. For situations where the chat, whiteboard, and shared-document
tools would not be appropriate for group communications,
MOCA also includes a custom e-mail and message forum client.
MOCA automatically creates message folders for each defined
group of students, as well as private message folders for each
user of the system. The group message forums are intended to
be a place of discussion on topics such as issues raised in
lecture, or homework items. The MOCA messaging system also
allows for file attachments, so that users may share files that are
not directly supported by MOCA with other group members.
3.2 Survey/Homework/Quiz Module
One of the more recent additions to the MOCA suite of tools is a
module, which will allow professors to present a multimedia
survey to a group of students [4]. These surveys fall into three
categories: a generic, anonymous survey; a homework
assignment; and a quiz or exam assignment. Faculty can create
a set of questions (true/false, multiple choice, short answer, or
general media types) and assign this set to a group of students.
Upon login, students are presented with a list of surveys, which
have not yet been completed. The module is designed to have
three distinct user interface components (creation, presentation,
and tabulation) and a server component module.
The creation component allows the administrator to distribute
the information to specific users by selecting the various types
of questions included in the survey (true/false, multiple choice,
short answer, or media types) and then entering questions via
dialog boxes. These questions can be straight text or text with
multimedia attached. Figure 3 is a pre-test for a UMASS course
in Distributed Java Applications that developed MOCA tools.
Figure 3. Screen shot of MOCA survey presentation component
[4].
The presentation component presents the information created by
the administrator to the user and creates an environment for
replying to the questions. It also receives files from the server
enabling the dynamic (as opposed to CGI forms) creation of the
user interface for each specific survey/quiz. Upon submission,
responses to each question are being sent back to the server.
The tabulation component accepts the file returned by the user
and displays it according to categories specified by the
administrator. These categories can be selected via menus and
cascaded so as to view different categories simultaneously.
The server component limits the access of the information in the
system by providing limits on the ability to view and generate
sensitive information. For example, students can be restricted
from creating quizzes. It also serves as the junction to send the
information back and forth between users and administrators.
Finally, the server provides access to the database, which stores
all the information in the module [3].
3.3 Presentation Module
Another recent addition to the MOCA framework is a tool,
which accommodates multimedia instructional modules
contained on a server or on DVDs. It provides an environment
to view and browse each specific video-based module. A search
function enables searching through entire courses for topics and
keywords. Like a Web browser, the media player will first try
to access a local copy of the video segment, or acquire the
segment from the web if one is not available. Figure 4 shows a
screenshot of the media player with course browser on the left
pane and a QuickTime player on the right. Figure 5 shows a
more advanced format which includes a document display along
with the playback of multiple camera angles synchronized and
controlled by a single tool bar or individual player toolbars.
Figure 4. Screenshot of MOCA video presentation tool
The system can present multiple videos, related multimedia
content and hyper-links all synchronized to a common timeline.
User control of the timeline playback allows students to
navigate at their own pace. When the synchronous presentation
(i.e. video) is paused, students may take notes, visit software
demonstrations, fill out quizzes and surveys, pose questions on
MOCA chat or whiteboard, and browse related links [4].
Random access of the video allows quick searching and
navigation through video-based curriculum. Curricular modules
can be selected by the student based on their interests, their
performance on quizzes, or other criteria. Thus truly customized
and flexible curricula can be developed by using the same basic
instructional materials.
4. Figure 5: Screenshot of MOCA media module with two camera
angles and slide viewer
3.5 Time and Workflow Management Tools
Also currently under development are modules which attempt to
increase productivity by simplifying workflow management
practices. These modules deal with tasks such as group meeting
scheduling and course registration. By integrating these
modules into the MOCA system users are presented with a
unified point of access for all required distance-learning tasks
[5].
4. IMPLEMENTATION DETAILS
The Multimedia Online Collaboration Architecture is a three-
tiered Java™ based distributed application system. Built from
the group up to support communications and group work over a
heterogeneous network environment, MOCA relies heavily upon
several key remote communications APIs. Communications
between the client tier and application server is accomplished
using a combination of Java Remote Method Invocation (RMI)
[6] and the Java Shared Data Toolkit (JSDT) [7]. The two
protocols allow for both direct client-server control information
exchange and multicast delivery of multimedia data across a
collaboration channel. The client also uses the JavaMail™ API
framework [8] with a custom protocol implementation to handle
the private mail and message forum applications. The video
presentation system is able to stream video via HTTP, RTP and
RTSP connections from external video servers.
On the client side, the user interface has been built using the
Java Foundation Classes (JFC) Swing graphics toolkit. By
extending the swing classes, we are able to implement the
desired functionality to enable communications with other
clients and the server, while maintaining a standard look-and-
feel, which adheres to User Interface Style Guidelines [9].
Based upon user interaction, the MOCA client will format data
for transfer to the server, or for multicast through collaboration
channels. Thus, the client application is neither a “thin-client”
nor a “thick-client” – instead, it is more of a medium-weight
distributed application client. This is due to the fact that some
functionality resides on the client, however all data or state
information is stored remotely, allowing transparent access to
the system from multiple locations.
The application server tier coordinates the activities of all
clients. It provides security control, application logic, and data
and state storage operations. The application server tier
communicates with an embedded database server tier through
JDBC™. The use of JDBC™ allows us to easily migrate the
MOCA server system to other commercial database server
products in the future.
5. SUMMARY
MOCA provides collaboration tools which enable group work
and cooperation between students and professors and eventually,
working engineers. By including integrated support for various
types of media such as audio, video, text and pictures, the
learning environment is enhanced. The MOCA suite of tools is
now in its third stage of development. Future development of
MOCA will involve the integration of the uncompleted modules
into the system by January 2000. In Spring 2000, the system is
being piloted in an advanced VLSI chip design course, which
allows distance learning and multimedia collaboration between
design teams and mentors distributed at academic sites at
UMASS/Amherst, ENST/Paris, Pusan South Korea and
industrial sites at IBM, Intel, AMD and Motorola.
This work was supported by NSF EIA98-12589.
6. REFERENCES
[1] 1999 Frontiers in Education Conference. Puerto Rico,
1999. http://fairway.ecn.purdue.edu/~fie/fie99/Index.html
[2] Burleson W., Ganz A., Harris I. ``Educational Innovations
in Multimedia Systems". Frontiers in Education. Puerto
Rico, 1999.
5. [3] Tarr, E., O’Connell C., Mahoney J. “Huffman Coding
Processor”. VLSI Design Project. University of
Massachusetts, 1999.
[4] Peden J., Leonardo C. Internal Design Document.
University of Massachusetts, 1999.
[5] Aucott C., Vadnais C., Li H., Yuan S. Internal Design
Document. University of Massachusetts, 1999.
[6] Murges S., Duggira C., Zhang H. Internal Design
Document. University of Massachusetts, 1999.
[7] Java™ Remote Method Invocation Specification. Sun
Microsystems Press. Mountain View CA, 1997.
[8] Burridge R. Java Shared Data Toolkit User Guide. Sun
Microsystems Press. Mountain View CA, 1999.
[9] JavaMail™ API Design Specification. Sun Microsystems
Press. Palo Alto CA, 1999.
[10] Java Look and Feel Design Guidelines. Sun Microsystems
Press. Palo Alto CA, 1999.
[11] Pointbase Mobile Edition: http://www.pointbase.com