10 USER EXPERIENCE DESIGN TRENDS FOR 2016
At Backelite, conceiving, designing and implementing digital services
means making users' lives easier.
What are the UX design trends for 2016?
We share our vision of the top 10 changes in 2016.
19.01.16 BACKELITE 2
GOING BACK TO BASICS,
THE USER BECOMES INDISPENSABLE
THE QUEST FOR USER SATISFACTION
AT THE HEART OF PROJECTS IN 2016
The designer is not the user
Ethnography, tests, field observations and knowledge
about users and their usage become indispensable for
identifying market opportunities while understanding
what works and what doesn't.
19.01.16 4BACKELITE
1
INNOVATION THROUGH DESIGN THINKING
19.01.16 5BACKELITE
Co-creating and rapidly prototyping a
product or service together with the
user will become widespread in 2016.
Companies will increasingly apply alternative project
co-creation methods.
"Problem-solving” orientation is gaining traction,
providing users with personalized answers.
Design thinking is spreading, creating concepts and
prototypes more rapidly.
2
THESE PRODUCTS AND SERVICES WOULD NOT EXIST
WITHOUT THE DESIGN THINKING APPROACH
Reinventing kitchens
A prototype created by IDEO and a
group of students for the Expo Milan
2015.
Learn more about this IKEA project
19.01.16 6BACKELITE
The hotel experience in
review
More than just a place to sleep, it
means living a complete experience
that meets the needs of users.
Check out Holiday Inn’s digital services
UX Design in public
service
Continuous improvement of
the water pump thanks to user
feedback.
Understand this test & learn
project
USER EXPERIENCE DESIGN
DESIGNING AN EXPERIENCE
IS NOT ONLY DESIGNING AN INTERFACE
The interface is the most visible part of the experience; it is the visual translation of a strategy and
information architecture.
19.01.16 8BACKELITE
3
DESIGNING AN EXPERIENCE
MEANS OVERCOMING ITS LIMITS RELATIVE TO TIME
19.01.16 9BACKELITE
Source: allaboutUX.org
4
AN EXPERIENCE CAN ALSO TAKE PLACE…
WITHOUT AN INTERFACE
Interface saturation, and a high volume of digital services can lead to an overdose of "There's an app for That!”
19.01.16 10Backelite
Invisible applications
or "conversational
apps"
These reservation or
concierge services work
only through SMS or
Facebook Messenger
Magic
JamS
No interface or
“digital
telepathy”
No need for
intermediate supports,
thanks to voice,
gesture and face
recognition
Project Soli
5
ANTICIPATING OUR NEEDS
AND DESIRES
"Conversational" services seek to satisfy our needs by addressing them for us; the next step
is predicting them, which relies largely on machine learning.
19.01.16 11BACKELITE
Google Now lets me know the best time to go back
home based on estimated travel time
Digit keeps track of my recurring expenses and buying
habits, saving "without my knowing” a few cents or dollars
to my account
6
TOOLS AND METHODS
THAT FACILITATE DESIGN
ACCELERATED CONCEPTUALIZATION METHODS
A single objective: arrive at a concrete proposal faster, which all project stakeholders will agree to.
19.01.16 13BACKELITE
The hackathon involves small
teams competing with each
other to conceptualize and
develop a prototype on a given
theme within 2 to 3 days.
The design sprint is a 5-day
process:
1. Unpack
2. Sketch
3. Decide
4. Prototype
5. Test
7
MORE PROTOTYPING TOOLS,
SIMPLER TO USE
There are more prototyping tools than ever, that offer more features than ever
19.01.16 14
Axure is always a must We can do wonders with
Sketch and the Flinto plug-in
for animations and transitions
Marvel and Invision
for their simplicity of use
BACKELITE
8
19.01.16 15BACKELITE
WE ARE EAGERLY AWAITING COMET, A NEW TOOL BY ADOBE
= design
+ prototype
+ share
PROVIDING AN INTERFACE DESIGN METHOD:
ATOMIC DESIGN
19.01.16 16BACKELITE
Atomic design is a conceptualization method that allows the designer to forget about
"pages" and think about "components." The basic elements, atoms, are assembled to
obtain molecules that are in turn assembled to create organisms. One can then create
templates that serve as a base for the final conceptualization (learn more)
9
Atoms Molecule Organism Template Screen
USER TESTING
IS NO LONGER AN OPTION
• Must be done well in advance to verify organization of
information (card sorting)
• To test a methodology (zonings, wireframes)
• With a dynamic and interactive prototype for testing
the complete experience
19.01.16 17BACKELITE
10
WE WISH YOU EXCITING AND UNFORGETTABLE USER
EXPERIENCES IN 2016!
marie.petit@backelite.com
tel : 01 73 00 28 34
www.backelite.com
CONTACTEZ-NOUS
Marie PETIT
Head of Consulting and User Experience Design
CONTACT US

The Top 10 UX Trends for 2016

  • 1.
    10 USER EXPERIENCEDESIGN TRENDS FOR 2016
  • 2.
    At Backelite, conceiving,designing and implementing digital services means making users' lives easier. What are the UX design trends for 2016? We share our vision of the top 10 changes in 2016. 19.01.16 BACKELITE 2
  • 3.
    GOING BACK TOBASICS, THE USER BECOMES INDISPENSABLE
  • 4.
    THE QUEST FORUSER SATISFACTION AT THE HEART OF PROJECTS IN 2016 The designer is not the user Ethnography, tests, field observations and knowledge about users and their usage become indispensable for identifying market opportunities while understanding what works and what doesn't. 19.01.16 4BACKELITE 1
  • 5.
    INNOVATION THROUGH DESIGNTHINKING 19.01.16 5BACKELITE Co-creating and rapidly prototyping a product or service together with the user will become widespread in 2016. Companies will increasingly apply alternative project co-creation methods. "Problem-solving” orientation is gaining traction, providing users with personalized answers. Design thinking is spreading, creating concepts and prototypes more rapidly. 2
  • 6.
    THESE PRODUCTS ANDSERVICES WOULD NOT EXIST WITHOUT THE DESIGN THINKING APPROACH Reinventing kitchens A prototype created by IDEO and a group of students for the Expo Milan 2015. Learn more about this IKEA project 19.01.16 6BACKELITE The hotel experience in review More than just a place to sleep, it means living a complete experience that meets the needs of users. Check out Holiday Inn’s digital services UX Design in public service Continuous improvement of the water pump thanks to user feedback. Understand this test & learn project
  • 7.
  • 8.
    DESIGNING AN EXPERIENCE ISNOT ONLY DESIGNING AN INTERFACE The interface is the most visible part of the experience; it is the visual translation of a strategy and information architecture. 19.01.16 8BACKELITE 3
  • 9.
    DESIGNING AN EXPERIENCE MEANSOVERCOMING ITS LIMITS RELATIVE TO TIME 19.01.16 9BACKELITE Source: allaboutUX.org 4
  • 10.
    AN EXPERIENCE CANALSO TAKE PLACE… WITHOUT AN INTERFACE Interface saturation, and a high volume of digital services can lead to an overdose of "There's an app for That!” 19.01.16 10Backelite Invisible applications or "conversational apps" These reservation or concierge services work only through SMS or Facebook Messenger Magic JamS No interface or “digital telepathy” No need for intermediate supports, thanks to voice, gesture and face recognition Project Soli 5
  • 11.
    ANTICIPATING OUR NEEDS ANDDESIRES "Conversational" services seek to satisfy our needs by addressing them for us; the next step is predicting them, which relies largely on machine learning. 19.01.16 11BACKELITE Google Now lets me know the best time to go back home based on estimated travel time Digit keeps track of my recurring expenses and buying habits, saving "without my knowing” a few cents or dollars to my account 6
  • 12.
    TOOLS AND METHODS THATFACILITATE DESIGN
  • 13.
    ACCELERATED CONCEPTUALIZATION METHODS Asingle objective: arrive at a concrete proposal faster, which all project stakeholders will agree to. 19.01.16 13BACKELITE The hackathon involves small teams competing with each other to conceptualize and develop a prototype on a given theme within 2 to 3 days. The design sprint is a 5-day process: 1. Unpack 2. Sketch 3. Decide 4. Prototype 5. Test 7
  • 14.
    MORE PROTOTYPING TOOLS, SIMPLERTO USE There are more prototyping tools than ever, that offer more features than ever 19.01.16 14 Axure is always a must We can do wonders with Sketch and the Flinto plug-in for animations and transitions Marvel and Invision for their simplicity of use BACKELITE 8
  • 15.
    19.01.16 15BACKELITE WE AREEAGERLY AWAITING COMET, A NEW TOOL BY ADOBE = design + prototype + share
  • 16.
    PROVIDING AN INTERFACEDESIGN METHOD: ATOMIC DESIGN 19.01.16 16BACKELITE Atomic design is a conceptualization method that allows the designer to forget about "pages" and think about "components." The basic elements, atoms, are assembled to obtain molecules that are in turn assembled to create organisms. One can then create templates that serve as a base for the final conceptualization (learn more) 9 Atoms Molecule Organism Template Screen
  • 17.
    USER TESTING IS NOLONGER AN OPTION • Must be done well in advance to verify organization of information (card sorting) • To test a methodology (zonings, wireframes) • With a dynamic and interactive prototype for testing the complete experience 19.01.16 17BACKELITE 10
  • 18.
    WE WISH YOUEXCITING AND UNFORGETTABLE USER EXPERIENCES IN 2016!
  • 19.
    marie.petit@backelite.com tel : 0173 00 28 34 www.backelite.com CONTACTEZ-NOUS Marie PETIT Head of Consulting and User Experience Design CONTACT US