This document outlines requirements for an e-education software system. It will allow users to generate multimedia presentations combining video, images, and slides and publish them online. Key requirements include allowing teachers to upload course materials, students to view and download resources, and students to communicate with teachers. The software will import, organize, and synchronize various media files to generate previewable and publishable online courses.
E learning resource Locator Project Report (J2EE)Chiranjeevi Adi
This document provides an overview of an e-learning resource locator project being developed by students at Shri Dharmasthala Manjunatheshwar College of Engineering &Technology. The proposed system will allow students and professors within the Computer Science department to access and share learning materials online. Students will be able to view and download notes, presentations, and other resources. Professors can upload materials and answer student questions on discussion forums. The system is designed to make educational resources more conveniently accessible for remote learning. It will be developed using technologies like Java, J2EE, DB2 database, and NetBeans IDE.
The document describes a virtual education system project submitted by Dhara Gorsiya. It includes an introduction describing the system's objectives to provide online learning and remove barriers like geographical constraints. It outlines the system's users - administrators, faculty and students. The analysis section describes problems with the current in-person education system like travel costs and occupied classrooms. The proposed virtual system aims to allow learning from anywhere at low cost, enable real-time student-faculty interaction and provide free learning environment. The document covers technologies used, project management, system modeling diagrams and data modeling for the virtual education system.
The document outlines the key features of a learning management system for secondary schools, including general features for students and teachers, administrative features, and course-specific features. General features include a personalized dashboard, collaborative tools, calendar, file management, text editor, messaging, and progress tracking. Administrative features allow for user authentication, course creation, role management, and reporting. Course features focus on direct learning paths, multimedia integration, group management, marking workflow, in-line feedback, peer assessment, grading, and security/privacy.
This document discusses various applications of the internet, with a focus on e-learning. It begins by introducing e-learning and describing it as learning facilitated through electronic means like online content, lectures, and tutorials. It then discusses e-learning processes, providing examples from IGNOU. MOODLE is introduced as a popular open-source learning management system. Advantages and disadvantages of e-learning are briefly covered. The document also mentions other electronic educational resources available online like journals, databases, and e-books. Finally, it discusses wikis as collaborative knowledge resources that allow users to easily edit and link pages.
The International Journal of Engineering & Science is aimed at providing a platform for researchers, engineers, scientists, or educators to publish their original research results, to exchange new ideas, to disseminate information in innovative designs, engineering experiences and technological skills. It is also the Journal's objective to promote engineering and technology education. All papers submitted to the Journal will be blind peer-reviewed. Only original articles will be published.
The papers for publication in The International Journal of Engineering& Science are selected through rigorous peer reviews to ensure originality, timeliness, relevance, and readability.
E tool in yoga ,a module for teaching and learningsatyant khatyian
E tool in yoga ,a module for teaching and learning
Self-declarations-The content is exclusively meant for academic purposes for enhancing teaching and learning. Any other use for economic/commercial purpose is strictly prohibited. The users of the content shall not distribute, disseminate or share it with anyone else and its use is restricted to advancement of individual knowledge. The information provided in this e-content is authentic and best as per knowledge
Usability of an Online Discussion Boardidescitation
An online discussion board called the Collab2learn Discussion Board (DB)
enables participants’ to learn collaboratively within groups. Groups are limited in using
different feedback formats; either textual or iconic. 57 participants from an institute of
higher learning tested Collab2learn DB usability. System Usability Scale (SUS) was used to
measure Collab2learn DB usability. Its average scores were compared between two
different feedback formats (textual and iconic). Results indicated Collab2learn DB is a
usable online discussion board however further improvements need to be done especially in
the prototype’s functionalities integration and consistency.
E learning resource Locator Project Report (J2EE)Chiranjeevi Adi
This document provides an overview of an e-learning resource locator project being developed by students at Shri Dharmasthala Manjunatheshwar College of Engineering &Technology. The proposed system will allow students and professors within the Computer Science department to access and share learning materials online. Students will be able to view and download notes, presentations, and other resources. Professors can upload materials and answer student questions on discussion forums. The system is designed to make educational resources more conveniently accessible for remote learning. It will be developed using technologies like Java, J2EE, DB2 database, and NetBeans IDE.
The document describes a virtual education system project submitted by Dhara Gorsiya. It includes an introduction describing the system's objectives to provide online learning and remove barriers like geographical constraints. It outlines the system's users - administrators, faculty and students. The analysis section describes problems with the current in-person education system like travel costs and occupied classrooms. The proposed virtual system aims to allow learning from anywhere at low cost, enable real-time student-faculty interaction and provide free learning environment. The document covers technologies used, project management, system modeling diagrams and data modeling for the virtual education system.
The document outlines the key features of a learning management system for secondary schools, including general features for students and teachers, administrative features, and course-specific features. General features include a personalized dashboard, collaborative tools, calendar, file management, text editor, messaging, and progress tracking. Administrative features allow for user authentication, course creation, role management, and reporting. Course features focus on direct learning paths, multimedia integration, group management, marking workflow, in-line feedback, peer assessment, grading, and security/privacy.
This document discusses various applications of the internet, with a focus on e-learning. It begins by introducing e-learning and describing it as learning facilitated through electronic means like online content, lectures, and tutorials. It then discusses e-learning processes, providing examples from IGNOU. MOODLE is introduced as a popular open-source learning management system. Advantages and disadvantages of e-learning are briefly covered. The document also mentions other electronic educational resources available online like journals, databases, and e-books. Finally, it discusses wikis as collaborative knowledge resources that allow users to easily edit and link pages.
The International Journal of Engineering & Science is aimed at providing a platform for researchers, engineers, scientists, or educators to publish their original research results, to exchange new ideas, to disseminate information in innovative designs, engineering experiences and technological skills. It is also the Journal's objective to promote engineering and technology education. All papers submitted to the Journal will be blind peer-reviewed. Only original articles will be published.
The papers for publication in The International Journal of Engineering& Science are selected through rigorous peer reviews to ensure originality, timeliness, relevance, and readability.
E tool in yoga ,a module for teaching and learningsatyant khatyian
E tool in yoga ,a module for teaching and learning
Self-declarations-The content is exclusively meant for academic purposes for enhancing teaching and learning. Any other use for economic/commercial purpose is strictly prohibited. The users of the content shall not distribute, disseminate or share it with anyone else and its use is restricted to advancement of individual knowledge. The information provided in this e-content is authentic and best as per knowledge
Usability of an Online Discussion Boardidescitation
An online discussion board called the Collab2learn Discussion Board (DB)
enables participants’ to learn collaboratively within groups. Groups are limited in using
different feedback formats; either textual or iconic. 57 participants from an institute of
higher learning tested Collab2learn DB usability. System Usability Scale (SUS) was used to
measure Collab2learn DB usability. Its average scores were compared between two
different feedback formats (textual and iconic). Results indicated Collab2learn DB is a
usable online discussion board however further improvements need to be done especially in
the prototype’s functionalities integration and consistency.
Using Video Conferencing in Lecture ClassesVideoguy
This document discusses Duquesne University's use of the Mediasite video conferencing system to record and distribute lectures online. It provides an overview of the Mediasite system and how two graduate courses, Multimedia and Instructional Design (MMID) and An Introduction to Human Computer Interaction (HCI), implemented Mediasite to enhance their courses. Students were able to access recorded lectures to review complex topics and software demonstrations at their own pace. While Mediasite had some technical issues like delayed video loading, students generally found the system useful for reviewing material and completing assignments. The ability to control lecture playback helped students better understand challenging course concepts.
Comparison - E Learning Hosting Providersvfilipova
This document compares three eLearning hosting providers: BigGyan, Remote-Learn.net, and E-Learn Design Ltd. It analyzes their features such as storage, backups, support, and customization options. BigGyan was found to have the most comprehensive features and highest scores across categories like course management, user management, and support. E-Learn Design Ltd. lacked data security guarantees. The document suggests BigGyan is the most useful and fully-featured eLearning platform for most clients, while free or short-term options may be insufficient.
Exercise services for e learning in higher education withAshish Shende
The document proposes adding exercise services to the open-source e-learning platform Moodle in order to benefit higher education. It begins with an introduction to e-learning and a comparative study of features of different e-learning tools. It then introduces a model for implementing exercise services within Moodle, with four main components: a browser for students, teachers and administrators to access the system; a server hosting Moodle modules and exercise services; a login/registration page; and additional databases to store exercise-related data. The goal is to increase student confidence and provide flexible access to exercises.
This document outlines the development of an online student feedback system. It includes objectives to create a unique system with exceptional quality and services. Key features include a database, user functions, and 4 main user types: students, faculty, program coordinators, and admins. The system allows students to provide feedback, faculty to view feedback, and coordinators to view consolidated feedback. Diagrams show the entity relationship diagram and database table structures. The remainder of the document covers storyboarding, mockups, testing plans, and analyses of the system.
IRJET- Enhanced In-House Portal for UG StudentsIRJET Journal
This document describes the development of an enhanced in-house portal for undergraduate students at Sreenidhi Institute of Science and Technology. The researchers aimed to expand the existing student portal by adding features like video lectures, a discussion forum, and online assignment submission. The proposed portal would allow students to access course content and materials remotely through video lectures. It would also facilitate interaction between students and faculty through a discussion forum and direct messaging. Faculty would be able to upload video lectures, assign and grade assignments, and manage course materials through the portal. The enhanced portal was intended to improve the quality of remote education for students.
The document provides a software requirements specification for version 1.0 of a Learning Management System. It includes an introduction describing the purpose, scope, definitions, and references. It also provides overall descriptions of the product perspective, software and hardware interfaces, user characteristics, constraints, architecture, use case models, class diagrams, sequence diagrams, and database diagrams. It concludes with specific requirements including use case reports, activity diagrams, and supporting information.
This document describes a cross-platform learning model for EFL (English as a Foreign Language) students. It defines a cross-platform learning model as using integrated online services and a learning management system. It lists the main elements and didactic principles of the model, including functionality, reliability, costs, and ease of use. It provides details on specific online platforms like Mindmap, Prezi, Voicethread, and Moodle. It discusses benefits, like interactivity and availability on multiple devices. Potential disadvantages are also outlined, such as having separate accounts for each service. The project has received several awards and certificates for its work on cross-platform learning models.
This document summarizes an educational web application called "Edu-Web" that was developed to help guide students. The key features and modules of Edu-Web include:
1) Lab file upload module for students to upload lab files and staff to download them
2) Subject notes upload module for staff to upload notes and students to access them
3) Management announcements module to announce college events
4) Library book reminder notifications to remind students of book return dates
5) Web chat module for parents to interact with staff about student performance
The document proposes a cloud-based education system with several modules: online compilers that eliminate the need to install compilers locally, a practical examination module to allow online exams, an automated attendance system, and a study materials module. The system would be accessed through a web portal where students can log in and use the various modules. The online compilers compile code written in the online text editor and return output. The practical exam module aims to reduce cheating during exams by detecting external drives or tab switching. Faculty can upload notices and study materials. The system aims to more efficiently manage educational processes using cloud computing resources.
The document provides an overview of Module 2 which focuses on building an effective MSF team. It discusses the MSF team model and identifies six key foundational principles that guide team functioning: having a shared vision, focusing on business value, being agile to change, empowering team members, promoting open communication, and communicating openly with external stakeholders. The module will examine the different MSF role clusters and how teams can be scaled for various project sizes through distributed project management.
An Approach for Supporting P2P Collaborative Communication Based on Learning ...Luciana Zaina
The diversity of mobile communication scenarios brings up the needs for applications to access not only internet services but also local applications where the communication between the devices (called collaborative communication) happen without the usage of internet infrastructure. This scenario represents a peer-to-peer (P2P) network, which allows the sharing and the exchanging of hardware, software and content. The goal of this work is to propose a mobile P2P collaborative communication approach to allow the sharing and the exchanging of learning objects comparing their metadata to the student learning profile. A prototype was developed and we performed the architecture evaluation with 20 students of an undergraduate course. An evaluation using different message protocols was conducted to verify the proposal and suggest the best communication technology. The communication technology has an impact on the time spent during the exchange of objects which may interfere in the student motivation.
Dear students get fully solved SMU MBA Fall 2014 assignments
Send your semester & Specialization name to our mail id :
“ help.mbaassignments@gmail.com ”
or
Call us at : 08263069601
vMoodle Social is a social networking extension for the Moodle course management system that was created to address limitations in Moodle forums. It allows students to interact socially and build a learning community outside of the classroom. The front-end was developed as a Facebook application and uses HTML, CSS, JavaScript, jQuery and other plugins. It has a client-server architecture with the interface hosted on Heroku and accessing Moodle data through a server running Apache, PHP and MySQL. Wireframes and system diagrams were designed to meet usability, performance and supportability goals for both web and mobile users.
A project report submitted in partial fulfillment of the requirements for B.Tech Thesis Project.
The report explores various aspects related to the design and development of a website using Content Management System - Wordpress
eFront is an all-in-one learning management system that can be used for online learning, training, communication, evaluation, certification, and file sharing. It provides tools for creating lessons, tests, organizing content, and tracking learner progress. eFront is offered as software that can be installed or as a service hosted online. It comes in different editions tailored for different learning needs, with the Community edition as the open-source base and additional commercial editions offering more advanced functionality.
FusedLearning, in partnership with eFront Learning has provided an informative presentation on the benefits of the eFront LMS.
eFront enables functions such as community learning, supports the principle of collective knowledge and provides functionality towards personalized learning. eFront bridges the gap between Enterprise, Educational, Open-Source and Proprietary learning combining the best from all of them.
Our experience in providing successful launches of the eFront Learning platform educational and enterprise solutions helps us create an outstanding product. FusedLearning guarantees quality, competent and rapid execution of any projects from small business educational programs to enterprise level education integrations.
This document summarizes a student's research report on introducing software-focused classes into Boise State University's technical communication curriculum. The student conducted surveys of students, faculty and employers to evaluate their attitudes. The research found that while students, faculty and employers agree software training is important, there are differing views on how it should be implemented. Popular software platforms identified included markup languages, page layout, graphics, video recording, help authoring and social media tools. The student recommends BSU consider the results and implementing some form of software training.
Enhanced intelligent tutoring system with mobile support.ppt [autosaved]Edwin myalla
“The future belongs to those who are innovative in their thinking” – Aliko Dangote
“Our university final year2012 project, just make it public in order for any one wish to enhance learning system by mobile/web ,he/she can find some ideas for enhance our learning system in #Tanzania and #Africa in this era of Technology”
"The function of education is to teach one to think intensively and to think critically.
Intelligence plus character- that is the goal of true education"- Dr.Martin Luther King,Jr.
Inspired by this:
#Story remind me m-learning project at university,The tech geeks working to transform #Africa #education http://www.cnn.com/2014/09/15/world/africa/logging-on-to-learn-africas-education/index.html?sr=sharebar_twitter … @mobilekwetu
This document contains an assembly language quiz on basics concepts. It includes 20 multiple choice questions related to assembly programming topics like memory addressing modes, registers, logical operations, segments and more. Each question is authored by JavaChamp Team or Yasser Ibrahim and includes a permalink to check the answer online at QuizOver.com, which is described as the leading online quiz creator.
1. The document presents the UML architecture of a Web-based Interactive Course Tool developed at West Virginia University.
2. The tool provides components to support interactions between instructors, administrators, and students through online courses.
3. The architecture is modeled using UML diagrams including use case diagrams, component diagrams, and class diagrams to design the software system.
The document discusses Google App Engine (GAE), a platform as a service (PaaS) offering from Google Cloud Platform. It provides an overview of cloud computing models including infrastructure as a service (IaaS), PaaS, and software as a service (SaaS). GAE allows developers to build and host web applications on Google's infrastructure and supports applications written in Python, Java, Go, and PHP. Examples of using GAE to host websites and build applications using Google Maps are also presented.
Ensuring Distributed Accountability in the CloudSuraj Mehta
Ensuring distributed accountability for data sharing in the cloud is in short nothing
but a novel highly decentralized information accountability framework to keep track
of the actual usage of the users' data in the cloud. Cloud computing enables highly
ecient services that are easily consumed over the internet.
Using Video Conferencing in Lecture ClassesVideoguy
This document discusses Duquesne University's use of the Mediasite video conferencing system to record and distribute lectures online. It provides an overview of the Mediasite system and how two graduate courses, Multimedia and Instructional Design (MMID) and An Introduction to Human Computer Interaction (HCI), implemented Mediasite to enhance their courses. Students were able to access recorded lectures to review complex topics and software demonstrations at their own pace. While Mediasite had some technical issues like delayed video loading, students generally found the system useful for reviewing material and completing assignments. The ability to control lecture playback helped students better understand challenging course concepts.
Comparison - E Learning Hosting Providersvfilipova
This document compares three eLearning hosting providers: BigGyan, Remote-Learn.net, and E-Learn Design Ltd. It analyzes their features such as storage, backups, support, and customization options. BigGyan was found to have the most comprehensive features and highest scores across categories like course management, user management, and support. E-Learn Design Ltd. lacked data security guarantees. The document suggests BigGyan is the most useful and fully-featured eLearning platform for most clients, while free or short-term options may be insufficient.
Exercise services for e learning in higher education withAshish Shende
The document proposes adding exercise services to the open-source e-learning platform Moodle in order to benefit higher education. It begins with an introduction to e-learning and a comparative study of features of different e-learning tools. It then introduces a model for implementing exercise services within Moodle, with four main components: a browser for students, teachers and administrators to access the system; a server hosting Moodle modules and exercise services; a login/registration page; and additional databases to store exercise-related data. The goal is to increase student confidence and provide flexible access to exercises.
This document outlines the development of an online student feedback system. It includes objectives to create a unique system with exceptional quality and services. Key features include a database, user functions, and 4 main user types: students, faculty, program coordinators, and admins. The system allows students to provide feedback, faculty to view feedback, and coordinators to view consolidated feedback. Diagrams show the entity relationship diagram and database table structures. The remainder of the document covers storyboarding, mockups, testing plans, and analyses of the system.
IRJET- Enhanced In-House Portal for UG StudentsIRJET Journal
This document describes the development of an enhanced in-house portal for undergraduate students at Sreenidhi Institute of Science and Technology. The researchers aimed to expand the existing student portal by adding features like video lectures, a discussion forum, and online assignment submission. The proposed portal would allow students to access course content and materials remotely through video lectures. It would also facilitate interaction between students and faculty through a discussion forum and direct messaging. Faculty would be able to upload video lectures, assign and grade assignments, and manage course materials through the portal. The enhanced portal was intended to improve the quality of remote education for students.
The document provides a software requirements specification for version 1.0 of a Learning Management System. It includes an introduction describing the purpose, scope, definitions, and references. It also provides overall descriptions of the product perspective, software and hardware interfaces, user characteristics, constraints, architecture, use case models, class diagrams, sequence diagrams, and database diagrams. It concludes with specific requirements including use case reports, activity diagrams, and supporting information.
This document describes a cross-platform learning model for EFL (English as a Foreign Language) students. It defines a cross-platform learning model as using integrated online services and a learning management system. It lists the main elements and didactic principles of the model, including functionality, reliability, costs, and ease of use. It provides details on specific online platforms like Mindmap, Prezi, Voicethread, and Moodle. It discusses benefits, like interactivity and availability on multiple devices. Potential disadvantages are also outlined, such as having separate accounts for each service. The project has received several awards and certificates for its work on cross-platform learning models.
This document summarizes an educational web application called "Edu-Web" that was developed to help guide students. The key features and modules of Edu-Web include:
1) Lab file upload module for students to upload lab files and staff to download them
2) Subject notes upload module for staff to upload notes and students to access them
3) Management announcements module to announce college events
4) Library book reminder notifications to remind students of book return dates
5) Web chat module for parents to interact with staff about student performance
The document proposes a cloud-based education system with several modules: online compilers that eliminate the need to install compilers locally, a practical examination module to allow online exams, an automated attendance system, and a study materials module. The system would be accessed through a web portal where students can log in and use the various modules. The online compilers compile code written in the online text editor and return output. The practical exam module aims to reduce cheating during exams by detecting external drives or tab switching. Faculty can upload notices and study materials. The system aims to more efficiently manage educational processes using cloud computing resources.
The document provides an overview of Module 2 which focuses on building an effective MSF team. It discusses the MSF team model and identifies six key foundational principles that guide team functioning: having a shared vision, focusing on business value, being agile to change, empowering team members, promoting open communication, and communicating openly with external stakeholders. The module will examine the different MSF role clusters and how teams can be scaled for various project sizes through distributed project management.
An Approach for Supporting P2P Collaborative Communication Based on Learning ...Luciana Zaina
The diversity of mobile communication scenarios brings up the needs for applications to access not only internet services but also local applications where the communication between the devices (called collaborative communication) happen without the usage of internet infrastructure. This scenario represents a peer-to-peer (P2P) network, which allows the sharing and the exchanging of hardware, software and content. The goal of this work is to propose a mobile P2P collaborative communication approach to allow the sharing and the exchanging of learning objects comparing their metadata to the student learning profile. A prototype was developed and we performed the architecture evaluation with 20 students of an undergraduate course. An evaluation using different message protocols was conducted to verify the proposal and suggest the best communication technology. The communication technology has an impact on the time spent during the exchange of objects which may interfere in the student motivation.
Dear students get fully solved SMU MBA Fall 2014 assignments
Send your semester & Specialization name to our mail id :
“ help.mbaassignments@gmail.com ”
or
Call us at : 08263069601
vMoodle Social is a social networking extension for the Moodle course management system that was created to address limitations in Moodle forums. It allows students to interact socially and build a learning community outside of the classroom. The front-end was developed as a Facebook application and uses HTML, CSS, JavaScript, jQuery and other plugins. It has a client-server architecture with the interface hosted on Heroku and accessing Moodle data through a server running Apache, PHP and MySQL. Wireframes and system diagrams were designed to meet usability, performance and supportability goals for both web and mobile users.
A project report submitted in partial fulfillment of the requirements for B.Tech Thesis Project.
The report explores various aspects related to the design and development of a website using Content Management System - Wordpress
eFront is an all-in-one learning management system that can be used for online learning, training, communication, evaluation, certification, and file sharing. It provides tools for creating lessons, tests, organizing content, and tracking learner progress. eFront is offered as software that can be installed or as a service hosted online. It comes in different editions tailored for different learning needs, with the Community edition as the open-source base and additional commercial editions offering more advanced functionality.
FusedLearning, in partnership with eFront Learning has provided an informative presentation on the benefits of the eFront LMS.
eFront enables functions such as community learning, supports the principle of collective knowledge and provides functionality towards personalized learning. eFront bridges the gap between Enterprise, Educational, Open-Source and Proprietary learning combining the best from all of them.
Our experience in providing successful launches of the eFront Learning platform educational and enterprise solutions helps us create an outstanding product. FusedLearning guarantees quality, competent and rapid execution of any projects from small business educational programs to enterprise level education integrations.
This document summarizes a student's research report on introducing software-focused classes into Boise State University's technical communication curriculum. The student conducted surveys of students, faculty and employers to evaluate their attitudes. The research found that while students, faculty and employers agree software training is important, there are differing views on how it should be implemented. Popular software platforms identified included markup languages, page layout, graphics, video recording, help authoring and social media tools. The student recommends BSU consider the results and implementing some form of software training.
Enhanced intelligent tutoring system with mobile support.ppt [autosaved]Edwin myalla
“The future belongs to those who are innovative in their thinking” – Aliko Dangote
“Our university final year2012 project, just make it public in order for any one wish to enhance learning system by mobile/web ,he/she can find some ideas for enhance our learning system in #Tanzania and #Africa in this era of Technology”
"The function of education is to teach one to think intensively and to think critically.
Intelligence plus character- that is the goal of true education"- Dr.Martin Luther King,Jr.
Inspired by this:
#Story remind me m-learning project at university,The tech geeks working to transform #Africa #education http://www.cnn.com/2014/09/15/world/africa/logging-on-to-learn-africas-education/index.html?sr=sharebar_twitter … @mobilekwetu
This document contains an assembly language quiz on basics concepts. It includes 20 multiple choice questions related to assembly programming topics like memory addressing modes, registers, logical operations, segments and more. Each question is authored by JavaChamp Team or Yasser Ibrahim and includes a permalink to check the answer online at QuizOver.com, which is described as the leading online quiz creator.
1. The document presents the UML architecture of a Web-based Interactive Course Tool developed at West Virginia University.
2. The tool provides components to support interactions between instructors, administrators, and students through online courses.
3. The architecture is modeled using UML diagrams including use case diagrams, component diagrams, and class diagrams to design the software system.
The document discusses Google App Engine (GAE), a platform as a service (PaaS) offering from Google Cloud Platform. It provides an overview of cloud computing models including infrastructure as a service (IaaS), PaaS, and software as a service (SaaS). GAE allows developers to build and host web applications on Google's infrastructure and supports applications written in Python, Java, Go, and PHP. Examples of using GAE to host websites and build applications using Google Maps are also presented.
Ensuring Distributed Accountability in the CloudSuraj Mehta
Ensuring distributed accountability for data sharing in the cloud is in short nothing
but a novel highly decentralized information accountability framework to keep track
of the actual usage of the users' data in the cloud. Cloud computing enables highly
ecient services that are easily consumed over the internet.
This document discusses Google App Engine, including its architecture as a platform-as-a-service that allows building and hosting web apps on Google's infrastructure, providing automatic scaling, load balancing, and a datastore. It outlines advantages like ease of use, scalability and lower costs, as well as challenges around dependence on Google and potential lock-in. The document concludes by noting Google App Engine's growth but also increased competition in the platform-as-a-service market.
Google App Engine is a platform as a service that allows developers to build and host web applications in Google's data centers. It offers automatic scaling so that as traffic to an application increases, more resources are allocated to handle the demand. Development is done using Google's SDK and applications are run in a sandbox and across multiple servers for security and scalability. It provides APIs and services like data storage, mail sending, and user authentication. While initially limited in languages and capabilities, Google App Engine has expanded over time to support more languages and features like scheduled jobs and large file uploads.
Mr. Suraj Mehta submitted a seminar report on "Google App Engine" to the Department of Computer Engineering at KJ's Educational Institute in Pune, India. The report provides an overview of Google App Engine, including how it works, its storage management, development workflow, quotas and limits, and a proposed framework for using App Engine for parameter studies. It also discusses advantages, disadvantages, and compares App Engine to other cloud platforms. The seminar guide and HOD of the Computer Engineering department certified that Mehta satisfactorily completed the report as required.
Night vision technology allows one to see in the dark and was originally developed for military use. There are two types of night vision: biological and technical. Technical night vision works using either image intensification, which amplifies available light, or thermal imaging, which detects infrared radiation emitted by warm objects. Night vision devices typically consist of an image intensifier tube, phosphor screen, objective lens, and may include an infrared illuminator. They are classified in generations based on capabilities and are used for military operations, hunting, wildlife observation, surveillance, security, and hidden object detection.
Google Glass is a research project by Google to develop augmented reality smart glasses. The glasses will have a small video display and camera that will allow the user to access information from the internet hands-free via voice commands. Some key features will include navigation assistance, social media integration, and object recognition capabilities. However, there are also privacy and safety concerns about the technology that will need to be addressed. Overall, Google Glass aims to develop the first mainstream smart glasses and represents an ambitious effort to create an augmented reality device.
The document provides an overview of a seminar report submitted by Prakhar Gupta on Google Glass. The report includes an introduction to concepts like virtual reality and augmented reality. It discusses the key technologies powering Google Glass like wearable computing, ambient intelligence and 4G. The report also covers the design and working of Google Glass and analyzes its advantages and disadvantages. It concludes with the future scope of augmented reality devices like Google Glass.
Night vision-technology-seminar-report-pdfpoovizhi g
Night vision technology allows one to see in low-light or no-light conditions through either thermal imaging or image enhancement. Thermal imaging detects infrared light emitted as heat from objects, while image enhancement collects available light including infrared and amplifies it using an image intensifier tube. Night vision has military and civilian applications and has advanced from Generation 1 to Generation 3 technology, improving light amplification, resolution, and operational lifespan. Key factors that impact night vision usage include textures, light levels, and reduced color detection compared to normal vision.
This seminar discusses night vision technology, including how it works and its applications. There are two main types of night vision: image enhancement and thermal imaging. Image enhancement amplifies available light using an image intensifier tube to make objects visible, while thermal imaging detects infrared radiation emitted as heat from objects. Night vision provides enhanced vision in low-light conditions and has military, law enforcement, and civilian uses such as hunting and wildlife observation.
This document outlines the requirements for an e-learning software system called E-Guru Yantra. It will allow students to access study materials uploaded by teachers, including notes, videos, images and slides. The system will have separate interfaces for students, teachers and administrators. Teachers can upload content and students can download materials. The system is intended to provide virtual education by making all content accessible online through any web browser from anywhere. It aims to reduce costs and make the sharing of content more efficient compared to physical distribution of materials.
Interactive E-Lecture Using Video Annotation in Learning GroupsIJERA Editor
Now day‘s users are interested in distance learning as there is rapid growth in digital data due to day today
development in information as well as computer technology. Also its applications or usage have tremendous
response in market. Peoples are attracted towards interactivity in each thing, we found that for e-learning is a
very interactive way to learn and understand things. Currently, YouTube is the global way of video sharing. It is
having certain limitations such as, it having inactivity in online learning. In online study students expecting
some extra guidelines from given resources. In this project we developed video annotation system for foster
active learning. In this project, we achieved active participation of students. There is certain kind of technologies
that extracts some important keywords from textual information. MOOC‘s model is another technology to solve
interaction problem of users in active learning. It also has limitations that it suffered from the problem of
gamification. Our system is interactive as it provides real-time annotations to the video. In our system user can
give their active participation as they have direct interaction to our system. As part of our contribution in this
project we did SVM analysis to provide recommended videos for end users. SVM is Support Vector Machine
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The quality & richness of E-Education
1. University of Pune
A
Project Report
On
“The Quality & Richness of E-Education”
Submitted by:
Guide:
Department of Computer Engineering
KJEI’s Trinity College of Engineering& Research
2013 - 2014
3. INTRODUCTION
This Software Requirements Specification specifies the requirements of the E-Education tool
using which people can generate multimedia presentations combining video, HTML, images
and slides and publish it as a web page that is viewable on evey client desktop those who
have valid authentication.
Purpose:
This Software Requirement Specification (SRS) specifies the requirements of the E-
Education System which will be used by the students and teachers. This document will be
useful for the users and system designers of this project for future modifications.
Intended Audience:
This SRS would be used by the following people
Developers: The developers would use this document to implement the functionalities and to
ensure traceability of the software.
Testers: The testers would use this document to know the interfaces and to test the
software accordingly.
Users: The users would use this document to verify if the requirements specified
satisfy their needs.
Scope of the project:
The E-Education will be one single module which is used to fulll all the real world
classroom requirements. It will bridge the physical gap between lecturers and students and
create a virtual environment which is more convenient to its users .All the activities such as
downloading, viewing and recording will be transmitted within this virtual environment on
real time basis. It can be identied as a complete distance learning website with complete
features.
The E-Education will have following functionalities.
ˆ
● Real time lecture conducting/viewing
● ˆ Downloading lecture materials
● ˆ Recording and storing lecture videos
● ˆ Viewing the lecturer
● ˆ Lecturer and student interaction
4. ˆ This project has a lot of scope for future development. Features like ability to capture
videos for making presentation, templates for presentation, video transition effects and many
more such functionalities can be implemented in the later versions of the software.
Overview:
Technology is always about building Bridges, Bridges that could take us where we never
reached before. It has all ways improved the pattern of our life, the extent of doing things
whilst adding more value in forms of convenience and a touch innovation.
The concept of the E-Education, was the end result of a deep search and an analysis of
various methods that could shift the level of Educational Systems and its qualities to a higher
level than the prevailing. In modern days even locally we nd most students (especially IT
related) are provided or do possess sucient privileges like PCs, Laptops, web cams and most
importantly
the Internet facility. Having this assumption we seek in to methods to compile these facilities
and privileges, knowing there characteristics in depth. E-Education could be dened as a
compilation of existing concepts like virtual classroom, e-learning, educational networking.
Internet based learning systems and educational systems are no strangers to the
current
community and has been utmost successful in complying and adopting to elevate the learning
cultures. The unique attempt that we are focused is to provide a solution that includes all
these features in a more advance manner, inspiring users the convenience of learning without
facing any hazard involved in Time wastage and costs that do exist to date.
The first section of the document gave a brief description about the need of E-
Learning tool and what it should establish. In the following sections we will describe the
requirements, assumptions, dependencies, constraints and other such concepts about the
software.
How it works
A Web based application which enables a privileged user to log in to the designed site
will provide the services available within. There is main feature which a user must go
through.
Distributed lecturing system.
5. Distributed Lecturing system:
A live video stream of the lecture will be broadcasted to students (users) on a real
time basis & all users who allocated duly by the lecturer can watch the lecture as well as
view/share any lecture material as lecture presentations, documents etc..During a given
lecture session both the participant & the lecturer could view & monitor the other participants
in the classroom.
By this feature it allows a user to attend video conferencing among the other users who are
currently logged. The system also satises urge for questions on both ends & students may
discuss among them self too. Another unique feature of system is its own whiteboard system
which enables the lecturer to use his terminal as writing surface. All students may view the
content & the writings will be broadcasted to the users on real time basis as well. These
features will strengthen the virtual experience of all users and make it a convenient one.
6. Overall description
E-Learning tool should enable the users to develop a rich multimedia presentation combining
presentation slide, video and images. This software can be used for developing e-learning
courses that can later be released on the Internet or delivered in some other electronic
medium.
USE CASES:
USE CASE Dig.:
Use case diagram of basic functions
Table 1: User account handle
7. Usecase Name User account handle
Summary Handle user account administration by the
administrator
Actor Administrator
Precondition Login as Admin
Description 1. Select the user
1. Select user disable/enable
2. Reset password
3. View user statistics
Post condition User account altered
Table 2: Overall Administration
Usecase Name Overall Administration
Summary Handle the system administration along with
the database
Actor Administrator
Precondition Login as Admin
Description 1. Select the section of administration
1. Block/unblock group
2. Block/unblock thread
3. Block/unblock blog
4. Block/unblock class
Post condition System altered
Table 3: Login
Usecase Name Login
8. Summary User authentication
Actor User
Precondition Load the login screen
Description 1. Enter username
1. Enter password
2. Click login
3. System login and display success
Alternatives
4. display login error
Postcondition User logged in
Table 4: Register
Usecase Name Register
Summary New user registration
Actor User
Precondition User should not be logged in
Description 1. Enter user details
2. Validate data
3. User register message
Alternatives 2.1 display register validation error
3.1 display register error
Post condition User Registered
Use case diagram of Handle Lectures
9. Table 5: Handle Smart Board
Usecase Name Handle Smart Board
Summary The lecturer can make the software
whiteboard to enable and show to the
students. Lecturer can select whether to
enable privileges for the students to write on
the white board.
Actor Lecturer
Precondition Login as user and plays the role of lecturer
Description 1. Go to the class lecturing
2. Select the white board application
3. Set the privileges
10. 4. Enable it.
Post condition Transmit the smart board content.
Table 6: Attend class
Usecase Name Attend class
Summary The student who is enrolled to a class can
attend the class.
Actor Student
Precondition Login as user and plays the role of Student.
User should have a class enrolled
Description 1. Search for the class enrolled.
2. Select the class.
3. Go to the class enrolled
Post condition Student attend the class.
User characteristics:
There will be a wide variety of users for this software.
Educational Institutions: Institutions that conduct virtual classes would use this software for
generating their e-learning courses.
Large Organizations: Organizations training their employees digitally would use this
software for generating their training classes.
Open Source Community: As our product is going to be an Open Source product the Open
Source community will use this software and implement additional functionalities to the
product. Being an Open Source product this software and its code could be reused either
partially or fully by other developers.
11. FUNCTIONAL REQUIREMENTS
Functional Requirements
1. Registration:
● Administrator must be able to add or delete users to the system.
● Only registered users should be able to access the resources in the system.
● He must be able to add or delete new topics to the system.
2. Resources:
● Teachers must be able to upload documents, pdfs, ppts and media files to the system.
● Students must be able to view and download the resources.
● It should allow students to view ppts and videos
3. Communication
● Students must be able to communicate with the teachers to clear their doubts.
Import and Organize media elements:
This software should be able to import video files, image files, HTML files and presentation
slides specified by the user. Then the user should be able to organize these imported files
over the time line and associate them with time and create cue points. It should then convert
these media elements into compatible format.
Synchronize the media elements:
These converted files should then be synchronized. The various files are synchronized with
one another and also with the time line for generating a single output.
Preview:
12. This software should allow the user to preview the presentation at any point when the
presentation is being developed. It should have a preview tab selecting which would open the
preview screen. The user can preview the presentation in this screen.
Publish:
The E-Learning tool should generate a HTML page which would host the multi media
presentation. It should make the HTML page and all the associated contents into a single
compressed folder. The generated HTML page must be viewable in all web browsers. This E-
Learning tool should have the following functionalities.
13. Non Functional Requirements
User Training:
We assume that the users already have some previous experience in working with similar
software’s. So the users will not need any specific training for using this software.
Reliability
Our system is reliable since it is a web based application. The only time the system will not
be available for users is the time that we backup data which will happen once a week. Further
we are able to schedule the backup process in a manner which would have a minimum impact
and interruption to our users.
Security Requirements:
The security system features from having a login for all the users to access the software. The
login details will be used in the system also. So the chances of the software getting intruded
are very less.
Performance Requirements:
This software should perform the same way irrespective to its Operating System
environments. Time taken for importing files and publishing the multimedia presentation
should be minimum.The accountability is a vital feature and this could only be assured if the
system is working in full capability
Maintainability
This system can be further developed easily to increase the functionality by easily adding
classes due to its object oriented design.
Quality requirements:
Quality has a number of attributes some of the important attributes for this software are
Portability: As this software is to work on multiple platforms portability is an essential
attribute and we ensure this by using .NET as our programming language.
Safety Requirements:
This requirement does not apply for our software as this is can’t pose a threat in no way.
Security Requirements: As all the operations are to be done within a single system security is
14. not an issue for this software. Reliable Internet is the backbone of the software so for the live
broadcasting of the video needs sufficient and uninterrupted internet connection. Power is a
significant feature and the power supply should be always taken care of. An uninterrupted
power supply is always recommended.
Testability:
As a basic characteristic the software needs to be testable to ensure correctness.
Other Requirements:
Legal Requirements:
Illegal duplication of the reports will be strictly dealt with. This is not an open source
software hence source code of the product won’t be open. Further modifications and
improvements rights will be with the developer team.
Business Lifecycle:
Globalization:Globalisation improves communication and collaboration among students and
teachers. We must investigate the content, technology, and instructional methods of the most
academically successful nations. Additionally, we must develop in students a sense of global
awareness and citizenship.
Digitization: Digitization improves critical thinking and problem solving. Today's students
are digital natives, and the world around them requires the technological skills they're
developing outside of school through video games, chat clients, virtual worlds, and various
social media.
15. Environmental Requirements
Hardware Requirements:
A webcam on the teacher’s computer captures live video which then is broadcasted to the
students’ computer. This feature of capturing and playing media files is done by Java Media
Framework (JMF). In addition to this RTP is also used for live streaming.
The students may access to the database for viewing the study materials available. This
access to the database is read only for the student.
E-learning tool will procedure a rich multimedia presentation and so a microphone or a
speaker is needed on the hardware side for listening to the audio output.
Screen resolution of at least 800*600 or above will be preferable for viewing the multimedia
presentation.
1. computer headset (combination of headphones and a microphone)
2. webcam (optional)
3. minimum 256Kbps of bandwidth internet connection.
Processor : Dual Core 1.2 Ghz
Operating system : Windows
RAM : 512 MB
Hard Disk : 40 GB-160GB
Drive : DVD-ROM
Software Requirements:
It should be possible for E-learning tool to be implemented in both Windows and Linux
Operating System environments. The GUI and other parts of the E- learning tool software are
to be done in .NET & Networking commands. It should also embed a player within itself for
presentation. The output of this software will need a web browser for viewing it.
Tools : Visual Studio
Front End : J2EE
Language : .NET
Back End : My SQL
Internet Standard : HTTP
Operating System : Windows
16. Application Program Interfaces
Login Screen: This is a security feature inbuilt in the software for the verification of
authenticated user over intruders.
Teacher Account: This enables the user to perform the teacher’s level activities like
conducting class, giving assignments and solve student’s queries.
Student Account: This enables the user to view the activities conducted by the teacher.
Besides this he/she can post queries related to the subject matter.